[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki] :: [Discord]

[Return] [Entire Thread] [Last 50 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 158906389951.png - (887.35KB , 801x1007 , Elf001.png )
965999 No. 965999 ID: 6f7a5a

The elven kingdoms are despised,
So much so that the Prismaticans damned their souls to create the "Harroctar".
The Harroctar are abominations that live only to hunt and kill elves.

Thye are hounds unleashed, nothing can control them,
for three hundred years they have slaughtered elves.
In three hundred years the elven kingdoms fell from the masters of the world to shadows.
Today the wrath of the slayers fall upon the Kingdom of Maerieyelle

Three would be survivors huddle in terror, having just watched friends and family torn to pieces.
aid them if you can, or let them perish and fade into memory
Expand all images
No. 966001 ID: 6f7a5a
File 158906408295.png - (632.62KB , 801x1007 , Elf002.png )

There are 3 elves to currently save:

Ushamerea Syndra a Florist one of nine decorators for Lord Xielphiane's party

Ialantha Dalvari a maid one of fourteen servers for Lord Xielphiane's Party

Eranil Lusalor a Poet one of twenty five guests at Lord Xielphaine's party

Elves are sharp of sense and quick of mind, you can spend as much time as you need assessing the situation and gathering information
enemies cannot act until the elves perform an action

be very certain before picking an action, if all controlled elves are killed the story is over

No. 966002 ID: adb916

Where are you 3 right now?
No. 966003 ID: 0fae41

Maybe they shouldn't have sent a poet this time.
First action: Muffle Usha's gasp of terror.
No. 966006 ID: 11f77a

A Maid, huh? She must know there are secret doors and exits if she's familiar with this (I assume) castle.

Poet, calm the Florist down with an ASMR lullaby into her ear. Quiet enough for the terrible thing not to pick up.
No. 966011 ID: b6565e

Calm the florist down. She doesn't look like shes faring too well.

What else do we know about these monsters? How good are their senses?
No. 966021 ID: 977456

Well given their effectiveness, I assume that most forms of hiding don't work.
Likewise, running seems futile.
Fighting is just all-around bad.
Traps and ambushes require time you don't have.
The fortifications and safe-rooms have all been expended.
Help has proven futile.

For now, just very quietly and steadily sneak down the corridor and get out of sight.

Then perform a ritual to damn U shame rea's soul to create a better, more elven version of the Harroctar that can fly you all out of here.
No. 966022 ID: 9876c4

He had us for the first half, not gonna lie
No. 966146 ID: f98f1e

What are the known capabilities, strengths, and weaknesses of the Harroctar? About how many of them attacked Lord Xielphaine's party?

Where was the party? Are you in a city being overrun, or was the attack a surprise/more like an assassination?

Is the Harroctar around the corner aware of you yet? Are any of you wounded?

What's the safest nearby place you can think of?
No. 966179 ID: cdabe3

No. 966198 ID: 094652

Take a quick look around the room. Are there any other Harroctar? Where is the nearest exit? Are there any shields or weapons nearby?
No. 966300 ID: cbe900

What's the general layout of your current location?
No. 966837 ID: 6f7a5a
File 158968197612.png - (657.99KB , 801x1007 , Elf003.png )

As a maid Ialantha knows Xielphiane manor like the back of her hand

currently the Maid, the Florist and the Poet are cornered on the northern balcony just off of the dining hall.

there are three ways out in addition to the Manor entry way there is a kitchen exit into the city streets and two secret passageways, one leading to the southern city gate and another leading into the caves of memory.
No. 966842 ID: adb916

well I want to go to the caves of memory
No. 966846 ID: 0fae41

Wait for it to pass, then discreetly scoot yourselves over to the cave of memories.
No. 966856 ID: 977456

Is there any sounds of screaming or bells being rung or whatever that would indicate that the rest of the city is aware of the attack? If we can get to the streets and raise the alarm then that would seem personally useful and to be the civil thing to do for the community. If, on the other hand, the city is already in a state of panic/overrun then we may as well not bother.

I like the cave of memory. It is probably a dead-end, but it sounds like fun so let's do that!
No. 966862 ID: cdabe3

yeah, let's head to the cave of memories
No. 966863 ID: b5fb67

I'm not sold on the Cave of Memories. We need to heat to the Streets and hightail it out of town.
No. 966870 ID: a34b8a

Cave of memories!
No. 966872 ID: ca2950

Hide in the cave of mammaries. Nothing evil has ever killed anyone by stalking it through a cave
No. 966873 ID: 9876c4

Sympathy vote for south gate. There's a tower and, you know, a gate, so we could seal this area off.
No. 966952 ID: 094652

Grab some supplies and valuables, especially anything expensive. You don't have the skills to survive out there, so be sure you have assets to buy food until you can learn.
No. 966965 ID: 567477

Remember, these things are made to hunt and kill elves. So you've got to think as unelfly thoughts as possible. That said, important question: is there a way out of the caves of memory, besides the way you came in? "Cave of memory" kind of sounds like a place you don't want people just passing through. So I'd actually say city gate.
No. 966976 ID: afcf7a

is the city even a consideration? would going there help?
No. 966980 ID: 49e4d4

I'm thinking escape through the city. Risky, but a lot more places to hide and dart around, and possibly supplies if you survive.
No. 967115 ID: 9c48ac

How high is the balcony above that courtyard? Could we jump?
No. 967120 ID: 9876c4

I can't help but notice that armory right by the south gate pass. Might be worth a look.
No. 967784 ID: 6f7a5a
File 159038128988.png - (449.03KB , 801x1007 , Elf004.png )

Eranil quietly whispers soothing verses to Ushamerea, it seems to soften the florist's sobbing a little, the poet's bosom muffles it further.

the hunter doesn't seem to notice.

Ialantha figures that the cave of memory must have at least one other exit, as the entrance she knows is supposed to be secret, and other go there publicly.
none of the elves know the caves of memory very well it's a dour place, and they've no reason to visit often.

The elf hunter also bars their path, the elves are nimble, quick and stealthy they might be able to slip past without notice, but none are eager to try.

Eranil has heard that elf hunters rely entirely on their four senses:smell, tremor sense, heat sense and hearing.
rumor has it they favor different senses and different range from their prey

the elves will need to think of some way to get past the elf hunter to reach the cave of memory the south gate or the street
No. 967786 ID: b1b4f3

Throw a bauble down the hallway or whatever (I have no idea where you are on the map) so that it gets lured away and out of your path.
No. 967787 ID: 0fae41

Confuse them by setting a fire! Smoke the bugger out.
No. 967794 ID: 094652

Can you overload their senses? Setting off firecrackers or some noisy supermagic would confuse the elf hunter for a precious few seconds.
No. 967825 ID: f57349

Do any of you have a coin purse? Metal disc tucked into mouth or armpit would quickly pick up your scent and body heat, then it could be thrown at a distant spot on the ground as a decoy footfall to spoof tremorsense.

I'm seeing vines on the wall. Seems like a gardener might know which are sturdy enough to climb, then you might not need to pass through the dining room at all.
No. 967840 ID: 9876c4

Certainly worth a shot
No. 968975 ID: f133dc

The obvious choice here is to have all three of your rush for a different exit. One of you will certainly die, but if you can run fast enough the other two will escape.

I mean, is it can hear you move you aren't going to sneak by it. These aren't hearty woodland elves, this is elven artist aristocracy, th
No. 969799 ID: 6f7a5a
File 159227846628.png - (691.03KB , 801x1007 , Elf005.png )

somewhat calmed Ushamerea looks to the vines on the walls, they're decorative but she knows they are strong enough to hold her weight she's climbed them before.

Ialantha feels confident she could climb the vines as well.

Eranil is uncertain, as heaviest and weakest of the three physical activities have never been her strong suit.
No. 969805 ID: 9876c4

We send one climber. then the poetess, then the other climber to keep up with her. With one anchor point at either end, we can hopefully prevent the worst outcome.
No. 969814 ID: 9ef252

You probably can't risk going more than one at a time, but you are elves, and these are plants in an elf city, so presumably you're pretty light and they're pretty strong? Still.

The lower vines will have fastened themselves more securely and the vines themselves will be sturdier and spread the pull wider along the top. Go slowly, don't put too much weight on one thing at a time, and try place your feet and hands near where the branches split if you have the option. The plan to send Eranil in the middle is a good one - with help lowering herself off the first balcony and getting on the second, she can save more of her stamina for the middle portion of the crossing. Vines like these usually break at a point rather than peeling the whole thing off so the lightest person should go last just in case they have to climb over on just one remaining top chunk.

Alternately, if you all used all your clothes, you might make a long enough rope to tie one end to the balcony you're on, and send someone to bring the other end over. If they pull that end around the corner of that door a bit and wedge their feet as they hold it in place for the others, the leverage would help. You'd still be partly using the vines and just using the rope to take some of the weight, but it would help. In that case leave the lightest for last, since the first needs a bit of strength and you'd presumably want to untie the rope and bring your clothes over with you.
No. 969815 ID: b5fb67


Ushamerea, you climb the vines over and find something to help your sisters over.

All others, sit tight and stay hidden until your sister comes back.
No. 969816 ID: 11f77a

I agree with this. The only thing to add is if the elf-hunter gets too close, you could throw a shoe to make noise and divert its attention. It sounds like they could be blind if they must rely on those other senses? Or maybe near-sighted.
No. 969821 ID: 0fae41

Have the two that can climb the vines do so. You need to step carefully and quietly through the dining hall to go find something to draw the hunter's attention down the hall.
No. 1054188 ID: 9b127b
File 167419615206.png - (507.90KB , 801x1007 , Elf006.png )

Perfect action!
perfect actions perfectly suit the character and situation they always succeed without a skill role!

Ushamerea gracefully climbs across the gap using the vines. reaching the other side without a sound.

she hears hushed whispers down the walkway, and sees an injured elf down the hall.

Eranil and Ialantha can hear the Harroctar's clacking legs drawing closer
No. 1054192 ID: 8483cf

Ushamerea's gotta move fast, she only has so much time before the Harroctar shows up on the other end.

I say we ask the injured elf if there's something we can use to bring the other two over. If she's unconscious, see if there's a weapon we can use to cut the vines to make a rope and then anchor it so the non-climber can be hoisted up.
No. 1054193 ID: a7a180

Go to the elf's side. Take up their sword.
No. 1054199 ID: f8083d

Quickly pull them up to their feet.
No. 1054206 ID: 6a2a09

dont take elf sword
that is why you should peek corner before looting
No. 1054252 ID: 1371b2

If it’s a trap with the enemy coming to finish off this wounded warrior then it means they’ll only find our girls if they’re sufficiently noisy to draw attention.
If not then it’s headed towards the girls and they’re in trouble.
The Maid might not be as agile as the Florist but I figure she might be at least able to go onto the vines temporarily to hide. The Poet…
I don’t immeadiately have a good idea beyond a thrown bauble distraction. Push come to shove she COULD double down on getting caught and go loud, drawing all the hunters to her, and with her sacrifice probably garuntee the escape of the other three but…
Elves are sneaky, straight-up. She might be able to just hide and let the hunter bypass her? Dunno if she has room/time to find a better hiding spot then say, next to the entranceway to the balcony, if she’s concerned about the vines holding her.
No. 1054808 ID: 9b127b
File 167485842706.png - (678.83KB , 801x1007 , Elf007.png )

Ushamerea quietly walks down the corridor, the Harroctar in the dining hall continues to focus on the balcony door.

she peaks around the corner, Another Harroctar clings to the wall.

'I wouldn't try that way' The injured archer speaks in a voice so soft only sharp elven ears can hear 'with a scout stationed there you'd never make it'

The Florist is shocked, she knows this elf. His name is Turit Trueshot one of Lord Xielphiane's bodyguards, his wound on his leg seems very deep and he's lost a lot of essence.

'Don't fret over me Usha I've had worse' Turit comments having noticing her concern 'You need to get out of here, I think the route through the kitchen is still safe'

tears return to Usha's eyes, Turit has always been kind and considerate. I can't, there are two others trapped on the balcony, I must help them.

'heh heh, I guess I'm not the only fool around here' Turit chuckles quietly 'I'll help however I can, I have a single arrow left I might be able to take down one of these creatures if I'm lucky, I also have a rope and grapple and a short blade'

* * *

The maid is willing to take her chance on the vines and climbs across.

Easy action: success!

climbing in a long dress is a little awkward but she manages.
No. 1054833 ID: ccbbb0

The rope and grapple can help Eranil cross the vines, then we can focus on a plan to get rid of that scout on the way.

Speaking of, how can these things be stopped or killed, hard as it may be?
No. 1054980 ID: a7a180

That one hasn't noticed us yet. What are their weakest senses?
No. 1054986 ID: 4be68d

At this point the long skirt of the dress might be a deadly liability. Maybe they can fold it up? or maybe use the dress as a rope?

The maid could wait and help the poet cross. If she is not that aprenshive and the dress is simple, she can hastly undress and use it as a rope for a safer passage.
No. 1054992 ID: 24acb9


Take rope and grappling hook. Tear lower portion of maid's dress off to act as a handlebar. Wad up into ball and throw it to Eranil. Throw hook with rope above her at an angle so she can zip line across the gap to rejoin you both.
No. 1054993 ID: 8483cf

No. 1056880 ID: 9b127b
File 167722165438.png - (710.49KB , 801x1007 , Elf008.png )

'How can these monsters be killed Turit?' the florist asks

The elven archer gives the answer he's long considered'The best way I know of is a piecing strike from the back, where their armor is weakest'

Open conflict is too frightening for the flower arranger'is there some easy way to avoid them, or hide from them?'

Turit responds clinically 'fire, between the sound, the smell and the heat, Harroctar are left nearly blind around fire.'

Ushamerea doesn't find this very helpful, fire is rare in Orisiyelle, few elves use it.

she takes the grappling hook, and slinks back to the ledge where the Maid is waiting.
The elf considers tearing her dress for Eranil to use as a handlebar, but the fabric is too strong. she could probably just toss fellow survivor her apron instead.

The Florist takes a few practice swings with the grappling hook but is worried about hitting Eranil.

Eranil ties her dress up so that it doesn't get in the way.
No. 1056948 ID: 71143c



-Is Turit in a good place to hit one of the Harroctar in the back of the head?
-Can we use said apron to help ferry the rest of the sisters over to Eranil's location?
-Any flammable materials nearby? Sounds like fire is going to be our best bet of getting by the Harroctar.
No. 1056949 ID: 71143c


Sorry, Ushamerea's location. We want them to all be together.
No. 1057180 ID: e67d93

I say we not worry about making some noise now in order to ensure Eranil (Poet) has the best chance of making it across the gap, and we have a great head start through the kitchen.

Let’s have Ushamera (Florist) throw the grappling hook over the railing. It’ll make noise as it clanks against the balcony, which will trigger the hunters, but it sure beats hitting Ushamera (Florist) with a friggin grappling hook to the chest. Then Ialantha (Maid) can secure the grappling hook as high up on the vines as she can, and then give Eranil (Poet) her apron to use as a zipline after Ushamera (Florist) ties the other end to the balcony on the opposite side.

Again, they’ll need to move quickly since the hook will make noise and vibrations, but by going toward the kitchen/dining hall, maybe that’ll draw them upstairs to the archer, who can get a clean shot on one of them and go out in a blaze of glory.
No. 1057298 ID: b50f1e

I love the idea of fleeing a house in flames, but experience tells me that fire works better when you have a way to put it down or a secured escape plan.


About the grappling hook making sound, it shouldn't if she catches it one the air. For the rest of the plan I agree.
No. 1059828 ID: 9b127b
File 168013053967.png - (631.53KB , 801x1007 , Elf009.png )

Average action: success!
Ushamerea throws the grappling hook and Eranil catches it without making a sound.

Easy action: success!
Iolantha bundles up her apron and tosses it to Eranil who catches it.

Perfect action!
Ushamerea and Eranil Secure the rope

Perfect action!
Eranil uses the apron to slide across
No. 1060653 ID: f69af6

Might be good to throw something loud into the room next to the scout monster to distract it.
No. 1061758 ID: 9b127b
File 168195091524.png - (593.15KB , 801x1007 , Elf010.png )

The elves look around the sparse hall and can't find anything loud to throw.

The Harroctar alpha emerges onto the balcony searching for prey.
No. 1061764 ID: f2ecb2

They hunt via smell, tremor sense, heat sense and hearing. So if we move slowly and keep low (so the heat dissipates before rising) then that's three things it will have trouble finding us with. And everything here smells like elf anyway.

Keep low and slow, and sneak to the kitchen/dining hall.
No. 1061768 ID: f8083d

Yep, now is our chance while it's outside.
No. 1063436 ID: 71143c

Is Turit in a good place for us to prop him up? Maybe he can take a shot at the critter and kill it.
No. 1067133 ID: 9b127b
File 168853247110.png - (597.30KB , 801x1007 , Elf011.png )

the three elves silently advance

Ushamerea goes to the archer "Turit with your last arrow can you kill that critter on the wall?"

Turit nods: "I can but you'll need to help me up"

Iolantha peaks into the kitchen, there are several things in there that could be useful;
-Healing herbs to treat injuries
-elven bread, good for travel
-knives, useful for a variety of things
-wood for fire
-bags and pots for carrying things

Iolantha hears the splashing of water from the garden pools! the kitchen is not empty...
No. 1067134 ID: 71143c


Rad. Ushamerea, help Turrit up, and allow him to take the kill shot.

Iolantha and Eranil, quietly gather the bags and fill them with the herbs, bread, firewood, and knives. Only take what you can carry efficiently.
No. 1067135 ID: 1b02ab

Grab the herbs and just enough wood to light a torch of. This will literally save our lives!

If there’s a stove or oven in the kitchen, light that wood NOW. If it’ll take time, just grab the small amount of wood and get back to Turit. If we’re spotted, lure the attacker so it’s back is to Turit, then he shoots!
No. 1067138 ID: 48c015

Ialantha, what do you see in the kitchen? Is it safe to enter?
No. 1070380 ID: 9b127b
File 169238321007.png - (590.66KB , 801x1007 , Elf012.png )

Ushamerea Helps Turit up.

Turit fires his last arrow into the Harroctar.

the arrow slips between it's armored chitin plunges right into the creatures brain, it collapsed dead making only the thud of it's body falling to the ground.

Turit and Ushamerea wait to hear the scuttling of an alerted creature but no sound is forthcoming. it seems no other monsters heard their pack member die.

they breath a sigh of relief
No. 1070381 ID: f8083d

Sneak a glance into the kitchen. Go in and fetch materials if it's clear.
Perhaps one of you should stick to making sure nothing falls rather than actively search.
No. 1072704 ID: 9b127b
File 169514788659.png - (518.22KB , 801x1007 , Elf013.png )

Iolantha looks into the kitchen, she doesn't see anything in there she whispers to Eranil ' keep a look out at the water basin, I think somethings hiding inside, I'm going to gather supplies' Eranil nods

Iolantha grabs a bag and quickly fills it with herbs, bread, firewood, and knives.

a splash is heard again, Iolantha turns, there's a Siren in the basin

Eranil recognises her as the exotic singer, and one of the guests for Lord Xielphiane's party. Eranil finds it remarkable that she still lives, without legs it must have been a struggle reaching the kitchen pools,

the siren speaks broken elven 'Please help! Please help!', Iolantha understands why the creature needs help, she is much too large to fit through the drains out to the river. there's no escape that way.
No. 1072719 ID: a7a180

Keep your voice down! We could use all the hands we can get, even if they don't have legs.
How far can she get via the water, or do you have a tool which could force entry to the drain?
No. 1073516 ID: ed3442

Tell her to stay quiet and that youll will find something to move her out of here.

On that note, have the Maid Ialantha look for a cart or such around the room, and have Poetess Eranil explore a bit further down the corridor.
No. 1073517 ID: fb8a42

Can we remove the drains? Is there a way to do so for cleaning?
No. 1073625 ID: 34a1b1

You can't help this poor doomed creature. There's no way to drag her from this place until you can find water outside. There's no escape from that pool.

Let the poor creatures cries alert the enemy and flee as they are distracted eviscerating her. There is no choice here, she can die or you can all die.
No. 1082972 ID: 2f41db

Perhaps the maid would know if it is a grate barring escape or an extended araa thats too tight. Bars and frate could be damaged or removed to allow escape but the other impassable.

Eranil tge poet may be able to weave words calming and reassuring to the trapped siren. Panic and noise arevthe most eminent sources of threat right now.
No. 1085218 ID: 0d1c28
File 170948992917.png - (544.46KB , 801x1007 , Elf014.png )

Eranil hums a soothing tune to calm the Siren while Iolantha looks for a way to help.

She loos for a cart of some sort, the closest thing the maid finds is a cake trolley, she rolls it closer to the water.

Iolantha removes the drain cover but the hole isn't nearly large enough for a person to fit through.
No. 1085230 ID: ab46e9

I...hm. I feel REALLY friggen bad leaving her to die here.

But I can't think of an efficient way to help her without strongly risking THOSE THINGS hearing the wheels or some such.

Actually, plug back up the drain, they'll hear THAT, too.

Not good. If we could even get her to some flowing water or something, she might even be able to lead them on a chase. I doubt they'd be able to function perfectly well submerged in water. This place wouldn't happen to have a moat or something nearby, would it?
No. 1085259 ID: 56db77

We can't really do anything for her immediately but we could plug the drain so the room slowly floods wich will probably give her a better chabce long term
No. 1085301 ID: 2f41db

Now that shes calm, in whisper ask her how she got here.
There must be some form of conveyance if the waterway isnt the route she entered by.

Once we know what it is, then maid dalvari may know where itd be kept.
Then theyd be able to decide ifnit was practical.

In the mean tine, im guess the siren is aquatic enough to stay underwater.

May be if she bunches up and tucks down low, staying still as a stone, itd be enough to keep them from spotting her, even if they were to enter the room.

The waterfall would be churning the surface of the water a little and the small amount of noise it offers would combine to give her cover while the elven ladies consider the next move.
No. 1086233 ID: f27581

Check if the cake trolley would make sound with weight on it. If is silent enought then we can carry her, even so I suspect a future situation where the siren will be left behind on screams while the survivors escape with tears on her eyes.

Maybe we can use the plug to make sound and leave a distraction behind if we have to leave hastly.
No. 1089118 ID: 0d1c28
File 171345832008.png - (1.00MB , 801x1007 , Elf015.png )

The drain cover is replaced, and could be blocked to over flow the kitchen, but the elves would need to leave quickly to avoid getting wet feet.
Hiding and waiting for an opportunity worked for the survivors, perhaps it could work for the siren?

The trolleys are well maintained their wheels never squeak Iolantha sure of it.
She's used one before, very fine elven craftmanship the leather lined wheels seem to dull sounds and the frame might be able support a heavy siren, the maid is not sure she's strong enough to move them but is willing to try

The nearest source of flowing water will be the stream in the cave of memory, the water connects to the river and eventually out to sea.

The maid asks the siren how she got here the siren explains that she slowly slid her moist body across the dining room floor.
No. 1089139 ID: 38688b

Ask her to choise her poison: "Do you prefer risk to wait or traven in the trolley. We can't assure we can pull you all the way"

When Harroctar attacks there are usually rescue or extermination parties?
No. 1089151 ID: 2f41db

No custom conveyance.

Cart then unless she wants to try hiding at the bottom and hoping they miss her.

Perhaps the cart could be moved by two elves while the most stealthy could lead the way.

Of the three id expect maid dalvari to be the stronger, most used to physical labour though perhaps florist syndra may match her.
The most quiet step id say belongs to maid dalvari.
Serving staff are adept at moving without notice among lords and ladies so as not to disturb them
While her stealth may not be a match for a scout or thief, she is certainly the most able of the trio.

Florist and poet aid the siren. Two moving the cart will give them a little more speed.

Maid scouts ahead and checks each corridor, guiding their motion by hand signal or falling back if its a more detailed instruction or plan to share.

The escape this offers the siren may also offer the elves escape too.

If the siren can help them once shes in her element, then she could swim them through any submerged sections quicker than they could get through themselves.
Presuming the stream is fully submerged at points.
No. 1090910 ID: 0d1c28
File 171565419793.png - (597.43KB , 801x1007 , Elf016.png )

The siren doesn't seem to want to be left behind. the cake trolley will have to do

it doesn't seem possible that the Harroctar could attack a city as large as Orisyelle Lord Xielphiane magic should have kept it hidden, and driven them away even if found.

why didn't the magic protect them?

in any case emergency rescue should be at the meeting fountain at the hidden spring outside of town.

Miss Dalvari scouts ahead leaving her friends to help the siren and the archer.

She reaches the study with the hidden passage.
The coast seems clear.
No. 1090913 ID: 9f8647

Grab the MEDICINE book and then wave the crew forward to join us. That book might come in handy for elf survival!
No. 1090924 ID: 2f41db


I dont think the room would look so well appointed with one of those monsters lurking within.

Grabbing the book is a fine idea.
It can double as an emergency sheild or thrown object, but hopefully it will not be needed for its improvised or intended purpose.

It is time to bring your friends forward.
However, your job does not end at the wave.

Quietly clear their path of any potential noise making collision obstacles like scattered furniture or dropped gear and other partyware discarded in panic.
Just place it safely at the hall side.
Also, spare a glance towards them as they move towards you.
Watch behind them specifically for beasts entering the corridor on random patrol.
Spotting them first could buy the precious seconds needed to take cover.

Delete post []
Report post