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Spirit Glory
2a895f
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Oi, there you all are! I was wondering if I got lucky and that you guys all popped out of my head when I was sleeping. Didn't hear a peep out of you all the way past breakfast!
Not much has happened since. I'm getting geared up, but you'd better do your job and give me advice on how to beat her.
I'll give you the overview first.
Right then. Our enemy.
Judicium, Sector Boss of the Training Grounds, drill sergeant, ice queen.
She's someone who fights with non-lethal weaponry - that's all I've ever seen her use, even in the exhibition rounds I saw her in during the first ever tournament I saw, in my first year of kickin' around. The tournament that I got cheated out of by my sister came in the next year, but that's not what we're here to talk about. I'm guessing she likes beating people with canes because you can't be maiming your own trainees and sending them to medical every damn day.
She carries around a shield. I never understood why - it lowers her maneuverability significantly, in favour of defensive combat. Sure, if you're trying to teach someone how to exploit the weaknesses in someone's defense, then that's a suitable training method, but in terms of practice, why do that when you can obliterate the opponent before they can do anything? She'd most likely use it to prevent me from easily dispatching her from range using my guns and the arena is built so that I can't easily outmaneuver her for reasons I'm about to explain.
Judicium has a Parasignia, much like me. I'm sure all of the Sector Bosses have one, but Judi's was the only one of theirs I've ever directly seen personally. They try to train them with each other - because the effects of a Parasignia are too strong for conventional soldiers to handle, without one of their own. Something about "Parasignia Resonance"? I don't usually understand that kind of talk, but basically - if you've got a Parasignia, you're more insulated from the effects of one yourself. Perfect for what I'm about to do, anyway - since my Parasignia doesn't directly affect others.
Judicium's Parasignia involves the control and manipulation of moisture in the air, so she can freeze things around her. Or she can use it to literally send chills down trainee soldier's spines to remind them that she's listening to them gab on about whatever stupid gossip was going around at the time.
In more useful terms, she can freeze the environment around her, make the floor slippery, and could probably use the ice to bolster her own defenses. While I've seen her use it, I don't think she was going all out that day. One thing though, is that she'd use it to control the environment and make it much harder to actually reach her. Rumours were that, she could even slow bullets, making it much harder to penetrate her defenses. Normally, I'd call that bullshit, but I saw it happen with my own eyes - I was sitting front row on the day she was explaining how Parasignias worked to the class. You ever see a bullet stop mid-air? I sure haven't. They were basically ice cubes by the time they dropped to the floor, coated in frost. I don't even know how she could stop a bullet that fast, but that was when she was really pushing herself. If she were smart and conserved her energy, the bullets would simply slow down enough to bounce off of her gear, but I guess she wanted a fancy-ass demonstration for the grunts of the power that Parasignias could hold. And who knows what kind of tactics she'll try to pull on me? This is a do or die situation.
I'll take suggestions from you on what equipment and module configuration I should use for the upcoming fight. Keep in mind that, if you slot a module into another module's subslot, you can't use it as a primary gadget.
But now that I've got a second gun... my options open up.
In terms of what I've got on me:
I've got my twin revolvers, the Sound and the Fury. Decent penetration, but not likely to break through her shield by themselves, especially with the fall-off that Judicium can create using her powers.
And my newest friend, the Creirwy D-3. High power, high recoil, lower range and accuracy than my girls. It would definitely stagger Judicium, even with her shield up, but I'd have to get in range of her own melee weaponry if that was the case.
Then the three standard issue gadgets:
The Beam Unit,
Explosive Discs (3),
and the Barrier Generator.
The Beam Unit's a long ranged attack that's pretty consistently strong, but it's got a long cooldown between each shot.
Meanwhile, I could probably pressure Judicium using the Explosive Discs, but she's liable to throw them back against me.
I'm unsure how much use the Barrier Generator would provide in a close-ranged encounter like this, but I wouldn't know what she's holding up her sleeve. She's most certainly hiding something from me, so maybe it can't hurt to be more cautious.
It's up to you bots to figure out something more effective - unlike other schmucks, I can combine my module effects together after all! Just remember that I've only got one effective copy of each of these - so if you're putting the Explosive Discs into the Beam Unit for extra firepower, don't ask me where the other two discs went. I can't just half and half it.
At very least, I should probably be whittling down her stamina from range, but I'm open to any plans or suggestions.
I could focus more on trickery and tactics using good positioning, and the weaponry I have, focusing on gunfire - with a particularly powerful modded gadget through my Parasignia as a finisher or an emergency tool, or I could employ more liberal usage of gadgetry in exchange for less concentrated power.
Now, cmon! Gimme tactics, or questions if there's anything you need to know. I ain't got all day.
Shorter plans can be suggested during combat too, so this isn't strictly the final decision on Argine's approach, but this will decide how she approaches the early stages of the encounter.
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