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File 157810740075.png - (257.37KB , 550x500 , adq_000.png )
952647 No. 952647 ID: 11f77a

Wiki & Terminology: https://questden.org/wiki/Arthocob_Date_Quest
Discussion: https://questden.org/kusaba/questdis/res/106192.html
First Thread: https://questden.org/kusaba/quest/res/902109.html
358 posts omitted. Last 50 shown. Expand all images
>>
No. 983966 ID: 0fae41

Ouch! Was there an inn, a tavern? You could see if anyone in the village is sympathetic to your plight.
>>
No. 983969 ID: 42ae95

While you were sleep walking earlier, you were looking out the window in the dark corridor at something. Maybe it is a sign that you should head towards the direction you were looking out the window at...
You said there was a alleyway out that window during your sleepwalk. maybe you should go there
>>
No. 983979 ID: b1b4f3

>>983964
Okay, fine. For now, head back to the guy you made the delivery to. He seemed nice enough. There's literally nowhere else to go, and there's a curfew so you can't wander around. Unless you'd rather spend the night in jail.
You could also circle around and try talking to the guy who's waiting in the front room, since you'd have an easy avenue of escape. Moderately safe way to find out what they want from you. I doubt anyone else is gonna support that course of action because everyone's being scaredy-cats.
>>
No. 984011 ID: 53560f

Head over to the delivery recipients house. If we’re lucky then he’s not after us as well, if you intend to make contact then watch him to make sure he’s not involved if you can.
>>
No. 984081 ID: 4734c9

>>983964
Yeah, let's go to delivery-recipient's house.
Doesn't sound like we have any better options.
>>
No. 984093 ID: 36784c

Why are we wanting to go to Augus? Weren’t we purposely avoiding him because he was suspicious?

He could be the one that sent these guys here to get us. He could actually be one of those guys!
>>
No. 984306 ID: 5a788d

Hide somewhere with view of the inn entrance, until the cultists leave. Then make your way back to your room: if they've already searched there, that's the last place they'll be looking for you around the town. Get your things back, then you can think about where else in the town to go.
>>
No. 984455 ID: 11f77a
File 160928120295.png - (244.88KB , 550x500 , adq_091.png )
984455

>Head over to the delivery recipients house.
>You could see if anyone in the village is sympathetic to your plight.
>For now, head back to the guy you made the delivery to. He seemed nice enough.
>Doesn’t sound like we have any better options
It seems that’s my best choice. As odd as he is, he didn’t show any signs of contempt. But his place is quite far. Maybe he sent those guys after all. Or maybe it was the tavern owner. Or the girl on the street.

I visualize a map of the town. I can remember some landmarks as recent as my delivery. And when I visited as a kid.

There was a town square I had to pass to reach Augus’ house. I know there’s an old church somewhere—it’s pretty tall to miss. And a school shouldn’t be far off.
>>
No. 984456 ID: 11f77a
File 160928130015.png - (216.86KB , 550x500 , adq_092.png )
984456

I cannot linger.

I try moving through the garden making as little noise as possible. The wind picks up and wooden chimes rattle together. A night-creature croons somewhere in the forest--sometimes a snap of branches spook me and I instinctively pause. I notice lanterns in the street are unlit as I scout the perimeter of the courtyard. Every time the moonlight illuminates the town it feels like an ancient village that has outlasted its residents. And the clouds blot the light and everything under cover of darkness again.

I end up at the side of a gate on a street adjacent to the main road that will lead me to Augus. Someone’s nearby, standing tall. A zephcynth robed like the others.

A relicynth approaches with haste, before he halts with a bow.
>>
No. 984457 ID: 11f77a
File 160928189727.png - (244.32KB , 550x500 , adq_093.png )
984457

Every time the Zeph speaks, he seethes through his mandibles.

Zeph Cultist: Well...?

Relic Cultist: Forgive us, Voren. Worm-father. We checked every room.

Zeph Cultist: Hmmgh.

Relic Cultist: We’re still searching the attic and lower floor. I regret the blasphemer could’ve been warned.

Relic Cultist: Rike swore he was asleep.

Zeph Cultist: Hrrgh... His failure to keep the subject will not go unpunished! But that must wait for another day--

Zeph Cultist: ...

Zeph Cultist: Have Gurchu check the perimeter. Do not waste all your men inside the tavern.

Zeph Cultist: Those ‘cobs are speedy little insects.

Relic Cultist: Yes, my Voren. But if he’s out--

Zeph Cultist: Let the Huntoons know. They’ll spot him across the village if he’s wandering around.

Zeph Cultist: In the meantime, while he’s not... necessarily important, we have all that we need tonight. It’s nearing time for me to group with the rest and exit through the gardens.

Zeph Cultist: I’d sniff him out if it wasn’t for the air getting heavy with moisture.

Relic Cultist: As you wish, Worm-father. Ults Nausagor Ndeptht.

Zeph Cultist: Now go, dammit! Send a search party!
>>
No. 984465 ID: a9af05

>>984457
>blasphemer
Sounds like they don't like the religion you believe in. They might even attempt to sacrifice you to their god.

Better hope they don't catch you!
>>
No. 984484 ID: 39beff

When you woke up from your dream, which alleyway were you staring out the window at? Maybe your dream is telling you to head that way in order to reach safety?

Try to remember your dream as you sneak towards your destination
>>
No. 984486 ID: b1b4f3

Looks like talking would've been a bad idea after all.

Okay so we know that they're about to head through the garden so we can't stay here.
We also know that there are Hontoon lookouts stationed around the village so you can't go through the main streets. They must be able to see in the dark.
Get out of the garden, stick to cover and try approaching Augus's house from the rear.
>>
No. 984502 ID: 041c52

Yeah, going with Augus is the right choice since he Is an outsider. We definitely can’t go near the entrance, it’s the first place that will look for. Maybe through the school and church?
>>
No. 984651 ID: 0fae41

...I don't think anybody in town likes you. Not the church, not the tavern, probably not even the guy you delivered a sacrificial dagger to. You should just head for the hills.
>>
No. 984652 ID: cdabe3

>>984651
This
>>
No. 984675 ID: 11f77a
File 160964568694.png - (194.68KB , 550x500 , adq_094.png )
984675

>Maybe your dream is telling you to head [out one alleyway] in order to reach safety. Try to remember your dream as you sneak towards your destination.
Hmm, I don’t remember much before I woke up in the hallway. Just that everything went dark when I closed my eyes. And then I was mid-zombie walk down the hall. That alleyway seems to face westward--which leads back to the village entrance.

>You should just head for the hills.
I could take my chances and run into the forest. But there’s no doubt that the entire town will now be looking for me and will patrol the border.

>Going with Augus is the right choice because he is an outsider.
>Get out of the garden, stick to cover and try approaching Augus’ house by the rear
So it’s settled I guess. I need to leave this courtyard and head to Augus’ house. There are multiple ways around to reaching him at least.

Hmm, but which path is best?
A) I should go West towards the Village Entrance--and continue onwards to his house.
B) I can go North through the Town Square. It’s the shortest route. I’ll be careful to avoid the watchful eyes of guards.
C) I’d say East and pass the School--eventually I can reach the Church and cross into his district. It’s a bit of a long path.
D) Forget it. I’m running opposite (South) into the Woods.
E) Maybe I can think of a better idea >___
>>
No. 984686 ID: e51896

A. I feel your sleepwalking was trying to tell you something, calling you to go westward, especially considering that one weird nightmare you had before the other night. Maybe you should head westward towards the direction you were sleepwalking towards his home.
>>
No. 984693 ID: 0fae41

D or C. Don't rely on dreams to get you out of a life or death situation.
>>
No. 984696 ID: b1b4f3

There's a few possibilities if we assume the sleepwalking was due to an outside force:
1, that window was important for your escape route and were thus positioned near it
2, you were sent to listen in on the cultists
3, it was so they could grab you but you woke up too early
4, some other objective that was interrupted by the cultists

If it's 1 then apparently we head that way. If it's option 2 then it's already done and we should pick something else. Also if it's either of those options then I figure Ndepthteph is actually on your side. You were wearing her symbol as you woke, after all. If it's 4 then we haven't a clue.
If it's 3 then we should choose as if it's 2 or 4, but also Ndepthteph would be personally invested in getting you killed so that wouldn't bode well.

I say go with C.

Also, I thought of a plan for if you are discovered walking the streets. Act casual, and respond as if you are a maw-worshipper; after all you're holding a symbol of Ndepthteph and nobody should be able to conclusively recognize you except perhaps the children you interacted with, the innkeeper, and the one civilian you approached when you arrived. Remember what you know of Ndepthteph-focused scripture, and use that if questioned. You can especially recall the rantings of that guy that showed up in your village.
>>
No. 984725 ID: b50580

It's dull, but...
>E
Look for someplace that appears to have dilapidated over time without somebody to live there, hide out till daytime.
>>
No. 984735 ID: 041c52

>>984675
They will be heavy surveillance near the entrance and the border as well as the Town Square not so much near the school and church, I expect that's the last place they think we would go.
>>
No. 985418 ID: 11f77a
File 161040445289.png - (197.79KB , 550x500 , adq_095.png )
985418

>There’s a few possibilities if we assume the sleepwalking was due to an outside force...
It’s been a weird two days so far with the sleepwalking. It’s pretty much hard to believe Ndepthteph could be on my side, what with every night triggered by his symbol: the first involving the dagger and the second with these prayer beads.

It’s best to act naturally and be well-versed in Ndepthtephism--except when there’s a curfew where I could be questioned.

>There will be heavy surveillance near the entrance and the border, as well as the Town Square.
It sounds like the best option is to head towards the School. There’s a fence to hop out of this garden.

And so I head eastward.

There’s a light drizzle. It’s getting a little colder as I venture down the street with wind nipping at my fingers and toes. I avoid the streetlamps and remain in shadow. In fact not a lot of them are lit anyway. Could be the wind which snuffed them out. It’s only a matter of time until the cultists collect a bigger search party.
>>
No. 985419 ID: 11f77a
File 161040447522.png - (240.39KB , 550x500 , adq_096.png )
985419

Seems like there’s barely anyone to run into--which is good. I recognize the school I went to for a couple years as a child. It’s an odd feeling. The building looks smaller than I remember. But I guess that’s what happens when you grow up.

Hmm. Perhaps my memory is a little fuzzy but I thought there was a playground right here. They must’ve removed everything. Now it’s a heap of burnt stuff...

I can’t smell any smoke leftover. Could’ve happened yesterday.

A) I dunno why but something compels me to look through the school building.
B) I could check out the burnt pile--see what was torched here.
C) No time to waste. I must continue on to the church.
D) I might need to consider a few other things: >___
>>
No. 985422 ID: b1b4f3

>>985419
Hold up, you went to school here? Then you wound up in an orphanage in a town that's in religious opposition to this one? Doesn't that mean this is your home town, and you were converted?
How did that happen?
>>
No. 985429 ID: cdabe3

>>985422
... yeah, you didn’t mention being so familiar with the village when you first took the job from the merchant to deliver the dagger. Weird.

The burned school isn’t related to Nennekee at all, is it? You should be very careful if you explore these things further.
>>
No. 985457 ID: f2320a

>>985422
Strange if this its true its strange what if we are getting someone elses memories?
>>
No. 985466 ID: e7c7d3

B) Check the burn pile
>>
No. 985471 ID: e51896

A. Hide out in the school.
>>
No. 985520 ID: 041c52

>>985419
Go to the school
>>
No. 985735 ID: 11f77a
File 161075612002.png - (181.66KB , 550x500 , adq_097.png )
985735

>Hold up, you went to school here?
>You didn’t mention being so familiar with the village
Only when I was really small. Like--my earliest memories. Maybe kindergarten or day care. My memory might not be a hundred percent, yet I still solely grew up in Hab-Zoraat. And Corbon is a neighboring village so I have definitely visited before in my youth. But when I say ‘familiar’ I don’t mean I know this place on the back of my hand. Villages change over a decade so I’m sure there are new landmarks.

But the school and church and... uh... maybe a food store--I can remember a bit. Snippets of my past.

>The burned school isn’t related to Nennekee at all, is it?
The school isn’t burned. The town has been burning stuff in a large pile next to it. Nennekee isn’t from Corbon anyway.

I feel inclined to look around the school. Maybe it’s nostalgia that lures me in to investigate more. The entrance isn’t locked; I manage to step right in. Actually--it’s been busted! A piece of wood kept it from swinging open on its own.

Now. What do I do here? It's a bit empty in this hallway.

A) Maybe I could hide here, wait for the night to blow over. But is it good to stay in one place for long?
B) Just a quick tour, I suppose. Maybe I can find something useful.
C) There’s a specific room I’d like to check out. >___
D) You know what? Forget it. I don’t know what I was thinking. I’m gonna keep on going to Augus’ house.
>>
No. 985736 ID: b1b4f3

>>985735
B. Place looks abandoned. Though, if you went to school here despite living in a religiously-opposed town... were the two towns on better terms before, or was this school a bit more accepting than the norm?
Maybe the burn pile is from people gutting the school and burning the contents out of some religious-fueled fury.
>>
No. 985739 ID: 041c52

>>985735
B) Maybe there is a respn you are here, maybe we will find something.
>>
No. 985755 ID: e7c7d3

B) Waste sometime while waiting for the trail to cool
>>
No. 985796 ID: 19b466

B, there might be something useful, who knows, you might actually stay here for the night. Just have to make sure you have an convenient exit, in case things get ugly.
>>
No. 985833 ID: 11f77a
File 161086097646.png - (180.45KB , 550x500 , adq_098.png )
985833

>[...] despite living in a religiously-opposed town... were the two towns on better terms before?
I would think so. I don’t remember any rivalry between Corbon and Hab-Zoraat. But this town has surely changed. It’s unsettling.

>Maybe the burn pile is from people gutting the school and burning the contents out some religious-fueled fury.
Sure does look like this place has been roughed up.

>Maybe there's a reason you are here
I suppose it may have been fate for me to end up here. Guess I’ll look around.

The classrooms have furniture rummaged about. There was definitely a thorough search. But the library was hit the worst. A lot of books are scattered. The zealots left along which literature was appropriate to the town’s new ideals.

A shrine which typically depicts the common Gods and Goddesses has had all symbols removed except... you know who.
>>
No. 985834 ID: 11f77a
File 161086104359.png - (184.61KB , 550x500 , adq_099.png )
985834

You hear that?

...

...

Something’s creaking about. Footsteps.
>>
No. 985835 ID: 0fae41

Take the statue and use it as a weapon against his worshippers. Then bravely hide in the bookshelves.
>>
No. 985836 ID: b1b4f3

We don't know who it is. That symbol could be a weapon but you really need to see who it is before you attack them.
Can you peek around the corner or something?

Alternatively, you could just hide under that bookshelf.
>>
No. 985843 ID: b1ef36

Hide 'til they pass? Worked before, with the bathroom.
>>
No. 985865 ID: 041c52

>>985833
Hide, is probably someone who got here before you. If you can take something as a wepon do it.
>>
No. 985868 ID: 19b466

Where does the sound come from?
>>
No. 985884 ID: 11f77a
File 161093184894.png - (281.14KB , 550x500 , adq_100.png )
985884

>Where does the sound come from?
>You really need to see who it is before you attack them. Can you peek around the corner or something?
The noise is a lot more prominent once I sneak out into the hallways. It’s a scraping of sorts--like skittering paws trying to gallop ahead. A light starts to bloom around a corner with mutterings between individuals.

Out from the bend is another one of those horrible creatures who chased me the other day! I thought it was about to charge but it’s restrained by a leash firmly wrapped in the hand of a zephcynth. A relicynth holds a lantern with an arm extended like an angler fish’s trap. I notice a familiar garment in their hands--my costume! They hiss as they spew words.

Relic Cultist: I think the lil’ rath-fleech is picking up something!

Zeph Cultist: Keep that thing away from its sensors! You’re gonna lead it in the wrong direction...

>___
>>
No. 985886 ID: b1b4f3

Well I give up. There's no way you can escape when they have a fucking bloodhound tracking you.
>>
No. 985887 ID: 3ed3c3

IMO, we need to start a fire.
>>
No. 985888 ID: e7c7d3

How are we going to lose this thing off our scent? My only idea would be a quick roll in the ash pile outside. Not sure how to get there without getting spotted though
>>
No. 985894 ID: 19b466

OH, ok that is a problem, we need that thing off your tail. Do you ave an idea of how they track things? Warmth or smell? If it is warmth, we need to start burning things.
>>
No. 985895 ID: 041c52

>>985884
Maybe you can disguise your scent, go to the the burning pile and rub it to your skin.
>>
No. 985899 ID: 53560f

Don’t suppose you were paying attention whenever Eudora got into fights?
Because I don’t think we have anything to start a fire or throw it off our scent.
Grab the shrine to use as a weapon and maybe whisper a prayer just in case.
>>
No. 985968 ID: fdff4d

They have your stuff, they'll get you with that whatever-it-is, time to AMBUSH! Get your stuff back!
With 2, you should have a shot at victory, especially with speed as well as surprise.

You'll have to go elsewhere after, but hey.

Also, does that robe flip? Without the symbol, it may make a good disguise.
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