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File 158459984985.png - (2.78MB , 2732x1410 , Grand_Salon_003.png )
959244 No. 959244 ID: f57349

You're running through the grand salon, an oval room 60' east-west by 45' north-south. Eight thin white pillars encircle a colorful 15' square mosaic in the floor, a lens of pale yellow glass in the ceiling 50' above, and a chandelier suspended halfway between, consisting of glowing orbs hanging from the hilts of twelve upturned golden swords. Elaborate gilded-bronze vines decorate the walls, framing small balconies on two upper floors.

Your shortness of breath, overheating, and shaky muscles imply recent prolonged heavy exertion, but you have no recollection of the specifics. Given how thoroughly ice-encrusted your clothes are, at least part of that hard labor must have taken place in a blizzard, and since your most recent memories of being outdoors were late spring or early summer in a temperate climate, far from any snowcapped mountains, the gap in your memory likely encompasses at least half a year.

There's a howling creature in your way, with shaggy white fur, possibly something an ape-demon sired on a polar bear, brandishing a severed human arm with not only clear killing intent but alarmingly supernatural expertise. Maybe you should do something about that first, sort out more nuanced strategic details afterward.
227 posts omitted. Last 50 shown. Expand all images
>>
No. 966582 ID: ac57f8

>>966578
Motivation doesn't count as a dice adder, it counts as a +/- for MDV, but since it's playing off of existing.

Since that was at least a 1 dot stunt:
> 3, 10, 2, 5, 7, 1, 7, 10, 4, 6

So 6 successes compared to Dodge MDV 6+Stunt (when factoring in the penalty).

"No, that's a big security risk letting a mortal attune before all the rest of the Exalts, and I'm personally not going to allow you to attune unless you agree to follow standard operating protocol of making sure that any proposed repairs won't explode in your face like literally any third party contractor working on systems in a manse rather than like a petulant child throwing a tantrum that they aren't allowed to fiddle with the nuts and bolts of a doomsday weapon."
>>
No. 966607 ID: d9acdc

rolled 10, 4, 7, 4, 3, 4, 6, 1, 5, 1, 9, 3, 6, 9, 2, 6, 1, 3, 6, 2, 9, 6, 5, 6, 5, 3, 2, 4, 8, 6, 1, 9, 7, 10, 2, 3, 7, 5, 6, 7, 5, 1, 6, 2, 4, 6, 2, 8, 3, 9, 9, 6, 8, 5, 6, 6, 9, 6, 2, 10 = 316

>>966263
>>966298
As the armed guard leaves her post outside the makeshift hospital, Noir formulates a plan.
>>966252
Clearly this woman cares about him- she must have been the surgeon. He'd like to talk to her more, but, even ignoring the other potentially very relevant complications, there's no time right now to talk safely. His window of safety is closing quickly, and even if he has this strange feeling of trust, he doesn't know if she'll blow his cover, or get tracked by someone else- can't risk taking her with him now, not until he knows more.

Weakly, and somewhat awkwardly given that he clearly needs to avoid moving his other arm right now if he can, Noir attempts to pantomime food and water- when the Dcotor turns around to grab a bottle of wine from her bag, he takes his chance and slips outside through the previously guarded door, suit doing it's best to cloak him despite the as-of-yet unrepaired seam.

Noir is activating the stealth capabilities on his suit, and heading up to climb the wall into the attic where the fruit tree is planted. Initially he just wants to gain a better vantage point, watch whatever argument is unfolding from somewhere higher up, but he is pleasantly surprised to find something to eat at his destination of choice.
>>
No. 966610 ID: afdebc

rolled 9, 5, 1, 6, 2, 1, 9, 9, 5, 10, 7, 8, 10, 2, 8, 8, 10, 1, 9, 8 = 128

>>966607
We she turns around, Celestial wine in-hand, the No Moon is greeted by the sight of a now-empty room, as her patient had apparently chosen this moment to fly the coop.

"Emissary take that idiot!" she curses in her native rivertongue. "I knew I should have stripped him out of that fool suit, or tied him down for good measure. Can't even stay put long enough for me to finish...!"

She hurries, moving quickly towards the door to the Grand Salon, hoping she'll be able to catch the Night between her and the others before he has a chance to vanish to who knows where.
>>
No. 966611 ID: 4bf9ee

rolled 5, 1, 8, 3, 4, 2, 7, 3, 4, 10, 4, 5 = 56

As JL has pointed out, I botched compassion somewhere in all of this. So, MDV fist in addition to Dodge MDV applies.

As Patches makes her argument, a tension that had been building quietly like water being raised by a fraction of a degree per minute broke, and a rope made of white hot fire snaked around her neck, pulling her as high into the air as she could manage.

“This isn’t a debate, and I’m choosing to treat you like a grown adult who should understand the basic principles of command chains and deference to expertise. You should also understand that ‘Don’t make changes to something that doesn’t belong to you without permission’ is one of those things that children around the world learn. So if you don’t want to be treated like a child, behave like an adult who is doing labor under an architect.

Join battle is

Wits 2+Awareness 3+Past Life 3+Open Palm Caress for 3 successes +Stunt+1 WP success and everyone watching has to have a higher dodge MDV to not think that patches started it, including patches.

Also spending 1 WP on suppressing delusion if it doesn’t beat my dodge MDV of 6 right now
>>
No. 966815 ID: 0640da

rolled 4, 2, 7, 8, 3, 4, 1, 9, 4, 7, 8, 6, 2, 8, 10, 9, 4, 7, 3, 4 = 110

>>966611
Adamant Strix's megalomania compelled her to try and teach the insubordinate rabbit a lesson, but things may not have worked out for her as she'd hoped in the end. Her open palm caress confused one of the targets-- Tasnim, a doctor lost and confused in the chaos as she sought out Noir, who arrived late and left early, slipping out to watch and leaving with hoverboard in hand, injury not completely healed. Adamant Strix made good use of her powers to send psychic tendrils to capture her victim, but Jan-Do responded swiftly when she saw the code of honor was not being followed. Resisting the cries of the Neverborn, she struck out once, twice, a dozen times with her blade, trying to sever the connection with force-- and glimsed a past life where she had done just that. During the chaos, Destiny saw the threat the Infernal posed to her favored child and intervened in the only way she knew how-- with an explosion. This explosion disoriented Adamant Strix, but not as much as what would come afterwards-- in the bright demon-searing lights of the chandelier, the confused infernal tried to direct everyone with steps to seal the essence venting in the room, but made a critical mistake even a novice bricklayer would have noticed-- and did, before getting thrown out an open door. Before she could point this out, Tasnim made her own moves to end the conflict and seal the eruption, shifting into a giant mammoth and trying to snatch the bunny away from the psychic hold. Jan Do struck out as well, capturing the lost feeling of severing this force and giving control of the rabbit to the mammoth, who promptly threw the rabbit-- percieved to be the one who started this whole conflict. As she splashed into the slimy waters of the fountain, Patch's head became clear and she achieved a sort of minor enlightenment-- she knew the steps that could be taken to seal the venting essence, and also knew herself to be the only one who could do so.

-4 XP to buy Craft (Earth) to 3.
>>
No. 966816 ID: 533b4f

>>966611
Summary of the combat (possibly ongoing but there is a lot)

After the initial grapple, Ada lifted patches in the air, Jan tried to get in on the action and free Patches, failed, Noir scrambled up the vines, and then destiny conspired to make the manse explode kind of proving Ada’s point for her.

As Ada was going to use the far better example of why doing repairs without checking for how they hold up with the local geomancy, Tasnim turned into a mammoth and helped Jan pull Patches from the force choke, and threw the rabbit into the gardens before Ada was capable of expressing her feelings on the subject in a more eloquent manner.

And now the present.
>>
No. 966817 ID: 0640da

rolled 8, 6, 10, 5, 1, 5, 10, 5, 3, 4, 4, 1, 6, 6, 1, 5, 6, 4, 9, 5 = 104

>>966815
Patches throws up her arms in surrender and tries to pull herself out of the muck. It's not worth getting into a fight about anything right now, she's got something incredibly dangerous to do and she might be the only one who can do it. Her movement is slowed by the pond slime but she hopes the fight doesn't continue.
>>
No. 966822 ID: afdebc

rolled 3, 3, 3, 4, 5, 3, 5, 5, 5, 5, 6, 5, 6, 1, 4, 5, 4, 7, 10, 7 = 96

Seeing Adamant Strix recoiling in pain from the now-lit chandelier, the pachyderm moved her great bulk in front of the illumination, granting relief and shade. A trunk jab in the direction of the ongoing burn of the manse's essence, and a trumpet that was more an frustrated huff served to wordlessly convey the message to deal with that.
>>
No. 966954 ID: 0640da

rolled 3, 2, 1, 3, 1, 3, 7, 10, 8, 7, 9, 2, 10, 7, 9, 4, 8, 8, 1, 9, 9, 9, 1, 7, 2 = 140

>>966822
"She ain't able to do it." Patches speaks up from behind the mammoth, moving by. "Ain't got the mindset for it. Somthin' you develop'n all after years of experience." Her paws leave mucky prints as she walks by, stretching her shoulder and rotating it. "I ain't seen nothin' like this before, but that don't mean I ain't none unfamiliar with what has been goin on. I hit my head a bit when you threw me, but I think it's clearer than it has no none right to be." Patches makes a gentle push on the beast. "Move it and take her to safety. I ain't want nobody hurt if I'm wrong..."

Patches pulls out her brush, and pulls out a cloth. She wipes off the bottom of her soles, then puts the cloth back into her brush and turns it a few times on the handle. There's a couple clicking sounds... the ink on the end of the tip turns a cool, shimmering blue, like a sky. Putting some of her essence into the area around her... "Mighty pologoies about them lights, Miss Strix. Didn't realize they was what was angerin' you and gettin you in a tiffy, but this room here's about to get bright. I need to see everythin' I'm doin, so if ya'll move to a safe distance..." She fuels the chandeliers a little more, making sure they won't go out during her patch job. Then she takes her brush and starts to move... delicately, she wishes. It would be great if she looked like she was dancing, but to the outside observer, it looks like a bunny taking a few steps, pausing, slashing at the ground a few times with a brush and leaving strange markings on the ground. She doesn't exactly inspire confidence... her fur glistens with sweat. She doesn't know what'll happen if she fails-- doesn't want to know. What's more important, right here and right now, is to run her brush against the surface of the manse floor, painting out diagrams-- soothing pictures, she thinks.

She don't know much about manses, but she knows about cities. The thing about cities is, even if you don't believe in that sort of thing, they breathe. Pipes take in liquid and move it somewhere else. Vents take in air and move it somewhere else. Cities breathe, they grow, they contract, they expand. Through mundane means, at times-- a man moves his business, destroys a family home, devastates a thousand jobs. A city sector, shuttered-- like it up and died. But sometimes, that sort of movement lets the city breathe, lets new life flourish, lets new faces take the wheel, makes room for smaller businesses-- revitalizes an economy, breathes it new life. And sometimes, just sometimes, art can have an influence on how things turn out.

When she was 7, she painted a picture on a wall. Her favorite baker, a nice old woman who'd give her bread even when her mother died and she didn't have any money to speak of, had passed. The neighborhood was in mourning. But she liked to think that mural she drew... she spent months on, it brought some comfort. It healed that neighborhood, averted the worst outcome. She doesn't know if that was the truth, that her painting pushed others through hard times, or if people just forgot... healed on their own. But she knows that it made her feel like the world was healing, and through her eyes, it felt like the rest of the world knew it too. She's hoping that maybe manses are the same way. Maybe, if you paint them just right, a calming picture, they settle down... that their essence vent-- essence vent? What a fancy word. Could relax. Get some time to breathe. Maybe not melt down half the manse, yeah.

When she finishes, a spiraling diagram of dozens of wildflowers, bushes and trees, reaching into the swirling vortex that made her skin tingle-- an offering, like the one in the garden that she saw, that inspired her with the answer. Someone made that beautiful garden out there that just felt so real... maybe a house like this needs a garden to feel calm. This might make for a poor substitute, but... she's hoping it'll do the trick.

Patches performs a Patch Job with the lowest of Intelligence 4 + Occult 3 / Lore 3 / Craft (Earth) 3, and takes on all the risks so nobody else needs to get hurt. Trying to interfere with this terrifying storm of essence might scare off lesser creatures, but she held no fear as she brushed against the sparking energy building up in front of her-- hopefully able to apply her Valor 5. And, if this is a new scene, why not Destiny 5 as well-- it's her own destiny that caused this rupture so much as will fix it, too.
>>
No. 966956 ID: d9acdc

rolled 4, 9, 1, 6, 9, 10, 6, 1, 3, 6, 2, 1, 4, 7, 2, 10, 4, 10, 10, 8, 6, 6, 1, 10, 10, 6, 2, 8, 5, 4, 3, 2, 8, 2, 10, 4, 6, 1, 10, 9, 8, 6, 7, 3, 6, 2, 2, 10, 6, 1, 8, 7, 6, 6, 7, 1, 6, 2, 1, 1 = 322

>>966610
As the wine-defending doctor carries her precious cargo into the grand salon, following Noir's tracks, he's thankful she gets distracted before finding her quarry. Not too quickly, so as to maintain a quiet profile (not realizing there's a certain Belle-Letterist nearby who can hear his heartbeat no matter how well hidden he is) Noir begins to lay some false tracks, heading towards the hole in the attict, then carefully walking backwards over his steps to return to a lower balcony with a better vantage point. Hopefully it will appear as though he has left the building, throwing off potential pursuers while he keeps an eye on things below, and finds an opportunity to restock his vital needs.

I imagine counter-tracking would fall under survival just as well as tracking would- maybe larceny applies though, for throwing people off your trail? Int or Perception seems like the natural attribute. Zero, four, three and five respectively.
>>
No. 966969 ID: f57349

>>966954
Patch job succeeds with a threshold of ten. Not only is the vent closed off good as new by marks on the floor that seem like an elegant extension of geometric motifs from the central mosaic, the whole manse's magical structure is slightly less tangled and turbulent now, and a thin trickle of (initially) clean water has begun to emerge from the fountain in the garden.
>>
No. 966970 ID: 0640da

rolled 5, 8, 6, 7, 10, 8, 9, 9, 10, 8, 3, 7, 1, 8, 7, 2, 3, 7, 9, 9 = 136

>>966969
"...whew! Now weren't that one a real worrybother. Someone should probably help me make this mural permanent sometime, cause this thingamajig only buys us time as is and the paints ain't exactly walkway compliant." Patches finally lets out a sigh of relief and slides down against a wall next to Jan Do, trying to strike up conversation. "You like it, Miss Do?"
>>
No. 966972 ID: f57349

>>966822
That's either a failure or a botch. Mammoth isn't providing effective shade (probably neglected to account for the mirrors all around the perimeter), and may be inconveniencing other escape efforts.
>>
No. 966981 ID: de7d73

>>966972
Given that much, and the fact that she had little to worry about for the essence vent since she was aware that it was going to be done in the next few seconds, she quickly exited to the temporary hospital room/forward operating base in these unexplored territories, and since she’s basically burning fumes already, she quickly falls asleep to take a nap to start recovering from fatigue penalties and hopefully recover some motes while the people not being actively unmade did whatever they were intending on doing.

As per discussions in the discord, it’s being decided that Ada had retroactively attuned to the manse with the Stone of Acrid Understanding, as she needs to learn skills ASAP, and 9 weeks is untenable from a mechanical perspective to finish out the suite of mundane craft skills. Since it’s a 3 dot manse that is an extra 9 exp debt (as also discussed in the Discord)
>>
No. 966985 ID: afdebc

>>966970
>"You like it, Miss Do?"

>marks on the floor that seem like an elegant extension of geometric motifs from the central mosaic
>a spiraling diagram of dozens of wildflowers, bushes and trees, reaching into the swirling vortex

The warrior offers a respectful nod in the artist's direction, and answers in skytongue "I am not well-versed in the the criticism of compositions of this nature, but the work is well-done, elegant, and pleasing to the eye."
>>
No. 966994 ID: afdebc

rolled 9, 10, 9, 5, 3, 8, 2, 8, 1, 10 = 65

The mammoth melts away, revealing an annoyed blonde in spectacles.

"Yes, how good of you to repair the problem you yourself caused, picking fights with my colleague. Who are you?"

That's one irritable exchange in skytongue (hopefully the rabbit speaks something other than old realm, or she'll be relying on Jan to translate), without making eye contact longer than a glare- as she is busy surveying the dull-creeping vines for signs of Noir's passage (doesn't seem like they'd get much sunlight in here, but growing things are persistent, especially with time on their side).

Perception 3 + Awareness 1 + Stunt
>>
No. 966995 ID: f57349

>>966994
You spot a blurry silhouette up on the third floor (attic) balcony, about the size of your wayward patient but impossible to positively identify.
>>
No. 966996 ID: 0640da

rolled 6, 2, 6, 10, 9, 5, 1, 9, 3, 10, 9, 2, 8, 1, 4, 9, 9, 6, 3, 3 = 115

>>966985
>>966994

She guesses they're speaking Skytongue now, and transitions over to her native tongue. "I ain't started nothin, as a mild rebuke to these asparagus you be castin'... not an explosion or a fight none. But I ain't here to bicker none, thems for impolite folks. Name's Patches, which is ironic cause I just patched somethin' up, but irony tends to be what how my life operates. Pleasure to meet livin' gods that what ain't my da." Patches offers her paw for a good shake. "Thanks much, Miss Do! I'm available for commission if ever you what wanted something pretty to wear to some ball or somesuch. Can't take all credit for this one though, it's based on them flowers and bushes outside. Didn't get a good look, but they're quite pleasin, you think?"
>>
No. 967149 ID: f57349

>>966981
Chandelier will stop glowing in at most three hours, if nothing else charges it up further. Could spend that time asleep or meditating, or get restless, search for a safer exit or at least something to amuse yourself. Also, how long has it been since you ate a decent meal?
>>
No. 967150 ID: afdebc

rolled 5, 6, 3, 8, 1, 9, 5, 3, 9, 2, 8, 9, 2, 7, 3, 7, 4, 1, 1, 3 = 96

>>966996
"Asparagus indeed." Tasnim mutters, taking the proffered paw. "Please try to refrain from causing any additional disasters or distractions, I already have one wayward patient in need of care, possible two" she finishes, glancing between the lighting and the door Adamant Strix left the room through.

She release's Patches hand, and inclines her head in Jan Do's direction, clearing trusting her to handle the interloper as necessary.

>>966995
Tasnim spends 3 personal to change shape to a woodpecker, and then flies upward, heading for the distortion in the ornamental, artificial vines.

Not sure if that's going to be an opposed or not, so have some dice.

>>967149
Tasnim probably hasn't eaten since the surgery started.
>>
No. 967151 ID: afdebc

>>966996
>I'm available for commission if ever you what wanted something pretty to wear to some ball or somesuch.
Jan Do politely demures- explaining she rarely desires to appear other than she is, and that her manner of dress holds some symbolic and ritual significance.
>>
No. 967156 ID: 4bf9ee

>>967149
She’s taking a nap, since it’s been over 8 hours of labor since her last few hour nap, and it’s been 25-50 hours since she eaten of drank anything since she’s been so wrapped up in everything she just forgot to eat or drink. So she absolutely will be facing a -1 penalty from thirst, -1 penalty from fatigue, and a -0 penalty from hunger for a total of -2.
>>
No. 967227 ID: 0640da

rolled 6, 4, 7, 4, 7, 8, 2, 10, 7, 1, 3, 9, 4, 7, 1, 3, 10, 4, 8, 9 = 114

>>967149
Patches shakes her Nibsplitter and removes a few herbs from it... she's running low. Not to mention she's out of vegetables... so she just has some tea leaves, basically. Nose twitching, she decides she's going to seek out a kitchen. "Miss Do, do you mind providing me some protection? I'm going to go look for food for us. If I have to, I'll graze..."
>>
No. 967286 ID: f57349

>>967227
The same stairwell (just east of the dining room) which Adamant Strix led you through on the way to the forge and baths continues down to the cellars, where an arched hallway 15' wide extends through almost the full length of the manse from east to west. West end is a massive pantry, 40' east-west by 50' north-south, row after row of floor-to-ceiling stone shelves, mostly bare except for those few new sacks of grain still dusted with snow from the front porch. There's a 20' square gap in the shelving around the northeast corner, where the floor is strewn with potsherds as thickly as a pile of autumn leaves.

Past the pantry is the cold room, which Desert Locust seems to have somehow locked themselves inside.

South of the cold room and west of the kitchen, directly under the baths, is a roughly 30' square room that's very dark and smells like soap.

North of the main hallway, between the pantry and the stairs, is a 30' square room covered in elaborate carvings, statue of a human figure in the exact center.

South, opposite the tomb, is a long room barely wider than the stairway with much cruder carvings on the walls.

The actual kitchen is about 30' east-west by 50' north-south. Two long stone counters with cabinets underneath, hooks and racks up above - mostly empty, but the minimal selection of pots, pans, spoons, knives, and other implements should be sufficient if there aren't any elaborate feasts scheduled, and you could always hammer out replacements in the forge. One bin is full of dried peat, usable as fuel for the fireplace in the southeast corner, and for those three large ovens with brass doors along the west wall, directly under the boiler room. Narrow spiral staircase leads up to a secret door in the south wall of the dining room.

Only unexpected feature of the kitchen is a gilded rack, almost like a small shrine, on the south end of the west wall (between doors to a small lavatory and the presumed wine cellar), holding four porcelain masks: a young woman with short hair and wide eyes, a pale woman with slightly curly hair and a serious expression, an old man with wide cheeks and bushy eyebrows, and a tired-looking woman with a small black star on her right cheek.
>>
No. 967300 ID: afdebc

rolled 1, 8, 3, 8, 2, 10, 6, 1, 9, 10, 4, 1, 4, 8, 9, 7, 1, 7, 5, 7 = 111

>>967227
>"Miss Do, do you mind providing me some protection? I'm going to go look for food for us. If I have to, I'll graze..."
As the surgical suite is not longer in need of close supervision, the Dusk escorts the circle's guest to the kitchens (though, it turns out that of the two of them, Patches has better idea where said kitchens are located).

>>967286
>Past the pantry is the cold room, which Desert Locust seems to have somehow locked themselves inside.
The Abyssal gives the sealed portal a skeptical look over for traps or other complications that could have resulted in this situation (is the latch or lock on the outside?) and then, if she finds nothing amiss, tries the door.

Wits 3 + Awareness 1 + Stunt, I'm assuming. Plus more dice if any needed.
>>
No. 967318 ID: f57349

>>967300
Freezer door lock is indeed on the outside, and opens easily enough when you feed it a mote.

While Patches is unpacking herbs, a wax tablet slips out - something she picked up from the office upstairs. It's inscribed with highly formal strategic plans in an archaic dialect of Old Realm, only a single page out of dozens, but military jargon has suffered so little drift over the intervening centuries you can figure out most of the key words. Seems to be a plan for revenge against the early Shogunate, and, beyond the superficial grammar, represents reasoning about as coherent as Time Cube. Analyzing those logical flaws, cross-referenced with various tidbits of prior knowledge (including previously baffling minutia of the memory of your own assassination) would allow you to derive enough of the Scripture of the Expectant Maiden to learn the charm Secrets of Future Strife after three days of work.
>>
No. 967353 ID: 0640da

rolled 5, 2, 6, 8, 7, 8, 5, 2, 1, 7, 3, 10, 10, 3, 6, 8, 6, 3, 9, 3 = 112

>>967300
While Patches does inventory on the pots and pans, she hears the portrait crack open and her fur stands on end... she immediately swings her weapon to a readied position and faces the door. "What's goin' on there, Miss Do?" She wants to take a closer look at the masks, but she's got her ass handed to her enough for one day and wants to act more proactively to deal with danger. At least have her maul out, anyways.
>>
No. 967354 ID: 0640da

Functionally readying weapon for a potential combat, even though I OOCly know it is not coming(?)
>>
No. 967490 ID: d9acdc

rolled 9, 5, 5, 5, 1, 5, 1, 10, 8, 7, 2, 2, 9, 9, 10, 1, 7, 10, 10, 6, 3, 6, 1, 6, 6, 5, 1, 10, 2, 9, 2, 2, 3, 3, 4, 4, 4, 8, 6, 6, 4, 9, 6, 1, 6, 3, 7, 5, 10, 6, 3, 7, 8, 7, 10, 5, 2, 8, 8, 10 = 338

>>967150
Silent as a mouse would be an understatement as Noir carefully skirted the unsettlingly canny pursuer. Hoping that false tracks buy a few minutes, he works his way around the walls, climbing from balcony to balcony until he's just above the makeshift surgery room again. Checking first to see if he's still being tailed, he listens carefully to the vibrations of the woman in blue's breath; steady, not too deep, slight whistle through the nose means she's sleeping, making it the perfect point to pilfer some parchment. He sneaks inside, makes use of her mapping supplies, and writes a quick note to Tasnim in flametongue:

"If you want me to trust you, tell your companions I am lost in the snow, and meet me alone behind closed doors. Don't worry about agreeing upon a location, I will come to you when you have safely avoided suspicions and found a secure spot away from prying eyes."

Dex five, stealth one, suit four, stunt, for sneaking away, and dex five, larceny four, stunt, for taking Ada's mapping supplies while she sleeps.
>>
No. 967496 ID: d9acdc

rolled 10, 8, 1, 9, 3, 4, 10, 3, 3, 3, 2, 6, 3, 10, 2, 5, 5, 6, 6, 3, 5, 9, 9, 7, 6, 7, 2, 6, 10, 5, 1, 2, 9, 1, 1, 7, 2, 6, 4, 8, 10, 2, 7, 5, 3, 3, 10, 3, 4, 3, 6, 4, 6, 9, 6, 2, 9, 9, 7, 6 = 323

>>967318
Des rubs her arms, teeth chattering as Jan frees her from what could have been an icy tomb.

"Thanks, I got careless trying to fix the place up so the butlers would have a good place to store food, let the door swing closed on me. If I had to bust the door down, that would have defeated the purpose somewhat. Who's your new friend? You seem to have a knack for accruing new expedition members."

Turning to patches, she calls out "That's an awful big pen you got there! You of similar disposition to blood apes, looking to swing at anything that moves, or are you more interested in deescalation?"

Des is using amethyst awareness to look around for foul play, checking to see if there's hidden mechanisms/doors in the ice box, some method of remotely closing or opening doors, a rogue butlerbot, or if she did in fact just get careless.
>>
No. 967499 ID: 0640da

rolled 1, 4, 3, 1, 1, 1, 10, 6, 10, 4, 4, 8, 9, 2, 2, 4, 6, 10, 8, 3 = 97

>>967496
"Ah! No, sorry. Just havin' what were normal luck, only my normal luck ain't involve gods after my hide." Patches lowers her pen and holds out a paw for a shake. "I'm Patches. You normally trap'n yourself inside an ice square pantry? Or did you get lost lookin for what em call freezy treats? Can't blame you, ice 'n all is delicious when what you add flavor. Learned a few recipes with alchemy in 'cademy fore the incidinite, what."

[b]Patches takes a look around the freezer as well, giving a helping roll to Des if she can.[/i]
>>
No. 967507 ID: afdebc

rolled 1, 7, 9, 7, 6, 1, 2, 6, 1, 2, 5, 10, 9, 8, 1, 1, 6, 7, 5, 6 = 100

>>967496
Given the standard to which the palace has been built, Jan Do silently notes the inability to open the pantry from the inside as a deliberate omission. It seems somewhat more likely that an architect or craftsperson of this level of skill wanted the ability to lock persons inside than that they would make such an oversight.

>Who's your new friend? You seem to have a knack for accruing new expedition members.
"It is a knack that does seem to pair naturally with sentry duty" she answers wryly, in skytongue.

Jan do introduces Desert Locusts to Patches in Reality, and vice versa.

>>967318
The Dusk caste moves to catch the tablet before it can be damaged against any harder surface, and then finds herself momentarily engrossed, attempting to understand the fractured logic, and wrestling with the echos of her own memory. She offers distracted thanks to Patches for the find during this perusal.
>>
No. 967508 ID: f57349

>>967496
>>967499
The ice is more than an inch thick in places, too thick for essence sight to clearly see through, so Patches uses the chisel-hard tip of her enormous feather pen to loosen it up. Underneath, the walls are mostly plated with what seems like green glass - actually a form of ice from near the Elemental Pole of Air, so intensely cold it can't be thawed by anything less than a roaring furnace.

Speaking of which, there's also at least one gray crystal hemisphere set in the icebox wall which Patches "helpfully" activates. That light causes Desert Locust's exposed skin to erupt in flames - no damage from the first interval, miraculously enough, and there's plenty of loose ice and meltwater within arm's reach to start on extinguishing it if you dive out the door. Big room with all the shelves between icebox and kitchen is still unlit, but if Des did somehow stick around in thus-illuminated areas, the light would also be draining attribute dots at a rate of one per three actions.
>>
No. 967512 ID: d9acdc

rolled 5, 10, 10, 7, 9, 5, 10, 1, 3, 9, 6, 9, 10, 9, 8, 3, 4, 1, 8, 10, 10, 9, 4, 2, 3, 3, 6, 9, 5, 5, 8, 4, 3, 10, 2, 4, 1, 9, 3, 5, 3, 3, 9, 3, 8, 7, 1, 3, 9, 10, 7, 4, 4, 10, 10, 3, 3, 7, 2, 1 = 349

>>967508
Des bolts for the door, and thinks about running back to the main hall to grab her poncho, but wait nearby outside the light's baleful influence to talk to Jan Do and Patches first, explaining that she "doesn't do well with sunlight." Some kind of allergic reaction which often gets mistaken as a sign she worships monsters or brings ill to towns. She's never had truck with malign beings from beyond creation before, doesn't intend to bring famine and ruin and whatnot, although the newfound ability to turn into a bug monster and the talking claw skates grafted onto her feet are new and somewhat worrisome developments.

"I don't want to go without my poncho for much longer, in case there's any more surprise lighting incidents, but I'm worried that the mechanical servants around here are going tamper with the food, mess it up somehow so it's not safe to eat anymore. This place gives me the willies honestly, like there's something nasty lurking around just waiting to get the jump on us."

If it's safe to do so, I'll try and roll to find foul play in the food prep, and some sort of knowledge check on the figures adorning the gilded rack.

All mental stats are at three, occult is at three but craft water and larceny (both of which I imagine are relevant when looking to see if someone's poisoned your food) are both at zero.
>>
No. 967558 ID: 0640da

rolled 5, 6, 4, 4, 1, 8, 5, 2, 2, 1, 3, 3, 2, 9, 5, 2, 6, 6, 5, 5 = 84

>>967508
>>967512
>>967507
Patches is becoming exceptionally good at turning on lights that harm people. She's a little worried if she keeps this up she'll end up 'god of harmful light' or something when she's older and has more of that essence stuff. "Anythin' else you're allergic to, stranger? I was about to prepare lunch fer all of us, although the selection's a bit lacking... only grains, as far as I can see." She wanders over to a wall panel to communicate with, punches in a few good guesses for where Tasnim might be, and speaks through the tubes. "Miss Mammoth, yer presence is requested in the kitchen. Maybe wrap things up and come what over? The contact information for this room if you wanna speak back the other what way is up-down-down-up-up-down-up-down. Thank you..." She pulls away from the panel. "But if it's tamperin' yer worried about, I gots me a solution what that could make things easier. Ever seen starch glue? I can make a modification, if I get me the ingredients... well, I ain't wanna spoil too many details, it's better y'all don't know how it's made and just how it works."

[b]Patches is going to make a few calls to some heavily trafficked rooms, based on the information Ada gave her earlier and cross-referencing it with the rooms she actually knows about, trying to call out to Tasnim. If she hasn't just used her Destiny up, I'd like to apply it here to make it go to the right room, luckily.[b]
>>
No. 967561 ID: afdebc

rolled 3, 6, 8, 3, 9, 6, 10, 4, 5, 10, 9, 1, 3, 7, 1, 4, 6, 1, 9, 4 = 109

>>967512
>Speaking of which, there's also at least one gray crystal hemisphere set in the icebox wall which Patches "helpfully" activates. That light causes Desert Locust's exposed skin to erupt in flames
Jan Do will attempt to deactivate the light, if such a thing is possible without outright destroying it, or somehow withdrawing the mote of essence bestowed upon it. In the case an "off" switch is not available, covering the offending fixture with one of the surviving pans might be sufficient to ward off further accidental exposure. If successful, this should allow the casteless lunar to resume her search.

>>967512
>She's never had truck with malign beings from beyond creation before, doesn't intend to bring famine and ruin and whatnot, although the newfound ability to turn into a bug monster and the talking claw skates grafted onto her feet are new and somewhat worrisome developments.
Desert Locust's earnest attempt to reassure her companions is met with a wry chuckle.

"We are all monster here, I'm afraid. Anathema one and all, to the eyes of the Immaculate faith." Her amusement fading, she muses on the matter at hand. "The demon warned the lights were harmful- it is odd they are also selective. By whatever means this light tells friend from foe, it has so far only seen fit to sear two of our number."

>I was about to prepare lunch fer all of us, although the selection's a bit lacking... only grains, as far as I can see.
The Dusk interrupts, and directs the god-blooded hare's attention to the oversized saddle bags >>961179 that had been moved to the kitchen for storage the night prior.
>>
No. 967968 ID: f57349

>>966956
Wits 3, Survival 0, -2 wound penalty, two-die stunt, one success.
>>967150
Perception 3, Survival 1, no stunt for the actual tracking, also one success. It's a tie. Tasnim isn't fooled into wandering out onto the roof, but diligently following Noir's footprints around all afternoon will bring her no closer to catching up with his current position.

>>967490
When Tasnim next checks through her inventory, this note is tucked among the medical supplies, ink still wet, scribbled on a scrap of high-grade vellum in some baffling foreign language.
>>
No. 967982 ID: f57349

>>967561
One success on Intelligence + Lore isn't enough to find an off switch. The light tingles unpleasantly on Jan Do's skin but not injurious. Covering it up with a frying pan or debris is easy enough, and ice soon holds the cover in place. Dimmer glows from beneath the thick crust of mundane ice suggest other light sources further back in the freezer, which apparently produce no heat.

>>967512
> knowledge check on the figures adorning the gilded rack.
> rolled 5, 10, 10, 7, 9, 5, 10
They're naturally material spirits, but not elementals. Former humans, somehow transfigured into an entirely novel category of being. Direct prayer or other donation of essence would probably be sufficient to wake any of them up.
>>
No. 968313 ID: d9acdc

rolled 4, 4, 10, 1, 10, 1, 3, 1, 10, 4, 10, 1, 8, 10, 10, 2, 2, 10, 4, 1, 7, 6, 8, 8, 3, 5, 7, 8, 3, 8, 5, 7, 2, 6, 7, 10, 7, 4, 10, 3, 1, 5, 8, 10, 2, 6, 2, 9, 5, 7, 4, 6, 5, 2, 5, 1, 3, 9, 4, 10 = 334

>>967982
Desert Locust, once again the first person to become aware that some unseen force is present and potentially listening, makes the nature of the statues know, and in a hushed tone worriedly suggests they might want to avoid unnecessary prayers given in their direction. If the uninvited-guest-turned-guide is to be believed, which Des thinks is wise given the unpleasant feeling of tension following her, then a malevolent force has twisted this place, and whatever dwells within represents a bit of a threat.

>>967561
"Do you put much stock in all that? The texts I mean. Immaculates have never done me any favors, don't much care for people with big sticks telling others who's fit to live and who needs to be run out of town."

Des makes it known she wants to make her way back to the main room before being informed the lights are a problem there as well. So, she instead searches for an alternate way back to the surgery parlor that doesn't go through the grand salon.

Probably an Intelligence + lore roll for navigation? Survival would normally apply, but lore is the skill for geomancy, which seems more relevant inside a manse than wilderness skills. If I'm correct, that's Int 3, lore 1.
>>
No. 968317 ID: d9acdc

rolled 9, 7, 1, 1, 9, 9, 10, 8, 10, 1, 6, 2, 2, 6, 7, 8, 8, 8, 9, 4, 6, 1, 5, 5, 3, 7, 4, 3, 5, 9, 7, 2, 7, 6, 2, 9, 2, 8, 9, 2, 9, 6, 7, 6, 5, 7, 5, 9, 5, 2, 10, 1, 7, 5, 6, 3, 6, 7, 8, 8 = 349

>>967968
Noir, in the process of trying to actually shake Tasnim, overestimates his ability to break away, and catches himself trapped in the same room as her, trying to stay as still as possible while balancing on top of the door frame the medic "reading" his note now occupies.

A sleeping Ada mumbles something to do with a "sloped qaf" and the itchy rock she found there, although only Tasnim actually understands the barely intelligible somniloquy.

Dice for holding still in the corner of the ceiling, stealth and maybe athletics?
>>
No. 968329 ID: f57349

>>963250
>>968313
The room in the basement directly under the parlor/surgical theater has more elaborate tomb-engravings on the walls, and remains of a statue which was apparently tipped over and smashed. Under the former pedestal is a four foot by seven foot vertical shaft, thirty feet deep. The moldering remains of a rope dangle from a crude pulley attached to the ceiling by an iron spike. There are at least two dead bodies down there, one of them wearing what appears to be a jade ring.

As for routes leading back upward, there's the ash-pit under the parlor's fireplace, which is a bit too narrow for anyone with a human-standard skull but could easily accommodate a swarm of insects - provided they didn't mind crawling through ashes and maybe magically intensified fire.
Alternatively, the next tomb to the north (whose statue appears to be intact) includes a spiral staircase leading upward to some yet unexplored area near the parlor.
Or, you could just take the main stairs back up to the level with the entrance hall, same route by which supplies were hauled to the freezer, but turn east instead of west. Currently that door into the parlor is still magically locked and barred, but it's a fairly sloppy low-level sort of warding, sustained by the same manse you're attuned to, so you've got plenty of plausible options for bypassing or breaking it.
>>
No. 968334 ID: f57349

>>968317
Nobody can see you. Now what?
>>
No. 968415 ID: 0640da

rolled 9, 2, 3, 10, 5, 3, 10, 6, 5, 4, 7, 8, 3, 3, 4, 6, 4, 6, 10, 9 = 117

>>967561
"Ah... I weren't be considerin' that, sorry." Patches looks bashful. "I'm so used to makin' food for myself... vegetarian. The meaty stuff gums up my workinans that all you need't know. But it's true y'all got them what something to eat with this."

Patches pads over to the meat, grabbing a knife from the selection-- possibly not one suited for cutting meat, but it makes no difference to her. She takes a chunk over to the counters, plopping it down on a plate while she clears some space, and looks for kindling for the stove-- unless that's powered by motes too. They have some kindling in the forge, so she might have to make a trip there. "If'n Miss Mammoth gets back to me and I can get what I need from her, I think I can make... eh, well, melted cheese patties on bread. Kind of like a... cheese sandwich, usin' minced meat. Maybe with some kinda sauce. But for now, meat sandwiches for everyone."

Patches is going to increase her familiarity with the tools and run through how she'd use them properly... right. If she does this and that... maybe this isn't so hard after all, huh? Cooking by the book won't do, so she'll just work from chemical assumptions and raise Craft(Water) to 3 for 4 XP. She's also going to pull out some peat to put in the stove and start it, delighted to find it here. Time to start some water to boil as well, perfect for making dough with the bags of grains found in the pantry and from there, bread to combine with the minced and cooked meat. Just normal hamburgers for everyone here... and bread for herself to eat. Better than starving.
>>
No. 968433 ID: f57349

>>968415
Making everything from scratch, and having to catch up on assorted kitchen maintenance as you go, means the big meal ends up being closer to dinner than lunch. Worth the wait, though: you manage to combine a limited selection of herbs and other ingredients into a completely new type of sauce, which pairs nicely with the flavor of those steak sandwiches, despite the fact you've never eaten meat yourself. Good hearty meal for everybody (except the obligate herbivore, though leaves from that magic apple staff might be worth investigating further when it's re-planted at sundown) and some leftovers which can either be saved for breakfast, or shared with those two demonic guard-apes out on the front porch.

As for the longer term, you've got just under a hundred pounds of meat per exalt, but it's not all prime cuts. Some of that weight is water, bone, connective tissue, and other indigestible stuff, and even the actual muscle is somewhat tough and stringy until it's been softened up by a long, slow cooking process. That's what you get from wild-caught mammoth as opposed to, say, veal. Seems to be a frozen wasteland outside, so it'd probably be unwise to count on any useful amount of forage unless someone develops magical powers to help with that. About forty pounds per exalt of dry fruit, legumes, and grain, plenty of oil, magical ration of firewood and apples, Patches might be able to survive on a diet of mostly leaves... looks like the food situation is firmly under control for at least the next month or two. With reasonable rationing and some further culinary innovation https://www.smbc-comics.com/comic/craproot you could make it three. Best case scenario still leaves everyone half-starved (not to mention sick and tired of apples) well before the spring thaw, though, unless somebody can bring in more supplies.
>>
No. 968506 ID: d9acdc

rolled 3, 10, 3, 5, 6, 9, 1, 9, 9, 7, 3, 10, 10, 2, 6, 8, 7, 3, 6, 1, 6, 7, 7, 9, 6, 5, 6, 3, 10, 3, 2, 5, 3, 9, 1, 9, 1, 6, 6, 7, 4, 7, 7, 8, 10, 1, 4, 6, 8, 6, 10, 7, 3, 5, 3, 7, 6, 6, 8, 9 = 354

>>968334
Hungry and in pain, a wave of light headedness hits Noir; overcome by dizziness, he reaches out to support himself, then yelps in pain as he remembers why he wasn't putting pressure on his injured arm. Balance disrupted, his foot slips and he tumbles unceremoniously from the dark corner into a heap in front of Tasnim. He smiles weakly, attempts a wave and immediately regrets it with a wince.

Rolling to read motivation.

>>967286
In the hours before Noir and Tasnim re-unite, the man in black followed the trail of food and waited for the right moment to steal a meal. As soon as the bug-woman turned her back in the ice-box, he closed the door on her and snuck past into the kitchen, making off with a few handfuls of the dried fruit and apples stored there.
>>
No. 968518 ID: afdebc

rolled 4, 10, 4, 7, 7, 6, 5, 10, 5, 10, 6, 9, 3, 4, 4, 7, 6, 10, 9, 3 = 129

>>968313
>Desert Locust, once again the first person to become aware that some unseen force is present and potentially listening, makes the nature of the statues know, and in a hushed tone worriedly suggests they might want to avoid unnecessary prayers given in their direction. If the uninvited-guest-turned-guide is to be believed, which Des thinks is wise given the unpleasant feeling of tension following her, then a malevolent force has twisted this place, and whatever dwells within represents a bit of a threat.
Jan Do perceives the somnolent statues as less of a pressing threat than her companion, but agrees that it seems wiser to wake the beings at the time and circumstance of our choosing, rather than while engaged with other tasks.

She will make a preliminary examination of the sleeping spirits, activating Hearing the Unspoken Word and Exquisite Etiquette Style in support of a Read Motivation attempt.

>"Do you put much stock in all that? The texts I mean. Immaculates have never done me any favors, don't much care for people with big sticks telling others who's fit to live and who needs to be run out of town."
"I have had the privilege to read some of the Wyld Hunt's own training manuals- whatever their beliefs, they have accumulated useful knowledge on many supernatural dangers. But no, I was not a member of the faith in life, nor afterwards. As I said, their order would have little love for any of our number."

>>968415
>"Ah... I weren't be considerin' that, sorry." Patches looks bashful. "I'm so used to makin' food for myself... vegetarian. The meaty stuff gums up my workinans that all you need't know. But it's true y'all got them what something to eat with this."
"It was not my intent to cast aspersions on your own practices, merely to bring to your attention what you had overlooked."
>>
No. 968531 ID: afdebc

rolled 8, 10, 7, 7, 4, 3, 5, 4, 10, 1, 3, 2, 10, 10, 7, 1, 9, 10, 2, 3, 8, 6, 2, 7, 2, 9, 10, 2, 4, 9 = 175

>>967558
>"Miss Mammoth, yer presence is requested in the kitchen. Maybe wrap things up and come what over? The contact information for this room if you wanna speak back the other what way is up-down-down-up-up-down-up-down. Thank you..."
>Hmm, @Gilly , why did Patches want the Doc in the kitchen?
>Mammoth Milk
Since destiny was invoked, I'm going to assume Patches used skytongue, so that could be understood.

Tasnim, interrupted in her pursuit of her wayward patient by a noisy wall panel, this time deigns to answer instead of tossing furniture at the offending ornamentation.

"You want what? Is anyone injured down there? No? Then I have more important matters to attend to. Goodbye."

>>967968
>Tasnim isn't fooled into wandering out onto the roof, but diligently following Noir's footprints around all afternoon will bring her no closer to catching up with his current position.
After several hours of following footsteps, the doctor's level of concern and anxiety slowly rise. She hasn't found him yet, and he's apparently intent on running around in that fool stealth suite until he collapses, or worse. This isn't working. Maybe she needs to get the others to help-

>>968506
>Hungry and in pain, a wave of light headedness hits Noir; overcome by dizziness, he reaches out to support himself, then yelps in pain as he remembers why he wasn't putting pressure on his injured arm. Balance disrupted, his foot slips and he tumbles unceremoniously from the dark corner into a heap in front of Tasnim. He smiles weakly, attempts a wave and immediately regrets it with a wince.
Surprise, relief, and frustrated anger make their way across the doctor's face as her quarry falls, almost literally, in her lap. In moments she is crouched down besides the fallen Night, examining him and speaking rapidly in skytongue.

"Are you all right- if you made this worse- what were you thinking running off like that! What kind of foolhardy idiot can't hold still long enough for a surgeon to close him back up, why are you like this, you never listen to..."

An awkward pause ensues.

"...you don't understand a word I'm saying, do you. How could I remember the way you act, but not that we couldn't speak? Ugh. This doesn't make any sense. Your dressing down is going to have to wait until I can get one of the others to translate, right now you need a dressing on that. Come with me."

The bespectacled doctor in blue attempts to help Noir to his feet, and begins attempting to lead him back to the parlor, and her medical kit. If he doesn't resist, she's going to finish the wrap up of the surgery she couldn't before, and dose him with celestial wine to restore lost health levels.

Rolling Intelligence 5 + Medicine 4 + Stunt + First Intelligence Excellency 5 for treatement.

>Rolling to read motivation.
I'm counting at least two successes on your roll, and Tasnim isn't trying to hide anything, so:

Noir's presumed doctor appears genuinely concerned for his well being, although frustrated and exasperated with his attempts to evade her care and their inability to communicate.
>>
No. 968541 ID: f57349

>>968506
I'll leave it to Tasnim's player to describe exact current feelings, but that's more than enough successes to pick up on her intimacies of professional responsibility toward medical patients in general, and anxious protectiveness toward Noir personally.

Also, technically, even after clumsily falling off the door and down a few stairs, noticing Noir's presence would require four successes on Perception + Awareness unless the cloaking device either broke down or was deliberately deactivated. Six, with anima power active.

For similar reasons, Larceny-based action goes smoothly too, though those dried berries are almost painfully sour - not rotten, just intense enough it's probably meant as small portions to spice up a diet of bland starchy staple grains, rather than for stuffing your face all at once.

>>968518
These are almost certainly that same group of four you noticed earlier. >>959808 They seem to be domestic servants, with a clear internal chain of command: despite a youthful appearance the curly-haired woman has overall chronological seniority, but orders from the man with bushy eyebrows will take precedence in matters of food preparation (and, by extension, general kitchen management) due to his training as a chef. None of them seem even slightly prepared to initiate real violence, or respond to it as anything other than awed spectators or terrified victims.
>>
No. 968580 ID: d9acdc

rolled 10, 1, 5, 5, 7, 8, 6, 1, 10, 3, 7, 5, 1, 3, 6, 3, 1, 9, 4, 4, 8, 2, 1, 1, 3, 1, 5, 5, 5, 4, 8, 5, 10, 1, 1, 2, 1, 10, 3, 6, 10, 1, 1, 1, 8, 4, 4, 7, 8, 4, 1, 7, 3, 7, 9, 5, 10, 5, 3, 6 = 285

>>968531
Following like a scolded puppy, Noir almost shrinks, his imposing silhouette momentarily appearing smaller in tow behind what might aptly be described as a force of nature. As she finishes dressing the wound and plying him with wine, he begins to attempt charades, drawing what amounts to a house and a question mark, trying to gather information on where he is and what's been going on. Eventually he mimes for Ada's bags, trying to go through them for clues as to what's been going on, or at least conversational aides. He finds the partially drawn maps, and begins studying what he can of the layout, looking for potential

Not sure what kind of roll that is, maybe doesn't even count as mechanically resolvable/consequential, but gathering intel based on your surroundings, looking for secrets based on architecture, and rummaging through people's belongings to find out information on them all seem like reasonable things to attempt with potential interpersonal fallout.
>>
No. 968615 ID: f57349

>>968531
First dose of celestial wine heals 3 levels of damage, eradicates an infection which Tasnim's diagnostic skills can easily confirm had already taken root in the wound (Stamina 1 + Resistance 0 + Deprivation Penalty -1 + Wound Penalty -2 = Bad News), also incidentally curing any and all other diseases in or upon Noir's body, mind, and spirit, no matter how subtle or persistent. A single dose won't guarantee lasting immunity, but on the other hand, it's also not enough for intoxication penalties. Assuming Noir manages to avoid combat, heavy exertion, or further injury, that level of lethal damage remaining in his -0 health box will sort itself out in at most twelve hours - or six hours with proper rest.

The wine also tastes great, and is potentially addictive, just like mundane alcohol but more so. Bottle has two more doses. Replacing a dose using Scorpion And Toad Mastery will cost 10m.
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