[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki] :: [Discord]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 158984216935.png - (661.04KB , 800x800 , 1.png )
967024 No. 967024 ID: 9f39fb

It's humid today, and the river's flow toward the sea feels more sluggish than usual.

Your name is Olvir. You're a mirelop. And today, after 20 years, you're finally going to leave your tiny swamp town.

You're going to learn magic.
Expand all images
>>
No. 967025 ID: 9f39fb
File 158984222683.png - (465.92KB , 800x800 , 2.png )
967025

You've spent the last several months carefully preparing for this, trading this and that for more valuable items until you finally got enough to buy yourself some more useful stuff. After all, you're coming of age. No-one's expected to look out for you anymore. And you're determined not to let them.

There's an hour left before you can leave town.
>>
No. 967026 ID: 9f39fb
File 158984228518.png - (451.38KB , 800x800 , 3.png )
967026

The town square is still open, though it's quiet. You've got enough currency to get something from each of the stalls, if you choose.

[CHECK STATUS]
[CHECK INVENTORY]
>>
No. 967028 ID: b1b4f3

>>967026
Check Inventory.
>>
No. 967029 ID: 2aa5f0

check inventory.
>>
No. 967030 ID: d6551e

check out the middle stall!
>>
No. 967031 ID: c1eaac

check inventory!
>>
No. 967033 ID: 0fae41

Check kitty.
>>
No. 967034 ID: 9f39fb
File 158984941542.png - (108.52KB , 800x800 , 3_1.png )
967034

>>967033
>>
No. 967035 ID: 9f39fb
File 158984950363.png - (257.13KB , 800x800 , INVENTORY 1.png )
967035

[INVENTORY]

(1) Charmed satchel
(10) Basic rations
(5) Bone crests
(9) Wooden crests
(1) Small hammer
(1) Stormcoast map
(1) Bedroll
(1) Woven poncho
(1) Leather gloves
(1) Lucky charm
>>
No. 967036 ID: b1b4f3

>>967035
I guess the crests are money?
Check status, then let's browse the stalls.
>>
No. 967037 ID: 9876c4

check stalls with a blatant disregard for our status
>>
No. 967041 ID: a34b8a

lets take a look at that scroll
>>
No. 967047 ID: 110d61

What's special about the satchel?
>>
No. 967049 ID: 0fae41

How much is a lucky charm worth?
True, fluffy tails lose their lustre when you all have one. But that stall full of shiny things doesn't! Go there now, while you still have funds!
>>
No. 967058 ID: 9f39fb
File 158985631578.png - (292.12KB , 800x800 , STATUS 1.png )
967058

[STATUS CHECK]
>>
No. 967059 ID: 9f39fb
File 158985635623.png - (197.21KB , 800x800 , 5.png )
967059

>>967041
>>967047

A while ago, you nabbed a map from the town hall of the Western Stormcoast - the area you're smack-bang in the middle of, and eager to get lost in. You've been unfurling it so often that the ribbon has worn a little, so it keeps opening up of its own volition in your satchel.

This satchel is the one bit of magic you've been unequivocally allowed to keep. It's charmed so that it's thrice as big on the inside, while the weight of all the objects inside is halved.
>>
No. 967060 ID: 9f39fb
File 158985639847.png - (181.53KB , 800x800 , 6.png )
967060

>>967049

As for the lucky charm, it's worth too much to sell. You'd never part with it, anyway. You've had it since you were six years old, and you're certainly not about to let go of it now.
>>
No. 967061 ID: 9f39fb
File 158985644827.png - (681.47KB , 900x900 , MAP.png )
967061

You give the map a final once-over, feeling your excitement and impatience building again. You still haven't decided where you'll go first. It's what makes it so thrilling. Grinning to yourself, you roll it up again and tie it, placing it carefully in your satchel.

(You can check the map anytime by typing [MAP CHECK], or any variation of that!)
>>
No. 967062 ID: 9f39fb
File 158985649501.png - (257.11KB , 800x800 , 4_3.png )
967062

Whoever's managing the charms stall seems to have ducked out for a minute, so you wander over to the middle stall and get the attention of the shopkeeper, who reacts with surprise when he sees you.

"Afternoon, Olvir," he says, placing his hands squarely on the table and looking at you with some suspicion. "I thought you'd be gone the moment you officially turned twenty."

"Still an hour to go, Rudy," you reply, a little nervous. "Can I see your price list?"

Rudy's eyes narrow. "You got anything for me in return?"

"Bone and wood crests." He gives you a distrustful look, and you shrug. "I've been working hard!"

"Don't touch what you're not buying," Rudy grumbles, fishing out a piece of paper from behind his stall. You take it from him and squint down at the page.

Rudy's Apparel
Spectacles - 1 WC
A pair of goggles charmed to fix any vision problems the wearer may have.
Hair ribbons - 1 WC
Set of 4 thin, silky ribbons.
Scarf - 2 WC
Warm knitted wool scarf.
Simple shirt - 3 WC
A simple shirt made of porous material.
Simple pants - 3 WC
Simple pants, woven from breathable fabric.
Hooded cloak - 3 WC
Long, dark cloak made of crocodile leather.
Fur-lined hooded cloak - 5 WC
A crocodile leather cloak with a warm fur lining.
>>
No. 967064 ID: 9876c4

Pants, Basic Cloak
>>
No. 967065 ID: b1b4f3

>>967062
How many wood crests is a bone crest worth? ...which town are we at? Shin Da? It's either that or Slillituph.

Hmm, get a cloak.
>>
No. 967072 ID: 9f39fb
File 158986203276.png - (145.69KB , 800x800 , 7.png )
967072

>>967065
Rather than having a hierarchy of value, crests have value based on what the material is, how rare it is in the area, and what it can be transmuted into.

Wood is abundant in Shin Da, so it's less valuable.
Bone is a little harder to get, and can be transmuted into more complex things, so it's more valuable.

If a person wants to transmute their crests into goods, they can take them to a mage-merchant. The more crests of a single type that a lop has, the more variety they have in what they can have transmuted. Traders will often re-sell what they transmute.

The other types of crest are metal and mineral, which are much rarer in these parts and would have more value than wood and bone.

Anyone can make crests very easily, so there are no lops that suffer in poverty, and no lops may abuse the economy - because there isn't one!

And yes, we are in Shin Da.

These are all things you, Olvir, are thinking about right now. You've been staring into space for a while. You'll stop when you're ready.
>>
No. 967074 ID: f8f0e9

hair ribbons but only if they're rly pretty
>>
No. 967081 ID: 094652

Buy a tail scarf for the road.
>>
No. 967084 ID: d63ea8

I'd say go for a shirt, some pants, and the cloak.
It really pays to have an extra set of clothes when travelling on the road.
>>
No. 967085 ID: c1eaac

hooded cloak!! and spectacles!
>>
No. 967094 ID: 6e6f32

Grab the Spectacles. A little price for a little short sightedness.
>>
No. 967116 ID: cadb36

Spectacles and hair ribbons. Might be worth coming back for the cloak but I want to see the other stores first.
>>
No. 967118 ID: dbd72b

specs, ribbons, pants.
We got a poncho, so we're probably better off getting a hat later than a cloak
>>
No. 967136 ID: 9876c4

everyone trying to sanitize my main man's mane, mang.
>>
No. 967139 ID: ec5060

Buy the spectacles, tip for useful information
>>
No. 967215 ID: 9f39fb
File 158994775347.png - (259.89KB , 800x800 , 8.png )
967215

The spectacles immediately catch your eye, so you pick those out alongside a simple cloak to protect you from the elements. You cast a longing glance at the hair ribbons, but you want to see what's in stock at the other stores first.

"Four wood crests, if you please," Rudy grunts, and you fish them out of your satchel, placing them on the table. Seemingly satisfied, the shopkeeper hands you your folded cloak and your spectacles. You shove them into your bag.

[SPECTACLES added to inventory.]
[CLOAK added to inventory.]

You now have 5 BC and 5 WC.
>>
No. 967216 ID: 9f39fb
File 158994782048.png - (289.83KB , 800x800 , 4_1.png )
967216

A look over your shoulder informs you that the charms stall is manned once again, and you rush over there, excited to greet the owner. She sees you coming and smiles.

"You're not off already?" she remarks wryly. "Changed your mind, I suppose."

"I was born late in the day," you reply gravely, and she nods with mock solemnity.

"A tragedy, I'm sure," she says, making no effort to hide the grin on her face. "What do you want from me, guy?"

"Oh, just your price list, please, Ivanna," you casually respond. She gives you a long look.

"Alright," she finally says, pushing a carved piece of wood toward you. Her stock is engraved on it with glowing gold text.

Greenmages Charms and Spellcraft
Beast repel - 2 WC
Repels any wild beasts in a 500m radius. 5 uses.
Lure - 2 WC
Attracts any wild bests in a 500m radius. 5 uses.
Health potion - 2 WC
Restores 5 health.
Simple water rune - 3 WC
Upon activation, causes the wearer's body and clothing to repel water for 1 hour. 8 uses.
Truthstone - 1 BC
Glows bright blue when someone tells a lie. Only works while being held by its owner. Uses 1 point of energy every 5 minutes.
Stealth rune - 1 BC
Upon activation, causes the wearer to become entirely invisible. Uses 2 points of energy at a time.
Glamour - 3 BC
Upon activation, can change the wearer into whatever form they choose, up to 50% larger than the wearer's original body. Lasts 12 hours at a time. Uses 1 point of energy every 4 hours.
>>
No. 967218 ID: b1b4f3

>>967216
Health potion, Truthstone.
>>
No. 967220 ID: 9876c4

Stealth rune lets us avoid 3 encounters a day. That's wonderful.
I too would like a helf potion.
>>
No. 967222 ID: 094652

health and stealth
>>
No. 967243 ID: c1eaac

health, truthstone, and stealth!
>>
No. 967245 ID: 6e6f32

Health Stealth and Lure.
Lure can easily provide 5 days of food, and if used cleverly can be just as good as repel.

Ask where she learned to craft these charms. You want to learn magic.
>>
No. 967248 ID: 9c48ac

Y'all are sleeping on the amazing that is the Glamour. Disguise ourselves as ANYTHING for half a day? Sure, is expensive, but it's worth it!

Also, yes, health and stealth.
>>
No. 967355 ID: 9f39fb
File 159004290261.png - (275.71KB , 800x800 , 9.png )
967355

You're pretty familiar with Ivanna's stock, but you're still excited by the new things she has listed.

"I'll definitely need a health potion," you say slowly, still scanning the page. "And the stealth rune, please. Maybe the truthstone? Mm, but the glamour is so cool..."

"Try not to buy me out," Ivanna warns you. "I shouldn't be selling to you anyway. You're lucky you're of age."

"Yes! Yes, I am of age. I'm twenty." You look Ivanna in the eye. "Which means... maybe you could give me some pointers on where to start with magic? Teach me how you make stuff like this, perhaps?"

An uncomfortable look comes across Ivanna's face, and she averts her gaze. "Look, kid..."

"I'm of age," you remind her insistently, and she sighs.

"I can't. Your mother will have my ass if I start you on that again," she admits guiltily. You groan, and she gives you a sharp look. "Don't you disrespect her wishes, now. And don't ask that of me."

"Ivanna, I'm going on my pilgrimage in half an hour," you protest. "Wouldn't it keep me more safe if I just had some basic knowledge? Why not learn a little from someone I know and trust?"

Ivanna looks at you for a long time. You can't figure out her expression. It seems somewhere between irritation, sadness, and pride.

"I'll be honest, Olvir. I don't know." She folds her arms. "But you're still your mother's child, and the rules she's set for you apply to all of us. I'm sorry." She leans in, dropping her voice to a whisper. "If I could've taught you, I would have. I know you'll make a great student."

You sigh heavily, reassured by Ivanna's words despite your rekindled anger at your mother - at this whole town - for keeping you from your greatest passion. "Thanks," you mumble. Ivanna leans over and rubs your shoulder, a kind expression on her face.
>>
No. 967356 ID: 9f39fb
File 159004296698.png - (170.64KB , 800x800 , 10.png )
967356

"When you come back, you'd better show me some good stuff," she says firmly. "But until then, I'll let a couple of my things go missing. Your mother doesn't have to know." A familiar, cheeky grin spreads across Ivanna's face once more. "I won't say no to tips, though."

You nod, unsuccessfully fighting back a grin as you hand over two wood crests and a single bone crest. She takes them and then pointedly turns around, looking exaggeratedly at anything but her stall as you nab a stealth rune and a health potion.

[HEALTH POTION added to inventory.]
[STEALTH RUNE added to inventory.]

You now have 3 WC and 4 BC.
>>
No. 967357 ID: 9f39fb
File 159004300297.png - (341.63KB , 800x800 , 4_2.png )
967357

"Well, looks like there's nothing here for me," you loudly announce, surreptitiously shoving your items in your satchel.

"I'd never sell to you anyway," Ivana declares at equal volume, whirling around to face you. "Hurry up and go on your journey, scoundrel. You'd better not show your face around here again!"

You grin at her, and she winks before shooing you away. You turn around and walk off, heading for the last stall in the square, whose owner is staring intensely at you.

"Olvir," she says, as soon as you're within earshot. "You shouldn't cause trouble with that old lady. She'll put a hex on you."

"Oh, I know. She terrifies me," you respond politely. "Thanks for the warning, Kiah. You got a price list?"

She nods and taps a sheet of parchment on the opposite end of her table. "Right here."

"Thanks." You reach out for it, but Kiah grabs your arm, shaking her head.

"It's sharp. I wouldn't pick it up."

You stare at her. "Did you sharpen it?"

She nods again. You decide to just peer over the table at it.

Kiah's Gear
Bone dagger - 2 WC
A light dagger with a wooden handle. Inflicts 3 points of damage.
Bone spear - 2 WC
A durable spear with a sharp bone blade. Inflicts 3 points of damage.
Shield rune - 3 WC
A rune that upon activation will shield the user from physical blows. Must be held or worn on the skin to be used. Negates up to 3 damage points at a time.
Quartz dagger - 1 BC
A heavy dagger with a wooden handle. Inflicts 4 points of damage.
Quartz spear - 1 BC
A formidable spear with a white quartz blade. Inflicts 4 points of damage.
Earth dagger - 3 BC
A charmed bone dagger that draws power from the earth to slice, stab and poke more effectively. Inflicts 5 points of damage, +1 in wooded and rocky terrain.
Water spear - 3 BC
A charmed bone spear that draws power from water to attack, defend, and find its target more effectively. Inflicts 5 points of damage, +1 in wet terrain and near/under water.
>>
No. 967358 ID: b1b4f3

>>967357
>she sharpened the parchment
Uh... does she have a compulsion?

Shield Rune, Quartz Spear. Or dagger, whichever you're better with. A spear is generally a better idea due to increased reach but skill matters more.
>>
No. 967359 ID: 9f39fb

>>967358
Olvir has very little skill in any sort of combat, so whichever weapon is chosen (and used), he'll get better at. :)
>>
No. 967367 ID: dbd72b

Hm. Spear is a better combat weapon, but our goals aren't to go around killing shit, we're here to learn magic. And a dagger makes a better tool, and synergizes well with the stealth rune we got.

And since "magic is cool" is our core philosophy here, we should get the magic dagger. Also, woods/rocks seems more useful than the water, though i wonder how swamps count (both?)
>>
No. 967372 ID: 6e6f32

The Shield Rune is a literal life saver.
GET THAT SHIT.

Were going on a journey but we didn't pack a knife. We need one. Preferably a quality one.
The Quartz Dagger should do.

As for a primary weapon...
>...attack, defend, and find its target more effectively...
Since we have no weapon expertise, that line alone sells me on the Water Spear.
>>
No. 967373 ID: 9c48ac

>>967357
>Sharpened parchment
...how??

Anyway, not dying is good, so get the shield rune. A knife is an important tool, but a basic bone one should do for that. (Assuming she can make change.)
Get a quartz spear for any actual combat we might need to do, and save the rest of your money. Presumably we'll need some wherever we're going.
>>
No. 967376 ID: ce39da

Something tells me we want to stick to spending whatever's most valuable in the current region, and save what's not worth as much currently for someplace down the road where they're worth more. However, since this is our first time stocking up, we'll want to splurge a bit.

Invisibility runes won't help much against stuff that hunts by sound or smell, so we want to buy the Shield Rune first with our WC. Next, we want a weapon that can provide some immediate oomph for our first leg of the journey, so buy a Water Spear. Finally, buy a Quartz Dagger with our remaining BC - it's useful as a tool, and - oh, don't forget to ask if it's easier to be stealthy with it. (Maybe we can even turn it into Mineral Emblems, in a pinch.)

... Come to think of it, why do we have a hammer? We don't have a tent and pitons, so... What, is it for alchemy? Either way, spend your last WC on the Hair Ribbons, assuming they're the closest thing to rope or string these stalls have. Having something to tie stuff with can be quite handy.
>>
No. 967412 ID: c1eaac

shield rune, quartz dagger, and water spear!!
>>
No. 967583 ID: 9f39fb

A small correction - I wrote last update that we had 3 WC and 4 BC, but I accidentally put that we have 4 WC in the image itself. Sorry about that.
>>
No. 967584 ID: 9f39fb
File 159020943479.png - (283.99KB , 800x800 , 12.png )
967584

After spending a moment looking over the prices, you gingerly step away from the parchment and take a look over the weapons themselves. Kiah's unblinking gaze is starting to make you nervous.

"Um, shield rune," you begin, and she slides it towards you. "And, uh..." You take a look over the daggers, with no real clue what to watch out for. You're sure Kiah's weapons are all fine, but you don't know what their individual purposes are, and you're embarrassed to ask. Your eyes end up falling on a long white dagger, its heavy blade bright in the afternoon sun.

"Yeah, I'll grab that one," you decide confidently, pointing at it. Kiah raises an eyebrow at you, but pushes it toward you anyway.

"Just those?" she asks, leaning over the table and speaking in a hush. "You do know what's out there, right?"

You swallow. "...What's out there?"

Kiah looks you dead in the eye. "Gnomes," she hisses, with such gravity that it completely short-circuits your brain.

"Gnomes..."
>>
No. 967585 ID: 9f39fb
File 159020943690.png - (224.45KB , 800x800 , 13.png )
967585

She nods once, a grim expression on her face. Frantic now to get out of this conversation, you glance over at the spears and pick one at random.

"Th-that one. The, uh, spiral-looking thing."

Kiah seems satisfied by this, and plucks the spear out of its barrel, whirling it once at her side. To your surprise, the long shaft retracts into itself as it moves, and by the time it's upright in Kiah's hand again it's only a little longer than your dagger. She whirls it again the opposite way, and it extends back out to its full size.

"Backwards to retract it," she explains gruffly, shoving it towards you. "Forward to extend."

You take it from her, tilting it in curiosity. After a moment's hesitation, you twirl it backwards in your hand - and it retracts, fitting neatly into your hand. Upon closer inspection, you can see that the spiral engraved in the shaft is actually a wave.

"Thanks!" you say earnestly, all your hesitance forgotten in the excitement of this new toy. "Here, let me just..." You dig around in your satchel and pull out all your remaining crests, save for a single bone crest. You place them on the table and don't stick around to watch her put them away as you grab your stuff and hurry away, haphazardly throwing your weapons in your satchel.

[SHIELD RUNE added to inventory.]
[QUARTZ DAGGER added to inventory.]
[WATER SPEAR added to inventory.]

It's been dawning on you that you've got everything you need.
>>
No. 967586 ID: 9f39fb
File 159020943987.png - (391.33KB , 800x800 , 14.png )
967586

The sun's where it was when you were born, twenty years ago.

It's time to go.
>>
No. 967587 ID: 9f39fb
File 159020944267.png - (219.35KB , 800x800 , 15.png )
967587

Your last bone crest is still in your hand, and after a moment's thought, you figure you might as well get something a little less practical. You look back at Rudy's stall, and notice those hair ribbons you were thinking of coming back for. You also notice he's ducked away for a minute. You make some considerations.

You've already said goodbye to everyone. You're not planning on coming back. Might as well make some trouble on the way out.

You run as fast as you can toward Rudy's stall and bodily crash into it, rattling the entire structure. You slam your final bone crest on the counter and grab the hair ribbons and a pair of pants, scrambling to your feet and breaking into a sprint as you hear him yelling from a few meters away.
>>
No. 967588 ID: 9f39fb
File 159020944693.png - (399.58KB , 800x800 , 16.png )
967588

Ignoring Rudy's shouting, you stuff everything in your satchel and run back through the town square, cackling with glee as you bound up onto the bridge and leap off onto the other side.
>>
No. 967589 ID: 9f39fb
File 159020945028.png - (471.66KB , 800x800 , 17.png )
967589

The sounds of the town you grew up in quickly grow distant as you run through the trees, delighted just to be free. It feels right to be here, running just because you can. A stream crosses your path and you leap from stone to stone through it, using your tail to balance and landing with only a slight stumble onto the other side.

Finally, you stop to take in the world around you. The trees are the same, and the river still runs as slow as ever - but it's behind you now. You're on your own.

[HAIR RIBBONS added to inventory.]
[PANTS added to inventory.]
>>
No. 967590 ID: 9f39fb
File 159020945364.png - (320.52KB , 800x800 , 18.png )
967590

Taking a deep breath, you decide you'll head the way you were already running. The southern region of the Stormcoast is spread out before you, and you're the only one who gets to choose where your journey will take you now.

Check commands:
[STATUS]
[INVENTORY]
[MAP]
>>
No. 967591 ID: b1b4f3

>>967590
Did you drop your glasses or just take them off?
Access MAP. Let's choose a destination.
>>
No. 967592 ID: d63ea8

[Check Status]
Hopefully we're happier this time.
>>
No. 967593 ID: 887abe

map check! while it’s up, can you tell us what you know or have heard about nearby areas?
>>
No. 967602 ID: 9f39fb

>>967591
The spectacles were added to Olvir's inventory! You'll have to specify in a suggestion if you want him to put on any specific items of clothing.
>>
No. 967604 ID: 9876c4

Plants out, Pants out.

I don't think we need specs for running.
Let's head in the direction of the nearest settlement, and look for clues along the way.
>>
No. 967613 ID: ce39da

[Check Inventory] for a refresher on what our final starting inventory is, then [Check Map]. Do you know where you are on it?
>>
No. 967638 ID: 6e6f32

Hmm. We should probably bind the shield rune to our-self. Perhaps fashion a necklace and put it under our tunic, or bandage it around an arm. It's not useful if it's stuck in the bag.

Likewise, the spear should also not be kept in the bag if we are traversing the wilds. That and we need to get a feel for it. Best way to do that I think would just be to fiddle with it whilst we travel.

Check the Map. I'm feeling West to Marge. There's no unfamiliar terrain along the way until we near our destination, and we got to see The Ocean!
>>
No. 967765 ID: 9f39fb

Having some trouble uploading things in the right order - apologies for any inconvenience!
>>
No. 967766 ID: d63ea8

((No worries!))
>>
No. 967767 ID: 9f39fb
File 159037796759.png - (663.27KB , 800x800 , MAP 2.png )
967767

You didn't run for too long, but you're definitely out of Shin Da territory for good now.

Knowledge of the outside world is notoriously limited in your home town, but that hadn't stopped you from asking as many people as you could about the major cities on the Western Stormcoast. There had been a few mirelops who'd gone on their pilgrimages recently enough that you'd been able to coerce some information out of, and you've got it all committed to memory.

Tarnano is a tiny lushlop outpost, and there are only a few lops that actually live there permanently. It mainly serves as a stop-over town, but since its residents are previously nomadic lushlops, it tends to be a great hub for information. You'd like to go there someday, but doing so now would defeat the purpose of your journey. You want to see things for yourself. Still, you're reassured that you can go there if you ever feel stuck.

Slillituph is the nearest mirelop city, and as a kid, you used to dream of going there to study magic. It's regarded by the entire Western Stormcoast as the epicentre of magic, and those who learn there are said to be some of the best mages in the country. You'd been planning to go there yourself until you were told by the Shin Da mage in no uncertain terms that a town like Slillituph would not accept anyone into its gates but student magicians who'd already begun their training. Looking at it on the map, you just feel embittered. Maybe you'll come back to it later. You're kind of sick of mirelop towns right now.

Nagis, from what little you've heard, is a sprawling hub for travelling lops and generations of aqualops alike. You're incredibly excited to go there, which is only bolstered by the fact that most of the people who knew about it told you to avoid it if you value your personal belongings. You've heard that lops of all kinds will venture through there, and you're determined to meet as many of them as you can.

You weren't able to find a lot of information on Pirkuss, but after speaking to one of the elder mirelops in town you learned it's a town for artisans and craftspeople, populated mostly by bosklops and cloudlops. The most interesting thing going on there, apparently, is the gambling. Those who don't live there don't tend to stay long.

The nearest city to the south is Marge, a sealop town made up primarily of coast-dwellers. It's quite a welcoming city, bustling with events and trade, and those who've been there spoke of it quite highly to you. As much as you're thrilled by the idea of such a huge community with so much happening, you're also a little intimidated by it, coming from such a quiet and tiny town. You're not sure what to expect from it, but you're certain that such a highly populated town would have something to offer in terms of learning magic.

Finally, Sevand lays to the south of you. You weren't actually able to find out any information about it, other than it being a springlop town with a reputation for being very guarded. You've been determined for a while now to go there and find out what exactly their whole deal is. You have a sneaking suspicion that they've got powerful knowledge in the walls of that town, and you're certain that if there's any place that you could find a proficient magic teacher, surely it would be hiding in this tight-knit community.
>>
No. 967768 ID: 9f39fb
File 159037797373.png - (175.12KB , 800x800 , 19.png )
967768

While you're stopped, you figure you should equip yourself for the trip ahead. You pull the pants out of your bag and tug them on, then take out the shield rune.

You consider making your hair ribbons into a sling to hang the rune around your neck in, but after a quick look around, you realize some of the long stems sprouting off the nearby ferns would be a lot more sturdy and durable. You spend a little time weaving stems together, until you finally have a pouch big enough to hold the rune.

You slip on your new sling, carefully placing it over your clothing so that it doesn't touch your skin and activate itself. You don't see the point in using it unless you're actively in danger, and besides, you're tough. You can handle yourself just fine.

After a moment's thought, you fish the spear out of your bag, too. Now you can handle yourself just fine.

The only thing left to figure out is whether to go west or south.
>>
No. 967769 ID: 9f39fb
File 159037798018.png - (353.07KB , 800x800 , INVENTORY 2.png )
967769

[INVENTORY]

(1) Charmed satchel
(10) Basic rations
(5) Bone crests
(9) Wooden crests
(1) Small hammer
(1) Stormcoast map
(1) Bedroll
(1) Woven poncho
(1) Leather gloves
(1) Lucky charm
(1) Hooded cloak
(1) Spectacles
(1) Health potion
(1) Quartz dagger
(1) Hair ribbons (in pocket)
>>
No. 967770 ID: 9f39fb
File 159037798972.png - (333.47KB , 800x800 , STATUS 2.png )
967770

[STATUS]
>>
No. 967775 ID: d63ea8

Hmm. As tempting as it would be to go to Marge right off of the bat, we might want to start with somewhere a bit smaller.

Lets head towards Slillituph, it'll be really cool to see some mages in action.

((Also yay! Olvir's delighted! Let's keep it up!))
>>
No. 967783 ID: b1b4f3

>>967769
>crests
Silly lop, you don't have those anymore.

>>967770
Go south. Let's investigate the mystery of Sevand.
>>
No. 967793 ID: c1eaac

hmm, let's check out sevand! and equip our spectacles perhaps.
>>
No. 967795 ID: 9f39fb

>>967783
((Silly lop creator. Never write quests while sleepy.))
>>
No. 967797 ID: b34040

Check out Sevand. If they don't let you in, you've lost only a little time, and you can go to Marge. Put on your ribbons before you go into town, but not before. You don't want to get them dirty.
>>
No. 967801 ID: 9c48ac

Wait... That map goes from tundra to rainforest. What's the scale, here? Is it going to take days or weeks to reach any of these cities?

>Slillituph
They won't even let you in the gates? As in, of the city? Wow. That is advanced snobbery.
I really want to become a famous mage without ever going there, just to spite them.

>Nagis
I mean, I guess it might be better to lose all our stuff now, rather than later, but never would be better yet.

>Sevand
I somehow doubt any mage you find here would be willing to teach you. There might be other things of interest, but it probably won't further your main goal. So maybe later.

>Marge
Despite the intimidation factor of going straight to a big city, is probably our best bet. It doesn't hurt that it's a welcoming city, so we can get accustomed to the way of the urban in a friendly environment.
>>
No. 967802 ID: 9876c4

Agree with sevand, in the interest of map completion.
>>
No. 967816 ID: ce39da

Start with Sevand, and if that's a bust, go straight to Marge. I want to see all there is to see on this map before going off it. And yeah, equipping the glasses might help us notice trouble before it pounces on us.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason