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984843 No. 984843 ID: 11f77a

Potential NSFW. Death may occur here.
This is the quest where you play as everyone but a certain character. We’ll call that special character ‘the catalyst’. Whether you help them out or work against them is up to you. No metagaming would be nice. But we’ll see how the demo rolls.

Some Rules:
• In a room full of people (e.g. a police station office, gang of thugs), you’ll only roleplay as two characters at a time. If there’s a mob (e.g. zombies, hive of alien bugs), you can roleplay them as one entity (e.g. pillage, march down the street, run away from the kaiju, etc.).
• The game may immediately end when the catalyst either dies or achieves its goal. Or perhaps something else that comes along to give the story a proper resolution.

Let’s begin.
78 posts omitted. Last 50 shown. Expand all images
No. 986110 ID: 11f77a
File 161137770578.png - (297.12KB , 550x500 , tvd_015.png )

Fletch juts his head back before a bullet blasts another chunk of the shelf away--shredding into his right shoulder with a mist of blood.


Fucker was waiting for that! Son of a bitch!! Gotta... gotta think ahead of him. Two steps ahead. Fuck this hurtssssss

•Nirrn can’t find anything of aid. She keeps her head down almost paralyzed from fright.
•Ordo peeks and can’t see much from his angle at the Lounge Door. After the next gunshot he retreats and opts to wait for this to blow over. You don’t get paid enough to deal with gun fights.
No. 986111 ID: b1b4f3

Fletch: consider surrendering.
No. 986115 ID: e51896

Fletch: how sturdy are the shelves in the aisle? If it is possible, try pushing one of the shelves towards the zepher, causing it to tip the other shelves like dominoes until it falls on the zepher, or at least gives you a clear shot to shoot him when he runs out of the way!

Nirrn: the zepher isnt near your counter anymore. make a break for the exit. Retrieve ordo from the employee lounge on the way out, save his life and let him know what is going on despite not liking him too much.

Ordo: yep, definetly gunfires. You didnt piss off your drug dealer enough to send a hitman after you or something, did you? If not, then it should be safe enough to call the police without you yourself getting arrested as well.
No. 986116 ID: 2aa5f0

keep doing what you're doing, keeping your head down.

Uh, shoot out mirror, knock down the shelves and try hope the domino effect of them falling over will land on top of trechcoat, use the distraction to make a brake for the back exit. Pray.

Barricade yourself in the room, call cops. Hope everyone you kinda give a shit about are ok and that this will blow over soon.
No. 986142 ID: dcf013

Oh, I thought Ordo was Grutter.

Fletch, try to lure the guy to you in a way that will allow you to escape.
No. 986163 ID: 3aa06e

Nirrn: Is there a light switch you can use to shut off the lights so you (and Nix/Fletch) have a better chance of escape?

Fletch: Health check, how badly do you think he just screwed you up? Shoot out the mirror and loudly run towards the counter. Stop then crawl back quietly to your original position but stay low. Ideally you want to get towards the back where you have more rooms to hide in till the police arrive, or if you're lucky, the back exit you can use.

Ordo: You're kind of stuck between a rock and a hard place. Sure, if the police arrive you're safe from the gunman, but they'll find the drugs you brought. Not sure how long they'll keep you in the slammer for but you probably don't want to get caught with what you've got. And that's assuming this guy doesn't manage to barge into your room if you barricade it. Cautiously open the lounge door and see if you can get into storage for something useful that will help you escape (and maybe your fellow coworkers).
No. 986198 ID: 4a04f9

Nirrn: faint from shock. Alternatively, remember the live shooter training videos your company made all of the store managers watch.
•Try to get out of the building as fast as possible
•If you can't get out, barricade yourself somewhere safe with Ordo if possible.
Remember that Nix has a gun and should be treated as just as much of a criminal as this other guy. Meaning run away from them and don't help either of them.

Ordo: Gtfo of dodge and call the cops. Then start filming from a safe distance so you can post this on the internet (or whatever the equivalent of the internet is in a spacefaring, interstellar, multispecies society).
No. 986694 ID: 5a788d

Mirror's angled down. Go OVER the aisles.
No. 986759 ID: 11f77a
File 161221181211.png - (222.76KB , 550x500 , tvd_016.png )

Dammit! The adrenaline is running but it’s going to be hard to aim with this shoulder. There’s a queasy knot in his stomach and he may want to throw up later. But Fletch takes a deep breath, tenses up, and exhales to stave off that feeling.

No matter what, he absolutely must push the shelves over! He’s not really your average height to simply knock them down. With the shoulder blaring pain with every pulse in his heart--he must ignore and endure. One shove wouldn’t be enough--instead having to wobble the shelf back and forth. Each oscillation adds momentum to finally tip over.

You hear a domino effect coming from the other side too. The middle two shelves meet each other and slam accessories and snack bags onto the floor as they pivot into some makeshift tent.

‘Good,’ he thinks to himself as he realizes the Zepher was using the same move, ‘I’m thinking on the same level as him. But I must be better!’

•Nirrn is unable to turn out the lights for most of the switches are found near the office. She feels like she’s about to faint but keeps her head down. All that ruckus going on--her store is ruined!

•Ordo knows if the cops find out he’s been keeping drugs in his backpack he’s gonna be in a lot of trouble. He’s a bit strung out and swipes his backpack, shoving everything he took out back in--ready to leave. Fuck this night!
No. 986760 ID: 094652

Nirrn: Rant at the two 'customers' for destroying your store without payment.
Fletch: Parkour over the other shelf and run towards the exit. And grab some snacks or water on your way out.
Ordo: Conveniently leave some of the stash on the table to distract the heat by framing the store as a drug front.
No. 986761 ID: 10c07d

Nirrn: Press the panic button more, you want this over with!

Fletch and Ordo: Get the hell out of the store while you still can. The Zephyr will probably be a bit confused as to why the shelves didn’t fall all the way down, take that brief moment of distraction and use it to get out.
No. 986763 ID: ce39da

Fletch: Throw a snack bag over the pile-up to make the Zepher react; even if he doesn't shoot it, it's still a second of distraction you can use to move to the other end of the aisle.

Ordo: You're gonna run into trouble if the cops catch you with the contraband outside; they gotta be here any second now! Are there any other lockers you can stuff it into? Not Nirn's or the new guy's - someone whom the cops can't immediately question. Failing that, dump the powder into the coffee and bury anything non-dissolvable in the trashcan. It's not ideal, but the goods will be hidden for the time being.
No. 986768 ID: 2aa5f0

this place is insured right?

quick question but from this >>984843 it looks like all the walls of this store are all windows right? Can you just shoot out the nearest window and escape through there?

out the back door you go.
No. 986776 ID: 6e4236

Nirrn: Scream with abandon.

Ordo: Spill the cofee and scream with more abandon.

Fletch: climb up the shelves and shoot at the now coverless bad guy.
No. 986783 ID: d3fc52

Nirrn: Stay down and keep quiet. Continue to consider fainting.

Ordo: Toss the illegal contents of your bag into your vehicle if secure, otherwise hide it somewhere, then call the cops (cops may keep your bag as one of the many pieces of evidence). Alternatively, just take the goods and run.
First option is probably better though cuz you could become a suspect if you are seen fleeing the scene.
No. 988938 ID: 11f77a
File 161411764662.png - (249.41KB , 550x500 , tvd_017.png )

There’s no use in fighting this professional. Now could be the only chance to leave for the exit!

Dashing down the aisle Fletch swerves and sprints for the back. There’s a loud gunshot. The stranger has climbed to a higher vantage point.

The bullet spears through the icynth's back, a spackle of blood decorates the floor ahead of him. The surge of pain drops Fletch to his hands and knees within several feet of the exit door. There’s no gasp or yell--just a man trying to register a response. Don't give up... keep... stay... alive...

•Nirrn squeals from the gunshot. Her head is teetering from how thankful she is to have this store insured--and if she’s ever going to come out of this alive. She stays down.

•Before Ordo scrams, he’s concerned whether he’ll be caught with drugs or he should just stash them in a hiding spot. He's car is out in the front. He'll need to circle 'round to reach it. He feels he won’t get away without being a suspect either. The gullusk stuffs what contraband he has in a locker that isn’t marked by an employee’s name. In fact, all lockers are blank for anyone to use when free.
Ordo busts open the door to see Fletch writhing in pain.
No. 988939 ID: 10c07d

Nirrn: Peak out from the side of the counter to see Fletch on the ground.

Fletch: Aim your gun at Ordo and threaten to shoot unless the Zepher lets you get away.

Ordo: Think about how much you regret not quitting this job last week.
No. 988940 ID: 04d10e

Ordo: if he is close enough, quickly grab and drag Fletch into the lounge and shut the door, barring it with a table or something heavy. You may not like him that much, but you're not heartless enough to let him die.
No. 988943 ID: e85a08

Fletch: Roll on your back and dump your mag while scooting with your knees towards the exit.
No. 988945 ID: b1b4f3

This. Fletch should reveal his true colors.
No. 989001 ID: e51896

Fletch could threaten Ordo's life, but I do not think the Catalyst is an investigator or with the police, so I think he really wouldn't care about Ordo's life if Fletch held him hostage
No. 989050 ID: ce39da

Fletch: Turn and shoot at the Zepher. Even if you don't hit, that should force him into cover.

Ordo: Uhhhhhh. UHHHHHHH. Don't think; drag your coworker into the lounge.
No. 989055 ID: 041c52

Shoot at his direction so he covers and you can exit thr store.

Ordo, hide the drugs.
No. 989118 ID: c2745b

Ordo, hide the drugs, run, and call the cops. Don't help Fletch. Fletch is clearly not who you thought he was and you owe him nothing. Also if you help him, the other guy will probably fuck you up.
No. 990082 ID: 15a025

Ordo: Ditch the drugs. If anyone asks, they were Fletch's.
No. 993704 ID: 11f77a
File 161704367534.png - (263.93KB , 550x500 , tvd_018.png )

Fletch crawls. He’s close to puking as he cringes to the overwhelming pain. His ears pick up the rubber soles of the mercenary’s boots tromping across the floor. The ichor yells something on par to a war cry as he turns and dumps his mag in the zepher’s direction.


The roar warns his pursuer--but his dodge was not fast enough. Nicked in the shoulder, the zepher contains his pain to a grunt as he flips to his back against the adjacent corner wall.

Five shots and the pistol clicks.
No. 993705 ID: 11f77a
File 161704437106.png - (200.80KB , 550x500 , tvd_019.png )

Ordo regrets everything today. A bad combination of indecisiveness, being high on gray, tiredness, and now some fucking robbery is happening with your coworker bleeding out on the floor firing everything he’s got.

There’s only one reaction. The gullusk grabs Fletch by the collar and drags him inside the lounge. A blood trail smears around the doorway. He slams it shut with a chair lodged under the door handle.

“The fuck’s going on, Nix?!”
No. 993706 ID: 11f77a
File 161704442646.png - (289.87KB , 550x500 , tvd_019map.png )

Updated Map
No. 993707 ID: b1b4f3

Ordo, get first aid.
Fletch, make up some bullshit so Ordo thinks you're the good guy. You've been lying so much, why stop now?
Nirrn, peek your head out since the shooting stopped. Plead with the guy to just leave in peace.
No. 993708 ID: e7c7d3

Nirrn, leave through the front door and cry for help
No. 993719 ID: 10c07d

Combination of these two. Also is there a window in the bathroom? It may be possible to escape through the bathroom window.
No. 993752 ID: 2aa5f0

Barricade door with all furniture in brake room, look for window.

try not to bleed out... treat your wounds as much as able

now might be a good time to leave and get some help.
No. 993783 ID: c31a2c

Nirrn: this guy is probably going to hold you hostage to pull your employees out. Run out the front door!

Ordo: call police. You hid the drugs, so it should be fine now

Fletch: pretty much >>993707
No. 994061 ID: 3aa06e

Nirrn: Now is a good time to run out the front. These two will be fine hopefully, nothing you can really do. Unless you want to risk trying to disarm him but who knows what else he's packing.

Fletch: >>993707 Something like this. Maybe come up with a joke story like "Oh I stole his girlfriend and he came to settle things." or "I rear ended him by accident earlier today and he's out for blood." Might as well get a cheap laugh out of this.

Ordo: After barricading the door to the best you can keep your head down. This isn't a saferoom, unless you were specifically told that the employee lounge is made of the best bullet proof materials you are not out of the woods. A bullet could come through the walls.
No. 995584 ID: 15a025

Nirrin: Now's a great time to escape.

Ordo: First aid for Nix. Worse comes to worse, we grab toilet paper or paper towels out of the bathroom.

Nix: Lie, explain this dude's a robber.
No. 995708 ID: 11f77a
File 161818522184.png - (262.57KB , 550x500 , tvd_020.png )

There are no windows in either bathroom (or in the lounge)--Fletch is clenching his wounds as blood pours. As if there really was anything to be thankful in this matter... there’s a first aid container. After Ordo uses the coffee table as a second barricade he runs to it. There are small tablets of medicine, ointment, and alcohol, bandages and some gauze; the gullusk swipes them up with small boxes of medicine tumbling onto the floor.

In the adrenaline that comes in hills and valleys--this time when everything slows down and his mind is blanking--Fletch has almost forgotten his fake name and takes a moment to improvise though choked breaths of blood.

“I-It’s just a robbery, maaaan. I don’ fuckin’ know... Shit’s goin’ postal. Fuck, this huuurts...”

Ordo doesn’t have time for an insight check. He fumbles to open a gauze packet and applies pressure to the wound. Fletch swears some more. “It’s alright, Nix. Stay with me. We’ll get out of here! The police should be here! We gotta stand our ground!”

The knob jumbles and the door crunches into the chair. ‘Thump, thud!’ Looks like it will hold the stranger back.
No. 995711 ID: 11f77a
File 161818540411.png - (227.62KB , 550x500 , tvd_021.png )

Nirrn frantically runs around the check-out counter and heads for the front; this man could use her as a hostage if she doesn’t leave immediately! Her store may be ruined but right now her life is all that matters. She wishes her late husband was here. Or her pet Nibbles.

At first there’s hope that she’ll leave unscathed. The huntoon is halfway until another two gunshots echo down the hall. She wasn't paying attention to what the stranger is doing now, hunting that poor boy.

The windows on the front door splatter in red. She almost doesn’t notice being hit--funny how that seems to be. But it’s the realization that kicks in and she drops to her knees--the momentum of running makes her fall forward onto her chest.
No. 995719 ID: e51896

Nirrn: According to the map, are you near any of those items scattered on the floor? are any of them toxic on open wounds? if so, throw it at the gunman's gunwound.

Ordo: does any of your drugs happen to be pain killers? might want to offer it to Nix Otherwise, continue treating the wounds.

Fletch: Keep talking to Ordo, it is important to help you stay conscience.
No. 995721 ID: 10c07d

Nirrn: Just play dead, that’s the only way I can see her getting out of this alive at this point.

Fletch: try to stay awake

Ordo: Look up how to treat a gunshot wound on your phone and call the police; assuming he has his phone with him. If you are calling the cops however make sure to flush any drugs you possibly might or might not have in your locker before they arrive.
No. 995759 ID: 041c52

Nirrn: Don’t move, just wait until this is over.
Otro: Keep aiding Fletch
No. 996023 ID: 9aaeef

Nirrn: Just stat down, wait for the police to arrive.
Fletch: Try not to pass out.
Ordo: If you see anything that can work as a weapon take it, just in case.
No. 998043 ID: 11f77a
File 161958059384.png - (249.07KB , 550x500 , tvd_022.png )

Nirrn tries to crawl--yet every breath and cringe pulses nothing but pain throughout her body. Playing dead would give her a better chance to live through this, she thinks. The huntoon goes limp, struggling to breathe as silently as possible. She doesn’t look back. But there’s her reflection in the glass door. The stranger is distant and faded. Yet something... something he has...

The room is growing dark. Or is it just the atmosphere of the night creeping in the room?

So hard... to tell...
No. 998044 ID: 11f77a
File 161958069028.png - (253.95KB , 550x500 , tvd_023.png )

Ordo looks through his bag, maybe some of his drugs could help. Yeah, a bit of gray could help numb some pain! Fletch is already smacking his face to stay in the zone--like he skipped caffeine during a 2:00 AM drive on a long, country road.

“Stay awake, man! Look--I got you something! Just chew on it, alright? Relax but don’t sleep! Stay with me!” Ordo holds the drug and practically shoves it under the ichorynth’s lip. It would take a minute but Fletch starts to feel better when the remedy dissolves on his tongue like a skittle. Maybe that’s the placebo part before it runs in his blood.

There’s a loud ‘CRUNCH’ that drops against the door. Terrifyingly heavy and metallic like slamming a mini-fridge on an old wooden floor. The furniture shakes and still holds together, thankfully.

Unthankfully, another metallic crunch pops the doorknob off! As if a battering ram was involved. The knob skips on the hard floor.
No. 998045 ID: e7c7d3

Hide in some cupboards or lockers
No. 998063 ID: e51896

Nirrn: have a vision(?) of your late husband... maybe his ghost either trying to call you to him... or trying to tell you to keep living.

Fletch: roll out of sight of the hole where the doorknob used to be with all your strength, get your gun ready to shoot if he walks in.

Ordo: grab a fire extinguisher, stand next to the right side of the door (your right) get ready to spray him in the face with it if he walks in (he's probably too tall to bonk him in the head)
No. 998078 ID: 10c07d

Do this but hide Fletch behind an over turned table. Also with the fire extinguisher go for the knees first, then the head. Use that cracked out strength Ordo!
No. 998080 ID: 28ef8c

Ordo: arm yourself with the fire-extiguisher or any other blunt object you can find and be ready to hit as soon as that creature rears his body into the room.

Fletch: Out of bullets? Grab the hot coffee and be ready to poor onto the guy!

Nirrn: Don't fall asleep. Will yourself with all your strenght and Don't. Fall. Asleep.
No. 998083 ID: 9aaeef

Well, you tried Ordo, run like a coward.
No. 998678 ID: 15a025

Nirrin, do everything you can to stay awake.
No. 999199 ID: 6c3e10

>Yet something... something he has...

Oh fuck!!! I just realized! I think he has a bomb or grenade and is gonna throw it in the lounge through the doorhole!!

Ordo: grab Nix and get him in the bathroom pronto! If he throws a bomb, your best chance of survival is the bathroom!
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