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File 158459984985.png - (2.78MB , 2732x1410 , Grand_Salon_003.png )
959244 No. 959244 ID: f57349

You're running through the grand salon, an oval room 60' east-west by 45' north-south. Eight thin white pillars encircle a colorful 15' square mosaic in the floor, a lens of pale yellow glass in the ceiling 50' above, and a chandelier suspended halfway between, consisting of glowing orbs hanging from the hilts of twelve upturned golden swords. Elaborate gilded-bronze vines decorate the walls, framing small balconies on two upper floors.

Your shortness of breath, overheating, and shaky muscles imply recent prolonged heavy exertion, but you have no recollection of the specifics. Given how thoroughly ice-encrusted your clothes are, at least part of that hard labor must have taken place in a blizzard, and since your most recent memories of being outdoors were late spring or early summer in a temperate climate, far from any snowcapped mountains, the gap in your memory likely encompasses at least half a year.

There's a howling creature in your way, with shaggy white fur, possibly something an ape-demon sired on a polar bear, brandishing a severed human arm with not only clear killing intent but alarmingly supernatural expertise. Maybe you should do something about that first, sort out more nuanced strategic details afterward.
Expand all images
No. 959246 ID: 9aa12d

Whatcha got on ya
No. 959247 ID: f57349

Discussion: https://questden.org/kusaba/questdis/res/120347.html and/or https://discord.gg/ZuGRZKD
Houserules and patches to Exalted 2.5: https://docs.google.com/document/d/10VAUEYEqWYWcQ9gz4bk9uok8OkAIYl1cy50KEw2y75o/edit

Everybody in the initial party should roll up two characters: a Solar, Abyssal, or GSP, and the Lunar mate of whoever's seated to your left. Anyone joining late, or replacement for those incapacitated or slain, defaults to an outcaste dragon-blood. No single player (other than the GM, of course) can control more than three at a time, or introduce more than one new character per week - in or out of game, whichever is longer. Any exalts left OOC unattended long enough that it becomes a serious inconvenience to the other players will revert to NPC status, and (due to the Great Curse, among other factors which will gradually become clear time) are to be presumed hostile.

As an alternative, you can pass off control of a character to someone else. If you know you'll be away from the game for a while (real-world problems, loss of interest, or whatever other reason), tying off the loose end by naming a successor is more polite than just ghosting.

Each post of consequential, mechanically-resolvable action earns one XP. If I can't figure out what you're trying to accomplish, or it's too trivial for a roll ("dice 60d10" in the e-mail field), it won't count. Something as simple as "Walk through the east door, look around, what do I see?" could be fine, since this is at least partly a haunted-house story, meaning you might find vital clues or stumble into a trap. Pictures are encouraged but not required - even a crappy MSPaint scribble can greatly clarify relative positions and other tactical necessities.
No. 959255 ID: f57349

BP math for Noir looks alright to me, but there is no S in "reflexive," and the entire calculator tab seems to be leftovers from a previous character. Mote commitments should be 1 to the windblade (plus 10 uncomitted per hour of operation), 1 to the needle, and 10 to the armor - not to Hardship-Surviving Mendicant Spirit, which isn't even on the list of charms.
No. 959279 ID: d9acdc
File 158463571605.jpg - (98.12KB , 1024x929 , spider noir.jpg )

rolled 6, 10, 1, 9, 10, 5, 4, 9, 3, 5, 10, 3, 1, 5, 2, 3, 9, 3, 3, 6, 6, 5, 6, 8, 1, 4, 3, 6, 3, 9, 4, 8, 8, 4, 5, 2, 9, 3, 7, 7, 10, 2, 3, 3, 3, 1, 10, 7, 10, 5, 7, 10, 5, 8, 4, 5, 8, 1, 6, 9 = 332

A rain of yellow glass announces the presence of Noir, a one armed man in all black making his grand entrance by smashing through the ceiling on his windblade. It is unclear how he got separated from his arm, given that there's no bleeding and it's currently fifty feet away being used as a teaching stick, but he intends to get it back, whatever good that will do.

Pledging five dollars a month on Patreon gives characters unconditional permission to act on OCC information, such as knowing that's your arm the blood ape ripped off. Further tiers with more powerful rewards are available as well.


Rolling to join battle, and enhancing it with the charm One Man Cavalry by spending five personal motes.

That's a Charisma + Ride roll opposed by the Blood Ape's MDV. If Noir beats it's MDV, it suffers a three dice internal penalty to all attacks against Noir/his windblade, and a one die internal penalty to all attacks against his allies, who the strangers below will inexplicably count as. This can be resisted for (six-target’s Valor)wp and provides immunity to the charm/it's effects for the scene.

That's wits three, awareness five, and stunt for join battle, then charisma four, ride three, windblade specialty three, and stunt for One Man Cavalry.

Currently at 4/19 personal motes (five spent on one man cavalry, ten on using the windblade for an hour), 28/40 peripheral (twelve committed), and 10/10wp.
No. 959319 ID: f57349

Technically it's a half-fiend yeti, not a blood ape. I'm planning to hold off on resolving those initial actions until other characters are ready (and you've finished details like intimacies and iconic anima), but for now I would like to note that not a single speck of glass from the lens makes it all the way to the floor - fragments swirl and orbit around the room, rising higher as they join up into larger segments, then by tick 30 (assuming no further disruption) the lens is good as new.
No. 959339 ID: ac57f8
File 158467654255.png - (326.87KB , 600x800 , cb0a2ae21b1b66f81a0bf7e41def59b7.png )

rolled 1, 6, 4, 7, 4, 7, 8, 2, 6, 7, 6, 6, 4, 5, 5, 7, 4, 4, 5, 10, 3, 10, 5, 7, 8, 2, 4, 4, 8, 5, 6, 7, 3, 4, 3, 6, 6, 6, 4, 1, 9, 2, 10, 4, 5, 2, 6, 5, 1, 6, 3, 7, 9, 2, 6, 6, 9, 10, 5, 2 = 319

"For thousands of years I have slumbered. Who dares disturb my slumber." The blue haired western woman said in Old Realm, then took stock of the situation, and immediately dropped several levels of aggressive as she sauntered up to the demonic yeti, not a trace of murderous intent in her.

In control at the moment was Thousand Blossoming Sunsets, first age Twilight and past life of The Adamant Strix. Of course, this body was fragile and had so little essence compared to the day that she was overwhelmed by her legions, and all of it was so thoroughly polluted, but she at least had some something to work with as she dipped into a stance.

(The Adamant Strix, Defiler Caste Infernal, Motivation: Build her own 5 Dot Manse, Urge: Organize Wavecrest into a truly self sustaining nation capable of throwing out the Realm. Intimacies:

She Who Lives in Her Name (A Shining Example to follow)
First Age Textbooks (Love to read)
List-making (Favorite Way to Start a Day)
Building Artifacts (Self Reliant Pride)
Amilar Kraik (Deep personal respect)
As of yet Unnamed Abyssal Character undefined
Noir (Interested Respect)
Desert Locust (Terrified Respect)
Clever Fox (Confused Respect)
As of yet unnamed Lunar character undefined

Thousand Blossoming Sunsets
Motivation: Read or Write a comprehensive history of everything that's happened since the Usurpation.
The Exalted Host (Mourning)
Sidereals (Righteous Fury))

Mechanically: Activating White Veil Stance (4m personal) and rolling join battle.

12/16 personal, 23/33 Peripheral (10m committed to Mind Hand Manipulation), 10/10 WP 3/3 Compassion, 2/2 all other virtues.
No. 959340 ID: ac57f8
File 158467857127.jpg - (107.15KB , 564x846 , 36ebe52a7ef2d978c06bfb54063044b8.jpg )

While everyone was looking at the demonic yeti, one member of the group decided to look in the opposite direction, taking a look around the room to see what they're all being distracted from with the big distraction ball in the middle of the room. She let her senses fall aside as she ran through a list of questions.

1. Why was the last thing she remembered sitting in a tea ceremony with her father back in Icehome?
2. Where was she?
3. How could she find a way out?

As long as she had those three anchors for her thought, she could keep focused. From her clothes, she had been outside in a Blizzard, so that would put them sometime in Ascending or Resplendant Air, so it would probably be a season before they could formally leave safely if it's that cold outside.

So, to answer question 3, wait out the storm and try and find an Icewalker tribe during the melting seasons, shorter term, she was going to need a map, or more likely to make one.

But, she's going to look in the meantime to see if anything could explain missing months of memory.
No. 959573 ID: d9acdc

rolled 4, 7, 4, 1, 7, 7, 10, 3, 3, 10, 9, 8, 1, 10, 1, 10, 3, 5, 3, 9, 3, 10, 3, 9, 6, 1, 7, 2, 8, 3, 4, 8, 5, 8, 5, 4, 10, 3, 7, 4, 6, 5, 7, 9, 8, 2, 9, 7, 10, 3, 2, 3, 10, 9, 2, 6, 6, 6, 6, 10 = 351


Desert Locust doesn't know whats going on, but theres a... not so much a voice, as it is a feeling, an urge in her soul. Never flee. Never surrender. And with the woman in blue putting herself in harms way, now was absolutely the time to act. No one was going to lay a hand on her, not even a severed one. There would be time later to examine her confusing feelings towards the stranger, or whatever the ehll was going on with her legs for that matter; right now, she would need to spring into action.

Not wanting to waste time fighting against her own momentum while turning heel, she instead begins tumbling forward, planting her hands on the ground in front of her as if performing a cartwheel. Instead, she pushes off the ground, shooting straight up in a corkscrew motion. As her body began to rotate and face the beast, she lets her legs unwind into a roundhouse kick. Rolling to join battle.

Wits three, awareness three, and stunt.

If resolving an attack, she has Dexterity five, Martial arts three, and a one die specialty in kicking, in addition to stunt bonuses.
No. 959612 ID: afdebc

rolled 3, 3, 5, 8, 3, 9, 6, 7, 4, 5, 6, 8, 6, 3, 7, 9, 4, 5, 5, 5 = 111

Jan Do knew not where she was, not how she came to this place. She did not know how the enmity of the creature before her had been earned. What she did know was that she stood with allies (a familiarity she was certain of, if lacking on species), that a challenge had been clearly given, and that blood had been drawn. Honor could demand only response.

Just ahead of the entrance to the room, the samurai sets her sandals in a combat footing, places hand on a familiar hilt, and one smooth motion, draws her blade.

Rolling join battle. Wits 3 + Awareness 1 + Stunt

>alarmingly supernatural expertise
While she could not remember her immediate circumstances, one thing the Dusk Caste has not forgotten is the violet-hued katas of the martial art that slew her, or her own search for information in the period afterwards. Is this limb-rending art one such supernatural style she recognizes from her research?

Reflexive roll to attempt to recognize an Obvious martial arts charm / martial arts style. Intelligence 3 + Martial Arts 5 + (Possibly motivation resonant) Stunt. I'll also spend 2m personal to add one auto-success from the yasal crystal's Second Martial Arts Excellency.
No. 959613 ID: afdebc

rolled 5, 3, 2, 8, 6, 9, 3, 3, 8, 2 = 49

The No Moon stared in equal parts concern, anger, and impotent frustration at the tableau before her.

He was hurt again. That thing had taken his arm clear off! What is he even doing crashing through windows at a time like this- that injury needs immediate medical attention! And she can't even provide it with him flying around like a fool, or with that ape swinging the severed appendage like that.

No there's... nothing to do now. All she can do is wait, worry and concern gnawing at her, as she waits for her allies to bring an end to this madness. Then she can see to his injuries, call him the fool he is, and... figure out the lesser problem of where we are, or how we got here.

Drawing behind her buckler, she braces herself in the hallway behind Jan Do.

Rolling join battle, Wits 3 + Awareness 1 + Stunt. I'll channel a wp for an auto-success.
No. 959614 ID: f57349

With five successes on the academic knowledge roll, Jan could recite from memory everything the Wyld Hunt's own training manuals have to say about Infernal Monster Style - all the tactical necessities, and various historical trivia as well. No apparent gloves or glowing fist-scripture, so apparently the shaggy creature in front of you hasn't fully mastered the style. Unfortunately, with only two successes on Join Battle, those insights might be coming too late.

Jan also recognizes the use of Stubborn Monkey Hesitation, a technique from the (equally brutal and honorless, but less legendarily powerful) First Pulse Style. Having initiated this fight, it allows the user to automatically act on tick zero.

You already have White Veil Form active, and the ice eater likewise has assumed Infernal Monster Form. Thanks to that penalty you're applying to everyone else present, the initiative counter currently looks like this:

Tick 0: Noir & Ice Eater
Tick 1: Desert Locust
Tick 2: Adamant Strix
Tick 3: Clever Fox & Doc
Tick 4: Jan Do

So, critical question is, what's that one-armed windblade-riding maniac going to do first?

>taking a look around the room
>find a way out
Ground-level exits at all four compass points. North is the only one with significant light visible, and appears to lead directly out to a garden.
Balconies, likewise, at the cardinal points. Seven foot vertical jump (impressive for a mere mortal) would be enough to grab that cornice with outstretched hands and maybe pull yourself up; a six-yard jump (easy for any reasonably athletic exalt) lets you clear the railing and land on your feet.
Decorative vines are partly inset into the stone, not protruding like ropes, so the walls would be possible to free-climb but not easy.
Upper row of balconies are in the south only, have no railing, and withered brown vines - actual plant matter, not metal - spill out of them. Ten yard leap to grab the edge there, twelve to land on your feet.
No. 959618 ID: d9acdc

rolled 1, 9, 10, 1, 7, 4, 8, 3, 1, 9, 10, 6, 6, 9, 6, 4, 4, 10, 4, 3, 8, 10, 8, 6, 9, 4, 3, 1, 4, 3, 6, 7, 5, 2, 1, 7, 10, 6, 8, 6, 5, 1, 7, 7, 9, 1, 5, 8, 4, 8, 4, 8, 1, 6, 10, 1, 3, 3, 9, 9 = 338

Taking notice of the creature's burning green eyes, Noir makes a mental note to keep his one remaining arm out of harms way. Taking care to interpose a large pillar and as much space as he can manage between them, he focuses his ears to keep track of exactly where the creature is, and makes a precision throw of his space warping needle. Let's see just how agile this creature is

That's going to be a two action flurry, first one being a thrown attack, second one being a ride control. He's then going to spend one extra peripheral mote to retrieve the space warping needle afterwards.

Attack is going to be dex five, thrown five, accuracy 1, multiple action penalty -2, and a stunt. Potentially counting as unexpected, or applying some sort of penalty to the defense as Noir attacks from a blind spot behind a solid wall? Hoping that Keen Hearing and Touch Technique will negate any penalties Noir would face for not being able to "see" what he's attacking.

Ride check is dex five, ride three, windblade three, multiple action penalty -3, and stunt.
No. 959619 ID: f57349

rolled 4, 8, 5, 6, 10, 5, 9, 9, 2, 1, 3, 9, 3, 10, 8, 2, 8, 9, 8, 2, 5, 2, 6, 7, 5, 10, 5, 5, 10, 5, 7, 6, 6, 4, 2, 10, 6, 3, 10, 2, 7, 5, 9, 9, 4, 9, 3, 4, 8, 8, 3, 5, 2, 10, 6, 9, 5, 10, 4, 5 = 362

Three-attack flurry using Joyful Cessation of Restraint, targeting the doc. First attack is a leg sweep aiming to hook the severed arm behind your knees (enhanced with God-Smashing Blow, automatic knockdown if it hits), then a diagonal upward swing that might connect with the groin, ribs, chin, or hammer Noir's detached elbow into your kidneys, depending on how you deal with the first. Follow-through arcs back around in an overhead fient, distracting from a vertical slash with the off hand, aimed at grabbing the medical satchel - incidentally completing a midair tracery of Jupiter's sigil.

If doc ends up prone, the two extra attacks are kicks with the fierce blow modifier, hoping to use Fists of the Old Ones to launch the doc all the way across the Grand Salon... as a distraction, while it runs off with the bag that has the neck of a celestial winebottle poking out the top.
No. 959621 ID: f57349

Eight successes on that attack, and I'll say it does count as unexpected in this case. Rather than hiding behind one of the pillars, which are relatively narrow, it'd be simpler to say you went for a classic Tuxedo Kamen entrance: sudden projectile to interrupt enemy action, then only actually appear after the musical cue.

The shaggy beast takes one lethal health level of damage, but declines to activate Retribution Will Follow.
No. 959650 ID: afdebc

As the yeti barrels past those who actually meant to meet it's change, the doctor drops into a crouch while turning to the side, putting her left arm and shield in the path of the severed limb aimed at her legs, her right side and shoulder-slung satchels facing away from harm. She's not going to be able to patch anyone up if she (or her supplies) get pulverized!

If successful, that should mean the ground-shattering force of God-Smashing Blow is directed horizontally into Doc's shield, hopefully shoving her backwards out of range of further attacks, rather than shattering the ground below her feet. (Stunting GSB to not be an overhead strike cuts both ways). Either way, the severed limb slapping against the board should produce a fresh blood-spatter on the floor or wall.

Doc's got a base Parry DV of 4 with her exceptional buckler, plus whatever that stunt's worth. (And I count 5 attacks on the first 11 dice of that preemptive attack roll).
No. 959654 ID: afdebc

Doc is also going to reflexively commit 6m personal to the No Moon anima, which will impose an internal penalty of 3 on incoming attacks, unless the yeti has darkvision.
No. 959662 ID: f57349

Stunt focused on shielding the medical supplies resonates with your Motivation, so five successes on eight dice bounce off of DV 7. For the second attack, though, visible anima power means the shaggy beast has realized it's up against potentially overwhelming opposition in the form of a celestial exalt, so it channels Conviction for a total of twelve dice. Your DV is also at -1 due to onslaught...
> 2, 1, 3, 9, 3, 10, 8, 2, 8, 9, 8, 2
Just barely hits, threshold zero. Raw (pre-soak) damage is 14B, and you're being launched up and to the left, most likely impacting the side of one of the southern exits, then falling back to the ground and down a very short flight of stairs (three steps) to a rougher gray flagstone floor.

On the other side of those three short parallel stairways is a squarish room, about 30' east-west by 40' north-south. East and west walls have bas reliefs of strangely elongated lions, south wall has double doors of bronze-bound stone, each 11' high and 5' wide (so the overall doorway is 10' wide) flanked by windows. Your group seems to have come from that direction, but the snowy footprints only reach about two-thirds of the way to the door.

Falling damage is relatively negligible, since you're barely covering more than two yards either time and have more than enough natural bashing soak, and that wall is apparently even sturdier than it looks so there's no crater, but everybody else within eight yards (except the monster) needs to check for knockdown at difficulty 3. You'll be landing prone, and at a further -1 DV from high ground thanks to the stairs... unless you can succeed at a Wits + Athletics roll to grab the wall you were flung into, in which case relative elevation will actually be working in your favor against the remainder of the flurry.
No. 959671 ID: afdebc

Gonna redeclare my defenses against the second attack in the flurry, since ending up prone and pummeled to death would be a bad thing.

Wincing at the further damage to Noir's arm, the Doctor is driven backwards a step, away from the fleshly-splattered patina of blood decorating the wall, and an empty brass sconce. She desperately braces for the second blow (noting the increased fury in the infernal beast's eyes as she draws on her anima). She can't fall here, not while he needs treatment, mere yards away!

Channeling compassion, and adding one Solar Bond die to the pool, to enhance DV.

That brings base Parry DV to 6, +Stunt, -Onslaught 1.

(That puts Doc at... 6m committed, 2/3 Compassion channels, 3/4 Solar Bond dice, and 9/10 wp)
No. 959672 ID: f57349

In that case, the second attack is blocked by a comfortable margin, and nobody gets knocked down. Spending one willpower would've been enough, even without the virtue channel or solar bond. Third attack is effectively a called shot to disarm, but only at a -1 external penalty since large bag hanging off the shoulder is an easier target than a weapon in hand. DV is at -2 from onslaught but even on a hit you'll also get a roll to hold on.
No. 959674 ID: afdebc

Right, if we're carrying the same stunt through then,

Parry DV 4 + Stunt 3 -Onslaught Penalty 2 + Willpower Channel 1
No. 959675 ID: f57349

The shaggy white ape has been stabbed with a needle, and wasted a lot of essence flailing ineffectually at the least battle-ready member of your group. Now it seems to be running away, arm still in hand, and at the current rate will reach those aforementioned double doors on tick two or three.

Desert Locust is ready to act. Noir could also be moving around with the windblade.
No. 959710 ID: d9acdc

rolled 4, 9, 4, 9, 2, 6, 3, 6, 3, 2, 7, 3, 3, 10, 2, 10, 1, 10, 2, 7, 9, 2, 9, 7, 10, 1, 2, 4, 3, 5, 7, 7, 8, 9, 9, 5, 7, 1, 3, 8, 7, 9, 5, 8, 4, 5, 7, 8, 6, 2, 2, 1, 1, 3, 9, 6, 7, 9, 1, 9, 3, 6, 3, 8, 5, 2, 2, 3, 9, 4, 2, 8, 2, 6, 1, 3, 10, 1, 7, 1, 7, 5, 1, 1, 5, 5, 4, 3, 7, 5, 9, 6, 9, 1, 5, 6, 5, 8, 10, 7 = 523

>at the current rate will reach those aforementioned double doors on tick two or three.

At the current rate, it will most likely reach nothing but the ground, as Desert Locust prepares to connect with a five attack flurry via Principle of Motion. There's a sense of calmness that it brings her, as foot spins into place, blade prepares to connect with bone; fighting to protect others feels almost natural, a sense of methodical rhythm to the movements and work ahead.

This calm is momentary, as she feels her legs tense up, wondering why she bothers with a fleeing beast when she stands in a place of power. Had she not already leaped in the air before it starting fleeing, she might have taken these complaints a bit more seriously. For now though, she's content to cleave a steady path down the creature's flank and work out the details of what to do next when she's back on the ground.

Five attacks each at dex five, martial arts three, specialty in kicking one, accuracy three, and stunt. Shouldn't be facing multiple action penalties, although her DV will be penalized by whatever the single highest source of a penalty would be, which I think is only a penalty of one? Yeti is presumably under the same penalty, although I'm not sure. Not having actually spent any motes yet, no need to activate Meat of Broken Flesh, no other supplemental charms that would be relevant I don't think.

Currently at 24/24 personal, 30/48 peripheral (18 committed) and 10/10wp.
No. 959712 ID: f57349

Twelve successes on that second attack, and plenty more for the damage roll. The shaggy beast is thoroughly incapacitated by some combination of blunt force trauma and endoskeletal liquefaction.

Soon as you all leave combat time, adrenaline rush wears off and delayed hypothermia slips in to pick up the slack. Hits like the equivalent of six hours hard labor: Desert Locust feels a bit chilly and winded but could easily keep going, Jan Do and the doc are mostly fine but will be at -1 from fatigue if they try anything else strenuous without rest, Clever Fox is shivering at -3 and near collapse, while Adamant Strix and Noir will be falling flat on their respective faces, out cold for at least an hour and possibly suffering further damage from some combination of frostbite and overexertion, unless a Conviction channel is spent immediately - which would, as it happens, be just enough to get both of them exactly back to the same 'near collapse' level as Fox, though that's only -2 for Ada and -1 for Noir.
No. 959741 ID: ac57f8

Ada took one step forward, and promptly fell on her face, passed out without the adrenaline keeping her going, leaving a small gash on her face where her forehead bounced off of the mosaic, but shallow enough that over the course of a minute it was already healed over.

Of course, then the muttering started, her mind working on the most recent problems she personally remembered, that being her work at Valkhawsen that had pushed her so far now seeming trivial, so it seemed like her plan to force an Exaltation worked, for the most part.
No. 959762 ID: d9acdc

rolled 6, 1, 5, 5, 3, 3, 3, 10, 2, 6, 10, 9, 7, 9, 2, 9, 5, 3, 9, 9, 9, 10, 1, 5, 2, 10, 1, 10, 7, 4, 6, 1, 3, 4, 8, 5, 8, 5, 4, 10, 4, 4, 9, 6, 2, 2, 6, 4, 2, 3, 2, 5, 9, 8, 7, 8, 2, 2, 1, 3 = 318

Thanks to Master Horseman's trick, Noir is bit better off when his unconscious body glides gracefully to the floor, delivered neatly at Tasnim's feet by the windblade.

Desert Locust drags Adamant Strix over to the group of strangers, making the pile of unconscious bodies now number three. She begins to remove her dirty tattered poncho and take some supplies out of her bag, namely the spare parka and extra set of pants.

"Okay folks," she intones in Rivertongue-
"I'll be the first to admit that I don't know where we are, or what's going on. My legs seem to have a mind of their own, and given their appearance, i think there might be something wrong with them. I'm pretty sure I know this girl in blue, although I don't know why or how. Something tells me you all aren't here to swing arms around and knock people down, so maybe let's catch up and talk? I'm potentially going to pace around while doing so, I've got this weird feeling that I need to do something here."

Let last part trails off a bit, as she realizes the woman dressed like she's attending her own funeral and poor girl shivering in a kimono weren't quite grasping what she was saying.

"Let's just start by taking inventory, shall we?" she begings to mutter, partially to the woman with the medical bag, but mostly to herself. "Strange land, strange people, no one seems to be out to get you though. I've got boots, some clothes, some charcoal, really shouldn't leave that loose in there it's getting on everything, some wine and rice, that'll come in handy, don't mind if I do-"
she then interrupts herself to take a sip of wine, before continuing-
"and a bedroll, okay. Well, lets start by laying her out..."

And then Desert Locust begins to fuss about, trying to make adamant strix comfortable. Eventually, she'll realize that the people who don't speak rivertongue speak old realm, and that she also speaks old realm, fancy that, and names can be properly exchanged, everyone caught up to speed on not know exactly what's going on right now.

If possible, I'd like to make a check to attune to the Manse. I believe it was mentioned this was the hearthstone room, but I don't know for certain? Here's some dice.
No. 959781 ID: afdebc

rolled 10, 1, 9, 6, 10, 6, 9, 9, 6, 1, 4, 2, 10, 9, 9, 6, 9, 2, 3, 6, 10, 5, 7, 10, 1, 6, 5, 4, 4, 6, 1, 6, 10, 3, 6, 9, 3, 5, 3, 1, 2, 6, 7, 9, 3, 10, 4, 9, 10, 4 = 296

Belated character sheet:

The Lunar doctor is wide-eyed, back against the wall, and still breathing too quickly. Gradually coming to terms with the fact that she made it through the assault unscathed, she gives her buckler an appreciative pat +1 scene towards forming a positive intimacy, and then quickly moves back towards the Grand Salon, and the assemblage of wounded.

...just in time to hear Desert Locust's lopsided and inappropriate priorities. While Tasnim may have sympathies for the casteless and her unfortunate predisposition towards spontaneous solar combustion, and appreciate the timely rescue, that tolerance has limits.

"We don't have time to indulge your feet!" she snaps back in Riverspeak. "It will take hours to attune to the manse, and our friends are bleeding now."

Doc's make a social attack, natural mental influence compelling Desert Locust to resist her urge and assist in the immediate effort, with the wounded at stake. Charisma 3 + Presence 1 + Stunt (likely resonates with motivation). No appearance modifiers, but Des' MDVs should be reduced due to her positive intimacy towards the patients she's being implored to help.

Assuming Jan's plan (below) goes ahead, Violette will begin performing Diagnose Patient actions to assess the condition of the wounded (Noir, Adamant Strix, Clever Fox, and potentially the Yeti) in order to determine how urgently care is needed, and of what nature. Should be several Perception 3 + Medicine 4 + Stunt rolls.
No. 959782 ID: afdebc

rolled 5, 2, 6, 10, 4, 6, 1, 7, 5, 6, 2, 1, 10, 3, 2, 7, 3, 10, 2, 6, 1, 9, 10, 1, 8, 2, 5, 3, 10, 9, 9, 5, 6, 6, 7, 4, 7, 7, 1, 2, 6, 1, 3, 10, 6, 6, 5, 1, 3, 2 = 253

After an awkward pause, before statements uttered in riverspeak are quickly translated into old realm and skytongue, Jan Do responds (in Old Realm), looking Desert Locust in the eye

"Indeed. Half our number are wounded or unable to defend themselves, we know not the environs, we have been attacked once already, and this room holds entirely too many entrances to be defended.

"You and I are the only warriors fit for combat- our companion is a healer. Please, stand watch over her and our companions, while I check the adjacent rooms. We cannot afford to overlook an enemy waiting in the wings, and we badly require a safer location which to retreat, to treat our wounded, and rest.

"You are welcome to attempt to lay claim to this place of power once these needs have been met. However, if the honorless beast we have fought already is any indication, I do not believe the lord of this manse will accommodate your request."

That's another Charisma 3 + Presence 1 + Stunt social attack. (Possibly they count as coordinated?).

Assuming Desert Locusts agrees, Jan Do is going to start checking each ground level exit to the Grand Salon, clockwise from the hallway where the yeti fought the doctor and the lunar dervish, seeing what lies beyond each portal. Not sure what to roll for scouting, but have a pile of dice.
No. 959793 ID: afdebc

Jan's going to commit 3m peripheral in order to activate Hearing the Unspoken Word for this scouting.
No. 959794 ID: d9acdc

rolled 7, 10, 2, 3, 1, 8, 8, 1, 1, 7, 8, 9, 1, 2, 6, 3, 2, 9, 5, 2, 7, 6, 3, 5, 5, 2, 7, 5, 1, 7, 8, 8, 8, 2, 5, 7, 6, 3, 9, 6, 2, 9, 3, 10, 9, 6, 3, 8, 2, 8, 7, 6, 7, 7, 8, 4, 6, 1, 4, 3 = 318

>"You and I are the only warriors fit for combat- our companion is a healer. Please, stand watch over her and our companions
Desert Locust holds her arm at a right angle, and brings it down with an affirmative nod, somewhat like an inverse fist-pump.
"Got it! You guys can count on me."

As she steps forward, her form seems to grow, jointed arms split from her back, and a hard chitinous shell begins to glisten over her skin, a dull yellow dappled with black splotches.

"Okay, THAT'S new."

Shapeshifting into war form.
No. 959797 ID: ac57f8

rolled 1, 3, 9, 10, 1, 9, 10, 6, 10, 5, 10, 1, 8, 9, 4, 7, 9, 10, 9, 7, 4, 1, 7, 6, 8, 4, 5, 5, 10, 4 = 192

Clever Fox, being lumped into the 'wounded' category didn't particularly mind that, though as soon as the others were out of sight, she decided that she should at least set something up if she was going to be left with the wounded, she might as well do something useful.

And so, she shifted her skin and bones, going from her current form as a woman in fine silken robes with a floral pattern into a strapping man from the east with a cloak made of leaves and a large crown made of branches.

And then, he quickly took off his cloak, and tore apart his crown, and proceeded to build a small fire-pit with the cloak as kindling and the branches as the fuel, tied up with twine for easy transportation into a new room.

Her work then done with that, she shapes herself into the form of a Hearthcat, and joins the resting pile of people less experienced with the cold, purring to help keep both of them warm.
No. 959808 ID: f57349

Apart from those you already know about, four empathy-pings below and to the southwest, one above and southeast, all fairly weak - no virtues rated 4+, not remotely hostile, near the limit of your range, possibly asleep. There's also a much more passionate mind, possibly partly concealed, spread out like the wind over the entire volume you can sense, or both, slowly spiraling inward and focusing angry attention on...
Clever Fox, who has managed to produce a small pile of kindling, dry leaves, and a bow-drill seemingly from nowhere, and is shakily building a fire between the disabled yeti's outstretched legs, which have been molded into a more nearly circular shape like taffy but are still covered in fluffy white fur, suitable for use as tinder.

Perimeter of the grand salon has black obsidian mirrors (large as doorways, but with no apparent way to actually pass through them) alternating with doors or arched niches. Any noise made in the first two niches you check echoes clearly through the rest of the room - presumably musicians could play there, leaving the center of the floor open for dance.

First actual new room you check, to the east, seems to be a dining area. Five circular tables of white marble, but only four chairs. Thirty feet east-west by fifty feet north-south, proper fireplace with a chimney and everything in the middle of the west wall.

You're coming in from the northeast corner, down a few stairs. Two other obvious exits in the south wall, one at the far end of the east wall, one in the west wall directly opposite where you came in. Tapestries cover the walls and ceiling, mostly in deplorable disrepair, might be concealing other routes. Alcove behind a curtain in the center of the east wall, opposite the fireplace, holds three humanoid figures with porcelain masks, decrepit hooded robes, and spindly brass limbs. They seem to be mindless and inanimate.

Northern exit from the grand salon initially appears to lead outdoors into an elaborate formal garden, but a patch of battle damage on the far wall spoils the effect, revealing the distant scenery as hyper-realistic paintings. Closer inspection reveals leaves and flowers of colored silk, shrubs of twisted wire, tree-shaped pillars supporting a sky of blue glass. The central fountain is real, but inactive, and filled with murky, stagnant water. Since the whole garden is saturated with architectural trickery, there might be dozens of hidden passages you'd need a thorough search to locate.

East door leads to another 30'x50' room, mirror to the dining hall but with less furniture (two knee-high padded platforms, suitable for someone to lay down on with the thick segment at one end as a headrest, plus a single large chair with a protruding footrest held up by oddly articulated bars), broken glass and crockery strewn across the threadbare carpeted floor and ornamental ledges on the walls instead of tapestries, and a large locked cabinet in the alcove rather than three creepy butler-bots behind a curtain. Four other obvious exits and another fireplace, all in the same places apart from being flipped east-for-west.

Apart from the grand salon and the false garden, all the rooms you've seen so far have had ceilings about 12' high, though cloth hangings obscure most of the dining room above seven or eight feet.
No. 959809 ID: f57349

> First actual new room you check, to the east
Sorry, that should be "to the west."
No. 959846 ID: d9acdc

rolled 9, 2, 4, 10, 2, 10, 7, 6, 6, 10, 10, 8, 4, 6, 7, 10, 9, 3, 1, 10, 1, 3, 5, 9, 3, 10, 10, 10, 9, 6, 2, 4, 3, 2, 3, 9, 5, 9, 5, 10, 3, 10, 4, 1, 10, 9, 1, 6, 2, 8, 2, 8, 10, 9, 9, 6, 10, 5, 9, 5 = 379

Desert Locust currently has motes committed to amethyst awareness- can she see the malevolent force, or other immaterial forces? If not, I feel like we can assume Jan Do relays this information, even if I'm not sure how we can act on it.
No. 959904 ID: f57349

The Grand Salon is clearly the hearthroom of a powerful manse, so there's a tremendous amount of essence circulating through from adjacent rooms and even the surrounding landscape, but it's moving in patterns unlike any you or the Flea have felt before. The main thrust is earth-aspected, but intensely focused on finely tuned application of what would normally be subtle secondary or tertiary associations. Rather than straightforward eternal solidity, everything here turns inward.

The north passage out of the grand salon, down marble stairs to the garden, is three doorways with two approximately rectangular pillars between them. Both pillars have large obsidian mirrors, as part of the same equally spaced ring of sixteen around the Salon's entire perimeter.

Through the mirror on the left, you can see a figure vaguely resembling the Emissary of Nexus (although the mask is gold, rather than silver, and includes eyes) sweeping up snowy footprints in the south hall with a simple straw broom. Nobody's there when you look at the spot directly, though the trail really is vanishing.

Through the mirror on the right, the same figure is visible standing over Clever Fox, hopping and flailing in a frantic, but futile, effort to attract her notice without overstepping a servant's position. "Please, young master, don't invite your wild friends out here to start fires in the ballroom," or something like that.
No. 959913 ID: afdebc

rolled 1, 5, 2, 7, 3, 6, 5, 5, 2, 4, 3, 1, 7, 7, 10, 1, 7, 8, 1, 7 = 92

>There's also a much more passionate mind, possibly partly concealed, spread out like the wind over the entire volume you can sense, or both, slowly spiraling inward and focusing angry attention on...
>Clever Fox, who has managed to produce a small pile of kindling, dry leaves, and a bow-drill seemingly from nowhere, and is shakily building a fire between the disabled yeti's outstretched legs
The Dusk approaches her lunar mate, places hand on her a shaking shoulder and gently (without rancor or reproach) says "Not here."

Of the three rooms explored so far, the false garden seems the least suitable for setting up camp, even if it does provide a source of (unclean) water. The dining room and sitting room both provide fireplaces, furniture upon which to rest, to use as work surfaces, and potentially act as barricades. Currently leaning towards relocating to the sitting room, due to the risk of the statues in the dining room being animateable.

Which way do our wet footprints lead? Jan would like to check beyond that door- if the outside world lies beyond that portal, she could plant the traveler's staff.

(Not rolling for anything in particular, but here's some dice in case).
No. 959915 ID: f57349

Double doors at the far end of the south hall open inward, gilded vines looping to provide handles - which would also serve as adequate brackets for the door to be barred shut. Outside (also visible through the stained-glass windows, though a complex pattern of angled facets between stone tracery slightly distorts the view) it's windy and there's a lot of snow coming down, so visibility is limited. First forty feet beyond the door seems to be the front porch, in two tiers with a few more steps between them, then at least a hundred feet (as far as you can see) of scattered rubble and boulders on a 30 degree downward slope.

If what you're really looking for is a place to grow plants, those withered vines and branches spilling out of the railing-less third floor balcony might be the better lead to follow up on.
>rolled 1, 5
Jan Do does not gain Resonance for the current scene's efforts at protecting and/or promoting life.
No. 959918 ID: d9acdc

rolled 3, 10, 4, 9, 3, 10, 9, 2, 10, 10, 3, 5, 2, 6, 3, 10, 7, 4, 1, 9, 7, 1, 9, 2, 9, 10, 7, 7, 6, 6, 2, 6, 4, 10, 5, 9, 3, 6, 4, 2, 1, 1, 9, 3, 3, 10, 5, 2, 5, 2, 2, 9, 8, 4, 8, 1, 10, 4, 4, 8 = 334

Desert Locust is happy to start moving bodies, although she's not the strongest.

"Jan, can you start preparing the room, clearing tables, helping Icicle here build a fire that won't upset the stewards? I don't know if you guys can see those weird masked guys in the mirrors, of if that's just me, but they don't seem to want a fire in the ballroom. I'll start moving people, but I want someone to keep an eye on the bodies- this place gives me a weird feeling, don't wanna leave anyone unconscious unattended.

Alright Doc, gimme a hand here, preferably one still attached to a body, I don't wanna make things worse by moving them the wrong way or something like that."

Spending one mote to figure out the time, and another five mote one WP to re-invoke Principle of Motion so I get those banked actions back, all of which are peripheral.

Currently at 24/24 personal, 24/48 peripheral (six spent, 18 committed) and 9/10 WP.
No. 959927 ID: afdebc

rolled 2, 1, 3, 10, 8, 10, 7, 8, 4, 4, 2, 4, 5, 8, 10, 2, 2, 6, 6, 10 = 112

>I don't know if you guys can see those weird masked guys in the mirrors, of if that's just me
Once made aware of the spirits in the mirror, Jan Do will formally bow in their direction, apologize (in Old Realm) for any disruption their intrusion or conflict may have caused, and that they request shelter and hospitality.

Activating Exquisite Etiquette Style for 1m.

>Jan, can you start preparing the room, clearing tables
Jan nods and accedes without complaint, pulling a broom from besides the large cabinet.
No. 959937 ID: f57349

It's three hours forty-five minutes past noon. The moon is full, but will enter the waning gibbous phase just over fifty-two hours from now, and for the next little while you also know the exact time precisely enough to count which fractional seconds you're stashing away with Principle of Motion.

Must have spent some other peripheral motes recently, because those six bring your anima up to the 8+ "aura bright enough to read by" level.

Easy to spot the golden mask now that there's a decent amount of direct light. When Jan bows to one of the mirrors, it appears in her place when she looks up, but bowing far more deeply, as if to a venerable king. Gestures convey eager acceptance, along with a neatly symmetrical apology for any inadequacies in the hospitality it's able to offer.

Four successes on reflexive Read Motivation (from a combination of Exquisite Etiquette Style and Hearing The Unspoken Word) reveal that the spirit seems sincere, genuinely respectful rather than mocking with that bow, and overall desperately lonely, but also confused and frustrated by the “Shining Icicle Maiden” who... somehow turned into a cat just now? Well of course, nobody ever knows for sure what she's up to.

Image soon flickers and vanishes, but ambient sense of presence remains relatively constant.

>pulling a broom from besides the large cabinet
Broom's handle feels like some sort of ceramic rather than wood, bristles are slate-gray with an odd texture, but it's sturdy and functional.

Once kindling is transferred to a fireplace, it ignites easily, and not only burns brighter and warmer than you'd expect, but also consumes the fuel more slowly than should be possible. Amethyst Awareness reveals this as a result of power from the manse directed through inset slabs of stone imported from in or near the Elemental Pole of Fire in the uttermost South.

Where exactly are you setting up for rest and/or surgery? What furniture is being moved, and who's doing the heavy lifting?
No. 959946 ID: afdebc

>also confused and frustrated by the “Shining Icicle Maiden” who... somehow turned into a cat just now? Well of course, nobody ever knows for sure what she's up to.
Hmm. Jan Do is fairly certain she was aware of the Immaculate tales that certain anathema were capable of assuming the shape of animals- even before she died and became one, much less joined a travelling fellowship of the same. What does it mean if the golden masked spirit is less familiar with such widely known teachings?

...Shining Icicle's transformation in particular though, feels rather more familiar. The samurai is certain this is far from the first time she's witnessed her companion in this shape.
No. 959947 ID: afdebc

rolled 7, 2, 1, 1, 6, 1, 6, 6, 5, 6, 7, 2, 7, 5, 3, 6, 5, 4, 7, 8 = 95

>Where exactly are you setting up for rest and/or surgery? What furniture is being moved, and who's doing the heavy lifting?
The 'sitting room'- east of the grand salon, and mirror to the dining room. If they're moveable, the padded platforms could be used as stretchers to carry those unable to move themsevles.

If they are moveable, it may also be a good idea to respectfully borrow chairs from the dining room, making clear our intent to return them to their proper location later to the watching spirits. (Probably a job for Jan or Des, as the Doctor is reluctant to leave her patients).

The doctor will assume her spirit shape- that of a great bear- in order to do the heavy lifting (carefully- she has no desire to harm her patients, and she is much stronger in this shape than as a human, and bears claws besides), assisted by Jan Do and Desert Locust as they are able.

Dice for dice's sake.
No. 959953 ID: 11fd45

rolled 2, 2, 3, 7, 6, 8, 5, 2, 4, 3, 8, 1, 5, 6, 8, 2, 7, 4, 5, 8, 6, 2, 8, 10, 6, 4, 2, 3, 10, 4, 7, 5, 10, 1, 6, 4, 5, 3, 5, 9, 7, 1, 10, 4, 5, 9, 10, 3, 5, 4, 7, 5, 4, 2, 7, 6, 2, 8, 10, 7 = 322

Alright, there is a big white Yeti problem in the room and, since she's going to plan to take responsibility, she turns into a big as fuck snow lion and starts to drag the yeti by scruff into the sitting room.

As soon as she sets it down, and shifts back, this time into the shape of an emerald eyed man with black hair and an open green kimono, draping his arms on a table after they finished bringing the rest over.

"So, about the Yeti. I think we should keep it around. It's useful to keep a would be sifu for any strange martial arts styles that we can keep on a 'tight leash'. And I believe we can definitely keep this one on a tight leash."
No. 959966 ID: d9acdc

rolled 5, 7, 5, 5, 10, 5, 10, 1, 8, 7, 5, 8, 8, 5, 9, 2, 6, 7, 4, 3, 3, 2, 6, 6, 9, 1, 6, 2, 4, 2, 8, 7, 8, 6, 7, 6, 10, 1, 6, 5, 4, 5, 3, 9, 6, 4, 1, 5, 8, 7, 1, 10, 2, 5, 5, 3, 8, 4, 7, 9 = 331

First thing Desert Locust does is insist that either her or Jan Do stay with the wounded and stand watch. Doesn't matter to her which does which, but she's not happy about the idea of ever leaving someone wounded or unconscious where someone more capable can't see them.

>"So, about the Yeti. I think we should keep it around. It's useful to keep a would be sifu for any strange martial arts styles that we can keep on a 'tight leash'. And I believe we can definitely keep this one on a tight leash."

As bodies, furniture, and lips start moving, Des finds herself agreeing with Icicle/Cat/mystery man?

"I kinda agree- what I'm about to say might not get a very warm response given the level of hostility we just witnessed, but I think we should let it be for now. When it comes to, it might be more receptive to helping us figure out what the hell is going on if it's not being treated like a prisoner, if that makes sense? I get that it might be smarter to tie it up but hey, I can't quite describe why, I just think maybe we treat it like the other wounded and hope for the best."

If it comes down to dice, that's just charisma two, no other relevant social skills. I imagine Jan Do might feel strongly enough to object, and not take that feeling to heart without more serious mechanical weight behind it.
No. 960010 ID: f57349

Chairs and lounges are heavier than they look, and the upholstery is surprisingly scratchy-feeling fabric, but by four hours after noon you'll be all set up and ready to start the surgery to reattach Noir's arm. Absent some magic or stunt to speed things up, you'll need to be working on that surgery continuously until three hours after noon tomorrow, and anyone providing a teamwork bonus will be committed to actively assisting during most of that time, rather than being free to rest or stand guard.

Whoever's arguing about what should be done with the Infernal Monster stylist, roll Join Debate, and try to keep the whole thing under fifteen long ticks if you want to avoid interrupting the surgery. If your dice pools seem inadequate, remember the option of channeling virtues, and 'aiming' with a monologue or by waiting for the right moment to interject.

Which paths are being scouted out further, which are barricaded?
No. 960019 ID: afdebc

rolled 3, 2, 6, 2, 6, 1, 8, 9, 5, 9, 6, 9, 10, 6, 10, 10, 6, 9, 8, 7, 2, 7, 6, 1, 6, 2, 4, 10, 6, 3, 2, 10, 5, 1, 1, 4, 5, 4, 1, 1, 6, 3, 3, 9, 5, 7, 9, 7, 9, 7, 2, 8, 10, 8, 10, 6, 8, 5, 1, 1 = 337

No languages specified- given that Desert Locust understood Clever Fox, and the only language they share is Old Realm, presumably that's what's being spoken. Jan will respond in kind. (Which neatly cuts the doctor out of the conversation, as the one person who would have the strongest objections to storing the yeti in the room, unrestrained, with her patients).

Reckless disregard for the safety of allies / those in her charge would definitely be against Jan's code of honor, so her base Dodge MDV is 8 vs Desert Locust's attack. Also +1 modifier for going against several intimacies.

"I am afraid your compassion, while commendable, has taken leave of your better senses. In our short battle, our opponent demonstrated proficiency in the Infernal Monster Style- a martial practice promotes rage, loss of control, and the suffering of one's opponents as strength. To wield our companion's severed arm, the Hero Sundering Hands was likely used- a technique that mains a helpless opponent as a cruel child might a fly, accompanied by mocking laughter. When three warriors rose to the Yeti's challenge, it instead chose to attack a non-combatant. And when this attack failed, it attempted to flee.

"Our opponent is without honor, and cannot be trusted with the safety of our friends and companions. While we should not mistreat a prisoner, neither must we abdicate our duty to our allies, and leave a monster unbound to attack the helpless, or interrupt surgery."

"I would suggest we restrain the beast in the central hall, against one of the great pillars."

Fox's argument seems to be simply for keeping the prisoner around- and as the alternatives are summary execution, or leaving a threat unchecked, is not something Jan Do disagrees with or needs to resist.

"I do not believe anything this creature has to teach is worth emulating, but a 'tight leash' seems apt. Are you able to provide one?"

>Actual mechanics
I'll spend 1XP to raise presence from 1 to 2 (no training time, favored).

Join Debate is Wits 3 + Awareness 1 + Stunt

Then a flurry of two social attacks, I think.

First is aimed at Desert Locust, natural mental influence (illusion-keyword) attempting to convince her of the folly of her proposed action, and that the yeti needs to be treated as a prisoner. Charisma 3 + Presence 2 + Stunt - Multiple Action Penalty 2. I'll also spend 2m on the Second Presence Excellency for an auto-success. Des' MDV is likely at a -1, as the argument is against playing fast and loose with the safety of people she has positive intimacies towards.

Second aimed at Clever Fox trying (likely futilely) to convince her not to pursue learning Infernal Monster Style and First Pulse Style from the yeti. Charisma 3 + Presence 2 + Stunt - Multiple action 3, and another 2m for an auto-success with the Second Presence Excellency. Not sure if her intimacies for Jan and martial arts conflict here (so net 0) or if they reinforce (so +1 MDV). She should suffer a -2 from Solar Bond.

Asking Clever Fox if she can provide a means to leash the yeti is not meant as an attack.

Committing 1m to Exquisite Etiquette Style, so Jan's appearance is effectively 4 for these interactions. This ties Jan with Clever Fox, and puts her one above Desert Locust.

Overall, that's 1XP spent, 4m personal spent, 1m personal committed.
No. 960030 ID: d9acdc

rolled 2, 5, 6, 4, 1, 2, 9, 6, 8, 8, 10, 9, 9, 2, 7, 3, 5, 8, 6, 5, 9, 3, 2, 9, 9, 9, 7, 6, 9, 2, 2, 1, 4, 5, 3, 8, 2, 4, 3, 4, 2, 9, 4, 9, 4, 1, 3, 4, 6, 5, 6, 10, 6, 8, 8, 4, 3, 7, 4, 10 = 329

>When three warriors rose to the Yeti's challenge, it instead chose to attack a non-combatant. And when this attack failed, it attempted to flee.

"Could be, could be. I don't know how far back you remember, but last thing that comes to mind for me was getting ready to check out of Nexus, go to greener pastures. I'm not ruling out the possibility that we were the ones in the wrong- could be we stole that guys wine, or that it has a sick friend, or that it just wanted to make a quick buck, rather than the whole "honorless attacking of the undefended" thing you've got on your mind. Truth be told though, you seem to know more about the whole mystical monster powers it's got going on, so I can't really say how those fit into the character profile. I think chaining it up or whatever is probably the move that's safer for us, so I'm not gonna try and disagree with you there. Waking up in chains would definitely provoke a more violent reaction in me though; anything in that style to break out of restraints or turn into smoke or something like that? Probably want someone keeping a close watch on it, isolated from the rest of the group, in case it can explode or something.

Not going to resist the social attack, although she may have to spend a WP for an "agree to disagree" scenario? Her Dodge MDV is seven, penalized to four for her previous attack, Jan's higher appearance, and something about an intimacy. If Jan Do got a three dot stunt (asking since JamesLeng reacted in the chat after reading it) then that'd be six success, meaning a two dot stunt or one WP would be enough to shake off the effect, so mainly I need to know if I spent the resource for book keeping later.

Not sure anything is being scouted further- kind of want Jan Do to wait with Tasnim and the wounded, while Desert Locust waits in the hearthstone room with the prisoner and starts to attune.
No. 960032 ID: ac57f8

rolled 6, 5, 1, 6, 4, 5, 5, 9, 10, 5, 1, 2, 5, 3, 1, 7, 1, 10, 2, 5, 2, 3, 3, 5, 7, 6, 2, 5, 9, 7 = 142

"I disagree with the notion that anything in creation has absolutely nothing valuable to emulate. But, I'll concede your point if, and only if, you can satisfactorily explain the difference between your sword and the beast's martial arts."

He took a second to gesture to Jan, putting her firmly in the spotlight as she conveniently left out exactly what the leash was. After all, it was Jan's turn to have all lights on her.


Join Debate is Wits 2+Awareness 3+Stunt

Going for Parry DV using Manipulation 4+Investigation 2 (Socratic Method +2) for base 4 parry DV, activating 2nd Manipulation Excellency for +2 Parry DV and the two intimacies absolutely are interfacing because she's both using this as a teaching moment about martial arts, learning martial arts, and she's playing up the rivalry if not the romance, so that's 7 -2 for Solar Bond plus stunt ratings for a minimum of 6 Parry DV.

Also making a Compulsion-Keyword NMI attack to get Jan talking about her code of honor and/or how it relates to her sword.

Manipulation 4+Investigation 2+Specialty 2+Stunt
No. 960053 ID: f57349

Let's play out the full social combat in the Discord server channel set aside for such purposes. Next scene probably picks up six hours later (four hours after sundown). At that point, Desert Locust has had time to attune to the manse, snow's stopped coming down quite so hard, 25% progress has been made on the surgery to reattach Noir's arm, various fatigue penalties are gone or at least reduced to a manageable level, mote pools are most likely refilled, fire has almost entirely consumed that initial handful of kindling, and the ice eater is starting to regain consciousness.
No. 960077 ID: ac57f8

rolled 7, 8, 2, 9, 4, 3, 5, 7, 9, 3, 1, 10, 10, 10, 1, 8, 8, 6, 6, 9, 4, 10, 4, 4, 9, 8, 8, 7, 9, 2, 5, 10, 8, 9, 9, 1, 9, 2, 9, 4, 7, 3, 4, 1, 5, 10, 5, 4, 5, 4, 9, 5, 2, 1, 1, 2, 3, 8, 8, 6 = 350

As soon as Ada wakes up, and upon hearing about the statues, she's going to take great haste in trying to see if she can get them working, enough that she trips over the Yeti's head entirely on accident, kicking him really squarely in the face.

(Dex 5+Martial Arts 5, probably at a -5 internal penalty since she genuinely is kicking him on accident.)

And after brushing herself off, she goes to the other room where the Statues are, and she's going to sit down, and all three of her eyes open up in a shower of emerald green light as she's going to analyze them to see if they are indeed artifact golems, and see if she could find some way to activate them under her control.

(Not sure what the dicepool would be, but Int 5+ Occult 4 or Craft (Lightning)/Lore 3 with a full excellency with the Twilightoid anima power and Essence-Dissecting Stare)
No. 960243 ID: afdebc

rolled 5, 9, 7, 6, 3, 10, 6, 3, 6, 2, 4, 2, 6, 3, 1, 10, 3, 4, 3, 8, 7, 5, 10, 7, 1, 3, 7, 4, 6, 3, 2, 5, 5, 6, 3, 1, 7, 10, 8, 3, 4, 6, 7, 10, 2, 4, 6, 1, 1, 10 = 255

The social combat ends with Jan Do letting the compulsions past her defenses.

The warrior inclines her head in acquiescence. "It would be my pleasure to instruct you on such matters, as soon as the more pressing concerns of our security are seen to." This counts as a promise or oath, and it would go against Jan Do's personal code, valor, and temperance to break it.

Desert Locust's relic reveals the existence of its Moonsilver Razor Widow venom, as a means to restrain and disable the prisoner (so its host can get on with the business of attuning to the manse).

While the Doctor beings surgery, Jan do will attempt to secure the room. Using what furniture is movable (possibly including borrowed chairs from the dining room), she'll attempt to block / jam the doors in the sitting room besides the one connecting to the grand salon. She'll attempt to lock these doors with the Thrice-Warded Gateway ritual (Dex 5 + Occult 1 + Stunt), using stands of hair, requested from Shining Icicle Maiden. "Would you be so kind as to lend me your favor in the defense of this chamber?" (Character hook, and making the fortification about her lunar mate).
No. 960257 ID: ac57f8

"It's said that the skill of a swordswoman is in her hands rather than her tongue." She reached up and undid the braid she had most recently put her hair into, opting to have golden blonde hair and a snow white gown with sheer accents, her unbraided hair falling to the floor in heaps.

"But that is not true for you, Fair Jan, for none have ever asked this maiden for a token of my favor such as this." She made a show of plucking five hairs from her scalp each measuring in at 20 feet, and carefully folded them up into a gossamer handkerchief, sealed with a kiss, passing it gently.
No. 960408 ID: afdebc

rolled 8, 5, 2, 2, 9, 6, 3, 8, 8, 10, 9, 8, 5, 8, 7, 2, 1, 5, 7, 9, 3, 3, 8, 9, 1, 9, 9, 4, 6, 8 = 182

Resuming her human shape, Tasnim offers a parting shot to the scantily clad woman/cat/man fellow shapeshifter in skytongue "You are showing early signs of exposure or possible frostbite- warm yourself, for goodness sake".

The doctor then makes it clear to her allies she's going to need hours to get this right, and trusting them to see to security, turns to her makeshift surgical theater, and her patient resting on one of the two padded platforms, the contents of her medical bag emptied and arranged for ease of access. All she has to do now is reattach the severed arm of someone without the sense to fly away from danger, and hope no more monsters show up before she's done. No problem, right?

Rolling to attempt to reattach Noir's arm! Tasnim is going to throw everything she has at this. Full excellency, compassion channel, and her full pool of solar bond dice (might be 3 since I used one before, but if she got a three die stunt on any of her diagnosis actions >>959947 , the stunt award could have been used to restock to 4). Also spending motes on Flesh-Sculpting Art (as many times as is necessary) and using whatever consumables from her supply are required (a Wound-Cleaning Unguent will likely be needed, and it might be wise to use the touchstone to check for Infernal taint, with the samurai's report of the ape wielding "Infernal Monster Style").

If the No Moon power to speed up information processing is relevant here, she'll commit 6m to that as well.

Starting with personal motes, but she's plenty willing to flare all the way to iconic if needed.

Intelligence 5 + Medicine 4 + Stunt (Motivation-Resonant) + Exceptional Tools 1 + First Intelligence Excellency 5 + Compassion 3 + Solar Bond 3 (or 4).
No. 960457 ID: ac57f8

While she might have otherwise considered it in poor taste to call a formal gown, but she did accept that she had come close to frostbite recently, so she shapeshifted one last time, this time into Haslanti hunting clothes made out of caribou skin, opting for gloves instead of mittens since she wasn't out in the snow right now.

"If you're so familiar with Frostbite, you should know I could be naked and still get better since this room is warm enough to keep blood flowing. A hot bath would be nice, and probably speed the process, but you've got more important things than help me scrub, and we don't have a tub regardless."

Far be it from a Haslanti (even with Medicine 0) to not know anything about treating frostbite.
No. 960499 ID: f57349

Looks like the "statues" are a simplified, ruggedized variant of the classic Folding Servant - notably omitting ability to fold up into a cube for storage, toolkit hands, and most of the power supply. If the manse's essence flows were less disordered they might be able to operate indefinitely while within a mile, but as it is, somebody will need to charge them up through that inch-wide gold disk where the shoulders meet the spine.

Factory-new they should be able to hold a charge for a day or two of continuous operation, maybe more, but after sitting out there with no maintenance since before the Contagion? Safe limit would be five motes per butlerbot, at least until you've had a chance to check them over in a proper workshop, and don't count on staying active for more than an hour per mote - maybe as little as twenty minutes per mote for anything more intensive than they're really designed to handle, like heavy lifting, combat, or philosophy.

The interior doors all slide into closely-fitted recesses or otherwise lie flush with the wall, and tend to stick in place. Opening or closing a door requires either reflexively spending a mote to 'lubricate' the decrepit mechanism, or a feat of strength - easy enough with a prybar, but slow. Holding a door half-open is possible, but without someone's active attention it'll start to wobble and soon slam fully open or shut. Thrice-Warded Gateway somehow links into preexisting defensive magic - invisible bars are still at 92% six hours later, when you'd usually expect them to be gone after one.
No. 960505 ID: f57349

Six hours in, you've managed to restore blood flow, bone's back in the socket and major tendons are at least approximately aligned if not exactly restrung, but even the finest tools Nexus can reliably provide are barely up to the task of splicing nerves, so there's a lot of delicate, tedious work still ahead. Making steady progress, though, and work so far seems to be stable enough that you could take a short break if necessary, though if the patient moves around much - even sitting up - chances are it'd tear loose and you'd have to start all over.
No. 960532 ID: ac57f8

rolled 1, 6, 3, 2, 8, 10, 4, 10, 3, 2, 4, 6, 9, 1, 9, 10, 5, 1, 10, 4, 5, 3, 4, 5, 3, 2, 9, 8, 6, 4, 9, 6, 7, 8, 1, 9, 8, 10, 7, 7 = 229

Well, in that case, she would need to repair them a bit more, since she definitely always wanted a robot ally.

But, she scooted back, and started chanting "She Who Lives in Her Name is the Gate and She Who Lives in Her Name is the Key..." and as she did so, she touched the golden disk with a mind hand manifesting as a small bolt of lightning, depositing 3m and committing it to the golem, and as long as it didn't immediately try and attack her, she's going to ask it for as complete a layout of the manse as is possible, pulling a small sheaf of parchment and some ink out to build a map.
No. 960539 ID: f57349

Mechanical waiter accepts the paper and ink with a bow, then promptly leads you out of the dining hall, up a flight of stairs, across a room with elaborate portraits on the walls, down a hallway, through a large long-abandoned bedroom, and into what's unmistakably an architect's studio, about 30' east-west by 40' north-south. Slant-topped draftsman's table up against the west wall, between a window and the door you came in through, 1/15th scale model of the manse and surrounding mountainside on the east wall. Another window to the south, other doors (closed) to the north and northeast.
No. 960575 ID: afdebc

For some reason this almost seems to catch the samurai off guard- she was not expecting so strong a response, perhaps?- but she quickly marshals her composure and accepts the token, using a portion of the over-long hairs to seal the doors.

>Thrice-Warded Gateway somehow links into preexisting defensive magic - invisible bars are still at 92% six hours later, when you'd usually expect them to be gone after one.
This seemingly helpful interaction draws the Dusk's suspicion- does this supporting magic mean we might be unable to unbar sealed doors at need? Could someone with control of the manses defenses disable this magic- collapsing an entire series of wards we would otherwise believe would hold for hours?

For the moment, the forsaken opts merely to monitor the situation and not test if the wards would resist being unwound. It would not do to disturb the doctor if there were a violent reaction.

She will, however, bring matter to the attention of her more more mystically minded companions for investigation. (Adamant Strix or anyone with Essence Sight might want to examine what's going on in more detail).

>It's three hours forty-five minutes past noon
>Six hours in
When sunset approaches, Jan Do will break her vigil and approach Shining Icicle Maiden, staff in hand, and request assistance in accessing the third floor balcony, that she might find soil in which to plant it.
No. 960576 ID: afdebc

Preferring not to leave the matter to chance, Tasnim will not be taking a break from her task unless it becomes necessary.

(Stamina 5 + Resistance 1) means she can handle at least 6 hours before fatigue penalties start accumulating, and assuming a stamina excellency can modify that static value, that can be pushed up even higher.
No. 960604 ID: ac57f8

rolled 8, 3, 6, 1, 5, 5, 1, 5, 10, 6, 1, 1, 7, 1, 8, 8, 6, 10, 3, 2, 8, 8, 9, 7, 5, 1, 5, 8, 5, 5, 4, 7, 3, 7, 6, 2, 5, 6, 4, 10 = 212

"Yeah, I actually want to get a good feel for the geomancy of this place actually, since this place needs a lot of work, so figuring out if this place has a control room, and a whole lot of nasty surprises that a Manse like this could hide that are laid bare in their Hearthroom."

While she was waiting on the Golem to process her request, she might as well take a quick look while her eyes were open to the essence of the world, first to the door, and then to the Grand Parlor they first 'came to' in, looking to see what enchantments are on the door, and figuring out as much as possible about the manse.


For the Door
Int 5+Occult 4+Stunt+2 Successes from Defiler Anima Power, maybe +3 for Master Degree (Geomancy) and maybe motivation resonant for 11-15 dice with 2 automatic successes.

For the Hearthroom
Int 5+(Lower of Lore/Occult)3+3(Master Geomancy Degree)+Stunt(Motivation Resonant?)+2 successes from Defiler Caste for 13-15 dice with 2 automatic successes
No. 960611 ID: ac57f8

"Well, I definitely can help get you enough mud to plant your staff in, but that will probably take a lot of playing in the dirt, for both of us."

She took a second to gauge Jan's reaction before she continued.

"So, I'll make the dirt for you, but you're in charge of collecting it and gathering it in a pile for planting. And when we find one, you owe me a bath."
No. 960620 ID: afdebc

Jan Do appears slightly nonplussed by the offer.

"I had hoped for your aid in ascending to the third-story balcony- growing things can be seen above already, and... I had an instinct that you had the means to take such a shortcut." she says, making reference to that strange sense of pervasive familiarity- of having fought besides someone until it became natural, their own capabilities as familiar groves as one's own's skills- despite the gap of memory.

With a small frown, she continues, "I would not ask you to sully yourself, nor deplete your reserves on such a task. Accumulating a tree's worth of soil here would be making a mess for our hosts, besides."
No. 960624 ID: 028443

“You would be right about the fact that I could go up to the third floor and collect dirt, but consider the following.

“One, taking the dirt from elsewhere in this manse and using it to grow a tree in a readily accessible location for everyone else isn’t less messy than creating the dirt Carte Blanche.

“Two, plants require a lot of conditions to grow, so introducing an entire Trees worth of root or taking dirt from there both run a lot of risk for those plants, and killing our host’s plants is almost certainly a bigger violation of hospitality than making a mess we can clean up.”

She wasn’t doing much to hide that she mostly just wanted Jan to give her a full body massage and to share a bath with her, but obviously she couldn’t ask outright since that wasn’t the kind of thing a lady could properly ask a knight first. And while that didn’t matter to her, she knew that kind of courtly manners did matter to Jan.
No. 960626 ID: f57349

>control room
After backtracking, butlerbot points out an array of small bejeweled buttons on the railing of the second floor south balcony overlooking the Grand Salon/Hearthroom. At the far end of the room with the portraits, there are eight waist-high marble pillars each topped with a head-sized ball of honey-colored crystal, which contain obvious latent magic.
Which door?
>accessing the third floor balcony
Stairs adjacent to the dining room continue further up and down.
No. 960683 ID: d9acdc

rolled 9, 4, 2, 7, 2, 10, 8, 6, 2, 9, 9, 3, 10, 6, 4, 9, 8, 8, 5, 5, 2, 2, 8, 7, 9, 8, 8, 7, 6, 5, 1, 5, 5, 1, 5, 5, 3, 10, 6, 5, 3, 9, 3, 6, 7, 9, 6, 6, 3, 10, 7, 8, 3, 6, 4, 9, 9, 1, 10, 9 = 362

Locust taps on the door, her back leaned against it.

"Hey, I've been talking to my feet, and I think I can keep the big hairy guy under. You want someone to climb up to those vines? Cause I wasn't much for it when I was younger, but whatever is going on with me right now, I feel like it wouldn't be too much of an issue."

For a moment, she considers asking why no one's tried to drive her out with fire and strong language, but she thinks better of looking the gift horse in the mouth. Best not to talk politics if it's liable to get you run through with a pitch fork.

If Jan and Icicle are amenable, Desert Locust will grab that knife she had kicking around in her bag, and start making her way up the wall, relying mostly on her extra arms and bladed legs, occasionally stabbing the knife into the wall as a makeshift handhold when she needs to, not too worried about blunting or breaking it.
No. 960689 ID: ac57f8

> What Door?
The door that has the weird positive feedback with Thrice Warded Gateway that's led to it lasting roughly an estimated 77 times longer than it is supposed to.

> Control Room

"Alright, there is definitely a Control Room, and it looks like it's visible from here. I'm not actually good at climbing, or attuned to this Manse. I'm probably going to sit and attune to the Manse now, so I can get a better personal feel for the Essence Flows, any arguments against that?"
No. 960710 ID: f57349

Turns out the knife isn't necessary, you can just hop up from the floor, grab the balcony railing, scramble up to stand on it, then jump again to reach the withered vines.

Attic seems to have much the same layout as the ground floor, at least with regard to load-bearing walls, but the peaked roof gives it a higher ceiling with scattered upward-facing windows. Decorations are sparse or absent, and the floor is crowded with low earthenware tables overflowing with dry soil and dead plants.

Directly above the dining room (well, presumably some other room is in between on the second floor) there's a jagged-edged hole in the roof. Assuming you plant the Traveler's Staff under it and commit three motes at around the right time, upper branches and leaves of the resultant apple tree plug the hole, mostly stopping the cold breeze, and allowing snow on the floor to start melting faster than it accumulates.

Four doors have been locked thus, with functionally identical results, at least within the usual tolerances of field-expedient thaumaturgy.

You're IN the control room, having been led there by a butlerbot, and can look down into the Grand Salon from the southern second-floor balcony. Any east-west traffic on the second floor would probably have to either pass through here, or climb along those narrow cornices in the Salon's walls.

Before you can even begin the relevant Soul Sea Meditation, Desert Locust hops up, mashing the banister-keyboard with three hands, at least one foot, and a knife, which sets off a veritable storm of multilayered essence-displays within - and even extending through air below - that cracked lens in the hearthroom ceiling. Then she leaps up and away, carelessly leaving the blade wedged upright between two rows of buttons.

When Adamant Strix starts to poke at the railing interface more cautiously, it's completely unresponsive. Every button and switch yields only a single synaesthetic feedback, somewhere between the shock of touching grounded metal after shuffling across carpet in socks, warning honk of a goose, and the flick of a courtier's fan as they pointedly refuse eye contact.
No. 960711 ID: ac57f8

Alright, since she saw all of that happens and still has Essence Sight up and motes still committed to the Twilightoid Anima Power, a number of questions, what did each individual button press trigger, playing the data that she saw over and over again in her head, focusing on the exact moment of impact with each of the three hands, the knife, and the foot with the control panels, and what it's doing when she touches it.

What she's trying to figure out:
> Is attunement necessary to work the controls (assumed yes)
> Is the denied noise because of my lack of being attuned, or was it broken in the flurry of activity
> Does removing the knife fix any of the above issues?
> Which button press caused which essence display
> Are the essence flows in this room out of focus, and how to fix them if they are.

I figure that each of those is roughly an Int 5+Occult 4+Geomancy 3+Motivation Resonant Stunt (studying a 5 dot manse up close is super useful for building a 5 dot manse) for 14-15 dice and 2 automatic successes to each roll. Since that's about 9 rolls and probably a hot minute of deep study that's a lot of dice.
No. 960712 ID: ac57f8

rolled 3, 8, 8, 1, 9, 7, 10, 1, 3, 7, 2, 3, 6, 5, 4, 9, 1, 5, 10, 10, 1, 7, 5, 9, 7, 3, 2, 7, 2, 3, 9, 7, 8, 3, 7, 5, 4, 7, 2, 2, 10, 5, 9, 3, 2 = 241

No. 960713 ID: ac57f8

rolled 10, 6, 5, 3, 6, 10, 4, 7, 5, 4, 9, 2, 3, 10, 9, 5, 6, 2, 6, 5, 3, 5, 4, 3, 4, 4, 6, 4, 7, 8, 1, 4, 2, 7, 5, 2, 10, 2, 5, 2, 4, 6, 8, 7, 5 = 235

No. 960714 ID: ac57f8

rolled 7, 10, 2, 9, 10, 6, 10, 7, 3, 9, 7, 2, 3, 3, 8, 7, 1, 8, 2, 3, 8, 3, 5, 9, 1, 2, 5, 9, 10, 2, 9, 4, 6, 4, 6, 3, 8, 3, 1, 10, 8, 4, 6, 3, 10 = 256

No. 960715 ID: b621a0

I realized this after posting, but I’m going to make a quick timeline of the last 25 and change hours.
0:00 Sunset
0:30 Moonrise
6:30 Midnight
12:30 Moonset
13:00 Sunrise
19:00 Noon
22:30: Fight with Yeti
0:00 Sunset/Desert Locust mashing the buttons and planting the staff
3:30: Ada Wakes, current scene begins. Surgery 25% complete.

So disregard the above trying to figure out what each button did when pressed from above.
No. 960717 ID: f57349

> Is attunement necessary to work the controls (assumed yes)
> Is the denied noise because of my lack of being attuned, or was it broken in the flurry of activity
It'll be a lot easier to assess the severity of the damage once you're attuned, but there's clearly a non-zero amount.
> Does removing the knife fix any of the above issues?
> Which button press caused which essence display
Too many buttons were pressed simultaneously, while an Essence 4+ individual was obstructing the relevant part of your visual field, to really be certain, but you've got some good guesses. Looks like a map of a mountainous region and associated weather patterns, on the order of dozens of miles wide. Hundreds of highlighted points scattered across the region, mostly clustered in valleys, some sort of color codes shifted more than once while feet were scrambling around.
> Are the essence flows in this room out of focus,
> and how to fix them if they are.
That's not something you can figure out for sure in the time immediately available.
No. 960731 ID: ac57f8

rolled 7, 1, 10, 2, 5, 1, 9, 6, 9, 1, 5, 3, 3, 5, 2, 8, 4, 5, 3, 7, 1, 5, 9, 8, 1, 9, 10, 7, 1, 9, 3, 10, 6, 4, 9, 9, 1, 8, 9, 1 = 216

> Repair 3
> Needs Lore 5 Occult 4 Craft 4

Lens-work is Craft (Air) and I have Craft (Air) 2, Lore 3.

Both are favored, so that's 21(3+5+5+8) exp to get to the point where I can repair the lens and another 5 before I can do any big repairs to the actual projector.

> Looks at EXP

0/9 including this post. So, it will be a few hot minutes before I can actually do repairs, even ignoring that I'm presently without the tools to do such.

"Butler-Bot, can I ask you where the tools for maintaining everything in this Manse are? And if yes, where are the tools for maintaining everything?"

She should probably fix the problem of having naked hands to do repair work before she sits down for 5 hours to get attuned to start doing maintenance in earnest.
No. 960740 ID: f57349

You can ask. Butlerbot, however, seems to have strictly preprogrammed skills which do not include the technical details you're interested in, and loses all memory of events when powered down. Arguably that's a useful security feature: sensitive topics can be discussed over dinner without worry that a mechanical servant would later repeat what it overheard. In particular, butlerbot does not know where to find the sort of tools you're looking for.

Craft (Air) would be the skill for repairing a lens's physical structure, but circuitry and 'dry nanotech' are Craft (Lightning). Physical access to attempt such repairs may require going outside and clambering around on the roof at some point.
No. 960743 ID: afdebc

rolled 9, 10, 6, 4, 4, 6, 8, 3, 9, 8, 10, 7, 3, 6, 5, 9, 4, 9, 9, 5 = 134

>She wasn’t doing much to hide that she mostly just wanted Jan to give her a full body massage and to share a bath with her, but obviously she couldn’t ask outright since that wasn’t the kind of thing a lady could properly ask a knight first. And while that didn’t matter to her, she knew that kind of courtly manners did matter to Jan.
The Dusk spends 1m personal on activating Exquisite Etiquette Style, and confusion quickly gives way to understanding.

"Perhaps you might accept an invitation to share a meal instead?" she attempts deflection and compromise- perhaps giving her companion the a start towards the opening she seeks, while staying on track with immediate concerns. "It appears, however, that we may require the use of the stairs after all" she finishes, in response to Adamant Strix's noises of protestation over the abuse of the manse's control panel.

>Decorations are sparse or absent, and the floor is crowded with low earthenware tables overflowing with dry soil and dead plants.
>Directly above the dining room (well, presumably some other room is in between on the second floor) there's a jagged-edged hole in the roof. Assuming you plant the Traveler's Staff under it and commit three motes at around the right time, upper branches and leaves of the resultant apple tree plug the hole, mostly stopping the cold breeze, and allowing snow on the floor to start melting faster than it accumulates.
Assuming Fox accepts the invitation, the pair will head up to the attic via the stairs to attempt to plant the staff where indicated. I'm not sure what one rolls for proper magic-tree placement, but have some dice.

Before heading upwards, Jan will thank Desert Locust for scouting the room, and ask that she return to the first floor so the surgery is not unguarded in the Dusk's momentary absence.
No. 960747 ID: ac57f8

Damn, I wouldn't have expected useful knowledge like where tools should be to be considered confidential information.

But, that just means she's got to make a choice to make, and since there are other people looking to go do things, and she's already on the second floor, she's going to start trying to start exploring to try and find the tools first. After all, it would be super dumb to not keep tools in a place you would need tools to repair, especially this far out from most civilizations that would have been here even in the first age.

But, before she got too far ahead of herself, she got an idea. "If you can't tell me where the maintenance tools are, can you tell me where they are supposed to be independent of outside forces?" If that doesn't pan out, she's going to try and navigate to Clever Fox and Jan Do to see if they might trip along tools to do big repairs, and then if they didn't she would attune to the manse rather than go off exploring on her own.

"So, I've decided, I'm going to fix this place up, but I need a lot of tools, and I don't even know how long time wise, but I might as well try and tag along while you're out and about, since you might trip over a cache of tools I can use."


Spending 5 exp on Lore 3-> 4, in caste so training time instant
Spending 5 exp on exp debt from 2nd purchase of 1st Pyrian Excellency, 3 exp debt left
No. 960780 ID: ac57f8

Clever Fox of course accepts, keeping a calm and level mood to help hide the fact that she was actually quite pleased with the deal (spending 2m to invoke mask of white jade if pressed).

She did, however, insist on holding hands 'for protection.'
No. 960781 ID: afdebc

Jan offers the maiden her non-sword hand, and allows Adamant Strix to accompany them on their journey to the attic.

Committing 3m to Hearing the Unspoken Word as a precaution.
No. 960782 ID: f57349

It can direct you to the boiler, kitchen, forge, conjury, or rock-loom, as well as workshops for glassblowing, pottery, and sculpture, but when you try to explain basic magitech tools such as veblen arbitrators and hyperion keys it just tilts it's head like a lost puppy and "requests clarification" until the superficial description adds up to something it can plausibly interpret as, say, forge tongs or a salad fork, which it hesitantly suggests and offers to fetch for you.
No. 960784 ID: ac57f8

That's a good idea, since technically I think this is a new scene, Ada is going to double up on the Essence Dissecting Stare for 4m.

"So, full disclosure, I am going to need to attune to the manse before I can get any real work on fine tuning and fixing this manse up, but I want to stretch my legs a bit. One thing I'm not looking forward to is having to go up on the roof to get into the machinery of the big projector in the Hearthroom. Do you have any suggestions on how to get up there, and not die of a blizzard in the meantime?"
No. 960845 ID: ac57f8

I had missed this last night, but here it goes.
> Boiler
Not 100% sure what that has to do with crafting OOC
> Kitchen
Craft (Water) Workshop?
> Forge
(Wood)? I know out of character that it's a device for spinning rock into thread, but then working that rock-thread into normal clothes feels like it should be (Wood)

So it looks like there are integrated workshops for each of the 5 mundane crafts, and a boiler and a sculpture room.

So, as soon as Ada helps with the apples and firewood, going to the sculpture room and the boilers seems like the most reasonable place to start.

Fortunately, having done a deep dive magical analysis on everything she could find, it was apparent that this was all pre-shogunate, so even in disrepair it should be as simple as just re-calibrating everything, and maybe replace a few parts designed to break as opposed to having to re-build entire components wholesale like a similarly delapidated shogunate era version of almost everything.
No. 960933 ID: f57349

No hostiles detected, though the attic presents an abundance of places to hide, from crawling under tables to shifting shadows among the ribbed-stone rafters. Only living thing up there (that you didn't bring with you) seems to be some sort of moss or lichen on the broken surfaces of that hole in the roof.

Remember to include a roll.

>Not 100% sure what that has to do with crafting
Boiler room is where the plumbing and fuel-gathering tools go when they're not in use. Pottery is actually also Craft (Fire), while Craft (Earth) covers carved stone - but painting or other fine detail work on sculptures might be Craft (Air) instead. Butlerbot's description of the rock-loom sounds at least a little bit like an automated production line, which would almost certainly involve at least some magitech parts, and it's also the closest - right through a door to the south of the dining room. The most direct route to the boiler actually goes through there, while the sculpture studio is off in the opposite direction. So, which way first?

> deep dive magical analysis on everything she could find
Search for clues takes 15 minutes by default, assuming a specified target area comparable to a small room, and you need to be declaring it as an actual action. Essence sight and anima power provide bonuses, but neither negates the need for time and attention. You are not an elf with the ability to passively check for secret doors.

That said, yes, the manse and original furnishings are clearly pre-Shogunate, but this place was a rustic hunting lodge by the standards of the day, with minimal automation as a deliberate aesthetic choice, and also some unique design features which were likely never subject to rigorous testing and peer review because secrecy was the whole point. Possibility of core systems needing full overhauls shouldn't be ruled out. Truly thorough analysis, of the sort needed to sort out bugs inherent to the original design or build a functional copy from scratch, can easily take months or years.
No. 960947 ID: afdebc

rolled 7, 5, 3, 4, 8, 3, 9, 1, 4, 6, 5, 9, 1, 4, 9, 10, 3, 4, 9, 8 = 112

With the attic reached without difficulty, Jan Do will plant the staff below the opening in the roof, as previously discussed, without releasing her lunar mate's hand, and committing 3m to grow the tree for her.

Gather apples and firewood to bring back downstairs would likely see hand-holding activities interrupted, however.

>Remember to include a roll.
Whups. There was an unused roll back here if you needed one >>960743
No. 960988 ID: ac57f8

rolled 6, 7, 10, 8, 1, 7, 5, 5, 10, 5, 2, 3, 10, 9, 2, 2, 10, 9, 5, 4, 2, 2, 8, 4, 1, 3, 6, 2, 4, 3, 9, 10, 4, 9, 1, 1, 2, 6, 5, 6, 1, 5, 7, 6, 1, 4, 8, 10, 1, 10 = 261

Well, since the quest to plant the staff was over incredibly quickly, she might as well go examine the rock loom first. Upon entering, she's going to take some time (30 minutes at the longest if she doesn't find anything interesting longer as decided if she does) to search the room, her eyes shining like spotlights illuminating every secret before her eyes, deep in study as she looks for both a tool kits, and insights into the manse itself.

Perception 4+Awareness 3+Stunt+7 Excellency (+Essence successes for anything magical)

Int 5+Occult 4+Stunt for any charm effects that come up
No. 961000 ID: 5f0ee2

rolled 6, 5, 10, 6, 8, 2, 7, 10, 5, 8, 9, 2, 10, 2, 4, 5, 4, 4, 3, 9, 6, 4, 5, 4, 10, 7, 9, 8, 7, 8, 7, 5, 6, 10, 7, 1, 5, 3, 6, 2, 5, 8, 6, 6, 9, 6, 3, 9, 8, 7, 10, 5, 1, 3, 6, 8, 8, 1, 8, 8 = 364

>Before heading upwards, Jan will thank Desert Locust for scouting the room, and ask that she return to the first floor so the surgery is not unguarded in the Dusk's momentary absence.
Locust pouts a little bit after her trip up the walls proves to be unnecessary, Jan Do brining the staff and a friend up via a staircase.

When she makes the trip back to the sitting room, she quickly realizes talking to the doctor while she works is a poor plan; it's unclear if that was meant to be a grunt or a growl, but obviously she needs to focus on the task at hand.

Not able to pace around, Locust fidgets for a bit, trying to think of what to do to occupy herself, and starts inspecting the doors with the unusual locks.

Does essence sight reveal anything unusual in the attic of sitting room? All mental stats are at three, as are awareness and occult, but lore is only at one.
No. 961047 ID: f57349

The room is filled almost literally wall to wall and floor to ceiling with machinery - for the most part badly damaged, but it looks like it should be relatively simple to repair, given a few weeks, particularly if you start by reassembling and translating those shattered clay tablets with what appears to be the instruction manual. Whole thing is arranged more like a tinkertoy proof-of-concept than a serious production model, clearly designed to keep core functionality visible and easy to adjust, even at the expense of absolute efficiency. One of the largest fragments identifies the inventor as Iatrixian the Weaver, an acquaintance of your shard's previous incarnation, and laments that such a simple and beneficial technique may be lost to the world, since this is the only copy.

Alternatively, you might be able to cannibalize the device (particularly sensors linked to indicator needles) into a serviceable set of basic magitech diagnostic-and-maintenance tools, but passing up such an obvious opportunity for absolute monopoly on a First Age industrial process would mean going against your Urge.

In the attic on the far side of the hearthroom from the newly planted apple tree you find a few plant bits that are more or less edible (though extremely dry), a thumb-sized piece of silvered glass glued to one of the rafters, and two sets of stairs in the gloomy northwest corner: on the right, a narrow spiral leading down, and on the left, a broad, gentle ramp leading up.

The ramp is barricaded with what appears to be a jumbled pile of stone chairs, partially melted like warm wax and fused into the walls and each other. Essence sight confirms that this was not part of the manse's original design (nor were most of the skylights, incidentally, though far more effort went in to harmonizing them with the structure), and that the melted-looking stone truly is seamlessly connected - but no significant heat or other non-earthen essence (like what your feet do) was directly involved at any point. Something smoothly reshaped the stone without breaking or even softening it.

While Jan's gathering food and firewood, who's guarding the prisoner?
No. 961056 ID: afdebc

>particularly if you start by reassembling and translating those shattered clay tablets with what appears to be the instruction manual
OOC (as neither of my characters is yet aware of Ada's discover) but it occurs to me we may have the tools for that- either by learning Incantation of Efficacious Restoration from Tasnim's spellbook, or by using Blood Calligraphy Technique to rapidly transcribe the tablets onto paper.

>While Jan's gathering food and firewood, who's guarding the prisoner?
Plan had been to leave Desert Locust to stand guard while Jan Do ascended (hence the last line of this post >>960743 ) but if Des' exploration is taking place concurrently (and not before she returns to the first floor, or after Jan returns) this may have broken down. The prisoner has also been dosed with moonsilver razor widow venom, discussed in
>>960683 and >>960243 .
No. 961064 ID: ac57f8

rolled 5, 6, 9, 9, 2, 5, 7, 9, 3, 10, 5, 1, 1, 9, 10, 8, 9, 10, 1, 5, 9, 4, 5, 2, 6, 7, 1, 7, 2, 2 = 169

Well, re-assembling them seems like the harder part, but might as well start by trying to assemble them into one place to start trying to piece them together, and pull out a sheaf of parchment and charcoal to start making a rubbing as soon as I've gotten a tablet assembled.

And, I already speak Old Realm, so what would I be translating it into?

I'm not really sure what skill a rubbing would be, so here are dice.
No. 961075 ID: f57349

>I already speak Old Realm, so what would I be translating it into?
More familiar dialect (Solar Deliberative vs. present-day Malfean), technical vocabulary, filling in any gaps from shards you can't find, that kind of thing. Some of the best High First Age educational resources, like the Abscissic Guide, convey complex concepts to almost anyone with barely more than a glance, but this is not one of those. There's a reason it's "Iatrixian the Weaver," rather than "Iatrixian the Poet" or "Iatrixian the Clear and Concise Note-Taker."
>I'm not really sure what skill a rubbing would be
Craft (air), though the main challenge is reassembling it all like a jigsaw puzzle. Butlerbot helps enough with gathering the pieces to provide a teamwork bonus, fetches you a light meal (apples and a bowl of snow), then wanders off at some point while you're distracted.

>The prisoner has also been dosed with moonsilver razor widow venom
Which wears off after an hour per dose.

Fortunately, when you get back downstairs, the beast is only just regaining consciousness. It's also been tied up more thoroughly than when you saw it last, climbing rope from somebody's pack binding arms palm-out behind with a pillar between the elbows, and is being watched by the butlerbot activated earlier, who bows before asking whether this prisoner is to be provided with food, water, and/or medical care.
No. 961078 ID: ac57f8

rolled 3, 10, 2, 3, 6, 4, 2, 3, 9, 8, 10, 5, 6, 6, 1, 10, 9, 4, 9, 6, 10, 10, 1, 6, 1, 9, 9, 4, 8, 4 = 178

Considering that I learned Old Realm from the Volkhawsen rather than Malfeas, I probably have Old Realm (Shogunate) but filtered with a Seatongue accent for speaking same as Riverspeak honestly.

>Rock-spinning can be learned as a Craft charm by any solar exalt or solar half-caste with Shattering Grasp and two dots in both Craft (Earth) and Craft (Wood). CNNT speeds it up and negates the need for a drop-spindle or equivalent tool as normal, while the cost remains 3m per hour, not per unit. Reverse-engineering the machine would be equivalent to inventing a master-level procedure in the Art of Elemental Earth

Since translating would be the training time to learn the charm but I'm not a Solar, does that mean that translating in this case follows the rules for inventing a procedure, and takes a total successes of Int+Lore at a difficulty 4 until I have 20 successes, or does having a mostly functioning proto-type speed that up significantly?

Or, does that mean that it would be the time to learn that Heretical Charms are possible, and then 6 days to learn Pelegrina's Fury and 3 weeks to learn a Heretical Combination of Mind Hand Manipluation and Pelegrina's Fury that would thus allow me to spin rock into thread?

Or, since I'm not a Solar who can learn craft charms, would it just be an Int+Linguistics check to try and translate the document into something I can use to reduce the time-scales of any of the above things?
No. 961092 ID: afdebc

rolled 2, 4, 10, 7, 8, 4, 5, 4, 9, 4 = 57

>Fortunately, when you get back downstairs, the beast is only just regaining consciousness. It's also been tied up more thoroughly than when you saw it last, climbing rope from somebody's pack binding arms palm-out behind with a pillar between the elbows, and is being watched by the butlerbot activated earlier, who bows before asking whether this prisoner is to be provided with food, water, and/or medical care.
Jan Do takes note that the automaton defers to her, rather than the prisoner, suggesting the yeti does not have prior claim on the manse or its servants. That or the mechanical being is entirely feckless, and defers to her group only because Adamant Strix supplied it with power.

"Yes, you may provide all three" she answers in Old Realm, the same tongue in which the request was made. Even in war, proper conduct must be followed- even when it benefits those who hold themselves to lesser standards.

Jan Do will allow the machine to perform its ministrations, and delay questioning the yeti until after it has been seen to.

For questioning the yeti- do we want to treat that as social combat in discord? If so, here's join debate. Wits 3 + Awareness 1 + Stunt
No. 961098 ID: d9acdc

rolled 6, 7, 2, 1, 9, 1, 10, 4, 10, 5, 2, 6, 7, 6, 2, 2, 9, 2, 10, 6, 1, 4, 1, 1, 3, 2, 6, 7, 10, 1, 7, 3, 7, 1, 7, 3, 10, 9, 9, 1, 1, 7, 7, 1, 3, 6, 9, 3, 10, 4, 6, 9, 2, 6, 4, 4, 3, 1, 2, 6 = 294

>Plan had been to leave Desert Locust to stand guard while Jan Do ascended
Desert Locust would have neglected prisoner duty in favor of watching over Tasnim and the wounded, as described. Seems simple enough for Clever Fox or Jan Do to peer over the edge of the attic into the ball room to watch the prisoner while the other grabs firewood and fruit.

As for questioning the prisoner, Locust releases a silent breath of relief, intended to be private but probably easy for Jan to read into.

"Okay, so, if things get hairy, I think I can facilitate a discussion, like a sort of safe parley zone. Do you want to do this where you can hit it with a sword if it acts up, or in some sort of neutral ground? I'll be honest, I've never tried this before, not sure exactly how it would work, but I think it's some sort of instantaneous mental discussion- say whatever you want, as long as you want, and when you blink it'll only have been a moment but you'll still have a grasp on the whole thing."

Desert Locust is ready to join debate as well, and activate Worldly illusion if needed.

Wits three, appearance three, stunt>
No. 961103 ID: f57349

How much preserved food did you bring along, and what do you seek to learn from the prisoner?

Reassembled tablet (it'll be in usable shape around the same time Noir's arm is reattached, though Incantation Of Effective Restoration would aid legibility and make it much safer to transport) counts as a tutor for learning the relevant charm, though it's little more than a reminder of the existence of prerequisites. Broken machine counts as a suitable research facility for "inventing" that single procedure, which could occur concurrently with repairs to the machine itself, and reduces the roll interval for doing so to two weeks. Spare parts may need to be scrounged or fabricated, but that should be easy enough if you can locate any unnecessarily elaborate mechanical deathtraps.
No. 961107 ID: ac57f8

rolled 9, 6, 10, 2, 1, 10, 10, 3, 8, 1, 8, 1, 1, 4, 2, 10, 2, 4, 4, 10, 4, 10, 7, 2, 7, 3, 4, 3, 6, 7, 6, 7, 2, 1, 6, 9, 8, 3, 10, 2, 10, 6, 2, 2, 6, 8, 3, 6, 5, 6, 4, 3, 3, 5, 5, 6, 5, 5, 4, 1 = 308

Ada works on piecing together the tablet, but as it becomes clear that it's teaching her a way to do it that she can never follow, or so her heart of hearts warns her, she decides that she's going to have to come back to this. She still will get the tablets together, but since she's reasonably sure at this point that it's less important, she's going to explore elsewhere.

Since Butler-bot abandoned her over the course of the ~hour she spent on the tablet, she was going to need a map, only she remembered that she was already shown something better than a map, and she navigates back to the Architect studio/abandoned bed-room in order to examine the model of the manse, and she was going to look for a way to pull the thing apart so she could examine the floor-plan.

Activating Perception 4+Awareness 3+Stunt+7 excellency dice (+2 auto successes vs magic) for examining the model

Int 5+Occult 4+(Geomancy +3)+Stunt to examine how the geomancy of the manse is supposed to be vs how it is today from what she's seen

Int 5+Occult 4+Stunt (+2 Successes) to examine any magical effects that I find.

Spending 4m on Essence Dissecting Stare, 7m on 1st Pyrian Excellency, and 5m on Twilight Anima Power as necessary, assuming that this is a new scene.

0/16 personal motes, 21/22 peripheral motes 10/10 wp all channels remain

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