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971193 No. 971193 ID: 55dc57

You are a Bergman, a standard-bearer of your lord's castle. Or at least you were one.
Your last regal employer was caught in some less than loyal business, and you didn't survive the lordly break-up.
Now without a job, or a roof over over your head, you assess your future employment.
14 posts omitted. Last 50 shown. Expand all images
No. 971215 ID: e7c7d3

Visit the witch of the west
No. 971216 ID: 467733

The witch! It's important to maintain standards around town.
No. 971234 ID: 9876c4


Infestation of what?
No. 971241 ID: 094652

South - Easy yet capable of giving a huge payout.
No. 971271 ID: 55dc57
File 159368056813.png - (191.01KB , 1205x788 , bmq_bat.png )


>Infestation of what?
Though not a difficulty individually, the pygmy shelled snow-bat can quickly become a problem species if not sent back to its natural habitat due to their high brood number, omnivorous nature, and relatively high intelligence.
They are distinguished by the bizarre feature of their hominind-like faces. As the name suggests, the wingspan tends to range from 20-40cm, and usually weigh up to 35g. Curiously however, apocryphal stories claim of encounters with snow-bats with wingspans as long as 2m, but such stories are rejected by the chiropterological community.
Some researchers suggest eusociality with snow-bat nature - rare for mammals - but evidence for this is spotty, at best.
No. 971272 ID: 9876c4

North sounds easy enough, if they'll furnish a sling or a bow. We may need explosives to finish things off though.
No. 971281 ID: ce39da

SOUTH, I say. Simply solving a mystery should be nice and safe.
No. 971282 ID: 55dc57
File 159369936173.png - (352.06KB , 1205x788 , bmq_5.png )

You've given some thought towards north and south but you ultimately decide to go west.
You feel with the presence of a witch needs to be dealt with, and to get to the bottom of the needs. (You tell yourself that there was probably nothing in the mines and that the lord's son was probably ugly, anyway).
No. 971293 ID: 55dc57
File 159370347212.png - (433.27KB , 2405x1573 , bmq_equip.png )

Along with the polearm and food that you came with, the Guild issues you with you with their own rations, a Guild-issued dagger, Guild-issued medicines, Guild-issued anti-witch paraphernalia, and a Guild-issued map and compass. Henry has his own supplies
Now how will you travel to town?
No. 971297 ID: 9876c4

Dodgy Caravan
No. 971303 ID: d186fc

Do you have any padding under your chainmail? Do you have chain gloves and boots? Does the mail cover your entire body, or do you only have the coif (probably should tuck your hair and ears into the coif btw, so they dont get cut off.)?

What kind of polearm is it? (like spears, pikes, halberds, bec de corbins, warscythes, svardstaves, billhooks, etc.)
No. 971309 ID: 470289

No. 971365 ID: 55dc57
File 159379517094.png - (303.98KB , 1234x788 , bmq_chainmail.png )

Your only chainmail comes in the coif and the leggings under your boots and cloth, everything else is just cloth and leather
You call it a "polearm", but it's more like a flagpole you took when everything from your old lord was up for grabs. You hope (keyword) it will be useful in your mission.
No. 971369 ID: d186fc

You are kinda screwed if you get into any real combat. You should see if you can take out a loan for a weapon of some sort (maybe a mail shirt, mail mittens, and a helmet as well). Given the flagpole you took didn't have a blade or bludgeon at the end of it, it is probably decorative and will break if you try to use it as a weapon.


We should probably go with a caravan if we can find one that isn't sketchy, but we should get some essential supplies before we leave.
No. 971389 ID: 55dc57
File 159381218910.png - (293.97KB , 1205x788 , bmq_6.png )

>essential supplies
Henry recognises concerns with safety and your survivability in this commission and decides to take you to the best blacksmith he can afford. Better safe than sorry, I suppose
No. 971396 ID: 55dc57
File 159381543315.png - (312.72KB , 1205x788 , bmq_7.png )

You and Henry tell the blacksmith, Gail, of your situation and what you need. Henry, a regular customer, is taken to the back to see what she has.
No. 971398 ID: 9876c4

(Noooo the exposed ears were cute.)

you don't seem like you have the physique for plate, so get a hauberk and demi-gauntlets. Depending on the local fashion, a sallet or barbute may be helpful too.

Since you won't have 20 friends, , maybe convert your flagpole into a partisan.
No. 971413 ID: d186fc

(they definitely were, but we should keep them safe)

Agree with the hauberk and demi-gauntlets, although we should get some chain mittens (or gloves if we can afford them).
>sallet, barbute
Given that there are many more types of metal medieval helmets than just these, lets just say a metal helmet that protects the top, sides, and back of your head and can be worn over your coif. Having a visor, or the ability to add a visor, is a plus.

>partisan (type of spear, not a politician)
Any sort of weapon we get should probably be something new. The flagpole was never designed as a weapon and we would be better off getting something stronger. That being said, I would say a halberd would be more versatile while still retaining the advantages a partisan would give you.
No. 971414 ID: d186fc

chain mittens or gloves to go underneath demigauntlets
No. 971441 ID: 55dc57
File 159386272182.png - (269.71KB , 1330x1508 , bmq_cvte.png )

Ingrid appreciates the compliments about her ears
No. 971442 ID: 55dc57
File 159386398203.png - (117.39KB , 1205x788 , bmq_8.png )

You mull over what sort of armor and weapons you could get, but then you think to yourself,
>How long has Henry been in with that blacksmith
Couldn't hurt to see what they're talking about, right?
No. 971444 ID: 55dc57
File 159386653265.png - (310.42KB , 1205x788 , bmq_9.png )

You go behind the counter and head towards the door Henry and the blacksmith went in.
No. 971451 ID: 9876c4

Is everyone hugging?
No. 971456 ID: 55dc57
File 159388111178.png - (765.79KB , 2405x1573 , bmq_10.png )

You expecting a lot of things behind that door, but this was not of them...
No. 971460 ID: 8fab7a

Witch found you first, seems.
No. 971461 ID: 094652

Borrow some equipment, then head in and save the blacksmiths.
No. 971523 ID: 9876c4

Delve that crazy dungeon.
No. 971557 ID: ae9bd9

Lets wait a bit longer, say half an hour. This could be normal for them.
No. 971589 ID: 55dc57
File 159407006285.png - (301.77KB , 1205x788 , bmq_11.png )

Looking into the endless staircases, you knew you had to do something. Eyeing up the finished equipment, you reckon borrowing some of the blacksmith's equipment for a rescue mission was justified. Did the witch already catch up to you, or is there something, somehow stranger afoot? Only one way to find...
No. 971598 ID: 094652

No. 971599 ID: 8fab7a

Grab a targe - can be strapped to your arm and used with your pole, and shouldn't be too expensive either if you wreck it and the smith demands reparations.

... could also consider telling someone that the smith's place has been hexed but THAT IS FAR TOO SENSIBLE A PLAN SO FORWARD INTO MYSTERY AND ADVENTURE.
No. 971600 ID: 55dc57
File 159407352359.png - (229.46KB , 1205x788 , bmq_12.png )

With rope as an anchor, a spear in place of your pole, and a targe, you were as you could be for the unknown.
No. 971607 ID: b1b4f3

Alright, time to go. Step into the weird shit, see where the stairs lead you to.
No. 971616 ID: 676b3c

Use your spear to test each step before you step on it.
No. 971790 ID: 55dc57
File 159424465043.png - (206.72KB , 1205x788 , bmq_13.png )

>Use your spear to test each step
The spear latches onto the first flight like a magnet. You hope your boots do the same.
No. 971791 ID: 55dc57
File 159424547441.png - (357.08KB , 1205x788 , bmq_14.png )

One small step for bergman, one giant leap for-
For what? But then you finally noticed. The all-encompassing beam of light coming towards you.
No. 971792 ID: 9876c4

Cursed photon canards
No. 971793 ID: 55dc57
File 159424726213.png - (461.88KB , 1205x788 , bmq_15.png )

Faster than you can say, "cursed photon canards" your body leaps towards void! Not wanting to take your chances with the mystery beam, your spear, now stuck to the staircase acts as the one thing from you dropping into the abyss.
No. 971794 ID: b1b4f3

So I'm guessing there's no gravity in here. Better take careful steps. You could potentially jump over to another staircase, too, but you'd only want to do that if it seemed like you'd make more progress.
No. 971816 ID: 9876c4

Brace your legs against something (?) then kickjump yourself into a better spot.
No. 971937 ID: 55dc57
File 159449626719.png - (739.30KB , 1205x788 , bmq_16.png )

Good news is the source of the beam seems to have gone away. Bad news, so too has your only entry
No. 971938 ID: 55dc57

Like the spear, you're able to stay on the stairs. Now do you descend or ascend along them?
No. 971942 ID: 55dc57
File 159449963214.png - (221.69KB , 1205x788 , bmq_17.png )

No. 971953 ID: 0fae41

The only way out is further in! Let's go down.
No. 972696 ID: af5961

Oh no I've missed several updates!

Go in and how do you know what a photon is? I thought you were a bergman, not a wizard!
No. 972795 ID: d186fc

They don't. Someone just said that line right before that update.
No. 973160 ID: 55dc57
File 159569739474.png - (547.60KB , 2405x1573 , bmq_18.png )

And down you went, and with your going down a new door opens in your path
No. 973161 ID: 55dc57
File 159569803369.png - (357.72KB , 1205x788 , bmq_19.png )

Suddenly, gravity begins to exist again and you find yourself falling towards the door.
No. 973171 ID: df76b1

Welp, time for JAZZ HANDS.
No. 973477 ID: e7c7d3

Grab onto the doorframe so you don't fall onto your face
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