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File 160978058746.png - (954.41KB , 550x500 , tvd_000.png )
984843 No. 984843 ID: 11f77a

Potential NSFW. Death may occur here.
This is the quest where you play as everyone but a certain character. We’ll call that special character ‘the catalyst’. Whether you help them out or work against them is up to you. No metagaming would be nice. But we’ll see how the demo rolls.

Some Rules:
• In a room full of people (e.g. a police station office, gang of thugs), you’ll only roleplay as two characters at a time. If there’s a mob (e.g. zombies, hive of alien bugs), you can roleplay them as one entity (e.g. pillage, march down the street, run away from the kaiju, etc.).
• The game may immediately end when the catalyst either dies or achieves its goal. Or perhaps something else that comes along to give the story a proper resolution.

Let’s begin.
Expand all images
>>
No. 984844 ID: 11f77a
File 160978065213.png - (0.98MB , 550x500 , tvd_001.png )
984844

You are Nirrn Kruth. You run a convenience store in the district of Tar Zoa. You moved to this part of the city with your husband to settle down in retirement ten years back, bless his soul.

You always loved this cozy side of town. Sure, the district needs a bit of work with all the potholes and some buildings need some restoration/rejuvenation. But the neighborhood shows its 300-year history in the cracks that it could stand for another 300 years.

It is about the planet’s equivalent of 9’o-clock in the evening and it’s time to start cleaning up your station. You have a few employees around the store working the night shift.

What does Nirrn do to finish her shift?
>>
No. 984845 ID: 10c07d

Clean up real fast and go check in on the night shifters
>>
No. 984847 ID: c7fbfe

One of the employees came in feeling sick (or drunk)... but he used up all his day off hours and cant call off. (Hope im doing this right. If not, ignore this post)
>>
No. 984848 ID: e7c7d3

Put up the new sale stickers.
>>
No. 984850 ID: 3aa06e

Clean up her station. Once done if there's time to spare check on any small tasks that can get done before clocking out.
>>
No. 984851 ID: c7fbfe

Fill Slurpee dispenser
>>
No. 984852 ID: 46e8b7

Clean station. Check on the night shifters. Head back home.
>>
No. 984854 ID: d47474

clean up station, see if there are any last minute things that need to be taken care of, head home when it's time to clock out.
>>
No. 984855 ID: 9aaeef

Count the register money, put it in the safe and go home with hubby.
>>
No. 984857 ID: ce7b0a

I play Convenience Store Robbery in attack mode.
>>
No. 984859 ID: 5ec3f5

...are those real?
>>
No. 984862 ID: 19a984

So to clarify, is this a porn quest, or is this a regular quest but because we can do anything, it has the potential for NSFW? Just wondering how we should approach this. Also, will you tell us who the catalyst is or is it up to us to figure that out?

Clean up and pack up. Make sure the next shift manager is there.

>>984857
Then I play the off-duty cop browsing the candy.
>>
No. 984864 ID: 11f77a
File 160979332395.png - (965.52KB , 550x500 , tvd_002.png )
984864

>Clean station. Check on the night shifters.
Not that you are desperate to return home as soon as possible, there’s just no rush as there’s nothing important waiting for you--except refilling Nibbles’ bowl.

You check in on the night shifters. It’s Ordo and Nix tonight. That Gullusk is so incompetent--and came in drunk again. In fact he’s thirty-two minutes late. He heads towards the employee room to stash his backpack.

Nix is already sweeping and knows his stuff. He’s only been working for half-a-month.

“Alright, Nixie, I think it’s about time I head on out.” Nirrn announces ready to retire for the day in that static-like tweedle Huntoons speak.

“Sure thing, Miss K.!” responds the Icynth.

New Characters:
Ordo Mully (Gullusk) slogs through a vicious cycle of waking up late, going to work drunk, returning home to play videogames and take drugs, only to sleep late again.
Nix (Icynth) may be starting a new life in town but working from the bottom is better than no work at all. Despite this he’s comfortable in his living situation.

Continue with any prompts for anyone.
Ideas
Nirrn: Order somebody around.
Nirrn: Fill Slurpee dispenser.
Nirrn: Count money and store it in the safe.
Nix: Hmm, that spot needs some good sweeping.
Ordo: Take a hit before work to stay awake.

---
From the author:
>Is this a porn quest?
This quest is a regular quest—but there’s potential for a lot of things. If we end up in a strip club or any setting that will most definitely involve porn, then it makes sense to follow through with porn. It has potential to be NSFW not only by porn, but blood and gore as well.

>Will you tell us who the catalyst is?
Yes. Only time will tell when they show up.

>I play convenience store robbery/off-duty cop
Characters that are introduced in the scene by the author can be controlled. For now, no suggestors can make characters themselves and may play along what they’re given. Characters will be given a random name and quick background/personality.

>...are those real?
Yes. Those are real Huntoobies.
>>
No. 984866 ID: d47474

Nirrn:
Start by counting the money in the till, then order Ordo to refill the slurpee dispenser, and give Nix your number just incase something goes wrong tonight since while he's new he also seems to be the only guy capable of getting anything done around here tonight.

Nix:
get started on that sweeping just to get it out of the way

Ordo:
quick take that hit before someone comes to get you to actually do you job, then when they finally remember you exist do what they ask you but take your time on it to hopefully make the night go by quicker.
>>
No. 984867 ID: 5ec3f5

Nirrn count and store the money and hug Nix farewell before leaving.

Nix do what you do best.

Ordo put on the work clothes and hide the drugs.
>>
No. 984868 ID: e7c7d3

Ordo, forget the combo to the lock for your employee locker

Nix, clean up a big pile of scratch tickets that someone rudely left behind.

Nirrn, count your till and cash out
>>
No. 984869 ID: 5f0001

Nirrn: Count the tell.
>>
No. 984873 ID: 10c07d

Nirrn: Tell Nix he doesn’t have to call you “Ms. K” you’re not that old yet.

Nix: Continue your sweeping like a good boy.

Ordo: Fail to stay awake and fall asleep in the back.
>>
No. 984875 ID: 9aaeef

Nirnn, leave your number if there is a problem.
Nix, keep sweeping boy.
Ordo, drink coffee to stay awake, not hard drugs.
>>
No. 984877 ID: 46e8b7

>>984875
This.
>>
No. 984884 ID: 0fae41

Nix: Restock the shelves, starting at the top.
Ordo: Play videogames until a customer shows up.
>>
No. 984896 ID: 11f77a
File 160981181015.png - (961.43KB , 550x500 , tvd_003.png )
984896

“Ordo, you’re late again.” Nirrn shakes her head as he merely groans in response. He hobbles in the employee lounge and the door shuts behind. She faces Nix who starts to enter one aisle, sweeping scratch-off tickets people tend to simply discard on the floor. She’ll have to remember to thank Nix for his good work before leaving.
“You don’t need to call me Ms. K. I’m not that old yet.” She chuckles, opening the register to count. He salutes and retreats further back near the coolers.

A good minute rolls by with soft music in the speakers. She makes a mental note to leave a number in case things go wrong. Hardly anything happens, but Ordo might lose his mind someday.
>>
No. 984897 ID: 11f77a
File 160981188526.png - (845.81KB , 550x500 , tvd_004.png )
984897

A stranger walks in; odd-looking fellow but many aliens from vast cultures visit this planet. Actually, it’s a moon you’re all living on. Nevertheless his neck is long and ridged with chitin. And his yellow eyes stare daggers while he seems to take one passing gaze of the store inside. Yes, you figure he’s one of those Zephers from that desert planet--oh what was it called?

This stranger is the catalyst.

He wears a trench coat, looks like it has seen better days.

He sinks in the environment before he calmly walks his way towards Nirrn. You’ve seen many customers pass through the store and it’s always instinctive to say ‘good day’ or ask ‘how may I help you’. But tonight she almost forgets to say something.
>>
No. 984898 ID: 11f77a
File 160981194058.png - (657.35KB , 550x500 , tvd_005.png )
984898

“Excuse me...” he begins, although speaking a little under his breath to keep the conversation between him and Nirrn, “I’m looking for someone who may have been to your store in the past couple days. Do you think you could help me?”

>___
>>
No. 984899 ID: 0fae41

Nope, we were just closing. Come back tomorrow if you need a slurpee, mister!
>>
No. 984902 ID: 1d4e91

>>984898
"Well mister I can try, but i doubt i would remember any particular face unless they really stood out. Mind if I ask the nature of why you might be looking for this person?"
>>
No. 984903 ID: 46e8b7

>>984902
Yeah, a physical description might help us remember.
>>
No. 984904 ID: e85a08

Might as well humor him, but in way that indicates you think it's weird that he's wandering around looking for someone in the middle of the night.

"Um, sure."
>>
No. 984905 ID: e51896

Nirrn: might want to leave that number sooner rather than later.
Ask for a description. But also ask if he needs snacks or drinks, or this universe's equivalent of a slurpee. Gotta sell some stuff.

Nix: uh oh, this guy is spooky. But you're curious about what he wants. Good thing Nirrn has it covered. Hide in the aisle so he doesn't see you but listen in. Keep sweeping as well

Ordo: check your backpack to see what you smuggled in brought for lunch. Also forget about clocking in because you forgot your employee ID number
>>
No. 984906 ID: 5ec3f5

Open fire.
>>
No. 984907 ID: d47474

Nirrn:
maybe? If you can give me a name or a description I might be able to help.

Nix:
while cleaning take notice of the first customer of the night, maybe go see if Nirrn needs help since she is about to leave.

Ordo:
finish getting "ready" for your shift tonight and then head out to see what bullcrap they're going to have you doing tonight to earn you paycheck.
>>
No. 984908 ID: 10c07d

We should always help our customers! Reply hesitantly that you can try to help if you can.
>>
No. 984910 ID: 041c52

>>984898
“Oh, we see a lot of clients, any descriptions? Species, sex things like that?
>>
No. 984976 ID: 19a984

>>984898
Against store policy, sir. I would recommend approaching the police. Of course, if you are the police, show us a warrant and then we will happily show you our security footage. (say all of this like it is canned dialogue)
>>
No. 984979 ID: 094652

"My apologies, but breaching privacy for the cause of an unknown will destroy any hope I have of career advancement.

Do you want to speak to the manager, or will you show me your ID and badge? If you have the proper authorization I can bypass the former."
>>
No. 984986 ID: ce39da

Nirrn: Humor him, at least. Find out if you even have the information he wants before you decide whether to give it to him.

Ordo: Take that hit. Maybe forget to officially clock in.
>>
No. 984998 ID: 11f77a
File 160987789890.png - (0.96MB , 550x500 , tvd_006.png )
984998

“Well mister... I can try,” Nirrn hesitantly answers. It’s strange for someone to wander around looking for somebody in the middle of the night. “M-Mind if I ask the nature of why you might be looking for this person? If you give me a name or a description I might be able to help.”

Seems like there’s too much silence before he answers. He reaches into his coat. And gradually, he pulls out photos. Two mugshots of an icynth and a relicynth.

“You might need to be on the lookout for these dangerous men,” he resumes, “A relicynth about yay-high, and an icynth with a scar over his left eye. They’re wanted for murder. Innocent people, too.”
>>
No. 985000 ID: 11f77a
File 160987802153.png - (1.00MB , 550x500 , tvd_007.png )
985000

“They’re on the run and hopped planets. They came through the Silo* and may be here in the city. Any signs of their presence will be very helpful.”

>___
*The Silo: space elevator
Suggestions for Ordo are being considered/collected, not to worry.
>>
No. 985002 ID: e7c7d3

Nix, are there mirrors around the store ceiling? Check to see if the stranger is looking at make a break for the back door.

Nirrn, say you haven't seen the relicynth but this icynth...
>>
No. 985003 ID: 10c07d

Nirrn: Try not to look too surprised as you totally know who one of those people are. You aren’t going to sell out your favorite coworker so quickly however! “M-murder!?” Try muster up a response that does not imply you know Nix, but leads to you getting more info on the situation.

Nix: Try to hide in the bathroom and pray to whatever space god you worship that Nirrn doesn’t sell you out.

Ordo: Continue being a lazy bum in the breakroom.
>>
No. 985008 ID: 19a984

Nirrn: Say no, you haven't seen either of them, but while saying that, tap the pic of Nix and subtly point toward where he is.

Nix hasn't exactly worked here long enough to garner enough loyalty to lie for him. Especially if he is a criminal.
>>
No. 985009 ID: 19a984

>>985003
Nix has only been working here for a little bit. That is hardly long enough for him to become Nirrn's favorite. Hell, they are still in the trial period.
>>
No. 985010 ID: 5ec3f5

Nirrn: Act surprised at the mention of the murder and ask him if he's from the law enforcement, then tell him that you saw two customers just like that about half an hour ago and that when they left, they went in that direction.

By misleading him this way, he should be in a hurry to leave and thus won't have the time to check out the rest of the store.
>>
No. 985014 ID: 46e8b7

UUf. What a pain.

Nirrn: ask if he is the police, or a bunty hunter.

Nix: what ever you end up doing, do try not to hurt your employer.

Ordo: Just keep doing what you are doing my man.
>>
No. 985026 ID: abce79

Nirrn: ask to see his police badge

Nix: this >>985002

Ordo: check backpack
>>
No. 985030 ID: 46a721

Nix: try to leave by the back entrance if there is one. Killing an investigator that hasnt found you yet will just call more your way.

Ordo: Try to calm down your coworker....or I dunno, play the Nintendo Switch, if you feel like it.
>>
No. 985055 ID: 3aa06e

Nirrn: Ask questions, for the sake of stalling but also so you can gather information before making a final decision, pretend you're studying the photos as if you never saw Nix before. Questions such as "Who did they murder?" and "Are they working together?"

Nix: Easy on that trigger, find a way to leave unnoticed. Keep your employer out of the crossfire if you can. Consider how severe your crime was, was it enough to get a bounty hunter on your back?

Ordo: Stroll out of the break room with whatever form of entertainment you can keep hidden in your pockets. Nothing interesting happens in this no-where part of town anyway.
>>
No. 985059 ID: e85a08

Nirrn: Do this >>985008 then get out of there. Whoever's telling the truth, it's none of your business and there's no need to implicate yourself.
>>
No. 985062 ID: 2aa5f0

Nirrn:
take a closer look at the pictures and ask for the names of these two individuals.

Nix:
Try and sneak out the back while the guy is busy

Ordo:
Be oblivious to what's happening up front and keep carrying on like normal.
>>
No. 985064 ID: 11f77a
File 160990861793.png - (1.03MB , 550x500 , tvd_008.png )
985064

Fuuuck fuck fuck fuck FUCK! Okay. So you’re not really Nix, your real name is Fletch. Fucking shit. FUCK! They found you. That fucking zipper-neck sent some goon over to find you!

Yeah that deal went to shit real fast but it wasn’t your fault. Kind of. You just grabbed the money with Grutter and decided to just live new lives. Fucking stupid! Can’t believe that asshole brought you into this! You’re not afraid to kill your way out. Fuck! But Nirrn has been very kind to you. You’ll do your best to avoid her if bullets start flying.

The bathroom is on the way to the employee lounge. Same as the back exit which is further back. The customer will certainly see your ass scurrying down the hall. Only thing to do is waiting if that Huntoon sells you out or not.

Some notes:
Nix/Fletch took a bus to work, you have no ride.
The other exit is, of course, the store entrance.
>>
No. 985066 ID: 11f77a
File 160990867858.png - (654.03KB , 550x500 , tvd_009.png )
985066

Nirrn indeed recognizes the icynth in the photo. With some advantage having a hard-to-read face she tries not to... give anything away. There’s the sudden feeling striking your chest when that realization kicks in. “M-Murder?” you repeat to buy more time to conjure up a better response.

“Uh, I’m--sorry. Are you from law enforcement? Or police? Can I see your badge?”

There’s a pause. The Zepher looks at her, his stare never shifts away. It’s hard to read him at all as there isn’t a twitch from hearing her answer.

...

“You know him, don’t you?” he concludes. Like a sensible joke he sneers just ever so slightly from the corners of his mouth. He continues to softly speak between the both of you. “Is he here?”

He gently pulls out his gun without breaking his gaze. Without aiming (yet). A tinge of tease highlights his final words.

“Don’t lie.”
--
As far as Ordo goes--he began making a new fresh pot of coffee. Took a small hit of gray (drug) and is waiting for the machine to brew. He slaps his face to keep awake inside the employee lounge.
>>
No. 985067 ID: 19a984

>>985066
Nirrn: just point. There is nothing to gain out of hiding a criminal.
>>
No. 985069 ID: 10c07d

Nirrn: Nervously stammer and stumble over your words. You just want to go home at this point.

Fletch: Wait for the right moment to act.

Ordo: Come out from the employee lounge to tell Nirrn you think that shitty coffee machine is busted again.
>>
No. 985072 ID: e85a08

Nix/Fletch: If there's no way out, and you've already killed and got away with it once (sort of), you may as well shoot first while the goon's distracted.
>>
No. 985073 ID: 91160b

Nirrn: oh no!, he didnt show you his badge and is threatening you. He isn't with the police after all.

First, take slow deep breaths to calm yourself. Then stealthfully push the silent alarm button under the counter to call the police here secretly.
After that, lie to the Zepher and say you have to pull up the employee work schedule on a nearby computer or work schedule sheet to see what time or day Nix works next. Use this to bide some time for the police to get here

Fletch: got a phone? Text message Grutter and warn him of what happened using code words.

Ordo: trip out... or just burn yourself on the coffee pot by accident, screaming in pain, loud enough for everyone in the building to hear.
>>
No. 985076 ID: 91160b

(I oppose having Fletch shoot... at least not yet. Dont want to scare Nirrn)
>>
No. 985078 ID: 2aa5f0

Nirrn:
point to the one you don't know and say you've never seen him before in your life, then point to Nix and say he's an occasional regular that always stops to chat when you're not busy when he stops by. Never says much about himself but always seems eager to hear what you have to say. Push the silent alarm button while panic fidgeting.

Fletch:
wait for a good moment to try and take the guy out so you can make your escape.

Ordo:
finish heating up the coffee before grabbing a cup and then head out and let everyone else know you through a fresh pot on. As long as you make it at least look like you're doing something to help out everyone else they can't be to pissed at you.
>>
No. 985079 ID: 3aa06e

Nirrn: Calmly tell him that Nix was supposed to work the night shift. You haven’t seen him come in yet.

Nix:How good is your throwing arm? Do you think you can smash through the window with something solid and make it seem like you ran for it outside?

Ordo: Ready another hit, for whatever reason you think this might be a long night. Careful not to burn yourself on the coffee while you’re at it.
>>
No. 985097 ID: 46a721

Nirnn: Say that you have seen the one with the scar. He'd just started working here as a janitor, but had just ended his shift for today. You don't know his address and had obviously not done a background check.

Nix/Fletch: furtively make your way to the back entrance, the further away you are from snake-boy's gun, the better.

Ordo: Keep waiting for the cofee to brew. You are gonna need it.
>>
No. 985102 ID: 5ec3f5

Nirrn: Tell him that you have no duty to answer questions of anyone that's not from the law enforcement. In fact, it's better that you call them right away! Then proceed to do so and start telling them about the armed man that's threatening you.

By doing this, the zepher may be discouraged, or he may act up, which would alert Nix and Ordo and give them better odds to react.
>>
No. 985160 ID: 11f77a
File 161000136798.png - (807.84KB , 550x500 , tvd_010.png )
985160

>Do you think you can smash through the window...
There’s nothing heavy or sharp enough to break the glass. Well... there’s your gun. You don’t know if it works like in the movies where you can shoot the glass and ram against it.

You don’t have your phone on you either. It’s in the lounge in your locker. Nirrn was strict to not have phones on your person.

Nirrn stammers a bit. It’s one of those moments where you can’t do two things at once. Hard to think and talk at the same time--and she shifts her arm to reach the panic button.

“S-Sir. I-- uhm. Uh. I-I’ve seen the little one,” the Huntoon shudders in fear, “His name is Nix! H-He was supposed to come in but never did! That’s all, I swear!”

There’s a loud yell coming from the break room. Followed by cussing. It seems to be the signal. Something unleashes in Fletch and he fires three bullets into the stranger’s back.

BANG! BAM! BANG!
>>
No. 985161 ID: 11f77a
File 161000148054.png - (0.96MB , 550x500 , tvd_011.png )
985161

You know you’ve hit him. Nirrn screams. No exit wounds on her end. She drops behind the counter to hide. There’s a split second of the Zepher spinning to return fire. The icynth retreats with a wince. POOM POOM! A chunk of Fletch’s cover rips off. As well as nicked his ear.

“AGH! MOTHERFUCKER!”

• Nirrn is hiding behind the counter, whimpering.
• Fletch currently doesn’t know how ‘bad’ he’s got the Zepher. He hears quick footsteps--probably running for cover around the aisle. He didn't even grunt or yell when those bullets hit him square in the back.
• Ordo is thinking... ‘were those... were those gunshots or something?’ He pauses and listens for more--unhurried.
>>
No. 985162 ID: e7c7d3

Nirrn, hit the silent alarm!
>>
No. 985165 ID: e51896

Nirrn: you were reaching for the panic button. Did you push it? If not, press the silent alarm and stay under the counter.

Nix: Grab the Phucc Tunn -o- chips and spill the chips on the floor. That way, when you move away from that spot, and the Zepher steps on them later, you'll know where he is. Spill them around the corner of one of the aisles so he doesnt see the chips on the floor immediately.
Also, can you make a mental image of the floorplan of this store so we can think up a plan of action of where to move? And where can you hear the Zepher's footsteps currently?

Ordo: get your phone, this could lead to some good social media material. Imagine, you can go viral!
>>
No. 985166 ID: 2aa5f0

Nirrn:
keep your head down and hit that silent alarm.

Fletch:
guy probably has armor on, might want to try and aim for the more fleshy bits you can see in the future. Also find better cover.

Ordo:
this place got cameras? If so could you look at them to make sure the shop isn't getting robbed by a gun toting manic. Be safer then poking your head out into the store and getting shot.
>>
No. 985168 ID: 0b42a2

Nirrn: calm down, push the panic button, things will be fine.

Fletch: Say something bad about zephers while running away. Make him waste more bullets.

Ordo: A pot full of hot coffee can be a good weapon if things get bad.
>>
No. 985179 ID: 10c07d

Nirrn: Silent alarm!

Fletch: Stay hidden behind your cover, not much you can do in the situation.

Ordo: In a state of drug induced panic burst out of the employee lounge and throw the full coffee pot at the Zepher.
>>
No. 985768 ID: 11f77a
File 161077848775.png - (797.51KB , 550x500 , tvd_012.png )
985768

Nirrn frantically hits the panic button, tapping it as if it would make the police arrive faster. Nothing more on her mind than to wait this situation out.

Fletch dares to look around the corner facing the counter--a brief time to grab a Phucc Tunn –O- Chips to rip open and spread it all around the floor. Potato crisps everywhere in his immediate area in case the stranger might stalk in his area. He shifts his spot in accordance to where the stranger may be.

Guh, what the fuck am I doing?” he whines. Huddling with his gun shaking in his fist.

None of you can see where the Zepher is.
>>
No. 985769 ID: 11f77a
File 161077851437.png - (896.56KB , 550x500 , tvd_013.png )
985769

Current map of the convenience store.

•Nirrn is huddling under the counter. She has no line of sight.
•Fletch has moved around his cover based on his perception where the stranger may have gone to.
>>
No. 985773 ID: 35d83e

Nirrn: Try to calm down and look at the items around you, maybe something can be of aid.

Ordo: Take a *very* careful peek through the door.

Fletch: Hide behind the shelf closest to the back exit, ready to rush for it as soon as you hear the crunching of the guy stepping on the chips.
Also, you fired three shots, how many do you have left?
>>
No. 985778 ID: 10c07d

Nirrn: Slowly poke your head over the counter to see what’s going on.

Fletch: Convenience stores usually have those big mirror things on the ceiling right? Try to see if there’s one here you can use to spot the Zepher.

Ordo: it’s gotten strangely silent out there ever since you heard those bangs, you should probably see what’s going on.
>>
No. 985779 ID: 2aa5f0

Nirrn:
keep your head down

Fletch:
doesn't this store have those domed mirrors in the corners of the store to help the casher look down the aisles from the counter to make sure people aren't shoplifting? Could you use those to get a bead on your hunter... and if so watch out so he isn't pulling the same trick on you.

And if not move your ass as quick as you can towards storage and move up the aisle and towards the back exit. Just make sure you stop before you get out in the open and peek towards where you last saw the guy so you don't end up getting gunned down in the back while making a run for the exit.

Ordo:
uh, you got the phone number of any of your co-workers? Maybe give them a quick call and see if they're alright. This way you can see if it's safe without poking your head out of the doorway and into the sight of a crazed gunmen. And if it does prove to be nothing well then it's just work as usual.
>>
No. 985795 ID: 19b466

Are there any windows in the storage or in the lunge?
>>
No. 985823 ID: 15a025

Ordo: Stay in the lounge for now, you don't get paid enough to deal with gun fights.
>>
No. 985879 ID: dcf013

Fletch, you gotta get to Grutter so that you two can cover each other while making your way out through the back exit.
>>
No. 985902 ID: 094652

Nirrn: Drink something to calm your nerves.
Fletch: Kick the store rack over and run while he's distracted.
Ordo: Call as many people as you can.
>>
No. 985974 ID: da1170

Ordo: barge into the main room and loudly ask what's going on?
>>
No. 986108 ID: 11f77a
File 161137750034.png - (274.05KB , 550x500 , tvd_014.png )
986108

Grutter doesn’t work at the convenience store nor does he have a position in any job at all. He’s freelance; he does odd jobs on Krullgslist. Usually moving furniture for cheap credits. He has the van you two share.

There are no windows in the storage room, and neither in the lounge. Fletch hasn’t counted how many bullets he started with before going to work--which was a stupid move on his part. It surely wasn’t a full magazine as far as he remembers. What was that? Three shots so far?

There is a domed mirror on each corner of the store’s southern wall. Where Fletch is, he peeks around with his only eye, beads of sweat off his brow. Inching ever closer to have a good look.

And there he is. And the Zepher stares right back at him with just the slightest smirk. Like a cue to attack.
>>
No. 986110 ID: 11f77a
File 161137770578.png - (297.12KB , 550x500 , tvd_015.png )
986110

Fletch juts his head back before a bullet blasts another chunk of the shelf away--shredding into his right shoulder with a mist of blood.

“AAUOOW!”

Fucker was waiting for that! Son of a bitch!! Gotta... gotta think ahead of him. Two steps ahead. Fuck this hurtssssss

•Nirrn can’t find anything of aid. She keeps her head down almost paralyzed from fright.
•Ordo peeks and can’t see much from his angle at the Lounge Door. After the next gunshot he retreats and opts to wait for this to blow over. You don’t get paid enough to deal with gun fights.
>>
No. 986111 ID: b1b4f3

Fletch: consider surrendering.
>>
No. 986115 ID: e51896

Fletch: how sturdy are the shelves in the aisle? If it is possible, try pushing one of the shelves towards the zepher, causing it to tip the other shelves like dominoes until it falls on the zepher, or at least gives you a clear shot to shoot him when he runs out of the way!

Nirrn: the zepher isnt near your counter anymore. make a break for the exit. Retrieve ordo from the employee lounge on the way out, save his life and let him know what is going on despite not liking him too much.

Ordo: yep, definetly gunfires. You didnt piss off your drug dealer enough to send a hitman after you or something, did you? If not, then it should be safe enough to call the police without you yourself getting arrested as well.
>>
No. 986116 ID: 2aa5f0

Nirrn:
keep doing what you're doing, keeping your head down.

Fletch:
Uh, shoot out mirror, knock down the shelves and try hope the domino effect of them falling over will land on top of trechcoat, use the distraction to make a brake for the back exit. Pray.

Ordo:
Barricade yourself in the room, call cops. Hope everyone you kinda give a shit about are ok and that this will blow over soon.
>>
No. 986142 ID: dcf013

Oh, I thought Ordo was Grutter.

Fletch, try to lure the guy to you in a way that will allow you to escape.
>>
No. 986163 ID: 3aa06e

Nirrn: Is there a light switch you can use to shut off the lights so you (and Nix/Fletch) have a better chance of escape?

Fletch: Health check, how badly do you think he just screwed you up? Shoot out the mirror and loudly run towards the counter. Stop then crawl back quietly to your original position but stay low. Ideally you want to get towards the back where you have more rooms to hide in till the police arrive, or if you're lucky, the back exit you can use.

Ordo: You're kind of stuck between a rock and a hard place. Sure, if the police arrive you're safe from the gunman, but they'll find the drugs you brought. Not sure how long they'll keep you in the slammer for but you probably don't want to get caught with what you've got. And that's assuming this guy doesn't manage to barge into your room if you barricade it. Cautiously open the lounge door and see if you can get into storage for something useful that will help you escape (and maybe your fellow coworkers).
>>
No. 986198 ID: 4a04f9

Nirrn: faint from shock. Alternatively, remember the live shooter training videos your company made all of the store managers watch.
•Try to get out of the building as fast as possible
•If you can't get out, barricade yourself somewhere safe with Ordo if possible.
Remember that Nix has a gun and should be treated as just as much of a criminal as this other guy. Meaning run away from them and don't help either of them.

Ordo: Gtfo of dodge and call the cops. Then start filming from a safe distance so you can post this on the internet (or whatever the equivalent of the internet is in a spacefaring, interstellar, multispecies society).
>>
No. 986694 ID: 5a788d

Mirror's angled down. Go OVER the aisles.
>>
No. 986759 ID: 11f77a
File 161221181211.png - (222.76KB , 550x500 , tvd_016.png )
986759

Dammit! The adrenaline is running but it’s going to be hard to aim with this shoulder. There’s a queasy knot in his stomach and he may want to throw up later. But Fletch takes a deep breath, tenses up, and exhales to stave off that feeling.

No matter what, he absolutely must push the shelves over! He’s not really your average height to simply knock them down. With the shoulder blaring pain with every pulse in his heart--he must ignore and endure. One shove wouldn’t be enough--instead having to wobble the shelf back and forth. Each oscillation adds momentum to finally tip over.

You hear a domino effect coming from the other side too. The middle two shelves meet each other and slam accessories and snack bags onto the floor as they pivot into some makeshift tent.

‘Good,’ he thinks to himself as he realizes the Zepher was using the same move, ‘I’m thinking on the same level as him. But I must be better!’

•Nirrn is unable to turn out the lights for most of the switches are found near the office. She feels like she’s about to faint but keeps her head down. All that ruckus going on--her store is ruined!

•Ordo knows if the cops find out he’s been keeping drugs in his backpack he’s gonna be in a lot of trouble. He’s a bit strung out and swipes his backpack, shoving everything he took out back in--ready to leave. Fuck this night!
>>
No. 986760 ID: 094652

Nirrn: Rant at the two 'customers' for destroying your store without payment.
Fletch: Parkour over the other shelf and run towards the exit. And grab some snacks or water on your way out.
Ordo: Conveniently leave some of the stash on the table to distract the heat by framing the store as a drug front.
>>
No. 986761 ID: 10c07d

Nirrn: Press the panic button more, you want this over with!

Fletch and Ordo: Get the hell out of the store while you still can. The Zephyr will probably be a bit confused as to why the shelves didn’t fall all the way down, take that brief moment of distraction and use it to get out.
>>
No. 986763 ID: ce39da

Fletch: Throw a snack bag over the pile-up to make the Zepher react; even if he doesn't shoot it, it's still a second of distraction you can use to move to the other end of the aisle.

Ordo: You're gonna run into trouble if the cops catch you with the contraband outside; they gotta be here any second now! Are there any other lockers you can stuff it into? Not Nirn's or the new guy's - someone whom the cops can't immediately question. Failing that, dump the powder into the coffee and bury anything non-dissolvable in the trashcan. It's not ideal, but the goods will be hidden for the time being.
>>
No. 986768 ID: 2aa5f0

Nirrn:
this place is insured right?

Fletch:
quick question but from this >>984843 it looks like all the walls of this store are all windows right? Can you just shoot out the nearest window and escape through there?

Ordo:
out the back door you go.
>>
No. 986776 ID: 6e4236

Nirrn: Scream with abandon.

Ordo: Spill the cofee and scream with more abandon.

Fletch: climb up the shelves and shoot at the now coverless bad guy.
>>
No. 986783 ID: d3fc52

>>986759
Nirrn: Stay down and keep quiet. Continue to consider fainting.

Ordo: Toss the illegal contents of your bag into your vehicle if secure, otherwise hide it somewhere, then call the cops (cops may keep your bag as one of the many pieces of evidence). Alternatively, just take the goods and run.
First option is probably better though cuz you could become a suspect if you are seen fleeing the scene.
>>
No. 988938 ID: 11f77a
File 161411764662.png - (249.41KB , 550x500 , tvd_017.png )
988938

There’s no use in fighting this professional. Now could be the only chance to leave for the exit!

Dashing down the aisle Fletch swerves and sprints for the back. There’s a loud gunshot. The stranger has climbed to a higher vantage point.

The bullet spears through the icynth's back, a spackle of blood decorates the floor ahead of him. The surge of pain drops Fletch to his hands and knees within several feet of the exit door. There’s no gasp or yell--just a man trying to register a response. Don't give up... keep... stay... alive...

•Nirrn squeals from the gunshot. Her head is teetering from how thankful she is to have this store insured--and if she’s ever going to come out of this alive. She stays down.

•Before Ordo scrams, he’s concerned whether he’ll be caught with drugs or he should just stash them in a hiding spot. He's car is out in the front. He'll need to circle 'round to reach it. He feels he won’t get away without being a suspect either. The gullusk stuffs what contraband he has in a locker that isn’t marked by an employee’s name. In fact, all lockers are blank for anyone to use when free.
Ordo busts open the door to see Fletch writhing in pain.
>>
No. 988939 ID: 10c07d

Nirrn: Peak out from the side of the counter to see Fletch on the ground.

Fletch: Aim your gun at Ordo and threaten to shoot unless the Zepher lets you get away.

Ordo: Think about how much you regret not quitting this job last week.
>>
No. 988940 ID: 04d10e

Ordo: if he is close enough, quickly grab and drag Fletch into the lounge and shut the door, barring it with a table or something heavy. You may not like him that much, but you're not heartless enough to let him die.
>>
No. 988943 ID: e85a08

Fletch: Roll on your back and dump your mag while scooting with your knees towards the exit.
>>
No. 988945 ID: b1b4f3

>>988939
This. Fletch should reveal his true colors.
>>
No. 989001 ID: e51896

Fletch could threaten Ordo's life, but I do not think the Catalyst is an investigator or with the police, so I think he really wouldn't care about Ordo's life if Fletch held him hostage
>>
No. 989050 ID: ce39da

Fletch: Turn and shoot at the Zepher. Even if you don't hit, that should force him into cover.

Ordo: Uhhhhhh. UHHHHHHH. Don't think; drag your coworker into the lounge.
>>
No. 989055 ID: 041c52

>>988938
Shoot at his direction so he covers and you can exit thr store.

Ordo, hide the drugs.
>>
No. 989118 ID: c2745b

Ordo, hide the drugs, run, and call the cops. Don't help Fletch. Fletch is clearly not who you thought he was and you owe him nothing. Also if you help him, the other guy will probably fuck you up.
>>
No. 990082 ID: 15a025

Ordo: Ditch the drugs. If anyone asks, they were Fletch's.
>>
No. 993704 ID: 11f77a
File 161704367534.png - (263.93KB , 550x500 , tvd_018.png )
993704

Fletch crawls. He’s close to puking as he cringes to the overwhelming pain. His ears pick up the rubber soles of the mercenary’s boots tromping across the floor. The ichor yells something on par to a war cry as he turns and dumps his mag in the zepher’s direction.

“MOTHERFUCKEEEER!!!”

The roar warns his pursuer--but his dodge was not fast enough. Nicked in the shoulder, the zepher contains his pain to a grunt as he flips to his back against the adjacent corner wall.

Five shots and the pistol clicks.
>>
No. 993705 ID: 11f77a
File 161704437106.png - (200.80KB , 550x500 , tvd_019.png )
993705

Ordo regrets everything today. A bad combination of indecisiveness, being high on gray, tiredness, and now some fucking robbery is happening with your coworker bleeding out on the floor firing everything he’s got.

There’s only one reaction. The gullusk grabs Fletch by the collar and drags him inside the lounge. A blood trail smears around the doorway. He slams it shut with a chair lodged under the door handle.

“The fuck’s going on, Nix?!”
>>
No. 993706 ID: 11f77a
File 161704442646.png - (289.87KB , 550x500 , tvd_019map.png )
993706

Updated Map
>>
No. 993707 ID: b1b4f3

Ordo, get first aid.
Fletch, make up some bullshit so Ordo thinks you're the good guy. You've been lying so much, why stop now?
Nirrn, peek your head out since the shooting stopped. Plead with the guy to just leave in peace.
>>
No. 993708 ID: e7c7d3

Nirrn, leave through the front door and cry for help
>>
No. 993719 ID: 10c07d

>>993707
>>993708
Combination of these two. Also is there a window in the bathroom? It may be possible to escape through the bathroom window.
>>
No. 993752 ID: 2aa5f0

Ordo
Barricade door with all furniture in brake room, look for window.

Fletch
try not to bleed out... treat your wounds as much as able

Nirrn
now might be a good time to leave and get some help.
>>
No. 993783 ID: c31a2c

Nirrn: this guy is probably going to hold you hostage to pull your employees out. Run out the front door!

Ordo: call police. You hid the drugs, so it should be fine now

Fletch: pretty much >>993707
>>
No. 994061 ID: 3aa06e

Nirrn: Now is a good time to run out the front. These two will be fine hopefully, nothing you can really do. Unless you want to risk trying to disarm him but who knows what else he's packing.

Fletch: >>993707 Something like this. Maybe come up with a joke story like "Oh I stole his girlfriend and he came to settle things." or "I rear ended him by accident earlier today and he's out for blood." Might as well get a cheap laugh out of this.


Ordo: After barricading the door to the best you can keep your head down. This isn't a saferoom, unless you were specifically told that the employee lounge is made of the best bullet proof materials you are not out of the woods. A bullet could come through the walls.
>>
No. 995584 ID: 15a025

Nirrin: Now's a great time to escape.

Ordo: First aid for Nix. Worse comes to worse, we grab toilet paper or paper towels out of the bathroom.

Nix: Lie, explain this dude's a robber.
>>
No. 995708 ID: 11f77a
File 161818522184.png - (262.57KB , 550x500 , tvd_020.png )
995708

There are no windows in either bathroom (or in the lounge)--Fletch is clenching his wounds as blood pours. As if there really was anything to be thankful in this matter... there’s a first aid container. After Ordo uses the coffee table as a second barricade he runs to it. There are small tablets of medicine, ointment, and alcohol, bandages and some gauze; the gullusk swipes them up with small boxes of medicine tumbling onto the floor.

In the adrenaline that comes in hills and valleys--this time when everything slows down and his mind is blanking--Fletch has almost forgotten his fake name and takes a moment to improvise though choked breaths of blood.

“I-It’s just a robbery, maaaan. I don’ fuckin’ know... Shit’s goin’ postal. Fuck, this huuurts...”

Ordo doesn’t have time for an insight check. He fumbles to open a gauze packet and applies pressure to the wound. Fletch swears some more. “It’s alright, Nix. Stay with me. We’ll get out of here! The police should be here! We gotta stand our ground!”

The knob jumbles and the door crunches into the chair. ‘Thump, thud!’ Looks like it will hold the stranger back.
>>
No. 995711 ID: 11f77a
File 161818540411.png - (227.62KB , 550x500 , tvd_021.png )
995711

Nirrn frantically runs around the check-out counter and heads for the front; this man could use her as a hostage if she doesn’t leave immediately! Her store may be ruined but right now her life is all that matters. She wishes her late husband was here. Or her pet Nibbles.

At first there’s hope that she’ll leave unscathed. The huntoon is halfway until another two gunshots echo down the hall. She wasn't paying attention to what the stranger is doing now, hunting that poor boy.

The windows on the front door splatter in red. She almost doesn’t notice being hit--funny how that seems to be. But it’s the realization that kicks in and she drops to her knees--the momentum of running makes her fall forward onto her chest.
>>
No. 995719 ID: e51896

Nirrn: According to the map, are you near any of those items scattered on the floor? are any of them toxic on open wounds? if so, throw it at the gunman's gunwound.

Ordo: does any of your drugs happen to be pain killers? might want to offer it to Nix Otherwise, continue treating the wounds.

Fletch: Keep talking to Ordo, it is important to help you stay conscience.
>>
No. 995721 ID: 10c07d

Nirrn: Just play dead, that’s the only way I can see her getting out of this alive at this point.

Fletch: try to stay awake

Ordo: Look up how to treat a gunshot wound on your phone and call the police; assuming he has his phone with him. If you are calling the cops however make sure to flush any drugs you possibly might or might not have in your locker before they arrive.
>>
No. 995759 ID: 041c52

Nirrn: Don’t move, just wait until this is over.
Otro: Keep aiding Fletch
>>
No. 996023 ID: 9aaeef

Nirrn: Just stat down, wait for the police to arrive.
Fletch: Try not to pass out.
Ordo: If you see anything that can work as a weapon take it, just in case.
>>
No. 998043 ID: 11f77a
File 161958059384.png - (249.07KB , 550x500 , tvd_022.png )
998043

Nirrn tries to crawl--yet every breath and cringe pulses nothing but pain throughout her body. Playing dead would give her a better chance to live through this, she thinks. The huntoon goes limp, struggling to breathe as silently as possible. She doesn’t look back. But there’s her reflection in the glass door. The stranger is distant and faded. Yet something... something he has...

The room is growing dark. Or is it just the atmosphere of the night creeping in the room?

So hard... to tell...
>>
No. 998044 ID: 11f77a
File 161958069028.png - (253.95KB , 550x500 , tvd_023.png )
998044

Ordo looks through his bag, maybe some of his drugs could help. Yeah, a bit of gray could help numb some pain! Fletch is already smacking his face to stay in the zone--like he skipped caffeine during a 2:00 AM drive on a long, country road.

“Stay awake, man! Look--I got you something! Just chew on it, alright? Relax but don’t sleep! Stay with me!” Ordo holds the drug and practically shoves it under the ichorynth’s lip. It would take a minute but Fletch starts to feel better when the remedy dissolves on his tongue like a skittle. Maybe that’s the placebo part before it runs in his blood.

There’s a loud ‘CRUNCH’ that drops against the door. Terrifyingly heavy and metallic like slamming a mini-fridge on an old wooden floor. The furniture shakes and still holds together, thankfully.

Unthankfully, another metallic crunch pops the doorknob off! As if a battering ram was involved. The knob skips on the hard floor.
>>
No. 998045 ID: e7c7d3

Hide in some cupboards or lockers
>>
No. 998063 ID: e51896

Nirrn: have a vision(?) of your late husband... maybe his ghost either trying to call you to him... or trying to tell you to keep living.

Fletch: roll out of sight of the hole where the doorknob used to be with all your strength, get your gun ready to shoot if he walks in.

Ordo: grab a fire extinguisher, stand next to the right side of the door (your right) get ready to spray him in the face with it if he walks in (he's probably too tall to bonk him in the head)
>>
No. 998078 ID: 10c07d

>>998063
Do this but hide Fletch behind an over turned table. Also with the fire extinguisher go for the knees first, then the head. Use that cracked out strength Ordo!
>>
No. 998080 ID: 28ef8c

Ordo: arm yourself with the fire-extiguisher or any other blunt object you can find and be ready to hit as soon as that creature rears his body into the room.

Fletch: Out of bullets? Grab the hot coffee and be ready to poor onto the guy!

Nirrn: Don't fall asleep. Will yourself with all your strenght and Don't. Fall. Asleep.
>>
No. 998083 ID: 9aaeef

Well, you tried Ordo, run like a coward.
>>
No. 998678 ID: 15a025

Nirrin, do everything you can to stay awake.
>>
No. 999199 ID: 6c3e10

>>998043
>Yet something... something he has...

Oh fuck!!! I just realized! I think he has a bomb or grenade and is gonna throw it in the lounge through the doorhole!!

Ordo: grab Nix and get him in the bathroom pronto! If he throws a bomb, your best chance of survival is the bathroom!
>>
No. 1007898 ID: 11f77a
File 162896657463.png - (236.53KB , 550x500 , tvd_024.png )
1007898

There’s no place to escape but through the mercenary (or head back inside the single bathroom). Ordo feels trapped like a grunrat. He shoves Fletch near some overturned furniture to the right side of the room. The flimsy bench in the middle can make for some cover. “Just hide, man!” he yelps while looking around for, well, anything.

Fletch doesn’t have any bullets left in his gun. There may be a clip in his backpack, stuffed inside his locker. His perception of time (and movements) seem to drag from the drug’s effects. The gullusk yanks a hefty fire extinguisher from the wall. It’ll do. It has to. Just gotta time it right. Aim for the legs, Ordo--that dude’s head is probably too high to reach.

The stranger rams into the door with such strength that the chair goes flying without a doorknob to wedge underneath. The door swings open, scooting the rest of the blockade to his right. On his left arm is something flat like a riot shield, raised to protect his torso.

With a swing, Ordo aims the red cylinder low and clocks the stranger’s knee. The zepher barks out an ill-tempered growl and lurches down on one knee.
>>
No. 1007899 ID: 11f77a
File 162896680348.png - (319.14KB , 550x500 , tvd_025.png )
1007899

Before a second swing the stranger glares at Ordo with piercing yellow eyes, and his shield extends out like a third arm to throw the gullusk back. Ordo slams against the lockers with the wind knocked out of his lungs. But he still holds the extinguisher firmly.
>>
No. 1007902 ID: e51896

Ordo: spray the exitnquisher in his eyes so he doesn't see and shoot at you as you lie and tell this intruder he is too late, Nix already escaped through the window in the bathroom, then roll towards Nix's hiding place and hide with Nix as he tries to get his vision back from you spraying at him.

Fletch: whisper and let Ordo know about having bullets in your backpack and have him try to quickly and quietly retrieve and throw the backpack to him from the nearby locker when this intruder limps past you two towards the bathroom. (having Ordo drag you out of here might take too long and have him spot you) this guy's mobility should slower him down and give us the chance to do this as he heads towards the bathroom.

Nirrn: dream(?) of your dead husband
>>
No. 1007903 ID: eedbeb

ordo: try to tangle yourself into the intruders legs
>>
No. 1007963 ID: 894419

>>1007902
Seems like sound courses of action!
>>
No. 1008167 ID: 3aa06e

>>1007902
Can't think of a better plan so lets go with this.
>>
No. 1008202 ID: 11f77a
File 162925493460.png - (349.98KB , 550x500 , tvd_026.png )
1008202

Launched backwards in an arc, Ordo is slammed with his back into the lockers. He has landed on his heels but stumbles to keep up straight. His hand still holds onto the extinguisher.

Fletch is unable to whisper to Ordo, at least whisper quiet enough so the mercenary can’t hear—what with all the noise happening. He could try and crawl towards his locker.

“He’s already gone, asshole!” lies Ordo as he lifts the tube in attempt to blind the zepher with a cloud of chemicals--but the mercenary saw this action coming. The merc lifts his gun and fires once. A bullet sparks through the edge of the canister, coming out the other side and hits Ordo under his rib! In a matter of milliseconds the canister explodes!

A white cloud fills the lounge with chemicals turning the air cold and foggy. It’s almost hard to see. Ordo has dropped the extinguisher to clutch his wound. He groans and feels like dry heaving.
>>
No. 1008203 ID: 23716b

Only thing left to do at this point is play dead and wait for the police and hope he believed the lie long enough for them to arrive... unless he somehow hacked the system to disable the silent alarm before coming here, in which case, GG NO RE
>>
No. 1008204 ID: e7c7d3

>>1008203
yeah, play dead
>>
No. 1008207 ID: cdbcf8

>>1008202
OH GOOD GOD WHY CAN'T ANYTHING GO RIGHT FOR US??!!?

Nirrn: Start naming things that are your favorite color, whatever you do don't fall asleep on us girlfriend.

Nix: Crawl. Crawl out of that room like your life depends on it, which it does. Also grab the doorknob in case you need to bash the dude's brain in. Don't play dead because he WILL double tap.

Ordo: Huuuuuuuuuuuh play dead.
>>
No. 1008215 ID: bd9e9a

There’s no way the guy didn’t get caught in the blast of the extinguisher, it was right next to him. I mean it probably wouldn’t have done much but blind him for a second and we don’t have anyone that could take advantage of that right now so…

Everyone play dead, bout all they can do at this point.

Whelp that was fun while it lasted, better luck next time boys.
>>
No. 1008229 ID: cdbcf8

>>1008215
...No!
https://www.youtube.com/watch?v=tYzMYcUty6s
We aren't dead yet! That means we still have a shot at this! If we just push a little harder, live for a second longer. WE. WILL. MAKE. THIS!
>>
No. 1008243 ID: 11f77a
File 162932805380.png - (231.30KB , 550x500 , tvd_027.png )
1008243

Ordo sinks to the ground and keels over in a fetal position. Maybe if he pretends to be dead, the zepher won’t bother. It’s about all he could do. Maybe, just maybe the police will bust in and save the day.

Fletch starts crawling. High on drugs--his vision pulses. Back and forth the room is concave and convex. He realizes once against the floor that the extinguishing chemicals have yet to reach the tiles. He sees his pursuer’s boots cautiously walk. Trying to navigate with little progress. Following something. That zipper-neck must have a hard time seeing his own feet with a head close to the ceiling, though. Hold on a minute...

He’s trying to follow Fletch’s path of blood!

The ichorynth silently grabs the doorknob. Could he even reach the dude’s head if he attempts to strike?

The stranger gradually walks closer. The room will start to clear up soon.
>>
No. 1008266 ID: 055551

Dont throw it at his head, you cant see him. Instead, roll it under his feet, have him walk on it and trip on it.
>>
No. 1008287 ID: e51896

>>1008266
Probably the best we can do right now. Even if we throw it at his head, it's not going to cause much damage except let him know where we are from knowing where it was thrown at, and he is following our blood trail along with the mist dissipating quickly, so even if we try to escape, we're moving too slow.

so yeah, roll that doorknob under his foot to trip him up, maybe the one he is limping on after he was attacked by the fire extinguisher.

the only drawback is that he'll see us after he trips to the floor, but hopefully we'll get lucky like he'll drop his gun towards us, or land on his head and get knocked unconscious, or make him more immobile. something that will make it more difficult for him to kill Fletch's accomplice with his injuries from tripping if he kills Fletch.
>>
No. 1008317 ID: cdbcf8

>>1008243
Bash that fu*kers ankle!
>>
No. 1008412 ID: 8a444d

>>1008287
I see this the most likely plan to succed. That guy is tall so should have relative bad balance. Be careful with it's shield backpack though, he can still use it in the floor.
>>
No. 1008526 ID: 15a025

>>1008266
This.
>>
No. 1008801 ID: 11f77a
File 163002293818.png - (221.20KB , 550x500 , tvd_028.png )
1008801

Fletch notices that the stranger does have a slight limp from being hit with the extinguisher—and his height would work against maintaining balance.

He quietly aims as cautiously as a golfer readies a putt. Once the stranger lifts his foot it’s go time. The doorknob clack-clacks and rolls across the floor at a speed just perfect enough to lodge under his boot before the zepher could register what the hell that noise was.

Without any friction his foot slides forward and the stranger topples over. Fletch has already gotten up to rush over to the door.
>>
No. 1008802 ID: 11f77a
File 163002305331.png - (277.35KB , 550x500 , tvd_029.png )
1008802

Fletch is already halfway through when the stranger scoots himself onto his back. The haze has not faded enough for a clear line of sight when he raises his gun and fires, attempting to guess Fletch’s position from the sound of his footsteps.

‘POOM! POOM! click!

Misses. Chunks of the doorway are blasted off behind the ichorynth. With some help from the drug it’s bearable enough to keep going. He still limps and uses the wall as support.
>>
No. 1008803 ID: 3aa06e

Fletch get out of there through the back door and don't look back, no doubt he has another mag for his gun.

Ordo, maybe you should run for it too out there. Best not to be with your coworkers. Sticking together in this situation will get you all killed but splitting up means this gunman can only chase one of you down. Maybe the police are right outside?
>>
No. 1008804 ID: 7924dc

Hey, Nirrn is gone.
I guess a cleaner must have extracted her body while no one was around for the assassination to go smoothly and not leave evidence.
>>
No. 1008813 ID: 11f77a

>>1008804
I completely forgot to draw her in
>>
No. 1008816 ID: 7924dc

It'll be obvious if you take the exit. Hide in the bathroom
>>
No. 1008825 ID: e51896

>>1008816
No, won't work. He'll just follow the blood trail into the bathroom, then we'll be trapped.

The big guy needs to take time to get up, and reload, but if he is out of ammo, he'll probably start fighting us unnarmed, and we're in no condition to fight. He's probably not even going to bother reloading if he has extra ammo regardless to not waste time.

With that in mind, pick up a piece of the doorway that got blown off, preferably a sharp one that we can use as a weapon, then make your way to the door as quick as your body can handle without fainting. Listen for him, if he shows up, and has his gun, throw the piece of door at him, if he charges after you instead, use your door chunk as a melee weapon.

As for Ordo, keep playing dead. No need to lose another character after we tried to get Nirrn to escape... unless we want to use him as a distraction to sacrifice him in some way to waste the catalyst's time for Fletch to escape.
>>
No. 1008844 ID: 2aa5f0

>>1008813
it's GTA logic now, leave them alone long enough and they just turn into a chalk outline.
>>
No. 1008853 ID: 21ac40

Fighting is discarded unless we find a weapon (maybe Nirrn had something in the bar, but is far). Hidding is the best option but Nix would need some way to hid his blood trail first. Running is a hard bet, it only will work if the police come before the catalyst can catch Nix (which is not a lot of time).

The obvious choice is to risk and run for the door he is going right now. If Nix have the key of the door at hand it could make him win some precious seconds if he manage to close it behind him.

A less obvious option would be to try to use Nix's clothes to temporaly stop his bleeding enough time to hide while being careful to not step in the trail of blood. The problem is that if he hasn't opened the exit door first, then it will be obvious that he is hidding.

As the two options starts by going to the door, maybe Nix can decide on the run. If he ears the catalyst reload inside the room, he can try to hide because the chase will be very short. If the catalyst get's out the room, then it's running time.
>>
No. 1009333 ID: 11f77a
File 163063448959.png - (248.93KB , 550x500 , tvd_030.png )
1009333

Fletch busts out of the store. He thinks the stranger will definitely reload and give chase. In that case, Fletch won’t run in a straight line but turn immediately in one direction, and it’s pretty dark at this hour. Ichorynths are quite adept at maneuvering in the night. Zephcynths, eh, not so well as far as he knows.
He just needs to find a secluded spot, makeshift some tourniquets to stop the bleeding, and think what the hell he’s going to do next.

He has no ammo left in the pistol he carries. No phone, as he left it in his locker.

He does have his wallet; enough for bus fare and perhaps cough 450 credits to spare...
>>
No. 1009335 ID: 11f77a
File 163063513605.png - (224.43KB , 550x500 , tvd_031.png )
1009335

The fog has thinned. Ordo watches the stranger from the ground. The zephcynth makes an annoyed sigh--or maybe it was the pain in his leg from the bludgeoning and the fall. His riot shield moves; it’s attached to a metallic limb hidden under his trenchcoat.
It folds itself as if to become a cast for his injured leg--supporting it. He unloads the clip of his gun; rather than discard he keeps the empty clip in his pocket. Another is replaced. He doesn’t seem rushed to go after Fletch this very moment. A sudden mood change.

The stranger opens each locker, a majority of them empty so far. Ordo’s backpack was already out when he gave Fletch some drugs. He sneers when he uses his wounded arm.

“So.” the stranger calmly mutters. “You have offered yourselves to keep the rush alive...” Wait, was that to himself? What? Or to Ordo? He wasn’t looking at him in particular...

"Who was he to you?"
>>
No. 1009338 ID: e51896

"Coworker *cough* who needed help getting away from crazed gunman... *cough* hurts to talk..."
>>
No. 1009352 ID: 9cee9a

Ask who he is exactly, why even come here shooting up the place?
>>
No. 1009353 ID: 094652

"You... *hack* killed her, you phuk. She... wasn't in the... game *coughing fit*. If you even care about anything then shoot *sniff* me *coughing fit* and save her."
>>
No. 1009356 ID: 973ecd

>>1009353
Ordo didnt see nirrn get shot
>>
No. 1009464 ID: 15a025

Co-worker worth saving from some thug with a gun.
>>
No. 1009808 ID: 11f77a
File 163108413575.png - (121.33KB , 550x500 , tvd_032.png )
1009808

“W-What?” Ordo coughs. “What the fuck? *cough* He’s a coworker, man. Someone worth saving from... *cough cough* some thug with a gun!” The gullusk sits upright with a hand clenched to his wound, pressing just below his rib.

The stranger opens the locker that would presumably be Fletch’s. Just a chain of a few keys and a phone, along with some scraps of applications never quite filled out. His focus is away from Ordo, but he still replies without emotion. “Is that what you’re telling me? That it was for someone worth saving?”

The gullusk winces, “Man, who the fuck are you? Why? Why are you shooting up the place?”

The stranger gives no reply.
>>
No. 1009809 ID: 11f77a
File 163108416999.png - (240.02KB , 550x500 , tvd_033.png )
1009809

He takes the phone, and lets the ceiling light shine upon it. Patterns of smudges are across its glassy surface. With the press of a button a locked screen shows with a grid. “There’s nothing more here; the rush unfortunately continues. But after some... inconveniences to tie off.”

“L-Listen, man-- you don’t have to!”

He steps closer with his gun drawn.
>>
No. 1009810 ID: 11f77a
File 163108423968.png - (41.51KB , 550x500 , tvd_033_b.png )
1009810

“Can’t we just talk about this--?!"
>>
No. 1009811 ID: 11f77a
File 163108435274.png - (147.88KB , 550x500 , tvd_034.png )
1009811

You’re a chupian officer of the Port Echo PD. Before you could retire for the night the radio is calling for all police in the area to respond to a commotion in a store. Witnesses near the building claim to have heard firearm discharges--possibly the start of a gang war.

The radio blathers: police who are on the scene report shot civilians. Couple dead, even. Suggestions hint a killer could be on the run but no idea where they may have gone as of yet.

Your personal phone also bleeps a tune...

Also, suggest a female name for chupian cop: ___
>>
No. 1009812 ID: e7c7d3

Check your phone while you drive. No one says you can't!

How about the name... Farla
>>
No. 1009814 ID: 094652

Pull over, check your inventory. You are not going anywhere near a crazed trigger-happy gunman without a military-grade ballistic shield.

Your name is Farah Kel'viine.
>>
No. 1009846 ID: 8dddab

Cemmmmmbly is your name. And yes, people need to draw out the M in your name.

Idea: What if she secretly works for the same boss as the Catalyst and is helping him by being planted as a police officer to sneak fake evidence in the crime scene and hide evidence related to her boss and the catalyst? Would explain why the silent alarm didnt alert anyone.
>>
No. 1009973 ID: 1bf26e

>>1009811
Take a glance on that fancy nav computer if that’s what is in your cruiser to see where you are in relation to the crime scene. Then stop the vehicle completely to check your personal phone.

Also looks like you don’t have a partner with you. Is the PD low on staff or are you some sort of super cop who doesn’t need backup? Better not be one of those “one more day till I retire” cops. Those are always bad omens.

>>1009814
Farah sounds like a good name.
>>
No. 1010126 ID: 11f77a
File 163130096989.png - (184.70KB , 550x500 , tvd_035.png )
1010126

Farah has been on the force for several years, she aint retiring for a long, long time. And she aint a rookie either. She’s most familiar with the districts of Tar Zoa and Vaal Sol having grown up in that area. Usually she’d be assigned a partner but this is just a neighborly patrol. The navigator displays the crime scene which is in close proximity, as well as few other police who arrived. She’ll make a visit if anyone needs some extra help cordoning the vicinities.

As if the ringing of her personal phone was a signal to double check her inventory--she pats herself down. Badge, walkie, stun-gun, pistol, cuffs...

Well it aint a crime or anything if there’s a cop to supervise it--our chupian officer presses a button and activates the call. “Farah speaking.” She answers.
>>
No. 1010127 ID: 11f77a
File 163130105152.png - (252.78KB , 550x500 , tvd_036.png )
1010127

You’re her husband (who needs a name). “Farah, my darling! I hope you’re not too busy occupied with work! I thought I’d call ahead to see what you’d like for a dinner side. Feeling grain or a veg?”

“Also, our son got in your potted plants again. I tried to save as much as I could but your gorgeous cherry ambergosses are ruined...”
>>
No. 1010128 ID: 3b0217

Anjan

Ask your husband if he took pictures :3
>>
No. 1010130 ID: fd6146

Arjan and our son Mali will help on planting new flowers after veggy dinner.
>>
No. 1010145 ID: 365ef6

Jokingly scold Arjy for invoking old tropes about police who get called by family just before something bad happen.

Also grain and good luck with the little troublemaker.
>>
No. 1010165 ID: c92a02

Rictus. And darn, really? I was three days away from retiring and planting that flower in the garden for the orphanage we always wanted to start. I guess we'll have to think of a different first birthday gift for his new baby sister!
>>
No. 1010264 ID: 15a025

Let's have some veg. Trouble maker's gotta eat all of their dinner tonight now too.
>>
No. 1010830 ID: 11f77a
File 163190619677.png - (270.68KB , 550x500 , tvd_037.png )
1010830

Farah jests, “I thought we agreed it was bad luck to call before something bad, Anjan. Now I’ll find myself in an early retirement. And not the resting-on-the-Bolkor-Mountains kind of retirement.”

“Well it’s hard to predict when you’re on a case, hon. It’s as if you’re telling me never to call you! I would be worried sick to my eyeballs if I couldn’t hear your voice until you come home!”

She hums, “I’m joking. And I say we’ll have veg tonight. That troublemaker’s gonna learn to like yakbeets sooner or later. I’m on my way to investigate an aftermath of a shootout and see if anyone needs assistance.” Farah keeps her eyes forward--patiently steering around the block. A few ambulances zoom past an intersection. “Oof, I’ll come home right after, though. Could be a little late. Don’t wait for me if it gets too dark. Sorry.”

Anjan scrolls through his phone, “Ah, it's fine. I’m going to send you a few pictures, though. A bit of motion blur but Mali is never gonna live this down when he’s older!”

“--ah show me later. I got my eyes on the road. We can teach Mali how to plant some new flowers tomorrow. Is there anything else, hon? I'm about to turn into the scene...”
>>
No. 1010834 ID: ce39da

"... Just wanted to say that I love you."
>>
No. 1010837 ID: 365ef6

>>1010834
This
>>
No. 1010847 ID: 6e4236

Are we still up for karaoke night tomorrow?
>>
No. 1010871 ID: bbf50d

"Just don't bite off more than you can chew, if it gets overwhelming, remember to take it easy. There is always a home here for you no matter what.
>>
No. 1010972 ID: 15a025

"Love ya, stay safe."
>>
No. 1011107 ID: 11f77a
File 163210889575.png - (265.34KB , 550x500 , tvd_038.png )
1011107

“Only that I love you, dear~”

That gives Farah a soft smile. “I love you too, Anjan.”

“Are we still up for karaoke night?”

“--Huh?”

“Tomorrow? I can hire our usual babysitter. I thought we could go down to Beekers Pub--”

“You have a way with goodbyes, you know that?”
>>
No. 1011108 ID: 11f77a
File 163210893020.png - (298.24KB , 550x500 , tvd_039.png )
1011108

Farah arrives. Dozens of cops already cordon the area and ward off curious pedestrians. The chupian parks, ducks under the yellow line, and walks towards the entrance. EMTs push a stretcher inside an ambulance, looks like a huntoon victim.

Analysts are taking pictures. Investigators have yet to arrive, it seems.
>>
No. 1011109 ID: 11f77a
File 163210908584.png - (305.80KB , 550x500 , tvd_040.png )
1011109

Approaching a group of policemen Farah sees a friend, Tark. Standing tall like a lighthouse the gard turns and notices her. He’s been on the force much longer than Farah--he’s practically the type who’d be two weeks from retirement. But he always seems to extend that deadline the more cases he piles on.

“Hey Farah.”

“Deputy. What happened?”

“Homicide. And attempted murder.”

“Culprits?”

“We don’t know yet. Civilians heard gunshots. One dead gullusk was found in the office and an unconscious huntoon was left in critical condition... it'd be a miracle if she survives the night. You were in the neighborhood I see...”

Continue with any prompts
>>
No. 1011122 ID: e51896

Tark: Since Farah was in the neighborhood and near the crime scene, ask if she got any kind of alert from the station of a silent alarm being activated.

Farah: say you did not hear orders about coming here.

Tark: ponder if the silent alarm was activated, and if not, why, and if it was, why the police station didn't report it to a police officer in the area (Farah). Your not going to accuse Farah of ignoring calls yet, she's a good officer and your friend. Consider looking into this silent alarm incident while ordering Farah looks for clues.
>>
No. 1011131 ID: 7f1c09

Tark: mission briefing! Tell Farah she'll look around the store and the place where the huntoon was unconcious for clues of what could of happened and the killer while you'll check the the alarm system for any signs of tampering at the cash register and office as well as info on the employees here and security footage in the office. After that, you'll both check the break room where the dead body was found,

Farah: ask to switch roles, with you checking the security footage and alarm system.
>>
No. 1011184 ID: 3aa06e

Tark: Mention the silent alarm, give a briefing on the injuries and wounds. Specifically, let Farah know what mess awaits her if she plans on looking at the gollusk. If you have a time on when the silent alarm was pulled and when police were called and then arrived give that too.

Farah: Check if this store had anything such as cameras to record events. See if there's a clock-in system to keep track of which employees were in, you have to notify the families of who won't be coming home. It'd also might let you know who is a suspect, this could have been an employee who went postal one late night.
>>
No. 1011193 ID: ce39da

Tark: Confirm what Farah knows; affirm that while you don't have all the answers yet, there does seem to be evidence of at least two gunmen - that this wasn't a one-sided shooting.

Farah: Notice the location of the crime and ask why the silent alarm wasn't triggered. Did the cashier not have time to press it?

Tark: Explain that he checked it, and if the blinking is any indication, it was indeed pressed. Why the silent alarm didn't reach dispatch - coincidence or conspiracy - is just one mystery that needs answering. You've called in a tech specialist to take a look already.

Farah: Ask if you can take your own look at the crime scene. That investigator, if he's coming, would likely appreciate the extra legwork on your part.
>>
No. 1011202 ID: 4e67d2

Tark: order your people around. Call forensics, call balistics, search if there are security cameras, look for foot and hand prints, do that funny thing where you blink your four eyes one at a time, comb the general area. It's time to catch a criminal.


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