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File 140822804172.jpg - (362.18KB , 800x600 , Nem Quest Title.jpg )
589725 No. 589725 ID: 3009b4

Welcome to Nem's Quest!

User Instructions:
Help guide Nemain on the day where everything changes -- or nothing does! This quest features Chrono-Recall (Check Points), Independent Protagonist Exposition (Nem will do things on her own if nobody talks to her and she is aware of everyone's suggestions, picking the one she likes best), and Pan-Dimensional Manipulation (players may influence outcomes via Influence Points).

:: HMES active on TEN. ::

:: Connecting to Nemain Morrigan ::
Expand all images
>>
No. 589726 ID: 66b87b

HEY NEM HOLLA ATCHA WATCHA DOIN?
>>
No. 589727 ID: 3009b4
File 140822865371.jpg - (177.37KB , 800x600 , Nem Quest1.jpg )
589727

:: Connection Established ::

Nemain: Hello?

:: Loading Statistics ::

Nemain: I'm sorry? Mother said that this would call for help if I needed it.

:: Current HP is 100. ::
:: Current Disposition is Naive ::
:: Attack Power is Normal (Very Weak). ::
:: Defensive Power is Normal (Very Weak). ::
:: Agility is Normal (Above Average). ::
:: Inventory consists of Comfortable Clothes, Red Cape, Basket - Basket contains one bottle red wine, one oat loaf, sundry collection of local fruit. ::
:: Chrono-Recall Set. ::

Nemain: I beg your pardon? What does all that mean?

:: You're completely useless as a fighter. Your HP indicates at what point your luck stops holding out and you die like a normal person. ::

Nemain: This really isn't what I expected.
>>
No. 589729 ID: 4b571b

Sorry about that.

Can you tell us about yourself, and your situation? Why is it you've called for help?
>>
No. 589730 ID: 3009b4
File 140822955971.jpg - (173.74KB , 800x600 , Nem Smile1.jpg )
589730

Nem: Oh, that's all right. I really wasn't sure if the charm was real or not anyway and I'm glad for any help. My grandmother is sick, so I've been asked to take some goods to her and build her strength back up. My name is Nemain and I'm a blacksmith's daughter. The path is supposed to be enchanted so it's safe, but I've been told that the woods themselves are territory of the Unseelie Court. Mother just told me about my cape's charm today and she seemed a little anxious so I thought I'd use it just in case.
>>
No. 589731 ID: 3009b4
File 140822975146.jpg - (173.50KB , 800x600 , Nem Exposition1.jpg )
589731

Nem Mr. Del Sade, I am currently on the path to my grandmother's place which is deep in these woods. And to be honest, I feel very apprehensive about this trip.[/b]
>>
No. 589732 ID: 4b571b

Well, you have a source of advice, at least.

Possibly limited ability to reverse mistakes as well, when we figure out how the chrono-recall works. Can we save now, or do you have find a save point first?

>I've been told that the woods themselves are territory of the Unseelie Court
For our first bit of advice? I'll quote a wiser sage than I. Don't leave the path.
>>
No. 589733 ID: 3009b4

Nem is confused.

Nem: A what and a who now? Forgive me, I know you're supposed to be powerful spirits but I really don't understand what you mean.

:: User Help (Hidden to avoid further host confusion and possible mistrust)::
In the event of an unsatisfactory or sudden ending to the experience, Chrono-Recall essentially allows the user to reconnect in a previous point in time. Chrono-Recall setting occurs automatically (Suggested context: "At Check Points"). Manual recall is possible but costs 20 Influence Points per use. Currently we have 100 Influence Points. Influence Points are gained when changes occur.
>>
No. 589734 ID: 3009b4
File 140823188431.jpg - (305.58KB , 800x600 , Nem Walking.jpg )
589734

Feeling confident now that she has some sort of protection, Nem strides down the path towards her grandmother's house.
>>
No. 589735 ID: 89b2a2

>>589733

For now, don't worry about it. Stay on the path. You may see things off the path or side-routes that did not exist before. Focus on walking and telling us more about what you have learned so far about blacksmithing.

And get going. You aren't going to get done faster by waiting, and I doubt you want to walk through the woods at night.
>>
No. 589736 ID: 2fd516

>>589734
You're being followed by a wolf, little Red.
>>
No. 589741 ID: 4b571b

>A what and a who now? Forgive me, I know you're supposed to be powerful spirits but I really don't understand what you mean.
Sorry, uh, spirit concepts. They don't really make sense out of context.

>>589735
Yes, this is the strategy to follow.

>>589736
And don't let this startle you off the path.
>>
No. 589742 ID: 3009b4
File 140823540247.jpg - (178.53KB , 800x600 , Nem Confused.jpg )
589742

Nem: Well, my father tried to teach me a little about how to swing a sword ages ago but I was little and just wanted to play and mother said it was unbecoming of a lady. But what are you talking about the path changing?
>>
No. 589744 ID: 53ba34

magic, the Unseelie could try to play tricks.
and watch out

also be careful smik, and watch which post people are responding to, otherwise you will respond to a suggestion that didn't have all the info.
>>
No. 589752 ID: e3aff6

Just keep walking, and hopefully the path is magical enough.
>>
No. 589754 ID: 4b571b

Just stay on the path, and don't let anything off the path worry you over much. Unless it crosses onto the path.
>>
No. 589755 ID: 3009b4
File 140824029503.jpg - (278.33KB , 800x600 , Nem Behind You.jpg )
589755

Nem whips around at the mention of a wolf but sees nothing.
>>
No. 589756 ID: 53ba34

behind you now.
>>
No. 589757 ID: b98940

If you don't see something odd the second time you spin around, just keep walking.
Dunno if there's a rule of three trick or something but I figure if you don't see it the second time it's probably not something you can catch that easily.
>>
No. 589778 ID: 3009b4
File 140825098205.jpg - (239.56KB , 800x600 , Nem Behind You 2.jpg )
589778

Nem is a little nervous. Everyone seems convinced she should stay on the path... and many seem equally convinced that she is being stalked by something just out of sight.

Being a curious girl, she really wants to see what all the excitement is about. She attempts to whip around one last time and try to catch a glimpse of what is following her.

:: Nem has a 25% chance of turning around unexpectedly fast. We will roll a twenty-sided die; on a 15 or greater Nem is very quick. You may choose to expend influence to adjust her chances according to what you think would result in the best outcome (turn around very quickly or not) or give her alternative instructions. ::
>>
No. 589779 ID: 9dd1ee

spend influence to turn around extra fast
>>
No. 589780 ID: b8ceae

>>589778
Look straight ahead and keep walking, but be ready to run.
"I know you're there. Come, talk with me."

This way you're at least facing forward to run if something happens.
It's too bad you didn't think to bring an iron knife; far are deathly allergic to iron.
>>
No. 589788 ID: 53ba34

just start running, and loosing your cloak so it can be removed quickly.
>>
No. 589792 ID: 4b571b

>>589788
Ditching the cape may not be such a good idea. I'm pretty sure the charm she activated on it is us. Without it, she'll be bereft of advise, or anything else we can offer.
>>
No. 589827 ID: f2cf24

:: Clarification - every 1 pt. of influence grants extra 5% chance. 15 pts required for 100% chance. ::
>>
No. 589829 ID: 66b87b

[omfg i forgot to change my name from itq-ing] oh nem is adorable. listen, there's something behind you and turning around will just give it more time to do............whatever.
either talk to it without turning or just start running.
>>
No. 589928 ID: 3009b4
File 140832571720.jpg - (163.53KB , 800x600 , Nem Frustrated.jpg )
589928

Nem knows better and has heard everyone's warning, but curiosity is eating her up inside and she just HAS to see what everyone is fussing about.

She turns around as fast as she can.

:: She earns +5% chance to turn faster (1 suggestion for Influence Point use = +5% chance, -1 IP) ::
>>
No. 589938 ID: 3009b4
File 140832854155.jpg - (49.88KB , 171x202 , Turn Roll 20140817.jpg )
589938

Nem's Roll is 37.
>>
No. 589945 ID: 4b571b

I thought we were rolling a d20, not a d100?

Also, you can roll right in the board if you want.
http://www.tgchan.org/kusaba/news.php?p=faq
>>
No. 589959 ID: 4e670b

Now that you've turned around, RUN NOW!
>>
No. 589960 ID: a36601

>25% chance of turning around unexpectedly fast. We will roll a twenty-sided die; on a 15 or greater
>Rolled 37 out of 100
So check failed then?
>>
No. 589969 ID: 3009b4
File 140833923437.jpg - (330.43KB , 800x600 , Nem Annoyed.jpg )
589969

(I tried to get the dice to work but couldn't figure it out; since I was substituting the D20 for percentile for style purposes only, I converted it to percentile in the transition to using random.org -- sorry. Same results more or less though since 5/20 rounds to 25%)

Nem whips around but sees nothing there! Frustrated and suspecting that her naivety is again being used against her, her disposition changes to suspicious for better or for worse for the time being. She trusts the group less now.

Nem: That's not funny. I won't fall for your tricks again.

:: Nem would totally fall for it again. ::

Nem: Shut up, you.
>>
No. 589970 ID: 89b2a2

>>589969
We also asked you to stop looking for it.

Good thing you turned around twice, otherwise you would be oriented the wrong direction. Onwards!
>>
No. 589971 ID: 3009b4
File 140833955674.jpg - (303.86KB , 800x600 , Nem Walking Along.jpg )
589971

Nem continues her journey down the path. She's clearly agitated, muttering under her breath, and fumbles with her basket nervously. Nem is now on guard, giving her a +10% reaction time until she relaxes, and is straining her ears for any sort of rustling of a wolf or other danger around her.
>>
No. 589977 ID: 3009b4
File 140834153014.jpg - (260.65KB , 800x600 , Nem Meets Someone New.jpg )
589977

Nem: Oh that's not fair! "Don't turn around Nem", "Nothing is happening Nem", "Clearly there is something behind you but please ignore it" -- of course I'm going to turn around! How can I resist?

Nem does the rudest thing she's comfortable with as she walks and doesn't even see the new face as she turns 'round the next bend.
>>
No. 589979 ID: 53ba34

don't turn corners with your eyes closed, double check you are going the right way.
>>
No. 589980 ID: 89b2a2

>>589977
Also don't talk to yourself outloud, people will think you're crazy. Like that guy over there.
>>
No. 589981 ID: 53ba34

>>589980
i'm purposefully not saying anything about a guy because she will just think we are messing with her again. and then she will NOT look just to spite us
>>
No. 589982 ID: 3009b4
File 140834317908.jpg - (253.02KB , 800x600 , Nem Meets Someone New 2.jpg )
589982

Nem suddenly feels his eyes on her, and she turns.
>>
No. 589984 ID: 3009b4
File 140834322477.jpg - (245.20KB , 800x600 , Nem Meets Someone New 3.jpg )
589984

... and realizes her tongue is still sticking out.
>>
No. 589985 ID: 3009b4
File 140834325374.jpg - (242.99KB , 800x600 , Nem Meets Someone New 4.jpg )
589985

>>
No. 589986 ID: 3009b4
File 140834327387.jpg - (248.47KB , 800x600 , Nem Meets Someone New 5.jpg )
589986

>>
No. 589987 ID: 2fd516

>>589986
Hey, how is an elf on the road? Not to mention the spooky black wolf. Shouldn't the road prevent them from stepping on it? Or is the enchantment more like a protective charm on whoever walks upon it, so they can't be harmed?

Well regardless, say hi.
>>
No. 589989 ID: 89b2a2

>>589986
[-1 IP]

Stutter nervously while trying to explain what it is you were doing in a way that doesn't make you sound weird.

fail and sound cute and flustered instead
>>
No. 589990 ID: 3009b4
File 140834480410.jpg - (178.74KB , 800x600 , Nem Blushes.jpg )
589990

Nem: Hello sir. I was... umm...

:: IP accepted; Nem is flustered. IP total is now 98. ::

Nem doesn't say a very rude word but she thinks it loudly enough that it can be read on her face.

Nem: This wood is very strange and sometimes it makes me do strange things in response. I'm honestly normally very normal.
>>
No. 589991 ID: 3009b4
File 140834508618.jpg - (173.20KB , 800x600 , He Asks a Question.jpg )
589991

Nem thinks that the man is very odd looking but she's been raised to be a well mannered young lady and so doesn't ask... but she's DYING to ask what he is. He is not a normal person by any rate -- she's never seen pointed ears or skin like that on anyone in her village, although she's heard of people like that over the ocean to the East.

He seems amused by the situation however, and after clearing his throat asks:

Man: Hello yourself, Miss Normal-Girl-Acting-Normally.

She looks at the ground and he sighs.

Man: All right, that wasn't called for and I apologize. Might I ask what you're doing out in these woods, miss? Not the normal place one finds a young woman like yourself and certainly not the safest.
>>
No. 590005 ID: 4b571b

>That's not funny
Hey, you didn't hear us laughing, did you?

>but she's DYING to ask what he is
You know, we never asked what you were, either.

As for what he is: a traveler? One of the Unseelie? There was a green glow on his headband before you turned around, does that mean anything to you?

>Might I ask what you're doing out in these woods, miss?
Just passing through, on the way to visit family. And you?
>>
No. 590022 ID: 3009b4
File 140837871773.jpg - (174.76KB , 800x600 , Nem is Unsure.jpg )
590022

>You know, we never asked what you were, either.

Nem finds your question confusing. She glances at the man and then back to you. She grasps her cloak tightly, mistakenly thinking it will make her charm work better (it works just fine regardless of how tightly she holds it).

:: Connection to Nem allows us to communicate non-vocally and query unprotected (anything she's willing or able to share) thoughts and memories; Nem does not have to speak out loud to us but that's the method of communication she's most comfortable with so that's what she does most of the time). ::

As far as Nem is concerned, her people are the only people in the world. She's never met an outsider or faerie to her knowledge. All normal people as far as she is concerned, have small horns, elongated somewhat fuzzy ears, and with legs that end in hoofs and have thick, course hair a short distance above said hooves. Yellow is a normal eye colour, pupils are somewhat horizontal oval and blue is a perfectly acceptable natural hair colour.

Nem didn't see any glow at all around the headband so she doesn't know what you're talking about.

As far as the strange man is concerned, Nem has no idea about what he is. She think he's handsome in an exotic way. She's heard of people in the far east looking similar, but wouldn't know what one is doing all the way here in her little village.

]Nem: I'm just passing through to visit family, sir. May I ask what you are doing in this dangerous place?
>>
No. 590025 ID: 3009b4
File 140838231190.jpg - (217.72KB , 800x600 , He Rummages.jpg )
590025

The man rummages through his back pack.

Man: I'm a scout; it's my job to explore dangerous places and then report my findings back to people who need the information. My name is Rekki, by the way. You are?
>>
No. 590028 ID: b8ceae

>>590025
Say you are Red. Fae can use names to exert power over people, so always use an alias when dealing with one.
>>
No. 590033 ID: 4b571b

>Nem finds your question confusing.
Oh, sorry about that! Spirits don't look like much of anything, and we've spoken to a lot of a lot of creatures in our time, not all of which look like you.

>scout
Furrow your brow. Who's interested in the forest, then?

>>590028
Not a bad idea. Maybe "you can call me Red" rather than "my name is Red" is you're not actually lying.
>>
No. 590035 ID: 3009b4
File 140838442119.jpg - (48.95KB , 167x194 , lie roll 20140818.jpg )
590035

Nem is a terrible liar; she never got much practice.

:: This is a test vs. a hidden target number because Nem is trying to deceive Rekki and Rekki may not immediately reveal he was not deceived if she fails. You may spend Influence to adjust her roll, but you do not know the target number other than the fact that Nem is very unlikely to hit it on her own, and the roll must be equal or lower to her adjusted lying skill for Nem to at least appear not to be lying. If she fails within a 20% margin Rekki will suspect she's lying; if she fails greater than that it will be obvious to him.

Nem is charming enough that despite her horrible lying skills she has a base 15% chance of success, but Rekki's ability to detect deception will modify this target.

Since you can't see Rekki's skill, you don't know your modified target number but you do know that you're a good 54% away from landing it -- it will cost at least 11 Influence of your remaining 98 to have Nem lie at least half-convincingly. ::
>>
No. 590036 ID: 3009b4

>>590028
>Not a bad idea. Maybe "you can call me Red" rather than "my name is Red" is you're not actually lying.

Noted; spending IP to get Nem to lie is merely an OPTION. Nem has not said anything yet.
>>
No. 590037 ID: 3009b4
File 140838531446.jpg - (164.77KB , 800x600 , HappyNem.jpg )
590037

>>590028
>Not a bad idea. Maybe "you can call me Red" rather than "my name is Red" is you're not actually lying.

Nem thinks the wording is a very clever idea and she would have never thought of it. She trusts you more now, and immediately goes with your idea.

Nem: You may call me Red.

She says it with pride, as if having an alias has made her that much more important.
>>
No. 590039 ID: 3009b4
File 140838575586.jpg - (158.13KB , 800x600 , Rekki Closeup.jpg )
590039

Rekki: I knew a mermaid named "Red" awhile back. She had short, bright red hair. I'm going to assume that in your case you wear that cape a lot.

Nem just smiles in response. Rekki studies her.

Rekki: You're itching to know what I am, aren't you?

Nem bites her lip. She clasps her basket tightly and she every-so-slightly crosses her legs.

She's either dying to know or she really has to pee.
>>
No. 590041 ID: 3009b4

>Author Note: I'm aware that some suggestions are being missed in the shuffle, but at times Nem's own personality will make her jump the gun. For example, Nem would have liked to have appeared aloof and ask who wants to know about the forest, but she got so excited about the concept of not-telling-the-truth-but-not-lying in this situation she forgot the rest. This is far less likely to happen in circumstances where Nem is feeling more tension, but so far she's not been aware of any real danger so her sheltered life is getting the better of her.
>>
No. 590044 ID: 66b87b

nem is fucking adorable oh my god. what a darling.
well, nemain, he rummaged through the bag but what did he take out?
>>
No. 590045 ID: 2fd516

His headband's glowing again. Why don't you ask him about that?
>>
No. 590048 ID: b8ceae

>>590039
"I'm more interested in why your headband is glowing."
>>
No. 590049 ID: b651f5

>>590045
Yep.
>>
No. 590094 ID: 3009b4
File 140841075335.jpg - (178.98KB , 800x600 , Wanna Know a Secret.jpg )
590094

Before Nem can respond, Rekki speaks.

Rekki: You wanna know a secret?
>>
No. 590095 ID: 3009b4
File 140841084215.jpg - (160.96KB , 800x600 , Nems Self Control Snaps.jpg )
590095

Nem is already extremely curious; a question like this snaps what's left of her self restraint in a way that's almost audible.
>>
No. 590096 ID: 3009b4
File 140841099619.jpg - (234.19KB , 800x600 , Nem Cant Stand It.jpg )
590096

Nem: What kind of question is that?! You KNOW that's not fair! You know the moment anyone asks "You wanna know a secret" that OF COURSE I WANT TO KNOW THE SECRET! Don't ASK if I want to know the secret, JUST TELL ME THE SECRET! I LOVE SECRETS! NOBODY EVER TELLS ME SECRETS! I DON'T EVEN KNOW WHERE BABIES COME FROM AND YOU'RE ASKING ME IF I WANT TO KNOW WHAT KIND OF SECRETS STRANGE MEN I MEET IN THE MIDDLE OF THE FOREST MIGHT HAVE? YES! TELL ME THE SECRET!
>>
No. 590098 ID: 3009b4
File 140841147554.jpg - (130.19KB , 800x600 , Rekki did not expect that.jpg )
590098

Rekki clearly did not expect such an outburst. Even the woods go unusually silent for a few moments.
>>
No. 590100 ID: 3009b4
File 140841217981.jpg - (158.16KB , 800x600 , Rekki suggests Nem calms down.jpg )
590100

Rekki recovers.

Rekki: Sorry Miss, I was just teasing a little. Didn't mean to get you so upset. All right. The first thing you should know is that today, everything will change -- or it won't.
>>
No. 590101 ID: d8a627

>>590100
"The first thing you should know is that today, everything will change -- or it won't."
That would be us. We can make things change -- or make them not.
>>
No. 590103 ID: 3009b4
File 140841282472.jpg - (186.77KB , 800x600 , Nem thinks Rekki is a dick.jpg )
590103

Nem might not know where babies come from, but she still knows which organ Rekki reminds her of.

Nem: That is hardly a secret. That's barely even a decisive statement! Of COURSE things will change or they won't! That's like saying today it will rain or it won't!

Rekki smiles slightly.

Rekki: It would be an odd thing to say on a bright sunny day like today that it will storm or it won't, wouldn't it? It's not like there's any sort of hint of rain, the fact that a storm was on one's mind despite the circumstances, that's a secret isn't it?

If I knew 16 years ago that everything might change or they wouldn't... well...


Rekki is suddenly quiet and reflective.

Rekki: Well, maybe it's better off that I didn't know. Your circumstances are probably different anyway.

Nem is not impressed however. So far her day has been a lot of expectations of excitement and absolutely no payoff. A secret charm revealed, danger hinted at, spirits whispering about wolves, a strange man, and absolutely NO adventure whatsoever so far.

Nem: Your headband was glowing. Why is your headband glowing? What are you? Who are you scouting for? Is there a wolf following me? THOSE are secrets. Vague predictions aren't.
>>
No. 590104 ID: d8a627

>>590101
Well, weakly. It's not very easy to make a lot of changes. Maybe there are others making or preventing changes, too.
>>
No. 590105 ID: b651f5

>everything will change -- or it won't.
That is more of a tautology than a secret. So which everything is he referring to?
>>
No. 590106 ID: 3009b4
File 140841335003.jpg - (139.93KB , 800x600 , I can hear you.jpg )
590106

>The reason why my headband glows is because I can hear you. That's all.
>>
No. 590112 ID: 3009b4
File 140841434538.jpg - (138.78KB , 800x600 , Rekki answers some stuff.jpg )
590112

Rekki: OK, fair enough. First, your friends probably know more about the glowing thing and you should ask them. It's a way of getting information that I was... well, I hesitate to use the word 'inflicted' with but it wasn't my idea even if the experience has been mostly positive.

Second... well, where I'm from I was a regular person -- not what your people would consider regular -- until there was a girl, a crime in self-defence, and a couple of long-standing debts to very powerful individuals. My people come from across the ocean to the East. Your people aren't as involved with the sea as mine are, so that's probably why you've never seen my people before. If someone asks, you might as well say you met a "Trytie" because that's what your people call mine. It's not very polite but they'll know what you're talking about. I would say I met a "Clopper" and again it's not very nice but they'd know what I was talking about. If you want to be polite, then I am Rekki, a scout.

Third... I'm actually not on a scouting job, it's a messenger job. I need to deliver a message and small item to a "Nemain Morrigan".

And finally...


He takes a long look at Nem, like she reminds him of someone or some event from his past -- something personal.

Rekki: There probably is a wolf following you, yes. You wouldn't have happened to know a Nemain Morrigan, would you?
>>
No. 590115 ID: 2fd516

>>590112
Tell him that's you. I guess he's not an elf, then.

Nem, you don't know babies come from? It's from fucking. Sex. Intercourse. Penor goes into vagoo.
>>
No. 590116 ID: 53ba34

yes we know her.
>>
No. 590117 ID: b651f5

Who is the message from?
>>
No. 590118 ID: 88960e

She met a stranger in the woods, and gave him an alias.

Also, he said the glowing means he can hear us. He was eavesdropping, meaning he already knows who you are, since we told you not to tell him and he heard. Stinker.
>>
No. 590122 ID: 3009b4
File 140841821179.jpg - (219.41KB , 800x600 , conversation.jpg )
590122

Nem: WHATing? Sex is man or woman. Intercorse is something like talking or other communication. I don't know what a Penor or a Vagoo is.

Rekki frowns.

Rekki: Do you happen to know a Nemain Morrigan?

Nem turns to him sharply.

Nem: In a moment! A message and package are fine but I've been trying to get someone to tell me where babies come from for YEARS. This is important! Mother says they come after marriage and father just tells me to ask my husband once I'm married and glares at all the boys who look my way. Pattie says the angels bring them, Rupert says they're found in the cabbage patch -- that's where Daddy says he found me and I think he's hiding something -- and Helena says that they grow in melons...

Rekki suddenly interrupts her.

Rekki: Actually I met a girl who did come from a melon.

Nem: REALLY?

Rekki: Yes, but she was unique. Most babies don't come from melons, and it gets rather complicated.

Nem: Would you tell me where they come from?

Rekki: ... put it this way, don't get naked with a man unless you want a baby, and if you have a baby without a husband people treat you poorly.

Nem eyes him curiously.

Nem: It sounds like you know more.

Rekki: I think we have more important things to discuss.

Nem: I think you've tried to put a baby in a lady's tummy without getting married first.

Rekki: It was her idea, and the situation was enormously complicated and let's just leave it at that.

Nem: I don't believe you. Why would she want a baby if...

Rekki: She was a member of the Unseelie Court.

Nem: Ooooooooohhh....


:: Nemain is now very curious and is more open to dangerous or questionable suggestions if she is convinced they will give her answers. It should be noted that this not only applies to your suggestions, but others she encounters. ::
>>
No. 590123 ID: 3009b4
File 140841879649.jpg - (139.32KB , 800x600 , Rekki is annoyed.jpg )
590123

Penor goes into vagoo? This girl is going to have enough problems come her first relationship without your 'help'.

I already knew who she was long before you started coaching her. Some of you are not wrong -- the alias is a good idea, especially when dealing with the Unseelie Court, but they get very angry if they find out they've been deceived and they're an unpleasant enough lot before they have reasons to get mean. I was just curious to see if she was going to lie to me or not, but I think she's going to have a rough enough time as is without my adding to it.

Some of you seem to actually care a little about her, so I'm going to tell you what I'm going to tell her and I want you to see she sticks to it -- don't let her lead anyone to her grandmother's house. At all. Make sure she isn't followed.
>>
No. 590127 ID: d8a627

>>590115
>>590123
*Sigh*
Nem, you do not need to know how babies are made until you find a man you want to spend your life with, anyways. I can tell you bit by bit how it works, when it becomes relevant, but if you learn it all in one go, you won't actually understand. That's not an insult, it's just that complicated and confusing. Rekki is not lying, the first thing to know is that as long as a man and a woman do not get naked with each other, they cannot make a baby.

:: How do we whisper to one person so that another cannot hear us? ::
>>
No. 590129 ID: d8a627

Actually, Nem, once you've finished talking with Rekki, may I ask a personal question? It's the sort that can seem rude, so consider it carefully; in fact, let me know if I have your permission or not after the conversation, just so you'll have had the time to consider it.
>>
No. 590131 ID: 53ba34

yes, it's a big checklist of things and we can't sit here explaining it to you all day, what about grandma? and you are gonna need to eat.
>>
No. 590137 ID: 3009b4
File 140842213238.jpg - (158.99KB , 800x600 , Rekki delivers.jpg )
590137

:: It's not really possible to 'whisper' because Nem is using shall we say a 'no frills' charm. Nem sees a floating orb that indicates your activity and broadcasts your suggestions. The orb is not visible even to people who can use the network unless they scan for it. You can spend influence points to hide it from others but it's on an individual basis. ::

Rekki: So, are you Nemain Morrigan?

Nem really pays attention to your comments this time. Her eyes widen a bit in surprise to find out he knew the whole time.

She nods, looking a little guilty. Rekki shrugs and tries to give her a reassuring smile.

Rekki: Then here is your message, from one of those influential people I owe a debt to - "Do not let anyone follow you to grandmother's house". Also, I'm to give you this sweetbrede pau.

Nem smiles, but as she begins to ask the question "Is it sweet?" Rekki interrupts her.

Rekki: No, it's not actually sweet. Just like a poached egg isn't really stolen from the woods in the dead of night.

Nem looks at him strangely.

Nem: What are you doing with eggs now?

Rekki sighs.

Rekki: I forgot your people don't eat eggs. Or meat. I get reminded at almost every miserable meal, but I still forget. It's a snack that my people enjoy. I don't know why I've been asked to give you it considering how much I'd rather eat it myself, but to be perfectly honest sometimes the people I am indebted to can be inexplicable jerks. So that's that -- my job's done. I'm going to be heading out -- we probably won't meet again. Without offence to your people, I'm anxious to go closer to the sea and get some real food,"
>>
No. 590140 ID: b651f5

How exactly are we supposed to prevent anyone from following us? A wolf that can move faster than we can look can surely keep up with us if we make a run for it, and Nemi isn't exactly the swashbuckling sort to just fight it off. Maybe the sweetbread is meant as a lure or bribe, but that relies on the wolf being less determined or clever than it has acted so far.
>>
No. 590141 ID: 4b571b

>I've been trying to get someone to tell me where babies come from for YEARS
>very curious and is more open to dangerous or questionable suggestions
If it's so important to you, we can explain, in as much detail as you want, later. What's going on in the here and now is kind of important, I think.

In fact, I will promise we'll explain if you leave it, for now. And talking with us instead of asking anyone, or anything, else to explain has the advantage that we're in no position to take advantage of you.

>At all. Make sure she isn't followed.
...how, exactly, are we supposed to prevent anyone else from following a path? Nem can't safely leave it, and neither can we force someone not to follow it. In the case of a determined follower, the only way to not lead it forward would be to stop, or go back.
>>
No. 590146 ID: 2fd516

>>590137
Alright, good luck on your journey.

You heard the man, Nem. We got a delivery to make, and careful-like.
>>
No. 590180 ID: 3009b4
File 140846612576.jpg - (175.47KB , 800x600 , Nem wants a payoff.jpg )
590180

Nem watches Rekki head into the woods.

Nem: Watch out! There's supposed to be a witch in the direction you're going!

Rekki: I know, that's the direction I came from. I'll be fine.

Nem continues to watch him until she can't see or hear him anymore. She looks at the bun she was given and tentatively nibbles at the edges. Not quite sure if she should eat it but certainly curious about what it tastes like, Nem puts it away in her basket for the time being.

[b]Nem: Tokoshoran, you can ask me a question -- just don't get my hopes up about it being interesting and then have it be something like "Do you trim your hoof hair" or something like that. I don't, by the way -- only rich people bother with it. It's only a problem if you don't walk enough.
>>
No. 590181 ID: d8a627

Well, I don't know if it's a "Dashed hopes" kind of question, I simply wanted to ask you how old you are. As well as how old your people are usually considered fully grown by.
>>
No. 590182 ID: e11a96

Nem, nem, tell me about the witch! (Are there any stories of her poisoning food?)
>>
No. 590187 ID: 2fd516

>>590180
You've been referring to some of us by names. What names do you see for those of us who have not shown theirs?
>>
No. 590193 ID: 3009b4
File 140847594550.jpg - (187.10KB , 800x600 , Nem just realized something.jpg )
590193

Nem: Tokoshoran, I am almost 17. In a few weeks, actually. It's funny now that you mention it, but all the secrets started on my 16th birthday. Suddenly I can't get any of the adults to even discuss babies or even romance, Daddy's been very protective of me, and Mother seems a bit nervous. It's like they're waiting for the last apple to drop.

I'm not considered really grown up yet. Men aren't grown up until they're 24, and women not until they're 28. I'm a kid, which means I'm more than a child but nobody will really even start listen to me until I have a second child. Most girls my age are engaged by now, but the boys are intimidated by Daddy who is a very large man. He was good friends with the Forest Ranger who takes care of Grandma when she needs it.

I'm not worried about not being engaged yet -- my mother didn't even meet my father until she was 17 and a half! So I'm just a late bloomer.

Also the spirits without names just have this number. Mother said that you were all very big on numbers, so much so that everyone has multiple numbers. Some of you have multiple names. All those numbers are confusing for me though, at least when I don't know what they mean.

>>
No. 590195 ID: 53ba34

interesting.

let's get moving, and i'll try to guide you through babies.
have you seen a couple just before they get a baby? as in, 2-10 days before they have one. think about how they look, notice any differences in the mom before they have a baby and after?
>>
No. 590196 ID: 3009b4
File 140847713181.jpg - (302.56KB , 800x600 , Nem Explains the Witch.jpg )
590196

Nem whispers: The witch is this terrifying ogre -- her eyesight is supposed to be bad because she scattered her original eyes around the woods. She doesn't poison food, but she will take it at night. I've been told that sometimes she steals babies and eats children if we deny her share of our crops... but sometimes she does it anyway! It's been four years since a child vanished like that. When it's very cold she will steal our food -- if you leave a bottle of mulled wine out she will take that instead though and leave your stores alone. To be honest, mulled wine seems to work most of the time. When I was growing up, there was always a bottle in my room that I was told to never drink from because it was the witch's wine and it kept me safe.

Nem looks around for any eavesdroppers. Then she whispers: "I used to sip from it anyway. Just a tiny amount and she never caught me,"

Nem clears her throat but continues in a whisper.

Nem: So... it's not really a great idea to talk about her more than we need to because she's got good ears and eyes everywhere. She also hunts you down if you take too much from the forest.

Nem looks around again and finishes in a much louder voice.

Nem: But no robbers or bandits dare nest near our village, no enemy soldiers come near, and even the governor is careful about approaching us so we're glad of our fair protector..
>>
No. 590197 ID: d8a627

>Secrets at 16
>Nearing 17
>Man at 24
>Woman at 28
>Late bloomers engage at 17-and-a-half
From the sound of it, you're an "Adult" at 16 years of age -- that is to say, your body is capable of everything and your mind is solid enough to think things through right. You just don't have experience to back it all up is the problem. It takes eight to twelve years for most people to get that experience, from the sound of it.

By the standards of species we are most familiar with, you are still a year (or four) too young, but by your species' standards, you are old enough to at least start learning. Actually, 16 is when most species start learning even if their body and mind are not ready until 18 or 21, so I am a bit surprised they do not teach you at 14.

>Numbers
Uh, it's very confusing and even I don't understand it fully, but it's supposed to be some sort of coordinates system, telling you where we are. There's no cypher to tell you how to track coordinates down, though, you basically just have to try random spots and see what works. But like I said, I don't really understand it fully, so maybe I'm getting it all wrong from the getgo?
>>
No. 590202 ID: 53ba34

>>590197
she's talking about our ID numbers
>>
No. 590215 ID: 3009b4
File 140848727676.jpg - (229.22KB , 800x600 , Fork in the Road.jpg )
590215

:: HMES Contextual Help ::
:: Nem's species profile is available upon request and will be hidden from her viewing (mostly for translation reasons; Nem's species is a human analog and this would roughly translate to the nonsensical "The differences between humans and humans"). Specifics need to be provided -- such as "Differences between Nem's species and Human Strength" or "What are available hair colours for Nem's species".::

Nem: Teach me what, exactly? I know how to cook, clean, dress wounds, make starchie, what to do in case of sickness... I don't know how to build things, or use a sword (it's very unladylike) and I'm not good with maths -- but only people like the Builders or Accountants are any good with maths anyway. I can read and write too -- that's something that my friends aren't good at, at all.

I've seen couples right before babies, too. That's how I know that the man is involved with putting the baby in the tummy somehow. I'm pretty sure it has something to do with the navel. Pattie thinks the angels plant a cabbage inside the mother, Helena thinks it's from eating melon seeds (so she ALWAYS misses out on melon), but I know there's something else otherwise why would it happen so much when people get married? I've seen girls with large tummies and I don't believe the accidentally-swallowing-seeds story for a moment because I swallowed a bunch one time just to see what would happen. AND I know it has something to do with screaming. Lots of screaming. They try to keep girls away when babies arrive but I snuck out one time and I KNOW it has something to do with men because I sometimes hear the father being blamed during the screams. And it is NOT the baby crying. Some of my friends have had babies and they've never once said what I've heard yelled out. Then I got a real spanking for sneaking around.


Nem fumes -- apparently this has been bothering her for awhile.

A short walk later, Nem stops at a fork in the road.

Nem: The sign shows where I can go get the Ranger if I'm in trouble. He's supposed to look after my grandmother but we haven't heard from him in awhile and grandmother said he was looking old the last time she saw him. It's not my business to visit him, but he's a nice man. My dad says he used to be a big man, but when you get older you shrink a little and the Ranger is pretty old. For some reason, mother didn't think the ranger would be enough today.

Nem pauses in thought -- she doesn't like all these secrets being kept from her. Not only does her curiosity drive her crazy, but she doesn't understand why she would be kept in the dark like this and it frightens her a little.
>>
No. 590217 ID: 53ba34

we can double back to the ranger if we run into trouble.

and it's good you at least know that part, makes it easier. yes the screaming is from the mother, think about it, if there is a baby in there, how does it get out? painfully, well, the first one anyway, the second one is usually easier.

now comes the hard part... do you know what the difference between men and women is in the, ahem, crotch area?
>>
No. 590219 ID: 2fd516

>>590215
Man why haven't we gotten a checkpoint yet? Do we have to make those? This seems like a good spot to set a checkpoint.

Hey Nem I'll tell you one thing. It doesn't have anything to do with the bellybutton, that's related to the birthing process, not impregnation. I'll explain the bellybutton to you: When a mother is pregnant, the baby is inside a fluid-filled cavity called the womb. The baby survives in there because the mother shares her blood with it, through a fleshy cord connecting the baby to an organ attached to the side of the womb called the placenta. The placenta serves as a filter between the baby and the mother so that the baby doesn't catch any of the mother's diseases. So, anyway, when a baby is born, that umbilical cord is still attached to the baby and placenta. The midwife cuts off the cord, and so the spot where the cord was attached becomes the bellybutton.

Why don't we go see the Ranger?
>>
No. 590222 ID: 3009b4
File 140849226759.jpg - (176.62KB , 800x600 , Nem doesnt believe you.jpg )
590222

Nem: Babies drink their mother's blood while they live in her tummy? That's about as believable as coming from melon seeds. It's OK if you don't really know where babies come from. And if that's how it works where you're from... I'm glad I'm where I'm from. As to the crotch, boys have stems and girls have -- and I'm quoting my mother -- "Something ladies do not discuss". My girl friends and I call it "Our Secret". Sometimes we call it "The Wound". I know I've heard women get called a "Nagging Wound" by their husbands.

Should we visit the Ranger? We're supposed to be taking my grandma the basket of food, but if you want to act on a hunch I'm guess I'm with you.

>>
No. 590223 ID: 53ba34

where's the sun at? if it's not too far along the sky then i say we go see the ranger. if it IS though, then we should head straight to granny's place.

do you know what blood does? i mean entirely what it does, not just "vital fluid".
>>
No. 590225 ID: d8a627

>>590202
I know. Our IP numbers represent our "Coordinates" within the TGChan userbase. They do not translate to our physical location, but every new entrant gets a number that points to them.
>Teach me what, exactly?
Sorry for the late answer, but I was talking about teaching you about babies... I suppose your village is more rural, though. Urban cities, where the buildings rise up tall and are built side-to-side, they have schools to teach you everything.
>AND I know it has something to do with screaming. Lots of screaming.
That's the danger and pain involved. That's why you want to see a doctor before you start.
>Babies drink their mother's blood while they live in her tummy?
No. The navel is where a cord known as the "Umbilical cord" attatches to the mommy. Blood travels through the body as the heart pumps it around, right? As the blood passes the stomach, it picks up nutrients from the food you're digesting. And, when a mommy has a baby in her tummy (Tummy is NOT stomach, don't worry), some of those nutrients get carried through the umbilical cord so that the mommy is feeding the baby without the baby having to be removed.
Actually, come to think of it, what we know is how monkey babies are made. Give us a moment to look over our knowledge and see if it works the same for your people.
:: What is the proper name for "Cloppers"? How different from primate reproduction and births are the Clopper's? ::
> As to the crotch, boys have stems and girls have -- and I'm quoting my mother -- "Something ladies do not discuss".
Nemian, do not repeat these words or people will accuse you of being a harlot. The "Stem" is known as a Penis. The "Hole" is known as a "Vagina," again, give me a bit to check our knowledge to make sure I'm getting this right.
:: Do "Cloppers" have different genitals compared to humans? ::
>>590223
I agree.
Say, wait, when you said we have numbers, are you seeing his as 53ba34 or 590223? Because if it is the latter, that is how many things we have said. The first thing anybody said got "1", then the second thing somebody else said got "2" and so on. It's an indicator for how long we've been helping people.
>>
No. 590229 ID: 3009b4

Nem has plenty of daylight available; she started out around 9 AM and her grandmother's house is only about an hour away on foot. It's currently 10:00 AM and she's about half an hour away. If she ran full tilt she could make it in 15 minutes.

Additional Notes: Nem only understands that blood is "Vital Fluid" and she lacks the scientific background required to understand much beyond "vital fluid"; her people are almost vegan so it's not as if she'd even have experience with even organ meat, let alone seen the organs of one of her own. Since her people don't eat meat, they also don't keep meat-eating animals and thus also don't drink milk or eat cheese as a general rule.
>>
No. 590241 ID: 3009b4

:: Additional Information called by Contextual Help System::

::"Primate" cannot be translated since Nem has never heard of the primate family.
"Cloppers" cannot be translated because contextually anything that means the same as her people gets translated the same way. So she understands that "Clopper" is a derogatory term for her people, and she understands that Rekki is a different kind of person entirely, but she's never heard the word before until today.

Using human history as a predictor, eventually someone like Nem would be known by her geographical home first -- Gaelend in this case -- and then her most obvious physical differentiate -- hooves. So a politically correct way of describing Nem would be a young North Gaelish woman, and a politically correct way of describing Rekki would be an East Shintao man. Nobody in Nem's village would have any idea of what you were talking about though, and Nem is not unusual in that this is the first time she's ever found out that a whole other people besides the faeries even exist.

It should be noted that the while superstitious, Nem's people are not stereotypical suspicious European villagers -- they're more small-town friendly towards visitors, especially when they're only transient. Nem's own village is especially friendly; those who make it past the witch either have good intentions or are very powerful (and thus one should stay on their good side).

On that note, it's also impossible to ask Nem if her genetalia is different from a regular human female's because it would translate to "Are your people's genitals different from people's genitals?". Both Nem and Rekki's people are human analogs; they have human genitals. Nem's people do not practice circumcision; they're a bit behind on surgical technology but ahead of the curve when it comes to understanding natural medicine; they already have a rough sort of aspirin and while its production method would certainly not be FDA approved it would definitely work the same. ::
>>
No. 590242 ID: d8a627

Ah, I apologize, Nemian. The word I spoke of when mentioning what I know, it sounded completely alien to you, did it not? I shall refrain from using that word in the future.

Reviewing our knowledge, though, I found that the nicest way to refer to those from your village as opposed to those like Rekki, would be "A young hoof-legged woman" or perhaps "A young woman from the village near Unseelie Court's Forest." Do you know of the existance of other villages, or had you believed until now that yours was the only place people lived together at? Rekki mentioned others, so you should know now that yours is not the only one, but did it already have a name?
The people, be they from the Village of Hoof Legged Folk or from the Village of Pointy Eared Folk, do have the same methods of making babies. Like I said before, your blood is moved through your body, from the heart, and collects nutrients -- or, if that word is alien as well, "Health" -- from the stomach (Where food sits after you eat, and before you, uh, rid of it) to carry it throughout the rest of your body. When it delivers all of the "Health" it is carrying, it returns to the heart so that it can rest and be sent out again. This is why it is an important liquid.
Like I said before, the Cord that attaches from the mother to the baby's navel will deliver "Health" straight into the baby.
Have you noticed a mother -- a woman who had a larger tummy -- eats more than normal? This is because some of that food, once turned into Health is delivered to the baby, instead of the mother.
>>
No. 590243 ID: 2fd516

>>590222
Okay let me simplify it. The baby doesn't drink the blood, the mother's blood gives the baby's blood energy and air, so that the baby doesn't starve or suffocate.

How the baby gets inside the mother is a lot easier to explain... but we're not gonna tell you about that just yet. I think we should save that until you need motivation to do something.

Go visit the Ranger! You've got plenty of time to spare.
>>
No. 590251 ID: 3009b4
File 140851080338.jpg - (271.94KB , 800x600 , Nem Regrets Asking about Babies.jpg )
590251

Nem regrets asking about how babies are made. The explanations she's received have either avoid the subject or are in her mind, needlessly complicated. Nem's medical knowledge about her body is very limited -- she doesn't know what nutrients are, she didn't know that "Health" was a noun as well as an adjective, and she doesn't care about the cords.

She also doesn't care about what Rekki thinks her people are. Her people are people. Rekki is... a Rekki, an odd man with feet that sort of look like hands and triangle ears.

Her village is Yasville, her country is Gaelend, and none of it is very important because there's a wolf following her and nobody tells her anything.

Exasperated, she arrives at the Ranger's door and knocks.
>>
No. 590253 ID: 3009b4
File 140851112424.jpg - (225.21KB , 800x600 , The Door Opens.jpg )
590253

Heavy footsteps respond to Nem's knocking.

The door opens and instead of the Ranger, possibly the largest woman Nem has ever seen emerges from the doorway. She wields an impressive axe.

She waits for Nem to speak.
>>
No. 590254 ID: 436cdc

>>590253
Dang.
I almost want to expend points to make dick jokes about her axe, buuuuuut... nah.
Say hi, ask her name, etc etc.
>>
No. 590257 ID: 53ba34

just explain you think a wolf is stalking you.
>>
No. 590258 ID: b651f5

Say hi, and ask if the ranger is available right now.
>>
No. 590259 ID: 3009b4
File 140851231732.jpg - (208.04KB , 800x600 , game saved.jpg )
590259

:: Chrono-Recall Point SET ::
>>
No. 590260 ID: 487455

Be polite.
>>
No. 590262 ID: 3009b4
File 140851331739.jpg - (184.22KB , 800x600 , The New Ranger.jpg )
590262

Nem: Good day, Ma'am! Umm... is the Ranger in? Mr. Cutter?

The woman observes Nem carefully. She moves slowly and deliberately and Nem can actually FEEL her eyes study her. They're an unusual colour -- for context, Nem's yellow eyes are common -- hers are close to magenta, and the human equivalent would probably be green.

Woman: That would be my pappa. He's gone. I'm his daughter.

Nem waits for her to introduce herself, but she doesn't. After a few moments of silence, Nem clears her throat and says:

Nem: I beg your pardon, uh.. Ma'am, but ... I think a wolf is following me. I think I am in danger.

The woman smirks and leans in close.

Woman: If that were the case, Little Red Cape, then you would be dead by now. Wolves don't hesitate to attack young, poorly prepared creatures like yourself. Not unless they're rabid at least -- then they'll go after anyone. You're still unmolested, so I doubt it was a wolf. What are you doing out here, anyway?
>>
No. 590264 ID: d8a627

Go on and let her know you're heading to your grandmother's house, but you thought you'd check up on the ranger, since you hadn't seen him... And apologize for her loss.
>>
No. 590266 ID: 36d3bd

>>590262
Well, tell her that you have been warned that someone would try to follow you to your grandmother and that your charm detected a wolf. Apperently, you are not the target.

Also ask for her name and whether her pa is alright.
>>
No. 590282 ID: b651f5

If it wasn't a wolf it was a wolf-shaped fae or something, but we are quire certain we were being followed.
>>
No. 590285 ID: 3009b4
File 140855321729.jpg - (203.37KB , 800x600 , Nem and Macha.jpg )
590285

Nem: Ma'am, I'm sorry for your loss. I'm just in these woods to deliver a basket of goods for my grandma. I hadn't seen Mr. Cutter in a long time so I thought I would stop by. May I ask your name?
Macha: Macha.
Nem: Excuse me, Ms. Macha but I am certain that there is a wolf after me. Or something disguised as a wolf.

Macha straightens and stretches, and Nem feels like it's really just an excuse to make her feel small in comparison -- the massive woman had to duck slightly to get through the doorway.

Macha: You're too scared to make this trip alone and you wanted the ranger for protection. That's fine, I'll come with you.
>>
No. 590287 ID: 487455

>don't let her lead anyone to her grandmother's house. At all.
...huh. You know, we might have a problem if an armed escort counts against that injunction.
>>
No. 590289 ID: 95774e

"Not so much, I was warned by a Trytie about this supposed wolf. He found me in the middle of the forest and addressed me by name, which is more than a little suspicious because I have never seen one before at all. Because of that I was hoping we could set an ambush to see if he, or his supposed wolf, is still following me."
>>
No. 590292 ID: 3009b4
File 140855542328.jpg - (203.34KB , 800x600 , Nem mentions meeting Rekki to Macha .jpg )
590292

Nem: Well, I met a trytie on the road, and he knew my name and told me I was being followed by a wolf. I've never seen a trytie before, but that's what he told me... he... was...

Nem's voice trails off as she watches Macha's expression change. It's hard to read her feeling but her interest has spiked sharply.

Nem notices that there's something different about Macha's eyes -- she just can't put her finger on it.

Macha: What was this tryte's name?
>>
No. 590294 ID: 3009b4
File 140855632741.jpg - (49.51KB , 167x202 , Nem Observation Roll.jpg )
590294

:: A roll was made for Nem's automatic observation. Her chance was 35%, and she needed to roll 35 or lower. She has made her roll with 22 and additional information is now available. ::

Nem is suddenly aware what is so different about Macha's eyes -- it's not just the colour, but the shape of her pupils are different. They're rounder, more like Rekki's. Nem didn't notice it immediately before because Rekki was SO different looking overall.

Also, Macha smells a bit different. Nem can't quite explain how or why. Perhaps the best way to explain it is that Macha smells different in the same way that oneself looks different in a photograph than compared to a mirror reflection.

Maybe it's her breath. Macha's breath is sour. Given the wild way her hair is maybe she just woke up? It's a contributing factor but maybe not the only one.
>>
No. 590295 ID: 676c76

Uh-oh.
This woman...Probably is an imposter a 'fake'...Which is highly concerning given the whole 'watch out for unseelie' thing, and there's the fact that unseelie, depending on the mythos, can change their appearance...
>>
No. 590296 ID: b651f5

Tell her he said his name was Rekki.
(I am not too concerned about her going after him; his job is to go dangerous places so he can presumably look after himself.)
>>
No. 590302 ID: 3009b4
File 140855917480.jpg - (217.74KB , 800x600 , Nem is scared of Macha.jpg )
590302

Nem: He said his name was Rekki...

Macha closes her eyes briefly as if remembering something, and as she does so she begins to smile.

Macha: Rekki... oh Rekki, you silly boy.

Macha opens her eyes again, still smiling. While there's nothing really wrong with how she's smiling, Nem can feel herself growing edgy and uncomfortable with Macha's intrusion into her personal space. (Until this moment Nem wasn't even aware she had a personal space zone). Macha frightens her, just a little.

Macha: That boy... he's got problems telling the truth. Sometimes he even lies to himself. Next time you see him, ask him if he's a thief. Ask him if he knows how to use a sword. Ask him if he's ever slit someone's throat from behind. He'll deny it, and he'll tell you he doesn't do those things because he's a scout. He's a nice boy actually, he's just not very honest.

Macha leans back -- much to Nem's relief -- and then twirls her axe with one hand with polished ease. The blade whistles slightly when she does so and she stops its momentum effortlessly.

Macha: You're clearly a nervous little girl who needs protection. I wouldn't worry about Rekki harming you -- he's the never-hits-a-girl type. Now let's get going. If I see a wolf, I'll take care of it.
>>
No. 590303 ID: 2fd516

>>590302
Alright, go back out and go the direction opposite your grandmother's house.
>>
No. 590309 ID: 3009b4
File 140857071685.jpg - (238.29KB , 800x600 , rough map.jpg )
590309

:: Here is a rough map. It wasn't needed before (since Nem originally didn't plan on exploring) but now that free roaming is required this is the world as far as Nem understands it.

The circles indicate approximate safe areas around buildings and watch towers. The watch towers are normally used by the Ranger and have supply caches in case of emergency. Nem's village is the white area, path is yellow. The dark green areas indicate Unseelie territory. The witch's territory is clearly marked -- note that a former watch tower is now considered hers.

Watch Towers not only have supplies (firewood, flint and steel, torches, sometimes tools) but are also strategically placed due to their proximity to medical herbs -- it allows people to safely gather them near a safe zone.

The Lake Tower has an offering site for the Seelie lake faerie who supposedly placed the blessing on the path in the first place, but since offerings haven't been taken in years it's fallen out of use.

The grey patch in the Northwest corner is an Unseelie cave. It's rumoured they can't cross the running water of the river. That could also be the bias of Nem's people since being poor swimmers they're not fond of crossing water themselves.

Please note this is Nem's own personal idea of her local area and it may not be an accurate representation of actual area.
::
>>
No. 590323 ID: d8a627

Well, it should be okay to take her to the fork just before your grandmother's house.
>>
No. 590325 ID: 2fd516

Okay, specifically, I want you to take her back to where we saw the wolf.

...that's weird, why were we told nobody should follow you when your grandmother's house is like, at the end of the road? I mean it doesn't take a leap of logic to just go there ahead of you.
>>
No. 590356 ID: 3009b4
File 140858292937.jpg - (236.01KB , 800x600 , Rekki Exposition.jpg )
590356

>What? Well, yeah it's a good question I just don't see why I'm the one who has to answer it! I just got breakfast! Kiss one faerie princess and it doesn't matter if you're only four, it just all goes to hell...


All right, so a good question was asked and I've been told... ordered... to answer it in a way that's sort of helpful but still pretty vague because apparently I'm good at that.

Yes, you should wonder why it's so important that Nem doesn't lead someone to grandma's house despite the fact that any mortal soul with working legs and eyes could just follow the path to the house.

You should wonder. You should consider why. You should think of possible reasons why Nem should not let anyone follow her when the route is so seemingly obvious. I could find it without problem -- but I never had any intention of following Nem so I don't count. The Ranger could find it without problem, but he's dead now. Nem's own parents could find it without problem. You're going to have to figure out this picture by looking at what's missing.

That's all I can say.

I'd honestly like to help more but I have enough problems without pushing my luck with those I'm in already deep in debt to. Speaking of which... if you stumble across some gold, let me know OK? I don't think Nem needs it as badly as I do.


>>
No. 590366 ID: a36601

>>590325
Either this or head to the fork before gradma's house, say goodbye and take the other path. Cut through the woods a bit to get to her house for real. It doesn't seem too too far.
>>
No. 590389 ID: 2fd516

>>590356
Will do on the gold bit.

It sounds like access to her house is protected in some way, so that only family and those with permission can reach it. So we basically need to ditch the "Ranger" after we make sure that the wolf is dealt with.
>>
No. 590391 ID: b651f5

Ok, so the path is enchanted so that whatever Macha is (probably Unseelie) can't follow it.

Hey Rekki, while you are here, you seem to know Macha. Could you give us an estimate of how likely she is to flip out and try and kill Nem if she finds out Nem is trying to trick her?

Nem, how sick exactly is your grandmother. Is she well enough that visiting her can wait until later today or tomorrow? I think what you should do is look in your basket to "make sure" you have some useful item you don't actually have with you, "discover" that you don't have it, then say that you need to return home to pick it up.
>>
No. 590397 ID: 3009b4
File 140858817495.jpg - (267.83KB , 800x600 , Nem and Macha on the Path.jpg )
590397

Nem walks down the path and Macha the Ranger follows her. Nem asks where her bow and arrow are, and Macha replies she doesn't need one.

Macha makes no effort at conversation, and much of the walk is spent in eerie silence. After a few minutes, Nem becomes very aware that the ONLY sounds she hears are the hoof-falls of their feet -- all other forest sounds are quiet. She becomes more and more aware of how alone and vulnerable she is, and all Macha does is watch her wordlessly.

Nem: I need some help. I don't know what I should be looking for or saying, but I think I need to be doing SOMETHING to help figure out what's going on here. Why did no one mention Mr. Cutter's passing at the village, or even that he had a daughter to replace him? If she is his daughter... why isn't she noticing we're moving AWAY from Gram's house? Surely he would have instructed her to take care of my grandma! I can feel her eyes on me, watching my every move. Maybe I can get some answers with the right questions, or by watching what she does?

All I do know is that the only other place I can lead her to besides the village is into the witch's domain! What should I do?


:: Note that Nem is currently NERVOUS which means that while she'll have better reflexes in a panic situation she will have problems doing things without arousing suspicion unless she does something else that redirects attention. ::
>>
No. 590398 ID: 3009b4

:: Additional Info ::

Yes, Nem is leading Macah to the fork in the road before her gram's house. That's past where she met the wolf as well. You'll be kept up on notable landmarks as they're passed.
>>
No. 590400 ID: 3009b4
File 140858873731.jpg - (237.27KB , 800x600 , Rekki Exposition 2.jpg )
590400

>Awww c'mon folks I'm never gonna have a hot meal at this rate.

>To be honest, I don't know Macha -- she must be the huge girl -- but my name is pretty well known in both the Unseelie and Seelie courts, and probably a few lower ones too. When I was a child, I kissed a faerie princess. I never heard the end of it and so I'm the subject of a lot of rumours.
>>
No. 590401 ID: 3009b4

:: More Mission Paramter Details::

Nem must complete the day's delivery. It can't be put off until tomorrow, she's expected before lunch before Grandma will start to worry and needs to get there before sun down. It's currently around 10:30AM.
>>
No. 590402 ID: 2fd516

>>590397
Just stop at the spot where we saw the wolf, and tell her that's where you think you saw it.

Ask her why it's so quiet. Also ask her why her eyes look like trytie eyes.
>>
No. 590451 ID: 3009b4
File 140863424535.jpg - (173.39KB , 800x600 , All the Better to See You With.jpg )
590451

>Also ask her why her eyes look like trytie eyes.

Macha: ALL THE BETTER TO SEE YOU WITH, MY DEAR
>>
No. 590452 ID: 3009b4
File 140863441736.jpg - (271.37KB , 800x600 , Nem Hates Machas Jokes.jpg )
590452

Macha thinks she is hilarious.

Nem does not appreciate her sense of humour.

Macha: What's wrong, Nem? Scared of some old faerie tales?

Macha's laughter echoes through the woods -- it's big, booming and carefree sounding. Not the kind of laugh Nem was expected considering the rather mean prank she just pulled. Nem was honestly expecting more of a witch's cackle.
>>
No. 590462 ID: d8a627

Is she half Trytie and half Clopper? Uh, if you ask that try and apologize before hand, as it might come across as a rude question and we're wondering more out of curiosity.
Anyways, shame on you Nemain! Just because she's maybe half Trytie doesn't mean she's not a person! The Fae are playing games on you, but they're not mean spirited, they're just pranksters. Sometimes go overboard with their pranks... Oh. Has she met the Fae?
>>
No. 590467 ID: 3009b4
File 140864388120.jpg - (236.53KB , 800x600 , Nem is not impressed with your theories.jpg )
590467

Nem thinks you're out of your mind: she's never even heard of a "Tryte" today until meeting one and that look Macha gave her still has her trembling. She has her doubts that anyone would even dare try to kiss Macha.

The Seelie Court likes practical jokes, but the Unseelie can be fatally mean-spirited. She reminds you that the witch is fae and she has a track record of eating children and is so scary that they don't even have to worry much about outsiders causing trouble.

Nem also reminds you that people can still kill other people using very large axes. She's much more interested in plans for what to do when she reaches the area where she met the wolf or beyond. Macha hasn't seemed to notice that Nem is going in the opposite direction of her grandmother's house yet. If the wolf doesn't show she will come to the fork in the road and will either have to turn in the direction of the village or the witch.
>>
No. 590469 ID: 421446

>>590467
You called the witch your "fair protector" some time ago. Is there some form of formal protection going on? As in, if you were to enter the witch's territory because you are followed by a mean outsider unseelie, is there a good chance the witch will help you? Even if it is generally a bad idea to go there, it might be a better choice than leading an enemy to your family or friends.

I do hope someone has a better idea, though. Maybe your companion can be convinced to go looking for the wolf (to keep up the charade) and you can use that opportunity to sneak away?
>>
No. 590471 ID: 852e04

Is the rangers name possibly Ermas? Anyway, ask her if the wolves can cross the path and if we can trap it?
And uh. Have you felt any different after you ate some sweetbread?
maybe in the end thank her for her services and as there is CLEARLY no wolf you were being silly, ha ha, sorry to bother you macha, you must be VERY busy as a ranger, sorry again, well take it from here, youre free to be on your way, macha!
>>
No. 590474 ID: d8a627

>>590467
Nemain, what I meant by half-and-half is that, well, have you ever tried growing different types of flowers near each other? As the bees come and spread the pollen, the flowers can sometimes sprout hybrid seeds. Seeds that contain part of that flower and another flower, thanks to the mixed together pollen.
Men have a liquid inside their body which is metaphorically called "Seed," although it is NOT a seed of any plant sort. The "Seed" of a man only holds half of the information for creating a baby. The other half is contained inside a "Pod" that is inside a woman. About once a month, the woman's Pod will release one soft, tiny capsule (Think a pomegranate, it's a large pod with lots of tiny capsules inside it), which can accept the information from one seed from the man. If the man and woman happen to be Clopper and Trytie, well, you'll end up with a "Hybrid."
Buuut yeah that's probably a mean thing to ask a person if they are, okay.
Oh, and Men have their own pods, too, but their pods aren't as far inside the body as a woman's are, they instead hang loose just beneath the "Stem."
Stems and Pods, Nemain, these are the safe words to use.

Would it maybe be considered nicer to ask who her mother was, since you know her father was the ranger? I mean, you didn't mention the ranger being married, so I don't think it was common knowledge, was it.
>>
No. 590479 ID: 3009b4
File 140865081991.jpg - (238.33KB , 800x600 , Nem Ixnay on the Itchway.jpg )
590479

Nem -- using very loud surface thoughts since she's afraid to draw attention to her conversation in any way -- explains that she calls the witch a "Fair protector" out loud because to quote some of the older boys, "That old wound be crazy!"

The witch has a preference for children but when she first arrived she also made an example of several huntsmen who went after her. The families of the affected often just move away in grief because they're unable to get justice. While it is true that the witch has helped the village -- one time a group of bandits made trouble and the witch put on a puppet show with their remains in the middle of town -- for the most part she's extremely dangerous and your life hangs by the thread of whatever mood she's in at the time.

If Macha and the witch meet, Nem plans on running away as fast as possible and find out who wins later.

Nem doesn't know who "Ermas" is. She's also never had a 'sweetbread' before. She's only had sweet buns -- bread covered in honey and fruit. (They're vegan).

:: Contextual Help ::
:: Under normal circumstances Nem's people would never eat meat and may vomit or get bad gas/diarrhea after eating some since their systems aren't used to it. They don't like the smell of raw/cooked meat as a general rule. There's no record in Nem's village of anyone eating meat since they're too far from trade routes to encounter it, they don't hunt, and the witch scares the bejeezies out of them so encounters with bones freaks them right out. It is possible for Nem's people to adapt to an omnivore diet but it takes time and the effects would be similar to one who is lactose intolerant. For those who live near trade routes, Cloppers who enjoy meat are considered bad omens by everyone -- regardless of race. At best, meat-eating cloppers are said to have Unseelie blood in them and at worst, they are servants of the Devil. At this point in time there's not enough information to separate superstition from fact -- in their recorded history, those of Nem's people who enjoy meat are either extremely aberrant or have had a faerie parent somewhere in their family past (or both). Faerie traits can lie dormant for an unknown period of time before manifesting.

Unlike our history, "burning the witch" is never attempted by a village because just like the witch in the woods provoking such a powerful individual is a good (or terrible, depending on how you read it) way to get killed (the mayor's surviving family line will attest to this). Such 'witches' usually find themselves alone regardless -- either they leave town due to being feared or the town leave them.

Nem: Macha... if we see the wolf, can it harm us while we're on the path? Could we trap it?

Macha: Wolves can't even see the path, or anyone on it. The smart ones know you're there, they can smell you, hear you... but they can't really find you until you step off it. Same goes for that old witch in the East. Just because they can't find you on the path doesn't mean you're safe on it. They just have to be patient. That's why the charm doesn't work to protect the village -- too much noise, too much light, even if the whole village was on charmed ground people just make too much racket to hide properly. If you think you're in trouble on the path, be still and be silent. Funny thing, yes?

Do you want to know a secret, Nem?


Nem trembles involuntarily. Yes she wants to know the secret. Macha scares her, and the secret could be terrible but she wants to know!
>>
No. 590480 ID: 852e04

I meant the thing rekkki gave you!
.....youre curious, arent you? Well, when someone says WANNA KNOW A SECRET, they're gonna tell you the secret, so say yes and brace yourself, i guess. ,
>>
No. 590481 ID: 3009b4
File 140865224238.jpg - (163.22KB , 800x600 , Nem Curiosity Level.jpg )
590481

For context, this is Nem's curiosity level compared to say, Pandora.

Also -- Nem knew you were referring to the bun Rekki gave her. Google "sweetbread" for a reason why Nem would have never had the experience.
>>
No. 590482 ID: b651f5

Ask whether anybody says that and then doesn't tell the secret.
(I feel that we should avoid actually saying yes because of faerie reasons, though if we outright refuse that might not turn out well.)
>>
No. 590484 ID: 2fd516

>>590479
...I don't like this. I think she's the wolf.

Nem, if you say no, I will tell you where babies come from.
>>
No. 590485 ID: 852e04

Ooh, do this! >>590482
>>
No. 590495 ID: 3009b4
File 140866137230.jpg - (192.85KB , 800x600 , Macha Tells a sSecret.jpg )
590495

>Nem, if you say no, I will tell you where babies come from.
Nem is so tired of hearing the group's explanations of where babies come from that this has the opposite effect.
However, one of the suggestions has earned the group +10 IP. The group now has 108 IP.

Nem heads one of the suggestions and simply nods her head in response, hoping that it's a happy medium. She's too intimidated by Macha to say anything smart.

Macha leans in close. Nem can feel her hot, sour breath in her ear as she whispers.

Macha: That's how creatures hide from Death. You know how we make noise in celebration, how it scares away evil spirits? That's because they're afraid that if they're near the sound, Death will finally take notice and come for them. We mortals are so noisey, Death doesn't have to look very hard for us. Death does NOT take kindly to being fooled like that either, so when Death finally finds one of those sneaking, smug creatures who have hid for so long, Death makes sure ends are violent and horrifying. Your witch never comes around during noisy celebrations, does she?

Nem shakes her head. Macha simply chuckles in response.
>>
No. 590498 ID: 2fd516

>>590495
Pointed teeth? I can't tell if those canines are of an unusual size, actually. Could be normal? Don't mention them, either way. You remember how Red got eaten in the faerie tale, don't you...?

I say lead her to the Witch, and offer the sweetbread roll as tribute when the Witch comes around, in exchange for her getting Rachel away from you. Then you can probably go back to the trail and head to your grandmother's house again.
>>
No. 590549 ID: 3009b4
File 140867965471.jpg - (231.67KB , 800x600 , Nem and the Winemaker.jpg )
590549

For the record -- Nem has no idea what "canines" are because the closest thing to a dog she's ever seen is a wolf -- and she's never taken a real good look at one's mouth for obvious reasons. Nem also never got a really good look at Macha's teeth since she wasn't facing her, but to make up for artistic restriction it's not so much that Macha has enlarged canines as that she has canines at all.

Nem continues along the path -- no sign of the wolf. Eventually she reaches the branch where the path ventures off towards the witch's place -- not that they built the path to it, that's just where she moved in.

As Nem approaches it, she sees Teddy, the winemaker approaching with a wave. Nem whips around and finds Macha has vanished. This makes her feel more nervous.

Teddy is a pretty popular man at the village for obvious reasons, and also fairly important since he tends to keep everyone supplied with extra jugs of wine in case the witch is feeling bad tempered.

Witch Wine his speciality; it's a wine with 20% alcohol content. Typically Nem's people enjoy wine with 4% alcohol (They're 3-5x more sensitive to alcohol than humans). He gives this wine out to new mothers -- not to drink of course, but to keep corked up by the child's window so the witch will take it instead if she's feeling cruel. When the jugs vanish at night, the whole village gets uneasy unless there's some kids laid out with hangovers afterwards. Punishments for drinking Witch Wine vary depending on who's doing it -- they don't have a jail but they do have stocks. For most kids, the hangover is enough to learn their lesson.

Teddy: Hello Nemmie! You back from your grandma's already, or ya not gone yet? He thinks a moment and then adds: If you've got a moment, you could come help me pick berries. Shouldn't take more than a quarter or half hour.
>>
No. 590556 ID: 2fd516

>>590549
Reaaaaally? Do some work for him, try to get some witch wine. That will surely be enough to get the Witch to get rid of Macha.
>>
No. 590583 ID: 487455

A fifteen minute respite doing something safe and normal sounds like a good idea.

...uh, assuming it's safe to leave the path for that. I suppose his fields aren't enchanted, but we're invited, and if one can't leave and enter paths at destinations, or for hospitality, they don't really work as paths at all.
>>
No. 590596 ID: d8a627

Oh, right, the excuse for going the wrong way.

You got flustered when you thought there was a wolf following you and got turned around. Don't lie and say that you were already at her place, as if Macha is part of the Unseelie Court she will not appreciate a lie. The truth of the matter is that your thoughts were everywhere (That was because of us, but don't tell them that), and you wound up walking in one direction.
Furthering truth (This part should be ommited, left out), your thoughts kept wandering until now because of Macha's sense of humor. Truth that you can say is that your thoughts didn't exactly come together until you saw Teddy.
>>
No. 590598 ID: b651f5

If Macha can impersonate specific people she would have probably just taken the form of the ranger*, but just to be sure I think you should get a closer look at Teddy's eyes before heading off with him. Assuming it is him, as a reputable adult his knowledge of magic-path-safety is probably decent.

*Unless she was reading memories for better impersonation during the walk...
>>
No. 590643 ID: 3009b4
File 140873681948.jpg - (283.96KB , 800x600 , Nem and Winemaker Teddy Looking for Berries.jpg )
590643

Nem: Do you have fields around here?

Teddy: For Witch's Wine, we need to get some wild berries and herbs that just don't grow near the village. I think it has something to do with the faerie influence on the forest.

Nem and Teddy back down the path towards her grandmother's house. Along the way, Teddy asks if Nem is engaged yet and she replies that she isn't, nor does she have any prospects at the time.

Teddy: Your father's pretty protective of ya, isn't he?

Nem: Yes sir. None of the boys have gotten the nerve to court me yet. I'm not worried, mother wasn't engaged until she was 17 and a half or so.

Teddy raises an eyebrow.

Teddy: You're still a good girl, right? Would hate to think there's a the reason why you're such a late bloomer.

Nem is taken aback.

Nem: Why would you even suggest otherwise?

Teddy chuckles.

Teddy: Oh, that red cape n' all. It's peculiar.

Nem scowls.

Nem: It's a gift from my grandmother, and it's enchanted. I've had it since I was 8 and I've worn it all the time.

Teddy: Hey now, I didn't mean anything by it. At a certain age though, it starts to look odd. Usually girls waiting to be married wear white.

Nem: I am wearing white.

Nem walks the rest of the way in silence, clearly feeling insulted.

Once the path crosses over the river, they veer off of it towards the woods. Teddy explains the kinds of berries and herbs they're to look for. As instructed, Nem begins to gather the red, multi-segmented berries Teddy has requested -- but she can't help but feel that she is being watched.
>>
No. 590645 ID: 2fd516

>>590643
I think he's scoping out your butt.
>>
No. 590662 ID: 3009b4

rolled 100 = 100

Nem is making a perception check on her own. The target number is hidden. IP may be spent to modify this roll, increasing by 5 (%) per point spent. 108 points are available.
>>
No. 590665 ID: 2fd516

>>590662
Hahaha so much for that.
>>
No. 590666 ID: 3009b4
File 140874759982.jpg - (278.14KB , 800x600 , Nem Knows Something is Wrong.jpg )
590666

** NEM ROLLS MAXIMUM SUCCESS **

(100/100 is auto-win regardless of her target number)

Nem realizes that Teddy is approaching her while her guard is down and she suspects his intentions are not honourable: she's a lone young woman, in the woods, and well outside of the hearing range of anyone who could help her.

On top of that, he made inappropriate remarks about her cape.

She's not quite sure what she should actually DO in this sort of situation however and could really use some ideas. As far as Nem knows, Teddy isn't especially proficient as a fighter but he is bigger than she is.

:: Contextual Help ::
:: Overall there's no practical difference in strength between genders for Nem's people and women can and do serve in the military. Nem can almost certainly out-run Teddy if she can get around him -- she's younger and on top of that she's naturally faster than average. However, her biggest problem is right now Teddy is blocking her most open escape routes. She could try to fight, but due to her size and lack of experience she'd be at a disadvantage -- not hopeless, but it would be difficult. She can't jump the bush she's in front of and likely not able to push through it before she could get out of arm's reach. If you have other ideas feel free to state them. ::
>>
No. 590669 ID: 2fd516

>>590666
I thought low rolls were better. Well, that's fortunate!

Also, ugh, really?

Nem, you have the element of surprise right now. Punch him right in the nose then run for it while he's stunned.
>>
No. 590670 ID: b0fc5f

Hrrm.
if you can, aim and kick his knees as hard as you can, or do a quick elbow jab to the gut. hopefully he'll be reeling from the blow and you'll have your chance to run off and away from him.
If he's tough enough to keep holding after the initial on a hit to the fork of his legs SHOULD keep him from taking any further action, but once that's done get away.
Only do what you need to escape.
>>
No. 590671 ID: f2cf24

>Normally lower is better but it seems wrong to make 100 suck.
>>
No. 590672 ID: 436cdc

>>590671
Smart! And on the other scale, I am really hoping a 1 makes it so that we fail SPECTACULARLY.
>>
No. 590674 ID: b651f5

>>590670
This. Hoofs are good for kicking, and I don't think he is looking at your feet right now.
>>
No. 590679 ID: 1943a1

hooves are good for kicking. can you deliver a STRONG blow to his groin or would it be too far up to kick? if you cannot, kick his knees out. Then reel around and sock him in the nose - tht will assure he falls, if the kick didnt get him. then RUN
>>
No. 590688 ID: 3009b4

rolled 53 = 53

>Actually '4' is the spectacular failure number because I think I'm clever.

Nem's never even thought of using her elbow to strike so that's not going to happen, and she doesn't have the room for a groin kick. However, the shins should be a pretty reasonable target so she'll try that.

Nem does not gain a bonus to attack as while the surprise gives her the advantage, it won't help her perform a good kick any better. If everyone is comfortable with low rolls being better even in combat situations -- except for an unmodified lucky '100' (and an unlucky '4') -- then we'll continue on that theme.

Nem's Unarmed Combat skill is sitting at 25 because she's never been in a real fight in her life even if she is quick. If she rolls 25 or lower, she'll land her attack on target. If she rolls 50 or lower she'll still hit, but it will miss its mark -- likely striking against muscle and being largely ineffective.

Teddy will have a penalty to defend against Nem's kick due to her having the element of surprise. His skill is hidden, but he is not a trained combatant and simply is more experienced in life than Nem is. If Teddy makes his defence roll he will stop the attack from landing on target or avoid it completely. Missing within an acceptable margin (similar to Nem's 25/50) will mean he is hit but will be able to act, and blowing it completely will prevent him countering, even if Nem wiffs. You'll get the idea from the resulting illustration. First roll is Nem's.
>>
No. 590689 ID: 3009b4

rolled 25 + 25 = 50

Nem spins around too early and her attack misses completely.
>>
No. 590691 ID: 3009b4

rolled 91 = 91

Teddy is surprised, but realizing Nem knows what he's up to he lunges at her!
>>
No. 590692 ID: 3009b4

rolled 85 = 85

He's far too slow!
>>
No. 590700 ID: 3009b4
File 140875573145.jpg - (170.16KB , 800x600 , Yay we are both idiots.jpg )
590700

However, Nem did something equally stupid. Since I want to keep combat moving swiftly I'm going to post this illustration in black and white.

Nem blew her own defence roll pretty badly and while Teddy went face-first into the bush, she jumped to the side ALSO into the bush.

Both Nem and Teddy are on equal footing -- bad -- at the moment. Aren't fights between non-combatants fun? Side note, nobody has lost HP either. HP is lost avoiding injuries that would end a fight, not for looking stupid.

>A handy reminder is that at any point before a roll is made (or very soon after if I catch it in time) you may spend IP to sweeten Nem's rolls OR screw with her opponent's rolls. Every 1 pt gives you an extra 5 in whatever direction you want, and for the time being every suggestion with an IP use note uses 1 pt. (I'll let any single person use up to a maximum of 5 pts for one suggestion).
>>
No. 590702 ID: 3009b4

Additional side note:

I just realized how confusing that looks. Nem rolled 53 to attack -- a complete wiff. Teddy rolled 50 to defend including his penalty, which was enough for him to not just stand there like an idiot. His lunge however was a complete fail at 91, which means Nem automatically gets out of the way of his grab. Nem's roll of 85 was to defend -- now since Teddy wiffed she doesn't have to roll to dodge but it was an attempt to jockey into a better position or even counter-attack, but instead she failed and over-stepped into the bush.

So as illustrated, they both look like idiots.
>>
No. 590706 ID: 2fd516

>>590700
He's not blocking your retreat anymore! Get out of there!
>>
No. 590707 ID: 3009b4

Nem WILL get out of the bush before Teddy since she didn't fail as badly as he did and she's faster.

She knows that tactically she should run but she really wants to try kicking the old lech one last time. Nem doesn't just want to tell Daddy and have him thump Teddy, she wants to be a real woman. However she trusts you lot enough to go with the majority's suggestion instead.
>>
No. 590714 ID: 2fd516

Well, I wouldn't be opposed to kicking him in the ass if he's still facing away by the time Nem is capable of it. I would even toss 10 IP her way to try it.
>>
No. 590715 ID: b651f5

I am in favor of getting out while the getting's good, though if you do want one last kick go for the legs so he can't grab you.
>>
No. 590716 ID: 3009b4

rolled 12 = 12

Even though Nem is off-balance, Teddy is more so and so this is her result table:
1-25: A kick that hurts enough to slow Teddy down. Unless she rolls a 4, which would be disastrous for her.
26-50: A kick that will land and hurt, but only slow Teddy down enough for Nem to get a head start and make him furious. Of course, any adrenaline he might experience will be useless against the same rush Nem will have. Also Nem will feel better.
51-75: The kick will land but be pretty much well ineffective. Nem will blow her head start, allowing Teddy to potentially retaliate.
76+: Nem wiffs it, and by the time she recovers her balance Teddy will be able to retaliate.
100: Nem nails him in the worst place imaginable on his spine and takes him out of the fight.
>>
No. 590719 ID: 3009b4
File 140876273447.jpg - (328.82KB , 800x600 , Nem discovers 12 is a hidden crit.jpg )
590719

Nem discovers that when a success, rolling a '12' is a critical strike.

Perhaps later we will find out about other special rolls.

For now, this is probably the second most painful thing Teddy will experience in this story. He's not defeated but it gives Nem a very good head start for running.

In fact, Nem does have time to steal his sack (pardon the expression) if she so chooses. It would go against Nem's character (and might have repercussions), but so does kicking people in the groin as hard as she can.

Today has been quite different.
>>
No. 590720 ID: 01745f

Success! Don't take his stuff on your way out; if you did he would probably accuse you of being a thief when he slinks back to the village.
>>
No. 590721 ID: 2fd516

Yeah, don't take his stuff.

Let's just try to get to Grandma's now.
>>
No. 590723 ID: d8a627

Back to the path and to Grandmother's house you go!

Oh, but if you're close enough, put him on the path, too. No reason to let the wolves find him.
>>
No. 590725 ID: 3009b4
File 140876565405.jpg - (198.70KB , 800x600 , Nem Feels So Alive.jpg )
590725

>Oh, but if you're close enough, put him on the path, too. No reason to let the wolves find him.

Teddy isn't unconscious. He's just been kicked hard enough in a sensitive area that Nem has a very large head start if he tries to chase her. If Nem stuck around to try to wait for him to get up she'd have a real fight on her hands.

Nem sprints away as fast as her legs will carry her -- which is actually pretty fast, even by her own people's swift standards. She can hear Teddy cursing and swearing and calling her a "vicious ungrateful crazy little wound", but his voice isn't catching up to her.

Nem has never felt so alive before. She's been stalked by a wolf, a huge scary lady, she kicked the... stuff... of Teddy who she's pretty sure just tried to rape her. She's faced down so many woodland terrors and lived to tell the tale.

Nem feels invincible. She's never felt that way before -- she's felt protected, loved, comfortable, full, happy, and even drunk -- but never like she couldn't be hurt or killed. That fear of death has been drilled into her by her (well-meaning) parents and she faced it down today!
>>
No. 590729 ID: d8a627

>Nem feels invincible.
BAD WORDS NEM. BAD WORDS.
Unseelie Court likes to play mean pranks? And you're near their territory when things start going "wrong" only to fail to harm you whatsoever? They're probably tricking you into thinking you're invincible, Nemain, so that you can suffer a grand fall once you let your guard down.
Keep your guard up. Nobody is invincible. Nobody. Even if they won't attack until your guard is down, why give them the chance? Keep it up and be ready for something seriously dangerous.

Also, from our side of things, you got extremely lucky when it came to Teddy. With everybody else, maybe you did pull it off on your own, but with him? You were lucky, girl, and don't you forget it. He deserved it, and that's good Karma, yes, but karma doesn't always sit on your side.
>>
No. 590731 ID: 3009b4
File 140876674004.jpg - (152.07KB , 800x600 , Nem Hears Something.jpg )
590731

rolled 76 = 76

Just as Teddy's angry shouts indicate Nem is at a good, safe distance... they change.

Teddy: Nem? NEMMIE? HELP!! NEMMIE GET THE RANGER!

For a moment, Nem wonders if he's just trying to trick her, but the fear in his voice seems very real. Nem has no idea where Macha is. She could easily sprint to the Ranger's place in minutes. Or she could try to call for Macha.

Teddy: NEMMIE GET THE GOD-DAMN RANGER YOU LITTLE SHIT! STAY BACK! BACK! I'M WARNING YOU! NEM! SOMEONE! HELP!

Whatever she does, she must do quickly.
>>
No. 590732 ID: 3009b4

Nem has no idea what to do.
>>
No. 590735 ID: d8a627

Call out for Macha. If Teddy is lying, she'll punish him for it.
>>
No. 590738 ID: 2fd516

>>590731
I'm pretty sure Macha is the wolf, who is attacking Teddy.

There's noone we can turn to, since the "ranger" is the attacker. I say just run for your grandmother's house. Since the "ranger" is busy with Teddy, you may be able to reach your destination without being followed this time.
>>
No. 590740 ID: 436cdc

>>590731
Tell him you're going to get help, then run for whatever populated area is closest. On the way there, be sure to fill whoever you can get in on the horrible shit he tried to pull.
>>
No. 590742 ID: 2fd516

Oh wait! You may be able to save him by giving him that advice about staying quiet when on the road.
>>
No. 590745 ID: 01745f

Our sources say that the actual ranger is probably dead, and Macha is the main suspect. With that in mind, calling her would likely serve only to draw the attacker away from him towards yourself, which would be worth considering were it not for what he just tried to do.

I am under the impression that town is too far to go back to run to for help, so I am agreeing with >>590738
>>
No. 590749 ID: 1943a1

Why are we helping a would-be rapist again?
>>
No. 590756 ID: 436cdc

>>590749
Because this guy provides wine to ward off the witch. He's a shitty dude and we'll probably be making sure he sees comeuppance, but if we let him just die the repercussions have a good chance of being HORRIFYING.
>>
No. 590757 ID: 1943a1

>>590756
oh fuck RIGHT the only winemaker
well, if we call for macha, we'll...be right back where we started. it's safe to assume she's up to no good, otherwise she would have noticed we're walking right past the road to grandma's house.
best bet is to run to the nearest populated area, yeah.
>>
No. 590760 ID: 3009b4
File 140880927741.jpg - (202.27KB , 800x600 , Nem Thinks You are Right.jpg )
590760

Nem thinks you're right. The only person she could get to in time would be the Ranger, and she doesn't know if Macha went home or is somewhere around here.

She hears Teddy scream as he experiences the most painful thing that will befall him in this story, and knows there's nothing she can do. She hurries to her grandmother's house.
>>
No. 590777 ID: 3009b4
File 140881273349.jpg - (196.81KB , 800x600 , Nem makes it Gram on Day One.jpg )
590777

Nothing follows Nem the entire time on her way to her grandmother's house.

Safe inside, the familiar and comforting scents of spices, perfume and simmering stonemeal (a kind of porridge that lasts a long time as long as it's kept warm, takes forever to cook).

Nem explains all that's happened to her -- the charm, the spirits warning her of a wolf, Rekki, Macha, Teddy and his apparent death.

Gram's old, weak eyes flitter at Nem's mention of a wolf.

Grandma: We haven't seen wolves here in years -- witch scares them off. The Wolf is one form the faerie folk really don't like taking. Did you see the wolf with your own eyes, Nem?

Nem: No. The spirits just warned me one was following me and Rekki said it was true.

Grandma: That's good, probably means the wolf wasn't here for you. You know, it's been a long, long time since I've seen a trite. They don't come this far inland -- mostly because they hate our food, and really the feeling is mutual. Trite food stinks. They're not bad people -- they're very odd, but they're a better lot than the Seelie. I'm not saying that Seelie can't be really very good hearted souls, but at least most of the trites think we're people.

Nem initially thinks Grandma meant to say "Unseelie" but while her gram's senses might be dull her mind's still sharp.

Grandma: As far as ol' Teddy is concerned, you play dumb. His own cockiness is what got him killed, thinking he was untouchable just because he makes witch's wine. He's not the only one in the village who knows how, he's just got the most practice. Your mother knows how to make the stuff, she's just bad for taking a nip of it when she's surrounded by it. You know she used to come to me crying, thinking you were going to be taken away because she used to steal a sip or two from the bottle in your room? That's when I gave her the cape. I think it was originally used as part of your bedding. I'm rambling now, but you listen to me: don't say anything. Teddy was popular, so letting anyone know you were mixed up with this might get you into trouble and he's not worth it.

Nem nods her head obediently.

Is there anything you'd like her to ask grandma while she's here? Nem will be returning to her village shortly.
>>
No. 590778 ID: 2fd516

>>590777
Yeah, what was up with Macha? She had Trite eyes and smelled strange, along with the bad vibes we got from her. What's the difference between a Seelie and an Unseelie? Or is Unseelie only used to describe the Court, which consists of Seelies?
>>
No. 590779 ID: 487455

Say hello to grams for us, there.

>Is there anything you'd like her to ask grandma while she's here?
Do all Trites have a third eye?

Does she know if the Ranger actually had a daughter or a wife? It's kind of strange to have run into Macha without having even heard mention of her before.
>>
No. 590789 ID: 1943a1

>>590779
yeah ask her about macha!
ALSO ASK HER ABOUT WHY IT WAS SO IMPORTANT YOU ARENT FOLLOWED
theres a glamour here, isnt it?
>>
No. 590791 ID: 01745f

Good advice there.

>What's the difference between a Seelie and an Unseelie?
Traditionally the difference is that Seelie are alien and unpredictable while Unseelie are actively malicious.
>>
No. 590794 ID: d8a627

Macha seemed to be part Tryte and part Clopper. Is it possible for the two to make a baby together?
Does the Fairy Queen always mark those who kiss her with a glowing green circle? Rekki said that's where he got it from.

Oh, intermission time: Wolves eat animals, yeah? That's what's so scary about them. Animals are meat. People are meat. But do you know why wolves eat meat? It makes them strong. So why can't they find you? Because, you need to eat plants to make your senses strong. Only your muscles get strong if you eat meat, and there are plants that do that anyways.
Why does the Tryte food stink? Well, they certainly do eat plants, but some of their food is meat. They're not going to eat people, though, don't worry, that's a crime called "Cannibalism," which basically means "To eat another person." It is said that if you eat another person, you lose your soul.
Yes, I think the Witch lost her soul long ago.

Questions! Does the witch have her soul? Our (the guides) knowledge says that she should have lost it since she eats children.
>>
No. 590796 ID: 3009b4

>Say hello to grams for us, there.

Grandma says "Hello" back, sort of looking around for a rough approximation of where you might be.

>Yeah, what was up with Macha? Does she know if the Ranger actually had a daughter or a wife?

Grandma gets rather flustered when the Ranger's martial status is brought up.

Grandma: I know he had been a widower for some time, just like I lost my husband years ago. He never spoke of children but that wouldn't mean he might not have had any. All that outdoor living makes a man virile. Now as far as what you've told me of Macha, I don't know enough to say. She could have faerie blood in her -- it's not unusual for Rangers to get mixed up with the Seelie Court due to all the time outdoors and their respect of nature. That could change her eyes. Never thought of the smell of the breath though.

She sighs as she recalls the two courts of the faerie folk.

Grandma: The two courts are the Seelie and Unseelie, and the differences are primarily political. Neither court looks at us -- and that includes the trites -- as real people. "Seelie" means light. To them, at best we're children or primitives and at worst, very clever animals. They're extremely arrogant but they try to hide it since they're usually not trying to be malicious, it's just that they feel they're so much better than us. Sort of like how we women let the men think they're in charge -- it'd hurt their feelings to know the truth so we keep it to ourselves. The Seelie Court usually gives us fair warning if there will be real trouble, and most of them try to play with a gentle hand.

The Unseelie Court refers to "dark" faeries, and they view us as animals more like how the trites view animals. Trites keep animals for food, did you know that? Gives them foul breath sometimes. Now some trites are very respectful of their animals, and some Unseelie get rather fond of people, but we'll never be on par with a person in the eyes of their court. Since we're nothing more than dumb animals to them they may be very cruel without a second thought. I know it sounds a little alien to you. Our witch is most likely a member of the Unseelie Court. She protects us because we're her property. I'd compare us to honey bees, but you know that we treat our bees better than she treats us.


Finally, grandma addresses Rekki's third eye.

Grandma: No, trites don't have a third eye as a general rule. Was it a different colour than his other eyes? Yes? Ahhh, then that explains it. Someone gave or forced Rekki to take a third eye. From the sounds of things, the poor boy is bound as a servant to spirits of some power -- they use that third eye to give him orders.
>>
No. 590798 ID: 2fd516

>>590796
>Gives them foul breath sometimes
Macha had foul breath.

Why do fae not like to take on the form of the wolf? Could it be that Macha used it because it's the only alternate form she has?
>>
No. 590801 ID: 3009b4

>Macha seemed to be part Tryte and part Clopper. Is it possible for the two to make a baby together?

Grandma laughs at the idea.
Grandma: I... I have no idea! Our people and trites tend to just tolerate each other. Our differences keep us apart but they're also what keeps us from going to war since we just can't do what they do, and vice versa. We even speak the same language -- although their accents make them hard to understand. But as far as actually having a baby together... I've never heard of such a thing. Now, don't take my word as law -- last time I saw a trike was a long time ago and they don't come around here because of the mountains. Most of our women can't get past their breath and their odd smell, and their woman feel about the same from what I remember when I met some years and years ago. Heavens know what you'd even feed the baby!

>Does the Fairy Queen always mark those who kiss her with a glowing green circle? Rekki said that's where he got it from.

Grandma reflects on this.

Grandma: I don't know. What I do know that it would be scandalous for her to do so. Remember, we're not even real people to them. Rekki would be lower than the lowest commoner. Little wonder the boy has problems.

>Does the witch have her soul? Our (the guides) knowledge says that she should have lost it since she eats children.

Grandma: Depends on what you think a soul is. I know what they teach you at church, but you have to remember that the witch looks at us like property. If you think a soul is a person's goodness -- then I wouldn't say she lost it but if we compared it to a plant, it's just a withered old nut now that might not ever get planted.
>>
No. 590803 ID: 3009b4

>Why do fae not like to take on the form of the wolf?

Grandma's face and tone darken.

Grandma: The wolf is a sign of Death for faeries. Most of them are immortal, so the image of Death is not something to trifle with. From what I understand, a long, long time ago the wolf was one of the allies of a people the faeries were at war with. The faeries wiped them out, but not the allies of their enemy. So enraged were they at their loss that the wolves sided with Death itself so that they could make the faeries taste the fate of their defeated foes.

To this day, wolves are not our allies, but we're not their enemies either; as mortals we will all meet death eventually so the wolves do not hunt us. That's not to say we shouldn't keep a very respectful distance from them since they are still servants of Death and if we want to meet our ends sooner than later they may oblige us.

However, the wolf is a great enemy of the faerie both Seelie and Unseelie. Avoid mentioning them in their presence; its one of the few things they fear and fear makes any people, immortal or not, do foolish things.

>>
No. 590804 ID: 2fd516

Okay, hang on a minute. If Trite food is stinky, where did the sweetbread come from?
>>
No. 590806 ID: b8ceae

>>590804
"Sweetbread" is a term for pancreas or thymus. It is not, in fact, bread.
>>
No. 590807 ID: 563dc1

This seems like a good time to ask, since your grandmother already brought it up: What exactly does the cape do, and how reliably?
She said it was originally given as protection from the witch - would it protect you if you went into her territory? How so - by hiding you, repelling her, or something else? Does it work on other possible threats?
>>
No. 590814 ID: 3009b4

>"Sweetbread" is a term for pancreas or thymus. It is not, in fact, bread.

Correct. Nem would never know that term and what she has is a 'sweetbread bun', which means the outside is actually bread (and isn't normally how it's served but analogs and such).

Grandmother begins to explain to Nem how her cape works. While she does this...

:: Contextual Help ::
:: The protection the cape provides takes the form of both HP and IP as noted on initial readout. From your vantage point, Nem has a quantifiable amount of protection from danger in the form of "HP" -- but from her vantage point, she is just fortunate to not be wounded. For example, if someone came at Nem with a knife and she failed to dodge, instead of being stabbed in a way that would either kill her or wound her badly enough to be taken out of a fight, she would instead lose HP and just barely dodge anyways, perhaps taking a nick to her clothing. She would view it as being very lucky, while your view would see her lose HP. If Nem runs out of HP she does not die, but her next mistake will likely be her last. The protection applies further in the form of Influence Points, which allows you to adjust the odds in her favour as required. Again, as far as those around her would be concerned, Nem would just be very fortunate.

Different charms use different methods of regaining HP. In Nem's case, the cape recharges its HP reserves if its not needed for 4-6 hrs -- in a nutshell, her cape works on the "Rest to regain HP" methodology. ::
>>
No. 590826 ID: 563dc1

Rekki indicated to us that the ranger is dead now, and that it would be a bad idea to let anyone follow you to your grandmother's house.
Based on this ... ask her if she knows of anyone in particular who would have a reason to hurt her, and if she has any idea about what happened to the ranger.
There seem to be significant hostile forces around these parts, and I really feel like I don't understand them well enough. We know about the witch, but from what we've heard she doesn't seem like the type to go after an experienced woodsman. The wolves, similarly, have been stated to not hunt your kind in particular if you stay away from them. There's something else, and it would be good to get your grandmother to talk about it if she knows.
>>
No. 590850 ID: 3009b4

rolled 43 = 43

>ask her if she knows of anyone in particular who would have a reason to hurt her, and if she has any idea about what happened to the ranger.

Grandmother: There's no one around here with a grudge against me. I've been around a long time -- anyone from my past is probably too old for revenge. It's enough just to get up in the morning, never mind wasting all that energy on being angry.

Now don't underestimate the witch -- she's killed a lot of experienced hunters. The rangers survived by knowing to keep their distance and making sure we all knew where her territory was. A lot of surviving an encounter with her depends on her mood.

I wouldn't be too surprised if the ranger passed. He's a bit younger than I am, but you know how men are -- living hard takes it out on your lifeline, even if your body is strong.

As to Macha... I'm afraid I don't know anything about her. She could just be odd. If she has a tryte mother then I wouldn't be surprised if she's different to us, even if that is unlikely. A faerie mother would make her just as addled. Is there anything else, dear?

>>
No. 590854 ID: d8a627

The only other question I have is if there's more Middle-people (Since fae are apparently "High" people) than just Trytes and Cloppers.
>>
No. 590869 ID: 3009b4

Grandmother shrugs.

Grandmother: It's hard to say; the faeries are so varied in appearance and nature that there may be more, but the trytes are the only ones I've encountered that are a people like our own in as far as having mortal cares are concerned. Take the witch -- she's been called an ogress, but to some people ogres are giant, menacing creatures whereas to others they're simply larger and uglier. Not too many people know this, but she's called "Blind Yaga" -- she has eyes all over the wood but up close (where few dare to do) it's very poor.
>>
No. 590871 ID: 3009b4

Grandmother is tired now. She's had her lunch and her tea, and she's ready for a nap.

Nem on the other hand has plenty of daylight (2PM), so if you'd like to do any more exploring speak now, otherwise she should be heading back home.
>>
No. 590875 ID: 487455

Thank you grandmother, say your goodbyes, hugs, cheek kisses, etc, and then set off for home.

I think we've had enough adventure for one day. No need for exploring.
>>
No. 590882 ID: 01745f

Yep. If we get back when there is daylight we can inquire about the ranger and whether anyone knew if he had a daughter.
>>
No. 590883 ID: 3009b4
File 140884910322.jpg - (184.41KB , 800x600 , Nem Quest Chapter One Complete.jpg )
590883

The walk home is uneventful. No shadows, no Macha, no Rekki, no Teddy.

Nem says not a word of the events of the day, and only reports grandmother's continued good health to her parents.

When Teddy does not return, a search party is sent out. His remains are found in the witch's territory. His body had no marks upon it, but Teddy's face is reported to be ashen and aged. He had always looked younger than his years in life, but the illusion was thoroughly dispersed in death.

The village sheriff does not think Teddy died by any mortal hand, and the most obvious suspect is the witch. His theory is that Teddy as the winemaker got careless in his confidence that the witch would never strike him down, got too close or maybe got too proud, and she did him in. The villagers are mostly convinced this is correct; Teddy would be 'too old and tough to eat' but maybe she didn't bind his body to a tree because he was the winemaker. Nem's mother proposes that the witch just appeared in front of him and Teddy died of fright; the other villages think this is a very plausible theory.

Nem is questioned -- not as a suspect but being the only other person in the woods that day -- and she avoids lying by saying she saw him on the path, going to gather wild berries and herbs for a batch of witch wine; a half-truth trick she learned from you.

The village and her parents attribute her shaken and suddenly quiet disposition to survivor's guilt or simply because "it could have been her". The truth of course is that Nem feels responsible for Teddy's death, having struck him in a way she felt was justified at the time, but now she wasn't so sure. What if he wasn't trying anything funny and she just made him mad by kicking at him?

Although she was sure at the time that trying to quietly approach a lone young woman from behind in the woods with nobody else around was suspect to say the least, now that Teddy was dead it was different. She was at least partially responsible for his not returning to the path in a timely manner, right? Maybe if she hadn't kicked him quite so hard or felt so wickedly gleeful afterwards none of this would have happened.

Nem does not sleep very well at all over the next few days.

Now Nem has a few secrets of her own.

Chapter One Complete

Chapter Completion - bonus IP, awarded new total of 133.
Nem did not take damage - she gains +5 max HP for a new max of 105.
Nem is now a less terrible liar.
Nem now has a guilty conscience; her abilities are penalized except in adrenaline situations due to lack of sleep.
>>
No. 590888 ID: 487455

>He had always looked younger than his years in life, but the illusion was thoroughly dispersed in death.
...okay, youth magics are almost never nice clean thing. He was doing, or party to, something ugly. The price for that isn't cheap, and someone was paying for him.

>What if he wasn't trying anything funny
We know he was. It's a spirit thing. We see numbers, and your number when you realized he was up to something was as big as it could be. You weren't wrong.

Whether he deserved what happened to him is a harder question. But you were in no position to help, and it was his own decisions that landed him there.
>>
No. 590891 ID: d8a627

>Nem feels responsible for Teddy's death
Shh, there, there, it was not your fault.
>having struck him in a way she felt was justified at the time, but now she wasn't so sure. What if he wasn't trying anything funny and she just made him mad by kicking at him?
He lunged at you, and when you dodged, he took up a combatitive stance. He definitely had a malicious intention.
If you were wrong, then we were wrong. If we were wrong, he would not have been lunging at you. If he wasn't lunging at you, you would have jumped to the side for nothing, and he would have simply asked if you are okay, rather than continuing to aggress you.
>youth magics
...Actually, we never did cover that. The people of Gaelend seem to have a bit of magic at their disposal.
>>
No. 590941 ID: 1e0571

You were not responsible for HIS choice to try to rape you. HE choose to do this, and you had to defend yourself! You were not in the wrong.
>>
No. 590986 ID: 3009b4
File 140890670482.jpg - (175.75KB , 800x600 , Nem Chapter 2 Title.jpg )
590986

>I wasn't sure if I should start Chapter Two in a separate thread, but I've been told some threads are 500-1,000 replies in length so I decided to carry on in this one.


Nem's Quest, Chapter Two

:: Current HP is 105. ::
:: Current Disposition is Tired/Depressed ::
:: Attack Power is Below Normal (Very Weak). ::
:: Defensive Power is Below Normal (Very Weak). ::
:: Agility is Below Normal (Somewhat above Average). ::
:: Inventory consists of Comfortable Clothes, Red Cape. ::
:: Chrono-Recall Set. ::
:: 133 IP Available. ::

It's been a week since Teddy's death. Nem has slept poorly, and has been staying in her room alone lately. Nem's mother as well as some of the other villagers have taken on the witch wine responsibilities until the village is confident they've got it right. Teddy's son has taken over for his father.

Nem has had the opportunity to do research about what happened to her using the village library. She isn't the only one hitting the books, as quite often other villagers also catch up on their history when an unusual death such as Teddy's occurs.

Nem can research ONE of the following subjects:
- The Enchanted Path
- Blind Yaga and Other Witches
- Local Herbalism of North Gaelend
- Unseelie Territory around her village in North Gaelend
- The Seelie Lake Faerie
- Folklore available on wolves
>>
No. 590988 ID: d8a627

>I wasn't sure if I should start Chapter Two in a separate thread, but I've been told some threads are 500-1,000 replies in length so I decided to carry on in this one.
It's entirely up to you. Some people do about five chapters for one thread before going to another, some do just one, and some people do an entire quest in one thread, which is known as a "one-shot" quest
Oh, Good morning, Nemain. It appears we have fallen asleep for a week. I do hope we weren't talking in our sleep?
I, personally, am curious on a few different subjects, but I suspect it would be best to just go with herbalism. Learn what goes into making what, be it medicinal, or alcohol.
>>
No. 590992 ID: 03c476

Herbalism sounds pretty good to me, yeah. It seems like the most generally useful thing to know about.
>>
No. 591000 ID: 487455

Hello, Nem. 'Morning. *psychic hugs*

>:: Chrono-Recall Set. ::
Now, or we still have one set where it was before? And do we have more than one save slot or did we overwrite?

>what research
Local herbalism, sure. [spoiler]I figure if Teddy was doing something untowards to stay young, that's the mostly likely way he would approach it, since he was the winemaker and all. And if Nem gets confirmation he was a bad person, she won't feel as guilty.[spoiler]
>>
No. 591038 ID: 3009b4
File 140892024671.jpg - (180.57KB , 800x600 , Nem Read Up on Herbalism.jpg )
591038

Nem Studies Herbalism

Nem's people use a great deal of a hemp analog in a variety of ways, including clothing, rope, paper, and in a variety of food dishes. Being sensitive to narcotics, they naturally have selected a variant that is extremely low in THC -- not that Nem's books would call it that, but this can be derived from the descriptions.

According to the books Nem has read, certain faerie presences change the way the plants grow. Nem is pretty sure Teddy was gathering wild hemp, altered in some way by the area in the wood he gathered it from. Her information indicates that the effect isn't water soluble so the plant's chemicals shouldn't have an impact on the wine.

Nem recognizes the berries she was gathering -- an analog to the deadly nightshade family.

From what she's read, Teddy's ingredients wouldn't translate to wine at all or would make it poisonous under normal circumstances. From what she's read however, hemp with blue spots or flecks are touched by faeries and something similar applies to the belladonna.

Further study reveals that Nem's people are quite accomplished chemists for their time and have access to equivalents to various over-the-counter drugs like aspirin. They even have Buckley's Mixture, which tastes absolutely awful but it does work.

Nem now has a vague idea of where different herbs can be gathered in the wild that are outside her village. The local herbalist will have mundane sources of many such chemicals like aspirin, but now Nem also has an idea about impacts of faerie-touched sources. You'll have to inquire about a specific effect, and Nem will need to test her memory to know if and where there is an ingredient to achieve it. Since she's only had a week to study, she may not necessarily remember what treatment is required to make said ingredient safe to use.

>A final note regarding Teddy's youthful appearance -- sometimes this occurs naturally where people look 10 years younger than their actual age, only to suddenly gain a lot of time after dealing with stress.

[/b]
>>
No. 591039 ID: 3009b4

>I just re-read that last passage and the notes regarding hemp and belladonna not working in wine are meant to be in normal circumstances; she does not know what impact faerie-touched variations would have.
>>
No. 591075 ID: 3009b4
File 140894269608.jpg - (141.42KB , 800x600 , What did Nem do with the bun.jpg )
591075

One more thing -- what did Nem do with the bun that Rekki gave her? Nem has her own ideas, but she'd have acted on your suggestions instead.
>>
No. 591082 ID: 436cdc

>>591075
Give it a nibble, unless someone has a better use for it.
>>
No. 591083 ID: d8a627

Only thing I can think of is to try eating it. Rekki said it's supposed to be good, didn't he?
Then again, grandmother said that Trite food was horrible, so I dunno.
>>
No. 591084 ID: 2fd516

Try to get someone else to eat it, as a prank.
>>
No. 591085 ID: 53ba34

i say try it.
>>
No. 591086 ID: 487455

Well, I mean, she can either eat it or not.

What were her own ideas?
>>
No. 591090 ID: 1e0571

Eat it after a WEEK? noooooooo it probably grew bad!
>>
No. 591112 ID: 3009b4

> Clarification: This is the same sort of pre-time-jump question as "What did Nem study?". Just a few questions now to set up what she did during her time after coming home and now.

Realistically I needed to give the village time to find Teddy, and psychologically Nem needs some time to come to grips with what happened. A week's not much, but it's that much closer to her birthday -- that'd just complicate things, right?


For those who would like to know Nem's ideas, she's curious about what it tastes like and has already nibbled the outside -- which tastes like bread -- but she could also try to dissect it and experiment on it. Which in Nem's limited knowledge of science means "put bits and pieces in different common liquids and see what happens". And this is only because Nem's not allowed to play with fire so trying to mix a potion out of it is out of the question. Or she could try to experiment on one half, consume another... the list goes on, hence going with the suggestions.
>>
No. 591115 ID: 2fd516

>>591112
DO SCIENCE TO IT!
>>
No. 591116 ID: fe2e11

...I'm tempted to say experiment with it, given that the guy who handed it to us is working for fey, if not fey himself...
Alternatively, we could just eat the thing, but given the whole 'not good with eating meat' thing that ties into Nem's not being familiar with it, and 'great chemists' alongside the 'eating meat makes you creepy', I'm inclined to think that there might in fact be a good reason NOT to eat it...Ah, right, and that guy was ordered to do so by the fey...Yeah good case for not eating it. Or at least no more than you have.
>>
No. 591119 ID: d8a627

You know what? Do science! Eat half of it as an experiment to see how it tastes, and see how the bits of the other half react to liquids.
Man, not allowed to play with fire? I thought we could make her an alchemist by having her study herbalism.
>>
No. 591121 ID: 01745f

Split it in half to examine the insides before eating it; there might be something weird (like meat :V) in the middle.
>>
No. 591124 ID: 3009b4
File 140899029964.jpg - (122.74KB , 800x600 , Nem Nom 1.jpg )
591124

Nem decides to eat half of it and then use the other half for experiments. She's too curious for anything else.
>>
No. 591125 ID: 3009b4
File 140899032799.jpg - (123.61KB , 800x600 , Nem Nom 2.jpg )
591125

As she bites down, her teeth his something hard.
>>
No. 591127 ID: 3009b4
File 140899087030.jpg - (138.13KB , 800x600 , Nem Nom Coin.jpg )
591127

Nem finds a gold coin! It must have been baked right into the bun. Nem's never even seen a gold coin in her life, but she knows that normally there's a crown on them -- not a skull. She's pretty sure it's real gold.

As to the bun... the center it has a very unusual texture and taste. Nem isn't very sure about the flavour initially but she decides she kind of likes it.

She's only half interested in the other half of the bun in comparison to having a gold coin. She cuts it up into smaller pieces, leaving it in vials of vinegar, water, soapy water, water with mashed up bits of mushroom, water with mashed up insects, and in witch wine.

The only thing she learns is that the bread around the filling is water-soluble and the filling itself is not. That, and the bun gives her bad gas.

More importantly, she has a gold coin. It's very valuable and she instinctively she wants to hide it from everyone (both because of its value and because she'd have to explain where she got it). For the time being, Nem is keeping it under her mattress but she has a feeling she'll need to hide it better.
>>
No. 591128 ID: d8a627

A lot of people refer to gold coins as "Crowns," which may explain why they would usually have a crown on them. If this one has a skull upon it, it must have been minted (Created) somewhere different than normal. I suspect this coin may be from the Faeries. Specifically, I believe Rekki was a servant to the Seelie Court, so maybe, just maybe, they're testing you somehow. Trying to see how smart of an animal, or how capable of a "Lesser Person" you are. Of course, that still comes down to keeping it for yourself, which means keeping it a secret.
Do you know enough about sewing to patch it behind a square of red cloth to the cape?
>>
No. 591129 ID: 3009b4
File 140899218427.jpg - (161.23KB , 800x600 , Nem Chapter New Day.jpg )
591129

Anyhow, all that takes place in the week previous. It's a new day, and Nem is depressed. She's already finished her morning chores, and is currently sitting in her room, on the floor, feeling guilty.

Part of the reason for that feeling is that she's been nipping at the witch's wine again. She likes it, so she nips at it to feel better, but she knows who made it and then that makes her feel guilty again.

Her mother has requested she stay around the house for an hour because she'll have another chore for her to do then. Her father is working, but will be meeting with the mayor soon -- it's been hinted that the mayor will be commissioning some rifles*.

Her mother is currently out in the kitchen, doing some baking and also probably fiddling with a batch of wine (she still doesn't have it right yet).

In the meantime, Nem has an hour to herself and she's feeling uneasy. She would like suggestions on what to do.

*The rifles Nem's people use are more like blunderbusses -- loud, single shot and inaccurate. The major advantage of the rifles isn't power or range -- it's the noise. A perfect combination of defence and town warning, should they ever need to be used.
>>
No. 591130 ID: 3009b4

>Do you know enough about sewing to patch it behind a square of red cloth to the cape?

Nem is afraid to mess with her cape because it's magical. She can sew of course, every girl her age knows how to bake, cook, and sew.
>>
No. 591132 ID: 2fd516

You should probably stop drinking the wine. There's only half a bottle left.

Why don't you go help your mother in the kitchen?
>>
No. 591135 ID: 3009b4

>You should probably stop drinking the wine. There's only half a bottle left.

Just to clarify -- and I see where you're coming from -- but that's an opaque moonshine jug with two colour tones, not a clear bottle. If Nem drank that much during the week at some point she'd have a hangover.

Nem doesn't really feel seeing if her mother needs help -- she feels guilty and is more aware of her secret in her mother's presence. Unless someone has an idea that's more appealing to her however, that's what she'll do.
>>
No. 591137 ID: 1e0571

Do a coin trick! Or well, learn a coin trick.
What do you usually do in your free time, nem?
>>
No. 591143 ID: b8ceae

>>591129
Rifling a blunderbuss is pointless, since the muzzle (and often entire bore) is flared. If they're calling them rifles then they're either ripping your town off by lying about the nature of their product, ripping your town off by charging you for something which is useless, or ripping you off by dint of being too incompetent at their job to understand what they are making.

A rifle must be rifled - which is to say that there must be grooves spiraling down the length of the bore so as to impart a spin on the projectile. That spin is important, as a spinning projectile travels far straighter.

Also, your town should invest in a stock of iron bullets. If fae have decided to pay attention to your town then it might behoove you to at least be able to dispose of any that take an unkind interest.
>>
No. 591144 ID: 2fd516

>>591143
Or maybe it's just called a rifle because it looks vaguely like one.

>>591135
Well what else can we do without leaving the house?
>>
No. 591145 ID: 3009b4
File 140900198945.jpg - (161.20KB , 800x600 , Nem Likes Chemistry.jpg )
591145

>Rifling a blunderbuss is pointless, since the muzzle (and often entire bore) is flared. If they're calling them rifles then they're either ripping your town off by lying about the nature of their product, ripping your town off by charging you for something which is useless, or ripping you off by dint of being too incompetent at their job to understand what they are making.

It was meant to indicate that yes, they have guns but at a stage where a bow and arrow would still be a viable weapon. I should have used the term "long gun" but I'm not a gun enthusiast.

>What do you usually do in your free time, nem?

When Nem is feeling like herself, she likes to hang out with her friends like most normal girls.

But when it comes to hobbies, Nem likes nature, chemistry, and science! She doesn't call it chemistry of course, but she's not an alchemist because she's not looking for the philosopher's stone, she just likes mixing things together and seeing what happens.

She's not allowed to really practice her hobby since she did the whole 'vinegar and baking soda' experiment in the kitchen when she was 7.
>>
No. 591147 ID: 563dc1

I second that you should try to stay away from the witch wine. You needn't feel guilty about it, but you're taking an unnecessary risk; it's there for your protection, and more useful for that than in your stomach.
Sewing the coin into your clothing somewhere is a good idea. Not wanting to risk damage to the enchanted cape is also reasonable, of course. What about the rest of your clothing? I expect most if not all of that is mundane, and would make a good target for enhancements to hide a coin in. I suggest working on that, assuming you have the supplies on hand.
>>
No. 591154 ID: 257e78

You know what's a better treatment for depression than low-level alcoholism alternated with mourning? Fresh air and exercise!

How far along the enchanted paths could Nem reasonably travel in half an hour of jogging?
>>
No. 591160 ID: 1f8505

Try locating some pants or a longer skirt. You have a habit of showing off your underpants.
>>
No. 591164 ID: 3009b4

Nem will sew a small coin pouch into her underwear. She figures it's the safest place to keep it, as nobody will have easy access to that particular garment.

Her mother would rather she not leave the house for at least an hour first as she's got one more chore.
>>
No. 591167 ID: 3bc0da

>>591145
Wow, you like mixing things and seeing what happens to them? Not being allowed to play with/use fire or chemical-y type of stuff must bug you huh. You realize that fire can react in cool ways to stuff right? Like turning dough into bread or that making good tea/medicine means you have have to cook it first!

So long as you can keep yourself from drinking it, try to get a flask/waterskin of the wine to keep with you too; that stuff is useful for all sorts of things.

How bout you sneak some vinegar and sugar for a test later? We can probably teach you some cool harmless things you can make with normal kitchen stuff.
>>
No. 591177 ID: b8ceae

>>591145
Ah, ok. So you would rather we not try to advance weapons technology by three hundred years.
Understandable; it would kinda break the quest if we gave a town of sheep tools which would allow them to conquer the fae realms with brutal efficiency.

>>
No. 591182 ID: 3009b4


I was wondering if anyone was going to mention the shall we say 'totem' of Nem's people, and you're close but it's not sheep. There's a thematic reason for my selection too. Aside from that, rest assured that even if we did advance the Gaelendians' technology to include high-calibre armour-piercing rounds and advanced military training it wouldn't break the quest because they'd still have the problems with the witch.

>>
No. 591185 ID: 2fd516

>>591182
Goats.
>>
No. 591188 ID: 3009b4


Correct, and there's a thematic reason for it as well.

>>
No. 591190 ID: 2fd516

>>591188
Satyrs.
>>
No. 591191 ID: 3009b4
File 140902263714.jpg - (188.15KB , 800x600 , Nem talks to her mom.jpg )
591191

It doesn't take long to sew the pouch into her underwear to keep the coin in. As she can't leave until at least asking about the extra chore, Nem follows the suggestion to help her mother.

Nem will also try to sit in a more lady-like way so her skirt doesn't ride up and show her undergarments. Normally she wouldn't be like that on the floor anyway but she's been pretty depressed. She had no idea it offended spirits.

She wanders into the kitchen.

Nem: Mother, do you need any help?

Nem's mother turns slightly.

Nem's Mom: No dear, I'll be fine. I'm just having problems with Teddy's witch wine notes. According to his notes, he adds "blue hemp" and... I can't believe he'd be poisoning the wine, but "blue belladonna" is also included. He knows that some of the poorly raised kids nip from it, so it can't be actual deadly nightshade. Also why would he put hemp leaves in the wine? Did you see anything in the library about it? I know you've been studying more and not going out, but we're pretty sure the witch is done whatever it is she wanted to do and it's safe to go outside again.

Nem: I've read about it actually! I don't know why he would do it. You can't make dreamtime tea from the leaves, it only happens if you eat it.

Nem's Mom: Or smoke it.

Nem: Mother?

Nem's Mom: Yes dear?

Nem: What was that about smoking it?

Nem's Mom: Smoke what? I didn't say anything. Just trying to figure out Teddy's notes.

Nem HATES it when her mother does stuff like this.
>>
No. 591192 ID: 3009b4

rolled 64 = 64

Gaaaah that was meant to be a subtle social check for Nem in the previous post but I put it in subject instead of email.
>>
No. 591193 ID: 3009b4

rolled 59 = 59

Nem: Mother, what's this extra chore you needed me to do?

Nem's Mom: Grandmother needs more supplies, she's still not better. We're all very busy here, and the woods should be safe now. Take this basket over to her, please.

It looks like Nem will be getting some fresh air and exercise after all. Nem tries to sneak a wine bladder when her mother's back is turned. (Hidden Target)
>>
No. 591194 ID: 2fd516

>>591191
Oh seeing your underwear doesn't offend us, don't worry.

You know some herbalism now, ask to help look at the notes!
>>
No. 591195 ID: 3009b4

Nem was positive her mother saw her sneak the bladder but she hasn't said anything.

Quest Chatper 2 Parameters -- get the basket to grandma's house and get home safely. Just like Chapter 1.
>>
No. 591197 ID: b7667b

Ah...Simply put, another application which is less then useful for the process of making wines, I think...
Wait.
Crazy thought-maybe Teddy condensed the smoke from the leaves? But that only answers that thing about hemp, but not Blue Belladonna...
I doubt you'll get an explaination you'll like anymore than what happened when you asked about where do babies come from.
>>
No. 591198 ID: d8a627

>She had no idea it offended spirits.
Ooh, so we're spirits, huh? But yeah, either it offends us or... Well, some of us might start acting like Terry did.
Sans the physical part, what with being spirits and all.
>Or smoke it.
Man, she knows more than she lets on. Hemp can be smoked, yes, but improper care when doing so can be harmful. I don't know if it's directly harmful, but it does impair your sense of judgement, making it easier to make mistakes and put yourself in harm's way. Especially since you no longer feel the harm.
And don't think not feeling it means it's not there--You've got medicine to dull pain, but the damage is still there, so you know how that works.
Didn't you find that Terry was using Fae enchanted Belladonna, though? Apparently, whatever enchantment they placed upon it makes it safe for wine making.
>>
No. 591199 ID: d8a627

>I doubt you'll get an explaination you'll like anymore than what happened when you asked about where do babies come from.
Oh, right, that. Kind of took a bit of a break after offering so many different opinions.

Yeah, Men have Pods under their Stem that produce Seed, which one Seed is half of a baby. Women have Pods inside themselves which produce Capsules that can hold the Seed. Once a Seed gets inside the Capsule, the Capsule closes itself off and starts to turn into a baby. So, that baby grows inside the Woman's tummy and eventually needs to come out the Wound. Babies are bigger than the Wound, though, so the process hurts and causes her to scream... usually. Smoking hemp while the baby is growing is supposed to be harmful to the baby, but once it's coming out it might be safe to do so?
>>
No. 591212 ID: 01745f

Did you ever ask about whether anyone else has heard of the "ranger's daughter"? Now might be a good time to ask.
>>
No. 591218 ID: 3009b4
File 140906369050.jpg - (117.46KB , 800x600 , Nem wishes you would stop that.jpg )
591218

rolled 97 = 97

*Klunk*

Nem's Mom: What was that, dear?

Nem: Nothing Mother, I am just resting my head.

Nem's Mom: You know that sometimes secrets are for your own good, sweetie.

Nem: Yes Mother. Right now I'm not too interested in secrets.

Nem's Mom: Are you feeling OK, Nem?

Nem: Yes Mother.

There is a long pause. Nem takes a breath and is about to ask about the ranger's daughter when...

Nem's Mom: Maybe... maybe it is time you know the truth about children and marriage.

Nem: I don't want to know anymore, Mother.

There is another long pause. Nem takes a breath but is again interrupted before she can ask her question.

Nem's Mom: Are you SURE you're all right sweetie? You've been very moody lately.

Nem grits her teeth.

Nem: Mother, do you know if the ranger ever had a daughter?

Nem's mother stops what she's doing and turns.

Nem's Mom: I don't know. I never knew the ranger all that well, you know I don't like the woods. Your father was good friends with him, he might know but he's got important business right now. I can tell you that the ranger has always been a private man. He might have had a daughter. Why?

Nem reveals that last week, she met a huge woman with pale blue hair and strange magenta eyes that claimed to be the ranger's daughter.

Nem's Mom: Why didn't you go straight to grandma's like I asked?

Nem shuffles her feet, and says that the protective spirits from the charm told her to visit the ranger first and that there was a wolf after her. She quickly reminds her mother that she's the one that told Nem about activating the charm in the first place.

Nem's mother turns away and pours herself a measure of wine, and then turns back to Nem after taking a sip. Nem can see the thoughts churning away behind her mother's eyes. Her mother has been rather anxious ever since Nem turned 16, even more so a week ago.

Finally, she takes a deep breath.

Nem's Mom: I'm going to make a basket of supplies for grandma. I want you to take it straight to her, all right? Don't leave the path and don't visit the ranger unless you absolutely have to. That woman doesn't sound like the ranger's daughter, but she could still be his -- you know how big Mr. Cutter was. She could also be a bandit using his place as a hideout -- and if she got past the witch, she's very dangerous. Let her think you think she's the new ranger, it's safer that way.

Nem's mother begins to prepare a basket of goods.
>>
No. 591224 ID: 3bc0da

>rolled 97 = 97
Wonder what we failed at.
>>
No. 591225 ID: 487455

>She had no idea it offended spirits.
We're not so much offended as concerned when you lose a certain regard for yourself.

>smoke it
>Nem HATES it when her mother does stuff like this.
Some drugs can be smoked. You burn them, and then inhale the fumes in order to imbibe.

Not that this is necessarily a good idea, though. Even leaving aside the affects of the drugs themselves, you can do long term and permanent damage to your lungs that way.
>>
No. 591227 ID: 3009b4

>Wonder what we failed at.

Automatic perception rolls by Nem. They can be modified by IP if someone asks before my next update, but the target number is hidden (as perception checks are done when the target is not obvious).
>>
No. 591229 ID: 3009b4
File 140907066973.jpg - (123.84KB , 800x600 , Nem say what.jpg )
591229

>Ooh, so we're spirits, huh? But yeah, either it offends us or... Well, some of us might start acting like Terry did.
Sans the physical part, what with being spirits and all.
>We're not so much offended as concerned when you lose a certain regard for yourself.

It just dawns on Nem that perhaps the cape's guardian spirits aren't genderless and exactly how much you might have seen during the previous week.

>Some drugs can be smoked. You burn them, and then inhale the fumes in order to imbibe.

Nem tried smoking once and was not impressed. She just hates it when her mother pretends to not have said things, partially because there's a secret but mostly because the facade annoys her.
>>
No. 591231 ID: d8a627

>exactly how much you might have seen during the previous week.
We kind of clonked out for most of the week. We seem to be most active when you're out and about, not sitting around studying. And when we did pop in to check on you, we basically just saw your face, to know how you were reacting to things.
>>
No. 591232 ID: 487455

>It just dawns on Nem that perhaps the cape's guardian spirits aren't genderless and exactly how much you might have seen during the previous week.
Don't worry, your modesty is safe. You weren't in any danger, or talking to us the whole time. Our attention kind of drifts if there's not something to draw us in.

I mean, could you imagine if we were fully focused all of the time? The time in storage before we were handed down to you would have been torture!
>>
No. 591250 ID: b8ceae

>>591232
Yes. If we were aware while abandoned in a dark hole for countless years... Well, anything would have gone stark. Raving. MAD.
Good thing we weren't, then.

Right, we have a job to do. Ready to go see your grandmother?
>>
No. 591255 ID: 3009b4
File 140909226895.jpg - (165.68KB , 800x600 , Nem in the Woods Again.jpg )
591255

Once again, Nem is walking the path towards her grandmother's house. She's a little more anxious than last time.
>>
No. 591257 ID: e681f0

Tch! Those unfriendly eyes again, same routine as before-stay on the path, whatever you do.
You could try spinning to catch a glimpse but given how that went last time, I'm thinking not the best of ideas.
>>
No. 591260 ID: b8ceae

>>591255
It won't be there when you look, but there are things it can't avoid.
Like saying "Hello, do you require my assistance?"
>>
No. 591261 ID: 563dc1

I wonder about this thing. It could be a wolf based on what your grandmother said, in which case it is probably just following you to see if you lead it to its preferred prey (since you're not it, and the last time it didn't attack you when it had a good chance).
It doesn't fit what Macha said about them, but we have no particular reason to trust her statements at this time.
Trying to talk to it is a reasonable idea; though if it is a wolf getting too friendly may be dangerous. Be on your guard if you get a response.
Either way, don't turn around right now - last time you scared it off that way, and you won't learn anything about this interesting creature if that happens again now.
>>
No. 591262 ID: ccd544

>>591255
Alright Nem, like last time there's a wolf, but like last time, you are completely safe while on the path.

I bet the wolf is there because it is hunting the witch!
It can't see anything on the path, but if I am right, the wolf has been prowling the path for many years, waiting for the witch to show herself.
>>
No. 591263 ID: 88960e

Pause, and speak without turning. I know you're there, and I don't want to play games this time.
>>
No. 591265 ID: ccd544

Hey Nem, want to do something silly and potentially dangerous?

Spin on one foot! It's really fun, and you'll go several revolutions before getting dizzy.

The danger is the wolf might get irritated by having to move around so quickly, as it keeps trying to stay out of sight.
>>
No. 591269 ID: ccd544

If you talk at the wolf, don't refer to it as a wolf, just say "you" or "stranger"! The witch has many ears!

If you talk to the wolf, don't be loud or yell at it, avoid extended conversations! The witch has many ears!
>>
No. 591275 ID: 2fd516

>>591255
Stop. Stay still and quiet. The wolf has spotted you again.
>>
No. 591276 ID: 697427

Without actually slowing down or moving off the path, start paying attention to how your legs and feet move. Think of the motion of walking as a cycle, going round and round like a spinning wheel. See how much you can vary it without losing your balance: short quick steps, long sweeping steps, bouncing side to side, tiptoeing along a narrow line. Think about what sorts of footfalls make more noise, or kick up little clods of dirt, and which ones are soft and quiet. Play around with it a little; this is scientific research.

Then, once the biomechanics start to make sense, lean forward and run. Try to get to grandma's house in half the usual time, but making as little sound as possible, and of course without dropping anything.
>>
No. 591279 ID: 3009b4
File 140910009456.jpg - (169.94KB , 800x600 , Nem in the woods again tries talking.jpg )
591279

>Hey Nem, want to do something silly and potentially dangerous?

No, Nem does not.

>Without actually slowing down or moving off the path, start paying attention to how your legs and feet move. Think of the motion of walking as a cycle, going round and round like a spinning wheel.

It sounds too complex for what Nem is willing to try right now.

The majority seem to think Nem is safe while on the path, so while the idea of staying still and being silent appeals to Nem, she doesn't know what is so interesting so she tries talking without turning.

Nem: Hello? I know you're there -- do you need help? If you want my help, stop playing games with me, I don't like it.
>>
No. 591282 ID: 436cdc

>>591279
>the wold is looking straight at us
Shit, I think we're the ones who are about to die.
Wonder how that will work though? I mean, we're already kinda dead, being spirits and all.
Well, whatever. It's conjecture until relevant, so unless the wolf has anything to say I'm gonna ignore it.
>>
No. 591283 ID: 1f8505

>>591279

Take no chances. Spin kick whatever is behind you.
>>
No. 591285 ID: 2fd516

Nem no, the wolf can't see you, it can only smell and hear you! If you talk to it, it knows where you are!
>>
No. 591286 ID: 2fd516

>>591282
If we're spirits, then yes, the wolf is death trying to collect us. That's why it only creeps up behind Nem, because it's after the cape.
>>
No. 591288 ID: d8a627

>>591282
>>591286
... *silence!*
>>
No. 591289 ID: 3009b4

rolled 51 = 51

Nem isn't sure what's going on, but she senses you're in danger -- if something is behind is after you, she's going to at least try to deter it.
>>
No. 591290 ID: 3009b4
File 140910557014.jpg - (132.86KB , 800x600 , Nem Whiffs.jpg )
591290

Nem whiffs it.
>>
No. 591291 ID: 3009b4

rolled 97 = 97

Completely missing her attack means the wolf can attack and Nem must attempt to defend herself.
>>
No. 591292 ID: 2fd516

>>591291
Combat continues to be hilarious.
>>
No. 591293 ID: 3009b4
File 140910711968.jpg - (174.05KB , 800x600 , Nem hopes you have a bright idea.jpg )
591293

rolled 97 = 97

Sadly, '97' was Nem's defensive roll. She blows it.

The breath's been knocked out of her, preventing Nem from even screaming. If you have any bright ideas, voice them now. Nem's doing her best to muster up a little dignity.
>>
No. 591294 ID: 436cdc

>>591293
kick up your lower body, try to destabilize it!
>>
No. 591295 ID: 436cdc

rolled 64 = 64

>>591294
whoops, meant to roll there
>>
No. 591296 ID: e681f0

Hrrm. Get your legs under it and push up with all four limbs-with any luck you'll throw it off you and will be able to get back on your feet, and possibly escape. (We might want to look into getting you a weapon if this thing is going to keep stalking you.)
>>
No. 591297 ID: 53ba34

okay, i am confused how rolls work, were we rolling over or under? and what was the target number?
>>
No. 591299 ID: 3009b4

>whoops, meant to roll there

You can spend IP points to adjust Nem's roll, but you can't roll for her. Each suggestion can use up to 5 pts (25% adjustment). The group has 133 IP (Influence Points, representing your ability to influence both the story and the world). This means that the group can force Nem's rolls to succeed (if possible) by spending 20 IP, but obviously this uses up IP pretty quickly.

You can also use IP to sabotage rolls at the same rate. So if you ever feel that there's a tactical time to force someone to 'miss a spot check', you can make it happen as well.
>>
No. 591301 ID: 2fd516

>>591293
Kick the ground and launch it behind you!
Boosting, 5 IP.
>>
No. 591302 ID: 3009b4

The target number for combat is often hidden, the wolf's (well, whatever it has twisted itself into, right?) rolls are not visible. So spending IP is a bit of a gamble, since even if Nem rolls very well, sometimes it won't be enough... other times, it may be over-kill. It depends on the situation.

Also for reference:

Usually one has to roll under the target number, with the exception of a roll of 100. Often there will be two sets of numbers -- one to succeed as planned, and one to come close. So if Nem's target is 25, she will do exactly what she was supposed to at 25 or lower, and at 25-50 she will come close. When it comes to combat, a close swing will still force an opponent to take an evasive maneuver, but one that completely wiffs allows the other combatant to move in for the advantage.

100 is an automatic maximum success. For example, when Nem was making her detection roll while Teddy was sneaking up on her, she was not only able to tell what he was doing but also correctly guess his intentions. She may feel guilty now, but that's just because she's a sweetie.

4 is the critical fumble.

Multiples of 4 during a success is a 'critical strike'; hence if Nem needs to roll 25 and rolls a 12, 16, 20 or 24, she succeeds very well -- does more damage, learns more information, etc.

That second roll of '97' was for Nem's ability to maintain her composure. She's going to pee herself.
>>
No. 591303 ID: 3009b4

>Kick the ground and launch it behind you!

I'm pretty sure that's not possible; Nem has her shoulder pinned. Her legs are free, so I will count this as a vote to "get her legs under it and kick it off".
>>
No. 591307 ID: 01745f

I will add 5 IP to kicking it off.
>>
No. 591310 ID: 3009b4

rolled 50 = 50

Nem will attempt to kick the twisted wolf-form off of her. For a young woman feeling teeth closing in around her throat (let's be honest -- around her head) this is a herculean feat considering her shoulders are already pinned.

The group has boosted this action by 50% by spending a total of 10 IP, leaving 123 left.

Her target is hidden due to the wolf's impact, but suffice to say under normal circumstances Nem would have no chance to succeed.
>>
No. 591312 ID: 3009b4
File 140911337899.jpg - (172.30KB , 800x600 , Nem Gets Kritzcharged.jpg )
591312

For Nem, time suddenly stands still. She has never experienced a sensation like this before -- it's beyond an adrenaline rush. Her heart pounds, her ears ring, and she forgets the stench of the wolf's breath, the powerful paws that hold her to the ground, and the fact that those terrible, impossible teeth are closing in.

She inexplicitly feels that for this one moment, things will be OK.

She is only faintly aware that there is someone screaming in some unholy rage, and it won't be until she feels how raw her throat is that she will realize it was her.

Needless to say, she pees herself too. These things happen.
>>
No. 591314 ID: 01745f

So rolling exactly a 0 is probably a good thing then.
>>
No. 591318 ID: 3009b4
File 140911444560.jpg - (123.65KB , 800x600 , Nem Somehow Kicks the Wolf Off.jpg )
591318

rolled 4 = 4

Only through your influence does Nem manage to kick the wolf off her.

(She just barely made it; I thought I'd do something dramatic in the pre-frame)

The wolf lands effortlessly. The sudden knee to the groin area seemed to have surprised it more than hurt it. Nem does her best to scramble to her feet; the roll is to indicate how steady she is.
>>
No. 591319 ID: 3009b4

>So rolling exactly a 0 is probably a good thing then.

Not possible, the roll goes from 1-100. That's why "100" is the max success roll; I feel that rolling 100 should not suck, even if normally lower is better.
>>
No. 591324 ID: 3009b4
File 140911589578.jpg - (121.48KB , 800x600 , Nem critical fail get up.jpg )
591324

rolled 57 = 57

** Utter Failure **

Nem rolled a 4, and that's the fail roll. The big fail roll.

The worse thing for Nem to do at this point would be to give up, but that's what she does. The reality-warping rush combined with being so scared she peed herself was just too much. Nem takes what feels like forever to get to her feet, and despite her best efforts she's sobbing and tears are rolling down her face.

To add insult to injury, the wolf reacts to this by snorting in disgust. It sits on its haunches and just glares at Nem. She feels incredible shame.
>>
No. 591325 ID: 3009b4

It takes her a solid five minutes to compose herself while the wolf watches hatefully.

On the positive side, at least the wolf isn't taking a hostile stance anymore. Being scorned is still better than being murdered.

Multiple, disorganized thoughts stumble about Nem's mind as she tries to stop sobbing.

"Why didn't the path protect her? How did she kick the wolf off? Why did it ... distort like that? How could she be so strong moments before becoming so weak? Gosh pee cools quickly... Why isn't the wolf killing her now? Why didn't it try this yesterday?"

The wolf stares through Nem... and waits.
>>
No. 591328 ID: 3009b4

Side note -- that '57' was Nem's composure recovery roll. Which means she doesn't recover from her breakdown very quickly in combat terms, but it hurts her dignity more than anything else. I just moved forward with it since I didn't think the group would want to spend IP just for the sake of Nem's pride.
>>
No. 591331 ID: 2fd516

Macha has the SAME COLOR EYES. Holy crap.

Point that out. Ask what she's doing, trying to test how well you fight? Because you suck.
>>
No. 591332 ID: d8a627

Man, magic sucks.
Sure, it'll help you out every now and then, but then it'll go against you so strongly.

Behold, Nemain, the will of the Fae. Make you feel powerful, and then take it away from you. Although, what they are doing so near a wolf is beyond me. Might be a curse left upon you since last week.

As for what to do now... I am completely at a loss for ideas. We only used one of our two reserves to make you escape the wolf's clutches, and barely skimmed the top of it, at that, so we can help you out if you choose to fight. Our power can protect you, but we have a limit. Ludicrous failures cannot be fixed, and miraculous successes can not be prevented, although out of one hundred actions, the potential for either happening is only twice. Once for each individually. Personally, I believe you should run for the Ranger's place, and hope that Macha really is who she says she is.

[Spend 5 points to assist Nemain if she decides to run]
>>
No. 591333 ID: 53ba34

wait wait wait, hold the phone, lower is better, and rolled a 4 for steadiness, therefor she is SUPER steady.
>>
No. 591334 ID: d8a627

>>591333
No, just as 100 should be a critical failure but isn't, 4 "should" be a major success, but isn't.
Every successful multiple of four that isn't four itself is a critical hit, though.
>>
No. 591336 ID: 53ba34

so wait, does that mean if rolled a 4 to turn super fast to spot the wolf the first time it would have failed? as in we actually only a 24% chance to succeed despite saying 25%?
>>
No. 591337 ID: 1f8505

Let's flee the scene and look for a river or lake nearby to clean ourselves off.
>>
No. 591342 ID: d8a627

>>591336
STill 25%, because 100 is an instant win.
4% would have resulted in her twisting her ankle and falling flat on her nose, causing a nosebleed.
>>591337
Pretty sure that would qualify as "off the path," and we don't need anything worse than a wolf chasing us.
>>
No. 591345 ID: bd4b61

Don't leave. Whatever this thing wants, it's not attacking you right now. First of all, that means it probably doesn't want to hurt you in particular; it now had one perfect and at least one more good chance and didn't take them. You probably can't see this, but we didn't even have to invoke our primary protective power yet. Secondly, this is an excellent chance to figure out more about this creature since it's currently neither attacking nor hiding.
Possibile explanations for its behavior:
1. It's after someone else, who was here until very recently, and then left very quietly. It would have to be something hard to notice - another invisible spirit entity, perhaps.
2. It was trying to scare the crap out of you in hopes that you would attract someone to help you. Nice try if so, but also an abysmal failure.
3. Something you or we did set it off. Prime candidates are you initially lunging at it (it was just stalking until then), or perhaps us saying something particular (if, indeed, it can hear us). I suggest to not mention any more possible trigger words for the moment. We've already dropped some, and it'll be useful to see its next reaction.
>>
No. 591355 ID: 9dd1ee

try walking away, see what it does
>>
No. 591359 ID: 3009b4

>so wait, does that mean if rolled a 4 to turn super fast to spot the wolf the first time it would have failed? as in we actually only a 24% chance to succeed despite saying 25%?

Rolling 100 would be a success regardless, which means the missing % is restored (As Toro pointed out). 4 is thematic, the multiples are thematic as well but just to give me something better to work story-wise in terms of results. Modifiers do not play into these rules (well, they can't -- modifiers just make her target easier to make). I've found that putting a success in the normal realm of failure and a failure in the normal realm of success makes things interesting.

>4% would have resulted in her twisting her ankle and falling flat on her nose, causing a nosebleed.

Good observation but she would have just taken HP damage instead of twisting her ankle -- a movement injury like that would severely impact her success and would take too long to heal. It would be a serious handicap even for a warrior. HP is the shield against fatal injury, but it also against injury that would really screw the character over in terms of story (even a good warrior would be severely disadvantaged). If she was in a party, then she could since it's not all on her shoulders.

>Spend 5 points to assist Nemain if she decides to run

Noted.

>We've already dropped some, and it'll be useful to see its next reaction.

The wolf is waiting patiently. Nem is pretty sure it's waiting to see what she does next.
>>
No. 591367 ID: 3009b4
File 140915945598.jpg - (124.98KB , 800x600 , Wolf is Bored.jpg )
591367

Nem isn't sure what to do -- she's wary of leaving the path since so far all the wolf's done is scare the ever-loving pee out of her. She's not terribly enthused about just talking to the wolf either, and her guardians seem to feel a little torn between going to the river, fleeing to the Ranger's place, or trying to learn more about the wolf.

Despite the fact her body is still trembling from her experience and her underwear is soaked, Nem's natural (and rather intense) curiosity continues to influence her. Given the choice, she'd rather learn more about the wolf... she's just not quite sure how to go about doing it.

The wolf yawns in the meantime. Seeing that gaping maw again makes Nem feel a little nervous to say the least.
>>
No. 591368 ID: bd4b61

Well, then. You asked it to stop playing games, and it came out of hiding. You attacked it, and it attacked back, but only to the point of making it clear that attacking it was not a bright move.
Explain that your initial kick was in self-defense. Verify that it can understand you. Suggested initial approach: "1 snort for maybe/unknown, 2 snorts for yes, 3 for no. Do you understand me? Can you talk? Do you want my help? Are you hunting the witch? Are you hunting Macha?".

OOC question: Is you referring to the creature as a "wolf" a confirmation that that's what it is, or are you just using that term because we used it first / Nem thinks it is one?
>>
No. 591371 ID: 3009b4

rolled 35 = 35

You can really only know what's going on from Nem's perspective. She knows it's not a normal wolf. She's calling it a wolf because it's vaguely wolf-shaped normally, but when it attacks it's almost fluid-like and rather wispy. On a related note, if anyone feels that Nem's Quest needs a discussion thread let me know.


Rolling for Nem's composure -- the roll is to determine how Nem asks her questions. On a high roll (60+) she won't hide her fear at all, but on a low roll (20-) she will control her fear to the point where she can converse as if speaking calmly to an elder figure. From 20-40 her fear will show a little, and from 40-60 it will obviously be false bravery.

Since these rolls are purely against her nature, and because people seem to want to know, I'm laying out the table again beforehand. These targets include modifiers; her ability to control herself would have been better if she hadn't already lost it once.
>>
No. 591373 ID: bd4b61

In that case:
Oh, and add "Are you a wolf?" to the initial questions. Best to get its own statement on the matter, at least.
>>
No. 591374 ID: ccd544

>>591371
You are doing fine; handling the meta game and rules inside the main game with excellent composure, providing loads of relevant lore in-quest, and tons of interactivity. If you feel one of these becomes lacking or overburdening, transfer the load to a quest dis-thread.
>>
No. 591375 ID: ccd544

>>591373
Nope, bad idea, being straightforward with a fae is a good way to irritate a fae.

Also, don't refer to the wolf as a wolf, the witch has many ears!
>>
No. 591377 ID: 3009b4
File 140916214186.jpg - (141.33KB , 800x600 , The Wolf sniffs Nem.jpg )
591377

Nem isn't quite able to hide her fear -- she's unable to make any sort of eye contact. Not a terrible procedure when addressing an elder but not very confident.

She attempts to apologize, ask the wolf if it's in fact a wolf, and if it's hunting anyone but rather than look the slightest bit interested the wolf sniffs one of Nem's legs.

Then snorts in disgust.

Nem is quiet for a few minutes, then it dawns on her.

Nem: I couldn't help it you were terrifying!

The wolf sneezes in response and shakes its head in an extremely displeased way -- like someone changing a very smelly diaper.

The wolf stares through Nem again. It's hard to tell but she thinks its ears might be back, yet it's not baring its fangs -- irritated but not hostile yet.
>>
No. 591379 ID: ccd544

Go wash up in a stream i guess.

It probably will still keep following you, and the smell of your "fear" is something it doesn't want to live with the entire trip.
>>
No. 591380 ID: 1e0571

>>591379
thathat would be leaving the path uhhhh NO?shrugg, get up, and get going. Youve got shit to do.
>>
No. 591384 ID: bd4b61

Can you get at the food basket safely? It looks like you dropped it earlier, and we've lost track of where it went relative to you and the creature.
If so, yes, picking it back up and walking away sounds reasonable.
The least dangerous alternative I can see to get more data out of this would be to touch the creature, and that's still too risky for me to want to recommend it. Waiting around would be worse (given what it's likely to do if it is a wolf), and leaving the path right here would be worse still.
>>
No. 591385 ID: 01745f

Not making eye contact is probably a good thing if it thinks anything like a regular wolf; those generally interpret eye contact as a challenge.
Tell if that if there is something it wants from you you cannot tell what that is.
>>
No. 591390 ID: 1f8505

>>591377

Time to go clean ourselves off. Locate a river or pond or something.
>>
No. 591409 ID: 3009b4
File 140917104356.jpg - (211.71KB , 800x600 , Nem at the river.jpg )
591409

Nem is able to reach the food basket without problems, but she's really very hesitant to try to touch the wolf.

She is close to a river however -- this is actually quite close to where she met Teddy and it's just a short distance from the river. Actually not too far away where he tried to rape her.

Going with the majority, Nem really would like to get herself cleaned up a little. She carefully walks off the path and towards the river -- the wolf follows her but does not make any hostile gestures.

While not masking it's noise -- it's actually making noise unlike before, actually -- it is definitely still stalking Nem. It makes huffing, sniffing sounds and it's ears are perked forwards, listening. Maybe it's just the wolf's way of informing Nem that it's still there.

When Nem reaches the river, she sets down the basket but then it occurs to her that not only is the wolf watching her, but so are the lot of you. She's not about to remove her cape, but she does need to wash her knickers and her legs. She doesn't really want to get her dress wet, but she's not so sure getting naked is a good idea either. She's also very vulnerable near the water as her people are not good swimmers. She doesn't think the wolf would attack since it's had ample opportunity, but it's staring at her.

What should she do?
>>
No. 591410 ID: 436cdc

>>591409
Use cape as a towel cover.
>>
No. 591413 ID: dbc87c

Uhhh...okay.
So, I THINK if you take us off that might do it...But another thought is that the wolf will swipe us.
Another thought is just...Leaving us on and making sure we obscure the wolf's view as much as possible.
The way we see is weird! Like, imagine seeing paintings of what's going on, but it's not continous sight.
Plus, while you're usually the subject of these paintings it's impossible to know from what direction we'll see you next.
>>
No. 591415 ID: 2fd516

>>591409
Remove dress, sit in water with your knickers still on.
>>
No. 591420 ID: 1e0571

>>591410
do that, so it will cover you while you take off your knickers. but keep your dress on and just hitch it up a little to wash your legs.
>>
No. 591422 ID: 9dd1ee

>>591420
this sounds about right
>>
No. 591423 ID: 88960e

You could always ask to look away. Worst it can do is not comply, then you have to do something else.
>>
No. 591485 ID: 3009b4
File 140919925938.jpg - (216.08KB , 800x600 , Nems Awkward Washing.jpg )
591485

Nem asks the wolf to look away and it ignores her.

Irritated, she manages to wrap her cape around her on the shore, kneel down and remove her underwear for washing (behind her).

Hiking up her skirt while covering herself with the cape is another matter -- it becomes quite clear to Nem as she struggles that her cape that it's not really meant to be closed in the front, and there's no fasteners to do so. She manages to wrap it around her, and lift up her skirt in her teeth.

Add the wolf to the picture and this will be the most awkward washing she's had since she was 10.
>>
No. 591494 ID: 1f8505

>>591485

Oh just cast your clothes aside and wade into the lake already. What's the wolf gonna do? Leer?
>>
No. 591496 ID: d6f8c9

...I don't suppose we can do some useful magic, like levitating the cape as a temporary modesty screen? Can we influence the mundane in that way?

And at the very least, we could avert out spirit-specs and look elsewhere.
>>
No. 591497 ID: 879a42

Agreed, its practical. We won't look. We promise. Mostly.
>>
No. 591501 ID: 9dd1ee

better just to wash quickly and hope no one else comes by
>>
No. 591512 ID: 3009b4

>...I don't suppose we can do some useful magic, like levitating the cape as a temporary modesty screen? Can we influence the mundane in that way?

Your ability to influence through IP has more to do with chance -- if something is possible without your help, even if rather improbably, then IP can usually make it happen. Without highly improbable possibilities most heroes (and a good many villains for that matter) would never live through their stories.

So your power doesn't outright warp reality as much as it convinces it to move a certain way. Nem will manage to bathe without exposure, don't worry.

Nem managing this is because she's still a teen with a definite age and even if she is just a cartoon human analog I don't want trouble.
>>
No. 591517 ID: 3009b4
File 140923813035.jpg - (145.38KB , 800x600 , The Wolf Stealing Nems Coin.jpg )
591517

Just as Nem is finishing up, she turns to see that the wolf has picked up her knickers -- with her gold coin!

Nem calls the wolf a very rude word and lets the skirt of her dress fall into the river.

She's torn between fear and anger -- on one hand she knows the wolf is powerful and could eat her but on the other hand she did kick it off her and it hasn't hurt her yet.

That coin could even be magical and even if it isn't, it's gold and worth a fortune! Well, for Nem's level of income at least.
>>
No. 591520 ID: 4c37ad

ask for it back, and if it doesn't comply, reach for it back!
+5 IP for succeeding - or if the wolf attacks, for defense.
>>
No. 591522 ID: 3009b4

I did a bit of research and historically blacksmiths didn't make weapons in whole, but they were still incredibly important. Not to say that Nem's dad couldn't know how to make a sword or possess one, but given the size of their village he likely just made some of the parts to produce firearms -- hence a meeting with the mayor, since they'd have to coordinate with several other craftsmen. That said, while Nem's family aren't poor by any stretch that gold coin could be worth two months pay for her father. Contextually for us that wolf is trying to abscond with about 10 grand US dollars).

>>
No. 591523 ID: 4c37ad

>>591522
W O A H
>>
No. 591525 ID: dbc87c

Hrrrm...
We can't fight that thing I think. We just massively failed fighting that thing, and I'm guessing that it's after the coin for a reason...
The knickers loss sucks though, maybe if we're lucky we can get it to tear the coin out and take that if it wants it and keep the knickers.
>>
No. 591526 ID: 2fd516

>>591517
Lunge for it! +5 IP.
>>
No. 591529 ID: 9dd1ee

don't let it get the coin!
>>
No. 591531 ID: fe4bfc

Its probably just handing them to you so you can clean them as well. So put out your hand so it can give them to you. Then wash them.
>>
No. 591534 ID: 3009b4

rolled 67 = 67

Rolling for Nem for an unknown target number. IP reduced by 10 for a 50% bonus to succeed. 113 IP left.

A rough estimate would be that Nem would have no chance to succeed on her own considering the obvious tell (she has to splash in from the river) and the fact that she has to splash in from the river (tricky terrain).
>>
No. 591539 ID: 1f8505

>>591517

DROP EVERYTHING AND GET THAT COIN
>>
No. 591541 ID: bd4b61

Increase boost by another +5 IP. I want to see what happens if we can actually do this.
>>
No. 591545 ID: 3009b4
File 140924776875.jpg - (155.70KB , 800x600 , Nem is cheesed.jpg )
591545

The wolf easily steps ahead of Nem, and swirls her bloomers around like a flag. Nem can tell the coin is still there by the way her underwear moves.

Nem is cheesed off.
>>
No. 591546 ID: 3009b4

>Increase boost by another +5 IP. I want to see what happens if we can actually do this.

Sorry, that spend came a little too late; I try to wait for all "wagers" to be placed but I stop checking once I start working on the scene. Nem still has another chance.
>>
No. 591550 ID: dbc87c

this guy...Wait where's the basket, and I see an axe on a stump next to him...
I'm guessing you want the Wolf's head though more so then the basket, but could you check for it?
As far as the wolf...I'm torn.
I THINK you'll have a better shot this time, but I reccomend you focus on the bloomers. Tug-o-war rip them because I think you can get away with not having those, assuming the wolf doesn't go straight for shredding them to get to the coin. In which case...Easy come easy go!
>>
No. 591552 ID: 4c37ad

+5 IP for tug-of-war! if it wont budge grab the axe and cut the bloomers so the coin's on your side.
>>
No. 591553 ID: bd4b61

Is it just me, or does the creature look positively cheerful at this turn of events? This looks like it's just playing with us now.
Don't give up, Lem! Get up, and go for it again. You're closer now, and it looks like the creature isn't entirely set on not letting you have it back.

Fair enough. I expect the difficulty will be lower this time, since Lem doesn't need to get our of the river anymore?

As a side note, is it normal for your people to just leave tools like that axe in the woods? If this is strong evidence that someone else is around, maybe you can get their attention. I don't recommend trying to use the axe yourself, you don't want to turn this game into a serious fight.
>>
No. 591562 ID: 2fd516

>>591545
It's playing with you. Just play along, chase the underwear. Don't be tempted to grab the axe, you're not proficient with it so that will just make the wolf think you're a threat again.
>>
No. 591565 ID: fe4bfc

I once had a dog that liked to steal underwear and hide them in a big pile under the bed.

He seems playful so try to calm down and take things in stride. If a bit of horsing around with the wolf will get your stuff back its better than getting into another fight.
>>
No. 591568 ID: d8a627

Do not grab the axe. You only managed to "overpower" the wolf before because you caught it by surprise. It did not cause any noticeable harm whatsoever, so chances are, you cannot harm it now.
>>
No. 591571 ID: 3009b4

rolled 4 = 4

Nem is rolling for contextual awareness; while she can't see the axe from her viewpoint, she can check her memory to see if anyone besides herself should be out in this area of the woods (overhearing conversations, etc).

Nem has never seen a dog before so she'll take your word for the idea of 'playfulness'. The closest example Nem has had are foxes. Since the diets of Nem's people and foxes don't overlap at all, the wild fox is considered a boon and a sign of good luck -- the foxes hunt rodents that plague the fields, and without domestic stock like chickens there's nothing that Nem's people have that they want for the most part. Nem's people have a live-and-let-live relationship with foxes and the feeling is mutual. Foxes avoid her people and children are taught not to approach them, but they get along well enough for Nem to observe them playing from time to time.

Nem's roll will determine her ability to compare her memory of fox behaviour with the wolf's -- she won't get any more information but it will adjust her attitude.
>>
No. 591572 ID: 4c37ad

amazing.
>>
No. 591574 ID: 3009b4
File 140926168464.jpg - (125.81KB , 800x600 , Nem is tired of this wolfs crap.jpg )
591574

** 4 Is The Worst Fail **

It's highly unlikely -- perhaps I should start using Random.org again -- but that is another 4, and as stated it's a great big fail.

When it comes to context, it means Nem has no information. I'd give mis-information, but when you can see the roll like that it would defeat the purpose.

When it comes to attitude, it means Nem has had enough of this wolf's crap.

Nem does not care where the axe came from or who left it there or why, but it's an axe. She does not think this wolf is playing -- it's mocking her. It's been stalking her and making her cry and then snorting on her and then stealing her underwear and her small fortune and she has had enough.

This wolf, as far as Nem is concerned, is a bully. She's going to get the axe, and if the wolf doesn't give her back her underwear she's going to bury it in its hide and we will see who is playing around.

Yes, Nem's gone from terrified to pissed off, but I don't think it's too hard to believe that a teenager can have some extreme mood swings or a complete lapse of judgement when she gets teased and doesn't have a lot of life experience.

Nem now has an adrenaline rush -- her fight-or-flight instincts have kicked in and she's chosen fight. This negates her penalties from guilt/lack of sleep.

In any other situation, Nem would listen to you but due to the 4, she's going to go get that axe regardless. You can just try to guide the situation as best you can until she snaps out of it.
>>
No. 591575 ID: 3009b4

>amazing.

You're not kidding. I wouldn't have bothered explaining Nem people's relationship with foxes if I knew that was going to happen.
>>
No. 591579 ID: d8a627

...Should I spend 5 points to prevent Nemain from pulling out the axe, or shouldn't I? Perhaps those points would be better spent on improving intimidating than removing her chances of lifting a simple tool.
>>
No. 591580 ID: d8a627

>>591579
Actually, I'm wondering, what's our current IP count?
>>
No. 591584 ID: d8a627

>>591582
I suppose convincing her to calm down is something possible.
>>
No. 591587 ID: 563dc1

Wow, talk about unexpected impact of a knowledge check! This is starting to turn catastrophic. Salvaging this reliably looks likely to be more expensive than a reload, which would also fix the botched rolls for us. I'm holding off on spending IP for now; this might still turn out ok on its own, and if it doesn't we will still learn something and can do better on the retry.
>>
No. 591588 ID: d8a627

>>591587
Oh, right, we can reload. I forgot about that.
>>
No. 591590 ID: 2fd516

>>591587
That's true... alright, let's roll with it.

>>591574
Nem, be careful with the axe. You're untrained, you could just hurt yourself with it rather than the wolf.

Go after it, maybe yell at it to let it know you're angry. Try to intimidate it.
>>
No. 591593 ID: 3009b4
File 140927893118.jpg - (125.48KB , 800x600 , Nem Swings.jpg )
591593

rolled 74 = 74

Nem quickly grabs the axe -- and while she's not trained in hitting people with it, she can split logs (part of her chores as there's little strength difference between sexes) -- and demands that the wolf put her knickers down.

The wolf sneers at her and waggles her bloomers teasingly.

For the first time in her life, Nem feels that bringing the axe down on a living creature is the right thing to do. That if she doesn't take charge now, she'll never get another chance.

She screams a battle cry and charges!

Deep down, Nem doesn't really think she'll hit the wolf. She doesn't really want to split its head open. She doesn't know what she will do if she actually lands this. She doesn't know what she will do if she misses. She just feels strongly that she must swing.
>>
No. 591595 ID: 3009b4
File 140928116364.jpg - (114.25KB , 800x600 , Nem Means Business.jpg )
591595

Nem whiffs her attack, but the wolf does not counter-attack this time. It could be toying with her, or maybe it just won't let go of her knickers and so can't bite.

Regardless, Nem recovers and glares at the wolf, eye-to-eye.

Nem: DROP. IT.

The wolf just stares back at her. Angry, but perhaps not as enraged, Nem takes several more swings. (Continued)
>>
No. 591598 ID: 3009b4
File 140928284399.jpg - (118.13KB , 800x600 , Swing and a Hit.jpg )
591598

Nem takes a couple of more swings -- the first goes quite wide and almost makes her lose her balance, but the second one comes within hairs of the wolf. Instead, it cuts her knickers free and they sail in the direction of her swing.

Behind-the-scenes Rolls:

So for those who want to know, for speed's sake I did a few quick rolls using Random.org because the wolf was going to let Nem take a few swings at it this time. Her second one was a roll of 2 -- not crit but basically an almost perfect swing in the situation -- and the wolf's defence roll was 97, which is a sure fail. Since the Wolf has HP -- like all major character do -- instead of taking a fatal wound, the Wolf lost HP and also lost Nem's bloomers. After all, Nem's not unique in having HP -- she's just got 'spirits' who can actually see how much HP she has left. When characters are out of HP then the next hit they take goes with whatever the dice say. This also applies to anything that would end the story early for Nem, such as twisting her ankle (too big a handicap) or even if Teddy had pinned her -- Nem would lose HP instead of suffering story-ending consequences. People who aren't Nem don't get that luxury, but they do have HP of their own. No, you can't see it.

>>
No. 591599 ID: 2fd516

>>591598
Chase down your booty!
>>
No. 591607 ID: 3009b4
File 140928511575.jpg - (197.74KB , 800x600 , Nem has to think about stuff.jpg )
591607

Nem pauses for a few moments after that last swing -- she meets the wolf's gaze and it seems the matter is settled. She sets the axe down and the wolf... well, it blinks and sits down calmly.

Nem retrieves the coin from her bloomers and discards them -- she really doesn't want to carry around her shame.

Her rage has subsided. She knows the wolf let her take swings like that, and she thinks she surprised it with that last one. She surprised herself honestly -- she's never had a violent outburst like that before. She's normally a good girl. Granted, good girls normally don't have to deal with wolves but all the same, her behaviour didn't match her self image.

Now that she's got her coin back and the basket is at her feet (I know some of you were asking about it) everything but the wolf is accounted for. She's honestly not sure what to do next, so she begins to head back towards the path and notices the wolf is following her. Not so much stalking... just following.
>>
No. 591609 ID: 436cdc

>>591607
cool, scary wolf friend. It's not hostile now, so hey.
>>
No. 591612 ID: 4c37ad

You made a buddy! :)
Well, carry on, and if its still there when you reach the branch to grandmas....turn away and go back where you came from. No following rule still stands!
>>
No. 591623 ID: 1f8505

>>591607

Fine, if you're gonna go commando, then seek some pants. We are not a hussy.
>>
No. 591633 ID: 2fd516

>>591607
I think it was testing you. To see if you could put up a fight if necessary. The first test you failed, the second you passed. Whose axe is that, though?

Hmm. If that is Macha, she is more interesting than I expected. If you don't have any pockets, you can either hide the coin in the basket, or in your bra.
>>
No. 591645 ID: bd4b61

Lem: Well done! Don't worry too much about what the outburst says about your character; it's normal for people to get angry, and this was an extreme situation (more so than you know; spirit thing). The important thing is that you stopped before you really hurt it or made it desperate.
In fact, it still looks happy now. And it does seem to either have the mentality of a wolf-like creature that accepts you as part of its pack, or else is something more intelligent pretending to have that mentality.
If you need it to not follow you, you can probably just tell it to wait somewhere until you get back (use some body language to reinforce the point). Don't try that unless and until you really mean it, though.
>>
No. 591664 ID: 3009b4
File 140932836406.jpg - (147.83KB , 800x600 , Nem is pissed at Anon.jpg )
591664

>Fine, if you're gonna go commando, then seek some pants. We are not a hussy.

Nem is having a hard day and Anon's comment strikes a nerve; Teddy thought he could take advantage of Nem because of her red cape and not wearing enough white. Nem is NOT a hussy just because she doesn't have any underwear on, she happens to have a very good reason and Anon knows that.

She does NOT appreciate the comment, and even if she didn't wear underwear it wouldn't mean anything since nobody decent would be peeking up her skirt anyway.

(At the same time, Nem makes a mental note to avoid high kicks, although now that her dress is wet it's sticking to her skin and being less of a hazard anyway)

Fortunately for the group, she directs these feelings to Anon specifically and it doesn't impact her overall relationship.
>>
No. 591666 ID: 3009b4
File 140933080950.jpg - (245.03KB , 800x600 , Nem plans possible routes.jpg )
591666

rolled 5 = 5

Nem doesn't know who the axe belongs to. It's sharp and in good condition, but it's also old -- so whoever it belonged to has had it a long time. Nem returned the axe to where she found it. Nem will need to roll to attempt to remember more detail; at least a 4 won't be catastrophic.

Meantime, Nem needs to plan her route. The wolf is clearly following her and she seriously doubts it will obey any commands.

Routes OTHER than those that lead to grandmother can take Nem to any one of the watch towers, or she could visit the ranger. Going East goes too close to witch territory.

The South Watch Tower is usually used to try to find lost townspeople since it overlooks a the woods to the west of the village. Various wild berries grow nearby, some of which are faerie-touched.

The Lake Watch Tower actually used to overlook a shrine to the Seelie Lake Faerie. She's been so quiet the past few years that her shrine isn't used very much anymore. The basic legend is that she's the reason for the path's magical properties. Nem's herbalism studies indicate that Seelie-blessed herbs can still be found near the lake. The herbs have curative and preventative properties but without a specific ailment the most interesting thing Nem could find there is a kind of water lilly which can be added to tea to give energy. Nem is normally not allowed to have such a concoction; apparently it makes her hyper and a little annoying and her crash is terrible.

The West Watch Tower overlooks the Unseelie Hollow. The Hollow is a very dangerous place and should only be approached during the day as most become active around midnight. The tower that overlooks the hollow is used as a watch point. It has a cache of weapons that are more accessible than at the other towers for emergency reasons, as well as a signal flare. The herbs that grow there are often faerie touched and some of them are Unseelie touched. As a general rule, the Unseelie influence makes them inedible, but it's a good place to get the short hemp that gives a dreamtime when eaten.

Finally, Nem could actually try to walk towards the witch or the village and see what happens, but Nem is concerned for her safety for the former and her people in the latter.
>>
No. 591672 ID: 0ee153

Well, we really shouldn't lead anyone or anything to Gran's and it's still day, so... the West Watch tower? I doubt the Lake Seelie would appreciate us leading a wolf there if she's still around and the South doesn't seem like much.

Hmm. If we lead the wolf to the Unseelie hollow, we could distract it with some Unseelie to kill, but that'd piss off the Unseelie. South's safer, but we might meet someone and have to explain stuff. I still favor the West tower. Anyone else have an opinion?
>>
No. 591676 ID: 3009b4
File 140933316766.jpg - (172.89KB , 800x600 , checkpoint chapter two.jpg )
591676

** Excellent Memory Recall **

Nem thinks back and realizes that the axe is the same one her father made for the old Ranger. It was one of his first works, but because it was a special gift for a family friend, he did a fine job and it shows in the fact that the axe is still a fine tool this day.

:: Check point -- CHRONO RECALL IS NOW SET ::
:: Nem HP is 105. ::
:: Nem overall state is NORMAL. ::
:: IP is 113. ::
:: Inventory consists of comfortable clothes that are wet at the bottom and have grass stains in front yes I forgot to colour those in, red cape (wet at bottom), basket of goods including bottle of common red wine, wine skin of unidentified (probably common) wine, gold coin with skull mark (in bra; fortunately Nem fills it out enough that losing it won't be an issue), and no underwear. ::

:: Additional notes ::
:: Nem has had enough experiences that you can use your IP to empower her during her next sleep. The upgrades -- much like your influence -- are subtle. As a general rule of thumb, you'll be able to permanently adjust Nem's target numbers for different skills by 5% for a cost of 5 IP. Her combat skills are divided into simple Attack and Defence. Other adventure-related skills include Perception and Herbalism. Perks (like improved memory recall), Traits (abilities that come with disadvantages) and disadvantages (disadvantages that give additional IP in exchange) may also be adjusted. You're being told now so you know can plan your IP use accordingly. This possibilities are due not only to Nem's experience but her development as a character; feel free to suggest other traits that can be either intensified or lessoned accordingly (like any good character develops, sometimes traits are emphasized/de-emphasized).

Finally, don't expect Nem to be able to be upgraded until the end of this chapter.::
>>
No. 591685 ID: d8a627

>The Lake Watch Tower actually used to overlook a shrine to the Seelie Lake Faerie.
Oh!
>She's been so quiet the past few years that her shrine isn't used very much anymore.
Go here!
>The basic legend is that she's the reason for the path's magical properties.
I mean bringing a wolf to the Fae would be a bad idea but you should at least see if everything's okay, since she's the one who enchanted the path.
>>
No. 591689 ID: bd4b61

I still wonder if it is a wolf. Its behavior is more dog-like, and it managed to pounce us on the path just fine - but maybe Macha was simply lying about how that works.
As for possible places to go: The witch territory would be very interesting if you were to seriously explore it, but you understandably don't want to take the risk.
The west tower sounds good. We can climb it to get a safe look at the hollow, an analysis of those herbs might tell us something about why Teddy used them as a Witch Wine ingredient, the tower supplies may have something interesting, and you may be able to use the river to distract your follower if that remains an issue.
>>
No. 591700 ID: 01745f

>>591689
West tower sounds like a good plan.
>>
No. 591726 ID: 257e78

How much cultural context is there for "butting heads" or other nonlethal sparring to establish relative status?
>>
No. 591748 ID: 3009b4
File 140936323182.jpg - (220.22KB , 800x600 , Nem at West Tower.jpg )
591748

rolled 52 = 52

Nem goes with the majority and makes the longer journey to the West Tower. The wolf followers her the entire way -- sometimes along the path, sometimes in the surrounding areas.

The watch tower has been around for awhile but looks as strong as ever. It's made of a combination of stone and wood. There's a long ladder up, and from there Nem will be able to view the Unseelie Hollow. She could alternatively search the area for herbs. It's still early despite all the action.

>How much cultural context is there for "butting heads" or other nonlethal sparring to establish relative status?

"Butting heads" translates exactly the same for Nem because headbutts are common tactics for her people. They've got the horns, after all. The only difference is the technique -- Nem's people have a few more options available. In a clinch -- and this is an illegal move -- one my attempt to slam one's horns into the opponent's temple. It can be fatal, but Nem's people have harder heads compared to us so it's a little less likely than one might think. (On that note, the earclap is significantly more effective on her kind). Nem isn't very skilled at headbutting; it's a male thing.

>I still wonder if it is a wolf. Its behavior is more dog-like, and it managed to pounce us on the path just fine - but maybe Macha was simply lying about how that works.

Nem reminds you that this is clearly no ordinary wolf. She never researched the enchantment on the path so she doesn't know the finer details of its protection.

>As for possible places to go: The witch territory would be very interesting if you were to seriously explore it, but you understandably don't want to take the risk.

Since she stood up to the wolf Nem's feeling a lot braver and could be convinced to check it out.

Nem is now rolling for her observation/perception to see if she can provide additional information.
>>
No. 591749 ID: 3009b4

:: Nem's target was 50; what you see is what you get. Just a side note -- when Nem makes a perception check, that's not to say your suggestions won't over-ride a fail. Specific questions can provide the same insight, but I roll for Nem's perception when it comes to information that one wouldn't immediately think to ask about -- such as smell. You can ask Nem to pay attention to specific senses, but Nem has a limited amount of patience so ask too often and she might respond in a way similar to how she now responds to ideas about where babies come from. ::
>>
No. 591750 ID: 2fd516

>>591748
Hmm, the wolf is hanging back. Might want to stop and re-examine your surroundings to see if something is amiss. Lacking any new information, creep up the ladder to look inside. Careful.
>>
No. 591753 ID: 3009b4

>Hmm, the wolf is hanging back. Might want to stop and re-examine your surroundings to see if something is amiss.

I should have clarified: Since you can see what Nem sees, you're going to have to give her something specific to look for. Since you can't smell, hear, touch or taste what Nem does -- although since tasting isn't done very often she'll always give you the best description she can -- you can ask her to focus on a particular sense.

Rather than waste a post though, here's Nem's take on things:

The trees here are thicker than average -- there's more of them, and they're larger. It's damper here as well. Nem can hear the river flowing from here -- it's a quick-moving river and crossing it would be hazardous. The forest sounds are otherwise unordinary. The smell of earth is also much stronger, and there's a sweetness to it. Nem isn't going to reach out and feel all the plants or try to sample them, not unless you have something specific she should look for.
>>
No. 591764 ID: e1000c

Finding some hemp plants for investigation while we're here would be good, but unless you can see one from where you're standing, getting a look from the tower should take priority. That should also help with spotting possible threats nearby.
What are Nem's senses like? Based on head shape, I expect the field of view is more like that of a human than a goat. What about smell and hearing? Better than humans, similar?
>>
No. 591812 ID: 3009b4

Nem's head isn't so much goat shaped as her pupils are a little more horizontal. (Actually Nem's head is more Asian in shape but the sketches are rapid-fire so there's a general exchange of consistency for speed)

Despite some changes in the way Nem sees things, her vision is equivalent to a human. The nitty gritty isn't too important, but someone like Batman might have a slightly harder time pulling off the vanishing trick initially because her blind spots are different, and she can't do Magic Eye.

In terms of her ability to hear, Nem's people are "normal" because both human analogs encountered so far (trites and clops) have better hearing than humans do, but there's not a significant difference between the hearing ability between them.

In terms of small and taste, Nem's people have significant advantages over humanity. While their ability to smell in terms of distance and tracking is on par with ours, they have a much more refined sense of taste. Due to their greater sensitivity to drugs and poisons they need one.

There are other differences too, but those are in ones terms of senses.

Side note: Some sciences work differently as well; it's functionally the same as magic but the closest scientific explanation is that in Nem's world there's a lot of background fields of energy at work. Some of these fields are picked up by the cape and transferred as visible to the group are beyond Nem's visual spectrum -- such as when Rekki accessed the network.
>>
No. 591828 ID: 2fd516

>>591748
Do you see any evidence the tower has been used lately?
>>
No. 591861 ID: 3009b4

Nem doesn't think the tower has been used recently. The ladder rungs are more or less evenly dusty without any prints.
>>
No. 591862 ID: 2fd516

Welp, I can't think of any reason to not just go on up there and check out the tower, maybe look around at the surroundings too.
>>
No. 591883 ID: 697427

>Nem isn't very skilled at headbutting; it's a male thing.

Well, for predatory carnivores such as actual wolves, highly militarized societies or subsets of societies, and other contexts where there's frequent violence or at least inescapable risk of violence, swinging sharp things around is an 'everybody' thing, with ritualized contests that force people to maintain the skill when it might otherwise fall into disuse.

So, if this shadowy thing with uncanny glowing eyes resembles a wolf in mind as much as it does in body (which is to say, imperfectly but closer than any other obvious referent), it's probably gained some respect for Nem due to her willingness and ability to swing that axe when provoked.

Some comparison might be made to how people in Nem's village would think of someone who made a bad first impression in a lot of small obvious ways, but then baked a really nice loaf of bread and shared it appropriately. It's clear evidence of some fundamental competence.

Nem, the wolf is giving you some space right now as a show of respect, almost entirely because you got lucky. Be extra careful about any physical confrontations you get into while it's watching, or it might realize just how lucky.
>>
No. 591885 ID: d8a627

>>591861
Well, if nobody's been up the tower recently, I don't think there's too much reason to head up. Just look around for the belladonna or hemp, see if some of the kind that Terry grew is nearby.
>>
No. 591894 ID: 879a42

You should check out the tower, even if only briefly. Always a goodie to find or some info to get from searching.
>>
No. 591997 ID: 3009b4
File 140951083346.jpg - (366.80KB , 800x600 , Nem Looks Out West Tower.jpg )
591997

Nem looks out the West Tower at the Unseelie Hollow. At night, the hollow is said to have glittering points -- wisps or fireflies or something like that. In the light of day, it just looks a bit foreboding.

Nem finds a supply trunk in the tower, but it's locked (and not pictured because the hollow is more interesting to look at). There's supposed to be a key hidden somewhere around the tower, but only the adults are privy to its location and Nem is several years and/or two children short. Before anyone suggests it -- there's no floor mats. From what Nem understands, there should be a supply of weapons, ammo, and dry good food secured in the supply trunk and it's locked so animals or strangers can't get at the emergency supplies (and children aren't told so they can't get into trouble or reveal the key's location to outsiders).

From her vantage point, Nem can spot low-growing hemp not too far from here. There could be belladonna growing closer to the river.
>>
No. 591999 ID: 1f8505

>>591997

Look for loose floorboards. Let's see if we can find that key.

Failing that, let's find some way to bust open that lock.
>>
No. 592000 ID: a36601

> key hidden somewhere around the tower

Hmmm. Can you use your herbalism skills to check if any of the plants in/around the tower seem like they are not supposed to be there? Like some kind of poison oak/ivy/stinging nettles? That's where I'd hide a key if I didn't want kids and animals to move it. Failing that, you could give us a look around the tower and we could try to help you find it.
>>
No. 592001 ID: 27ca74

>>591999
What for, exactly? Unless I'm seriously mistaken, Nem is capable of taking care of herself and the wolf's not hostile, plus we have an axe. We don't seem to need any of the supplies and it'd be discovered that someone had broken in. Then either we'd have to abandon any weapons or such we took or explain our theft.
>>
No. 592003 ID: f2cf24

Nem put the Axe back. It belonged to the old ranger and she thought it might be there for a reason.
>>
No. 592004 ID: 1f8505

>>592001

Because why not? Maybe if we had a decent weapon we wouldn't have had to ditch the undies in the first place.
>>
No. 592007 ID: 563dc1

Given Nem's current combat stats, carrying around a weapon may fall into the categroy "Almost as dangerous to the enemy as it is to herself".

Nem: Interesting hollow, indeed. Based on my view, I'm pretty sure those wisps are still there right now; you probably just can't see them because the sunlight drowns them out to your eyes. Spirit vision works a bit differently.
Re. that key - it's probably not particularly well hidden. An animal couldn't use it even if they found it, and to intelligent strangers the best defense is them not guessing that the key is around the tower at all. It should also be easy to get to, since the weapons are here for emergency use. Loose floorboards are worth checking for. Are there ceiling beams or something it could be on top of? If the first floor looks empty, go back down and check the bases of the tower pillars. Failing that, take a good look around for any unique landmark - anything that would be easy to spot and remember. It's unlikely that it was hidden it in a random branch of a random tree; the risk of people forgetting the spot would be too high.
>>
No. 592016 ID: 3009b4
File 140952238715.jpg - (139.63KB , 800x600 , West Tower Search.jpg )
592016

The floorboards reveal nothing -- none are loose or hollow-sounding.

The ceiling beams also have nothing but dust and the occasional abandoned bird's nest.

Nem finds a locked trap door in some weeds underneath the tower. There's a good chance it's a root cellar for storage since the West Tower is a fall-back location in case the village had to be abandoned. It's high enough that archers and gunmen could cover escapees if they had to figure out some way to cross the river. Nem checks up underneath the tower too but doesn't see anything of note.

The wolf does not follow Nem but stays near by. It's bored, but shows no sign of wandering off.
>>
No. 592021 ID: 2fd516

>>592016
Maybe the key is under a nearby rock?
>>
No. 592022 ID: d8a627

Enough looking for the key, it isn't important. Go fetch some of the herbs, if they're safe to touch.
>>
No. 592026 ID: 3009b4
File 140952561256.jpg - (196.10KB , 800x600 , Nem Finds a Curious Weed.jpg )
592026

rolled 76 = 76

Nem quickly finds the short-hemp she noticed before and up close discovers the impact of the near-by Unseelie Hollow: the hemp is infected with some sort of strange blue mould.

Nem has read about this in her books. She is going to roll to determine how much she can recall, and how well she can use this information given the context of Teddy's wine.
>>
No. 592027 ID: 3009b4

Nem knows that this particular type of hemp causes dreamtime. She can't remember what impact the blue mould will make.
>>
No. 592033 ID: 2fd516

>>592026
Welp, put it away for now. Let's check out the other tower across the road.
>>
No. 592035 ID: 563dc1

:: How do knowledge checks works in general; is boosting them with IP a possibility? I assume it's too late for this case at least, since you already gave us the result.
>>
No. 592036 ID: 3009b4

>:: How do knowledge checks works in general; is boosting them with IP a possibility? I assume it's too late for this case at least, since you already gave us the result.

I usually can't really explain a knowledge-check table because doing so would give away the information Nem may or may not figure out. Nem's Herbalism is at 50; she's only had a week's worth of study but her people are naturally inclined to herbalism & chemistry, she's very curious and her available books are of good quality. The lower she rolls, the more detail I include. In this case, 76 is well outside of Nem's skill range. Since faerie influence is interesting and relevant I felt she'd recall that much easily, but knowing anything more is a no-go.

Knowledge checks can be boosted with IP. And since there's not been many suggestions since her check I'd allow it to still be boosted. It's not as if this is a one-time-only situation; recollection can often happen at a later time.

Since Nem's roll was poor, it'd take two players to correct it however -- remember it's a maximum of 5IP spend per player, which can only adjust her target number to 75 and she's one point over. I would recommend waiting until she's encountered another faerie-touched herb.
>>
No. 592112 ID: a36601

I say take some of the hemp for testing later. (when we can have a book and a few tools on hand)
Just do your best to not have it near to any foods and remember to wash your hands before you eat next. Mold has a nasty habit of rubbing off onto things. Would you like to be someone who mixes things together for their job when you're older Nem?

>>592016
I know you said nothing of note under the tower, but what is that little notch thing near the top here? I can't get a good angle look of it from here. ((I'm assuming it is something because you bothered to actually draw it differently))

If nothing else is found, then I guess it is time to either deal with the wolf or go to gradma's.
>>
No. 592124 ID: e6f4c6

Grab some more hemp and then go look for Belladonna by the river.
>>
No. 592169 ID: 3009b4
File 140963397898.jpg - (173.76KB , 800x600 , Nem is sassy.jpg )
592169

>Would you like to be someone who mixes things together for their job when you're older Nem?

Nem: Mr. or Ms. Salestax1, I may not be an adult but I'm not a child and I know what an apothecary is. Your advice is fine but I don't care for being talked down to.

Nem checks her basket and wraps the hemp in a napkin. It's not perfect, but it's about as good as it's going to get considering her day so far.

As to the odd spot on the tower, Nem takes a second look and there's a little niche in it, just down the side. Nem returns to the tower and reaches over the edge and feels around for it. Eventually she finds it and discovers a key inside.

It opens the locker. Inside Nem finds firewood, and underneath that:
- a bow and a quiver of arrows
- an axes (tool)
- three hunting knives (designed to be a tool or weapon)
- three torches
- a flint n' steel
- a box with bandages
- small vial of oil (tool maintenance type)
- rubbing alcohol
- needle and thread

The key also opens the cellar. Nem finds preserved food -- mostly in jars, pickled or in syrup. She also finds some medicinal ingredients.

If you think any of these are important, please note that Nem can only carry one large weapon -- the axe or bow -- and that her basket only has room for 2 items from the box or cellar, with the exception of the needle & thread which takes up very little space. (The vial of oil/rubbing alcohol require more 'space' because they're a little more fragile). If you want to take medicinal ingredients, you're going to want to let Nem know what ailment you want to prepare for. Note that Nem is experienced with the knife as a tool but not as a weapon; she won't hurt herself with it but she's no more likely to land a strike with it.

Nem will automatically re-lock the cellar and strongboxes when she leaves the Tower area.
>>
No. 592171 ID: a36601

>I know what an apothecary is
I wasn't trying to talk down to you, I actually couldn't think of the word for it since you didn't like the title of alchemist. Apologies that you took offense. Also it's Mr.

Well that did turn out to be something. I say take the axe (a bow is a much harder weapon to effectively use), the flint and steel, and either the rubbing alcohol or some type of medicine from the basement.(something for a fever)
>>
No. 592172 ID: d8a627

The only thing from all of that that will be even the slightest bit useful for you is the knife, in case you need to cut something. Otherwise, let's start heading back.

Oh, and I don't believe Salestax1 meant to be condescending with that comment, not all of us are familiar with the word "Apothecary," and even some of us who are would have used another term instead, due to how little we use that word.
>>
No. 592175 ID: d6f8c9

>apothecary
>I actually couldn't think of the word for it since you didn't like the title of alchemist.
There are actually a lot of titles that could fit at depending on culture or history, or context. One could be a druggist or pharmacist rather than an apothecary. If we're being more general, a scientist. If we're being more specific, chemist or natural philosopher might work. Or if we're restricting it to plants, a botanist, or herbalist.
>>
No. 592176 ID: 2fd516

If you want to arm yourself, take a knife and the bow/arrow set. You can use the bow to get surprise attacks off, and the knife can be used for when melee combat is needed, as well as a tool.

...on the other hand, should you be taking either of the large weapons? It's not like we're going hunting, and aren't these weapons here for the guards or whoever frequents the towers?

On the other other hand you do still have to shake the wolf. Can't let it follow you to grandma's house- I expect the wolf will guide Death to her.
>>
No. 592181 ID: 496add

>>592169
I for one vote against stealing from the cache.
>>
No. 592189 ID: 3009b4
File 140967314161.jpg - (185.67KB , 800x600 , Nem has a knife.jpg )
592189

Nem: I accept your apology. When you say something like 'Would you like to be someone who mixes things together for their job when you're older Nem?' it sounds very much like 'what do you want to be when you grow up'. That's something that's said to children.

Nem sighs.

Nem: Everyone's hoping that I'll be a wife and mother soon. Mother doesn't have a specific job because my daddy's a blacksmith. We help him by getting wood for the collier (he lives near the village to the South) and do trade runs. For most of my friends, getting married and having children is the big job. It's not that women aren't allowed to do things like smithing or hunting, but it's very peculiar when they do.

Nem picks up a hunter's field knife, and sharpens it with a kit in the lockbox (not mentioned but not something she'd need to take, either). The weapons in the locker are for emergencies, but most people who live in the woods (the ranger, woodsman or collier) tend to be pretty well equipped.

Something bothers Nem. When people are missing, the rangers are usually informed (there's a South ranger as well) and are usually the ones that find the person or body. There's been no talk of Mr. Cutter the North ranger being dead or missing.

Nem feels that her situation counts as an emergency and takes the hunter's field knife, sheaths it, and attaches it to her belt. She's not sure about taking anything else however. The flint and steel would make more sense if she also took the torch, but would also use up the remaining space in her basket.
>>
No. 592195 ID: bd4b61

Knowing what's typical for women in your society is useful and relevant; however, know that we are not really a part of your society, and our loyalty is to you, not it. I suggest you focus on your own desires over the expectations of others. If you really don't know at this point, that's also perfectly fine; you have time to figure it out, and I suspect we can't even see all the options at this point.

I suspect the torch wouldn't be useful to carry around right now, unless you plan to charge right into the Unseelie cave or something along those lines (and could we even keep it dry if we tried to cross the river?). It /might/ work to repel some possible threats, but we only have Macha's word for that. Carrying a lit one in a conflict situation is problematic, unless you can't see without it at all. Otherwise, it tends to help other people notice the user more than it ever does the converse.
I might be assuming too much about your nightvision, however. How well can you see at night? And in case that depends on the moon phase, what is it at this point?
>>
No. 592196 ID: d8a627

So, Nemain, rewording the question: If you get the chance to do whatever job you want to do, without any negatives to it, what would you want to do? Do you feel like you would be pressured away from that job based on others' reactions to your choice?
>>
No. 592207 ID: 3009b4
File 140968504465.jpg - (247.04KB , 800x600 , Nem Finds a Few Things by the River.jpg )
592207

Since Nem is already here and doesn't feel like walking all the way to the South Tower right now, she'll also look for belladonna by the river as suggested.

She's quiet along the way, but her surface thoughts buzz loudly -- she's never considered what she actually wanted to do since it's always been assumed she'd be married off. She's a good catch -- her family isn't poor, her father is part of a skilled, always-needed trade, her mother is pretty (which bodes well for Nem as she gets older), and she's well raised.

Women who take up professions in her village usually have issues that prevent them from taking the conventional route. Some are married but barren (and while the couples are hoped to be happy, it's socially frowned upon to look too happy about having two incomes and no children). Some are queer (Nem is using the older term) and just aren't interested in men or children. Women who are raped are considered to have a valid reason to forgo tradition as well.

However, all healthy, fertile women are expected to get married and produce children if they are able to because it keeps the village strong, and this social convention in the village means that any woman who goes against it also carries a social stigma with her. The rumours of her being barren, undesirable, raped or just odd are difficult to deal with, and so they often become rangers or colliers -- any profession that tends to house away from the majority.

>I might be assuming too much about your nightvision, however. How well can you see at night? And in case that depends on the moon phase, what is it at this point?

It's a new moon -- the night is pitch black. Nem's nightvision is a little better than a human's but nowhere near nocturnal animals.

Nem finds some belladonna, and it has the same odd blue mould that the hemp did. She wraps it in the napkin she put the hemp in and puts it aside. Something catches her eye -- something silver and glinting.

Nem approaches the river and sees BLUE-RING WATER SPIDER's silk. Across the river she sees the spider's nest. Blue-ring water spiders have the tell-tale "touch me and die" colours; they are incredibly poisonous. Despite this poisonous threat, the spiders have soft exoskeletons and will not bite unless provoked. Typically, Nem's people wait for the spider to move on, die of natural causes, or have a ranger shoot it down in extreme cases -- and collect the silk for a variety of uses. The spider's nesting silk makes wondrous clothing and bandages (it's naturally antibacterial and waterproof), the main silk line is actually strong enough to support two or three full grown men, and the netting lines that the spider uses to catch fish can be repurposed in a variety of ways.

Don't get too close to the line; it's a dinner call.
>>
No. 592208 ID: d8a627

Huh. As useful as that web is, I don't see any reason to cause the spider any grief. They mind their own business and leave behind their webs when they decide to find a new place anyways, so it's not as though you have to resort to stealing an active line.
>>
No. 592209 ID: 3009b4

rolled 6 = 6

Second herbalism roll being made now that Nem has encountered both herbs Teddy was looking for. She has a 60% chance of figuring out their significance or at least remembering something useful.
>>
No. 592213 ID: 3009b4

** Great Success **

Nem suddenly remembers what the blue moulds have in common -- they're water soluble. Normally dreamtime doesn't leech from short hemp even when boiled, but perhaps it's the mould that Teddy uses and not the herbs themselves?

Regardless, Nem is reasonably confident that she's figured out his witch wine. Little wonder a nip makes her so sleepy. Although... Teddy searched for his materials far closer to the village. Nem wonders if her selection is more potent due to its proximity to the Unseelie Hollow.
>>
No. 592225 ID: 563dc1

Huh, that's a large spider! Too bad about the poison, or they would be great to domesticate.
I agree, let's not disturb it. Though for reference ...
How bad is the poison, exactly? Could you make a reliable antidote based on the plants in these woods? If so, would you have the time and strength to do that after the fact, or is that really the kind of thing you should do before doing anything that could get you poisoned?
Also, did the maybe-wolf follow you here? If so, it might be time to see what it thinks about playing fetch.
>>
No. 592245 ID: 3009b4

>Huh, that's a large spider! Too bad about the poison, or they would be great to domesticate.

The spider is probably 5-6 ft long (150-180 cm) but lighter than it looks; 'large' is an understatement. Its internal workings are not like a normal spider's.

>How bad is the poison, exactly? Could you make a reliable antidote based on the plants in these woods? If so, would you have the time and strength to do that after the fact, or is that really the kind of thing you should do before doing anything that could get you poisoned?

The blue-ring spider is similar to the blue-ringed octopus's poison. The short version is if you get bitten, unless someone's right there to artificially respirate you until it wears off after a few hours, you are dead and there's no antidote. On related notes, Nem's people are a long, long way from manufacturing synthetic anti-venom from plants because while they're good chemists, they're weak on how organs work in the body simply due to the infrequency they interact with bodies compared to omnivores like trites.

On the positive side, the spider is more likely to flee or cower in its nest if you take pot-shots at it with a bow and arrow or musket since it's body is quite soft, and while not the brightest creature it knows when it's out-matched.

Interesting note: the only reason the spider's even this close to the village is because Nem's people have a live-and-let-live relationship with nature and they don't compete for food. If anyone in the area actively hunted them they'd stay away.

>Also, did the maybe-wolf follow you here? If so, it might be time to see what it thinks about playing fetch.

The wolf is around but so far it has a track record of zero for obeying commands -- keep in mind it never dropped Nem's knickers, she cut them loose with an axe. Nem's open to suggestions but it probably isn't.
>>
No. 592247 ID: 2fd516

You don't have the bow so you aren't gonna be shooting at the spider to drive it off. I guess you could try to yank its fishing line out of the riverbank entirely and take the whole thing... would that be dangerous?
>>
No. 592253 ID: e6f4c6

Hmm, maybe you make a sedative with your herbs and poison some of it's food with it. If you could knock it out you could harvest it's net while it sleeps. Based on what we know it'd either wander off to greener pastures or build a new one.
>>
No. 592263 ID: 563dc1

Trying to yank the line out sounds dangerous (web spiders tend to notice prey by vibration), as well as mechanically problematic - the line can carry several times Nem's weight, and is presumably anchored accordingly. The spider would probably come over to either eat Nem or scare her off before she got anywhere.
If we really want the web, the bow and arrow is probably the best option, but Nem would probably have to train with them quite a bit to make it run off (and not just take cover until she goes over).

Nem, I'd like you to try something. There's a good chance this won't work, but it'd be useful if it does, and we don't lose anything if it doesn't. Find a stick, as long or your forearm or so. Go to the maybe-wolf, and get its attention; move the stick around a bit, but not in a way that would be perceived as aggressive. Then hurl the stick a moderate distance away (make sure it stays on the same side of the river, for now).
This is a specific game that some wolf-like animals like to play; if it runs after the stick to bring it back to you that's a success, and you'll be able to use it to entertain and distract it; otherwise it'll probably just keep sitting and looking at you. Give it a try.
>>
No. 592286 ID: 3009b4
File 140971254196.jpg - (133.22KB , 800x600 , Nem facepalms.jpg )
592286

>I guess you could try to yank its fishing line out of the riverbank entirely and take the whole thing... would that be dangerous?

The first rule of not being killed by deadly creatures that only attack when provoked is not provoking said deadly creature.

>If you could knock it out you could harvest it's net while it sleeps.

It eats fish. How is Nem supposed to catch a fish? Her people are vegan, and they're vegan-vegan as in no fish or dairy except mother's milk and that's only as infants. It's not an ethical thing, it's a gives-stomach-issues thing. Also Nem has no idea what will knock a spider out. That kind of herbal chemical tom-foolery would only ensure the spiders avoid them. Even if she knew, what is she going to do with the silk? She can sew, she doesn't know anything about spider silk harvesting -- one does need to know what one's doing to avoid getting tangled and so the silk doesn't lose quality through poor handling.

>Trying to yank the line out sounds dangerous (web spiders tend to notice prey by vibration), as well as mechanically problematic - the line can carry several times Nem's weight, and is presumably anchored accordingly. The spider would probably come over to either eat Nem or scare her off before she got anywhere.

That is exactly correct. She'd need to cut it with her knife and the process WOULD bring the spider over and it can move VERY fast.

>Give it a try.

Nem has her doubts but it shouldn't hurt.
>>
No. 592287 ID: 3009b4

I should clarify that the "Give it a try" is in regards to the stick-chasing thing for the wolf.
>>
No. 592291 ID: 436cdc

>>592286
No reason to bother the spider. Let's move on.
>>
No. 592294 ID: 2fd516

I kindof doubt you can get any silk here. This requires a bow. Move on. Unless you wanna go back and grab the bow just for this, then put it back?
>>
No. 592322 ID: e6f4c6

catching a fish would not be so difficult, but if you don't need the silk you don't need the silk, so no need to worry further.

You've done something productive now, how about we head to grandma and deliver her basket. I'm curious as to what she'll have to say about the wolf.
>>
No. 592343 ID: 3009b4
File 140975906508.jpg - (116.71KB , 800x600 , Nem Throws a stick.jpg )
592343

>Find a stick, as long or your forearm or so. Go to the maybe-wolf, and get its attention; move the stick around a bit, but not in a way that would be perceived as aggressive. Then hurl the stick a moderate distance away (make sure it stays on the same side of the river, for now).

Nem finds a stick, attempts to get the wolf's attention and throws it.
>>
No. 592344 ID: 3009b4
File 140975911391.jpg - (88.33KB , 800x600 , Nem Throws a stick 2.jpg )
592344

The wolf looks unimpressed.
>>
No. 592345 ID: 3009b4
File 140975917981.jpg - (131.24KB , 800x600 , Nem Throws a stick 3.jpg )
592345

The wolf expresses itself by headbutting Nem in the stomach.
>>
No. 592346 ID: 3009b4
File 140975924897.jpg - (104.54KB , 800x600 , Nem Throws a stick 4.jpg )
592346

Then it snorts in Nem's face.

Nem: It really wasn't my idea. Spirits, let's not attempt something like that again.
>>
No. 592349 ID: ebbdd7

Say you're sorry for insulting its intelligence. You don't like it when people do that to you, so you understand.
>>
No. 592351 ID: 0dfaf8

Ok, it doesn't like dog games. Message received. Thanks for trying, Nem. And I agree, no reason to repeat that experiment. The result was clear.
>>
No. 592362 ID: 3009b4

The wolf ignores Nem's apology but doesn't appear to hold a grudge.

Now Nem needs to decide what to do.

The suggestions Nem remembers are (in no particular order):

1. Ditch the wolf somehow before going to grandma's. No idea on how yet.
2. Explore the witch's territory.
3. Check South Tower
4. Finish delivery to grandma's.
5. Check the Lake Tower & the Seelie Shrine

Nem has no intention of grabbing the bow or harassing the spider. You'd have to give her a really g0ood reason first.

On a side note, the only other two possible locations to travel to are the Ranger's house and the village. Nem is hesitant to return to the village with the wolf in tow.
>>
No. 592377 ID: 2fd516

Check the south tower, report that the north tower is unattended.
>>
No. 592378 ID: 0dfaf8

I doubt we'd find anything interesting or anyone at the south tower; it's usually unmanned, right? Leading the maybe-wolf to your grandmother would be risky; Rekki advised against it, and he seemed like one of the most trustworthy encounters so far.
Lake shrine or Witch, then. The former would be safer, but there's a good chance we won't achieve anything. I'm leaning in favor of taking a look at the witch territory. You have some wine to distract her with if it comes to that, and both the territory itself and the wolf's reaction would be interesting to see.
>>
No. 592392 ID: 02c59c

lake shrine - the path is enchanted bc of it? give some thanks, and maybe silently ask for her to get rid of the wolf?
>>
No. 592409 ID: d8a627

>>592392
This was why I was originally suggesting it, so I'm backing it again.
>>
No. 592452 ID: 3009b4
File 140980623665.jpg - (173.58KB , 800x600 , Nem at North Shrine.jpg )
592452

Nem and the wolf arrive at the North shrine.

Nem: So here we are. That's the Seelie Faerie. They can take the form of people, but normally they have those strange round ears and those really odd feet. They're sort of like Rekki's feet, aren't they? Grandma says that the men carved the statue more as an excuse to see a naked lady since really all they'd need is that stone table to lay offerings.


The wolf quietly regards the statue. Nem could have sworn she saw it nod.

So what should Nem do now?
>>
No. 592453 ID: 0ee153

>>592452
Ask the wolf about its old allies. The ones the faeries went to war with long ago.
>>
No. 592460 ID: d8a627

Huh. That looks quite like what we call a "Primate." Round ears, five-toed feet, it's got a different nose than most, though. Primates have almost flat noses. I wonder if Faeries were the original people?

What is generally given as an offering, Nemain?
>>
No. 592471 ID: 2fd516

Can you pray at the shrine and ask for guidance?
>>
No. 592489 ID: 563dc1

Those structures on its back are a bit hard to make out - are they wings? If so, do you know if those are functional? Either way, not something you'd find on primates, though the rest of the body /does/ look like one.
>>
No. 592500 ID: 3009b4
File 140984261131.jpg - (221.50KB , 800x600 , Nem Exposition at Shrine.jpg )
592500

>Ask the wolf about its old allies. The ones the faeries went to war with long ago.

The wolf has pretty much well established it doesn't answer questions.

>Huh. That looks quite like what we call a "Primate." Round ears, five-toed feet, it's got a different nose than most, though. Primates have almost flat noses. I wonder if Faeries were the original people?
>What is generally given as an offering, Nemain?

Nem's not sure what you mean about primates, but usually they'd leave wine or bread, or a small piece of cake. She's heard that generations ago, the faerie would even show up to take the offering in person.

>Can you pray at the shrine and ask for guidance?

Faeries don't work that way. Nem's pastor and many elders are always cautioning against that, because some faeries want to be treated like gods and that something bad will happen if they are.

>Those structures on its back are a bit hard to make out - are they wings? If so, do you know if those are functional? Either way, not something you'd find on primates, though the rest of the body /does/ look like one.

Nem's honestly not sure -- whoever carved the statue was more interested in the faerie's breasts and bottom than what Nem assumes are supposed to be wings. She might not have had wings at all; everyone just assumes faeries have wings, and it's not as if the lake faerie ever posed for it.
>>
No. 592526 ID: bd4b61

What's the function of these offerings, precisely? Is the idea that the faerie would actually help you, or is it just to get her to leave you alone? If it's just the latter ... I'm not convinced this is worth doing. There haven't been confirmed sightings in a long time, correct? She might not even be around anymore, and if she is she doesn't seem to take much of an interest in you anyway.
If you're actually asking for help, what form does that usually take? And has it been working at all, recently?
>>
No. 592532 ID: d8a627

>Nem's not sure what you mean about primates
That's why I explained what I meant... I know you aren't familiar with them, but they look almost exactly like that statue, minus the wings and with a flatter nose. Well, they also usually have a bunch of hair all over their body, not just on top of their head, but there is one type of primate that has all that skin and that kind of nose. Nevermind about that, though, it's not important, since they clearly don't live anywhere near your village.
The Fae are Fae, not primates. Calling them primates would be an insult.
>usually they'd leave wine or bread, or a small piece of cake.
Well, you've got that wineskin from your mother, right? Go ahead and leave that, and just utter a bit of grace, such as "Thank you for your protection, Queen of the Seelie Faeries."
Remember, don't go giving out lies, such as that you took the wineskin for the sole purpose of gifting it to her... You kind of just took it without thinking too much about it, didn't you? If a Faerie does show up to accept the offering, and asks about it, tell it the truth.

Oh, by the way, since you kind of got into a bit of trouble with Rekki, if a Faerie or Maybe Faerie asks for your name, rather than telling it your name or saying an alias without a bit more, say "I do not feel comfortable giving out my true name, however, I will respond to the nickname 'Red.'" This will tell them that Red is not your name, but rather just what you'll accept them calling you by.
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No. 592555 ID: 3009b4
File 140986908677.jpg - (177.66KB , 800x600 , Nem Recalling Faerie Lore.jpg )
592555

>What's the function of these offerings, precisely? Is the idea that the faerie would actually help you, or is it just to get her to leave you alone?

Nem: Well, for most faeries leaving an offering does both. Leaving them something usually makes them continue to help if they're helpful, or prevent them from doing harm if they're mean and even if they're normally a little spiteful they usually reciprocate a gift. The Lake Faerie just seemed to look out for us -- the weather would be nicer, better harvests, and our machines wouldn't break down. Also she did enchant the path.

>She might not even be around anymore, and if she is she doesn't seem to take much of an interest in you anyway.

Nem: I've heard that she vanished when the witch moved in, so there's a rumour that the witch killed her or she died.

>"Thank you for your protection, Queen of the Seelie Faeries."

Nem: She wouldn't be royalty and it's not a good idea to mention them.

>This will tell them that Red is not your name, but rather just what you'll accept them calling you by.

Nem: I did that with Rekki, remember?

>>590123
>>
No. 592557 ID: 2fd516

>>592555
Hmm... Well, we came here, may as well see if there's anything interesting in the vicinity. Or even, anything interesting about the altar. Check the top and sides for any residue or markings.
>>
No. 592560 ID: d8a627

>Nem: I did that with Rekki, remember?
Yes, but you didn't tell him that it was just an alias or nickname, and then felt guilty when he learned that you told him an alias instead of your real name. The point of what I'm saying is that you'll let them know it's not your real name, so that you aren't lying to them.
>>
No. 592577 ID: a36601

I think whether we leave the wineskin behind as an offering depends on if we think we'll run into someone else who might want it. (I originally said to grab it as a gift to anyone we'd meet today) I guess we could try to give it to the wolf on the condition it leaves us alone for today.
>>
No. 592626 ID: 3009b4
File 140989284175.jpg - (148.02KB , 800x600 , The Wolf has really had enough stupid questions.jpg )
592626

>I guess we could try to give it to the wolf on the condition it leaves us alone for today.

Nem: I don't suppose you want any wine?

No, the wolf doesn't want any wine.

Nem examines the shrine but doesn't see anything interesting. The shrine obviously hasn't been used in awhile now. It all seems mundane.

Nem: I'm not sure what you're having me look for. Aren't you the ones that are supposed notice things I can't see?
>>
No. 592670 ID: d8a627

Yeah, two options left. One, leave the wine at the shrine in hopes that the Seelie help you out with your current problem, or head to the Witch's territory with the wine in hand and offer it to her in hopes she'll help you with your problem.
...I'd recommend trusting the Seelie over the Witch, myself.
>>
No. 592671 ID: 450724

Nem: We see things differently than you do. Sometimes you see things we don't, other times we see things you don't. It is starting to look like you don't have much in the way of options for getting away from the "wolf". It might be better to return to the village instead of leading the "wolf" to someone elderly. Especially if the "wolf" is a personification of Death.
>>
No. 592706 ID: 3009b4
File 140993998659.jpg - (214.34KB , 800x600 , Nem Leaves the Wine Bladder at the Shrine.jpg )
592706

As requested, Nem leaves the wine skin at the shrine as an offering. (side note: they don't have leather but they do have a sort of plastic that is plant based instead of petroleum based; it's not something we could make as it requires the use of plants alien to us. The point is, that's why the wine skin is green.)

As she lays the offering down, Nem glances over at the statue and is bemused by its form. There's no way nudity like that would be allowed if it depicted a normal person, but apparently put some funny ears and feet on it and you can do whatever you want. Nem notices that the statue has no public hair and finds it curious since judging by the size of the breasts the faerie is clearly depicted as an adult.

Nem: Spirits, do all faeries or primates look like this? Can you tell if there's anything special about this shrine? It just looks so ordinary to me, except for the naked lady.

Nem tries to subtly compares her own figure to the statue's, but her surface thoughts give it away.
>>
No. 592712 ID: 2fd516

>>592706
...wait a minute, what if that's not a statue? What if the lake faerie got petrified by the witch?
>>
No. 592714 ID: 0ee153

Any way we could try and tell how long the statue's been there?
>>
No. 592724 ID: 563dc1

The specific primate species the statue looks similar to is called 'humans'. They do have pubic hair, but they're also intelligent enough to build technological societies, and some individual humans shave it off.
As for her figure - they don't all look like that. Humans have significant individual variation, and someone with this body shape would be considered highly attractive by one common standard. In fact, if indeed this is a statue and was motivated by some prurient interest, there's a good chance that these features were exaggerated by whoever made it.

I don't know how much of that would carry over to a Seelie. If they have a similar attractiveness metric, it's quite possible that they would use some form of shapeshifting magic to get bodies like this. You should however not suggest that to their face (or probably anywhere where they might hear you) unless you're trying to provoke one.

As for spirit vision .. it's highly unclear. There may have been some aura around it when you arrived initially, but that could be a trick of my perception, and in any case I definitely can't see it now. Its right (from its perspective) eye looked a bit weird from a distance - could you take a closer look and check whether the eyes are the same?
>>
No. 592725 ID: 3009b4
File 140994483089.jpg - (93.91KB , 800x600 , Statue Signature.jpg )
592725

Nem searches the statue for a sign, but the only thing she finds -- rather embarrassingly -- is a chiseled signature near the status's crude vulva. "Indu Morrigan" -- that's Nem's great-grandfather. There's no year.

Nem's parents never talked too much about her great-grandmother or great-grandfather. Apparently he was a sculptor.

Nem is a little flustered about the signature however. Either her great-grandfather was a pervert, or he was embarrassed about the commission and put his signature in an out-of-the-way location on purpose. After all, one can't really call someone a pervert if one has to admit one took a really good look at a statue's private parts to know.

Much like losing her knickers, Nem had a good reason for doing something that would be frowned upon socially but it doesn't mean she likes it any better.
>>
No. 592728 ID: 563dc1

Would this be the father of your grandmother we're trying to visit, that of her husband, or from the other side of your parents altogether? She might be a great person to ask about this.
Putting his name near the genitals .. that's certainly unusual. If you were that ashamed to let people know you made it, why sign it at all? Unless you only wanted to let fellow perverts know about it ... or rather more likely, people who are willing to break the taboos of your society.
For how long has that cape been in your family, anyway?
>>
No. 592730 ID: 2fd516

>>592725
Hahaha oh gosh. Alright where's the tower? There's supposed to be a tower at the lake, right?
>>
No. 592735 ID: d8a627

>Spirits, do all faeries or primates look like this? Can you tell if there's anything special about this shrine? It just looks so ordinary to me, except for the naked lady.
Most primates have hair all over their body, like foxes and wolves do, but those that don't typically wear clothing. I've never seen a Faerie myself, but primates don't have wings.
According to the legends we know of, Faeries do have wings, though, so it's not all that odd that the statue does have them.
>Signature
Oh, uh. Let's pretend that didn't happen.
>>
No. 592743 ID: 3009b4
File 140995145651.jpg - (151.49KB , 800x600 , Nem is embarassed.jpg )
592743

>Would this be the father of your grandmother we're trying to visit, that of her husband, or from the other side of your parents altogether?

Nem: Yes, my living grandmother's father, on my mother's side.

>Putting his name near the genitals .. that's certainly unusual. If you were that ashamed to let people know you made it, why sign it at all?

Nem: It doesn't make any sense. Not to me at least. My parents have been tight-lipped about my mother's side of the family, and so are the other adults. My friends told me that they used to tease my mom a lot because grandma was a ranger -- remember what I said about 'odd' women? Well, grandma was odd, and of course grandpa was considered a little odd for loving her, but they seemed happy enough. Grandpa died when I was little so I don't know much about him.

>For how long has that cape been in your family, anyway?

Nem: For as long as I can remember. Grandma gave it to my mom, and she gave it to me. I don't know if great-grandma gave it to grandma, it's too much before my time.

>Hahaha oh gosh. Alright where's the tower? There's supposed to be a tower at the lake, right?

Nem: Oh please don't make this worse than it already is. The tower here should have the same sort of supplies as the other one did, it just overlooks the lake. We can also see what's going on in the witch's territory but I've heard rumours that when you stare at it too long from the tower, it starts stares back at you. It's still available to climb up and look out of course.

>Most primates have hair all over their body, like foxes and wolves do, but those that don't typically wear clothing.

Nem's mental image now has primates covered in thick fur and she's more baffled at how the faerie would resemble one.
>>
No. 592745 ID: d8a627

>>592743
Yeah, you can understand what's so unusual about it all, now. Primates typically don't have that lack of hair, except a couple of types, and those types always wear clothes. Seriously, the statue should not be naked. Not at all. It should either be covered in fur or clothing.
And the wings? There are plenty of clothes made that have open backs! You can easily place clothes upon them that cover the front and the bottom. Heck, put an apron and a skirt on them and they'd be decent!
>>
No. 592748 ID: 2fd516

>>592743
Well I mean shouldn't there be a ranger at this tower too?
>>
No. 592756 ID: 3009b4

>Well I mean shouldn't there be a ranger at this tower too?

There's not been an immediate threat to the village -- other than the witch that they can't do anything about -- so the rangers just patrol the woods and use the towers as needed.
>>
No. 592771 ID: 2fd516

>>592756
Oh. In that case, let's just get back to the path, head to near the fork in the road that leads to grandma's house, and tell the wolf to STAY PUT. Don't let it follow you there, and we should be good. If you start walking towards the fork again and the wolf follows you, pull out the knife and tell it to go back, or you'll have to use force.
>>
No. 592817 ID: 3009b4
File 140997472935.jpg - (115.40KB , 800x600 , Nem Comtemplative in the wind .jpg )
592817

A strong, sudden gust of wind blows -- notably not lifting Nem's skirt to the point of showing off her body -- and Nem contemplates her choices.

She could try to command the wolf to stay, and it will undoubtedly ignore her command, forcing her to fight it if she wants it to stay put. Nem finds this highly doubtful given her track record.

She could attempt to rely on the Lake Faerie, but she has serious doubts about that.

She could return to her village and HOPE the wolf doesn't follow her. She'll need to make up an excuse why, but revealing knowledge about Teddy's wine ingredients might be enough.

She could venture in to the witch's territory and see if that scares off the wolf. Nem does not relish this idea and some arguments in favour would be needed to convince her to try.

And finally -- while not suggested by the group, Nem points out that she could also try to visit the ranger's house.
>>
No. 592818 ID: 436cdc

I vote ranger's house. We need to confirm if wossname is dead or not, and if freaky ranger chick is actually a threat or just a weirdo
>>
No. 592820 ID: 1f8505

>>592817

>A strong, sudden gust of wind blows -- notably not lifting Nem's skirt to the point of showing off her body -- and Nem contemplates her choices.

You got lucky. Anyways, let's drop in on this Ranger.
>>
No. 592822 ID: 2fd516

Well, Macha is the wolf, so if you show up at her house, the wolf will conveniently disappear so that Macha can greet you. Of course, at that point you'll have to deal with Macha, and you can't let her follow you either.

It's not that something is disguised as a wolf. Macha is the wolf's disguise.
>>
No. 592883 ID: 24b60e

Nem, what's confusing about "primates" is that the name encompasses several species. The most relevant distinction here is *where* they have hair thick enough to hide the skin: Most primate species have such hair almost everywhere, but the ones that are relevant to the discussion (and look like Rekki or the lake fairy) only have it on their heads and crotch... And some of them may choose to shave it.
>>
No. 592897 ID: 563dc1

The ranger's house is worth trying.
I'm not convinced Macha is the same entity as the maybe-wolf. Getting more evidence on that would be good. And if Macha /doesn't/ show up, we could search the house for clues about what happened to the ranger. The question is what to do if we do meet her.

What I'm thinking is ... if Macha /is/ the same entity as the maybe-wolf, this is all a play to make us either lead the wolf to your grandmother, or to look for protection from Macha, and lead her there instead. So we don't want to do the latter. Since she's likely to be some kind of Fairy, a lie may be dangerous.
So if we have the time, it may be a good idea to decide ahead of time that what we really want to do right now is drop off the herbs at the village without having the maybe-wolf following us. Then if we meet Macha we can (honestly) tell her about that, she can escort us to the village, and we can probably lose her there and go to your grandmother afterwards.
Do we have enough daylight left to pull all of that off?
>>
No. 592916 ID: 3009b4
File 141001524636.jpg - (157.86KB , 800x600 , Nem returns to the Ranger place.jpg )
592916

>You got lucky.

Nem: Mr. Anon, I think you just want to look up my skirt and that is extremely inappropriate.

>Nem, what's confusing about "primates" is that the name encompasses several species...

Nem regrets even mentioning primates.

>Do we have enough daylight left to pull all of that off?

Lots. While not particularly strong and lacking training, Nem has the potential of an athlete and she travels swiftly.


Nem heads back to the Ranger's place and knocks on the door. She turns to look for the wolf, and sees it waiting a short distance away. There's no answer to the door, so Nem knocks again. The ranger might just be out -- after all, part of their duties is to keep an eye on the activity in the woods and Mr. Cutter's responsibilities include keeping an eye on the Unseelie Hollow. She checks the door and finds it unlocked.

Nem feels a little nervous.
>>
No. 592919 ID: 2fd516

>>592916
Hmm. Go in.
>>
No. 592928 ID: 563dc1

Yeah, let's enter and see if we can figure out if something happened to him. I doubt Rekki lied to us, and since Macha isn't here (at least in any form to stop us..) this is a good opportunity.
>>
No. 592937 ID: 3009b4
File 141002952813.jpg - (89.51KB , 800x600 , Nem Investigates the Ranger House.jpg )
592937

Nem pushes open the door. The inside of the cottage is unusually dark and silent. The windows are all closed up, so the main source of light comes through the front.

Despite the forbidding atmosphere, everything seems to be in order (well, for a Ranger -- they spend so much time outside their homes can be a bit messy). There is no sign of violence.

Nem continues on to the bedroom, where she spots a paper left on the neatly made bed.


"Ranger Cutter has passed on. This is my last Will and Testament.

I'm as sound in mind as body as I will ever be. For reasons that are my own and that I cannot elaborate on, I leave all my earthly possessions to Nemain Morrigan.

Nem, if you're reading this -- you're going to need every bit of help you can get."


It's signed in Mr. Cutter's hand (literacy in Nem's world is far ahead of the human historical equivalent).
>>
No. 592939 ID: 0cd21f

Well.... shit. That's not good.

Doesn't say anything good that he would leave everything to you rather than his own daughter. And it only casts more suspicion on Macha.
>>
No. 592941 ID: 7017e1

Huuunh...
I'm torn. On the one hand, suspicious much? On the other hand...Dude had no other living relatives that we know of so it's not like that stuff was going elsewhere...
MAYBE she's legit, maybe not. While this rates high on the suspicion-o-meter, I feel like given the circumstances there's no real way to make things look legit.
Something that strikes me as odd is that 'for reasons that are my own' bit. If She's his daughter, wouldn't it make sense for her to get the lion's share if not all of his stuff if he didn't really have friends?
>>
No. 592947 ID: 2fd516

>>592937
Oh shit. I think you're gonna be the new Ranger, Nem. Take the letter, first off. Second, open up some windows to let light in so you can properly search the place for supplies. This is your house now, so take inventory.
>>
No. 592948 ID: 3009b4
File 141003212280.jpg - (101.36KB , 800x600 , Nem is worried.jpg )
592948

>If She's his daughter, wouldn't it make sense for her to get the lion's share if not all of his stuff if he didn't really have friends?

Nem: That's just it -- Mr. Cutter did have friends. He was great friends with grandma, and my father, and he got along fine with the village. It's not surprising that he would leave something to me since we were the closest thing he had to family here.

Mr. Cutter was a widower when he arrived at the village. I was told that when he lost his wife, he lost his way and came here to try to start over.

But it doesn't make sense that he'd leave me EVERYTHING. I'm most bothered by the last part. Mr. Cutter knew something and he couldn't tell. ANOTHER secret. I don't like this. I could have sworn I saw him when they were trying to find Teddy, and if the village knew he was gone there would have been a funeral.

What's going on?

>>
No. 592951 ID: 0cd21f

>What's going on?
Can't say, unfortunately. Certainly nothing good, from what little hints and evidence we've found so far.

Obvious question: can we be sure of the authenticity of this letter? That it's not another trick?

And perhaps a more immediate problem: how's Macha going to react when she finds out you know? It's pretty obvious she chose to hide this from you, for one reason or another.
>>
No. 592952 ID: 2fd516

Probably something related to the Unseelies. Something nobody wants to talk about because you don't talk about Unseelies.
>>
No. 592954 ID: 3009b4

rolled 92 = 92

Nem is no expert but she will try to confirm the hand writing. She knows Mr. Cutter well, so anyone not familiar with him won't fool her, but anyone with forging experience will have a decent chance of fooling her.

This means Nem can only spot an obvious fake. If the letter is real, then the only additional information you can gain is Nem's certainty that it's real. If she rolls poorly, then all you will know is that it's either real or a competent forgery.
>>
No. 592955 ID: 3009b4

No additional information can be gathered; Nem's roll is also too poor to be assisted by IP.
>>
No. 592956 ID: 1f8505

Congratulations on your promotion!
>>
No. 592959 ID: a36601

Honestly I don't think it's real. If the "daughter" came here and saw the note (which is pretty easy to notice) she would have read it and given it to nem or mentioned it when she saw her. If she did not want nem to see it then she could have very easily torn it or hidden it. Then only thing I can think is that it's meant for you to see it and think you're getting one up on her. Take it home anyways so you can ask/show it later.

I'm kinda split on taking a quick look around the house to see if there's anything immediately useful (which would probably end with Macha showing up) or just getting out of there. If you decide to look around, close the front door and try not to move anything in a way that's too obvious.
>>
No. 592961 ID: 2fd516

>>592959
There's another explanation. Macha is an associate of Mr. Cutter, and was in on the plan to have Nem inherit everything.
>>
No. 592962 ID: ccd544

Macha may have left the note untouched as a visible trap to see when someone disturbed the house. This possibility is independent of the veracity of the letter.

Macha may be disguising herself as Mr. Cutter through fae glamour. This possibility is independant of Mr. Cutter's current state.

•Put the letter back, only talk to your grandmother about the letter.
•Ask your parents if they've seen Mr. Cutter, as an out of the blue question of curiosity.
>>
No. 592970 ID: 563dc1

> Ranger Cutter has passed on
Why would you possibly begin a note like that? Either he was writing this as a ghost, or as somebody who had decided to irrevocably give up his vocation as a ranger (and probably prior identity).
> I'm as sound in mind as body as I will ever be.
Note that this can easily be read as "My situation is horrible, and it'll only get worse from here".

So many possible schemes! ...let's turn the chessboard around. If what Macha is what she appears to be, what happened is:
Cutter loses his wife, and comes here to live as a ranger, leaving his daughter behind. Something happens to make him die or leave (permanently), and he writes a letter where he doesn't mention her with one word. Right after she shows up with a big damn axe and a helpful attitude. She enters his house, and is either sufficiently absentminded to totally miss the note, or else decides to neither remove it /nor/ to mention it to you. Instead she follows us, vanishes without trace or note right when we run into another person, and not to put too fine a point on it right after that person leaves our field of vision he suffers a horrible and probably violent death by the hand of some other creature that just happened to be in the same place at the same time.

...no. No way on this plane or any other. She might be his daughter, but if so the other parent is probably some fae and it doesn't mean a damn thing re. whether we can trust her.
If Macha is indeed a faerie, all kinds of rules may apply to her that could have prevented her from messing with the note, but not from trying to distract you from entering. It would fit.

Definitely keep the note. Stash it somewhere where you don't need to fold it much and where the chance of losing it is minimal. We need to find someone who knew Cutter better and/or something else in his handwriting, and get a better statement on authenticity. I can't think of a plausible reason for anyone to fake this, but we still need to check.
Next up, check if the maybe-wolf is still there.
If it is ... screw stealth. Either the maybe-wolf is Macha and knows we're here already, or it will attract her attention if she comes by anyway, not to mention that by far the most likely reason for her to come by would be to enter the ranger hut.
Search the house, open whatever windows you need to to get some light in here, don't panic but perform the search quickly, and if possible keep an eye on the wolf every half minute or so. Also keep track of possible escape routes; you may have to go out a window if Macha comes in the door and tries to corner you. Start now. We can worry about the riddle of what's going on once we're under less of a time crunch and have more information.
>>
No. 592982 ID: d8a627

>I leave all my earthly possessions to Nemain Morrigan.
Does that mean his house is yours, or is it simply a house to be used by rangers?

I don't think we should so strongly mistrust Macha. Maybe she is the daughter of Mr Cutter's dead wife, who was a Trytie, and saw the note and assumed that Nemain must have been another daughter. Do note:
>Ranger Cutter has passed on.
>This is my last Will and Testament.
He says "Ranger Cutter" in third person (using his name), but he says that second line in first person (using "My"). This letter was written for Macha, I think. He knew his daughter was coming, and was telling her that he would no longer be there, implying that he would be dead. He wrote a line to Nemain believing Macha would show it to her.
Macha shows up and finds the note. "Ranger Cutter has passed on." Perhaps it means he acquired a new name, she may think. He's leaving everything to Nemain Morrigan, so perhaps that's his new daughter.
Nemain shows up, but does not introduce herself, instead preoccupied by her fear of the wolf. Before she learns who Nemain is, they're already out and about, with Macha keeping Nemain safe.
Eventually, Nemain meets up with Teddy, and Macha decides that Nemain will be safe with anybody with her, and that it did not have to necessarily be her. She carried on with whatever her errands were, and possibly returned to her own home.
After a week passes, Macha has no more reason to hang around her dead father's place, and has definitely left. She may have hoped Nemain would stop by so she could have shown her the note, but it did not happen, so she simply left the note where Nemain could easily find it.

Let's not automatically call Macha the villain, guys, she might have just been treating Nemain as the sibling she thought she was.
>>
No. 592984 ID: d8a627

>>592982
Wait, Nemain, when you say it's signed in Mr. Cutter's hand, do you mean it has his name, "Cutter," "Ranger Cutter," or what? If it doesn't say his full name or "Mr. Cutter," it might actually be Macha signing it... As his daughter, he might have taught her to sign exactly like he does.
>>
No. 593012 ID: 3009b4
File 141006620920.jpg - (101.34KB , 800x600 , Nem explains Mr Cutter.jpg )
593012

>There's another explanation. Macha is an associate of Mr. Cutter, and was in on the plan to have Nem inherit everything.

Nem: That doesn't explain WHY though. He was close to my family, but I don't think he was so close as to leave everything to the youngest daughter alone. We got along fine, but it's not like he was a surrogate grandfather to me.

>Ask your parents if they've seen Mr. Cutter, as an out of the blue question of curiosity.

Nem: I could have sworn he was part of the search party. I wasn't paying much attention at the time though.

>Why would you possibly begin a note like that?

Nem: I don't know. I've never seen a will before and I've never had a title.

>Wait, Nemain, when you say it's signed in Mr. Cutter's hand, do you mean it has his name, "Cutter," "Ranger Cutter," or what?

Nem: I meant it was his signature -- Ranger Thomas S. Cutter.

>After a week passes, Macha has no more reason to hang around her dead father's place, and has definitely left.

Nem: Doesn't explain why the village didn't find out. The only thing I told anyone was that grandmother was doing well. If Mr. Cutter had passed, then my father would have been there to honour him.

>Search the house, open whatever windows you need to to get some light in here, don't panic but perform the search quickly, and if possible keep an eye on the wolf every half minute or so. Also keep track of possible escape routes; you may have to go out a window if Macha comes in the door and tries to corner you. Start now.

Nem thinks that getting some light in would be a good idea and can at least start on that, if nothing else. She takes the Will with her, just in case.
>>
No. 593016 ID: d8a627

>Doesn't explain why the village didn't find out. The only thing I told anyone was that grandmother was doing well. If Mr. Cutter had passed, then my father would have been there to honour him.
But you, Macha, and your Grandmother were the only ones to know that Mr. Cutter was dead, right? Macha may have thought you'd have told the village, and Grandmother isn't in a state to leave her house.
As a ranger, people wouldn't really notice that he's suddenly missing for a while, it may take a whole month! It may have seemed like he was in the search party, but that is likely just your memory getting jumbled up.
>>
No. 593045 ID: 563dc1

> Nem: That doesn't explain WHY though. He was close to my family, but I don't think he was so close as to leave everything to the youngest daughter alone.
> Nem, if you're reading this -- you're going to need every bit of help you can get."
The best guess as to why with our current information is that as he said, he thought you were in danger/trouble, and his possessions might help you. Which is one of the reasons we should take stock.

> Let's not automatically call Macha the villain, guys, she might have just been treating Nemain as the sibling she thought she was.
Point taken; we don't have enough information to be sure. Doesn't make a huge difference right now. We're dealing with an insufficiently-defined threat which may or may not be Macha, and if your hypothesis is correct the latter is unlikely to ever show up around here again. My immediate recommendations are still the same.
>>
No. 593070 ID: 3009b4
File 141010432273.jpg - (136.04KB , 800x600 , Nem looks out the ranger window.jpg )
593070

>The best guess as to why with our current information is that as he said, he thought you were in danger/trouble, and his possessions might help you. Which is one of the reasons we should take stock.

Nem opens the windows and immediately notices the grave marker in the back yard. She hesitates to investigate and while keeping an eye out for danger, does a quick check of available supplies.

There's a bit of money, and aside from the typical household supplies she finds medicines, a longbow, a musket, ammo for both, and various knives -- one of which is similar to a machette and clearly designed for combat. It's something Mr. Cutter would have used if he had to defend himself from unruly forest animals and couldn't ready his weapon in time/blew a shot. There are personal belongings that she will not rifle through unless the group thinks it is truly necessary since they appear to be love letters.

Also Nem is pretty sure that the house belongs to Mr. Cutter, but it has a nice spare room -- if he got too old to work, a replacement ranger would bunk with him initially and inherit the home automatically. The spare room is neat, but dusty with no personal belongings.
>>
No. 593074 ID: d8a627

> There are personal belongings that she will not rifle through unless the group thinks it is truly necessary since they appear to be love letters.
Well, it would be useful to figure out of there's detail of who his loved one was, but it's not full out necessary. I'll let your level of curiosity guide you on this one.
>>
No. 593076 ID: 3009b4
File 141010680987.jpg - (102.51KB , 800x600 , Nem is kind of impressed.jpg )
593076

>Well, it would be useful to figure out of there's detail of who his loved one was, but it's not full out necessary. I'll let your level of curiosity guide you on this one.

Nem is curious but Mr. Cutter was always sensitive about his late wife. The topmost letter -- skipping the steamy details -- was from Bardbra (yes, "Bardbra", but "Barb" is still the short form) and the ones near the bottom are from Ella.

Bardbra is Nem's grandmother's first name. Nem's curiosity gets the better of her and from the details she skims Barb lives close by and is an older woman -- there's lines pertaining to reclaiming one's youth in his presence. The one from Ella refers to completely foreign places.

Nem puts the letters back quickly, feeling a bit guilty from the prying but she's not stupid -- there's only two names, Ella and Barb. Clearly Ella is the name of his late wife. Of note, Ella has normal feet because there's a line about polishing them just for him. So his first wife was normal (read: same race). It is possible that grandma has been having an affair with Mr. Cutter, but she must be 20 years older than he is. If it's true, Nem has to admit she's shocked and impressed.
>>
No. 593077 ID: d8a627

Go Grandma!
But, uh, don't jump to too many assumptions. Sometimes people simply go into, shall we say, "Sessions," where they write letters or speak out a conversation in such a matter that it is as though they are in a steamy relationship, but aren't. It is a way of keeping one's mind fresh and open. With the pranks of the Unseelie Court, and, according to your Grandmother, the Seelie as well, keeping a strong and open mind is important.
>>
No. 593079 ID: 3009b4

>But, uh, don't jump to too many assumptions. Sometimes people simply go into, shall we say, "Sessions," where they write letters or speak out a conversation in such a matter that it is as though they are in a steamy relationship, but aren't.

Two different sets of handwriting; one for Barb and one for Ella. Nem's no expert but she doubts a tough woodsman like Mr. Cutter practices writing like a woman. Nem doesn't know what you mean by 'sessions' but she also does not want to know.
>>
No. 593081 ID: d8a627

>Nem doesn't know what you mean by 'sessions'
Well, you see--
>but she also does not want to know.
Oh, okay then.
>>
No. 593083 ID: 563dc1

> Grandma: I know he had been a widower for some time, just like I lost my husband years ago. He never spoke of children but that wouldn't mean he might not have had any. All that outdoor living makes a man virile.
...well, that's still not definite, but it does add some more evidence. I did kinda wonder how she'd have known.

You need to take a close look at that grave; might as well do so now unless someone thinks of something more urgent to do first. If someone buried Mr. Cutter here, the gravestone might hold information about what happened to him and who did the burying. If not, we still need to know who else died here.
Also, it sounds like he left you quite the arsenal. Make a decision on whether you want to stick with your current knife or if the machete would be more useful; it largely depends on which you're more comfortable with.
>>
No. 593085 ID: 8b533b

>>593070
Is that his gravestone out back? Perhaps that bears a closer examination. Someone had to have buried him, and left those flowers there. Maybe the inscription will hold some clue. Or you might at least be able to tell how old the flowers were.

>If it's true, Nem has to admit she's shocked and impressed.
Go gran, indeed!

If it's true. There are fey in these woods, and an unaccounted daughter. I suppose the only way to be sure would be to broach an embarrassing topic, later.

If this is true, the real question might be why she didn't say anything when you questioned her, before. It's one thing to not know if a woodland neighbor has a daughter, it's another thing to not know if your lover does.

Silly question, but how would the letters have made their way back and forth? Is there a letter-carrier in these parts? I mean, that doesn't seem to jibe with your having to make personal deliveries to keep gram supplied.
>>
No. 593088 ID: d8a627

>Nem's no expert but she doubts a tough woodsman like Mr. Cutter practices writing like a woman.
Oh, and by the way... I would think Mr. Cutter's set of letters would be with the ladies. Meaning that if that Bardbra is your grandmother, she has his set of letters.
>>
No. 593092 ID: 3009b4

>Silly question, but how would the letters have made their way back and forth? Is there a letter-carrier in these parts? I mean, that doesn't seem to jibe with your having to make personal deliveries to keep gram supplied.

** Going to speak as an author and with personal experience, but my (late) wife and I would still write each other notes that went with gifts and cards and email each other even after we were married. Sometimes if one was out the other would return to a note. I don't know about other people's experiences, but that's how we were and I'm extending it to Mr. Cutter.

Mr. Cutter spends a lot of time out and it should be noted that grandma is a former ranger who still lives in the woods -- she used to be able to take care of herself. This is outside Nem's area of expertise, but notes slid under the door would be an easy way to arrange for a booty call. **
>>
No. 593093 ID: 2fd516

>>593076
Alright time to decide, Nem. Bow or gun? You should take the knife upgrade regardless.

Also go visit the grave and pay your respects.
>>
No. 593104 ID: 3009b4

Just a note, I created a discussion thread as Nem's Quest hit the 500 post mark.
http://tgchan.org/kusaba/questdis/res/85148.html
>>
No. 593116 ID: 436cdc

As an aside, grab that machete. It's a fairly decent chopping weapon, and makes a very useful survival tool to boot. Probably a bit better than an axe.
>>
No. 593260 ID: 3009b4
File 141015327607.jpg - (156.25KB , 800x600 , Nem at Cutter Grave.jpg )
593260

Nem is not experienced handling a bow or firearms, so she takes neither. She does take the machete.

The grave stone is roughly hewn and looks like it was made very recently. It makes the grave of "Ranger Thomas S. Cutter, loving Husband to Ella J. Cutter, died $23 of August [no translation]$ and dear friend of the Morrigan family".

The flowers laid there are very fresh -- not today, but they were picked recently.
>>
No. 593265 ID: 2fd516

>>593260
So, someone buried him but didn't tell the town. This is very mysterious. I don't think there's anywhere else to go but to grandma's. Oh! Did you see any clothes in the house? You could get new underwear.

Ask the wolf if it can understand you.
>>
No. 593266 ID: 8b533b

>Nem is not experienced handling a bow or firearms, so she takes neither.
Smart. A weapon you don't know how to use can be more dangerous than no weapon at all.

Do you recognize the particular flowers picked? There's often tradition and symbolism associated with floral arrangements- I don't suppose any of your botanical studies tell you what the significance of these particular flowers are?
>>
No. 593269 ID: d8a627

>"Ranger Thomas S. Cutter,
That's him alright.
>loving Husband to Ella J. Cutter,
And that's his late wife.
>died <on such and such date>
Is that a recent date, Nemain? You would know better than us.
>and dear friend of the Morrigan family".
And, again, this suggests Macha's doing. Like I suggested, she probably saw the note and figured your family was great friends. It would help if she happened to check the signatures on the love-letters... Even if she didn't look at the content, she may have still checked them for signatures. Bardbra Morrigan. ...Wait, you said she was your mother's mother, so her last name wouldn't be Morrigan, would it? Unless she adopted your father's name when she became a widow?
How about the dirt? I don't expect to to start digging it up yourself, but take a look; does it appear to have been recently turned or dug up? If so, about how large an area? Big enough for a casket (if you bury your dead full-bodied), or perhaps an urn (Cremated--where you throw the body into a pyre (large funeral fire) and place the ashes into an urn)? If it's only the area around the gravestone, then it means he was not buried here in any manner--Something that suggests his "Death" is simply that, while his body lives on, the personality and identity of "Thomas Cutter" is no more. Would happen if he was "Adopted" by the Faeries to be a pet or something.
Adoption by Faeries at an old age is probably a good thing, rather than bad, since it's a way of escaping true death.
>>
No. 593285 ID: c4f9a2

>>593260
Muskets aren't too hard. Their single greatest strength is that they're easy to learn. So, quick overview for a future emergency, and a suggestion that you find a qualified teacher:

Muskets usually have a ram rod attached to the barrel that you use to ram lead shot into the muzzle. The muzzle is the business end of the gun, the part with the big hole.

Muskets usually have a supply of gunpowder near them, sometimes in a horn or flask. By pouring a measured amount of powder into the muzzle, and then ramming a wad of cloth and a bullet into the muzzle of the barrel with the ramrod, you can load the gun.

Most powder flasks designs will use a clever spout design to always pour the right amount of powder. Advanced designs will let the user select from several different amounts for a pour.

Alternatively, there may be pre-loaded charge tubes nearby. These would each contain just enough powder for a single shot. Simply open the tube, pour the powder in, and put the empty tube away.

Once the gun is loaded, replace the ramrod in its place on the barrel.

Depending on the design of the musket, you may need to pour a small amount of powder into a pan or chamber on the side of the gun. There should be a tiny hole leading from the pan to the interior of the barrel.

The gun may use flint striking steel to produce sparks (a flintlock) or may use a lit slow-burning match which is lowered into the pan (a matchlock) to ignite the powder in the pan. Once the powder in the pan is ignited, the gun will fire.

The musket may be an advanced design that uses percussion caps instead. It should have a hammer in that case. Cock the hammer, place the percussion cap in the nub where the hammer would rest, and you have a primed and ready firearm. Don't strike the percussion cap until you are ready to fire.

Brace the gunstock against your dominant shoulder, press your cheek against the stock to look down the barrel with your eye, and keep your finger off the trigger until you are ready to fire.

The noise will be scary, and the flash and smoke will give away your location if you are trying to hide. The bullet should be accurate out to about 100 paces, perhaps more if the barrel is high quality and the bullets are a good fit.

To reload the gun, take the ramrod and a rag and swipe the rag through the barrel once or twice with the ramrod. This clears any slow-burning powder from the barrel, so that when you pour fresh powder in it doesn't ignite prematurely.

That's the basics. Most hunters will keep a small number of pre-cast bullets, and will cast more as needed in bullet casting molds. Lead is preferred for bullets because it is easy to melt and cast, and is dense.
>>
No. 593286 ID: 323980

>>593265
>Ask the wolf if it can understand you.

No don't that's a stupid suggestion the wolf ARLEADY has shown full sentience and understanding of speech.
>>
No. 593287 ID: 323980

>>593285
Muskets are trickier than you claim!

She does not have the time learn each finicky bit, or the to go through the trial-and-error process of teaching herself the motions required to handle the preload-loading-latching-locking-firing process.

The academics of a musket is simple, the reality of handling a musket [i]properly[i/] requires about a week of familiarity and daily usage.

Please be more pessimistic about how quickly people can learn new tools! It's much safer that way!
>>
No. 593295 ID: 18be79

Nem: it sounds to me like Ranger Cutter was worried about putting too much information in the Will. While you have the basics of how a musket works I also advise against trying it without having someone who knows about it there to help you. Your best option may be to ask the "wolf" very nicely to watch over the house until you get back and quickly make your way to your grandmothers to discuss this with her.
>>
No. 593296 ID: ba21d3

>>593285
I don't think Nem has to bother with this. She's not a fighter and shouldn't act like one. Avoiding fights is where it's at, and if it comes to it, using the machette will often be the better choice of weapon anyway.

Speaking of weapons: Now that you have a machette, you can return the knife to the stash you picked it from when you ever go back there.

I say we visit our grandmother. We have no way of leaving the wolf behind, other than exchanging it for Macha or visiting the witch. Neither of which would be a good idea in my opinion. Might as well get it over with.
>>
No. 593301 ID: bd4b61

> "Ranger Thomas S. Cutter, loving Husband to Ella J. Cutter, died $23 of August [no translation]$ and dear friend of the Morrigan family".
As mentioned, we need to figure out when that is relative to the present. If this format matches the calendar of your own people and you can just tell us how long ago it was, that'd be ideal. If not we can still read the given date, but we'd need to figure out when in the year we are; in that case, tell us what you know about your own calendar system, or the current season and your best guess about how long it's been since the last solstice (longest/shortest daylight period in the year) or equinox (daylight/nighttime equality date).
>>
No. 593315 ID: 3009b4

"The Morrigan Family" refers to all Nem's family. Nem's father was good friends with the ranger. So Nem's grandmother's surname doesn't matter in this case since she's still part of the Morrigan family.

>Muskets are trickier than you claim!

Nem is fully aware of that fact -- her father makes parts for them and she's heard what happens to kids who play with them.

>As mentioned, we need to figure out when that is relative to the present. If this format matches the calendar of your own people and you can just tell us how long ago it was, that'd be ideal.

It was a couple of days ago. ::The year doesn't translate; may be an error::
>>
No. 593317 ID: d8a627

> ::The year doesn't translate; may be an error::
Man I dislike when magic doesn't work the way it's supposed to...
>It was a couple of days ago.
Thanks for clarifying that, Nemain. Now, go back to the wolf, thank it for keeping you company, but it's time you should go... Be polite about it. Tell it you need to get somewhere, alone. If it refuses to budge, then you refuse to budge right back at it.
>>
No. 593328 ID: c4f9a2

>>593296
I did advise her to find a qualified trainer if she's in anything but an emergency situation with a gun.

Your estimate of a week to learn to use a musket is accurate if the student must drill and get good at reloading and firing as part of a firing line, yes. However, a student can get the hang of a gun for individual use with a few shots at most.

And what she knows now is just barely enough for an emergency.
>>
No. 593331 ID: 3009b4
File 141020959501.jpg - (281.23KB , 800x600 , Nem would like you to expand on being firm with th.jpg )
593331

>Oh! Did you see any clothes in the house? You could get new underwear.

Nem is not comfortable with the idea of wearing Mr. Cutter's underwear, especially since she is not familiar with his laundry history and because he likely just passed on. Additionally you are confusing the underwear of a large virile woodsman with that of an almost-17 year old pretty girl.

>Do you recognize the particular flowers picked? There's often tradition and symbolism associated with floral arrangements- I don't suppose any of your botanical studies tell you what the significance of these particular flowers are?

The flowers appear to be red wild flowers; the sort of thing someone would do to show respect but having a lack of time or resources.

>I did advise her to find a qualified trainer if she's in anything but an emergency situation with a gun.

Nem doesn't have access to a qualified trainer, and since her little volcano experiment in the kitchen she has been thoroughly educated on the properties of black powder so she does not mess with it. At best, firing the weapon would signal the need for help and at worst, she'd spend HP to avoid blowing off a limb.

:: As a matter of gun safety, even in an emergency situation Nem is better off with the machete. She doesn't know how to load it, handle it, or aim it and it can hurt her if she does it wrong. Her range is a lot more limited with the knife but at least she's got a general idea of how to use it and it can't explode ::

>If it refuses to budge, then you refuse to budge right back at it.

Nem is quite interested in how you propose to 'budge right at it'. She already knows the wolf does *not* listen to her in any shape or form. The only way she's been able to make progress with it is by trying to take its head off with an axe, and even then that just got her coin back.

The group seems divided. From Nem's point of view, these are the suggested options:

1. Go to grandma's with the wolf.
2. Somehow force the wolf to stay where it is. No detailed suggestions as to how.
3. Go to the wolf's territory and see what the wolf does.

Nem is going to ignore any suggestion regarding the use of firearms but could be convinced to take the black powder (and perhaps shot) with her. She might be convinced to take the bow and arrows, but they're a bit cumbersome (sized for a bigger person) and she's more agile without them.
>>
No. 593332 ID: 3009b4

Sorry, that last post should have said "Witch's territory".
>>
No. 593333 ID: 563dc1

> It was a couple of days ago.
Late enough for him to have been part of the search party, as you mentioned?
... it probably doesn't matter. Even if it is, we have Rekki's word to the contrary, and the date is likely just an estimate from when whoever buried him found the corpse.

Which leaves the issue of what to do about that damn wolf(tm). Assuming the suggestions to try to talk or stare it into staying don't work out, my suggestion is to try the witch territory. Giving this thing's persistence, trying to feed it an ogress to keep it busy is starting to sound like a non-crazy approach.
>>
No. 593334 ID: d8a627

Nemain, so far, you have not tried just politely thanking the wolf for its time and asking it to leave you alone... It's unlikely to work, but what harm would come from doing so anyways? Worst that happens is you waste an inhalation on speaking for a moment. Best that happens is it listens and leaves you alone for the time being.
>>
No. 593337 ID: 2fd516

>>593331
Well we can't just let it follow us to grandma's, and if you're absolutely certain it will not listen to you no matter what, let's just go to the Witch's territory.
>>
No. 593339 ID: 3009b4

>Late enough for him to have been part of the search party, as you mentioned?
... it probably doesn't matter. Even if it is, we have Rekki's word to the contrary

Rekki? He hasn't been around since early in the first day. You might be thinking of Macha.

>Nemain, so far, you have not tried just politely thanking the wolf for its time and asking it to leave you alone...

** Author's note -- to save me from drawing another "Wolf stares at Nem and looks unimpressed" update, that's not going to work. **
>>
No. 593345 ID: 563dc1

I did in fact mean Rekki. Specifically:
> The Ranger could find it without problem, but he's dead now.
Him saying that so early is why it matters; it's inconsistent with the ranger showing up alive later, even if that's not contradicted by the date on the gravestone.
>>
No. 593350 ID: d55f56

>>593331
1 is right out, 2 is hard to figure out, and 3 sounds like our most decent bet. So, let's go in with that.
>>
No. 593362 ID: 697427

Would it be possible to trap the wolf inside Ranger Cutter's house? Provoke it into following her inside, close the door, leave through the window, for example.
>>
No. 593367 ID: 3009b4

>Him saying that so early is why it matters; it's inconsistent with the ranger showing up alive later, even if that's not contradicted by the date on the gravestone.

Isn't that interesting?

>Would it be possible to trap the wolf inside Ranger Cutter's house? Provoke it into following her inside, close the door, leave through the window, for example.

The wolf is quick -- that plan requires Nem to be quicker than the wolf the entire time lest the wolf pen her in or simply beat her outside.
>>
No. 593369 ID: d8a627

Well, nothing to do but head for the Witch's territory.
>>
No. 593378 ID: 3009b4
File 141022760223.jpg - (252.38KB , 800x600 , Nem Enters Witch Territory.jpg )
593378

With much trepidation, but trusting the majority's judgement Nem quietly and nervously makes her way towards the Witch's territory.

As she makes her way past the sign, the forest noises suddenly stop and all Nem can hear is the cuff-clopping sound of her own footsteps; the wolf makes no noise.

She notices that the wolf seems fascinated by something off the path.
>>
No. 593379 ID: 2fd516

>>593378
What is it? ...if you can get the wolf REALLY fascinated in something, maybe you can sneak off and ditch it.
>>
No. 593381 ID: 3009b4
File 141022883581.jpg - (274.65KB , 800x600 , The wolf howls.jpg )
593381

The wolf howls -- Nem has never heard it make a real sound until now.
>>
No. 593382 ID: 3009b4
File 141022901706.jpg - (220.00KB , 800x600 , The howl is loud.jpg )
593382

The howling is very loud. Nem experiences a sensation like the feeling one gets when something dangerous is nearby but hunting for something else. Like a cop's siren but it's for the car in front of you, or the glare of a teacher that's directed at the child behind you.
>>
No. 593383 ID: 3009b4
File 141022930999.jpg - (239.70KB , 800x600 , Nem err234x24 err32 exception .jpg )
593383

... overflow ...
>>
No. 593384 ID: 3009b4
File 141022952012.jpg - (114.04KB , 800x600 , Nem asks if you are ok.jpg )
593384

Nem: Are you all right? You look strange.
>>
No. 593385 ID: 2fd516

>>593384
Look strange? Since when have you been able to see us? We can't see anything but you right now, something weird happened with the eyes and the wolf. It's like you're in a white void...

Maybe it's some sort of anti-magic thing, and our senses are cut off. Can you still see?
>>
No. 593386 ID: 418fbf

Uhhh...We either broke or something borked us. Something about eyes appearing around you then turning to orange blobs into flames and then the white void emenates from you into clearing out everything else. Weeeird.
>>
No. 593387 ID: 879a42

Okay weird magic stuff is happening. Remain calm and tell us what's going on, more info is needed to help.
>>
No. 593389 ID: 01745f

I think there was some kind of magical clash between the wolf and the witch, and we were hit by the splash damage. We will probably be ok in a bit but cannot see anything other than you at the moment.
What is the status of the wolf and the eyes? Either way you might want to consider heading away from the witch's territory in case the witch survives and blames you.
>>
No. 593390 ID: 3009b4
File 141023323053.jpg - (181.58KB , 800x600 , Nem takes a closer look at yuu.jpg )
593390

** SAFE MODE IS NOW ON **

::Contextual Help::

::Host Awareness of the YUU
Nem is aware of your presence via TEN HUD; she has an approximate idea of what you see via your position as you appear as a sort of glowing orb. ::

:: The orb is not visible by default even to people who can use the network unless they scan for it, but if TEN users are nearby, talking or reaction to nothing is usual a good indicator. You can spend influence points to hide it from others but it's on an individual basis. This was originally noted with Rekki's encoutner::

Actual communication is akin to telepathy. Nem speaks out loud because she's used to it, but her surface thoughts can be approximated and if she 'thinks loudly' it transfers better.

As this 'orb' is external, it operates like an open channel once found. Those with an actual Third Eye have protected modes of operation.

SAFE MODE

We have detected an overflow of garbage data across the visual sensory layer of the TEN-- similar to the eye staring at a very bright light source or "Red is TWO COINS fishtank" (Error #439efa4c, "RiTCf").

WARNING: Occurrences of Error #439efa4c or "RiTCf" may indicate unsafe or malicious code is being used. As a precaution, safe mode has been activated and certain functions are being disabled or restricted.

// Your vision is restricted to a short area around Nem.
::

Nem: You're red and parts of you are blinking.
>>
No. 593391 ID: 3009b4

>What is the status of the wolf and the eyes?

Nem: The eyes don't look as fierce. What other eyes are you talking about? Also the wolf just clamped onto the bottom of my cape It's not pulling. Is that hurting you?

:: No it is not hurting us ::
>>
No. 593393 ID: d90668

I bet the wolf is trying to keep you from going any closer to the witch's place. I would slowly back up. Her magic seems to interfere with ours.
>>
No. 593394 ID: d8a627

Oh dear. Something's attacking us, and the Wolf leapt to our aid. We "looked weird" suddenly because we were under attack, and the wolf didn't latch on until after that, right?

"Red is Two Coins fishtank." Rekki mentioned a mermaid (fish person) named Red, I wonder if that's who's doing this? But then, we're also in the Witch's territory, so that could be her. Why she has such an odd name is beyond me, though. It seems we won't be able to see much other than you while this attack is going on.
>>
No. 593395 ID: 01745f

>What other eyes are you talking about?
Most of the things we jut saw were apparently invisible to you. To begin with, the witch has some eyes in trees along the path like the legend says. The wolf looked at them, howled, and there was a sort of magic light that disorients and curses magical beings looking at it (though it is uncertain who is attacking who). What is basically instinct for us is keeping us from being harmed, but in doing so is preventing us from seeing your surroundings or doing some other things. The wolf is not harming us, so if they are not pulling on us either I am not sure what they are up to.
As for course of action, try moving away from the witch's territory some.

Also, I don't think we mentioned it earlier, but you can communicate with us by thinking the message at us instead of needing to say it.
>>
No. 593396 ID: 2fd516

>>593390
The trees have literal eyes. There's even one on the path. I assume they are the witch's eyes. The witch is trying to mess with us, that's why we're all red.

You know what, try moving forward and see if the wolf is okay with it. If not, try going back out of the witch's territory.
>>
No. 593411 ID: 1f8505

>>593390

Safe mode, eh? Can we reboot and take a look at the BIOS settings?
>>
No. 593413 ID: 563dc1

My, that witch is really something. Not only /does/ she have eyes all over her part of the forest, but they double as active defense.

Nem: Both the wolf and us are under magical attack, though it's hard to say if the witch is only actively targeting one of us or if she has an intense dislike to both. We'll be fine once this stops; the wolf will probably be, too.
If this is half as disorienting to the maybe-wolf as it is to us, this is exactly what we were looking for: You now have a good chance of getting away from it. Use it. Take off on a path out of the witch territory. Check if it's following at all; if it's too disoriented, shout at it to get out of the witch territory towards your current location. While it's dubious that the witch would approach it deliberately, it's better not to take the risk.
If you do seem able to get away from it, tell it you'll meet up at the ranger house later if indeed it is your ally; then go to your grandmother's at full speed.
>>
No. 593416 ID: 8b533b

>Additionally you are confusing the underwear of a large virile woodsman with that of an almost-17 year old pretty girl.
Hey, he had a daughter, too (supposedly). Although I suppose Macha's also not really your size.

>Are you all right?
We're not harmed, although some part of us detected something harmful to us in our sight. And then turned off our vision to stop it! Like being forced to blink or close your eyes when looking at the sun, I suppose.

Which means you're the only thing we can see, at the moment.

The wolf isn't hurting us. If I had to guess, he's trying to prevent you from progressing further into the witch's domain.

>What other eyes are you talking about?
The trees have eyes. You can't see them? Maybe they're not really there, and we were 'seeing' spirits, or a witch's spell.
>>
No. 593417 ID: 3009b4

>Rekki mentioned a mermaid (fish person) named Red, I wonder if that's who's doing this?

** Author's Note: Actually it was a Ruby Quest reference to indicate it was an interface screw. Red is another character of mine (originated from a game called "Doodle or Die") and I had thought about her being in a quest too. Red herrings can be fun, but I wanted the shout-out to be recognized more. **
>>
No. 593418 ID: 3009b4

>Safe mode, eh? Can we reboot and take a look at the BIOS settings?

** Actually possible but would have to be done on Nem's side since that's where the cape is physically located, and you'd want a qualified individual to try it. **
>>
No. 593420 ID: 3009b4
File 141027656708.jpg - (143.34KB , 800x600 , The wolf on Nems cape.jpg )
593420

>Also, I don't think we mentioned it earlier, but you can communicate with us by thinking the message at us instead of needing to say it.

Nem: I know but it just feels unnatural.

>Hey, he had a daughter, too (supposedly). Although I suppose Macha's also not really your size.

Nem: Do you randomly put on other people's underwear? Not only is she much larger than I am, I don't know where they've been.

>If this is half as disorienting to the maybe-wolf as it is to us, this is exactly what we were looking for: You now have a good chance of getting away from it.

Nem: It has a strong grip on my cape. The wolf isn't pulling, it seems to be waiting for me to move. I'm not sure if it's disoriented or not; it's not like I can really see what it's looking at with those eyes it has. Regardless, I'm not about to take off running while it's got a grip on the cape. It might not be hurting you now but I don't know what would happen if it were to tear the fabric.

>You know what, try moving forward and see if the wolf is okay with it. If not, try going back out of the witch's territory.

Nem: When I move forward, the wolf follows easily. When I move away from the territory, the wolf's movement is a lot more hesitant.

Nem's fear is matched by her curiosity -- nobody's been this far into the witch's territory in ages, and her heart throbs with excitement and tension. Nem's senses are heightened and she is currently experiencing an ADRENALINE RUSH which will remain while she is in the witch's territory.

While under a rush, Nem's stamina is effectively doubled and her agility, reflexes, pain threshold, strength and perception are all enhanced. Her target numbers will be adjusted as appropriate.
>>
No. 593421 ID: 418fbf

...I wonder why it's holding on to the cape...
This is odd, but it does set my mind at ease.
Since this Wolf cares for us, I think we should take it all the way to the Witch, though if it lets go to go after this Witch, that should be the signal to tear outta there like nobody's business!
>>
No. 593422 ID: d8a627

I think the Wolf's target is the Witch herself... The fact that it seems hesitant to leave the territory suggest it wants to meet her now, at least. Head on in. Oh, and I'm going to try something.
[Admin access, permit monochromatic visuals; disable if unresponsive for five minutes]
Of course, if this is you getting out of work, feel free to disregard :P
Should help us see a bit better again. By the way, Nemain... Supposedly, only those with something called a "Third Eye" can trigger protection for us. Either that's you, or it's the wolf. Both of you have two physical eyes, not three, so the Third Eye must mean something relating to mental strengths.
>>
No. 593423 ID: 2fd516

>>593420
I'm guessing the wolf is holding the cape to either protect itself, or to protect us/you.

Press onwards.
>>593422
NYET!
>>
No. 593424 ID: 8b533b

Huh. So the wolf is letting you guide it in, huh? That's... strange. And interesting. I suppose we should test where this goes, huh? That's science. (I suppose we don't have a control group, but I guess that's what Chrono recall is for).

Keep an eye out. You ability to react / move quickly may be limited by the wolf tethered to you. And you've got only your own eyes to relay on, for the moment. You can't count on us seeing what you don't.
>>
No. 593425 ID: 3009b4

>[Admin access, permit monochromatic visuals; disable if unresponsive for five minutes]
>Of course, if this is you getting out of work, feel free to disregard :P

Actually from the player side of the quest it's right along the theme. You can ask more in the discussion thread, but admin functions are only accessible from Nem's side. If I do a sequel I might incorporate player-side 'hacking', but it's not suitable for Nem's Quest at the moment. Her cape as stated is sort of 'limited' in its functionality.

>>
No. 593427 ID: bd4b61

> Nem: It has a strong grip on my cape. The wolf isn't pulling, it seems to be waiting for me to move.
Ok; right call on not trying that. I didn't expect it to grip it that tightly.

> ...I wonder why it's holding on to the cape...
Obvious hypothesis: It's affected by the witch interference the same way we are, preventing it from tracking Nem by sight at this point. It's still determined to stick with her, so it grabbed on the cape so it can continue to follow her.
As for going backwards - well, that would be awkward! It's annoying enough if you can see where you're going, and it can't. It makes sense that'd be slow. At least if it's following Nem, it knows she had a footing where it's going, so it doesn't need to worry too much about that.

Nem: If we really want it to let go, threatening or hitting it would be an option. It's probably at a major disadvantage in any direct confrontation right now, more so since it can't exactly bite you (or even threaten it believably) while maintaining its grip on the cape. The disadvantage is that this might lead to a permanent loss in trust if it is just trying to help us.
The alternative would be to continue further in and see what else you can find in the witch territory. If so, please keep telling us what you see; we have no direct input beyond you and the wolf, since both are directly touching the cape.
If it looks like something will attack you, do tell the wolf and order it to let go. It's probably fully aware how awkward this is, and that it won't be helpful in a fight against an external threat.
>>
No. 593430 ID: 2fd516

>>593427
Ah, the wolf being blind makes the most sense. Guess what, Nem? You're a seeing eye goat!
>>
No. 593500 ID: 3009b4
File 141031717981.jpg - (244.37KB , 600x800 , Nem vs Vines.jpg )
593500

Nem: I'm walking deeper along the path. We don't actually know where the witch lives because nobody comes back from this area in one piece. It's very dark, and it's very quiet.

** OVERFLOW CLEARED: SAFE MODE OFF **

Suddenly there's a unearthly sound of soil being ripped up from underneath, and thorny vines lunge towards Nem. She grips one before it lashes her face, thorns digging painfully into her palms as it thrashes like an angry serpent.

Nem leaps back as the vines move in -- they whip about, wildly cutting at the air like a swarm of enraged children.

Nem digs into the basket and pulls out the machete. The wolf snarls and snaps at the thorns that coil towards Nem, but a rustling behind them indicate that the thorns may be closing behind as well.

Nem: THE THORNS! THERE'S THORNS CLOSING AROUND US!

Nem doesn't yet realize that your vision is restored.
>>
No. 593502 ID: 2fd516

>>593500
Hack at them! Clear a path forwards!
[+2 IP]
>>
No. 593515 ID: 3009b4

** Combat Situation Notes **

In this situation, the vines are not intelligent, nor do they have any sense of self preservation. They seem to be concentrated most on the path itself, especially in front of Nem.

Being vine-whipped hurts but doesn't cause serious injury, so a hit doesn't cause a serious loss of her HP shield unless it would have struck her eyes or caused a similar serious injury -- or damaged the cape.

Unfortunately there are enough vines that just striking at one puts Nem in harm's way. Imagine a group of people whipping at you with thorny branches: slash at the branch and even if you connect it may cut into your arm.

Additionally in this situation minor injuries will slow Nem down due to pain, even with her adrenaline rush. More importantly, minor injuries drain a little HP -- she can't die from them, but the more Nem is struck the greater the probability that a fatal blow will eventually land and hence it chips away at her HP shield. You'll have to decide when to spend IP to avoid damage and when it's OK for Nem to take a scratch or two.

Finally, Nem is being assisted by the wolf. This provides additional combat options.

On a weak combat roll (Miss by 25%), Nem will slash and merely damage a vine. Vines can take 2-3 weak hits before being rendered useless, and damaged vines are only 50% effective (half damage)

On a solid combat roll, Nem will cut through a vine and take it out of the fight.

:: Opportunities ::
:: You may set a CHECKPOINT here now, or you can give it up and receive +25 IP bonus upon clearing this section. ::

Situation Summary
- There are 8 Vines in front of Nem and an unknown number behind her.
- The vines in front are slowly advancing. Every turn, Nem (and the wolf) must take a step back to stay out of range of the vines.
- Attacking the vines means being in range of all of them; while poor combatants they have numbers on their side.

** Notable Combat Options **
1. Attack the vines -- Nem will slash at one and then try to step back before the others strike her.
2. Escape off the path
3. Defend the Wolf (attack vines that strike at it)


If you can think of alternatives, please suggest them.
>>
No. 593516 ID: 2fd516

>>593515
Ah, alright. Change of plans. Nem, the vines are mostly in front of you, yes? If head off the side of the path you can cut through a less dense area of vines and get back onto the path further ahead.
[CHECKPOINT here.]
>>
No. 593537 ID: e6f4c6

Clear an escape path (attack vines behind us, unless there are so many they are insurmountable). Don't defend the wolf unless they ignore Nem to go after it, or manage to grapple it. Spend 2 IP on the first attack against the vines behind us.

Oh, and don't checkpoint.
>>
No. 593548 ID: 0dfaf8

Mechanically, a checkpoint here isn't worth it. The only uncontrolled success since the last CP was one easy knowledge check, which we could force a success on two times over with that IP bonus. So no to that.
Escaping off the path to outrun them seems like the best move if those are the only immediate threat, but I'm a bit worried that the witch prepared nastier traps there and is hoping for exactly that response.
We need to know how many vines are behind. (Can we just focus the cape's visual attention there? If so, do that. Else, relay to Nem.)
If we can just avoid these, that's probably superior to fighting it out. The witch dropped the attack on our vision at the same time the vines became active; she probably has either not enough power or not enough concentration to do both at once, and will stop using the vines anyway if we get far enough away from them.
>>
No. 593571 ID: 3009b4
File 141036241546.jpg - (429.11KB , 800x600 , Nem vs Vines 2.jpg )
593571

Looking back is a "Free Action". The vines are less 'thrashing' and more 'twisting' behind Nem.

** Author's Note **

Would you prefer I use the built-in dice function or Random.org for rolls? I find the built-in function a little awkward but if people want it to be 'official' I can use it. With Random.org I can whip up a series of rolls instead, which might be a little more efficient for the other two combatants.


** Additional Author's note: **
I've a new copy of Manga Studio/Studio Clip Paint. Will be experimenting with the artwork.

>>
No. 593572 ID: d8a627

Go ahead and use Random.org.
It looks like the vines are going to form a wall behind you, Nemain. Go ahead and focus on the vines ahead of you, though.
>>
No. 593577 ID: 8b533b

Our vision has returned, Nem. You can concentrate on what you're doing, rather than worry about narrating the scene to us.

>what do
Trying to escape from the path seems like a classic frying pan to fire situation. It could very easily get worse fast in the woods, and you'd have worse footing and less space to work with. And no clear route forward or back.

I'd try fighting defensively. Protect yourself and the wolf, and make any vine that tries to attack pay for it. Countering that way seems safer than darting in to attack yourself and trying to dodge 7 counters yourself.

If the vines just advance slowly and don't leave themselves open by attacking, we'll have to change tactics.

>rolling?
Use whatever you're comfortable with. The board, random.org, rolling by hand, whatever. I wouldn't think you'd need to clutter things up with a screenshot of every roll, anyways. Officialness isn't really that important, It's not as if there aren't quests where rolls are completely hidden behind the curtain. (Or quests where the rng is 100% author's fiat).
>>
No. 593579 ID: e6f4c6

I'm going to suggest we attack the ones behind us instead. Cut a hole through that wall before it becomes a wall. This whole trap screams of trying to force you off the path, and that suggests to me you wont be able to get back on it if you do.

Turn around and hack down those roots until you are able to pass.
>>
No. 593591 ID: 3009b4


>It's not as if there aren't quests where rolls are completely hidden behind the curtain. (Or quests where the rng is 100% author's fiat).

Appreciated, but there's a reason why I do want people to know that some elements really are rolls. When stuff's very important, I don't roll. I find that unexpected scripting -- even outside player reaction -- can make writing very interesting and explore elements one might not normally if fate hadn't played a hand...

>>
No. 593595 ID: 0dfaf8

Attacking the vines behind sounds better than fighting the advancing group. They're not as focused on defending themselves, and will likely make a better target. I agree that the positioning is highly suspicious and escaping off the path is too risky.

That last image suggest we can still make out two of the witch's eyes on the sides of the path. I wonder ... how many of them are within LOS? Full scan, all the way around. The vines look like they can't see anything themselves, and the eyes probably can't defend against physical attacks at all. If we can stab them out, the vines may lose all combat effectiveness.

In-board rolls are nice, but feel free to drop them whenever it gets inconvenient. Don't bother with the screenshots, period; just write the results as text when you need to. The screenshots are trivial to rig up to show whatever you may want them to. Either way we only have your word that the rolls were real.
>>
No. 593598 ID: 2fd516

>>593595
Stabbing the eyes... is probably the best plan. Yes.
>>
No. 593599 ID: 2fd516

I say continue using the board's dice. They may not be truly random but they're random enough.
>>
No. 593612 ID: 257e78

We originally went to the Witch's territory in order to lose the wolf's pursuit, and thereby avoid leading anyone to Grandma's. As such, I recommend turning around and jumping over the 'rear' vines, then exiting the Witch's territory and heading for Grandma's house more or less directly.

Even if the wolf is able and willing to immediately disengage from the vines and pursue, Nem can run at top speed through the magical-sensory-overload section while the wolf is probably going to be slowed down by blindness.
>>
No. 593619 ID: d8a627

>>593598
Hmm. Nemain, you can see us, but not the eyes, right? Here, I'll try and circle our essence around it.
[Circle around the eye on the right]
>>
No. 593622 ID: 563dc1

> Leave the maybe-wolf here
Let's not. Something like this was the plan, yes, but the idea was not to leave the wolf (a likely ally) disoriented in the middle of a combat situation. And this witch, while using some clever tricks, is really not impressing me with her combat prowess; I want to indulge in some mission creep and see what we can get out of confronting her.

> [Circle around the eye on the right]
And if that doesn't work, we'll give you realtime guidance on how to hit them. I don't think they move, so this should be workable. The right eye is on the tree right to your right, at the same height as your head, facing the path. [Continue tracking Nem's weapon use and refining as necessary].
>>
No. 593625 ID: 3009b4

>And if that doesn't work, we'll give you realtime guidance on how to hit them. I don't think they move, so this should be workable.

:: It's not possible to paint targets targets for Nem. Using verbal instruction while in the middle combat with frightening, possessed thorny vines will be minimally effective at best (put yourself in Nem's shoes; how easily could you find a spot with only verbal instruction while people try to beat you with thorns?). ::
>>
No. 593626 ID: 2fd516

>>593625
Damn, and the eyes aren't in special locations either.

Nem, if stepping off the path seems like a bad idea to you, then cut up the vines behind you before you start attacking the vines in front. Then you won't have to worry about retreating.
>>
No. 593676 ID: 3009b4
File 141041485422.jpg - (135.03KB , 800x600 , Nem slashes vines.jpg )
593676

>Nem, if stepping off the path seems like a bad idea to you, then cut up the vines behind you before you start attacking the vines in front. Then you won't have to worry about retreating.

Nem thinks this idea is excellent.

Nem: I'm cutting at the vines trying to close in behind us!

The wolf barks in acknowledgement, not realizing Nem's too excited to remember that her surface thoughts can be read and it's directed at you lot.

Nem's roll - a 7 - is excellent and she deftly cuts two vines in the back. There are more forming, but they seem more intent on weaving than striking back.
>>
No. 593684 ID: 563dc1

> Fine remote motor control of Nem not feasible here
> The wolf barks in acknowledgement
> Minsc: "Go for the eyes Boo, GO FOR THE EYES!"
I never thought I'd take tactical hints from Minsc. No matter!
Nem, tell your companion to attack the eyes in those trees; it's already shown that it can see them. Feel free to rephrase this as dramatic pointing at roughly the right spot on the right tree (see last try) and yelling "Attack!" as necessary / appropriate.

If that works at all, get ready to start defending it that attack takes a moment and the front vines try to intervene. Until then, continue hacking at the back wall.
>>
No. 593703 ID: 8b533b

All right. Have we done sufficient damage to the vines weaving a barricade that you can retreat if needed? If so, you can turn your attention forward. If not, keep hacking until there's a way out.

Also, this wolf is pretty intelligent and cooperative, here. Maybe we can't bring him to grandmother's on a matter of principle, but I'd kind of feel guilty about betraying something that chose to fight with us... I mean, ditching him somewhere is different than leaving him at the witch's mercy.
>>
No. 593720 ID: 3009b4
File 141047266069.jpg - (226.79KB , 800x600 , Nem screams go for the eyes.jpg )
593720

Nem: Go for the eyes! GO FOR THE EYES!!

The wolf backs away from the vines and looks around. Seeing what you see, for once it actually complies with Nem's instructions and in a dark, blurry streak it lunges for one of the nearest eyes.

In a somewhat related note, I really like my new Manga Studio and I don't know anything about it yet...

>>
No. 593733 ID: 3009b4
File 141049379707.jpg - (463.58KB , 800x600 , There is a scream.jpg )
593733

There is a scream. It comes from the distance and all around Nem at the same time.

:: ** OVERFLOW DETECTED -- SAFE MODE ON ** ::
:: Visual Disabled ::
:: Threat Disabled, +25 IP Awarded, 138 IP now available ::

Nem: Oh... you're blinking again. You're blind again, aren't you? When the wolf bit the eye, there was this odd scream and the vines settled down. Now everything is quiet again. The wolf's walking next to me now, and it's actually letting me touch it. Its coat is surprisingly soft and warm.

I can smell the smoke of a fireplace now, and so can the wolf. I can also hear rustling from deep off the path. There's a rough-looking foot-path leading away from the main path to my left. If memory serves, there's another lake tower at the end of this path. We haven't had access to it in years though, so I don't know what kind of shape it'd be in.

>>
No. 593734 ID: 2fd516

>>593733
The side path is the witch, and it sounds like she's active and pissed off. Go there if you want but keep in mind the witch supposedly keeps bandits away and the wolf will usher in her long-delayed death. Also she might very well do something nasty to you before the wolf sets her to rest.

You could, instead, just keep going to the tower. But I suspect the wolf would rather do its duty and go to the witch. So, what is your decision? Ally with the wolf completely and likely be able to convince it to stay away from your grandmother, or stick with the status quo, avoid the witch and continue to the tower?

Perhaps you can better explain the pros and cons to us.
>>
No. 593736 ID: 3009b4

>Perhaps you can better explain the pros and cons to us.

Nem really can't help you there; she's never been here before, nor has she ever been in such a position -- but she will do what she had to in order to protect her family.
>>
No. 593738 ID: 8b533b

>You're blind again, aren't you?
Yes, attacking the eyes gave us overflow, again. Don't worry, it's probably temporary, again.

If I had to guess, attacking her eye hurt the witch. I don't think she was expecting an attack from that angle, and left herself open.

...I'm not sure if finishing the witch is a good idea, or not. It would destabilize the status quo, here. Create a power vacuum. That kind of upset could put your home and family at risk. The question is, of course, is there more or less risk in not leaving the situation with a pissed off witch unresolved?
>>
No. 593741 ID: d8a627

I would say go check out the tower. You never know, there might be something of interest there, now that the witch's magic has reached it.
>>
No. 593754 ID: 563dc1

We should check out the tower; but that can and should wait.
Nem, it's time to visit the witch. Not necessarily to kill her, mind you. Your companion has already broken a bunch of the behavioral rules for wolves; I doubt it really is one. If it absoluely wanted to eat the witch, it would probably run off now (or try to lure you there, at least); since it's not doing that, you'll likely continue to be able to hold it back.
First of all, we should clear up where we stand. We've hurt her like she likely hasn't been in a long time, and right now she probably regards this party as an unpredictable menace. If you want her to stay without this turning into a feud, you should clarify where we stand with her (and probably get some concessions out of it!); otherwise she's liable to either try revenge, or pack up and leave before you come back.
Secondly, there's too much weird stuff going on and I want some information. People are dying/disappearing left and right, half of them are leaving strange wills with cryptic warnings, there's probably at least one shapeshifter running around, and your great-grandfather chose some really strange places to leave his signature.
This witch is high on watching stuff, right? Let's hear what she's learned. She wouldn't be the most trustworthy source, sure, but you've likely scared her a lot and can pile that up even higher when you meet her, so let's see what we get.
Hell, we may learn stuff just by hearing you describe what she looks like (or seeing her, if our current confusion wears off; based on the wolf walking next to you, it doesn't sound like a sustained deliberate attack this time). We still don't actually now what actual Fae look like, and I'm curious.
The best time to do all of this is now, while she's hurt and off-balance.
>>
No. 593776 ID: 2fd516

>>593754
Hmm... alright, I agree with this.

Let's go talk to the witch and try not to kill her.
>>
No. 593782 ID: 3009b4
File 141054170391.jpg - (114.30KB , 800x600 , witches puppet.jpg )
593782

:: ** Safe Mode Off ** ::

Vision is beginning to clear. Nem is walking along the side path, in the direction of the smoke, the wolf padding along beside her silently. It has allowed Nem to place her hand on its shoulders.

Nem: I think we should visit the witch. She's put on quite the show but she's not done anything yet. I want to know more about what's going on to, and maybe she can give me some answers. It's not a smart plan but I don't know what else to do.

There is a suddenly rustling in the trees in front, and before Nem can react a withered corpse on course black wire or string drops down in front of her.

The corpse jerks about like a puppet, and in a voice that combines dignity with the sound of a piano being dropped from 500 m up it begins to speak. (Clear and well spoken but loud, low and would be musical but with so much discord that prevents it from being at all pleasing)

Puppet Corpse: STOP! STOP right there, little Red Cape! I have given you very kind warning thus far but if you continue along this path know that it will mean WAR. Do you think there is enough wine to stop me from taking every child at night? Do you want to be responsible for the deaths of all your friends, little Red Cape? If you turn around right now, maybe I will be merciful and just cripple your father as a warning to the rest of the village. Go back now, I do not wish to see you.
>>
No. 593783 ID: 879a42

Ha! Your threats mean nothing. Don't let her bully you into inaction, she makes these threats out of fear, more so than anger.
>>
No. 593784 ID: 8b533b

>If you turn around right now, maybe I will be merciful and just cripple your father
>[Nem] will do what she had to in order to protect her family.
Wrong choice, witchy. You just forced Nem's hand. She can't turn back now, because you just made the consequences of any outcome but victory unacceptable.
>>
No. 593796 ID: 2fd516

>>593782
Tell her you did not come here to kill her, but if she is serious about harming your father, you will take whatever steps are necessary to prevent that. Tell her you are quite aware that everyone else who has entered her territory has never been seen again, and you want to know why. Surely they were not merely "warned".

You also want to know what happened to Mr. Cutter.
>>
No. 593803 ID: 3009b4
File 141054587748.jpg - (128.46KB , 800x600 , witches puppet cackle.jpg )
593803

Nem: Madam, I do not mean to trespass but I cannot have you threatening my father! If you are serious, I will do whatever I must to stop that!

Nem pauses to take a breath, but notices that the eye on the corpse puppet slowly opens and the air fills with a malicious cackle. The wolf snarls.
>>
No. 593806 ID: bd4b61

Yeah...she starts talking /after/ two failed attacks, and immediately plays up her own reputation? She's scared, reduced to playing psychological games since her more direct defenses have proved ineffective on you. Giving in here would be the worst choice; she'd likely feel her hand forced to make good on her threat against your family to save face.
This reduces our choices to killing her, or intimidating her to the point that any plan of revenge leaves her mind. Keep going. We're going to meet her in person.
>>
No. 593807 ID: bd4b61

(Previous post didn't take the last update into account)
Nem: This looks like she's just using magic on the corpse's eye. I doubt she can do anything particularly scary with it, but make sure you're out of its reach and ready your weapon.
It's likely to be just another psychological trick; but being ready for a fight isn't a sign of weakness, so the reaction works either way.
>>
No. 593809 ID: 2fd516

>>593803
Stab the eye.
>>
No. 593840 ID: 88960e

>>593809
Yup.
>>
No. 593868 ID: 3009b4
File 141057698612.jpg - (254.36KB , 800x600 , the puppet explodes.jpg )
593868

The wolf spots something wrong, and lunges, knocking Nem out of the line of fire when the corpse itself burts, sending black-threaded needles everywhere!
>>
No. 593869 ID: 436cdc

In hindsight we really should have seen that coming. Check yourself and the wolf for loose threads, I doubt having one of those in us would be a good thing in the slightest.
>>
No. 593877 ID: 2fd516

>>593868
Oof. Well, I guess the witch can make bombs or something, then. Check the wolf for any injury.

Then press on. We'll have to be a bit more careful, it seems.
>>
No. 593891 ID: 8b533b

Ah. A sucker-trap. We shouldn't have expected the same trick to work twice, or for her to unprepared. Bad on us.

Check wolf and self for injury from flying needles, and thank it for knocking you out of the way.

If the wolf is needled, see about treating it. You're fortunate enough to have fine dexterous hands, he's not.

...also, glance around and make sure there's not another attack coming. The corpse puppet is done, right?
>>
No. 593942 ID: 3009b4
File 141062007985.jpg - (177.64KB , 800x600 , More than one problem.jpg )
593942

As Nem gets to her feet and thanks the wolf, she realizes she has more than one problem.
>>
No. 593943 ID: 563dc1

If you think you can rapidly sever all of their threads by swinging the machete through them, that's likely worth trying.
Otherwise just dash out of there. We don't know if they can move aside from those explosion attacks, and being surrounded is a bad position from which to fight them in any case.
>>
No. 593945 ID: 3009b4

>If you think you can rapidly sever all of their threads by swinging the machete through them, that's likely worth trying.

Clearly you've mistaken almost-17 year old untrained Nem for a character in an action movie/game.
>>
No. 593949 ID: 8b533b

Ah. Well.

It's going to be hard to fight these things if they're all rigged to explode, like that. Hopefully there's some kind of warning or charge up. And the one on the right (well, your left. The one the wolf is fighting), at least, is armed. A spike, or short-sword, or something. Can't see the hands on the others.

Immediate priority is to get unsurrounded.

I suggest letting the wolf leap at the one in front of it, while you hop back out of the circle, swing for the puppet strings above the one to your right as you by.
>>
No. 593951 ID: 2fd516

>>593942
You only need to hit the threads for their weapon arms. Or arms in general really.
>>
No. 593955 ID: e6f4c6

The one on the Left has a weapon, the other two we at least can't see them. Get on the other side of the one the on the left, so it would provide some cover were the other two to explode, and sever the strings starting with the one holding up the arm with the sword. Be ready to dive out of the way when inevitably they start to explode.

One more thing. I think one of the witches eyes has been gouged out (even though it was just possessing the dummy, it only opened one yellow glowing magic eye). If one of these dummies opens an eye, and you are in reach... stab it.

(Also, spend on 5 IP on making attacks against the first dummies strings, and another 5 pre-emptively if the opportunity to eye stab gouge happens to present itself.)
>>
No. 594048 ID: 3009b4
File 141071213892.jpg - (234.60KB , 800x600 , Puppet Takes 10 HP.jpg )
594048

>Immediate priority is to get unsurrounded.

Nem thinks that's the best course of action as well. When she tries to dash through an opening, one of the corpse puppets swings forward with surprising speed and Nem just barely dodges its strike. (protected by HP shield).

The witch's cackle echoes throughout the forest. It seems to come from everywhere at once.

Having blown her evade and lost HP, Nem is now on the DEFENCE. She may or may not be out of the immediate range of 2 of 3 puppets. Nem needs to regain her balance before she can go on the offence.

Against these opponents, balance is regained when:
- They wiff (blow their roll by 25)
- They miss (blow their roll but by less than 25) and Nem makes her evade (rolls under 35)

If both miss their rolls (fail the roll but by less than 25) then what happens is their attack is sloppy but Nem evades in a way that prevents her from taking the offence (jumping back for example).

If they wiff and Nem makes her evade roll, she can immediately counter-attack instead.

:: Combat Status ::
:: Enemy's Roll (swinging slash) was 30. ::
:: Nem's Roll (evade) was 67 (fail by more than 25). ::
:: Nem should have been hit and instead loses 10 HP. ::
:: Nem is now at 95 HP ::
:: IP is 138 ::

** Author's Note: Decided to go with Random.Org rolls EXCEPT on rolls where the players are spending IP; it's just faster and flows a bit better. **
>>
No. 594056 ID: 2fd516

>>594048
Alright watch them carefully and maybe try a feint.
>>
No. 594062 ID: 563dc1

I'm curious about the mechanics of this. Can we focus the cape visual sense upwards to get an idea of where/how the puppet threads are anchored?
(I'd expect tree branches to really limit the movements the witch can do with these, unless she just holds them up with magic below branch level; in which case I wonder why she bothered with the threads to begin with.)
>>
No. 594092 ID: 8b533b

I wonder, can we get a perception bonus if we focus on the puppet strings, instead of the puppet? These things are literally going to telegraph their moves before they're made, and if Nem pays attention to that, she gets a little more time to react than she might have otherwise.
>>
No. 594168 ID: 3009b4
File 141074693835.jpg - (193.86KB , 800x600 , Nem sees the puppeteer.jpg )
594168

A puppet attempts a sloppy strike and Nem side-steps and has recovered her momentum of battle.

:: Puppet Rolled 76; wiff ::

>I'm curious about the mechanics of this. Can we focus the cape visual sense upwards to get an idea of where/how the puppet threads are anchored?

:: Sort of. There's some connection between where Nem is looking and how the cape's vision works, but the adjustments and details are on her end of the connection. ::

Nem looks up and sees the puppeteer high in the tree branches. While all she can see is a spider, your point of view is somewhat clearer.

>I'd expect tree branches to really limit the movements the witch can do with these, unless she just holds them up with magic below branch level; in which case I wonder why she bothered with the threads to begin with.

On closer examination -- especially from this viewpoint -- it's not actually wire or thread but some sort of black faerie tether. It's much more visible to you than it is to Nem.
>>
No. 594170 ID: d8a627

Oh man, that's one wicked looking pupeteer spider. I'm, uh, not sure what you can do about that, unless your sword can cut through Faerie tether.
>>
No. 594173 ID: 01745f

I can't quite tell if it is actually climbing in the tree or just flying above it. If the former, it will have trouble maneuvering where there is not a tree above to climb in, and either way if it is not as ethereal as the threads the tree tops might get in its way more than the trunks get in yours.
>>
No. 594174 ID: 3009b4

>I can't quite tell if it is actually climbing in the tree or just flying above it.

** It's ... sort of climbing in the tree. Obviously there's some sort of other elements involved since there's no way the upper branches of an evergreen would be able to support the weight of a creature that size AND the mummified corpse used as a puppet. Due to my artistic limitations (or more accurately I'm a bit fatigued and didn't want to put too much time into the rendition since combat scenes may require a lot more artwork) the creature's dependence on the tree itself isn't being rendered in a very clear way.

But it does need the tree, yes. **

Nem knows a thing or two about tree spiders -- despite their size, they have light, fragile bodies. While their poison can be deadly, their primary prey are birds, bats and rodents like squirrels -- while frightening they avoid large ground creatures who could kill them just as easily. (They're even more shy than water spiders; the water spiders have better cover opportunities and sturdier bodies). People usually only get bitten if they climb trees and accidentally corner the spider -- the heavy vibrations will cause it to flee otherwise. Tree spider webs are nowhere near as strong as water spider webs (but bandages woven from the webs are almost modern-hospital grade material, being naturally antibacterial).

They do not normally have a spinning wheel implanted into their backsides.
>>
No. 594177 ID: 2fd516

>>594174
...throw rocks at them.
>>
No. 594197 ID: 8b533b

Hey, you have good strong hooved legs, don't you? I wonder what impact a good solid kick to that tree would have. If we're lucky, that should shake the tree enough to leave the spider off balance and the puppet, or the strings, open for attack. Or best case, we could knock the spider off.

>I'm, uh, not sure what you can do about that, unless your sword can cut through Faerie tether
....I think iron is effective against fey? Maybe? Materialurgy gets kind of confusing and complicated across different interpretations of that kind of thing. Hit or miss, really.
>>
No. 594199 ID: d8a627

>>594197
You're thinking cold iron. Sharpened swords and stuff.
A machete might count as a blade, but it's made for hacking, not slicing or slashing.

Nemain, it's up to you if you want to test it or not, but for all we know the myth about cold iron is false, anyways.
>>
No. 594200 ID: 3009b4

>Hey, you have good strong hooved legs, don't you?

** Nem has strong legs but they're not that strong -- the tree the spider is in has a very large, thick trunk which might not be apparent in the sketch. **
>>
No. 594206 ID: 0dfaf8

Well, what worked once ... ask your companion if it can get up there and mess the spiders up. Wolfs aren't normally good climbers, but for all we know this one might be able to jump that far.
The other option would be to try to have it tackle one of the corpses into/past another to get the tethers tangled up, but I don't know if they're close enough.

Moving near the trunk should indeed get you an advantage. That contraption needs to avoid any branches lower than itself, so you can just move back through one, and the spider would have to either climb to the edge of the tree and back, or reel the threads up and back down to compensate. Either would likely leave the puppet exposed unless it's very slow and careful about it.
>>
No. 594211 ID: 8b533b

Drat. No tree-takeouts, then.

Okay, options, though. If the puppeteers need a tree to stand on, that limits range of motion, somewhat. Each spider is stuck within the radius of it's tree, unless they can jump from one to another. Still, even if they can move between trees, we might be able to pick our battles such that we've split them up- try to disable one while the others are out of range. Or possibly we could try to lure one into a tree small enough the kick and shake (uh, if there are any small enough. If this is an old part of the forest, they might all be too bug).
>>
No. 594213 ID: e6f4c6

Why don't we try something simple. Step well out of the spiders range, pick up a rock, and whip it at the spider.
>>
No. 594215 ID: d8a627

>>594213
I like this plan best. Just be on the lookout for signs of other spiders and glowy eyes in the corpses. Glowy eyes seem to telegraph it's about to blow up.
>>
No. 594255 ID: 3009b4
File 141082011276.jpg - (171.42KB , 800x600 , Nem near the skulls.jpg )
594255

>we might be able to pick our battles such that we've split them up- try to disable one while the others are out of range.

Nem continues to back away from the swings of the puppet corpses, looking for a layout that would give her an advantage.

She notices a clearing out of the corner of her eye -- but as she leaps back from another swing she sees that she's reached the source of the chimney smoke as a ghastly yard comes into view. Adorned with a fence made of bone, she sees a cottage at the end of a short road.

The wolf seems to be engaging the other two puppets -- neither making progress. The spiders seem to be able to pull their puppets up with great speed and the wolf can't seem to climb trees.
>>
No. 594256 ID: 436cdc

Don't back up past that line in the grass, we're seeing some freaky hoodoo going on with those skulls. Looks like some kinda weird vortex? It's bizarre lookin and more than likely not good.
As for the spiders, try throwin' some rocks now.
>>
No. 594260 ID: 88960e

I wouldn't get close to those skulls, or cross the line into the yard. Probably some kind of trap.

Maybe you could bait the puppet into hitting a skull?.
>>
No. 594263 ID: 2fd516

>>594255
I say you'd better try a counterattack before you get pushed somewhere you don't want to go.
[+2 IP to attacking]
>>
No. 594273 ID: b2c9e1

>>594260
Sounds like a decent idea,
>>
No. 594286 ID: 3009b4

Nem thinks baiting the opponent is a good idea.

Attempting to bait an opponent and the side-stepping counts on two things -- agility and that the foe doesn't recognize the set-up.

Nem has the agility but we don't know if her foe recognizes any potential threat. She will need her opponent to roll a wiff to pull this off, or miss so she can counter.

If her foe hits, she'll have to make a defensive roll and will only be able to pull off the counter if she rolls critically.

Opponent rolls 55 from Random.org -- a miss, but not a wiff.

Nem's target is 45; she needs to roll under this to knock him into the skull. She'll only be in trouble if she rolls a critical fail. You may vote to adjust.
>>
No. 594322 ID: a36601

Putting 2 IP bits towards dodge in for a +10 total.
>>
No. 594329 ID: 3009b4

rolled 65 = 65

IP is now 136.

Nem's new target is 55.
>>
No. 594331 ID: 3009b4

I'm going to speed this up a bit and roll until either Nem makes her target, the puppet does, or it wiffs. The wolf will be keeping the other puppets busy for awhile.

If Nem is within 10 points, I'll auto-spend 2 IP so she can make her roll.

PUPPET MISSES (56)
NEM FAILS (57) but is not hit.

PUPPET WIFFS (87)
NEM BADLY FAILS (93)
>>
No. 594332 ID: 8b533b

Ouch. It wiffed and we badly failed? It's a clumsy-off!
>>
No. 594336 ID: d8a627

>>594329
Is it too late to just add 2 IP to this one to make it work?
>>
No. 594339 ID: 3009b4
File 141088507723.jpg - (383.37KB , 800x600 , zap.jpg )
594339

There's a crackling and the puppet -- and the spider -- are reduced to ash.

:: Nem is too close when the puppet is destroyed and loses 10 HP. Note that again, this comes off her shield of HP and Nem has not been hurt. ::
:: Nem is now at 85 HP ::

SKULL: Ha-ha, nice trick kid!

Nem does not hear the skull, but its voice -- dusty and old but still rather lively -- pops across the TEN.
>>
No. 594343 ID: 8b533b

Yup. Looks like the skulls were trapped. We were right. Pity how close a call that was, though.

Don't answer the witch (or the skull? Are they separate entities?). Not the time to play head-games. (Rimshot).

Now we need to deal with the other two. The wolf is still keeping them busy? Let's try and help him. Find a rock, and we'll see if we can throw and hit a puppet-spider at the right time that it doesn't dart away from him.
>>
No. 594352 ID: 2fd516

>>594339
Well... 10 hp might be enough of a sacrifice. I'd LIKE to take one out without losing hp, at least.

Keep on with it. See if you can cooperate with the wolf to take another one out.
>>
No. 594358 ID: 563dc1

Actually, this might not be a bad time at all. It's not like it'll distract Nem, AIUI she can't hear this in any event.
*project at skull*: So, what's your deal? Do you work for this witch willingly, or did she bind you into this against your will? We're going to have a word with her after this battle is over, and we can certainly put slavery on the list of complaints if that's what's going on here.
>>
No. 594359 ID: d8a627

>Nem does not hear the skull, but its voice
Does that mean you did not get the message at all, Nemain, or did you hear it through the link that lets you hear us?
>>
No. 594363 ID: 436cdc

>>594339
haha, nem I wish you could see your face right now holy shit
Also, the skull is talking to us, not sure if you hear it through us or not
>>
No. 594398 ID: 3009b4
File 141091519265.jpg - (153.79KB , 800x600 , Nem is annoyed at the entertainment value of her f.jpg )
594398

>haha, nem I wish you could see your face right now holy shit

Nem hopes that ArchiveMode gets the opportunity to be nearby when something is flash-fried to ash so she can see what kind of funny face he makes.

>Does that mean you did not get the message at all, Nemain, or did you hear it through the link that lets you hear us?

Nem didn't hear the skull at all. For her, it's like listening in on a phone conversation and only hearing one side of the dialogue.

>So, what's your deal? Do you work for this witch willingly, or did she bind you into this against your will? We're going to have a word with her after this battle is over, and we can certainly put slavery on the list of complaints if that's what's going on here.

Skull: Let's just say that if you owe the witch a debt, dying won't get you out of it. There's worse things that could have happened I'm sure. I'll tell ya, that wolf is a sight for sore eyes, if I still had 'em. Cute kid. That cape of hers sure is something.

While you chat with the skull, Nem picks up some stones and throws them at the spider -- but it's clear that she's got no practice throwing as they all go quite wide of her mark. The spider doesn't even notice.
>>
No. 594401 ID: 2fd516

>>594398
I think you're gonna have to try some target practice later, Nem. For now you should try helping the wolf out. Or, alternatively, you could ask the wolf to release the souls bound to the skulls. There are people stuck in there!
>>
No. 594411 ID: 01745f

If the witch's yard and cottage are in a clearing and the immediate traps are spent (assuming the explosion got both skull traps), do we need to fight the other puppets? I feel like we might be able to just walk out of tree range and leave them behind. After all, by this point I don't think we can leave without either killing or coming to a truce with the witch.

>>594401
First lets confirm that is what the skull meant.

[to skull]: To be clear, would you like to be destroyed? If that is the case we would like to make sure, and if not is there a way we could help you?
>>
No. 594414 ID: d90668

Hey Mr or Mrs skull why is the wolf a sight for sore eyes?
>>
No. 594424 ID: 3009b4

>To be clear, would you like to be destroyed? If that is the case we would like to make sure, and if not is there a way we could help you?

Skull: Destroyed? More like released. I'm dead, I'm just not being allowed to pass on until the debt's paid. Still got at least 25 years of service -- however long I would have lived if I hadn't had my "accident".

>Hey Mr or Mrs skull why is the wolf a sight for sore eyes?
Skull: Haven't figured it out yet? The wolf's an associate of Death, and following your girl around for some reason. The wolf can take me and there's noth'n in Yaga can do 'bout it, debt or no. Probably why the witch isn't here to greet you personally, either.
>>
No. 594425 ID: 3009b4

>If the witch's yard and cottage are in a clearing and the immediate traps are spent (assuming the explosion got both skull traps), do we need to fight the other puppets?

Skull: Trust me, we ain't spent. Don't get close.
>>
No. 594428 ID: 879a42

I just realized Nem knows our names somehow when we talk to her. Anyway anything else the skull can tell us, maybe some trick we can use against the witch? Or maybe we should just be on our way and help the wolf?
>>
No. 594437 ID: 2fd516

Well, okay. You can tell the wolf to try to help you knock the puppets into the skulls so they get blown up, and then afterwards the wolf can release the poor saps inside.
>>
No. 594448 ID: d8a627

Well, thanks for the info, Skullguy, but it looks like we'll have to wait a bit to release you. Bothersome puppeteer spiders, these.
>>
No. 594461 ID: 8b533b

>That cape of hers sure is something.
Why, thank you.

>Skull: Haven't figured it out yet?
We assumed, but independent confirmation is nice when you can get it.

Nem, skull conversation summary: the skulls are some of the witch's victims, paying their debt even after death. They're trapped serving as, well, traps. And they're not spent either, so don't get too close. He doesn't mean you harm, but well, doesn't have a choice in the matter, unfortunately.

If rock throwing isn't going to work, I suppose we should see about coordinating your efforts with the wolf. If he can keep two puppets at bay on his own, you working with him could provide an opening to finish one.
>>
No. 594472 ID: b2c9e1

Okay, So if the wolf can deal with that, how about we distract the puppets while the wolf 'releases' the skulls?
>>
No. 594481 ID: 3009b4
File 141096746626.jpg - (106.26KB , 800x600 , the wolf slingshots a puppet.jpg )
594481

>I just realized Nem knows our names somehow when we talk to her.

** It was mentioned at the early part of the quest; those who just use "suggestion" appear as numbers. **

>If rock throwing isn't going to work, I suppose we should see about coordinating your efforts with the wolf. If he can keep two puppets at bay on his own, you working with him could provide an opening to finish one.

Nem: Wolf! We can throw the puppets towards the skulls -- just stay back when they hit!

Apparently the wolf's been paying attention. It seizes one of the puppets it its maw and attempts to drag the puppeteer off its tree. The momentum jerks the puppeteer off and over towards the skulls; the wolf releases the puppet as the spider begins to descend towards the trap.

The spider lands in range and the puppet is reduced to ash along with it.

The remaining puppeteer reels its puppet in and darts away.

>Anyway anything else the skull can tell us, maybe some trick we can use against the witch?

Skull: Well under normal circumstances I'd just tell ya to clear off for your own good. Occasionally we get people asking for Yaga's wisdom, and sometimes we get offerings for when Yaga takes care of marauders. Closest thing I've seen to a real smile from her is when she gets a gift. Now as to weaknesses, if I knew I wouldn't be in this mess. From what I do know, she moves real quiet and got a lot of Rotland tricks.


:: Contextual Help: Rotland ::
:: "Rotland" is the land of the dead for mortals. It acts as a combination of limbo and purgatory. It's said that any mortal who figures out a way back to the land of the living is cursed to act as its custodian, cleaning up curses and providing relief to the tormented dead.

"Rotland Tricks" refers to the particular nature of these custodians who seem to have weaponized home-making -- the most infamous are cleaning, mending and cooking.

These tricks also tend to be employed by witches, but it's not known if it is due to the witch being from Rotland or simply familiar with it. ::

Skull: I'll say this -- Yaga doesn't normally hide for this long. So she knows something 'bout ya that I don't.
>>
No. 594483 ID: cbbe9c

Hrrm.
Obviously, she's trying to dodge the tax collector that's show up, because there is no way she can pay him right now!
Afterall, there's two things that are inevitable, and those are Death and Taxes.
Either that...Or she REALLY doesn't like the sight of us or Nem.
>>
No. 594490 ID: 2fd516

>>594481
I suppose you should thank the skull for his help- he just told us the witch moves really quietly- and tell the wolf it can release him now.

Say Nem, do you have anything you could consider worthy of a gift to Yaga? Maybe that gold coin... though I would prefer we got something out of it, that thing is worth a LOT.
>>
No. 594494 ID: bd4b61

@skull: Before we release you: Out of curiosity, who did you use to be in life? And is there anything else you'd want us to know or messages you want to pass on to someone else?

Also, the witch is a demonstrated murderer, slaver and bully who hasn't done anything recently she'd deserve thanks for. We aren't here to make her happy, and gifts aren't in order. This confrontation will end with her chased away, as wolf chow, or having enough healthy fear of Nem to stay away from her and her family.
>>
No. 594503 ID: 3009b4

>Say Nem, do you have anything you could consider worthy of a gift to Yaga? Maybe that gold coin... though I would prefer we got something out of it, that thing is worth a LOT.

Skull: Gold coin? What's a girl like that doing with a gold coin? Can I see this coin? You don't have to give it to me, it's not like I have hands... but maybe hold it up to the light at a safe distance, let me get a better sense of it.

>Out of curiosity, who did you use to be in life?

Skull: Oh, the usual -- a thief and an adventurer. The only people who try to see Yaga are the desperate or the fool-hardy, and both need an ace if they wish to survive the encounter. I had an ace, but it wasn't Yaga that killed me. I did owe her though, so she kept me from passing in order to collect.
>>
No. 594505 ID: 2fd516

Nem, show the skull the gold coin.

What killed you, Skull?
>>
No. 594509 ID: 563dc1

Showing the coin sounds good.

What was your ace, old adventurer-thief? We don't understand Yaga particularly well yet, and anything of use against her might be good to know about.
>>
No. 594514 ID: 3009b4
File 141099281184.jpg - (270.73KB , 800x600 , Nem shows the coin.jpg )
594514

>Showing the coin sounds good.

Nem reaches into the top of her dress to fish out the coin. The skull sighs audibly.

Skull: Oh my goodness, to think of being cursed as that coin instead and the places she'd hide me.

Nem doesn't hear his words, although she does raise an eyebrow when she thinks she heard the sigh.

She shows the coin to the skull, who breaks out in loud, unearthly laughter at the very sight of it.

Skull: HA HA HA HA!! Oh sweet mercy, who gave you that thing? Oh by all MEANS please give that to Yaga, I'm sure she'd have quite a few things to say about a gift like THAT!

He howls with laughter. It's clear by Nem's face that she can hear the laughter but perhaps not what he says afterwards.

Nem: ... was that good laughter or bad laughter? That's the kind of horrid laugh one makes at someone's pain. It doesn't bode well, and I need to know for whom.

Skull: She's a sweetie. You can tell her the last laugh's on Blind Yaga.
>>
No. 594515 ID: d8a627

Skull says, or implies, that that's the "Coin of Death." Makes sense given the skull design on it. I guess it marks a person so that death can find them, or kills them immediately if they meet the right conditions. And apparently, Yaga, the witch, does.
>>
No. 594517 ID: 683056

If the death theory is true then it might be why the wolf is following you.
>>
No. 594519 ID: 2fd516

>>594514
Ahhhh, I think that coin is why the wolf is following you. How did we not notice the skull on it before?
>>
No. 594524 ID: 8b533b

>was that good laughter or bad laughter? That's the kind of horrid laugh one makes at someone's pain. It doesn't bode well, and I need to know for whom.
He's laughing at the prospect of giving that coin to the witch as a gift, and not nicely at her. The implication is that it's a token of death in some way, which is interesting.

...might explain why the wolf is following you, maybe?

Oh, and now that the action is over, you might want to thank the wolf for helping you, before. And maybe check that he's not injured, and there's no needles that need pulling out of him or such.
>>
No. 594553 ID: 3009b4
File 141100738820.jpg - (178.59KB , 800x600 , Nem checks the wolf.jpg )
594553

>Oh, and now that the action is over, you might want to thank the wolf for helping you, before. And maybe check that he's not injured, and there's no needles that need pulling out of him or such.

Nem thanks the wolf, and then tries to check it for injury. At first the wolf is reluctant but Nem explains why and so with a snort it humours her.

Nem: Spirits? The wolf isn't injured. I also don't think it's a 'him'. It's hard to see but I'm pretty sure it's a she-wolf. Not that it matters, but I wouldn't like anyone mistaking me for a boy.

Skull: There is *no* way anyone would have mistaken her a boy unless all that happened overnight. Oh it has been awhile since I saw a girl as beautiful as her. It's been awhile since I've seen a girl, but I am pretty sure that creature is an exceptional beauty. Would you know if she's married? I don't see a ring.
>>
No. 594554 ID: 2fd516

>>594553
Well the wolf being female is not that surprising since I'm pretty sure it's Macha anyway. I may have been using masculine pronouns out of habit or forgetfulness of my theory.

Skull, she's 16, and you're a skull. Nem, he thinks you're beautiful. Hey Skull, have you ever heard of a wolf that can change forms? I think this is one. How far are we from Yaga's hut anyway?
>>
No. 594555 ID: 8b533b

>I'm pretty sure it's a she-wolf
Not sure if that makes the panty theft better or worse.

Still, our apologies.

>Would you know if she's married? I don't see a ring
No, not married. She's still young, you know.
>>
No. 594558 ID: 3009b4

>Skull, she's 16, and you're a skull. Nem, he thinks you're beautiful. Hey Skull, have you ever heard of a wolf that can change forms? I think this is one. How far are we from Yaga's hut anyway?

Nem smiles upon hearing this. She doesn't really care if it's some super-natural, undead ghost skull, she still likes being called beautiful. (What young girl doesn't?)

Skull: Hah! Don't get the wrong idea. I mean, if I had a body... well, that'd be another thing. But she's marrying age, and she's beautiful, and it's very odd she's not even spoken for. She not a virgin? I mean, to be perfectly honest it wouldn't stop me if I were the court'n type an' all. Stops some men, but ... well, I've been dead awhile. Standards drop some. Still.

It's odd she's not even engaged. Either something's wrong with her or something's really wrong with her.


>Hey Skull, have you ever heard of a wolf that can change forms? I think this is one. How far are we from Yaga's hut anyway?

Skull: You're right in front of it. Once we're gone, the hut's defences will be too. Now 'bout that wolf... Shape-shifters aren't that uncommon. That wolf's full of Death's shadow so I definitely think it so. Word of advice -- don't force its hand until you got an ace. Shapeshifters don't like being found out. Be polite, be subtle.

>>
No. 594559 ID: 0ee153

Yeah, definitely Macha. Nothing to do about it yet.
>>
No. 594561 ID: 2fd516

>>594558
Hmm. Hey Nem, how come nobody's tried to court you for marriage? Have no boys been interested? Aside from that guy who got himself killed, anyway?

Skull, come to think of it, nobody wants to even tell her how babies are made. I'm starting to suspect that there's a reason for that besides her just being young. ...hey, is there anything to it aside from just sex? I mean, we're familiar with one method of reproduction, but her kind might have a different method...
>>
No. 594568 ID: 8b533b

>she still likes being called beautiful. (What young girl doesn't?)
I dunno, some could find it creepy, depending on the circumstances.

>It's odd she's not even engaged.
We really haven't pried into her private life that much, and we certainly lack a sufficient cultural background to judge the standards, here. You might be jumping to conclusions, though. Traditional practices might not be as traditional as when you were alive.

>Word of advice -- don't force its hand until you got an ace. Shapeshifters don't like being found out. Be polite, be subtle.
Thank you. We will.

Thanks again for the cooperation, and the company. You're not so bad for a dead fellow! Assuming of course the witch isn't employing deliberate misdirection here.
>>
No. 594572 ID: 3009b4
File 141101778167.jpg - (122.96KB , 800x600 , Nem doesnt know.jpg )
594572

>Hmm. Hey Nem, how come nobody's tried to court you for marriage? Have no boys been interested?

Nem: ... well, I've been told Daddy's a bit intimidating. Some seem kind of interested -- they look at me, they smile, but nobody really comes forward.

>Skull, come to think of it, nobody wants to even tell her how babies are made. I'm starting to suspect that there's a reason for that besides her just being young. ...hey, is there anything to it aside from just sex? I mean, we're familiar with one method of reproduction, but her kind might have a different method...

Skull: I'm only familiar with one method too. What do you mean, 'her kind'? You have a woman, and unless she's barren you can have a baby.

** Nem is a human analog. Her people are human analogs. That means they reproduce via sex. **

>You might be jumping to conclusions, though. Traditional practices might not be as traditional as when you were alive.

Nem: I've just assumed I'm a late bloomer. Mother wasn't engaged until sometime after she turned 17, even though most of my friends are married or engaged. What do you mean by 'sex'? You've mentioned it before in regards to babies -- DO NOT TRY TO TELL ME ABOUT HOW BABIES ARE MADE CLEARLY YOU DON'T KNOW -- and I know rape is a man forcing himself upon a lady, but I don't really know much beyond that. I don't know what 'forcing himself' really means. I figure it has something to do with a stem and a wound, just because nobody ever gives me a straight answer about anything that has to do with a stem or a wound... maybe bottoms, bottoms aren't talked about either. Clearly it's all related. Unless it's that 'peenor' and 'vagoo' nonsense one of you spouted earlier.

The skull snorts (Nem doesn't hear).

Skull: And that rules out her not being a virgin. Her mom ugly?
>>
No. 594573 ID: 2fd516

>>594572
Hey Nem, is your mom pretty?
>>
No. 594574 ID: 3009b4

>Hey Nem, is your mom pretty?

Nem thinks she is. So does her dad. One might think Nem wouldn't be an only child.

** Although that may also explain why they encouraged Nem to play outside. A lot. And deliver stuff to her gran.**
>>
No. 594575 ID: 8b533b

Why, why did you bring this topic up again, you foolish spirit. You've doomed us all.

>I figure it has something to do with a stem and a wound
Stem goes in wound, stem leaves seed in wound, and if conditions and luck are right, the seed takes root and a child starts to grow. There you go, big secret spoiled. Can we move on now? Life and death situation with a witch here. Secrets of new life can wait.

>I don't know what 'forcing himself' really means
It means one partner isn't willing. That force or other means are used to compel participation.

>Her mom ugly?
Nope.
>>
No. 594576 ID: d8a627

>DO NOT TRY TO TELL ME ABOUT HOW BABIES ARE MADE CLEARLY YOU DON'T KNOW
What? I already told you exactly how it's done. It's not my fault you were ignoring me at the time.
>I know rape is a man forcing himself upon a lady, but I don't really know much beyond that. I don't know what 'forcing himself' really means.
Augh, you're really pushing me to tell the scarier parts of things, you know.
>Unless it's that 'peenor' and 'vagoo' nonsense one of you spouted earlier.
Nemain, I told you before THOSE TERMS ARE NONSENSE. The voice that said them doesn't know what they're talking about, if they use those words. The words are Pods, Pouches, Wounds, Stems, and Seeds. I'm on the verge of telling you, just give me the go ahead, PLEASE, it's so difficult to restrain myself!
>>
No. 594577 ID: d8a627

>Stem goes in wound, stem leaves seed in wound, and if conditions and luck are right, the seed takes root and a child starts to grow. There you go, big secret spoiled.
Oh, hey, thanks, big load off my back.
Not the full on story but it's good enough! He used the right words, after all!
>>
No. 594580 ID: 2fd516

Alright I think that's enough talking. Skull, are you ready to move on?
>>
No. 594585 ID: de7b87

>Stem goes in wound, stem leaves seed in wound, and if conditions and luck are right, the seed takes root and a child starts to grow. There you go, big secret spoiled.

Yeah, this is pretty much it. The other voices only confused things by giving overly detailed explanations or using silly words like 'vagoo'.
>>
No. 594586 ID: de7b87

That distraction aside, you have incarnations of death here (the coin and wolf). Anyone have any idea of how to use those to release the skulls?
>>
No. 594613 ID: 3009b4

Nem is pretty sure there's something more to this than a simple insertion or people wouldn't be making such a big deal out of it.

Nem: Sex is dangerous fun, isn't it? Like witch's wine and dreamtime.

The skull chortles.

Skull: The wolf knows what to do. You lot are doing me a solid favour, so if there's anything else I can tell you -- ya better ask now, since I won't be able to do anything more once I'm released.
>>
No. 594618 ID: 8b533b

>Nem is pretty sure there's something more to this than a simple insertion or people wouldn't be making such a big deal out of it.
>Sex is dangerous fun, isn't it? Like witch's wine and dreamtime.
Well, yes, most things are more than the boring fundamental mechanics. Wine isn't just pouring spoiled juice down your throat, either. Reading isn't just holding paper before your eyes. That's still what you do, though.

It's kind of a trick of nature, really. If it wasn't dangerous fun, or something people wanted to make a big deal out of, they wouldn't do enough of it. And then things would die out.

>ya better ask now
Any specific tricks we should watch for? Things you've seen the witch do before?
>>
No. 594620 ID: bd4b61

Nem: That's a good way to think about it. There's some health risks involved, and due to its link to reproduction, many cultures have strong taboos about it.

Skull: Things seem kinda dangerous around here these days; Nem is currently on the road to becoming an adventurer in self-defense. Along those lines: if you know anything about local powers other than the witch - like what happened to the lake Seelie, for instance - that would be useful information. Similarly for valuable secrets or hidden resources in this area.
In addition, do you know anything about Ranger Cutter or whether he has a daughter?
>>
No. 594624 ID: 3009b4

The skull thinks awhile.

Skull: See, the problem is I'm stuck here -- I don't know what goes on in the hut, and I don't get to see what she does outside. She does get faerie visitors from the Hollow from time to time, she seems to trade with them. I know, since I report them back to her so they can get through. She can fly on the pestle of hers, dunno if that helps. Pretty common for the Yagas. She seems to have a brother that's found of her.

I can tell you this much -- now that you've lead the wolf here, it's gonna be a fight to the death. She's waiting for you. I really appreciate the release, so if there's anything else I can say to make sure you win this let me know and not that it hasn't been a pleasure but for your sake I hope we don't meet again.

>>
No. 594628 ID: 3009b4

>if you know anything about local powers other than the witch - like what happened to the lake Seelie, for instance - that would be useful information. Similarly for valuable secrets or hidden resources in this area.
In addition, do you know anything about Ranger Cutter or whether he has a daughter?

Skull: Sorry, that's before my time. Well, my time as a skull you understand. I was only 20 when I broke my neck and I didn't get along with rangers. They never talked 'bout the Lake faerie, not outside. Never knew her. Now when it comes to valuable secrets -- there's a lot of herbs in these woods that are worth a pretty penny to the right person, but the goldmine -- and it is dangerous -- is the Hollow. Bring an ace and a peace offering if you're look'n to trade, and always be careful. Yaga was downright hospitable with me, maybe she knew I was doomed.
>>
No. 594633 ID: 2fd516

>>594628
What killed you?
>>
No. 594635 ID: 3009b4

Skull: Hubris. If you want the gory details, I fell scaling a wall on the job, broke my neck. If I had landed worse and shattered my skull maybe I'd never be in this mess.
>>
No. 594638 ID: 88960e

Any last requests or anything? I don't know if there's anyone left to give a message to or...
>>
No. 594639 ID: 563dc1

When you say an 'ace', what do you mean? If you just mean something that would give us a combat advantage, I suppose the features of the cloak may do. Any advice on what kind of peace offerings and trade goods the hollow Unseelie appreciate?
>>
No. 594644 ID: 3009b4

>Any last requests or anything? I don't know if there's anyone left to give a message to or...

Skull: Nah. I'm not the sort of person who does that sort of thing.

>When you say an 'ace', what do you mean? If you just mean something that would give us a combat advantage, I suppose the features of the cloak may do. Any advice on what kind of peace offerings and trade goods the hollow Unseelie appreciate?

Skull: An 'ace' is just something that would make double-crossing ya or trying to take advantage of ya a wee bit more trouble then it'd be worth. Silver or iron bell -- a loud one -- you ring it once and it'll get their attention. They don't like noise, it lets Death know where they are. Nail some iron into your hooves, that's a good one. Not sure what that cape'd mean to 'em.

As to what they trade... They like silver n' gold, gemstones too. Mother's milk as well, but that's awkward to find at best. Fae make great fences, provided you got an ace. They take *other* things too, but I doubt it'd sit well with your girl, there. I wouldn't want her mixed up in that stuff. Now ya also want to give 'em a little something for free to sweeten their mood, and candy does the job. She don't look the type but if ya got some dreamtime tobacco for a hookah they like that too. Wine's nice too. The Unseelie aren't too bad to deal with if you can put a smile on their face first.

>>
No. 594646 ID: d8a627

>Nail some iron into your hooves
"The lucky hoof-shoe," it's basically a ring that isn't connected to itself at the back, instead having a teensy bit going outward. Uh, imagine like a basket handle, if it's curved instead of square. It goes to the basket, but then doesn't close on the inside, right?
These "Hoof-shoes" are made out of metals, but iron hoof-shoes are known for their good luck.
The skull suggests that it has a real effect when worn in the Unseelie territory. To wear them, though, they have to be nailed into the bottom of your hooves. I mean, I suppose you could wear them as bracelets or something, but I'm not sure if that works or not.

He also says that if you want to trade things with the Unseelie, they're a friendly bunch, as long as you wander in with, say, a silver bell, as they fear it's sound will bring Death and won't attack you while you have it. To make them happy you can bring them candy, or dreamtime tobacco mix, or the dreamtime wine that Teddy made. It's suggested to do both--bring the bell to ensure they don't just try to take your things, and bring the gift so they're happy about dealing with you.

As for what they like to trade... Most of it is pretty unsavory, but they absolutely love gold, silver, gemstones, or just plain fancy jewelery.
Anyways, I think we've covered plenty, now may be a good time to ask if the wolf can/wants to release their souls.
>>
No. 594662 ID: a36601

Man you've been a pretty cool guy/skull. Thanks for your help and good luck wherever you end up from here.
>>
No. 594664 ID: 3009b4
File 141108217557.jpg - (195.46KB , 800x600 , The wolf releases the skull.jpg )
594664

>These "Hoof-shoes" are made out of metals, but iron hoof-shoes are known for their good luck.

Nem: I know what they are. Mother and father both have a set of shoes for special occasions, I do too. The mayor has silver shoes -- they're beautiful even if you can't really wear them outside.

:: Contextual Help ::
:: The Gaelend have what we would call horseshoes, and use them for the same reason -- to protect their feet from different climates. They're also a status symbol, as the shoes are expensive to make. With Nem's father being a blacksmith, naturally they have shoes. ::

>Man you've been a pretty cool guy/skull. Thanks for your help and good luck wherever you end up from here.

Skull: Let's just say that death gives one perspective. I'm ready.

The wolf licks the skull gently, and the dark aura visible to you evaporates into a soft, golden and greenish light. Nem watches with interest, but clearly can't see anything. She cocks her head to one side as the wolf nods in satisfaction. The skulls are disabled.

Nem looks at the wolf, which looks back expectantly.

Nem: No turning back now, I guess?

She makes her way towards the hut.
>>
No. 594675 ID: 2fd516

Be ready for anything, Nem. The skull said this will be a fight to the death.
>>
No. 594682 ID: b2c9e1

Yeah, I suggest extreme caution, you might be in now, but that doesn't mean she hasn't trapped the door, or anything else, Keep both eyes open.
>>
No. 594689 ID: 3009b4
File 141109947995.jpg - (393.25KB , 800x600 , Yagas Hut.jpg )
594689

Nem approaches Yaga's hut. The wolf is behind her.

Nem: Should... should I knock?
>>
No. 594693 ID: 2fd516

>>594689
Are you kidding? That door has teeth! Call out. She can most likely hear you.
>>
No. 594698 ID: d8a627

>>594689
Take a look at that house... The corners look like feet, the door like a mouth, and the roof like hair. I think she made herself a living house, Nemain. Yaga are known for doing that, although it was a fact I had forgotten until just now. I say just call out, and ready yourself in case the house starts moving.
>>
No. 594742 ID: 3009b4
File 141114073188.jpg - (162.96KB , 800x600 , Nem isnt scared but.jpg )
594742

Nem tries calling out.

Yaga replies. Her voice is slow, bitter, and sad -- like an opera singer who has a destroyed throat but still knows how to sing, wheezing out one last solo.

"You have come. I will not go quietly. Cross the threshold."

Nem has never met the witch -- she's heard of her terrible crimes but she's never been victim to them. Despite her fear, the defeated tone of the witch pulls at the young woman's sympathies.

Nem clears her throat.

Nem: Maybe... maybe I should come back some other time? When you're feeling better, more ready for company?

Suddenly the hut shakes with laughter. It starts out bitter and harsh, but as it finishes it gains a musical sweetness to it.

Blind Yaga: Oh child... you might have been an interesting one to watch grow.
>>
No. 594761 ID: 2fd516

>>594742
But how will the settlement survive without a Witch to protect it from marauders?
>>
No. 594762 ID: 563dc1

I suspect we can figure out some way to keep the village safe. The witch's defenses so far don't look like anything that would have kept a serious armed force off, and the village does have weapons and people that know how to use them. If they put a bit more focus on keeping a militia instead of defending against the witch, that might be all that's needed.

Nem: Well. It sounds like Yaga is determined to finish this now, and expecting to lose. You've offered her the peaceful way out several times, but she won't have it. Remember that while some of her crimes may have been exaggerated, we /have/ seen enough to conclude she's quite nasty. You're not murdering an innocent old woman here; you're finishing a war that's largely a result of her escalations.
>>
No. 594781 ID: b2c9e1

We should remind her that her own actions brought "the wolf" to her doorstep, She could have just left us alone, But she threatened our (nems if you guys don't think of her as family :P) family and that's something that can not be tolerated
>>
No. 594815 ID: 3009b4
File 141118301160.jpg - (256.87KB , 800x600 , Blind Yaga Stares.jpg )
594815

>We should remind her that her own actions brought "the wolf" to her doorstep, She could have just left us alone


MY ACTIONS? MY ACTIONS? She brought Death to me by CHOICE. I act in SELF DEFENCE. She could have stayed on the PATH, she could have stayed SAFE. But you brought her here. All the blood that will follow is on BOTH your hands.

>>
No. 594816 ID: 2fd516

>>594815
But there is still time to turn back, Yaga.
>>
No. 594819 ID: b2c9e1

>>594815
"If you turn around right now, maybe I will be merciful and just cripple your father" Really? I honestly expected more from you...I expected someone that old to be wise, But it seems you are just a cruel old women, I feel no pity towards you for what will happen, and neither should nem.
>>
No. 594820 ID: 436cdc

Perhaps, but it is your original list of atrocities that drew us in. Our nature is to guide people to greatness, to craft stories.
And you set yourself up as a pretty convincing villain, what with the widespread campaign of terror and baby-stealing.
Seriously, I get you are a witch and you are powered by babydeath, but that shit has ramifications.
And our choice to enter the woods was us wanting to get rid of the wolf following us so we could visit her damn grandma, you crazy bint. Not everything is about you.
>>
No. 594822 ID: b2c9e1

>>594820
That too.

...But still, no one fucks with our family. >:C
>>
No. 594824 ID: 3009b4

>But there is still time to turn back, Yaga.

No, there is not.


>And you set yourself up as a pretty convincing villain, what with the widespread campaign of terror and baby-stealing.


The shepherd sometimes takes the lambs away for her own reasons but is not considered a villain where you come, yes? When the dog bites the hand it must be taught a lesson.

Pointless, pointless. The girl might not want my blood but you do. It is a clever wolf that leads the girl astray. The cleverest of wolves speak gently and kindly, don't they? With their dire warnings.

If the girl never lets anyone follow her, she'll always be alone, won't she?

It is nearly hopeless for me now. Bring the girl, let us do what must be done.

>>
No. 594828 ID: 2fd516

>>594824
Well, I don't really want you dead, I just wanted to talk to you. It seems that there are others in here that disagree. If you promised not to retaliate against Nem's village or family for our actions, maybe they'd agree to turn back? Heck, we could even turn back time, undo venturing off the path.

Just to be sure- you are okay with us simply visiting the forgotten tower through your territory, right? If we reverted time and simply fought through the thorns, would you retaliate against us?

OH! One reason I wanted to talk to you was that Nem needs to ditch the wolf at some point in order to complete her errand, and I was hoping you could help us with that.
>>
No. 594830 ID: b2c9e1

>>594828
Surprisingly friendly with her, But...If she had some way of proving her intention of not harming us or ours, I would agree to turn back.
>>
No. 594836 ID: 3009b4
File 141118646052.jpg - (174.25KB , 800x600 , Nem thinks its too late.jpg )
594836

Nem: It's too late, isn't it? The wolf knows you're here. I guided it. It doesn't matter if I turn back now, does it?

There is a sigh from deep within the hut.

Blind Yaga: Death prefers an innocent guide. Guides with guile tend to make things overly complicated.


There is a long, silent pause.

Nem: Teddy.

Blind Yaga: Yes.


Nem: ... grandma?

A longer silence. The wolf puts its chin on Nem's shoulder.

Blind Yaga: Yes.


Nem thinks.

Nem: Oh God... anyone...

The sigh.

Blind Yaga: Yes.


Nem: I don't want to do this. How do I stop this?

She turns to the wolf, which simply returns her gaze plaintiffly.

The witch cackles.

Blind Yaga: Oh, that choice is still yours. Would you like to know a secret, Nem?


Nem simply nods.

Blind Yaga: Come inside.

>>
No. 594838 ID: 2fd516

>>594836
...go in, then.
>>
No. 594842 ID: b2c9e1

>>594838
Cautiously though!
>>
No. 594856 ID: 8b533b

>Death prefers an innocent guide
>I don't want to do this. How do I stop this?
Well, then I suppose one option would be to lose your innocence. Not that I'm sure that's a good idea in and of itself, really.

>Come inside
I don't suppose you really have a choice, at this point.
>>
No. 594862 ID: d8a627

Hey, no reason to turn back now. Even if the wolf doesn't come inside... You agreed to hear her secret, so head on in.
>>
No. 594895 ID: 563dc1

Yaga (CC Nem): As you say, we're naive and the wolf was clever. I didn't even know what it was until you mentioned it just now; we had guessed it, but we didn't have enough evidence to be confident. And what was our alternative to looking for clues here, leading it to Nem's grandmother and seeing if it found her tasty?
And then as soon as we came into this part of the woods, you attacked us, but not overwhelmingly. It's generally not a good move to retreat from a bully that shows weakness, so we pushed forwards. And don't say that part wasn't your choice! You could have tried diplomacy first; but no, it had to be violence and threats of violence.
Incidentally, what makes you so confident you know how we'd react to shepherding? I don't think Nem's people even keep any animals.

Nem (CC Yaga): Yeah, let's hear what options you have. I'm not sure losing your innocence would solve the underlying issue; the wolf could likely find someone else to follow. Leaving Yaga alive remains a reasonable option, in principle. It all depends on what she can tell us about this situation and our choices.
>>
No. 594920 ID: 3009b4
File 141123603876.jpg - (398.46KB , 800x600 , Nem at Hut door.jpg )
594920

As Nem approaches the door, she falls through the ground. She immediately attempts to brace herself against where she'd expect the sides of a pit to be, but her legs and arms flail in vain unable to touch a thing.

Nem manages a little squeak before disappearing into the darkness.

(Continued)
>>
No. 594927 ID: 3009b4
File 141123833239.jpg - (281.93KB , 800x600 , Nem Falls.jpg )
594927

Nem plunges into darkness.

** CHECKPOINT SET **

(Continued)
>>
No. 594933 ID: 3009b4
File 141124313712.jpg - (212.83KB , 800x600 , Nem in the dark and a terribly drawn hand Im sorry.jpg )
594933


Blind Yaga: So Nem, would you like to know that secret?


Nem whispers "Yes".

From deep within the darkness, Blind Yaga begins to speak.

Blind Yaga: Death has been following your family for some time. You have the mark upon you, yes? Two marks, I think. Did you know you should have died at birth Nem? Like your mother? Like your grandmother? Do you know how old your grandmother is Nem? Don't you think it's odd that she is so old but your mother is so young?

I know of the sordid little details of your past and the perversions of your great-grandmother. The former ward of Yasville. The shame she brought upon us all, and now my little half-blood niece has brought Death to my doorstep.

But you're a good girl, aren't you Nem? I can see right into your great, bright soul. Maybe the kind of girl who would honour her family.

Nem. You should have died at birth.

Your mother should have died at birth.

Your grandmother should have died at birth.

It is the selfishness of your great-grandmother that is the root cause of so much pain here. Rather than give her mortal child up to Death as she should have, she made a deal that would have brought a tear of joy to ol' Nick's eye. Mark the child with a cape, and before her 17th birthday send her out for Death to find, but rather than take her, she would choose a substitute. Woe to the lone mortal who got in her way or whose home she might visit. Woe to us all, because Death would not be happy until one with faerie blood was taken in her place.

Think of it Nem. Your great-grandmother chose to sacrifice her own people just to spare her impure little spawn. Damn the Seelie court and their traitorous lot. And think not of just the faeries, but any poor mortal soul who met her alone would be marked, their years sacrificed to buy her more time.

Teddy. Poor, kind, wise Mr. Cutter. Their blood is on your hands, but how could you know? Why else would they keep it a secret? To tell sweet Nem the truth would invite her to make a selfless sacrifice and cost her parents their only child.

Your great-grandmother chose too late to redeem herself. But you still have that choice, and you can save your poor auntie from a terrible fate. Nem. You must take your proper place and go willingly with the wolf. Death is kind to the willing. Right your family's wrong.

>>
No. 594934 ID: 2fd516

>>594933
Yaga, the wolf is a shapeshifter. She can turn into a very large woman, and goes by the name Macha. Does that change anything?
>>
No. 594935 ID: 3009b4

** Author Note: The Checkpoint is truly set after Yaga's exposition. Good design sets checkpoints AFTER the cut-scene. ;) **
>>
No. 594936 ID: d90668

I don't know how you feel Nem but I never believed in the sins of the father concept.

You do not owe anyone for anything your family may have done. And anyone who argues otherwise is just trying to guilt you into a situation that you are not responsible for.
>>
No. 594937 ID: 3009b4

>Yaga, the wolf is a shapeshifter. She can turn into a very large woman, and goes by the name Macha. Does that change anything?

Nem begins to relay the question but the witches shushes her because she can hear the lot of you.

There is a long, eerie pause. The witch's thoughts swim visibly for a few moments, revealing her location -- a short distance from Nem.


Blind Yaga: ... what does she look like? Describe her to me. The colour of her hair, her complexion, her eyes, her breath, her legs, everything. Is she one of you cloven ones? Is she... a glaistig?

>>
No. 594940 ID: 563dc1

> Blind Yaga: ... what does she look like? Describe her to me. The colour of her hair, her complexion, her eyes, her breath, her legs, everything. Is she one of you cloven ones? Is she... a glaistig?

Pale blue hair. Skin very similar to Nem, including freckles on her face. Deep purple eyes; those are really her most dinguishing feature, we haven't seen any other creature with that colour. "sour" breath. Quite a bit larger than Nem. Carried a huge battleaxe, and was clearly strong enough to pull it off. Didn't see the legs; Nem, please fill this in.
>>
No. 594941 ID: 2fd516

She looks like the cloppers we've seen- white skin, cloven feet, horns and goat ears- but has magenta eyes, and they're shaped like a tritie's. She has light blue hair, freckles like Nem, and carries a large bronze axe with a light blue hook on the end of the hilt. She wears a greyish-brown dress with a grey cape. She's like two feet taller than Nem, too, and wields the axe like it doesn't weigh anything.

Her breath is hot and sour. She smells off, somehow. Nem described it as smelling like one looks in a photograph rather than a mirror- which I assume refers to the horizontal flip.

In Macha's presence, the forest was dead quiet.
>>
No. 594944 ID: 563dc1

> I don't know how you feel Nem but I never believed in the sins of the father concept.
Also this. Yaga ... when you say these people 'should' have died, what do you mean? Is there something about mixed-species children that makes death want to come for them immediately?

> my little half-blood niece
Um. Are you saying that Nem's grandmother is also your parent? If so, why aren't you on the list of people who 'should' have died? Or are you, and just left that detail out?
>>
No. 594946 ID: 3009b4

There is silence for several minutes. Nem shuffles her feet nervously and holds her weapon at the ready.


Blind Yaga: Spirits. I need your guidance now. If I act and fail, I may spark the flame that burns us all. If I do not act, the fire may still very well start on its own.

Which is the greater burden? To be responsible for catastrophe by action or by chance? Which is wiser -- to trust in my abilities or in fate?


>>
No. 594947 ID: 3009b4

> my little half-blood niece
Um. Are you saying that Nem's grandmother is also your parent? If so, why aren't you on the list of people who 'should' have died? Or are you, and just left that detail out?

** Well technically Nem is Yaga's great-grand niece, but she's just slotting all of Nem's family as her sister's brood. She feels that dealing with generations of mortals is just splitting hairs. **
>>
No. 594948 ID: 2fd516

>>594946
Oh dear. Well, we just hit a checkpoint. I would say try to do the thing. If it doesn't work, surely we can revert and give you better advice.
>>
No. 594962 ID: 563dc1

> Which is the greater burden? To be responsible for catastrophe by action or by chance?
Refusing to act is like refusing to let time pass: You can't, really. To not do anything is a choice like any other. And to sufficiently powerful individuals, the responsibility is exactly the same either way. A lot of people look at coincidental outcomes and call it "Fate", as if that was an optimization force of its own. Don't blame the environment for what you didn't do.
Do you think the expected result will be better if you do what you're thinking of? Then do it. That's all there is to it; and given that you're willing to ask despite the way you phrased your question, I think that you do think to take your action is better than not.

We could probably give you better advice if you gave us more information to work with; but I understand if you're worried any more would contaminate our answer through our responsibility to support Nem.
>>
No. 594965 ID: 8b533b

>>594946
It's hard to say, without knowing the specifics, but to my mind, it's better to try and fail than allow the world to burn without having tried at all.

To try and fail against the insurmountable is tragic. But terrible as it is, there's... a power in tragedy. Catharsis, something redemptive. Something worth remembering. There's less than that in abdication.
>>
No. 594985 ID: b2c9e1

>>594946
In both cases, I feel the former is the truer answer.
>>
No. 594986 ID: 3009b4
File 141126393665.jpg - (428.07KB , 800x600 , Let no one say Yaga did not try.jpg )
594986


Blind Yaga: Very well! Let NO ONE SAY YAGA DID NOT TRY! NEMAIN MORRIGAN, for my kin and court, YOU WILL NOT BE OUR DEATH!


Nemain stares in shock as the fireplace roars to life and thick, choking smoke begins to fill the darkness. The wolf is nowhere to be seen -- obviously separated from her when she fell into the trap.

** COMBAT NOTES **
:: Nem has 85 HP ::
:: IP is 136 ::

Blind Yaga is far more dangerous in person than she is while doing parlour tricks in order to hide her location , and the smoke is thick and choking. Regardless of what occurs, while Yaga lives and the smoke continues, Nem will lose 5 HP as it represents how long Nem could reasonably last in this dangerous situation against Yaga. If Yaga actually makes successful attack rolls, Nem will lose additional HP on top of this.

Nem will need to act quickly.
>>
No. 594988 ID: b2c9e1

>>594986
Try wrapping part of the cloak around your mouth, It might filter out some of the smoke...well It's work a try,
>>
No. 594989 ID: d8a627

>Damn the Seelie court and their traitorous lot.
...Are you saying Nemain has Faerie blood? Even if just by a fragment? Uh, let's see.
>>594965
Agreed. Better to try.
>>
No. 594991 ID: ccd544

>>594986
You now have light to fight by, but only for as long as the smoke does not blind you or fill the room entirely.
The smoke is probably something like 'Noxious Smoke' that is magically enhanced to be toxic whether or not you use a cloth mask.

How much light do you have to fight by? You can see Yaga now, but you MUST be in the basement of the house, meaning there is a ladder or staircase that goes up somewhere, to an inside trapdoor or outside cellar door.

Tactical notice:
•Yaga has claw weapons for feet with good jumping power, but those chicken legs are poor stabilizers. Knocking Yaga over is advised if possible, but if she jumps at you, you should duck to avoid being grasped or slashed!
•Yaga is equipped with a fireball in her right hand, this means that she will throw that fire at you! Identify cover immediately, and prepare to duck and roll sideways if cover is too far away! Otherwise, the Cape can be used as a shield of last resort, as the cape is magical enough to resist being burned!
•Yaga is literally blind in her left eye! If you attack directly, or otherwise end up face-to-face, feint an attack with your left hand then swing at her with whatever weapon is in your right hand! If you end up lost in the smoke, circle around to your right before trying to re-attack!
•Yaga is in her place of power! This means that she has lots of nasty tools and potions nearby that she will try to use against you if given the chance! If you encounter an object or stick or bottle that looks peculiar, try to use it against her!
>>
No. 594992 ID: 2fd516

>>594986
...Yaga, you better tell us who Macha is before this battle ends.

Nem, she's blind on one side. Take advantage of that.
>>
No. 594995 ID: ccd544

OH SHIT
YAGA CAN HEAR US
ALL OF IT
>>
No. 594996 ID: 8b533b

Important question maybe we should have asked earlier: why did Yaga consider Nem's family's accused avoidance of death any worse or different from her own?

>...Are you saying Nemain has Faerie blood?
Likely, especially considering she references her own kin and court, and claims they're related.

>>594991
These are pretty good points to keep in mind.

On our side: you have your wits, you have our advice, your machete. We've lost the basket, unfortunately.

If the fire is a source of power, or of the smoke, it would be nice to extinguish it if we have the opportunity.

You do have the coin. An emblem of death. 'Giving' it to Yaga, in some form or another, might be powerful. (Drop it in her mouth, or over her eye if we knock her over? Both symbolically powerfully, places where some cultures have left coins for the dead).
>>
No. 595000 ID: d8a627

>places where some cultures have left coins for the dead
Indeed. Leaving a coin for the ferryman of Styx--That is, the guide to the world of Rotland. We know him as the "Ferryman of Styx," but he likely has a different name for the people of Gaeland, if they acknowledge a guide.
>>
No. 595001 ID: 3009b4

rolled 38 = 38

>...Are you saying Nemain has Faerie blood? Even if just by a fragment?

That is exactly what has been revealed. Nemain has faerie blood in her.

>Try wrapping part of the cloak around your mouth, It might filter out some of the smoke...well It's work a try,

The witch is a big enough threat that even if she had a filter, Nem still loses 5HP/turn.

>Important question maybe we should have asked earlier: why did Yaga consider Nem's family's accused avoidance of death any worse or different from her own?

Re-read her exposition.

>If the fire is a source of power, or of the smoke, it would be nice to extinguish it if we have the opportunity.
>You do have the coin. An emblem of death. 'Giving' it to Yaga, in some form or another, might be powerful. (Drop it in her mouth, or over her eye if we knock her over? Both symbolically powerfully, places where some cultures have left coins for the dead).

You have to make a choice for this turn -- search for something to extinguish the fire, or figure out some way to pass the coin to Yaga.

>Nem, she's blind on one side. Take advantage of that.

Nem will try. The roll on this post is Nem's DEFENSIVE ROLL; she will attempt to get herself on to Yaga's blind side.
>>
No. 595006 ID: d8a627

>>595001
Unless that's a good roll already, I'll spend four IP to make it 30... If 30 is a good roll, or somebody else helps contribute further down. Of course, if the goal is twenty or lower, then I'll refrain from spending.
>>
No. 595015 ID: 3009b4
File 141127196255.jpg - (269.88KB , 800x600 , Nem crawls to avoid the flame.jpg )
595015

>Unless that's a good roll already, I'll spend four IP to make it 30.

Keep in mind that each IP spent modifies Nem's target by 5 pts. So spending 4 changes her target by 20 points. So if she's already made her target, spending IP won't make it any better. Thus it's not possible to buy critical hits; once she makes her roll the rest is wasted.

I'll allow the modification.

:: Nem is now at 80 HP ::
:: IP is 132 ::

Nem dives to the floor and crawls to avoid the flame and now should be within Yaga's blind spot. What now?
>>
No. 595016 ID: 2fd516

Grab that, use it to block so you can get in close and start stabbing.
>>
No. 595017 ID: 8b533b

What's that on the table?
>>
No. 595018 ID: d8a627

Guys, if we waste a turn examining the table, that's another 5 HP wasted. We're already down to 80.

Nemain, grab the table as a shield while you determine, if you can in such a quick moment, what the stuff that was on top of it is.
>>
No. 595019 ID: 3009b4

If you want to use IP with this table-shield idea please speak now before Nem rolls.
>>
No. 595020 ID: 2fd516

I'll toss 2 IP at it.
>>
No. 595021 ID: 8b533b

>>595018
I was assuming an art clarification or sense environment check wouldn't waste a turn.

The reason the contents of the table are of interest is, depending on what they are, they might be more useful smoothing the fire than used as an improvised shield.
>>
No. 595022 ID: 3009b4

>The reason the contents of the table are of interest is, depending on what they are, they might be more useful smoothing the fire than used as an improvised shield.

Nem can't see unless she sticks her head up in which case she had to make a defensive roll.

It appears to be a knife and a meat roast.
>>
No. 595057 ID: a36601

>>595019
+2 IP
We have a lot more IP then health right now.
>>
No. 595063 ID: 3009b4

rolled 64 = 64

We have 4 IP towards table-shield. This modifies her target number by 20%.

Regardless of success or fail, this costs Nem 5HP.

:: Nem overall state is RUSH -- Ignores pain, improves target numbers by 10%.
:: Nem is now at 75 HP ::
:: IP is 132 ::

Nem has a 30% bonus, and her base defence is 25%, for a total of 55%.
>>
No. 595064 ID: 3009b4
File 141131436192.jpg - (334.11KB , 800x600 , Nem and burning table.jpg )
595064

Nem involuntarily shrieks as the table is engulfed in flames and she's forced to drop it before her hands are singed.

Nem loses an additional 10 HP.

Yaga turns towards the sound of her cry, and Nem is no longer in Yaga's blind spot.

The burning table provides more illumination. Nem is in a kitchen of sorts. There is a large cauldron near the fireplace near something sticking out of the wall and unpleasant looking shadows.

Nem is too panicked to provide additional details.

:: Nem is now at 65 HP ::
:: IP is 132 ::
>>
No. 595067 ID: 8b533b

We're losing hp fast, here. If we're going to survive this, we're going to need to take action. Dodging and avoiding isn't going to be enough.

Possibly we could target the caldron. If it's filled with something, upsetting it could extinguish the fire.
>>
No. 595077 ID: b8ceae

>>595067
Ok, lets burn 20 IP to rush Yaga and force the gold coin into her good eye, then break off to take cover.
>>
No. 595079 ID: 436cdc

>>595077
I second that.
Punch this asshole in her stupid ugly face, nem!
>>
No. 595092 ID: a36601

>>595077
If that something we can just roll to do then sure, I'm putting my bit behind it. I don't think its that easy though. I also don't see any way of escaping or fighting back.
>>
No. 595094 ID: 2fd516

>>595077
You can't burn 20 IP all at once. 5 IP max per suggestion.
>>
No. 595096 ID: 3009b4

rolled 33 = 33

Assuming Salestax is using the max allowed for a player, then it's 15 pts for +75% on top of Nem's 10% adrenaline bonus. Getting into range and landing an attack like that would normally only have a 5% chance of working (smoke, dangerous foe, but Nem has speed and Yaga has poor vision)

So Nem's chances are now 90%. 91-99 are failures -- although not disastrous. 4 is a disastrous fail; 100 is a crit. success.
>>
No. 595099 ID: 3009b4
File 141133776314.jpg - (222.64KB , 800x600 , Nem flying coin punch.jpg )
595099

Nem feels a familiar surge of power course through her body -- like lighting, she leaps at Yaga and palm-heel slams the coin into the witch's "good eye".
>>
No. 595101 ID: 3009b4
File 141133854398.jpg - (115.00KB , 800x600 , Yaga tried.jpg )
595101

Let no one say Yaga did not try.
>>
No. 595102 ID: 3009b4
File 141133905660.jpg - (111.25KB , 800x600 , Yaga tried2.jpg )
595102

...
>>
No. 595103 ID: 3009b4
File 141133916056.jpg - (159.87KB , 800x600 , Yaga tried3.jpg )
595103

*sssscrrrtcch*
>>
No. 595108 ID: 436cdc

>>595099
Row Row, fight the powah.
Aight, status check. Are we safe now? If not, let's skedaddle on out. Be sure to grab something to prove our deeds, slaying the witch probably has some pending rewards hanging about we can claim.
We'll probably need those, too, if the witchy warnings were to be believed.
>>
No. 595109 ID: 2fd516

>>595103
Yuck. Well, assuming the danger is over and the smoke clears, let's loot the place.
>>
No. 595113 ID: 8b533b

...I'm sorry, Yaga. This isn't the outcome we set out to achieve.

Are you all right, Nem?

Are you in immediate danger- is the chocking smoke still present, or is any of the fire spreading?
>>
No. 595115 ID: 54d118

...With any luck, so ends the curse, with Yaga taken in our place...
>>
No. 595116 ID: 3009b4
File 141134179153.jpg - (418.77KB , 800x600 , The wolf leads the way.jpg )
595116

The shadow that consumes the witch melts into a more familiar form. As Nem chokes on the smoke, the wolf rubs against her to alert her to her location, and the blinded girl follows the wolf up a long set of stairs up through the cellar.

The smoke is toxic; whatever the witch used would have smothered Nem if she didn't escape quickly. As she follows the wolf, she is sure she can hear the muffled howls of the witch close by -- but when she hesitates the wolf simply nips her ankles to keep her moving.

Nem's vision doesn't clear itself until after the wolf has lead her outside the hut. The wolf coughs and wheezes; the smoke had an impact on it as well. It hacks some more, gags, and then spits out the coin in front of Nem.

Nem retrieves the coin and then stares at the witch's hut. Foul-smelling smoke continues to belch out the chimney and the doorway. If she wanted to loot the witch's hut, she'd have to wait until the fire dies out on its own -- whatever's burning in the fireplace is poisonous.

Nem thanks the wolf, and it grins wickedly in response. It then yawns, turns four times and curls up for a nap, belly bulging.
>>
No. 595117 ID: 2fd516

>>595116
Yaga is inside the wolf, and said wolf is sleeping right in front of you. ...I'm considering killing it and cutting it open to release the witch. Just like the faerie tale. I think this would make Death very angry though.

Alternatively, you could ditch the wolf since it's asleep, and make your delivery. Just gotta go back to pick up the basket.

What do you think, Nem? Do you wish to risk yourself, or let Yaga die? If you can't hear her any more she might be fully dead anyway though.
>>
No. 595118 ID: 3009b4

:: CHECKPOINT SET ::

:: +50 IP Awarded for Defeating Blind Yaga ::
:: Nem's state is now NORMAL -- her rush is over ::
:: Nem is now at 60 HP ::
:: IP is 167 ::

Nem rubs her wounded hand where the thorns tore into it before, then locates her basket from where she originally dropped it. She can't think of a reason to continue to wander the woods but if you'd still like to visit any place she'll consider it.

Also she's going to drink the witch wine in her room when she gets home. She doesn't care what you think about that.
>>
No. 595119 ID: 54d118

to be fair, it's kinda justified, no more witch, no more need for the wine...
Personally? I'm wondering why that wolf gave us the coin...Unless, Death ain't done with this family.
One that should have died, three that should not have been born...Yeah...
>>
No. 595120 ID: 8b533b

...I think it's time to go. You wanted to be able to lose the wolf for a while, and if it needs to sleep this off, this is your chance.

Retrace your steps, reclaim the basket, and off to grandmothers. I think you have some questions about your family that need asking.

I'll ask again, Nem. Are you okay? With what you just went though, and the things Yaya said...
>>
No. 595122 ID: 2fd516

Why don't we visit the tower past the witch's territory? It's a short trip.
>>
No. 595123 ID: b2c9e1

>>595064
We should have never left that axe...Well, we are in a kitchen, Look for a knife I guess...
>>
No. 595124 ID: b2c9e1

(wait ignore that last post, I didn't refresh)
>>
No. 595125 ID: 3009b4
File 141134349257.jpg - (161.87KB , 800x600 , Nem thinks your nuts.jpg )
595125

>Yaga is inside the wolf, and said wolf is sleeping right in front of you. ...I'm considering killing it and cutting it open to release the witch. Just like the faerie tale. I think this would make Death very angry though

Nem: Spirit, did you arrive late to my little dance? Did you not see that damned crazy wound try to murder me with thorny vines, exploding corpse-puppets, choke me out with smoke or try to burn me alive? That is not my grandmother, that is a crazy, vicious old hag and the wolf might be aggravating but it saved my life twice today. It could make me ruin three pairs of undergarments and I'd still take her company over the witch's. She's having a rest, she's earned it and I think I've earned one too.
>>
No. 595126 ID: b2c9e1

>>595118
Well, At least go easy on the wine, We didn't see you through this just for you to drink youself to death.
>>
No. 595129 ID: 563dc1

With the wolf asleep, this /is/ the perfect time to finish your delivery. Anything else should wait. If you're up to it, it would be reasonable to loot Yaga's house or explore her tower later today, but given your understandable exhaustion that can just as well wait until tomorrow. I doubt anyone will come in and take her stuff all that quickly, given her reputation.
>>
No. 595130 ID: 2fd516

>>595129
Eh... yeah, okay.
>>
No. 595133 ID: 3009b4

>I'll ask again, Nem. Are you okay? With what you just went though, and the things Yaya said...

Nem: Honestly? I don't know, I'm still in shock. I get a wolf following me, get told it's actually Death following me, I might have killed Teddy, I killed the witch, I get told I'm half faerie...

Nem sits under a tree.

Nem: It's so much to take in at once. All I know was that a week ago, I was a regular girl.

Nem takes mental stock of the situation (as best as she can remember):

1. She is followed by a wolf.
2. She is warned by Rekki not to lead anyone to grandmother's house.
3. Rekki gives her some weird bun and the skull coin is baked inside.
4. Nem visits the Ranger and meets Macha, who says the ranger is gone and she is his daughter.
5. Macha follows her but vanishes shortly before she meets Teddy.
6. Teddy tried to rape her, she kicked him in the groin and ran.
7. Teddy is murdered.
8. Teddy's body is found in witch territory without a mark on him.
9. The wolf scared her to the point of making her pee herself and seemed to respect her when she attacked it with an axe to get her coin back.
10. Nem finds out that her great-grandfather made a dirty statue of the lake faerie.
11. Macha is gone.
12. Ranger Cutter left everything to Nem and is buried hurriedly but respectfully in the back yard. She assumes.
13. Grandma and Ranger Cutter were having an affair. Which Nem must admit STILL impresses her.
14. The witch tries to kill Nem. Repeatedly.
15. The witch tells Nem she's got faerie blood in her and that the wolf won't stop taking people until it claims faerie blood.
16. The wolf stopped following Nem after it probably took Teddy, but did Teddy have faerie blood? If so, then did he not have enough? If not, then why did the wolf wait a week? (Why does it not approach the village? Nem didn't venture out into the woods again until today, is there something about the village?) The witch mentioned something about a deal and about substitutes.
18. Why didn't the wolf take Rekki?

As far as Nem is concerned, some people are lying and a LOT of people are purposely keeping her in the dark.
>>
No. 595135 ID: a5bd6c

Lets leave the wolf and complete our delivery. Then we can ask her many relevant questions and ask her advice considering the situation that has transpired today.

Sorry Nem, but your day is not nearly over. No wine until you've confronted your parents about this supposed curse, and moreso you need to talk the mayor about the witch being dead and furthermore, teddy being dead. The normally protected boundaries are protected no more, and no doubt he's going to have a million questions about what happened and why.

It's going to be
>>
No. 595138 ID: 563dc1

> As far as Nem is concerned, some people are lying and a LOT of people are purposely keeping her in the dark.
I hear you. It's one of the reasons I pushed to confront Yaga, and despite her hostility she did tell us quite a bit. Based on what Yaga said ... it sounds like there was a curse on your family line; not for any of you to die, but for you to make other mortals you come in contact with die.
That explains why the wolf started following you, and also what happened to Teddy; there were signs he had prolonged his life, so the death-wolf may have had it out for him anyway. It might also explain why people have been staying away from you, if the rest of the village had rumors about this. Teddy was likely just a mortal who dabbled in life-extension magic, and there was no faerie blood to satisfy the curse. If that's the issue, hopefully killing Yaga took care of it.

Your Grandmother likely knows more about all of this. I think it's time to push her a bit harder.
>>
No. 595139 ID: d8a627

>I get told I'm half faerie...
Grandmother was half faery, that makes your mother quarter faery, and you are one eighth Faerie. Unless there was Faerie coming from the other branches of your family tree.
>18. Why didn't the wolf take Rekki?
Rekki was cursed by the queen of Seelie Court. The curse also provides him with protection, same as how your red cape protects you.
>15. The witch tells Nem she's got faerie blood in her and that the wolf won't stop taking people until it claims faerie blood.
Of note, the Witch said you were her neice. That makes her the sister of your mother, and a quarter faerie as well. I don't know whether or not Teddy had Faerie blood, but after the wolf claimed the Yaga, she should be happy with that substitute.
>some people are lying and a LOT of people are purposely keeping her in the dark.
Well, if you wish to know the full truth about something, we've got the time to tell you now...
>>
No. 595140 ID: 8b533b

Rekki didn't seem to know the skull coin was inside. In fact, he even asked us to tell him if we found any coin, claiming he would have more use for it than you, which is kind of odd, in retrospect.

And maybe he didn't get eaten because he was protected by the fairy he works for?

The witch also claimed both the coin and the cape were ways of marking you by death. Which suggests you may want to be rid of them. The problem is magic items are notoriously hard to be rid of (either they find their way back to you, or you remain 'marked' even if you're not carrying them). That, and depriving yourself of a real protection on the assumption Yaga was being truthful or that it would stop things is a big risk.

>As far as Nem is concerned, some people are lying and a LOT of people are purposely keeping her in the dark.
This seems an accurate assessment. And so far, we lack sufficient information to weed the lies out from truths.
>>
No. 595142 ID: 2fd516

Nem, one thing is obvious. Rekki is somehow involved with Death's dealings. He was given the bun and told to deliver it to you, but he did not know the coin was in it. He's looking for gold, you know.

Macha is the wolf, who has taken the appearance of quite likely your great grandfather's daughter- her eyes are like that for a reason! The lake faerie is quite likely your great grandmother. That's why the statue is like that.

>>595139
The Witch is her great great aunt or whatever. She was saying niece while ignoring the generation gap.
>>
No. 595143 ID: 3009b4
File 141134732292.jpg - (266.01KB , 800x600 , grams 2nd visit.jpg )
595143

Nem finally hikes over to her grandmother's house. The journey feels longer than before.

She delivers the goods -- a little worse for wear -- and her grandmother immediately knows something is up and tells her to sit on the edge of the bed.

Grandmother: Nem! Are you all right? What happened to you? You stick of smoke, you're carrying a machete, and you look like you've been in a scrap with old Nick!

Nem takes a deep breath and relays the day's events. Grandmother's expression becomes more and more concerned, but when Nem is finished she takes a deep breath and gets a far-away look in her eyes.

Grandmother: My poor child. Mother's put a lot on our shoulders, hasn't she? She really meant well, Nem. All right my sweet, you're sure to have plenty of questions. You'll get straighter answers than me than from your mother (but she means well too sweetie).
>>
No. 595145 ID: d8a627

>>595143
What I want to know is if the Yaga counts as a sufficient substitute that we don't need to worry about being marked anymore.
>>
No. 595146 ID: 2fd516

>>595143
How old is she? How long has she been cheating death? Did she have a child with Mr Cutter?

What will stop the wolf? Will she eventually just go away on her own? What does the death coin do exactly?
>>
No. 595147 ID: 8b533b

>All right my sweet, you're sure to have plenty of questions.
How much of what Yaga said is true, and why did no one tell me before?
>>
No. 595149 ID: 563dc1

Anything else she knows about that death curse is important, too; Yaga claimed your great-grandmother originally made the deal to protect your grandmother. Have people been dying around her and your mother?

Yaga said "I may spark the flame that burns us all." if she tried and failed to kill you. This ... is an ominous warning. What's that about, or if you don't know what should we do to figure it out?
What should we make of Ranger Cutter's note? And do you know who may have been impersonating him, and/or why?
Can you tell us about Indu Morrigan? What kind of person he was, what he achieved in life, why he may have signed that Lake Seelie statue where he did? ...was she his wife; is that why? And is that statue what she really looked/looks like? Is she still around here, or did she die/leave?
>>
No. 595150 ID: 3009b4

>What I want to know is if the Yaga counts as a sufficient substitute that we don't need to worry about being marked anymore.

Grandmother: I don't know sweetie. We've never substituted any faerie blood other than our own.

>How old is she? How long has she been cheating death? Did she have a child with Mr Cutter? What will stop the wolf? Will she eventually just go away on her own? What does the death coin do exactly?

Grandmother: I am 78 years old. I never intentionally cheated death. When I was 16, mother made me wear the cape. When people began to die around the village, she sent me away to become a ranger before any fingers could be pointed. When my father passed away, mother realized what she had been doing to the others and sent for me to return and bade me never wear the cape again. It wasn't until I got married and had your mother that the full story came out.

Death came to me and demanded the right to my child, since my child should have never been born because I should have died in the crib. Mother broke down and told me that the reason why I was so youthful and full of energy was because I had gained the years of those that were substituted. Apparently the deal was not extended to our children.

My husband was never told the truth. Your father was never told the truth. It was a secret known only to the women of this family and our midwives. My mother told me that some day before my child turned 17, we would have to make a substitution -- dressing her in the red cape, and allowing her to lead Death to someone isolated. After all, that's what wolves do -- they go after the isolated prey.

Rather than put anyone else through the pain of loss, my mother chose to sacrifice herself. She told me to send your mother to see her with a basket of goods, and to stay on the path. She did what she was told, and when she reached my mother's lone cottage in the woods, she found her grandmother had passed away.

Nem, I was to be your substitution.

Now that your great-grand aunt has been taken in my place... I do not know what will happen. And no, I never had a child with Mr. Cutter. I do not know what Macha is or what she represents. And I do not know about that coin, because that has never before. Neither I nor your mother ever received such a token.

>>
No. 595151 ID: 3009b4

>Anything else she knows about that death curse is important, too; Yaga claimed your great-grandmother originally made the deal to protect your grandmother. Have people been dying around her and your mother?

>Yaga said "I may spark the flame that burns us all." if she tried and failed to kill you. This ... is an ominous warning. What's that about, or if you don't know what should we do to figure it out?

>What should we make of Ranger Cutter's note? And do you know who may have been impersonating him, and/or why?
Can you tell us about Indu Morrigan? What kind of person he was, what he achieved in life, why he may have signed that Lake Seelie statue where he did? ...was she his wife; is that why? And is that statue what she really looked/looks like? Is she still around here, or did she die/leave?

Grandmother: People died around me, and I began to figure out it had something to do with my visiting people who lived alone or encountering people with no one else around... so I just stopped doing that. I learned to rely on myself in the wilds, and I was a very good ranger. Your mother is a well behaved, obedient lady -- no one died around her.

I do not know why Yaga said that, and it is very ominous. As I said -- we have been using our blood to satiate Death. As to Mr. Cutter... Thomas... I do not know.

As to Indu... oh, father was... he was such a funny man. That signature was my mother's idea, I think it was her idea of a joke. Or maybe a way of stating that she belonged to him. She was so much in love with him. He... actually he was a lot like you, Nem. Honest. Good. A little naive, but he had a shining soul. Now as far as I knew my mother, she never looked like that statue -- but then she wouldn't want to give herself away, would she? Father died while I was away and when I came back... Nem, she aged so much. I think heartbreak killed her long before Death came for her. It was a mercy.

>>
No. 595152 ID: 8b533b

So... we were supposed to lead the wolf to her, so Gram wouldd die, and Nem would live. It's kind of twisted, but the older members of a family choosing to let themselves die so the young can live in turn is far less creepy than leading death to anyone, willy nilly. It takes something really dark and almost makes something appropriate out of it.

The real question, then, is why Rikki interfered. Who knew about this arrangement, and why did they not want it to happen. If it hadn't been for his warning not to lead anything to grandmother's house, this would have been over already.

...also maybe explains the single child thing. If every child requires a sacrifice, you run out of grandmothers quick. More kids mean more innocents would have to die.
>>
No. 595153 ID: 2fd516

>>595150
So... the one that wears the cape gains a longer life by leading death to those that should never have been born, or are intentionally cheating death? Teddy's years are yours now, Nem.

Is the village in danger now that Yaga is dead? ...Rekki told Nem not to lead anyone to her grandmother's house. Whoever he serves knows about the plan to use her as a substitution, and wanted to kill the witch and the ranger. The ranger was visited by Macha and forced to write the will before his life was drained... so they want Nem to be the new ranger. Also, Macha/the wolf was satisfied when Nem was shown to have fighting spirit, so... I'm thinking the Seelies are behind the plan to kill the witch. They didn't want an Unseelie guarding the place.
>>
No. 595154 ID: 01745f

Is Yaga's brother likely to seek revenge because of this? If he does and we kill him, will he have more relatives who want revenge for him and so on until we are dead or flee the country?
>>
No. 595155 ID: 3009b4

>The real question, then, is why Rikki interfered. Who knew about this arrangement, and why did they not want it to happen. If it hadn't been for his warning not to lead anything to grandmother's house, this would have been over already.

Grandmother: I don't know who Rekki is Nem. He might just very well just be a pawn. As a matter of fact, I'm sure of it. He's a long way from home.

>So... the one that wears the cape gains a longer life by leading death to those that should never have been born, or are intentionally cheating death? Teddy's years are yours now, Nem.

Grandmother: The cape transfers the life regardless. Teddy might not have been cheating death, he might have just looked young for his age. From what I know, we get 16 years for 'free', but our lives afterwards are extended by those we take. Your mother will live a long time thanks to my mother, and you should have gotten my years. You have a long, long road ahead of you Nem. You have Teddy's time and God knows how it works now that you have Yaga's.

>Is the village in danger now that Yaga is dead? ...Rekki told Nem not to lead anyone to her grandmother's house. Whoever he serves knows about the plan to use her as a substitution, and wanted to kill the witch and the ranger. The ranger was visited by Macha and forced to write the will before his life was drained... so they want Nem to be the new ranger. Also, Macha/the wolf was satisfied when Nem was shown to have fighting spirit, so... I'm thinking the Seelies are behind the plan to kill the witch. They didn't want an Unseelie guarding the place.

Grandmother: The faerie courts aren't at war with each other, Nem. To use you in such a way would be cold-blooded murder and in my experience that's just not how they do things. The village isn't in danger as far as I know... Yaga was a real double-edged sword, but we survived before her and we'll survive after. Unless this has something to do with her dire warning, but honestly I don't think she'd care all that much if it was just the village at stake.
>>
No. 595156 ID: 563dc1

So, the major unresolved questions are Rekki, Macha, and Mr. Cutter and Yaga's warnings. Rekki and Macha are probably agents of some Fae power or another. They're meddling in local affairs, and more meddling is to be expected.
Nem, as long as these warnings and the external meddling stand and we don't understand it ... you should not be taking the cape off, since it massively improves your survival chances.
And for as long as you wear it, the death-absorption effect will likely continue, which means you need to avoid meeting people alone lest they get killed by it. Are you ok with taking over the role of the ranger? I suspect this is your best option for the moment, both for your own safety and that of the people you care about.
>>
No. 595160 ID: 3009b4

>Are you ok with taking over the role of the ranger?

For the record, Nem has inherited Mr. Cutter's belongings, not his job. He's not the only ranger, he's just the ranger for the mountain-facing side.
>>
No. 595163 ID: b8ceae

Death has been scamming your family.

The bargain was struck for your grandmother - she lived in exchange for cutting other lives short.
Once that deal was struck her due time was changed, and Death accepted the resulting changes in fate. One of those changes was that she had a daughter.
At that point there was no 'should have died'; Death agreed for life to happen, and so it did. If he finds his bargain unsatisfactory then he should have considered that when he set the terms.
>>
No. 595201 ID: 8b533b

...is there a reason we spirits seem to have a hard time remembering when earlier generations wore the cape? I mean, we know a lot about stuff in general, but not the specifics. We might have been more help to Nem if we knew this going in.

>He might just very well just be a pawn
Almost certainly. He admitted to being instructed to give Nem the sweetbread (that contained the coin) and that he was in debt to someone. Something about kissing or being kissed by a fae as a child.

The question is who among the faerie courts would have an interest in interfering, here? And why? (Not that I expect gran can answer all that, but those are questions to keep in mind).

>other questions
...what do I do now? Do I go home? Can I go home?

What happens to Gran, now? I mean, if we were supposed to lead the death to... if she was expecting to...
>>
No. 595204 ID: 3009b4

>...is there a reason we spirits seem to have a hard time remembering when earlier generations wore the cape?

Grandma: The way it was explained to me is that time flows differently.

>The question is who among the faerie courts would have an interest in interfering, here? And why?

Grandma: The faerie courts don't do this sort of thing. Wolves are enemies of the faerie folk.

** Author note: This is particular to this particular time; Quests in the past or future may not use this rule. Just pre-covering bases here and also enemies are not static **

>...what do I do now? Do I go home? Can I go home? What happens to Gran, now? I mean, if we were supposed to lead the death to... if she was expecting to...

Grandma: Of course you can go home, sweetie! But as to me... I don't know. Nem, I was supposed to be your substitute. I don't know what happens now. For now, we wait. I would not mention what has happened here to the other villagers, but you need to tell your mother -- let her know what you know. It's up to you if you want to share Mr. Cutter's will; it will look odd but you have a right to what he's left you. He must have known something, but sometimes it's better not to know some things. Can you imagine what I would have done at your age if I had known the truth behind the cape? I feel guilty, but at least it wasn't intentional.
>>
No. 595207 ID: 01745f

Now that Yaga was substituted will the cloak stop stealing lives, or will we have to come up with another way to avoid that?
>>
No. 595208 ID: d8a627

>Unless this has something to do with her dire warning, but honestly I don't think she'd care all that much if it was just the village at stake.
When the Yaga heard the name "Macha," she grew frightened and asked for a description. It was after having the description confirmed that she said that bit about the flame sparking. I believe that Nemain's Faerie Powers waking was what the Yaga feared, and that Seelie or Unseelie would take notice of it and start punishing the village... Macha's presence having the effect on Yaga would mean that she, whether alone or as a part of a group, wanted to bring Nemain's power out.

If I am right, this means that Nemain needs to not rely on the power she used to defeat the Yaga. This, in turn, means that we cannot use our own magic to boost the odds of her success as easily, and should, instead, conserve it for more, well, "Mortal" tactics.
>The way it was explained to me is that time flows differently.
...I hate it when time doesn't go straight forward. It gets so confusing, since we perceive time as going forward even though it's not.
>Can you imagine what I would have done at your age if I had known the truth behind the cape? I feel guilty, but at least it wasn't intentional.
...Nemain. Do you want to continue allowing us to be your guide, and risk the wolf claiming more isolated people, or do you wish to leave the cape behind, and let the wolf take you if he comes again?
Grandmother, what are your thoughts? If the wolf returns, should Nemain bring her to you?

What about the way the wolf has ignored the village? Did Teddy's sacrifice simply buy Nemain a week, or was it actually avoiding the village for some reason?
And finally, the power that awoke in Nemain: Is that her Faerie blood, or was that our power showing through her?
>>
No. 595209 ID: d8a627

>>595207
We "Don't know." The Yaga may have been purchasing time from the Unseelie Court, or just buying herself time by hiding from the Wolf. It's possible her sacrifice has freed Nemain from the curse in entirety, but it's also possible it only bought her a few days.
>>
No. 595232 ID: 8b533b

>guilt, sadness, uncertainty
This seems like a good time for a hug.

>leave the cape behind
In theory, that would protect other people from being claimed by death on Nem's behalf. The biggest problem is that the cape's not the = only risk. The coin, for instance, is also marked by death, and there's no guarantee she'd be free of that by discarding it.

Then there's the unknown factor- someone or something used Rikki to interfere, and we don't know their intentions.

Nem would be sacrificing a known protection on a gamble. Not that we should be blithe towards the safety of others, but that's a big risk when there's still so much lying and being kept in the dark.
>>
No. 595240 ID: 3009b4

rolled 83 = 83

>Now that Yaga was substituted will the cloak stop stealing lives, or will we have to come up with another way to avoid that?

Grandma doesn't know. They never took a chance after they realized the truth and Nem's mom only wore the cloak until the faerie sacrificed herself.

>What about the way the wolf has ignored the village? Did Teddy's sacrifice simply buy Nemain a week, or was it actually avoiding the village for some reason?
>And finally, the power that awoke in Nemain: Is that her Faerie blood, or was that our power showing through her?

Grandma: Well, I can tell you most women my age aren't as healthy as I am -- most women never make it to my age. You have to remember I was a ranger, sweetie. Outdoor life is healthy but usually misfortune takes you before age does. I had children in my thirties and the birth was relatively easy. When I wore the cape, deaths would only occur when I was alone with someone, or I visited the home of someone who lived alone. I bunked with another female ranger and nothing ever happened to her, so I'm guessing Death's deal tends to pick a target in a way that doesn't leave any evidence pointing towards us. Convenient but people aren't stupid. Being a ranger helped a lot, but my focus was taking care of beasts that got too close and I'd only search for missing people with a partner. Not that I knew for sure at this point, but after awhile I noticed a pattern.

A bit of advice Nem -- people won't trust you if they find out you have faerie blood in you. If you don't let people close, they respect that. It's like a skunk -- never welcome company, but well respected and nobody wants it to feel threatened. That's how it was as a ranger for me. People knew I was different but I was polite and kept my distance and they appreciated it. It's lonely though. Sometimes makes you learn things about yourself.


Grandma's voice trails off as she remembers her life as a ranger. Nem watches her with curiosity.
>>
No. 595243 ID: 3009b4

>And finally, the power that awoke in Nemain: Is that her Faerie blood, or was that our power showing through her?

** That was the effect of IP via the cape. Her eyes glowing would not be visible to anyone but those with TEN access. **

>This seems like a good time for a hug.

Grams is always up for a hug, and gives Nem a good one.

>leave the cape behind

Until they know what's going to happen, Grandma insists Nem keep the cape on for her own protection. Just avoid secluded places or leading it to anyone's home; in her experience Death doesn't strike unless there are no witnesses.
>>
No. 595244 ID: 8b533b

>rolled 83 = 83
Drat. We probably failed some kind of social or perception roll.

>Grandma insists Nem keep the cape on for her own protection
...as long as you're comfortable with that, Nem. Sorry if we've become as much a burden as a protection or help.
>>
No. 595245 ID: bd4b61

> I'd only search for missing people with a partner.
Was that safe? As long as you don't find who you're looking for, that's still you alone with one other person, right? Or is that fine as long as you don't extend it for too long?
>>
No. 595250 ID: 3009b4

>Drat. We probably failed some kind of social or perception roll.

** Yes. Nem is rolling terribly for her perception. You may want to upgrade it during downtime. **

>Was that safe? As long as you don't find who you're looking for, that's still you alone with one other person, right? Or is that fine as long as you don't extend it for too long?

Grandma: It seemed to be. My own home -- and people who lived with me -- seemed to be excluded. Rangers often live in same-sex pairs unless they were married. You have to understand, I was never made terribly clear on the details of my mother's deal and most of what I learned is from observation and experience.

From my understanding, it was when I was "out" -- away from a safe place like home. That may be why she sent me away to become a ranger -- to extend my life. I think when she lost her husband it made her realize how much of a curse immortality can be and why faeries do not become too friendly with mortals. It would explain why she chose to live deep in the woods at the end of a protected path. One that my daughter would be safe to travel down, yet far enough into wild territory that the substitution could take place.


Nem speaks up on her own.

Nem: Grandma? You and Mr. Cutter. Was he in love with you?

Grandma: Nem!!

Nem: I found letters.

Grandma: Nem!! Those are private! Did you read them?

Nem: I needed to know if Macha was Mr. Cutter's daughter or half something or what she was. Yours were on top.

Grandmother blushes deeply -- the first colour Nem's seen in her grandmother's face in awhile -- and sighs.

Grandma: We... we both lost our spouses and missed the terribly. It was good to talk with someone who understood. We would have tea together often. One thing lead to another. It was really nobody else's business and I was past a child-bearing age and I liked being with him.


Nem: Grandma, Mr. Cutter was much younger. I want you to know, I'm impressed. I'd love to make men swoon for me at your age, even if I don't do anything about it.

Grandma laughs.
>>
No. 595255 ID: 2fd516

>>595250
Hmm... what about the witch's wine? Does she know about the recipe Teddy was using?
Or anything special hidden in Mr Cutter's house, perhaps?
>>
No. 595256 ID: 88960e

...you know, maybe we should move those letters. Bring them back to gram, or get rid of them. They're certainly no one else's buisness, now, and we would have inherited them with everything else.
>>
No. 595257 ID: 3009b4

>Hmm... what about the witch's wine? Does she know about the recipe Teddy was using?
>Or anything special hidden in Mr Cutter's house, perhaps?

No, Gram doesn't know anything about that. Wine was Teddy's thing, and she doesn't know of any secrets of Mr. Cutter's house since she only visited for one or two things and neither required his house specifically.

>...you know, maybe we should move those letters. Bring them back to gram, or get rid of them. They're certainly no one else's buisness, now, and we would have inherited them with everything else.

Gram would appreciate having them, but that can be done automatically after Nem is done here.
>>
No. 595261 ID: d8a627

>Nem: Grandma, Mr. Cutter was much younger. I want you to know, I'm impressed. I'd love to make men swoon for me at your age, even if I don't do anything about it.
Heh. Bit of D'aww too. I'll just look past that for now, though, bit of a personal moment.

Nemain, you mentioned you wanted to work at an apothecary, do you think you'll be permitted to work in that field again some day? Finding a partner to work with would allow you to travel out to fetch reagants and mark isolated persons.
>>
No. 595266 ID: 3009b4

>Nemain, you mentioned you wanted to work at an apothecary, do you think you'll be permitted to work in that field again some day? Finding a partner to work with would allow you to travel out to fetch reagants and mark isolated persons.

That's something to wait until later; Nem doesn't know what will become of her right now.
>>
No. 595269 ID: 88960e

>Gram would appreciate having them, but that can be done automatically after Nem is done here.
Okay, I'm down with that.
>>
No. 595353 ID: 3009b4
File 141145251516.jpg - (231.10KB , 800x600 , Nem hugs her mom.jpg )
595353

Nem returns home (after giving her grandmother her old love letters to Mr. Cutter).

She tells her mother everything she knows -- the substitutions, Teddy, her faerie blood, her great-grandmother's sacrifice, and why she was sent out again, Yaga, and finally that grandmother is still alive.

Her mother breaks down into tears and admits it was all true. She couldn't bear to lose Nem, she had no other choice. She heard Teddy passed in the forest and she knew something had gone wrong, and when her mother was still alive she knew she had to send Nem out again.

Nem's Mom: I'm so sorry Baby. I wanted... I wanted to let you know the truth but I could never tell you that you were going to take your grandmother's life. I just couldn't, even though it was so terrible for me -- there's no way I could have done it unless I was in the dark. We scared away your suitors -- your father made it easy to do, bless him to ensure no one would be alone with you.

I don't know what will happen now that Yaga is gone.


Nem's mom hugs her tight, and tells her that this secret must remain within the family. At the last moment, Nem remembers she figured out Teddy's recipe -- but since she'd dead, maybe they could try it out themselves to make sure it's right?

Her mother manages a slight smile but it's buried within her worry and guilt.

Do you have any questions for Nem's Mom? (Additional questions can also still be fielded to Grams if you missed your chance)
>>
No. 595357 ID: 8b533b

>I'm so sorry
>worry and guilt.
...you might want to forgive your mother, or at least try to reassure her. She's pretty clearly hurting at what she put you through, and keeping the truth hidden. If you can, that is. I can't tell you how to feel about your family's part in all this, and we won't push that kind of thing.

>Do you have any questions for Nem's Mom?
One practical matter might be what we're supposed to do about Mr. Cutter's inheritance, or how to tell the villagers.

(...we might ask if she knew about Gran and Mr. Cutter, but I kind of don't want to tell her if she doesn't).
>>
No. 595359 ID: d8a627

What about Macha? Nobody knew if Thomas Cutter has a child, but Yaga seemed to recognize the name, Macha, and saw some kind of connection between her and The Wolf. Does mother know anything about that?
>>
No. 595377 ID: 563dc1

On the subject of ranger Cutter, do ask her if she saw him around after she sent you off to your Grandmother the first time; and if so, what she remembers him doing at that time, and if there was anything odd about his behavior.
>>
No. 595400 ID: 3009b4

>What about Macha? Nobody knew if Thomas Cutter has a child, but Yaga seemed to recognize the name, Macha, and saw some kind of connection between her and The Wolf. Does mother know anything about that?

Mother has no idea who Macha is. She's never heard of the Wolf taking another form, at least it never did with her.

>On the subject of ranger Cutter, do ask her if she saw him around after she sent you off to your Grandmother the first time; and if so, what she remembers him doing at that time, and if there was anything odd about his behavior.

Yes, she saw Mr. Cutter in the search party. He seemed a little distant and was never very confident in the village's chances of finding Teddy alive for some reason. He just had a "bad feeling".

>...you might want to forgive your mother, or at least try to reassure her.

Of course Nem forgives her mother. Seeing her break down like this still manages to shake Nem, despite all she's been through.

>One practical matter might be what we're supposed to do about Mr. Cutter's inheritance, or how to tell the villagers

Mother thinks that they should be quiet about Mr. Cutter for now. At least until they see what happens next. The Morrigan family was the closest thing to family Mr. Cutter had in the village, so while unusual it wouldn't look suspicious to leave it all to their only child.
>>
No. 595430 ID: 257e78

Some parts of this probably do need to be announced to the whole village, but it would probably be worthwhile to plan out exactly how to handle the announcement.

If Nem stepped outside right now and just shouted "Hello, everyone, can I have your attention for a moment please? I have some good news and some bad news. The good news is we don't need to worry about reverse-engineering Teddy's recipe for witch wine anymore, but the bad news is we do need to come up with a better plan for defending against bandits and whatnot because Ranger Cutter and Blind Yaga are both dead. Which is also the other good news, Blind Yaga's reign of terror is over, yay! Alright, that was all, you can go back to what you were doing," how would people likely respond?
>>
No. 595431 ID: 316b0b

"On a more personal note (to all of the cute boys), my parents have confirmed that attempting to court me will no longer lead to your untimely death."
>>
No. 595432 ID: 88960e

...I would think Nem wouldn't want to tell anyone outside her family about her involvement in Yaga's demise. Let someone else discover she's gone.
>>
No. 595444 ID: 3009b4

>...I would think Nem wouldn't want to tell anyone outside her family about her involvement in Yaga's demise. Let someone else discover she's gone.

That's exactly right. The village is perfectly capable of defending itself from invaders -- the Rangers are more watchers and first response than militia.
>>
No. 595521 ID: 3009b4
File 141152517025.jpg - (624.95KB , 800x600 , Nem Dreams.jpg )
595521

When her father comes home, Nem and her mother pretend nothing has happened. The irony of the continued secrets and undisclosed truths with the only difference being she is now being privy to them is not lost on Nem.

It takes awhile for Nem to fall asleep, even with the help of the witch's wine. When she dreams, she dreams of shadows, storms, and fields of wheat -- the crop of the wealthy, since common people depend on the versatility of hemp. She is gliding through the field with a pair of scissors; what would be a terribly impractical tool for her job but she only wants very specific grains.

As Nem sleeps, the cape emits a soft, ethereal light and her body shimmers in response.

:: ** UPGRADES NOW AVAILBLE ** ::
:: Nem HP restored to 105 ::
:: IP is 187 (bonus of 20 for retrieving the ingredients for Teddy's Witch Wine ::

:: Basic Stats may be upgraded at 5 IP pts. per 1 pt permanent upgrade. ::
:: Nem's Base Offence is 25% -- upgradable to 40% (Nem's offence was better than her defence) ::
:: Nem's Base Offence is 25% -- upgradable to 35% ::
:: Nem's Base HP is 105 -- upgradable to 125 (arbitrary) ::
:: Nem's Agility is Above Average, upgradable to Exceptional (20 pts) ::
:: Nem's Strength is Average, upgradeable to Above Average (20 pts) ::

Strength -- as it's not calculated so much for damage -- assists with grappling, carry, lift, weapon handling, etc.
Agility helps her travel faster, and provides a balancing edge (Nem recovers from screw-ups faster, and gets an advantage for opportunity strikes). Attributes make a bigger difference when skills are equal or one has an advantage over another.

:: Other 'soft' attributes can also be modified such as Perception, Herbalism, Courage and so forth -- these receive bonuses as applicable. Ask for cost estimate, but most will be +1% bonus/2 pt spend.::
>>
No. 595524 ID: 3009b4

** Correction - Defence can go from 25% - 35% **
>>
No. 595526 ID: 2fd516

>>595521
Hmmmm.... Okay let's spend around 100 points overall since we seem to be gaining IP every chapter.

Boost Perception by 15 points (30 IP) because ARGH
Agility. (20 IP)
Offense by 10 points. (50 IP)
>>
No. 595527 ID: 88960e

Could we get some kind of estimate where the soft skills are? A perception increase is in order, but some sense of scale would help.

I'd also support increasing agility (seems like our most versatile stat) and herbalism.
>>
No. 595533 ID: 879a42

I feel okay with 2fd516's suggestion, but I also would like to upgrade strength. I feel more combat is on the way and its also useful for moving things or if we get trapped etc. I feel its too useful to pass up.
>>
No. 595537 ID: 212dec

Agility (20) and Strength (20) seem like no brainers, general utility at a low cost. Also support perception, and one of her base stats.
>>
No. 595538 ID: 3009b4

>Could we get some kind of estimate where the soft skills are? A perception increase is in order, but some sense of scale would help.

Fair enough. Nem's base for perception changes on situation, and perception is a catch-all for observation -- from hearing someone sneak up behind her to knowing if someone's not quite telling her the whole truth due to body language.

Nem's perception isn't bad when it comes to sound and noise -- about 50% -- but she's at a disadvantage when it comes to reading people simply due to her age and disposition; 35% for strangers and 45% for those she knows well.

Due to her experiences with having the truth withheld from her, you can also focus on just reading people. It's a subset of perception and is tacked on to her regular perception skill, costing 1%/1IP -- but only for reading people and has a slight penalty on anyone outside her race.
>>
No. 595540 ID: a5bd6c

agility (20)
Strength (20)
5% of attack skill (25)
20% of herbalism skill (40)

105 points, 82 left
>>
No. 595561 ID: 8b533b

>spend
Agility, 20 IP
Boost Perception by 15 points (30 IP) because ARGH
Herbalism, 20-30 IP (?)
Other stats (Combat, str?) 10-20 IP.

>why
Agility gives fast travel, better recover, and speed is good on offense and defense. Easily the most versatile stat, and worth investing in.

Perception is what we need to keep us out of fights, notice the little things that get us out of danger faster, and most importantly, get the information we desperately need to be safe with all the secrets around us. It's expense, but also very versatile, but more strategic, while agility is more tactical.

Herbalism is the thing that Nem's actually interested in, and I feel it's always good to foster a charter's interests. And honestly, functional chemistry or possible potion making are both things that could be very useful. Getting a hoof up here could let us fight smarter instead of harder.

I'm less interested in increasing strength and direct combat stats (we can fake it make it with the hp shield and burning IP if we need it), but I suppose a small boost couldn't hurt.
>>
No. 595577 ID: 61771b

Agility+ 20
Strength+ 20
Herbalism +15 30
Perception +15 30
for an even 100

I wonder if our IP is based off the years we are stealing. We seem to gain some every time something around us dies. (after teddy, vines, and the witch)
>>
No. 595584 ID: 3009b4

>I wonder if our IP is based off the years we are stealing. We seem to gain some every time something around us dies. (after teddy, vines, and the witch)

** Spoiler: No, it's not. You've also gained IP from solving stuff, such as the witch wine ingredient bonus. **
>>
No. 595592 ID: 3009b4
File 141157133318.jpg - (110.76KB , 800x600 , Nem upgraded agility.jpg )
595592

The 2 most agreed on attributes are Agility and Perception.

:: IP is 137::
:: Perception Bonus +15% ::
:: Agility is Now Exceptional ::

Nem groans in her sleep and her body twists, then arcs and tightens until her muscles spasm once or twice, then relax. Her heart then palpitates as her eyes dance about under their lids and she grips her sheets unconsciously, then she relaxes again.
>>
No. 595599 ID: 8b533b

Aw, all that unspent IP.

Goodnight, Nem. We'll see you in the morning.
>>
No. 595601 ID: 3009b4

>Aw, all that unspent IP.

** No, you can still spend. Just demonstrating what kind of stuff happens to Nem as you empower her. The agility and perception was a given, they were almost universally agreed upon. **
>>
No. 595603 ID: 8b533b

>No, you can still spend
Oh, well. In that case, I'd still support upgrading herbalism, for the reasons I gave above. >>595561 We'll see what the other votes say, though.
>>
No. 595609 ID: 01745f

>>595603
I will second that.
>>
No. 595613 ID: bd4b61

> Offense by 10 points. (50 IP)
> Strength (20)
+1 to both.
>>
No. 595614 ID: e607cd

>>595521
(I just want to make sure. Everybody is seeing the Reaper metaphor, and the implications of its modifications with this dream, right?)
>>
No. 595615 ID: 8b533b

>>595613
Personally, I feel like 50 points is way too much to spend on offense. That's a big investment in a narrow application.

>>595614
Yup, it's seen.
>>
No. 595616 ID: 2fd516

>>595592
How about +5% to Offense and +Strength? 45 IP total.
>>
No. 595617 ID: 61771b

Still voting on the same remainders. Herbalism +15 cause it helps her with what she wants to do, and Strength+ cause it upgrades her combat effectiveness and is still useful for other applications.

>>595614
(I see the metaphor but don't understand the dream implications. Does it mean we are gonna be someone who gets rid of evil/the bad grains?)
>>
No. 595663 ID: 879a42

Herbalism 15, Strength, and offense 10. We need IP but we have a decent amount considering we will be growing more.

An even 100 spent with 37 left.
>>
No. 595664 ID: 3009b4

>Herbalism 15, Strength, and offense 10. An even 100 spent with 37 left.

Unless anyone objects strongly to this we'll carry forward as the most popular items all get boosted.
>>
No. 595671 ID: d8a627

>>595664
I say only up offense by 5. We don't need to spend all the points for ten points of upgrade.
>>
No. 595680 ID: d3b753

I believe the dream's point is that Nem feels herself as choosing who lives and dies. Scissors indicate that she only dooms a few... And with any luck scissors is all she will have!
>>
No. 595706 ID: 3009b4

>I say only up offense by 5. We don't need to spend all the points for ten points of upgrade.

** Tell ya what, in the interest of getting things moving we'll bump offence by 5 for now, and I'll hold the other 5 (and it's IP) in reserve and if you want to apply it after (or before) your next fight you can, but if you need those IP back you can bust into it.

Sound good? **
>>
No. 595710 ID: 879a42

Go for it, I just wanted offense boosted I don't need all ten. Just go with five and keep it rolling.
>>
No. 595727 ID: d8a627

>>595706
Sounds good.
>>
No. 595769 ID: a5bd6c

So it's herbalism 15, strength bonus, and 5% attack? Sounds perfect.
>>
No. 595784 ID: 3009b4

As I prepare the next update, Nem also has some down-time in-between this and the next chapter to study. Rather than confuse people like last time, please pick one of the following to research:

- The Enchanted Path
- Blind Yaga and Other Witches
- Unseelie Territory around her village in North Gaelend
- The Seelie Lake Faerie
- Folklore available on wolves
>>
No. 595788 ID: d8a627

>>595784
Blind Yaga and Other Witches. It will be useful information, even if the Yaga of Gaeland is dead.
>>
No. 595791 ID: 88960e

Witches does seem reasonable, as we inadvertently stole Yaga's years, and may have angered her kin.
>>
No. 595815 ID: a5bd6c

I'd say folklore on wolves. I have a feeling we'll see it again I'd like it to be under our control rather than us subject to its.
>>
No. 595831 ID: 879a42

Folklore on wolves, if we see it again it would be useful to know how to deal with it better.
>>
No. 595845 ID: 3009b4
File 141168642843.jpg - (390.01KB , 800x600 , Nem is powered up.jpg )
595845

Nem's muscles spasm again, tighter and more painfully -- the shock is enough for her to wake with a shriek.

Her parents come in to see what's wrong, but it's over before the young woman even realizes she's awake. Her sheets are soaked with sweat, but after a bleary-eyed examination they determine that nothing is wrong with her and chalk it up to a nightmare (and her mother thinks "perhaps too much wine").

Nem's body is sore but only for about fifteen minutes, then everything settles down. After an hour, she relaxes and drifts back off to sleep.

:: Nem is now at 105 HP ::
:: IP is 62::
:: Perception Bonus +15% ::
:: Agility to Exceptional ::
:: Strength to Above Average ::
:: Herbalism +15% ::
:: Offence +5% ::

:: 5% Offence Bonus Held in Reserve for 25IP ::

(Study item and information pending)
>>
No. 595850 ID: 88960e

Whups, sorry about that, Nem.
>>
No. 595851 ID: 61771b

Go with info about wolf buddy. Wonder what our quest is for this week since we aren't being sent out to steal gradma's time.
>>
No. 595869 ID: 3009b4

Wolf it is. Would you like Nem's summary or a longer post?
>>
No. 595894 ID: 212dec

longer
>>
No. 595896 ID: fef726

a summery is fine.
>>
No. 595898 ID: 869dd3

>>595869
yes
>>
No. 595901 ID: 879a42

Why not both? summary here and full post on discussion page?
>>
No. 595938 ID: 3009b4

More details about the wolf will be posted on Discussion, but these passages caught Nem's eye the most:

"Nature of the Black Wolf, Court of Four

The Black Wolf moves in shadow with piercing red eyes. Of the Court of Four, the Black Wolf is the most pure form of Death. Mortal victims of the Black Wolf will have no mark; they appear pale and aged. The Black Wolf is enemy to all; fae and Gaelish alike, but it actively hunts the Fae.


Controlling the Black Wolf

According to Taga Yaga (The Lake Faerie), there is a way to control the Black Wolf. Whoever can place a collar a wolf's neck will bind the beast to his or her will, dominating it. The problem remains that no faerie is fool enough to approach Death head on, and even should they trick a foolhardy mortal into attempting the task, it would be the mortal binder -- and not the manipulator -- who will be in control. Thus the problem is much like who will bell the cat; a great plan with a fatal flaw in execution."
>>
No. 595940 ID: 2fd516

Excellent. Get a collar that will fit the wolf, and hide it on your person. It is unlikely we'll get a good chance to use it, but if at any point the wolf is vulnerable we should give it a shot. Good time to blow IP on an action, I think.
>>
No. 595941 ID: 8b533b

Too bad that our best opportunity for collaring it would have been when it curled up to sleep after eating Yaga.

The book doesn't really elaborate on what materials you'd want to make this collar our of. Barring materials with a spiritual or symbolic importance, I'd assume you'd want it to be sturdy.

Big risk, of course, is that trying and failing would likely be catastrophic. And if you do start carrying a collar, just in case, it might be wise to conceal it as part of your clothes. Disguise it as a strap or buckle that can be removed.
>>
No. 595982 ID: fef726

The best disguise for a collar would be a belt with extra holes. Besides Nem's waist is about the size of the wolf's neck.
>>
No. 596022 ID: 3009b4
File 141179160696.jpg - (327.25KB , 800x600 , Red Cap Arrives.jpg )
596022

The village notices the large amount of smoke billowing from Yaga's lair. They try to find Ranger Cutter to investigate (being the most experienced with this area of the woods) and discover him missing and find the grave in the back.

Nem elects to keep the will a secret for the time being, since "Nem, if you're reading this -- you're going to need every bit of help you can get." will likely raise some questions she really can't answer yet.

The Eastern Side rangers volunteer to investigate. They return with the news that Blind Yaga is dead; her twisted, withered remains found just outside her hut. They are not sure what forces chose to end Yaga's life, but the news is met with much rejoicing. Those who Yaga had wronged are eager to see her head hanging in the village square. Many theories about her demise are crafted, none of them accurate.

Things seem good, until Grendel Red Cap -- Blind Yaga's brother -- arrived. His roar was heard throughout all the homes. He demanded to know who murdered his sister, but the village had no answers. In a rage, he decapitated the mayor and killed three guards to tried to intervene. His bone proved too dense for arrows and his hide too thick for shot. One brave soul tried to stop the bloodshed by claiming he had slain Yaga, but the ogre screamed at him and said that there was no way someone as weak as he was could have harmed his sister -- slapping him across the square (but sparing him) to prove a point.

"I will slay one of you every day until my sister's murderer is revealed or you are all dead!" he bellowed. He raised his arms and thick thorns grew and cut off the village from the main roads. Then he stormed off into the forest.

The children were evacuated to the fallback points near the towers away from where Red Cap travelled. Nem is sent to her grandmother's house. The rest of the villagers quickly prepare themselves to fight or figure out a way to negotiate with the ogre.
>>
No. 596027 ID: 2fd516

>>596022
WELP. Guess what Nem, you gotta kill that guy.
>>
No. 596030 ID: d8a627

Fuckin'... This is why I wanted to read up on witches. Red Cap might not be a witch, but I imagine there would be mention of him in that book!
Well, there's definitely not enough time to study it now. Best you can do is hope you discover a way to harm him. Maybe your herbalism research had taught you something that's quite venomous, and have an archer coat their arrows with it. The arrows can penetrate his hide, but cannot break his bones, but with venom, you only need to penetrate the hide.
Oh! That spider! Could anybody in the village manage to kill it in one shot? Harvesting its venom should be what's needed for coating the arrows.
>>
No. 596042 ID: 01745f

Hopefully we can find the Wolf again, but if we can't coming up with a poison is our best bet.
>>
No. 596044 ID: 8b533b

...well. That's more inadvertent terrible consequences. We're still still responsible, though.

We're going to have to put a stop to this, Nem. I'm sorry.
>>
No. 596049 ID: 879a42

You gotta find him, and kill him. Hopefully you could find a way to get the jump on him.... but that's for later.

For now we get some deadly poison. Know any deadly plants? Also we would need to find a decent quality metal for arrowheads, I don't know if we could make them or get someone else to... are there any metals stronger than steel? (In your universe)
>>
No. 596052 ID: 3009b4
File 141179620183.jpg - (273.32KB , 800x600 , Nems Quest Chapter Three.jpg )
596052

Nem's Quest, Chapter Three

Nem is aware that the villagers must know *something* about her because she was sent to her grandmother's alone. Whether they blame her or are just afraid, it doesn't matter. Nem refuses to stand by. This is her fault, and she must correct it. Her grandmother nods and does what she can to help her prepare.

She finds her old ranger survival knife and sharpens because Nem was packed up in such a hurry she never got a chance to grab the machete again.

Grandmother digs around in her journals for stories her mother told her. Her mother told her about the Unseelie Hollow, about how children spirited would be taken there, and that weapons and treasures were stored there, including something that could bind Death itself. If there is a weapon that will kill Red Cap, perhaps it can be found there.

Nem decides she will go to the Unseelie Hollow to look for a weapon.

Finally, grandmother urges Nem to find someone to protect her.

Grandmother: The wolf defended you. Seek her out again. Or this Macha -- she is a big woman, and she offered protection once. Maybe she will so again?

>Hopefully we can find the Wolf again, but if we can't coming up with a poison is our best bet.

Nem isn't sure where to start.
>>
No. 596053 ID: 3009b4

>For now we get some deadly poison. Know any deadly plants? Also we would need to find a decent quality metal for arrowheads, I don't know if we could make them or get someone else to... are there any metals stronger than steel? (In your universe)

Wolf's Bane is pretty poisonous, but that's no guarantee against fae folk, ogre or no. Rangers tend to have a little in their cabins just in case of wolves. It doesn't actually have special wolf-killing properties, it's just a good all-around poison. It's not quite potent enough to bring down a bear before it tears your face off though.
>>
No. 596054 ID: d90668

Does cold iron hurt the fae? Might be a option. Silver sometimes works as well.

Nightshade could be a good option if you can find some. Looks just like carrots.
>>
No. 596056 ID: 8b533b

Your connection to death might be your greatest asset, really. The wolf helped get you into this, and if you can harness it, it could get you out of this.

I'm not sure if we need something special to collar it, but I thought wearing a belt or something that could serve that purpose was clever.
>>
No. 596065 ID: d8a627

I wouldn't know where to find Macha, but as for the wolf, she seemed to have some connection to the Seelie statue. Head there.

Going into Unseelie territory without anything to trade and without an ace sounds like a poor idea, but if you can obtain a silver bell and something jewelery-related to trade to them, that would be an excellent idea, but you do not want to bring the Wolf there. Seeing the personification of Death herself might make them see just how literal "Able to fight death" comes. Bringing Macha would be a good idea if you manage to find her, but unless she miraculously shows up at Ranger Cutter's house or the Yaga's hut, I'd say no go; and chances are Red Cap is bunking at her hut, not Macha.
>>
No. 596078 ID: 61771b

Bring another flask of the witches wine with you, (still great for offerings) wear your hoofshoes, and bring a dinner/cooking bell with you. None of these should take much space and they will be very valuable if you go the fae route. Some bottles too in case we find any handy reagents. (none of those things should be hard to find in a normal house, right?) We can search Mr Cutter's house for anything tradeworthy(since he did will it to you) or maybe trade the witch wine recipe for some stuff.

Also bring a backpack for your stuff this time. A basket is just not handy for adventuring. Checking out whether the first offering flask is gone would be cool too.
>>
No. 596109 ID: 01745f

What is this about binding Death or collaring the Wolf? In the short term I don't think the Wolf will need more compulsion to help us with the fae than just saying "here is a lone fae outside his territory; lets go kill him". In the long run I don't think she is the only way that the cloak kills people (since if it had been her all this time our mother or grandmother would have seen her), so I don't think collaring her would stop the cloak killings. With those, I can't think of any reason we would want to enslave what is the closest we have to an ally against the fae. (The lore did claim the Wolf was an enemy to all, but that lore was also written by a few who would have plenty of reason to be biased.)

On the Unseelie hollow, whether that will work depends on how loyal they are to each other. By now they probably know what is going on with Redcap, so if a mortal comes by looking for a weapon that can harm fae it will be pretty obvious what we plan on doing with it. The question them becomes whether they are willing to sell him out for whatever we can offer.
>>
No. 596161 ID: 8f01e8

What are the bullets that muskets fire made of? Presumably lead, since it's easy to mine and easy to work. Would it be possible to forge an iron bullet?
>>
No. 596164 ID: 3009b4

>Nightshade could be a good option if you can find some.

Belladonna is deadly nightshade. Nem's already found some of that.

>Does cold iron hurt the fae? Might be a option. Silver sometimes works as well.

Depends on the kind of fae. In Nem's world, "Faerie" is a catch-all term.

>I wouldn't know where to find Macha, but as for the wolf, she seemed to have some connection to the Seelie statue. Head there.

Since some people also want to check on the offering, Nem will go there.

>Bring another flask of the witches wine with you, (still great for offerings) wear your hoofshoes, and bring a dinner/cooking bell with you. Also bring a backpack for your stuff this time.

Nem's hoofshoes aren't available; she left too quickly before packing them. She could try returning to the village to pick them up. She will get a bell from grandmother. Now that Nem is gearing up specifically for adventuring she will bring a backpack.

>What are the bullets that muskets fire made of? Presumably lead, since it's easy to mine and easy to work. Would it be possible to forge an iron bullet?

If it were that simple to kill Red Cap he'd be dead by now and Yaga would have never been an issue.
>>
No. 596179 ID: 61771b

>she left too quickly before packing them
So I assume the wine wasn't gotten either?
If we had those plus the shoes we should be pretty fine in the court. (the bell and the coin are our ace) Possibly candy too now that I reread it.
>>
No. 596213 ID: 3009b4
File 141188855748.jpg - (244.34KB , 800x600 , Nem returns to the shrine.jpg )
596213

>So I assume the wine wasn't gotten either?
>If we had those plus the shoes we should be pretty fine in the court. (the bell and the coin are our ace) Possibly candy too now that I reread it.

Nem would have to return to the village to retrieve them.

Nem arrives at the shrine for the Seelie Lake Faerie, Taga Yaga. The wine offering is untouched, but this doesn't surprise Nem considering she knows that her great-grandmother was in fact the Seelie Lake Faerie Taga Yaga, who fell in love with a village man and sacrificed herself so her mother could live without any more innocents taken in her place.

There's no sign of the wolf here.
>>
No. 596218 ID: d8a627

Well, that was my only idea... May as well head to the village to get the stuff, then.
>>
No. 596219 ID: 01745f

What happened to Yaga's body after they found it? In particular I am thinking about the death coin, which might still be in her eye. While it is gold, it is also an item with a skull on it found embedded in a mysteriously dead witch, so they might have had the sense not to try taking it.
>>
No. 596221 ID: d8a627

>>596219
The wolf returned the coin, actually. It's one of the aces Nemain either has, or will retrieve from the village.

Hey, as far as an ally goes, what about the guy who claimed to be the one to have slain the Yaga? Think he'd be willing to actually take part in the slaying of Red Cap?
>>
No. 596228 ID: 61771b

>>596221
Until we're sure of the family curse being lifted I don't really like nem being alone with someone.(and possibly dooming them) If he stays that brave though, he could be a cool guy to adventure with later.
>>
No. 596237 ID: 563dc1

Retrieve the wine. The skull told us that the Unseelie accept it as a peace offering, and it's not like your great-grandmother is around to be offended by you changing your mind.
>>
No. 596250 ID: d8a627

>>596228
Nemain's grandmother said that the wolf never targeted partners, people who were actually working with her for a task. It would only target those who were alone when she ran into them in the forest.
If the curse is still there, Death claiming a person from the village as they were out and about with Nemain would pin the blame on her immediately, which is exactly what that wolf avoids.
>>
No. 596311 ID: 3009b4

>Retrieve the wine. The skull told us that the Unseelie accept it as a peace offering, and it's not like your great-grandmother is around to be offended by you changing your mind

Nem retrieves the wine flask and puts it in her backpack.

>Hey, as far as an ally goes, what about the guy who claimed to be the one to have slain the Yaga? Think he'd be willing to actually take part in the slaying of Red Cap?

If Nem knew him she would have named him. He looked like a town guard. He's likely with the others gearing up for an offensive for when Red Cap returns.

>What happened to Yaga's body after they found it?

Red Cap has it now. He did not take kindly to her being used as town square decoration. All things considered it could have gone a lot worse.

>We can search Mr Cutter's house for anything tradeworthy(since he did will it to you) or maybe trade the witch wine recipe for some stuff.

Mr. Cutter's house is along the way. There were various supplies there including gunpowder, weapons, food and likely other survival equipment. Nem still won't take a firearm with her since she doesn't know how to use them safely, but she will consider a bow & arrow or other weapons.

>Well, that was my only idea... May as well head to the village to get the stuff, then.

Nem could do that to, but she will need to think of a cover story. There's no way they'll help her try to fight Red Cap since they consider her an innocent to protect. It could be difficult to think of a good excuse to get her hoofshoes. Nem could try to sneak in, but cloven-footed people tend to be really lousy at stealth unless the area is soft or grassy.
>>
No. 596318 ID: 2fd516

>>596311
I don't think it's worth trying to sneak in. Instead, why don't we head over to the old ranger's house? Maybe the wolf is hanging around there.
>>
No. 596324 ID: d8a627

>cloven-footed people tend to be really lousy at stealth unless the area is soft or grassy.
Would wrapping your hooves in cloth help out?

As far as grabbing your hoofshoes go, well, they're supposed to bring you good luck against Faeries, and just in case Red Cap happens to go to your Grandmother's house, having luck would be a good thing.
Allies among the guard: None of them are more open-minded? Ought to be somebody who deviates from the standard thought process and thinks that women are capable of this sort of thing as much as men are. But then, your village is rather small, so it'll be harder to get them to admit it.
Alright, Mr. Cutter's house it is. I still don't think a bow and arrow's going to be of any use, though you could practice with a sling at some point.
>>
No. 596327 ID: 3009b4

>Allies among the guard: None of them are more open-minded? Ought to be somebody who deviates from the standard thought process and thinks that women are capable of this sort of thing as much as men are.

It has more to do with the fact that Nem isn't even 17 yet and has no training. If Nem was a boy (and no combatant training), they'd probably be just as disruptive.

>Alright, Mr. Cutter's house it is. I still don't think a bow and arrow's going to be of any use, though you could practice with a sling at some point.

Nem's had more practice with a bow and arrow than a sling. She's a terrible shot due to lack of practice, but grandmother being a ranger she's at least handled one before.

She will head to Mr. Cutter's place.
>>
No. 596374 ID: 3009b4
File 141196582605.jpg - (347.11KB , 800x600 , Macha at Cutters Place.jpg )
596374

As Nem approaches Mr. Cutter's place, a familiar figure is chopping wood and turns to greet her.

Macha: Hello, Nem. How's your Grandma?

Her tone is pleasant, her expression slightly less so.
>>
No. 596376 ID: d8a627

>>596374
Come to think of it, Macha's always had that expression, hasn't she? Maybe she's been cursed by some Faeries to have it, or something. If her tone is pleasant, then let's assume that's what she means to be, is pleasant.

Well, let her know that your Grandmother is doing great, now that the Yaga's been killed, except that there's the Red Cap harassing the village now.
>>
No. 596378 ID: 2fd516

She's doing well, thanks for asking. Ask her if she's aware of Mr Cutter's will.
>>
No. 596380 ID: 8b533b

Her horns are longer. And curved. They were strait, before.

Plus she's opted for a red cloak, now.

>chopping wood
...with a billhook polearm? Oh. Wait. I didn't notice that was on the opposite end of her giant axe, before. Unusual design.

>How's your Grandma?
Grandmother is well. The village, less so. A Red Cap is out for blood.
>>
No. 596381 ID: 01745f

Doing fairly well side from worry about the village being besieged by the fae Red Cap.
(Remember that while we want her help and can probably get it, we can't ask directly since according to the Skull shapeshifters don't react well to being found out.)

>Come to think of it, Macha's always had that expression, hasn't she?
She has had some other facial expressions (like surprise when mentioning Rekki). I would guess her facial expressions are kind of weird due to being more used to having a wolf's face than a humanoid one.
>>
No. 596384 ID: 3009b4

>...with a billhook polearm? Oh. Wait. I didn't notice that was on the opposite end of her giant axe, before. Unusual design.

Yes, it's the other end of her massive axe.

>Well, let her know that your Grandmother is doing great, now that the Yaga's been killed, except that there's the Red Cap harassing the village now.

Nem: She's doing well, as am I, Miss Macha. Blind Yaga is doing rather poorly, and so is my village now that Red Cap is trying to find out who killed her.

Macha's smile never wavers.

Macha: Blind Yaga had it coming. So does Red Cap, but he's very strong. I think that about the only thing he's afraid of is the Black Wolf, but that's Death incarnate for the fae and their kin.

>She's doing well, thanks for asking. Ask her if she's aware of Mr Cutter's will.

Nem: I was thinking that since you're Mr. Cutter's daughter, you might be interested in his will?

Macha: He was a good man, Nem. He knew I had everything I could ever need. You're just a girl though, you need all the help you can get.
>>
No. 596388 ID: 8b533b

>I think that about the only thing he's afraid of is the Black Wolf
...I don't suppose you could tell me where to find the black wolf? Have you seen her, recently? (Give her an opportunity to split up, shapeshift, and meet you).
>>
No. 596389 ID: 2fd516

>>596384
>you need all the help you can get
Funny thing, that. The will said almost the exact same thing. Ask her if she knows what that means. Is there some sort of prophecy involved here?
>>
No. 596391 ID: 01745f

If she knows about the Black Wolf, would she happen to know if there is any way to contact her? We met her before during the incident with Blind Yaga, and we were hoping she might be willing to help us fight this fae as well.
>>
No. 596396 ID: a5bd6c

Macha might be a great help to us during this, and she seems to know more about the situation than is immediately obvious. Ask her for her help in dealing with this problem. We've surmised before she might be the wolf, even if she isn't she might help (and is adequately armed).

Unless she is the black wolf, I don't see how she'd know how to find it, and pulling that thread until it unravels may anger her. Just ask for help in putting this affair to rest.
>>
No. 596397 ID: d8a627

>>596381
I still don't think that Macha was the wolf, and won't until it's proven. It's not nice to jump to assumptions, y'know.
But, yeah, she's got three expressions: Smug, surprise (her mouth just hangs limp), and absolute glee as seen in >>590452.
>>
No. 596415 ID: 3009b4

>But, yeah, she's got three expressions: Smug, surprise (her mouth just hangs limp), and absolute glee as seen in >>590452.

** I just want to point out she's only got two; her mouth isn't hanging limp it's just the angle and her hair blocks some of her face. Well, so far. **
>>
No. 596421 ID: 2fd516

>>596397
Oh stop that, there's a ton of evidence she's the wolf.
>>
No. 596426 ID: d8a627

>>596421
Circumstantial evidence. It isn't direct, and so I won't count it. There is absolutely no direct evidence. Sure, both Macha and the wolf are female, and Nemain feels uncomfortable around both of them... Actually, that's not even a lot of evidence, that's just two pieces. Tell me, what other evidence is there? "That Macha doesn't show much expression" doesn't count as any form of evidence, to me.
>>
No. 596432 ID: 219868

>>596421
>>596426
i feel like this is disthread stuff.

>>596384
seconding asking about the wolf, but - well, she's being civil, but i'm still a little nervous about her. i don't think we should give her any more information about what we're planning to do than we need to.
>>
No. 596436 ID: 563dc1

Tell Macha something like the following:
I appreciate you trying to help me, so I should give you a fair warning: I have reason to believe the wolf you mentioned has been following me and eating people I encounter when no one else is around. I don't know if that's still an imminent risk, but hanging around me may very well make you a target. It's up to you if you want to take that kind of risk; I fully understand if you don't.
The reaction to this should be interesting.
>>
No. 596505 ID: 3009b4
File 141205677053.jpg - (201.06KB , 800x600 , Macha kisses Nem on the forehead.jpg )
596505

>Ask her for her help in dealing with this problem.

Nem: Miss Macha, I want to save my village from Red Cap. Will you help me?

Macha: You need an escort?

>I appreciate you trying to help me, so I should give you a fair warning: I have reason to believe the wolf you mentioned has been following me and eating people I encounter when no one else is around. I don't know if that's still an imminent risk, but hanging around me may very well make you a target. It's up to you if you want to take that kind of risk; I fully understand if you don't.

Nem: Miss Macha, you should know that the Black Wolf has been following me and devouring anyone alone with me. She seemed satisfied with Yaga but if you travel with me your life may be at risk. The Black Wolf may target you next. I am grateful for whatever help you can offer, but you should also know the risks.

Macha stares at Nem for a few moments, her smug grin breaking into light-hearted laughter.

Macha: Oh Nem -- you ARE adorable! Oh I do love you after all.

She brushes back Nem's hair kisses her lovingly on the forehead.

Macha: Lead the way, girl. You are under my protection.

** MACHA joined the Quest **

:: Instructions for New Party Member ::
:: Notes - Unlike Nem, Macha will not be consciously aware of your presence but your suggestions will be felt like impulses. Her rolls -- like anyone else in Nem's presence -- (a reminder - you can adjust enemy rolls too, it's always been an option) can be influenced via IP. Unlike Nem, you have no access to Macha's surface thoughts and can't communicate with her directly.::

:: Macha's HP is 210 ::
:: Macha's Strength is Olypmic ::
:: Macha's Agility is Supernatural ::
:: Macha is armed with an Unusual Battle Axe ::
>>
No. 596508 ID: 2fd516

Hey, I have an idea. You could get some basic training from her for either the musket or the longbow. Assuming it won't take more than a couple hours. I mean, at this point the only weapon you have is a knife, so it might be a decent idea to get something more than that.

Heck, if you can learn how to shoot, you could take out the spider and harvest its silk.
>>
No. 596516 ID: 8b533b

>a reminder - you can adjust enemy rolls too, it's always been an option
Well sure. But for the purpose of winning a competing check upping Nem's roll is functionally the same as lowing their roll. Unless we can force a critical fail on their part with additional consequences. I suppose it's more useful if we can anticipate enemy action an sabotage them so Nem is free to do something beside respond or evade for that round, but that's tricky since we have to decide to spend IP in advance.

>Oh Nem -- you ARE adorable! Oh I do love you after all.
Seems the wolf has the thing for flattery and irony. (If she discovers you knew later, your excuse should be that you though it might be rude to bring it up).

That or Macha isn't the wolf and still doesn't believe Nem's tall tale telling and is amused.

>What do
Discuss your idea of trying to find a means to stop or fight the red cap in the Unseelie Hollow.

Also ask her if she's familiar with any lore about the red cap? It's not something you've read up on, unfortunately.
>>
No. 596569 ID: 3009b4
File 141212092729.jpg - (395.47KB , 800x600 , Nem and Macha travel and talk.jpg )
596569

>Discuss your idea of trying to find a means to stop or fight the red cap in the Unseelie Hollow.
>Also ask her if she's familiar with any lore about the red cap? It's not something you've read up on, unfortunately.

Nem: Macha, there's supposed to be weapons and treasures capable of killing Red Cap in the Unseelie Hollow. One that can bind Death itself. I want to go there and get one - by bargain or otherwise, and save my village. Can you tell me anything about Red Cap that might help?

Macha thinks for a moment.

Macha: There's supposed to be a collar in the Unseelie Hollow that can bind the Black Wolf. 'Course, the faeries are too scared to ever use it since that'd mean confronting Death itself so it just gathers dust. I think I could get you there and keep you safe until we find it.

Now as to Red Cap -- Red Cap's not so much a name as it is an occupation. Immortality is a much trickier thing to maintain than the faeries would let on. Most prefer to hide where Death can't find them -- places like the Unseelie Hollow, or in protected, quiet places like Blind Yaga. Now the Red Caps use a different method -- anyone they kill just tacks on the years the person would have had. It gives them the freedom to be a little less discrete. So long as their caps stay red, their lives are charmed and they are not visible to Death. Without those caps they'd have to hide away like any other faerie. Since they don't have to hide so much, faeries use them as muscle to deal with troublesome mortals.


Nem asks Macha about getting some weapons training, and Macha replies that if they want to save her village they don't have time for that -- but Macha herself knows how to fire a gun and use a bow and can do so for Nem if required.
>>
No. 596572 ID: d90668

So can we lure the death wolf nearby and then knock his hat off?
>>
No. 596574 ID: ccd544

Uh
why not
shoot his hat off
with a bow and arrow

or just
throw a net over him

clearly he can't die, but he can be killed even while wearing the cap.
Hopefully Redcaps are not like Wendigo.
>>
No. 596575 ID: 3009b4

Nem asks Macha if they could kill Red Cap if they knocked his hat off near the Black Wolf.

Macha: The Black Wolf doesn't obey anyone. If we can bind it with the collar though, Red Cap's enchantment won't protect him -- his cap makes him undetectable to Death, but under your control the Wolf could 'borrow' your mortal eyes and find him easily. And of course, under your compulsion the Black Wolf could be made to claim Red Cap regardless of how many years he had stolen.

Nem cocks her head to one side.

Nem: I'm young but I'm not that foolish. You'll just let me take the collar? You wouldn't want it for yourself?

Macha laughs and then looks serious.

Macha: I'm a woman ranger. I live a pretty outcast life as is. Can you imagine how frightened people would be of the one who controls Death itself? Nem, what will you do after you collar the wolf and save the village? They'll be scared of you. They'll be friendly to your face but you'll never be one of them again, ever. It's just like showing faerie blood. Once found out, people either they wind up leaving their homes, or their homes leave out from under them.

Nem admits she never considered about what she would do AFTER saving the village. Macha asks if she still wants to try to find the collar, and Nem says she does. Nem and Macha continue their way towards the Unseelie Hollow.

** Nem and Macha will have a little bit of time to talk along the way. This is a good time to ask questions or make observations **
>>
No. 596577 ID: ccd544

Macha's unusual battleaxe has a hook on the bottom end of it.

How does that even work? You have to work around it constantly to not hurt yourself, so it could be a training aid to prevent the user from accidentally entering an unbalanced stance...
But how is that possibly useful in a fight?
>>
No. 596579 ID: 3009b4

>why not shoot his hat off with a bow and arrow or just throw a net over him

Nem asks.

Macha: You've never fought a Red Cap, have you? Of course not, you're just a little girl. They're fast, they're strong, and they're perfectly aware what protects them and they know enough to defend themselves. Red Caps are much more dangerous because they rely less on fae tricks and more on hard combat. I should also add that *I* know what gives them their strength but I doubt your guard does. Speaking of which -- it's bad practice to talk too much about faerie secrets for too long. You never know who's listening, and you don't want them to know what you know -- it makes you a threat.
>>
No. 596580 ID: 2fd516

>>596575
So uh, you pointed out, before, that her eyes are different. She didn't explain that though. Ask her about it again.

Oh, and since she says she's Mr Cutter's daughter, ask who her mother is.
>>
No. 596582 ID: 3009b4

>How does that even work? You have to work around it constantly to not hurt yourself, so it could be a training aid to prevent the user from accidentally entering an unbalanced stance...
>But how is that possibly useful in a fight?

** Honestly I thought it would be cool but I have no weapons training and the hook idea was to to strike with if she wiffed a swing and a foe went in for close quarters. If I were to have designed her weapon on a realistic practical purpose she'd have a halberd and the hook would be on the opposite of the axe side. The weird axe blade itself is done that way for a style-specific reason **
>>
No. 596583 ID: 3009b4
File 141212305765.jpg - (399.82KB , 800x600 , Macha annoys Nem.jpg )
596583

>So uh, you pointed out, before, that her eyes are different. She didn't explain that though. Ask her about it again.
>Oh, and since she says she's Mr Cutter's daughter, ask who her mother is.

Macha: Oooh you're such a cute little girl but you mumble so much I can't understand anything you say!

Macha grins in a way that basically tells Nem she's not going to get a straight answer. Nem is extremely annoyed.
>>
No. 596587 ID: 879a42

Dammit macha.

Oh well, in any case I'm sure she probably does know things she isn't gonna tell us, but at least I think its in our best interest from her viewpoint that she doesn't tell us.

It's sad not getting some info out of her but I'm not gonna look a gift battle escort in the mouth, especially if she is a wolf in clothing.
>>
No. 596590 ID: a5bd6c

Play her game, eventually she'll reveal what she wants to.
>>
No. 596597 ID: 563dc1

I think ... it's very likely that whether Macha is the wolf or not, she has a pretty good idea that you're the one who killed Blind Yaga. So there's no particular reason to continue hiding it. Given that ... tell her about Yaga's concerns before she decided to attack you:
> If I act and fail, I may spark the flame that burns us all. If I do not act, the fire may still very well start on its own.

Ask Macha if she has any idea what this is about. If the Redcap was sent to avenge her, it shouldn't have arrived if she hadn't gotten into that fight. There's still something we're missing here.
>>
No. 596599 ID: 212dec

No need to get annoyed I think Nem, I mean really, Macha has been pretty nice all things considered. Look at it as a chance to make a new friend!

In that vein, you should ask her if she likes her work, or maybe things about her life growing up.
>>
No. 596614 ID: a5bd6c

Don't do that, it's a game to her clearly so you'll either get nothing out of her or more of the same. If you want to learn something from her, trickery is required.

Make small talk instead, to keep the atmosphere light in light of the terrible circumstances and forthcoming violence. Maybe even tell her about some of your recent adventures or advances in chemistry.

Somehow she strikes me as someone who might like to try your wine.
>>
No. 596619 ID: 2fd516

>I think I could get you there and keep you safe until we find it.
I'd like to point out that this can be taken to mean that if you find the item, which I assume is a collar, she will stop helping you.
>>
No. 596621 ID: 3009b4

>Ask Macha if she has any idea what this is about. If the Redcap was sent to avenge her, it shouldn't have arrived if she hadn't gotten into that fight. There's still something we're missing here

Nem: When I fought Blind Yaga, she said "If I act and fail, I may spark the flame that burns us all. If I do not act, the fire may still very well start on its own." What does that mean?

Macha: I don't know, I don't understand all faerie nonsense. But I don't think it has anything to do with the Red Cap.

>In that vein, you should ask her if she likes her work, or maybe things about her life growing up.

Nem: What was it like growing up for you?

Macha pauses and her usual look of confidence flickers for a moment. When she answers, her voice is distant.

Macha: Lonely. Very lonely.

Nem tries to change the subject to her adventures and chemistry, but Macha isn't really listening anymore. Obviously something struck a chord.
>>
No. 596626 ID: d8a627

I think Macha was ousted for having Faerie blood. That's why she mentioned it before. Being a Faerie-blooded mortal would cause everybody, Faerie and Mortal alike, to shun her, after all.
>>
No. 596640 ID: 212dec

You should hug her and tell her she doesn't have to be alone, apologize for striking a chord, and say you appreciate her help.
>>
No. 596659 ID: 8b533b

You know, I wonder what the distinction between coin and collar is. The wolf can be controlled with a collar, but what does the coin do? Just a means of summoning? Focusing?

>Macha's HP is 210
...wait. Where is she getting a magic anti-damage field that turns would-be hits into near misses. She's not wearing us. Did our abilities extend to cover her while she's in the party, or does she have her own source? (She is wearing a red cape...).

>Red caps are fae who kill others and tack on their years to avoid death.
Oh, geeze. Doesn't that technically make Nem a red cap? Granted, we're a red cape, but we achieved the same end. (Big distinction I guess is a Red Cap kills and steals from who they want, whereas death follows us more indiscriminately, and needs fae blood to be satisfied).

>Nem admits she never considered about what she would do AFTER saving the village
Well, it might be less of an issue if we didn't deal with him in front of the village (though you may not have a choice). But yeah, being known as the girl with death on a leash certainly would change how people see you.

Not that we have much choice. We can't leave him to terrorize the village for something we did.

>When I fought Blind Yaga,
She didn't even blink at that. Not surprised, or doubting.

>>596640
Seems reasonable.
>>
No. 596663 ID: 219868

>>596659
this is explained under the spoiler text in >>591598 - all major npcs basically also have hp, we just can't see it

not the end of the world to walk quietly for a bit. i'd avoid pushing her.
>>
No. 596665 ID: 3009b4

>...wait. Where is she getting a magic anti-damage field that turns would-be hits into near misses. She's not wearing us. Did our abilities extend to cover her while she's in the party, or does she have her own source? (She is wearing a red cape...).

** The HP Shield is not exclusive to those wearing the cape. The HP Shield represents a person's ability to survive brushes with Death. In terms of storytelling, unimportant characters only have a handful of HP if any. Macha, being a more important character with a great deal of survival experience has a lot of HP. When Nem took a swing at the Black Wolf, she actually should have landed a solid, fatal hit but the Wolf's HP shield protected her and thus the axe tore Nem's underwear from its maw. **

>You should hug her and tell her she doesn't have to be alone, apologize for striking a chord, and say you appreciate her help.

** Nem will, but I've found hugs are really hard to draw and it deserves to be illustrated so the update will take a bit **
>>
No. 596750 ID: 3009b4
File 141222446523.jpg - (169.93KB , 800x600 , Macha hugs Nem.jpg )
596750

>You should hug her and tell her she doesn't have to be alone, apologize for striking a chord, and say you appreciate her help.

Nem: Macha, you don't have to be alone. I'm sorry if I said something to bring back bad memories. I appreciate your help.

Nem reaches out to hug Macha, who after pausing for a few moments, clasps her and lifts her up, hugging her tightly.

Macha's voice is quiet.

Macha: God, you were a sweet girl.

Nem turns and asks with alarm, "Were?"

Macha: Eh?

Nem: What do you mean 'you were a sweet girl'?

Macha laughs. It's a bit forced.

Macha: I think you can consider yourself a woman today, Nem. You have an adult's mission and determination, age, experience or babies be damned.
>>
No. 596752 ID: d8a627

>You have an adult's mission and determination, age, experience or babies be damned.
Your determination is of an adult, and your age is too! I mean, not according to some cultures and perhaps she comes from one such culture, but among your own village you're old enough. No need to argue the age point so thoroughly, though, just say the last bit about the village's age requirements.
>>
No. 596756 ID: 2fd516

(wild speculation: Nem is some sort of magical copy of a person who died. Alternate theory: Macha can rewind time just like we can, and this isn't her first time through these events.)

Um... yeah, I don't believe that's why she said that. You probably won't get the truth out of her though. I'm... not sure what babies have to do with it, either.
Macha: Be honest with the poor girl.
>>
No. 596760 ID: 3009b4

>not sure what babies have to do with it, either.

Cultural thing. A girl isn't considered an adult until she's had a couple of kids or reaches a certain age.
>>
No. 596764 ID: 212dec

I agree with Macha on this, it's time to woman up and solve some problems.
>>
No. 596769 ID: 61771b

>Were
My guess is time shenanigans. No use worrying about it.
(she's starting to remind me a bit of someone we know *quite* well)

Off to the mission!(I'd ask if we are heading straight to the unseelie court or not, but I think we'll know soon)

[also bit of clarification]
>>596505
Macha's agility is higher than her strength,(which is still incredible) right?
>>
No. 596778 ID: 3009b4

>Macha's agility is higher than her strength,(which is still incredible) right?

Yes - Supernatural is one level better than Olympic. It's one level under "Extremely Improbable".

It means what it sounds like -- Macha's in the top class of possible strength for a Gaelish woman and faster than what should be possible. Sort of the Gaelish equivalent to Captain America but faster.
>>
No. 596817 ID: d8a627

>Sort of the Gaelish equivalent to Captain America
Why is everybody comparing themselves to Captain America lately? Oh well, gives us a nice sense of scale, at least.
>>
No. 596828 ID: a5bd6c

I'm kinda thinking the time travel shenanigans might actually be a possibility. The use of "were", lonely childhood... Macha is wearing an orange cape, but it might be a red cape that's faded over the course of a very long time. She's also clearly tied to events in some way, as she has knowledge of all the players.
>>
No. 596925 ID: 3009b4
File 141231507710.jpg - (381.05KB , 800x600 , Nem and Macha by the River.jpg )
596925

Nem and Macha continue towards the Hollow. After they pass the Tower, Macha takes the lead.

Macha: We'll need to cross the river. There's no bridge, but we can use the Blue-Ring's web to cross. It's just a matter of how to deal with the spider itself. I've got a bow; I could scare it off or just kill it out-right. I leave the decision with you. Also if you want any supplies, we need to get them now before we cross. Just remember that anything we bring is going to get wet; there's no way to do this and stay dry.
>>
No. 596930 ID: 2fd516

Scare it off. If it isn't around later it won't leave more webs available for the people here to harvest.

As for supplies there's nothing we can get. Can't return to town, and there's nothing in the towers or the house that are of use. Unless we go back to the witch's hut and see if anything is still there of use?
>>
No. 596931 ID: 1f2a28

Not killing the spider sounds good.
>>
No. 596936 ID: 8b533b

If the blue-ring is non-hostile when not provoked, killing it seems unwarranted. Something that shows restraint deserves to be shown restraint in turn.

>supplies get wet
Are we currently carrying anything susceptible to water damage?
>>
No. 596952 ID: a5bd6c

Actually, I was thinking this spider might be the solution to our problems. Hitting red cap with an arrow covered in such a potent toxin is one of the few ideas I had for handling Red Cap without seeking the assistance of something more powerful.

You might want to express that to Macha if she feels so confident she can safely kill it.
>>
No. 596966 ID: 4f004c

>>596952
Unfortunately, Redcaps being a sort of Faerie with stolen years, they might be immune to the poison. Would be worth asking.
>>
No. 596984 ID: 3009b4

Nem asks about creating poison arrows using the spider's venom. Macha asks her if she knows where the poison sack is, and Nem admits she doesn't -- and neither does Macha. The ranger adds that rupturing the venom sack accidentally would also ruin their chances of creating envenomed arrows. Since they don't make a habit of killing the water spiders, they also don't really know much about their internal workings.

Macha adds that she's pretty sure the villagers aren't fools and would have tried to envenom their weapons as well. She notes that the Red Cap's stolen lifetimes does make them very hard to kill. Macha notes that they might be able to find some clues as to how the cap works within the Unseelie Hollow.

Macha is quite confident she can kill the spider. It won't survive an arrow to the head.
>>
No. 596990 ID: 88960e

I'd still prefer to be merciful. The spider hasn't made itself into a threat that needs to be killed. We've had enough death we couldn't avoid; let's avoid it when we can.
>>
No. 597185 ID: 3009b4
File 141239738471.jpg - (364.90KB , 800x600 , Nem and Macha cross the river.jpg )
597185

Macha fires a few shots near the spider and it cowers deeper into its home of curled webbing and reeds. Macha fires a few extra arrows in front of it to keep it occupied in case it decides to check its line.

She then unscrews the hook from her axe -- it has a length of line curled in the end of it.

Macha: Water spider's line. Useful for climbing, but I just need the hook for this. Get on my back, Nem.

Nem climbs on to Macha's back and straddles her while Macha wades into the river and then climbs along the spider's line. Macha keeps a close eye on the spider but it doesn't try anything.

(Also, nobody has anything that can be damaged by water, don't worry)

As the two of them begin to march towards the Hollow, Nem grabs Macha's arm.

Nem: Macha... the water spider is watching us.

Macha: Well, I did just take a few pot shots at it and then we used its web as a bridge. Giant spiders aren't quite a simple-minded as wee ones.

Nem: It's watching us too thoughtfully. ::Nem rolled perfectly on her perception check::

Macha thinks that's an odd thing to say. She turns and takes a second look, and the spider ducks inside its nest.

Macha: Could be faerie-charmed, now that I think about it. Could be trouble. Well, we could kill it, bribe it, or just watch our backs. Water spiders -- even charmed ones -- don't like straying too far from their food sources, so it shouldn't be much of a problem.
>>
No. 597208 ID: d90668

Try talking to it. Tell it that you just want to cross and if it can understand you to wave at us.
>>
No. 597209 ID: 8b533b

>>597208
Might work, if it's intelligent. Sorry shooting at it, we just wanted to cross.
>>
No. 597215 ID: 2fd516

Guys, we've already crossed. Macha is worried about it following us and trying an ambush or something.

Talking to it might get us somewhere... maybe it wants something as a bribe that wouldn't be too objectionable.
>>
No. 597274 ID: 879a42

Making connections is key, and politeness is always a good way to establish such a thing. Then again, it is a spider, so this is only in the case of it having decent intelligence.
>>
No. 597456 ID: 3009b4
File 141257508671.jpg - (421.98KB , 800x600 , Nem and Macha examine the spider.jpg )
597456

>Talking to it might get us somewhere... maybe it wants something as a bribe that wouldn't be too objectionable.

>Making connections is key, and politeness is always a good way to establish such a thing. Then again, it is a spider, so this is only in the case of it having decent intelligence.

Nem and Macha cautiously approach the spider, which watches them quietly.

Nem tries to explain why they needed to scare it a little, but the spider ignores her.

Nem: I don't think we have much to bribe it with... I've got a silver dinner bell from Grandma, a flask of witch's wine and a wineskin of regular wine.

Macha shrugs, and just stands on guard to protect Nem if she has to.

** Please note that a failed bribe attempt will cost the item as Nem isn't going to go near the spider if it just ignores it. Retrieving failed bribes will likely require Macha to kill the spider first. **
>>
No. 597458 ID: 2fd516

>>597456
The Witch's Wine seems like the best bet here. A spider has no use for a bell, and besides, you might want to keep that.
>>
No. 597465 ID: 61771b

>>597456
The skin of regular wine seems like the thing it might like the most. (the witch wine is an important gift we need to save)
>>
No. 597492 ID: 8b533b

One of the wines does seem reasonable, especially if they're in a skin rather than a bottle. The spider can drink it dry, just like a bug. (Or, uh, whatever spiders of that size prey upon).

Really not sure which it would prefer, though. Witch's wine was used to protect villagers from the witch? If the spider is Fae-touched or charmed, I'm not sure if that's good or bad. Would that make the wine offensive to it (it's fey enough) or useful (to ward off the fey that have been controlling it).
>>
No. 597493 ID: fe4bfc

The spider could use a bell to attach to its line to make noise when something gets caught.
>>
No. 597495 ID: a5bd6c

I dont think wine is an appropriate bribe for a spider.
>>
No. 597506 ID: 2fd516

>>597493
...that's an interesting idea.

You know what, to avoid wasting an item, could you try just setting it down in a safe spot, then backing away so the spider can come get it? If it doesn't want it, then you can retrieve it.
>>
No. 597552 ID: c5db20

Wasn't the bell one of our aces to ward off the fae? I think the only object we can really spare is the regular wine.
>>
No. 597645 ID: 3009b4
File 141274092083.jpg - (405.35KB , 800x600 , Nem and Mach discuss the spider.jpg )
597645

The spider takes the wine sack and retreats to a safe distance. As it sinks its fangs into the sack, bit begins to speak through the TEN.

Blue-Ring Water Spider: Thank-you. This strange sac is.... odafds O a, nmpt ised tp ///

The spider promptly passes out.

Nem: ... I did not expect that. *I* can handle my wine better than that.

Macha: I don't honestly think fae-charmed creatures are usually bribed with wine. Well, we needn't worry about an ambush now at least. Let's get going.
>>
No. 597647 ID: 2fd516

>>597645
Hahaha! Well, maybe we can chat with the spider at some other point, now that we know it can speak through TEN. Perhaps you can arrange a deal for the town. Free food in exchange for silk! Macha can retrieve her arrows now, too.
>>
No. 597648 ID: d90668

Well I hope we did not hurt it. Could be worth trying to make a friend with it later.
>>
No. 597650 ID: 8b533b

>I did not expect that. *I* can handle my wine better than that.
Well, you don't normally down a whole bottle at once, either.

Still, poor spider. It'll be unfortunate if all it gets from our gift is a hangover.

Well, moving on then, I think.
>>
No. 597661 ID: 61771b

>>597645
Its in a little tunnel thing, right? Even though I wouldn't want to steal anything from it(way too cute) I kinda want to know if it has anything of value.
>>
No. 597871 ID: 3009b4
File 141300589361.jpg - (435.41KB , 800x600 , Nem and Macha enter the Hollow.jpg )
597871

>Its in a little tunnel thing, right? Even though I wouldn't want to steal anything from it(way too cute) I kinda want to know if it has anything of value.

Macha: Not a good idea.

>Well, moving on then, I think.

Nem and Macha agree, and it's just a short walk towards the Hollow.

There's a worn path and the two adventurers begins their way down it. Large, draping webs cover many of the trees, and Macha's cocky gait has settled into slower, deliberate movement. Nem tries to step lightly.

Macha: Stay on guard, Nem. Let me know if you see anything suspicious.

Nem brushes a web away using her ranger knife, but doesn't see anything unusual yet.
>>
No. 597872 ID: 2fd516

>>597871
Nem, that web's glowing blue, especially at the knot in the tree it's attached to. It could be a trap, so dodge!
Macha: look out, possible trap to your right in the tree.

Also there's some red thing off to your left at the base of that tree.
>>
No. 597873 ID: 8b533b

>>597872
Yeah. Fae touched spider could mean fae touched web used as an alarm or trap some kind.

And orange diamonds aren't a natural shape in forests.
>>
No. 597898 ID: 3009b4
File 141305591798.jpg - (358.68KB , 800x600 , Nem Leaps Back.jpg )
597898

Startled, Nem leaps back. Macha turns to see what the problem is, but neither woman sees anything other than a large web. It should be noted that these webs aren't of the same strength or quality of the water spider's; these are giant tree spider webs. Tree spiders are poisonous and dangerous but like the water spider have relatively fragile bodies and don't attack unless strongly provoked. There is a distinct absence of the spiders themselves.

Macha: What is it, Nem?

Nem: I don't know -- the spirits told me that I triggered a trap or something. But I can't see anything.

Nem pauses and watches Macha's face -- she's not sure if she ever mentioned the spirits before but Macha doesn't seem to react. She walks towards the tree but sees nothing unusual about it.

However, the cape's interface picks up a distinctive glow from the hollow as you saw before. It pulses rhythmically as Macha approaches it - dulling for one second, and then becoming brighter for another.

Macha shrugs and turns her attention deeper towards the hollow and the pulse of the glow stops back into a continual soft, steady glow. Nothing else seems to happen.
>>
No. 597901 ID: 2fd516

>>597898
Hmm, interesting. There's a glow in the hollow when you get near it, and when Macha is looking it's pulsing. When she's not looking, it's just constant. Take a look inside to see if you can see anything in the hollow.
>>
No. 597902 ID: fef726

Huh, well we have two choices. Look at or poke the thing that neither of you can see glowing or don't poke it. I say poke it.
>>
No. 597905 ID: 8b533b

>the spirits told me that I triggered a trap or something
Sorry, potential trap or something. We can't be sure, but better safe than sorry.

>>597901
Some sort of warning system? If our suspicions about Macha are right, it would make sense.

>>597902
Yeah.
>>
No. 598069 ID: 3009b4
File 141317242567.jpg - (314.33KB , 800x600 , Nem investigates the glowing in the tree.jpg )
598069

Nem approaches the tree and peers into the hollow. She doesn't see anything of interest, but the light responds to her presence and begins to pulse in the same pattern it did for Macha.

Nem: What am I looking at here?

After some gibberish symbols shimmer in the air...

:: Welcome to Fae.Net, Guest ::
:: Your host is The North Hollow, AelonXFahalcho Echo Fourteen ::

:: Login? ::
>>
No. 598070 ID: e607cd

Technomagic detected. Please hold while your guardian processes paradigm shift.
>>
No. 598071 ID: 4f004c

>>598069
Oh. Nemain, it appears we've encountered a Third Eye Local Area Network. "TELAN" if you will. That explains why we saw it, but you didn't; our very presense here is thanks to the Third Eye Network, and entering here may require a proper, uh, "connection."
[Attempt login]
>>
No. 598072 ID: 8b533b

Oh! We found a TEN connection! It's a network we can use!

Possibly we can learn something if we connect. Although there's also the chance that by logging in, we alert something to our presence.

Might as well try, I suppose. It was hidden, not out in the open. Means there's probably more to be gained by finding it than by avoiding it.

Login.
>>
No. 598075 ID: e607cd

Process complete.

Apologies for the impending vocabulary shift, we will attempt to keep User:Nemain's experience with TEN protocols in mind, and translate appropriately.
>>
No. 598076 ID: 3009b4

>Technomagic detected. Please hold while your guardian processes paradigm shift.

Nem: Well *THAT* I can understand. The magic part, I mean.

>[Attempt login]

:: Contextual Help ::
:: Local Fae.Net is requesting an identifier. Nem's bloodline is detected as a valid possible user but it is requesting further identification. ::
>>
No. 598077 ID: 8b533b

>Well *THAT* I can understand. The magic part, I mean.
It's a magic network. A network is... a way to communicate and exchange information. Only you have to follow a certain set of rules and protocols for it to work right. Because you're dealing with a constructed system, and it's hard to design it to account for everything. So it's designed to deal with certain things in a certain way.

At the fundamental level, it's all actually a construct of basic logic. Pretty sure you could even learn it, although I don't think we have time for a ground up lesson right now.

>Local Fae.Net is requesting an identifier
It's requesting a handle, Nem. Like the names and numbers you see assigned to us. You could use your name, but it's common practice to use some kind of nickname or alias, especially on an unfamiliar or untrusted network.

Might I suggest using Red again?
>>
No. 598080 ID: 3009b4
File 141317713492.jpg - (375.53KB , 800x600 , Fae Net new user.jpg )
598080

>It's a magic network.

Nem: That's all I really need to know I think, because I can't sense anything.

>Might I suggest using Red again?

:: New User Registration - Red Yaga? ::
>>
No. 598083 ID: 4f004c

>:: New User Registration - Red Yaga? ::
I think the name "Red Yaga" would be fitting. You're bound to oust yourself and make more deals with the Fae, giving yourself a proper alias would be a good idea.
>>
No. 598085 ID: 8b533b

>Red Yaga
Kind of an awkward appellation, considering recent events. (It was one thing to kill her, but to take her name?).

Unless Yaga is a family name, an honorific or title of rank or station you're inherited now?
>>
No. 598106 ID: bd4b61

> Unless Yaga is a family name
Pretty sure that's correct. Nem's great-grandmother was 'Taga Yaga', and the skull referred to "the Yagas".

"Red Yaga" sounds good to me. If the local naming system can sniff out your ancestry that easily, you won't be able to hide it anyway.
>>
No. 598107 ID: a5bd6c

Red Yaga is a terrible choice, we just killed a yaga and red cap is the name of our present problem. Someone might take offense.
>>
No. 598126 ID: e607cd

>>598106
I was kind of working under the assumption that Yaga is like a job title name, referring to Witch or Magic Person or suchlike. Grendel Red Cap does not share the name, and he is Blind Yaga's brother.
>>
No. 598135 ID: 3009b4

** Nem can't pick a login since she has no direct control over this interface. If the group does not wish to use "Red Yaga" then a different name needs to be chosen to continue to log in. I'm only stating this because normally Nem would continue of her own choice by now. **
>>
No. 598136 ID: 2fd516

Red Yaga is fine.
>>
No. 598254 ID: 3009b4
File 141327309675.jpg - (371.37KB , 800x600 , Nem and Macha discover an entrance.jpg )
598254

:: New User Registration - Red Yaga - Complete. ::
:: Hollow Entrance will now open. ::

The hollow hill at the bottom of the valley splits open. Both Macha and Nem turn to watch.

Macha: Nem! What did you do?

Nem: I don't know.

Macha: Usually faerie worlds can't be access until twilight at the earliest.
>>
No. 598256 ID: 2fd516

Haha, you can thank us. We registered ourselves as a user, named Red Yaga, and that opened it.

Seriously though what is that red thing at the base of the tree to your left?
>>
No. 598272 ID: 8b533b

>Nem! What did you do?
Upon registering with the network, it opened automatically.

Maybe the didn't expect anyone else to be able to establish a connection? So it's treating you like one of their own.

Hmm. Ping the network for a tutorial, help files, or just a welcome email or pm. Maybe we can learn something, here.
>>
No. 598276 ID: 4f004c

>>598256
That's probably a LAN port. Y'know, what allows the network at these trees to communicate with the network in the hills.
>>
No. 598363 ID: 3009b4
File 141333111606.jpg - (366.94KB , 800x600 , Nem discovers a gnome.jpg )
598363

>Seriously though what is that red thing at the base of the tree to your left?

Nem bends down and discovers a tiny faerie watching her quietly, stroking his beard. He doesn't say anything.
>>
No. 598364 ID: 2fd516

>>598363
Say hello. Ask what he's doing.
>>
No. 598365 ID: 88960e

Yes, say hello.
>>
No. 598367 ID: 436cdc

QUIETLY. We don't want to blow out the poor sap's teeny eardrums with our massive windpipes.
>>
No. 598384 ID: 3009b4

Nem (whispering):
:iconnemnormal:
Hello sir?

Gnome:
:icongnome:
Hello young lady.

Macha doesn't seem to notice the conversation; she seems more interested in the Hollow entrance right now.
>>
No. 598386 ID: 2fd516

Ask which court he's with.
>>
No. 598392 ID: 3009b4

Nem:
:iconnemnormal:
Excuse me sir, what court do you belong to?

Gnome:
:icongnome:
The gnome smiles and shakes his head. "Gnomes are not part of any faerie court my dear. What are you doing out here?"
>>
No. 598393 ID: 8b533b

>What are you doing out here?
There's a Red Cap assailing my village, and I seek a means to stop that.

I'm Nemain.
>>
No. 598395 ID: 2fd516

>>598392
Tell him you're on a mission to end an Unseelie threat to your village. Is he from around here? Does he know anything about the Unseelies?

Maybe you shouldn't just give out your name though.
>>
No. 598398 ID: 4f004c

>>598393
Rather than introduce yourself by name, say "I've been given the alias Red Yaga."

Or something that sounds more proper, I'm not used to giving aliases as such.
>>
No. 598402 ID: fef726

It'd be 'I am called Red Yaga.'
>>
No. 598413 ID: 7b872c

I would go with "I am currently called Red Yaga"
>>
No. 598422 ID: 3009b4

As the gnome didn't ask Nem's name she's simply going to omit that information unless asked.

>There's a Red Cap assailing my village, and I seek a means to stop that.

Nem:
:iconnemnormal:
Sir, a Red Cap is threatening the people of my village. He's already murdered our mayor and killed some guards. While our people are rallying to defend themselves, I'm looking for something that will stop him.

The gnome regards Nem thoughtfully, all the while keeping an eye on something behind Nem. Nem turns quickly, and sees he's keeping a watchful gaze on what Macha is doing -- the large woman is currently lost in her own thoughts at the moment. He strokes his beard again.

The Gnome:
:icongnome:
Your family's made a deal with Death, has it? (He waves his hand towards Nem's cape) Poor lass, you're the one who's decided she needs to pay the piper.

The gnome sighs and shakes his head sadly.
>>
No. 598424 ID: 8b533b

>Poor lass, you're the one who's decided she needs to pay the piper.
...it wasn't much of a decision, sir. Circumstance conspired and accumulated rather quickly.

The Red Cap is my responsibility, though, and I'm going to set that wrong right.
>>
No. 598429 ID: 3009b4

>...it wasn't much of a decision, sir. Circumstance conspired and accumulated rather quickly.
>The Red Cap is my responsibility, though, and I'm going to set that wrong right.

Nem:
:iconnemnormal:
Sir, it wasn't so much that I sat down and decided anything - things just turned out this way. The Red Cap's attack is my fault though and I must set things right.


He gives Nem a sad smile.

The Gnome:
:icongnome:
That's not quite what I meant, but it really doesn't change your situation, does it? I don't have too much time. Is there something I could do to help?
>>
No. 598432 ID: 2fd516

>>598429
...does he know where the collar is? Or some way to safely put it on a black wolf?
>>
No. 598434 ID: 8b533b

I... don't know. Advice, perhaps? Can you tell me anything that would help?
>>
No. 598447 ID: 3009b4

>..does he know where the collar is? Or some way to safely put it on a black wolf?

The Gnome:
:icongnome:
The Hollow that opened up is a Faerie Market. I know it's called "The Unseelie Hollow" but that's only because the owner is of the Unseelie Court. The faerie merchants within are have various politics of their own. More than likely the collar you seek is held within.

I can tell you that there are many ways to collar the Black Wolf, but HOW you choose to do so will shape the way you look at the world. The Black Wolf is dangerous but mortal as you or I (and this is the reason why the Gnomes are not of the fae court - we are mortal by choice and thus also not hunted by the Black Wolf). I cannot help you further on the subject of the Black Wolf; how you make it submit to the collar will shape your life and so it is not my business to speak further on the subject.

He gazes up at Nem thoughtfully and strokes his beard once again.

If I may offer some comfort, know that it is not your time Nemain. The cape will not allow you to die before your time and you have many years ahead of you. I hope this gives you hope and courage.
>>
No. 598450 ID: 2fd516

>>598447
Thinking about it, the kindest path would be to convince her that if collared, she does not have to be alone anymore. She could even be accepted by the village, because she's not a danger anymore. I don't believe you would use her as a weapon for anything but self defense anyway, would you Nem?

Oh! The Gnome mentioned you have many years left. Does that mean he can see that information? Can he give you a ballpark figure? Normal lifespan? Hundreds? Thousands?

Oh! What about a weapon that can harm Red Cap? I mean sure, we'll have Death on our side, but that may not be enough.
>>
No. 598463 ID: a5bd6c

With regards to how to collar it, Nem's innocent demeanor suggests we should put the collar on the wolf without the use of force or guile. That would mean giving it what it wants, a sacrifice of Fae blood to make it comfortable and content. We've seen it'll follow your lead so long as you bring it towards it's eventual goal. You'll have to give it what it wants and then when it is contented, attach a collar.

I should point out that the book suggested that ANY collar was appropriate. Maybe it is a symbolic thing?
>>
No. 598472 ID: 4f004c

>>598447
Well, I've been intending on having you just ask the wolf if it would be willing to wear the collar, anyways. The first order we would give it is that it is free to remove the collar at any time, and the second would simply be to kill the Red Cap. Aside from that, we would have no reason to order it to do anything, except maybe to follow you to the Red Cap.
>>
No. 598476 ID: 3009b4

>I should point out that the book suggested that ANY collar was appropriate. Maybe it is a symbolic thing?

The Gnome:
:icongnome:
Partly true. Whoever puts the collar on would be safe from the wolf, but to control it requires a special collar devised by the fae. Facts should always be double-checked, even those from gnomes. Nobody is perfect.

He smiles and places his finger beside his nose while giving Nem a wry grin.

The idea of collaring the Black Wolves has long been a project of the fae, but of course the problem is in execution. Ideally, a fae would simply charm a mortal into performing the task for them, but as Taga Yaga found out, mortals are perfectly capable of charming right back. From what we gnomish people observed she must have truly have fallen in love with her husband because she never retrieved the collar from the Hollow or set him to attempt such a dangerous task.

>Does that mean he can see that information? Can he give you a ballpark figure? Normal lifespan? Hundreds? Thousands?

No my dear, we just have a good idea on how the cape works. Gnomes are mortal but we have long lives and quiet observation tells much.

>Oh! What about a weapon that can harm Red Cap? I mean sure, we'll have Death on our side, but that may not be enough.

If you can collar the Black Wolf, that alone will more than suffice.

I do not think I will have time to answer too many more questions young lady. Perhaps one more, then I must go.
>>
No. 598479 ID: 88960e

Perhaps advice on how we should conduct ourselves in the market? Or how we should navigate it, deal with the sellers?

In any event, thank him for his time and help when he's done, and wish him goodbyes.
>>
No. 598493 ID: a5bd6c

Ask where in the hollow the collar is.
>>
No. 598508 ID: c5db20

>>598479

Something like this. Perhaps ask him what dangers we should avoid in the market.
>>
No. 598516 ID: 3009b4

The Gnome:
:icongnome:
I'm sorry, but the Gnomes avoid faerie domains and that is something I do not know about. I suspect they will fear you; be prepared to defend yourself.


And with that, the gnome bows and scampers off into the long grasses.
>>
No. 598521 ID: 8b533b

Goodbye! Thank you.

Return your attention to Macha, and the hollow entrance.
>>
No. 598625 ID: 3009b4
File 141351437448.jpg - (382.77KB , 800x600 , Nem and Macha enter the Fae world.jpg )
598625

Nem and Macha enter the new opening. As they pass into the faerie world, Macha's eyes meet those of a faerie nearby before Nem has adjusted.

Macha: Nem! Close your eyes, I need to silence him before he raises an alarm!
>>
No. 598626 ID: 2fd516

Close your eyes.
Macha: Nonlethal if possible!
>>
No. 598634 ID: a5bd6c

It's important that you reign her in. You are not here to do violence, you came here armed because there's a chance someone might do violence to you, but we are not raising an attacking against the unseelie hollow.

Tell her to stop. Make her stop. Make her understand she's not to just attack them until they've made it necessary.
>>
No. 598736 ID: 8f01e8

Tell Macha "Silence him? What? We're not raiding the place! It's a market, and I came to pick up an item my great-grandmother wanted."
>>
No. 598759 ID: 3009b4
File 141359159556.jpg - (294.03KB , 800x600 , Nem stops Macha from striking first.jpg )
598759

Nem: Macha, STOP! We're not here to kill, we're just here for the collar! It's just a market!

Macha holds her axe, but gazes down at Nem with a bit of contempt.

Macha: You sweet, ignorant girl. Have you ever been to a market in a culture that uses animals? No? Did you forget the fae look upon us as beasts? Yes? Regardless, we shall play this your way for now.

Macha stares down the faerie as it flees like an obedient guard dog that is only holding by its master's command.

Moments later, as Nem's eyes adjust to the light you hear whispering across the TEN...

:: Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South Dullahan Hollow South ::
>>
No. 598760 ID: 2fd516

Welp. Guards incoming to "Dullahan Hollow South". Either you fight them, or you evade them. You probably want to evade them, don't you?

Get moving. From what Macha is saying, they sell slaves here. Maybe getting an eyeful of that will change your tune.
>>
No. 598785 ID: 4f004c

>Dullahan Hollow South
Hmm, it sounds like somebody's telling us to go to Dullahan Hollow South.
>>598760
Or, perhaps that's where you are, or where the guards are coming from.
[Requesting map, please.]
>>
No. 598787 ID: 3009b4
File 141360184961.jpg - (390.60KB , 800x600 , Faerie Market 1.jpg )
598787

Nem has never seen a market quite like this. The stalls are colourful and glow softly in the darkness. The market looks closed for the time being, but that might make sense since faeries tend to be more active at twilight and it's early morning. Nem and Macha probably alerted the faerie equivalent to a night watchman.

There are six obvious ways to move forward, or Nem and Macha could instead prepare to face Dullahan head-on instead. There's many places for someone like Nem to hide, but Macha is too large to really make use of an ambush situation.
>>
No. 598789 ID: 2fd516

>>598787
Head down path 1. Just stay wary.
>>
No. 598791 ID: f99558

You two better split up. Use path 3. Nem follow Macha from behind at visible distance as she would act as decoy.
>>
No. 598799 ID: a5bd6c

Might as well start with number 1.

You should keep in mind that these kind of fae deal in mortal lives as they would any other commodity, you should trust no one and expect them to try and trick you, perhaps in subtle ways. Also, just to be safe... don't eat or drink anything while you are here.
>>
No. 598908 ID: 3009b4
File 141369463971.jpg - (376.42KB , 800x600 , Faerie Market 2.jpg )
598908

Nem and Macha are just a bit ahead of Dullahan now. They have three exits - from the hall down Exit One they can smell something rich and earthy. Exit 2 seems to wind down deeper into the market. From the third Exit there's a mixture of smells and it looks like a restaurant of sorts. It's likely that they'll have to face Dullahan wherever they go next, he's gaining on them.
>>
No. 598909 ID: 2fd516

Restaurant means potential for improvised weapons. Go there.
>>
No. 598919 ID: 8f01e8

Backup plan idea in case the collar deal falls through somehow: commission some thread from the spider, about five yards long and only sticky for a handspan at either end. Attach one end to the death's-head coin, other end to Nem's hand.

Macha distracts Grendel, Nem sneaks around to a flanking position, whips the cord at his head, and then runs away. If it catches his cap, or whaps him in the face with the coin, probable one-hit K.O. Even if it just loops around his neck, that leaves him off-balance and strangled, which hopefully at least gives Macha an opening to inflict actual damage.
>>
No. 598963 ID: d90668

Lets go for number 3. Lots of improvised weapons available in a restaurant.
>>
No. 598964 ID: a5bd6c

If you had currency I'd suggest you go to the restaurant and order a cup of tea, so you can at least feign an air of diplomacy. I still think the restaurant is the best bet, somewhere where violence might be frowned upon.
>>
No. 598975 ID: 3009b4
File 141377251460.jpg - (370.25KB , 800x600 , Fae restaurant.jpg )
598975

Nem and Macha enter the restaurant. It's clearly not open, but it's also not locked either.

Mopping the floor is a little girl, maybe 6 years old. She turns and stares at the two women, unsure of what to do or say.

Something about her strikes Nem. She will need to roll her recall to see if she can remember. (IP can be put down here if desired)

Meantime, she and Macha will need to create a plan; Dullahan is right behind them. Macha readies her weapon for a fight with confidence that indicates that this isn't the first fae horror she's ever faced down.
>>
No. 598976 ID: 2fd516

>>598975
+1 IP for remembering.
Grab the bucket, toss some soapy water under the Dullahan's feet once the fight is about to start. Should give a good advantage to Macha.
>>
No. 598979 ID: fef726

Huh, a changeling snatched child maybe? A baby replaced by a fae in the cradle.
>>
No. 598980 ID: 8b533b

Plus 5 for remembering, or nothing at all. (Or pause and ask her "I'm sorry, do I know you from somewhere?").

Don't bother locking or barricading the door. It shouldn't stop it, and we want an ambush, anyways.

Definitely grab the water. (Excuse me, sorry!) A puddle might slip it up.

The coin might be useful here, even if the Wolf isn't near. Dullahan are supposed to be afraid of gold, right? You might be able to surprise it and create an opening for Macha.
>>
No. 598983 ID: 61771b

>>598975
Brown eyes are kinda rare for your people, right? Maybe go off remembering that.
>>
No. 598987 ID: 4f004c

>Something about her strikes Nem.
She looks like a mortal from Gaeland, albeit with different colors.
>>598979
It's possible.
>>
No. 599130 ID: 3009b4
File 141394763804.jpg - (336.70KB , 800x600 , Nem shows the coin to Dullahan.jpg )
599130

>Brown eyes are kinda rare for your people, right? Maybe go off remembering that.

Magenta eyes are rare. Brown eyes are common like yellow (for Nem's people at least).

>She looks like a mortal from Gaeland, albeit with different colors.

Her colours are normal for Gaelish people; as far as Nem can tell she is a normal mortal girl.

Nem rolls a 63; outside her target of (25 + 25 + 5). She now has 56 IP remaining (spending 6). It's not too far outside however, so she's able to recall that the village has had children go missing and that the girl is possibly the right age to be one of them.

>The coin might be useful here, even if the Wolf isn't near. Dullahan are supposed to be afraid of gold, right? You might be able to surprise it and create an opening for Macha.

You are correct; the Dullahan recoils at the sight of Nem's gold coin and Macha is presented with an excellent opening.
>>
No. 599131 ID: 2fd516

>>599130
Um I think that "plus 5" was supposed to be +5%.

Macha: Apply axe to dullahan. I'm thinking lop off an arm for starters.
>>
No. 599135 ID: 4d85c5

Man, oldschool Dullahan. With the spine whip and everything.

Well, press your advantage, here. Nem, keep it off balance, Macha, let it have it. If we're lucky, it can be destroyed, or disabled, or scared off. (I wonder if return to sender bounce rules apply here? Part of the danger of summoning a creature and setting it against someone is what happens if they're rebuked...).

Potential use: if a Dullahan can bypass locks and barriers, can we drive it before us to get where we want? Or can we disable it and use it as a skeleton key?

Although Nem probably wants to talk to the girl after combat, if she can.
>>
No. 599138 ID: 3009b4

**Author Note: I had already planned on showing Macha attack, I'm just sketching it **
>>
No. 599149 ID: 3009b4
File 141400037962.jpg - (365.02KB , 800x600 , Macha Axe Swing.jpg )
599149

While Dullahan recoils from Nem's coin, Macha does him in with a single powerful swing. A horrid stench fills the room, smelling of a mixture of rotting meat, spoiled unripe cheese and sulphur.

The TEN whispers...

:: Tweet Dullahan downed at Jimmy Squarefoot's by Glaistig. Suspected situation 16. ::

The child stares wide-eyed at the scene and then covers her mouth and nose from the stench. She stares at Nem.
>>
No. 599150 ID: 2fd516

Alright Nem, take a good look at her, tell her she's safe, you're not going to hurt her. Ask her if she's from the village. We'll try to get her back there. Are there any other slaves here we can rescue?

After she's calmed down and cooperative we can ask her if she knows where the collar is.
>>
No. 599151 ID: 4d85c5

Huh. They have their monsters networked in. The system reacted to the Dullahan going down, instantly.

I'd be tempted to try /help to see if we could look up what a situation 16 is, but maybe we're better off simply passively monitoring their communications. If they notice us using the network, they could try and lock us out.

Reassure the girl you're not going to hurt her, and you only did that because you had to. And uh, sorry for making a mess on the floor you just cleaned. Introduce yourself, ask her name, and how she got here. (Don't offer to take her anywhere or anything immediately- if she sees you as trying to force her into going, or kidnapping her, she may react badly).
>>
No. 599183 ID: 3009b4
File 141403982951.jpg - (203.25KB , 800x600 , Nem talks with the little girl.jpg )
599183

The girl doesn't back away when Nem approaches and seems to recognize one of her own.

Nem: Hi -- sorry for scaring you. My name's Nem. Are you from my village?

The girl shrugs her shoulders.

Nem: How did you get here?

Again, the girl shrugs her shoulders.

Nem sighs.

Nem: Can you speak?

She nods.

Nem: What's your name?

Girl: Mop.

Nem is taken aback. She really hopes that's not the girl's actual name. She also notes that the girl speaks with an odd accent.

Nem: Your name is Mop?

Macha: No it isn't. But whoever owns her probably knows her real name.

The girl glances at Macha and turns to Nem.

"Mop": Don't let her hurt Master Jimmy!

Nem nods.

Nem: Don't worry Moppet, she'll listen to me. We won't hurt Jimmy. By the way, have you heard of a collar being stored here?

She shakes her head.
>>
No. 599186 ID: 2fd516

>>599183
...of course the owner calls her Mop. That's what she is to the owner. She's a mop that works on its own.

She has some attachment to the owner, though. This store is called Jimmy Squarefoot's. Maybe she won't want to leave. Ask her if she wants to go back and live with people like her. Is she treated well here? Is she happy here?

Ask her for information on where all the shops are. Can she list them, at least? Oh wait, maybe we can.
[TEN: List shops in market. List those that carry collars. Then list those that carry magical items.]
>>
No. 599191 ID: 4f004c

Might be good to ask how to recognize Jimmy, so you can avoid harming him.
>>
No. 599220 ID: 4d85c5

We shouldn't stay here long. They know we're at this location, and we should move on before reinforcements or investigators arrive.

Maybe ask Moppet if there are others like her here? Or where Jimmy is right now. Is he away?
>>
No. 599239 ID: 3009b4

>She has some attachment to the owner, though. This store is called Jimmy Squarefoot's. Maybe she won't want to leave. Ask her if she wants to go back and live with people like her. Is she treated well here? Is she happy here

:iconnemnormal:
Nem: Moppet, are you treated well here? Are you happy?

:moppet:
Moppet: Master Jimmy treats me well, Miss. Keeps me safe.

:iconnemnormal:
Nem: But are you happy? Would you be happier with people like us instead?

Moppet stares at her feet.

>Maybe ask Moppet if there are others like her here? Or where Jimmy is right now. Is he away?

:iconnemnormal:
Nem: Are there any other people like us here? Could we meet Master Jimmy Squarefoot?

:moppet:
Moppet: ... Master Jimmy is sleeping right now.

:macha_normal:
Macha: Ask her if she remembers her real name. I bet Master Jimmy does. If she doesn't want him to get hurt, I need to see him so I can recognize him. Descriptions don't help much in the heat of battle.

Moppet glances over and then looks at Nem with a worried expression. Nem gives her a warm smile.

:iconnemnormal:
Nem (whispers): She's scary but she means well. She's just had a rough life, probably like you.

Moppet relaxes a little.

>We shouldn't stay here long. They know we're at this location, and we should move on before reinforcements or investigators arrive.

:iconnemnormal:
Nem: Macha? Do you know if the fae may send someone after us?

:macha_normal:
Macha (licking her lips): Let them.

Moppet looks nervous again and gives Nem a questioning look. Nem tries to smile reassuringly but it doesn't appear to work this time.


[TEN: List shops in market. List those that carry collars. Then list those that carry magical items.]
** This will be a separate post due to large amounts of text **
>>
No. 599240 ID: 2fd516

>>599239
Alright well we probably shouldn't leave her here until she decides for real if she wants to stay. So, why don't we go talk to Jimmy? Find out who the girl is. If her family is still around we may be bringing her back home.

Hmm, I'm guessing she doesn't count as "alone" because she's still alive. Wait, if we bring her out of the store and away from Jimmy (and thus alone with us) before we get the collar, will she fall prey to the wolf?
>>
No. 599290 ID: 3009b4

>Hmm, I'm guessing she doesn't count as "alone" because she's still alive. Wait, if we bring her out of the store and away from Jimmy (and thus alone with us) before we get the collar, will she fall prey to the wolf?

**Are you asking Nem, asking Nem to speak this aloud, or trying to confer amongst the other questors?**
>>
No. 599299 ID: 2fd516

>>599290
The first and third I suppose.
>>
No. 599355 ID: 3009b4
File 141425069601.jpg - (152.00KB , 800x600 , Nem Worried.jpg )
599355

>Hmm, I'm guessing she doesn't count as "alone" because she's still alive. Wait, if we bring her out of the store and away from Jimmy (and thus alone with us) before we get the collar, will she fall prey to the wolf?

Nem: I don't know. Maybe I've already put her in danger? But Macha is with us and she's fine. If Macha is the wolf like some of you have suggested ... but she hasn't done anything yet. Should I ask her about this before we do anything else?
>>
No. 599356 ID: 4d85c5

>>599355
You stopped Macha from killing the sentry, and if she's the wolf and doesn't count, that's one example of someone who survived being 'alone' with you.

If Macha's not the wolf, neither of them is alone with you.

Or... if Macha is the wolf, but she's trying to conceal her shapeshifting? She can't act like you're alone when you're with her. It would give away who she is.

It's also possible Yaga's death was enough to fulfill the conditions of your familial curse. So no one's in danger simply by being near you, anymore.

Then there's the collar. Even if death is still following you, if you successfully collar the wolf, it won't be able to harm people near you, right?

I suppose it's not a bad idea to ask Macha what we should do (should she come with us?). I wouldn't push the issue of who she is right now, though.
>>
No. 599359 ID: 2fd516

It's possible that because this place is occupied and monitored it doesn't count as you being "alone". In fact I'd say that's the most likely explanation. So Moppet should be safe until you get the collar and leave. The gnome didn't get drained either, but the sentry was like right inside the cave so we were not alone.

If you ask Macha about why the wolf doesn't seem to be claiming anyone, do so out of earshot of Moppet.
>>
No. 599379 ID: 8f01e8

I am skeptical of the claim that Macha "hasn't done anything." Let's review who the two of you have met on this adventure so far:

1) Water spider. Apparently survived, but dead drunk, and barely counts as a person anyway.
2) Gnome. Survived, by fleeing before Macha noticed him.
3) First faerie inside. Survived, barely, by fleeing before Macha could attack.
4) Dullahan. Died in one hit.
5) Moppet. Outcome remains to be seen.

On the subject of possible reinforcements, Macha isn't just confident, she's actually eager. She licked her lips in anticipation, which is a very wolflike mannerism!
>>
No. 599384 ID: 3009b4
File 141429425065.jpg - (252.28KB , 800x600 , Nem and Macha discuss next move.jpg )
599384

>I suppose it's not a bad idea to ask Macha what we should do (should she come with us?).

Nem: Macha, what should we do next? Do you have any ideas? Should we take Moppet with us? Will she be safe?

Macha grins wickedly and bends to Nem's eye level.

Macha: I think it'd be prudent that before we do anything about Moppet we go find Jimmy Squarefoot. We need the child's true name to protect her. If I remember my faeries right, Jimmy's a peaceful fellow and shouldn't be any trouble but we need information and I'm pretty sure I can make him talk. I'm pretty sure I can get the girl to lead us to Jimmy too -- if she's as easy to scare as you are.
>>
No. 599387 ID: 2fd516

>>599384
Maybe we shouldn't scare her into leading us to Jimmy. I mean, that'd make it harder for us to lead her out afterwards.

Tell Moppet that if she leads you to Jimmy that you swear not to harm a hair on his head.
>>
No. 599396 ID: 4d85c5

I'd like to help her, not terrify her into doing what we want. Feel free to intimidate the fairy all you want, but I already said I wouldn't let you hurt him. ...not that he has to know that.
>>
No. 599406 ID: fd73ea

>>599396
Also, the fae are big on trades, right? Perhaps information can be bought from him...
>>
No. 599483 ID: a5bd6c

If any Macha intimidation is used then the girl wont want to come with us. You'll need to convince her yourself. Tell her you'd like to be her friend and take her back to the village but you can't just take her without talking to Jimmy. If she still wont take you tell her you won't hurt him.

And we wont, though if he's obstinate we might have to pretend.
>>
No. 599484 ID: 3009b4
File 141437528687.jpg - (194.38KB , 800x600 , Jimmy Squarefoot.jpg )
599484

Nem decides to take a gentler approach and promises Moppet that if she can lead them to Jimmy, he won't be harmed. Because Nem is young and gentle looking, Moppet trusts her and leads the two to Jimmy's bedroom in the back. It wouldn't have been hard to find but it's still easier with Moppet calm.

Jimmy Squarefoot is a strange looking creature. He seems to sense Nem and Macha's presence before they're even close -- he's already sitting up and snorting groggily as they approach.

:moppet:
Moppet: Master Jimmy?

Jimmy snorts. His voice is low, gruff and slow.

:jimmy:
Jimmy Squarefoot: Stench of Death is here. This my time, is it?

:macha_normal:
Macha: No Jimmy, and even if it were the girls' spared you.

Jimmy's demeanour brightens slightly and he looks relieved.

:jimmy:
Jimmy Squarefoot: Really? Suppose karma's a thing after all, eh Moppet?

:macha_normal:
Macha: Both girls would rather I hold my axe, James. This is Nemain Morrigan, your other saviour.

Jimmy manages a quick bow.

:jimmy:
Jimmy Squarefoot: Ma'am, I guess I'm in your debt. Word is you're here for blood, but not mine.

:iconnemnormal:
Nem: That must be "Situation 16"?

Jimmy looks startled that Nem knows. He gives the air a good couple of sniffs.

:jimmy:
Jimmy Squarefoot: You're half-blood. No, you're both half-blood. You both born with third eyes? Yaga's girls, right? Wait... there's something wrong...

He's suddenly silent as Macha scrapes her hoof across the floor. She speaks and there is a subtle, audible chill in her tone.

:macha_normal:
Macha: Now, now James. Can't give you more information to share considering we're going to let you live. We would like to ask some questions. Go ahead, Nem.
>>
No. 599485 ID: 2fd516

>>599484
What is Moppet's real name?
Are there any guards aside from Dullahan?
Where is the collar that can bind Death itself?
Where's the nearest weapon shop? Good weapons, please.
>>
No. 599487 ID: 4d85c5

You're not here for blood. You're here for the means to stop it from being shed, even. ...not that you won't shy from doing what you have to, if it comes to that.

I'd like Moppet's name, if you please. And the location of the collar intended for the wolf.
>>
No. 599488 ID: 3009b4

By the way, a partial list of shops as requested from the Fae.Net includes:
Fir Darrig's Treats
Gailig's Bakery
MacGuffin the Cobbler
Market Administration
Urchin Walking
S'koon Goods
Dandelion Wines
Black Maggie's Cookery
Jimmy Squarefoot's Food & Drink
Roasted Beans and Earthen Things
Fae.Net
Weaver's Goods
Seeder's Garden
Hazel's Oven
White Witch Delights
Yellow Witch Delights
The Lottery
Oni Oven
Pickles Pickles

... and there are many more shops with similar names.

The only shop that lists collars is "The Hollow's Natural Resource Shop". There are no results for "Magic Shops" but likely the faerie definition for "magic" is relative; an iPhone would be 'magic' to the Gaelish people but we'd classify that under "Phones" and it's likely a similar situation here.

More specific searches are likely required for anything useful.
>>
No. 599490 ID: 2fd516

>>599487
We're totally here to kill Red Cap though.
>>
No. 599491 ID: 4d85c5

>>599490
That's the "means to stop it being shed". We're not here to kill anyone in the hollow, though. Or to kill him at this location.

Semantics like that matter when armed, dangerous strangers burst into secure locations. We're not here to harm them.
>>
No. 599492 ID: 3009b4

>What is Moppet's real name?

Jimmy sighs.

:jimmy:
Jimmy Squarefoot: So you'll be taking her home again, eh? The girl's true name is Emily Evenhewn.

Suddenly Nem remembers the girl! Emily was supposedly eaten by Blind Yaga years ago when she was very young. The youngest of three children, Emily's family still lives in the village.

When Nem tells Emily this, her eyes go wide as long-forgotten memories flicker in the back of her mind as she strains to remember what it was like before. Nem glances over at Jimmy sternly.

:jimmy:
Jimmy Squarefoot: All I know is that she was for sale and I out-bid Black Annis who would have treated her poorly. I've been under the yoke, so don't you look at me that way. I did what was best.

:moppet:
Emily: Master Jimmy's been nice to me. Not everyone is.


>Where is the collar that can bind Death itself?

:jimmy:
Jimmy Squarefoot: We have such a thing? I'm a lowly class, not privy to such kingly information. It's likely in the Administrator's safe keeping, or in Market Services one floor down.

>Where's the nearest weapon shop? Good weapons, please.
:iconnemnormal:
Nem: Would you know of a... weapon shop? With "good" weapons, please.

:jimmy:
Jimmy Squarefoot: A weapon shop? Where do you hail from, ma'am? That little village of yours under siege enough to have weapon shops?

:iconnemnormal:
Nem: Well until very recently we weren't under siege. Now we have a Red Cap named Grendel who's going to kill us all!

Jimmy shakes his head.

:jimmy:
Jimmy Squarefoot: Faeries don't have weapon shops. If you're the sort of person who needs a weapon, you're usually the sort of person who knows people who can provide for your commissions. You sound like a Mericudian or a Shinato.

:iconnemnormal:
Nem: Who are they?

Jimmy chuckles.

:jimmy:
Jimmy Squarefoot: Stouts and Trytes. They've got more a taste for war, both o' them.

Nem still looks a little blank; she's never heard of a Stout or a Mericudian.

:jimmy:
Jimmy Squarefoot: Stouts are across the ocean. Very clever, sort of short and squat. They got feet like us. Doesn't matter right now.
>>
No. 599496 ID: 2fd516

>>599492
Hmm... does he know where Grendel is?
>>
No. 599503 ID: 4d85c5

>Stout or a Mericudian
Different races. It's a big world.

>It's likely in the Administrator's safe keeping, or in Market Services one floor down.
Then the obvious question is how we get down a floor, and where we'd find the administrator. And if there's anything that's going to stop us from getting there.

Not sure, but we might want to leave Emily here, while we press on and do the dangerous stuff? Pick her up on the way back? I mean, that means trusting Jimmy not to hide her or go elsewhere, but it might be better than putting her in the potential line of fire.
>>
No. 599512 ID: 4f004c

>Different races. It's a big world.
Actually, that's one race. "Stout" is just a nickname for them, just like Tryte is the nickname for Rekki's species and Clopper for Nemain's.
I do not know much about them, Nemain, just that they're shorter than most people, hence the nickname "Stouts."
>I mean, that means trusting Jimmy not to hide her or go elsewhere
Jimmy Squarefoot seems very trustworthy to me, for some reason. He purchased Emma to keep her safe from an Unseelie "proper," and has represented himself as though he were a Seelie. In fact... That might actually be why he's a lower class citizen; he could be a Seelie Fae who had to move to the Unseelie territory for some reason.
Well, best thing to do is to ask Emily if she would like to play it safe and stick with "Master Jimmy," or if she'd like to reunite with all of her old friends. In the latter case, she should hide with Jimmy until you come back, unless security somehow catches on to that she's been freed from the True Name control.
>>
No. 599600 ID: 8f01e8

Search for devices intended to control animals, more information on "The Hollow's Natural Resource Shop," and a map.

Post a positive review of Jimmy Squarefoot's. Something about polite and expeditious service despite making unusual requests.

Consider finding this 'Black Annis' character and coercing her into selling something or other to Jimmy for less than fair market value, in order to ensure that he's not completely screwed over just for having done the right thing.
>>
No. 599617 ID: a5bd6c

How about instead we find this Black Annis character and let Macha do her thing. I see no reason to spare anyone who traffics in people.
>>
No. 599654 ID: 8f01e8

I'm fine with Black Annis getting Macha'd afterward. My point was, once we leave, this hollow is going to be back to business as usual, and we should try to make sure when that happens that the business which comes out on top is the one that treats mortal abductees more like valued employees, less like slaves or punching bags.

Yes, obviously, abolishing the fae practice of slavery, kidnapping, trafficking in Gaelanders, etc. would be ideal. Maybe Nem can start working on that during some subsequent week, maybe one which didn't start with her friends and neighbors being murdered in broad daylight. Solve one problem at a time, try to avoid making the others worse.

We came into Jimmy's house while he was asleep, we're going to take away one of the people who help run his restaurant, someone who's probably worked there longer than she'd lived with her biological parents, and he's supposed to feel grateful that we're going to let him keep breathing afterward? I think Nem can afford to be nicer than that to Jimmy Squarefoot.
>>
No. 599659 ID: 3009b4
File 141455029714.jpg - (249.24KB , 800x600 , Jimmys Map.jpg )
599659

>Search for devices intended to control animals, more information on "The Hollow's Natural Resource Shop," and a map.

Jimmy hand-draws a map for Nem, and marks off where the administration and natural resource shop are.
>>
No. 599664 ID: 3009b4

>Well, best thing to do is to ask Emily if she would like to play it safe and stick with "Master Jimmy," or if she'd like to reunite with all of her old friends

Emily remembers her family and wants to go home and Jimmy understands this.

>In the latter case, she should hide with Jimmy until you come back, unless security somehow catches on to that she's been freed from the True Name control.

:jimmy:
Jimmy: That's not how it works. Anyone who knows her true name could use the Fae.Net to touch her if she was in range. You get her to the village and she'll be safe; just keep her away from the Hollow or any faerie territories.

>I mean, that means trusting Jimmy not to hide her or go elsewhere, but it might be better than putting her in the potential line of fire.

:macha_normal:
Macha: I can handle keeping her safe. You two just stay behind me and you'll be fine.

>We came into Jimmy's house while he was asleep, we're going to take away one of the people who help run his restaurant, someone who's probably worked there longer than she'd lived with her biological parents, and he's supposed to feel grateful that we're going to let him keep breathing afterward? I think Nem can afford to be nicer than that to Jimmy Squarefoot.

:jimmy:
Jimmy: Most o' us sleep at this time. An' I can say I appreciate still breath'n. It's a better gift than ya think.

:iconnemnormal:
Nem: All the same, you deserve better.

Jimmy glances at Macha and snorts.

:jimmy:
Jimmy: You'd be surprised Ma'am. If ya feel ya must give me something... hmmm... Black Annis has a skull with three coals in it.

:macha_normal:
Macha: I know that skull. It's a weapon, like what the Yaga family uses to protect their homes.

:jimmy:
Jimmy: If I was a woman, maybe. For me, it will mean I'll always have light n' warmth -- I can take care o' the rest and those coals could be traded in a pinch. I'll have to leave the Hollow; they'll know what's gone on, so it's nice and light, too.

:iconnemsad:
Nem: I'm sorry Jimmy. We wouldn't be here if we weren't desperate.

:jimmy:
Jimmy: If you're very sorry -- if you find any crowns I could use them to buy a voyage to Mericudia. Got a feeling they'll be sympathetic to my situation and I'll fit right in. No offence Ma'am but Gaelish food isn't to my liking.

:macha_normal:
Macha: It is pretty bland.
>>
No. 599665 ID: 2fd516

>>599664
Sidequest? Sidequest. Let's engage in some thievery.
>>
No. 599668 ID: 4f004c

Well, if we happen to find any, it won't hurt to carry them back.
>>
No. 599837 ID: 3009b4
File 141465096752.jpg - (146.99KB , 800x600 , more fae guards arive.jpg )
599837

Suddenly...

Nem: Our hosts arrive!

:macha_normal:
Macha: Damn, took too long. Nem! You get behind me.

"Glaistig!" cries the strange creature.

You've got to take advantage of the difference in how time passes here and figure out a plan of action - where to engage, and where to go next.
>>
No. 599879 ID: 2fd516

>>599837
Um, alright, if we can actually relocate despite being within melee combat range, I say head to an alleyway or some other corridor so that the noncombatants can more easily stay out of the fight.
>>
No. 599922 ID: 3009b4
File 141471490047.jpg - (176.49KB , 800x600 , Macha attacks the fae.jpg )
599922

>Um, alright, if we can actually relocate despite being within melee combat range, I say head to an alleyway or some other corridor so that the noncombatants can more easily stay out of the fight.

Macha swings at the creature, forcing it to lean away from Nem. He dodges and her axe slams into the ground, splitting the stone floor with an echoing crack. The weapon seems unphased by the impact.

She can attempt to force the creatures out towards the hall, or she can fight them in the doorway. Macha's weapon has a serious range advantage over her opponents who are carrying swords and in the case of the shadowy creature a strange double-hook weapon.

The TEN whispers...

:: Fae.Net WARNING - Glaistig at Jimmy Squarefoot's and Situation 16 CONFIRMED. Possible hostage. ::
>>
No. 599965 ID: 2fd516

>>599922
Pretty sure if you have the range advantage you should press it.

Hmm... the people operating fae.net think this might be a hostage situation. Why don't you encourage that, Nem? Whisper to Moppet to play along, then grab her and make a threatening pose with the knife, tell the guards to back off and let you out of the restaurant. Even if it doesn't work, it might distract one of them.
>>
No. 599971 ID: 4d85c5

I'm getting annoyed at unspecified knowledge.

[TEN: define "situation 16"]

The public warnings and stuff have to be defined and explained in network's publicly accessible help files, right?

>Glaistig
The goat women? Neither of these critters really match that description, though. You're supposed to be able to make those happy with an offering of milk, which might be feasible, since we're in a restaurant, but I'm not sure how well that would work in a combat situation. Possibly something Nem could try, but maybe not the best idea.

>She can attempt to force the creatures out towards the hall, or she can fight them in the doorway.
Fighting in a doorway has the advantage of a natural choke point. However, if with the reach advantage and a slashing weapon, Macha might actually be more effective in the open, if she's fast enough. She'd be able to dispatch the enemy forces quicker. Only drawback is if she allows the enemy into the room to surround her, it potentially places Nem and the others at risk.

Medium term though, we need to get a move on. Cornered and waiting for local security to dump reinforcements on us is a bad place to be.

>>599965
Moppet is no good as even a fake hostage. She's a thing, not a person, to them. They're worried Jimmy might be taken hostage, not his mop.
>>
No. 599974 ID: 2fd516

>>599971
Situation 16 was explained to us. It's assassination. The guards are saying "Glaistig" because that's what they're calling Nem and Macha.

If they've "confirmed" situation 16 it means they think we came here to kill Jimmy, which means Moppet is the possible hostage. It's quite possible to take livestock hostage, you know.
>>
No. 600202 ID: 8f01e8

Jimmy, please explain to the guards that we're not here to kill anyone except maybe Grendel Red Cap, and even that much is in response to a public challenge on his part.

Macha, please contribute to the credibility of Jimmy's explanation by minimizing the number of people you kill while we're here.
>>
No. 600207 ID: 3009b4
File 141496296926.jpg - (253.31KB , 800x600 , Macha swings again.jpg )
600207

Macha recovers and swings again before anyone can retaliate and narrowly misses chopping the toes off the odd, one-arm, one-leg guard (enemy loses 10 HP from his shield).

The other two make some tentative attempts to move in, but Macha deflects their attempts to jab with ease.

>[TEN: define "situation 16"]

:: Fae.Net Situation 16 Help ::

:: Situation 16 is an evacuation protocol; if you receive notice of Situation 16 it is important that you lock up shop and flee the Hollow. The importance of locking up is based entirely on your location - if you are close to the situation, escape as quickly as possible. If you are farther away, please take precautions to secure your shop or residence as best you can to prevent hostiles from obtaining an advantage, and then flee as soon as possible.

Do not attempt to stand and fight except in self defence as the hostiles are armed and extremely dangerous. Note that hostiles may have access to TEN/Fae.Net so be discreet when using the networks. ::

>Macha, please contribute to the credibility of Jimmy's explanation by minimizing the number of people you kill while we're here.

Nem: Jimmy, can you tell the guards we're only here to get a weapon to fight a Red Cap with? Macha, try to not kill anyone if you can avoid it!

Jimmy: Ma'am, they've called Situation 16.

Macha: Hear that faeries? You run and I won't eat you.

The guards do not answer.
>>
No. 600265 ID: a5bd6c

Reasoning with them is hopeless, help Macha with this fight. There's was one on the ground, you could probably stab it in the lower body pretty easily and safely, without putting yourself in danger. Do not stab Macha by mistake.
>>
No. 600284 ID: 3009b4

>Reasoning with them is hopeless, help Macha with this fight. There's was one on the ground, you could probably stab it in the lower body pretty easily and safely, without putting yourself in danger. Do not stab Macha by mistake.

The situation that allows Macha a pretty defensive choke-point and not worry about being hit from the back also prevents Nem from assisting her. Besides, Macha is seasoned and Nem is a civilian. Questors are the only ones who can assist Macha now by adjusting her and her opponent's rolls as required. Skill levels are not visible since that would require Macha to be directly connected instead of at a 'party member' level. No, it's not possible to directly connect Macha.
>>
No. 600287 ID: dd8e0b

>Questors are the only ones who can assist Macha now by adjusting her and her opponent's rolls as required
I don't suppose we can assist her by adjusting tactics to the exact situation?

Although, as it, she has the advantage of reach, and positioning. Barring some new development, it seems likely Macha can hold the door until she fells them. The only advantage the enemy has is they don't need to win, but to stall us long enough. Meaning we're left trying to balance IP and time as resources, with little idea how much we can afford to lose either.

I don't really see how New can help without getting in the way, unless she finds something she could throw accurately.

...or this is a kitchen, isn't it? Maybe she could whip up something that would be effective against these fae?
>>
No. 600302 ID: 3009b4
File 141503895594.jpg - (360.74KB , 800x600 , Macha almost struck by shadow.jpg )
600302

>I don't suppose we can assist her by adjusting tactics to the exact situation?

** You can. While not concious of your suggestions Macha will hear them as possible actions in her own mind. However just like any other internal mental voice, she may choose to ignore them. **

>I don't really see how New can help without getting in the way, unless she finds something she could throw accurately.

** You've seen Nem throw stuff. Macha takes up most of the doorway. If you want Nem to help, Macha will have to push her foes back (which is something she can do with some wide-arc swings) but you also give up the choke point and will be relying on Nem to defend Macha's back.

>...or this is a kitchen, isn't it? Maybe she could whip up something that would be effective against these fae?

** Nem is in Jimmy's bedroom. The kitchen is out past Macha. **


The shadowy fae lunges at Macha and she barely avoids the hook at her throat - it tears across her top as she blocks too late. Macha has lost 10 HP from her shield. She is now on the defensive and can not attack next combat turn until she successfully defends herself from all incoming attacks, barring critical defence rolls.
>>
No. 600334 ID: 2fd516

...yeah, let's speed this up a little.
Macha: drive them back once you're able to.
Nem, try to take some attacks of opportunity alongside Macha.
>>
No. 600429 ID: 3009b4
File 141517166886.jpg - (134.54KB , 800x600 , Macha hurls her assailent via crit defend.jpg )
600429

Macha manages to evade the incoming attacks. The humanoid fae's attack is particularly sloppy and Macha sees her chance -- as he moves in to strike, she steps forward and with great strength grabs him by the collar and flings him at his shadowy companion. His ally steps aside but it sends the fae sprawling across the floor.

** Macha rolled a critical defence **

Macha is now able to act again.

>Macha: drive them back once you're able to.
>Nem, try to take some attacks of opportunity alongside Macha.

Macha ignores your suggestion that Nem should join in the fight and instead ensures that neither Nem nor the fae guards can pass by her.

** Macha will not willingly allow Nem to join in this fight as the girl has no combat training and Macha has her hands full with three opponents as is. You will need the support of at least two other players before Macha will allow Nem to join in. If you want to help, you should give MACHA suggestions as she can hear them subconsciously, or perhaps attempt to influence the fight's outcome via IP spend.**
>>
No. 600430 ID: 2fd516

Macha: Try catching their clothes with your axe's hook after a swing. Get them off balance and you can nail them with a clean strike.
>>
No. 600432 ID: d5f3c4

I'll agree Nem should try and help here. Macha is not invincible, clearly. The way offense/defense seems to work, just taking the attention of one of them off Macha should help.

Also, I do want to see how Nem performs. I doubt this will be the last altercation she's in.
>>
No. 600462 ID: b88f04

>>600430
Macha knows how to use her hook and will do so as the opportunity arises. Suggestions are more for targets to focus on, using IP, and broad tactics like "fight in the hall at first opportunity" but Macha will ignore suggestions she thinks are unwise unless 3 questors agree.
>>
No. 600469 ID: dd8e0b

On the one hand, I'd kind of tend to buy into Macha's logic. Her holding the entrance is the safest course, tactically. She's got a good position, she's the better fighter, and she's got HP to burn.

But it probably isn't the best move, strategically. If she takes too long playing defensively and removing these threats, the fae have more time to act against us and prepare while we're stuck in one location.

I'd think we want to end this fast. Remove one of the three enemies so Macha can more easily dispatch the other two. Which probably means throwing IP at Nem so her butting in counts enough to disable one of the three, or at least keep it busy long enough for Macha to deal with the others.
>>
No. 600483 ID: b8ceae

>>600429
Everybody is being silly.

Macha: Break the femur of one of the guards, then point out to their buddy that the injured one will die if they don't get immediate medical attention. One of them is out of the fight for certain while the other has to choose between letting his buddy die while he fights you alone, or breaking off combat.
As the alarm has already been raised, him going for reinforcements is not a concern.

+5 IP to Macha's leg-strike.
>>
No. 600509 ID: 3009b4

** That's 3 votes to allow Nem to join in. Unless there's at least 2 counter votes Macha will act against her judgement and allow Nem to try to fight.

On a related note, Nem's a little scared. **
>>
No. 600510 ID: 2fd516

>>600509
I'm changing my vote, from in favor to against.
>>
No. 600511 ID: ac3f4f

Letting Nem help seems like it's only going to end badly. I vote against it. I say leave it to Macha.
>>
No. 600543 ID: 8f01e8

Evacuation might be good for us, lockdown not so much. We need to get away from Jimmy Squarefoot's place ASAP, and into wherever they'd be keeping the collar before it's sealed up or relocated.
>>
No. 600597 ID: 3009b4

>Macha: Break the femur of one of the guards,

** A reminder: The HP Shield that characters have protects them from adventure-ending injury or ailment (unless plot demands a character be out of action for awhile) and not just death. While not protagonist characters, a broken leg is a fight-ender in most situations and thus is protected by the HP shield. Thus taking the guard out by crippling injury instead of death is just as difficult as just killing him outright since that's the whole point of the shield.

It's all based on context; if a situation is such that capture would leave no chance of escape, even simple temporary incapacitation comes off the HP shield (although in a party situation the shield only applies when there's a minimal number of party members capable of winning the fight).

A quick rule of thumb is to look at things from the character viewpoint - if something would prevent the character from participating in the rest of the story (debilitating injury, incarceration, death) then it comes off the HP shield. Otherwise it applies as normal unless IP is used. This applies to NPC's as well as PC's. **
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No. 600644 ID: 8f01e8

So, inconveniencing these guards in such a way that they'd fail at the immediate task, but be able to threaten us again before we're out of the market, would bypass their HP? That gives me an idea.

First, Nem hides herself and Emily (who presumably doesn't have an HP shield) under the cloak, in whichever corner of the room has the clearest shot to the door. Macha steps back, luring the guards inside. Nem and Emily dash behind the advancing guards, out into the hall. Macha circles around to follow them, Jimmy slams the door shut behind her and delays the guards getting out. If they get angry at him, he can say he's just following protocol for situation 16: get away from the intruder and then lock everything down. It's a risk on his part, but he owes us, and they're probably not gonna summarily execute him for (what looks like) following the rules and being a little bit of a coward.
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No. 600667 ID: 3009b4

>So, inconveniencing these guards in such a way that they'd fail at the immediate task, but be able to threaten us again before we're out of the market, would bypass their HP? That gives me an idea.

** It's an excellent metagame suggestion you are awarded a one-time bonus of +5 IP **

:: IP is now 61::
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No. 600690 ID: 90504c

>>600644
I'm not entirely certain that Jimmy can do that, at least not without getting into immediate trouble. It seems like it's 'get away from the intruder', with locking up being more important the further away from the intruder you are.

But that does mean we might have something here. Since it seems to be the case that they think that Jimmy is the assassination target, Jimmy might be able to make the argument that trying to run from the intruder is too dangerous right now, and get them to help guard the shop. After all, the assassin would try to come back. Even if it's just one of them staying, it helps us out.

Of course Jimmy would really need to get out rather quickly, once the actual target gets killed.
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No. 601277 ID: 3009b4
File 141564864193.jpg - (243.64KB , 800x600 , Shadow almost gets Macha again.jpg )
601277

>Macha steps back, luring the guards inside.

Macha briefly considers trying to lure the guards inside as tactically it'd allow her to face them one at a time, but she's not confident in being able to allow the two girls to slip out while there are three active opponents. That would be feasible with just one enemy, maybe two but three are too many.

She takes a swing at the Shadow, but he :: critically evades :: dodges and uses his hooks to yank at her weapon, throwing her off balance. She just barely evades his counter-strike - losing 10 points from her HP shield - but recovers well enough to kick at One-Eye before he can do anything.

Macha is on the defensive and will not be able to attack next turn.
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No. 601281 ID: 07a835

>>601277
+2 IP toward defensive actions for Macha.

Can we like, see what's going on better maybe? Macha, try to pick off whatever guard seems to be easiest to take down. You need to reduce their numbers.
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No. 601285 ID: 3009b4

** I have to head out for a bit -- I'll try to do the next update with better 'spotting' **

One-Eye is currently outside Macha's striking range because she kicked at him to keep him back. He's on her right.

The horned goblin-like creature is currently picking himself off the floor, having been thrown at Shadow by Macha. He was thrown into some chairs and while that hurt, he's not received any serious injury but he's still operating at a penalty from the pain.

Shadow is within striking range and on the offence. He's in front of her, but he's staying to her left so One-Eye can try to get attacks in.

Macha will have to deal with Shadow and One-Eye this round; if she dodges both she can attack next round. If she defends well, she can get in first-strike or even reverse the flow so they're on defence instead.
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No. 601407 ID: 3009b4
File 141568310142.jpg - (133.14KB , 800x600 , Macha defends herself against all incoming attacks.jpg )
601407

Macha is able to defend herself from all incoming attacks. She is able to attack next round.

The one guard has gotten to his feet and will rejoin the fight next turn.

:: Contextual Help ::
:: Initiative is going to be rolled and the results of the next round determined; now's the time to lay down IP for next turn (and it can be used to buy initiative as well; all participants roll 1-100 with the lowest going first. Every 1 pt. IP buys a 10 pt. Initiative advantage).

If Macha makes a successful attack, her target will be put on the defensive and will not be able to attack this turn.

Note that Macha will still be put on the defensive (unable to attack if she hasn't already) even if her foes don't roll successfully unless they wiff (blow their attack by 10) if she blows her defence roll.

Note that the guard she knocked down will automatically be last. ::

Macha has been in the fight long enough that she's got an idea of the skill of her opponents and the cape has picked up on it. It estimates that Macha's chances of successful rolls is greater than 50% but less than 75%, and her opponents have a less than 50% chance of successful rolls but greater than 25%.
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No. 601409 ID: 07a835

>>601407
Hmm... a jumping attack tends to end with the performer having to recover from the jump, and their position is predictable. Easy strike there.

Also, the Shadow's weapons are hooks. You're stronger than him, hook his hook with your hook to disarm him.
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No. 601434 ID: 3009b4

>Hmm... a jumping attack tends to end with the performer having to recover from the jump, and their position is predictable. Easy strike there.

** Context due to my failed artistic skills, but One Eye is clinging to the wall effortlessly. **
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No. 601795 ID: 3009b4
File 141582987691.jpg - (272.46KB , 800x600 , Macha goes Batman on Shadow.jpg )
601795

>Also, the Shadow's weapons are hooks. You're stronger than him, hook his hook with your hook to disarm him.

Macha successfully yanks Shadow's weapon away from him -- and then kicks him away. The non-lethal damage inflicts a 5% penalty for combat activities on Shadow for the rest of the day (barring adrenaline rush).

The goblin-like fae and One-Eye keep their distance from Macha this turn.

** They did roll attacks but Macha successfully defended herself so this is how it translates in terms of story **

Shadow now is out for three turns; he will take a turn to recover from the attack, a turn to get to his feet, and a turn to grab his weapon which will more than likely fly off Macha's axe as she deals with One-Eye and the other fae guard. If Macha tries to take the weapon off to keep it from him, she will not be able to attack next turn since the other two guards won't be so polite as to wait.
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No. 601863 ID: 07a835

>>601795
Just keep fighting, Macha. Three turns should be enough time to remove another combatant.

...I don't suppose an attack on a downed opponent is more effective? Well, maybe Shadow is out of reach now.
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No. 601974 ID: 9dd1ee

spin round and whack one eye
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No. 602011 ID: 7c58ae

Could Macha keep her two remaining combatants occupied long enough for Nem to deal with the disabled shadow?

She should be in a position to simply hold a blade to it's throat, or coup de gras it. Or simply to take its weapon before it can get up.
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No. 602053 ID: 4f004c

>>602011
Don't forget, it has an HP shield. It'll probably cause Nemain to start slipping and tripping, if the shadow can't move, and that could result in Nemain getting injured.
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No. 602055 ID: 7c58ae

>>602053
I would think an HP shield blocking a fatal blow to a prone and disabled body would cost a large amount of HP, assuming it scales. And the shadow's HP shield injuring Nem to protect it in the way you describe would be unprecedented. We seen hp shields force misses or apparent clumsiness, but never directly injure an attacker- spending hp to directly reduce anther's hp.

That aside, we can mitigate the risk of Nem potentially putting herself in a bad situation failing a kill-strike by going for the capture or disarm, instead. It might be able to escape incapacitation or capture by burning hp, but that should cost it significantly, considering it's prone and helpless. And hp won't do a damn thing to stop Nem from just going and picking up the discarded sickle-sword before the shadow can rearm itself. It'll be forced to withdraw or fight unarmed.

It's an opportunity to be exploited to make this fight go faster. I don't think we can afford to play ultra-conservative and do nothing while waiting for Macha to grind down all her opponents. Time is not our friend while we're pinned down here.
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No. 602071 ID: 3009b4

>Don't forget, it has an HP shield. It'll probably cause Nemain to start slipping and tripping, if the shadow can't move, and that could result in Nemain getting injured.

HP Shields only prevent actions that would result in a character being removed from the story in terms of inopportune inescapable incarceration, death, or crippling injury. They don't 'counter-attack' -- that's not in the nature of the shield and it would be prone to exploit. (HP Shields also prevent suicide but in that case it just makes the character simply not do it as opposed to missing)

>I would think an HP shield blocking a fatal blow to a prone and disabled body would cost a large amount of HP, assuming it scales.

In this particular case it wouldn't; failing to block one of Macha's swings is just as fatal as being executed. You're also talking about Nem - she's never killed before, not in a personal blade-across-the-neck way. So Nem's lack of killer instinct or experience cancels out the fact that Shadow can't retaliate.

>And hp won't do a damn thing to stop Nem from just going and picking up the discarded sickle-sword before the shadow can rearm itself. It'll be forced to withdraw or fight unarmed.

Entirely correct. Nem can retrieve the weapon easily and quickly (especially due to her agility boost you gave her) and will do so.

** Updating the combat situation shortly; have to do different drawings than expected **
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No. 602217 ID: 3009b4
File 141594558070.jpg - (101.73KB , 800x600 , Nem swipes the weapon.jpg )
602217

Nem helpfully swipes Shadow's weapon by leaping up and catching it from Macha's pole-axe.

Macha smiles and then proceeds to attack One-Eye as directed.
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No. 602535 ID: 3009b4
File 141609798501.jpg - (242.02KB , 800x600 , Macha almost gets One Eye.jpg )
602535

Macha takes another violent swing at One-Eye and comes within a hair of hitting him. :: One-Eye loses 10 HP from his shield ::

She easily fends off the other horned combatant's strike. Shadow begins to get to his feet, but then comes to the startling realization that he is disarmed and that his weapon is nowhere to be seen.
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No. 602537 ID: 07a835

Try disarming all of them. Nem can grab their weapons.

If they flee, we'll end the combat earlier.
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No. 602539 ID: a7efea

Well, we were holding even with 3 on 1. Now it's effectively 2 on 1, which puts the advantage squarely on Macha.

Maybe even better, if you can attack the shadow and force the others to cover for him, put themselves at more of a disadvantage.
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No. 602757 ID: 3009b4
File 141612260599.jpg - (195.12KB , 800x600 , Macha is not happy.jpg )
602757

>Try disarming all of them. Nem can grab their weapons.

The idea of just disarming them seems to displease Macha; even though there isn't a proper TEN connection to Macha, the idea of letting the guards live creates a hostile reaction and Nem picks up on this.

Macha can be brought under control but it will take at least 2 other questors to direct her; otherwise she will begin to ignore directions against lethal combat.
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No. 602760 ID: a7efea

>>602757
It's not a matter of mercy, Macha, it's a matter of expediency.

You're stronger, and faster, and more skilled than your opponents. But their hp shields prevent you from leveraging this properly- they aren't going to suffer physical harm until you wear down their entire shield.

But the shields don't protect them from being disarmed. You can neutralize them as threats this way much faster than you can whittle away all their hp.

There's also the matter of your task, here. Your mission today is to protect Nem, not exterminate fey.

And hey, if they insist on attacking you unarmed, you'll certainly have an easier time killing them. And if you really want to keep trying to kill them, they can't protect themselves as well without weapons.
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No. 602765 ID: b8ceae

>>602757
Disarming them is the fastest way to remove them as threats, and right now we need to move fast.
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No. 602773 ID: 07a835

Macha, you can always try to kill them while they're disarmed...
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No. 602776 ID: d5f3c4

Keep in mind this is the wolf, and this is it's purpose in life, killing fae creatures. She won't let us put the collar on her if we don't let her slate her bloodlust.
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No. 602917 ID: 3009b4

>But their hp shields prevent you from leveraging this properly

Macha has absolutely no idea what you're talking about and she ignores >>602760 specifically.

>Disarming them is the fastest way to remove them as threats, and right now we need to move fast.
Since Macha simply isn't aware of HP Shields as far as she knows killing someone is the fastest way to neutralize them. She ignores >>602765 specifically.

>Macha, you can always try to kill them while they're disarmed...
>>602773 has reasons Macha thinks are valid and she now has the influence of 2 questors impacting her.

One more questor's influence is required to make her submit, but there's now enough influence that she may consider this plan.

:: Contextual Help ::
:: The HP Shield is something Nem is aware of (but doesn't understand) due to direct TEN connection. Macha does not have a direct connection; she is connected via party member extension ::
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No. 602921 ID: 3009b4

** Someone pointed out that I'm counting the same suggestor twice so it's still a 1-count, sorry for the inconvenience. **
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No. 602932 ID: a7efea

>why disarm them
Because you're looking to resolve this as quickly as possible (because you cannot protect your charge indefinitely if this drags on long enough for more dangerous enemy reinforcements to arrive), and the enemy cannot protect their weapons as easily as they can protect themselves. Small things can dodge pretty easy. They can't exert a good mechanical advantage on a long object extended away from themselves caught by a hook.

Once they are weaponless and helpless, it will be relativly easy to chase them off, or fall on them in a slaughter, as the literal wolf in lamb's clothing.

Also: this tactic gives Nem an excuse to feel useful, as she catches or removes the weapons from you. Upping her self confidence is good, right?

Heck, once they're unarmed, even little girl Nem could attack them in relative safety. Lowering the danger level so she could contribute directly would deal with them faster, too.
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No. 602959 ID: 4f004c

Killing the Fae would lead others to seek vengeance. While this normally would be fine, keep in mind that they consider Nemain an accomplice, and we don't want her getting into danger.
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No. 603043 ID: 3009b4
File 141619274495.jpg - (374.20KB , 800x600 , Macha goes berzerk.jpg )
603043

Something suggested to Macha makes her snap. She does not scream in rage, she just suddenly and viciously brings her axe down upon One-Eye, splitting him in two. Death is instantaneous... and clean.
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No. 603046 ID: 07a835

>>603043
Ahh, good job. I'm thinking focus on Shadow now, if he's still around. Without a weapon, he can't defend himself as well.
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No. 603051 ID: 3009b4
File 141619329910.jpg - (290.39KB , 800x600 , Macha glares at the remaining guards.jpg )
603051

Macha turns and glares at the remaining two guards.

Macha: Well? You gonna take me down now, for kin and court and all that? Glaistig's gotta be dealt with, right? You have to snuff out the flame before it consumes you all. Besides, nobody lives *forever* am I right gentlemen?

The guards hesitate.

Macha: *Tsk* I forgot, that's a mortal saying -- you faeries live forever. Well since my time is relatively limited, I'd appreciate you not waste it and figure out what you want to do.

She gestures for them to come at her.

** The guards shall roll for morale **
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No. 603054 ID: 563dc1

> Glaistig's gotta be dealt with, right? You have to snuff out the flame before it consumes you all.
Nem: Take note of this. Macha is echoing Blind Yaga, here. Slightly different words, but clearly referring to the same concept. Previous alerts also suggest that /she's/ the Glaistig - in which case, I suppose Yaga was talking about what you might make Macha do. Interesting; it does raise the question of just what she's capable of.
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No. 603061 ID: d5f3c4

Or Macha is the wolf and Glaistig is the person who the wolf would follow... which is Nem.
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No. 603067 ID: 07a835

Glaistig means goat-person, guys.
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No. 603150 ID: a7efea

Well I'm not sure how being infuriated allows one to bypass an hp shield, but I'll take it. Way to go Macha! One enemy down, another disarmed, and the only remaining threat left dealing with a major intimidation attempt. Got this in the bag.

If I had to guess... it was the wolf in lamb's clothing bit that set her off, wasn't it.
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No. 603152 ID: 07a835

>>603150
I don't think she bypassed the hp shield. I think one-eye ran out of hp.
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No. 603155 ID: 3009b4

>I don't think she bypassed the hp shield. I think one-eye ran out of hp.

** Correct -- most other characters won't have anything near Nem or Macha's HP **
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No. 603353 ID: 3009b4
File 141628721096.jpg - (136.41KB , 800x600 , Shadow makes a run for it.jpg )
603353

The most human-looking guard yells to the shadow to run.

Macha glares -- she can't chase down Shadow AND protect the girls from the remaining guards.

Macha can hurl her axe at Shadow as he runs - she's pretty sure she can stop him or slow him down at least, but she will have to face the final guard unarmed.

Macha refuses to abandon the girls however. She needs a plan and to act quickly. She doesn't see things getting any easier if Shadow escapes.
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No. 603356 ID: 07a835

>>603353
Either throw One-eye's weapon, or the hook Nem stole.
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No. 603371 ID: a7efea

Yeah, the shadow's weapon is symmetrical, and kind of wing shaped. It should make a good throwing weapon. Nem, hand or toss it off, and Macha, do what you have to.
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No. 603395 ID: 8f01e8

Throw the axe, aiming for the legs. Even if Shadow still has HP remaining, that won't stop a trip attack, right? Then, reach back with empty hands as if preparing for a two-handed overhead swing, accept a replacement weapon from Nem, and step forward to deal with the human-looking guard, possibly bisecting him vertically with the aforementioned overhead swing.
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No. 604038 ID: 3009b4
File 141654424734.jpg - (100.43KB , 800x600 , Macha misses her strike.jpg )
604038

Macha hurls her axe, but her aim is off and Shadow escapes.
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No. 604039 ID: 3009b4
File 141654434985.jpg - (308.04KB , 800x600 , Macha reveals a trick.jpg )
604039

She's not disarmed long however -- she reaches out and her axe shimmers and reappears in her hand. She will continue to fight the last guard.

Macha: I'm sorry Nem, but I think things are going to be get more complicated before too long.
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No. 604086 ID: 3009b4
File 141655188683.jpg - (315.42KB , 800x600 , Macha fells last guard.jpg )
604086

Macha and the final guard take several swings back and forth; Macha comes close twice (He lost 20 from his HP shield) and the guard nearly cuts open her gut (Macha lost 10 HP from her shield) but eventually Macha lands a clean blow and decapitates the last guard.

The battle is done.
:: Macha's HP is 210 ::

Now they need to figure out what to do -- Shadow escaped, they have a girl who should be returned to her village, and a friendly fae named Jimmy.
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No. 604087 ID: 3009b4

:: Correction: Macha's HP Shield is at 200 ::
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No. 604091 ID: 07a835

>>604086
What if Jimmy got the girl back to the village? We can escort him to the entrance, then he can escort her to the road while we accomplish that favor he asked of us.

If Jimmy's unwilling to directly aid the girl in escaping then we'll just get her to the road ourselves I think. Shouldn't take long enough to make a difference, and it'll sure make things easier later on since we won't have to keep her out of trouble.
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No. 604156 ID: eda819

I'm not sure why why the problem was presented as a risk tradeoff for throwing the axe when apparently it's an axe of returning or Macha knows apportation.

>what do
Okay, what are our objectives, here?

First and foremost, we need to get the item to save the village.
After that, we're trying to keep our party members safe.
And we're trying to get Moppet out safely with us (which doesn't work well if we fall, or there's no village to bring her home to).
We don't want to harm or screw over Jimmy after he cooperated.
And we'd like to minimize collateral damage, but that's become harder as the fae throw more enforces at us.

Obviously, we need to move quickly. The real problem is if we can afford the delay in taking Moppet somewhere else, or if it's worth the risk bringing her with us. We definitely need to leave this location, already.
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No. 604186 ID: 3009b4

>I'm not sure why why the problem was presented as a risk tradeoff for throwing the axe when apparently it's an axe of returning or Macha knows apportation.

** Because throwing the axe might not work -- as shown -- and because people could have requested IP use in the axe throw to ensure its success. If Macha couldn't recall her axe she would have never thrown it and would have used the Fae weapon instead, but that still would have missed (and have been less likely to hit since she's not familiar with it). **
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No. 604781 ID: 3009b4
File 141679006785.jpg - (244.94KB , 800x600 , Nem and Macha plan next moves.jpg )
604781

Macha: All right girls, it's safe for now. We need to get moving.

Nem: We need to find that collar, something for Jimmy if we can, and get Emily out of here as soon as we can. Let's try to avoid fighting if we can, we don't need the faeries angrier at us than they already are.


Macha: We kill enough of them and they'll clear out. We won't be rid of an infection by asking nicely.

Nem cocks her head to one side.

Nem: Macha, what did the faeries DO to you?

Macha is silent.

>What if Jimmy got the girl back to the village? We can escort him to the entrance, then he can escort her to the road while we accomplish that favor he asked of us.

Jimmy would prefer to minimize his involvement.

>The real problem is if we can afford the delay in taking Moppet somewhere else, or if it's worth the risk bringing her with us. We definitely need to leave this location, already.

Nem and Macha would both rather have her with them. Despite having to protect her, Macha isn't confident that Jimmy would be able to protect her now that they've been invaded, especially since Shadow got away.
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No. 604782 ID: eda819

>We kill enough of them and they'll clear out. We won't be rid of an infection by asking nicely.
Remember Macha, personal feelings aside, the mission objective isn't to sterilize this place. (And if that's what you wanted to do, why didn't you break in and do that much earlier).

>Jimmy would prefer to minimize his involvement.
I would too, actually. Getting him more involved invites retaliation from the other fey.

...does he want us to tie him up or knock him out or something for plausible deniability before we go?

>Nem and Macha would both rather have her with them.
Then that's what we do. She comes with, Macha protects Nem, Nem protects Moppet.

How well does she know this place? If she's been sent on errands and stuff maybe she could guide us to our destination faster than we could get their on our own, otherwise.
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No. 604784 ID: 07a835

Well I'm not sure we know where the collar is exactly, and it should be the last place we go besides. Let's do Jimmy's errand first.
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No. 604899 ID: 3009b4
File 141681063312.jpg - (173.70KB , 800x600 , Nem asks Macha a question.jpg )
604899

>Remember Macha, personal feelings aside, the mission objective isn't to sterilize this place. (And if that's what you wanted to do, why didn't you break in and do that much earlier).

Nem thinks that's a pretty good point -- if Macha hates the faeries so much, why hasn't she come here earlier?

Nem: Macha, have you ever come here on your own? I mean, if you're here to kill them, why didn't you do this earlier and without a tag-along like me?
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No. 604901 ID: 3009b4
File 141681109554.jpg - (319.44KB , 800x600 , Macha turns.jpg )
604901

There is a long, thoughtful pause before Macha turns slightly.

Macha: Because I needed your innocent young eyes to guide me, Nemain. Do you know your Tarot? The Tower is the 16th trump and the sign of sudden, violent change or ruin.

We are "Situation 16".

>>
No. 604904 ID: a19cd5

"Riiiiight. Ok then, spooky, let's just get out of here."
In all honesty we should have figured this would happen.
>>
No. 604908 ID: eda819

>>604901
...just remember why my eyes lead you here. You said I was under your protection, which I still need.

I don't care if you used me, or if fate did, but if it comes down to a choice between your fate and your word, I need you to keep the later.

I'm not such a fan of fate, with what I inherited. My tarot's probably whatever the unintentional catalyst for disaster is. Or hopefully finding an unexpected path through disaster.
>>
No. 604909 ID: fef726

Ask if she knows what her own Tarot is.
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No. 604911 ID: 3009b4

>My tarot's probably whatever the unintentional catalyst for disaster is. Or hopefully finding an unexpected path through disaster.

Macha was asking Nem about her knowledge of the Tarot cards. 16 is the Tower, 0 is The Fool, etc, etc. Nem's not had any reading; Macha is explaining that the faeries use the Tarot to encode the security. "Situation 16" could be read as "Situation: Tower".
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No. 604920 ID: d3be40

Nem, would you please give Macha a hug? She might need some stress relief after that unholy warmup.

ASK PERMISSION FIRST
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No. 604998 ID: 3009b4
File 141685413997.jpg - (225.85KB , 800x600 , Emily wants the hug.jpg )
604998

>Nem, would you please give Macha a hug? She might need some stress relief after that unholy warmup.

Macha has no interest at all in being hugged this time, but Emily wants one. As Nem embraces her, she whispers into Nem's ear.

Emily: Nem, Master Jimmy says that the collar is almost certainly in vault 8 or 11 in the Administrator's chambers. It will be red and it will have "ex aye aye aye" on it. Get the collar and get Macha out of here will be more than enough reward for him.

>>
No. 605000 ID: eda819

Dial it back, maybe.

Tell Macha she's your protector, not ruin. No matter what the people ringing that alarm think.

Come on, we're headed to the administrator's chambers.
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No. 605003 ID: 07a835

Alright, so much for the sidequest then. Head for Administration. Still might be nice to see if there's any gold around, because Rekki wanted some.

Macha, can you calm down, please?
Nem, can you ask what set her off? Something we said made her this angry.
>>
No. 605103 ID: d5f3c4

Are we ready to acknowledge Macha and the black wolf are one and the same?

Now is the time to move, to the administrators office, immediately. We don't want them cleaning it out while we are waiting.
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No. 605169 ID: 534cc4

Ex aye aye aye?

X I I I

13

(Pans number) (Didn't it stand for death or am I mistaken?)
>>
No. 605185 ID: 534cc4

(Went back to pans quest and noticed pan is wearing the collar.) (Nvm)
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No. 605193 ID: 3009b4
File 141688055996.jpg - (230.81KB , 800x600 , Macha grins at the question.jpg )
605193

>Nem, can you ask what set her off? Something we said made her this angry.

Nem: Macha, was it something I said?

Macha doesn't respond.

>Are we ready to acknowledge Macha and the black wolf are one and the same?

Nem: Macha, are you the Black Wolf?

Jimmy and Macha exchange glances; he quickly looks at his feet. She turns to Nem and grins wickedly.

Macha: Now why would you ask something like that, Nemain?

Emily gasps involuntarily and Nem feels her stomach drop.
>>
No. 605197 ID: 07a835

Oh my god can we please just GET ON WITH THE MISSION and stop making everything worse?!
>>
No. 605198 ID: 0ee153

"Wow, someone's pissy. Going to give a straight answer for once or should I save you the trouble, off myself, and leave you to deal with the fae on your own?"
>>
No. 605202 ID: 4f004c

>>605198
Dude, no.
>Macha: Now why would you ask something like that, Nemain?
Apologize. It was a rude thing to ask, and if she was the wolf and can already see through your eyes, why didn't she just go to fight Red Cap instead of coming all the way here? Yes, the similarities are growing closer and closer, but so long as there's any reasonable doubt, don't make assumptions!
>>
No. 605210 ID: 88960e

...that was like the worst thing we could have done. We needed to reinforce her humanity after accidentally questioning it, not reinforce the other.

Fuck. Might as well play this out. No going back now.

>why say that
You hate them. The wolf would have reason to. You were safe around me, when no else should have been. You offered to protect me, and the wolf protected me from Yaga.

I don't know if I'm right, and I'm sorry if I'm wrong, but theres something you haven't told me. And if we're going to get through this, or I'm going to help you, I think I need to know. Beacause it obviously matters to you right now.
>>
No. 605212 ID: 88960e

Also, I wouldn't be opposed to throwing some Ip on perception or sense motives, here. Nem needs to understand Macha here, badly, and we've been fucking up. We can't help her otherwise.
>>
No. 605221 ID: d5f3c4

We don't tell the wolf personification of death that we know she's the wolf personification of death. That's just stupid.
>>
No. 605247 ID: 01745f

Catching up after being behind for a while to find us doing the exact thing we warned ourselves repeatedly not to do... Well, I guess that sort of thing does happen in fairytales a lot.

>Now why would you ask something like that, Nemain?
"Sorry, I was just thinking the whole 'extermination guided by innocent eyes' thing sounded familiar."

On what made/makes Macha angry:
- The most obvious candidate is "Macha, what did the faeries DO to you?". The wolves are angry about how the faeries (possibly many of the same ones around today with immortality) won a war and genocided their non-wolf friends, and the Black Wolf in particular might well have been around long enough to have known said friends personally. Asking her about what the faeries did would then be kind of like asking Batman about his parents (who are DEEEAAAD).
- When she was angered during the fight, that wasn't the first time that the comments made wolf references or tried to make her less violent; what was different was the suggested method of killing was disarming them so that "once they are weaponless and helpless, it will be relativly easy to chase them off, or fall on them in a slaughter" and "even little girl Nem could attack them in relative safety". Immediately afterwards she kills one of them in a way that is "instantaneous... and clean", then taunts the remaining guards to fight or run for help (and therefore become threats again). I get the feeling that she associates the idea of killing leisurely and without consequence with the fae, so suggesting she kill in a similar way undermines her reasoning for why her own killings are justified and don't make her guilty of the same thing.

>>605198
Lets not get confrontational with the murderous angry lady who is almost certainly a murderous angry Wolf that we need to ask a favor of.
>>
No. 605293 ID: 3009b4
File 141689002528.jpg - (242.24KB , 800x600 , Macha makes a point.jpg )
605293

>I don't know if I'm right, and I'm sorry if I'm wrong, but theres something you haven't told me. And if we're going to get through this, or I'm going to help you, I think I need to know. Beacause it obviously matters to you right now.
>"Sorry, I was just thinking the whole 'extermination guided by innocent eyes' thing sounded familiar.

Nem is a little frightened, confused by all the suggestions going in different directions, but the repeated comments about Macha's true identity have piqued her curiosity and she *must* know what Macha is.

Nem: All this began when the Black Wolf began to follow me. I've been told that my bloodline has been cursed to lead Death to claim someone in our place. Blind Yaga told me that Death prefers and innocent guide. And now you tell me that you needed my 'innocent eyes' to guide you here, and that we are Situation 16 - The Tower, sign of ruin and violent change.

Are you the Black Wolf?


Macha smiles. She kneels so she is eye-level with Nem, and gently places a couple of fingers under her chin to keep her from turning away.

Macha: Nem, would you like to know a secret?

Nem feels herself tremble uncontrollably as Emily takes a step back nervously.

Nem: Yes.

Macha: "Am I the Black Wolf?" is a very interesting question. When *you* know the answer, then you'll know the secret too. That is a puzzle you must figure out on your own however, I will not tell you.

She rises.

Nem: Macha, are you still our protector? Will you escort us to the Administrator's Vaults?

Macha: I shall.

Emily sighs and grasps Nem's arm tightly. Jimmy Squarefoot takes a quick peek in Macha's direction and she flashes him a more genuine smile and he relaxes somewhat.
>>
No. 605299 ID: 4f004c

Thank you, Macha, and I'm sorry for asking such a direct question.
>>
No. 605306 ID: d3be40

...This had better not turn out to be some "Nem, I am you from the future" cliché crap. Or anything of an "I am linked to you in ways you cannot understand" nature. That only works when you're trying to be comically serious. Or the only thing between your audience and their grisly, violent ruin.

Also, can you come up with a plan? All hell is going to break loose in the next assault wave.
>>
No. 605328 ID: eda819

Huh. Odd how that actually seemed to calm her. Maybe she genuinely enjoys Nem's curiosity and playing this sort of riddle game. And we're going to have to be very careful in even our non-speech suggestion references to Macha, since it was careless commentary that set her off.

>Macha: I shall.
Then that's enough for me. Thank you, Macha.

...we've lost enough time here. We need to move, before something else arrives. To the administrator's vaults.
>>
No. 605429 ID: 3009b4

>Also, can you come up with a plan? All hell is going to break loose in the next assault wave.

** Is this directed at Nem or Macha, or the group as a whole? **

>And we're going to have to be very careful in even our non-speech suggestion references to Macha, since it was careless commentary that set her off.

:: Contextual Help ::
:: Nem and Macha are both aware of all the chatter. Nem only responds to things that catch her attention, while Macha just sort of senses it as background thoughts. Contextual Help messages are 'heard' based on who asks the question; Nem is aware of the answers if she asks but questor-side contextual help is usually private. ::

>...This had better not turn out to be some "Nem, I am you from the future" cliché crap. Or anything of an "I am linked to you in ways you cannot understand" nature.

** Macha is not a time traveller and her connection will be made clear by the end of this quest **
>>
No. 605962 ID: 3009b4
File 141706708642.jpg - (298.56KB , 800x600 , Incoming Admin message.jpg )
605962

As Nem, Macha and Emily begin to walk towards the Administrator's Vault, the cape's interface flickers with an incoming message on the local Fae.Net.

:: Incoming Message from - Local Admin ::

:faeadmin:
>ADMIN: Hail, Gaelenders.

:iconnemnormal:
Nem: Um, Hello?

:faeadmin:
>ADMIN: Good, we are connected. I am...

:iconnemnormal:
Nem: Are you the Administrator?

:faeadmin:
>ADMIN: ... well this is surprising, I expected to introduce myself as the lord of this hollow. I can assume Jimmy has not left this world?

:iconnemnormal:
Nem: Yes, I protected him.

:faeadmin:
>ADMIN: ... I see... might I... speak with your guardian spirits? I wish to negotiate.

:iconnemnormal:
Nem: I am perfectly capable of negotiation.

:faeadmin:
>ADMIN: No offence meant, young lady -- of course you participate, but if I may -- you are not the primary source of your own power, yes? You have guardian spirits that advise you? We must speak now, and before your axe-wielding companion does any more damage.
>>
No. 605963 ID: 9b57d3

>>605962
Alright, you have our attention. We are going to kill Red Cap and for that we need access to the vaults. There is an item in particular we are looking for, but I don't think we should tell you exactly what item. Try to stop us, and more of your people will die.
>>
No. 605964 ID: 3009b4

:: Interface Notice ::
:: Administrator has set this chat to Private; party members (Macha) will not be aware of this chat ::
>>
No. 605965 ID: 9b57d3

>>605964
Oh thank god.
>>
No. 605967 ID: 3009b4

>We are going to kill Red Cap and for that we need access to the vaults.

:faeadmin:
>ADMIN: You do realize that the young lady and her companion are both using a corrupted version of Red Cap technology, don't you? Does your Red Cap have a name?
>>
No. 605969 ID: 9b57d3

>>605967
Argh, I keep forgetting Red Cap isn't his name. It's Grendel.

Wait, the big lady is using some sort of technology too? What is it? She is very hard to get any information out of...
>>
No. 605970 ID: 6bf534

>No offence meant, young lady -- of course you participate, but if I may -- you are not the primary source of your own power, yes? You have guardian spirits that advise you? We must speak now, and before your axe-wielding companion does any more damage.
With all due respect, we are advisors, nothing more. Final decisions, though we can influence them, are Nen's to make. We answer to her, as does our companion with the axe.

Ultimately it is with Nemian you need to negotiate, even if you can appeal to us. Show her the respect that entails.

>>605963
...I wish you hadn't come out and said that. That puts us in a worse spot if he decides not to cooperate. (They can move it, secure it, destroy it...). I would have preferred to let him speak first.

>>605967
Painfully aware. Nem's "cap" came with problematic drawbacks and implimentation.

I would like to add we intend no harm to the inhabitants of this place. We have only responded aggressively when your security forces attempted violence. There is a simple way for you to cease hostilities. Let us take what we came for without incident, and we will leave.
>>
No. 605972 ID: 9b57d3

>>605970
I didn't say what we were looking for! I've also been avoiding giving him the names of our compatriots.
>>
No. 605973 ID: 3009b4

:faeadmin:
>ADMIN: Grendel? Hmmm... well what's done is done I suppose. As to your companion, she appears to be using the same sort of corrupted Red Cap technology as your young lady, only hers more alarmingly and dangerously corrupted. I can't tell if its just damaged or using some sort of masking. I can tell you it's different from your young ward's cape, but not much more than that without getting close and I would like to avoid that. Half blood, right? Half-bloods have a tendency to go quite mad -- I'm very sorry young lady. You might want to live to the fullest while you've still got your good sense about you.

:iconnemnormal:
Nem: I shan't go mad. My grandmother is of sound mind and so is my mother.

:faeadmin:
>ADMIN: The madness tends to wait a few generations in. Maybe you'll be lucky. Live clean, follow your people's ways, walk the expected path and maybe it will just pass you by. It's surprisingly easy to hide in plain sight when one knows what to do.
>>
No. 605975 ID: 9b57d3

>>605973
You said you were going to negotiate with us, not tell our ward to be a good girl or she'll go mad.
>>
No. 605976 ID: 3009b4

>I would like to add we intend no harm to the inhabitants of this place. We have only responded aggressively when your security forces attempted violence. There is a simple way for you to cease hostilities. Let us take what we came for without incident, and we will leave.

:faeadmin:
>ADMIN: From what I understand, the girl -- Nem? -- is the one who doesn't mean harm. Her companion with the axe on the other hand is clearly relishing the thought and so the call of Situation 16. But one can't simply give potentially dangerous items to group of children just because one of them is a threat. I need to know what item so I can recall it safely. And finally, I need to confirm if any of you were involved in the death of Blind Yaga.
>>
No. 605977 ID: 6bf534

>>605972
Oh. You're right, you were more cautious than I first read. Nevermind.

>>605973
Advise regarding our items is appreciated, but not directly pertinent to our current standoff, unless you're searching for leverage.

I believe there's the matter of our intrusion and your security responce to negotiate? We've already explained our position.
>>
No. 605978 ID: 9b57d3

>>605976
How do we know you won't just hide the item if we tell you what it is? Don't underestimate Nem. She will do what is necessary.
>>
No. 605980 ID: 6bf534

>>605976
The situation 16 is bound to Nem by her word. So long as she is charged with Nemian's safety, we have a means of control.

What relevance would this allegation of our involvement in the death of Blind Yaga have to negotiating this standoff?
>>
No. 605981 ID: 4f004c

We had attempted negotiations with the Blind Yaga, but when she oddly struck out with hostilities, we had no choice but to defend Nemain and strike her down. Though it was not our intention, it was our doing.

There has been debate as to whether Nemain should take up the title of Yaga, and this Third Eye Internetwork has given her that title itself, but if she takes it up, it will be of her own will, not ours, and her good nature will guide her into having more peaceful relations with her people, as well. Do you need the Yaga's shoes filled, Lord of the Hollow?
>>
No. 605982 ID: 9b57d3

>>605981
Please don't tell him all that.
>>
No. 605984 ID: 3009b4

:faeadmin:
>ADMIN: Don't assume my willingness to negotiate is a sign of weakness. We have reached a point where clearly your group will not go down easily, and my job as Administrator is to determine if it's really worth allowing this to escalate.

It boils down to cost - how many lives is the item you seek really worth? I can only know this if I know the item. I have a feeling you only have a vague idea of what you're looking for. How will it help you kill Grendel?
>>
No. 605987 ID: 3009b4

>There has been debate as to whether Nemain should take up the title of Yaga, and this Third Eye Internetwork has given her that title itself, but if she takes it up, it will be of her own will, not ours, and her good nature will guide her into having more peaceful relations with her people, as well. Do you need the Yaga's shoes filled, Lord of the Hollow?

:faeadmin:
>ADMIN: Fae.Net recognized Nemain as being part of the Yaga bloodline. It's not a title. And no, we have no interest in replacing the local ward with a half-blood girl.
>>
No. 605988 ID: 4f004c

>>605984
Y'know, being perfectly honest, I don't see any reason to not tell him. Why haven't you guys told him yet? He needs to know we are capable of getting the job done, and what our current "job" is.
>>
No. 605989 ID: 6bf534
605989

Currently, the item is worth the lives of everyone Nemian has ever known. Her people die if the red cap is not stopped. That's a strong motive not to back down.

What we seek is something you have not been able to use yourself, and that will not immediately be a threat to you in our hands. We seek an indirect means to influence a third party capable of killing our for.

We're talking a lot here, admin. You've yet to make any offers yourself, or tell us what's most important to you here. Is the safety of your people paramount here, or is it something else?
>>
No. 605990 ID: 6bf534

And no, we don't consider negotiation weakness. Far from it. Apologies if we're being frustrating, but we're cautious.
>>
No. 605996 ID: d5f3c4

This isn't a negotiation, you are just digging for information. Negotiation has terms, exchanges, compromises. This isn't even an exchange of information since we really have no reason to trust what you are saying and you opened with something I can't call anything but an outright lie.

We came here with goal in mind, and while we don't want escalation, we aren't going to leave without what we came for. Not even an offer of you taking care of Red Cap yourself would make us leave at this point.
>>
No. 606000 ID: a19cd5

>>605987
You know what? Fuck it.
Admin, we're looking for the collar. You probably know exactly which collar. Nem's peaceful by nature, and though she may be kind of naive and some of us here in the ghost zone seem a bit bloodthirsty, we honestly only want to guide her to success.

As for yaga, she dead. Super dead. Like, "we jammed a golden coin of death into her open mouth and she got eaten by a wolf" dead.
Honestly it was a pretty radical.
>>
No. 606019 ID: d5f3c4

that was so such an incredibly stupid move.
>>
No. 606023 ID: 8f01e8

Alright, admin, you got two half-bloods in your base. One of them is killing your dudes, the other is trying to play nice. Go retrieve the collar which was made for binding the Black Wolf and give it to Nem. Nem leaves peacefully, Emily leaves peacefully, Macha's got no more innocent eyes to work with and leaves probably somewhat reluctantly. After that, Grendel gets to meet his sister's killer in open battle, just like he wanted, and the outcome is down to his own skills rather than being your problem. Sound good?

All you stand to lose by accepting the deal is an item that's useless to you anyway, just taking up space in the vault. The Black Wolf gets bound to a girl who mostly wants to have a quiet life as an apothecary, and as such is unlikely to pose any further threat.

Jimmy Squarefoot might want to walk away, seeing as how our little half-blood and an unarmed slave did a better job protecting his interests than your guards could, but that's between you and him.
>>
No. 606026 ID: 3009b4

>Admin, we're looking for the collar. You probably know exactly which collar.
>Macha's got no more innocent eyes to work with and leaves probably somewhat reluctantly.

:faeadmin:
>ADMIN: Yes, I know which collar you speak of. As to Macha, she only needs guidance once - so your suggestion that she will just leave us in peace afterwards is misguided.

>Unfortunately, giving you the collar is also a considerable risk whether you realize it or not. Unless... perhaps an agreement? If we give you the collar freely, you swear upon your soul not to unleash the Black Wolf upon anyone with a piece of silver?
>>
No. 606029 ID: e855f9

>As to Macha, she only needs guidance once
Then I suggest you seal or relocate the entrance we used. It's unfortunate, but we do not have indefinite control over her. We could make an effort to delay her return such that you had time for this.

>If we give you the collar freely, you swear upon your soul not to unleash the Black Wolf upon anyone with a piece of silver?
We cannot make this promise at this time, as we are unaware if Grendel is carrying a piece of silver. Or will be carrying a piece of silver when we challenge him.

We would be amicable to establishing 'safe zones'. We could promise not to bring the wolf against settlements, marked in some manner, such as this one. Your people would be safe in their homes. The only ones at risk would be those who left and gave Nemian sufficient reason to consider using the wolf.
>>
No. 606030 ID: 8f01e8

Whadda ya say, Nem? Willing to swear not to wolfmurder anyone who shows you they're carrying silver? Or would you rather put more conditions on it, like maybe a clause so you can still act freely against anyone who knowingly threatens your family.
>>
No. 606032 ID: 9b57d3

>>606026
Any safety net like that would have to wait until after Grendel is dead. Also, it would mean that a Fae could attack Nem or the village again and by simply carrying silver be impossible to fight back against.

Try again, buster.
>>
No. 606034 ID: 9b57d3

Say... I have a question. How difficult would it be to bring the wolves back into the Court of Beasts?
>>
No. 606035 ID: db83ac

@#$%ing reconnection issues...

Hello? Okay, we're good. Sorry about that.

Sorry, but I see that this condition could lead to abusive loopholes in the future. Can we set up a contract so that there is fair trade?

A. Nem needs that collar to neutralize Grendel, and save her village. There are other ways to neutralize Grendel, but this was the best known plan.
B. Grendel is a threat to mortal communities, is on the verge of compromising his status as a fae citizen by inciting war with mortals, and both communities would agree that restraining Grendel (and Macha) from killing more people is probably one of the best possible options, seeing as how people on both sides of the conflict are in danger of being killed, regardless of who is more morally sound to their own civilization.
C. You, the Admin, are willing to kill us if such an act is more profitable than co-operation. Likewise, Macha is willing to attack further fae for reasons of her own, whether this results in a higher or lower success rate of Nem's mission.

We find, obviously, that a loan will suffice. Once Nem has successfully neutralized Grendel with the collar, she will have no further need of it. We also find that we do not express a desire to see Nem and her descendants bound by further laws, as this may lead to tragedy due to obstructive bureaucracy. You guys are pretty badass when it comes to hard and cruel work, huh?

How about the following negotiation:

1. In exchange for a writ of passage to the vault, Nem and her party will not cripple or kill any further fae who abide by (and are protected by) the writ of passage until they have successfully left fae grounds. Fae in agreement with the writ of passage are unable to attack unless in self-defense, and Nem's party will be allowed to attack any fae protected by the writ of passage at any time but cannot cripple or kill said fae on pain of death. However, there will be an exception: if any fae bound by the writ of passage is in the process of assaulting or torturing anyone not included in Nem's party, then for all intents and purposes that fae is written off as an exception to the contract and can be crippled and/or killed if marked by Nem's party (pointed and/or shouted at). This will prevent abusive goading and taunting by proxy. Note that the boundary between fae and mortal communities is any and all portals/paths/gateways between the realspace-connected mortal-owned planet, and the fae spaces.
2. Once inside the vault, Nem will be allowed to take the Collar which has been agreed for trade in the contract. Other objects may be borrowed or outright taken, but only with the permission of the administrator. Failure to ask permission before acquiring an object in the vault the administrator has permission to nullify the contract.
3. Silver Contract: While this contract is open, Nem and her descendants will be unable to execute any being who holds a piece of authorized silver by using the Black Wolf. Since it is possible that silver particles can latch onto persons by means of dust, authorized silver is declared as any solid mass of silver with number of silver atoms equivalent to the number of atoms found in the left and/or right eye of the being who is Nem or a descendant of Nem and in control of the Black Wolf, whichever number of atoms is smaller. If the being in control of the Black Wolf does not have a working eye, then this contract is invalid for that person. Nem or a descendant of Nem must see the silver and be in control of the Black Wolf for the following to take effect: If the person who is in possession or ownership of the aforementioned silver is executed by the Black Wolf, the contract is breached, and the person who ordered the execution is marked by fae. This contract will open when the collar is taken from the vault, and close when the collar is returned to a representative of the fae who is expected to return the collar to its destination, when the collar is placed in a space owned by any being who has partial control and/or ownership of the vault (includes the space within one meter of the body of such a person), or when the collar is returned to the vault.
4. Once the collar is returned into official fae hands, with the intent of returning the collar to a fae representative who will, in turn, return the collar to the vaults, the Silver Contract is declared closed. If the collar is returned to the vault where it existed, the Silver Contract is declared closed. If the collar is placed within any space owned by a person or persons who are in control of the vault or the vault's belongings, the Silver Contract is closed. All breaches in time in space which are a result of causality after the closure of the Silver Contract are considered null and void, until such a time that a new contract based on the condition is opened.

In short, Nem and her descendants agree to never kill or cause the death of someone who carries a piece of authorized silver that can be held, until they return the collar. You, the administrator, do not allow the fae under your jurisdiction to assault Nem or any member of her party until such a time as she has officially left fae grounds.

I know you guys don't usually follow the sprit of the law, but people are dying and the solution is right there, ready to be traded to the right people. Do you really want the further deaths of immortal fae on your conscience because a good girl wanted to make things right but couldn't see the right path?
>>
No. 606037 ID: 91cfcf

>>606026
What soul?
>>
No. 606039 ID: 9b57d3

>>606035
Well you should realize we're dealing with the Unseelie Court here. They don't consider Gaelanders to be people.
>>
No. 606041 ID: e855f9

>>606035
>a loan will suffice
That presupposes that we can safely remove the collar from the wolf. Or that the collar, once worn, can be removed at all. We don't know that this is the case. In fact, it was implied to be a rather far reaching decision, earlier.

That also supposes we're comfortable releasing the wolf of our own volition. Since controlling the wolf is a very effective means to curb the 'curse' on Nem's line, I'm not sure we should be willing to release it!

>lots of contract details
A lot of that nonsense could be replaced simply by stating we would never knowingly sic the wolf on someone carrying silver.

Although I'd still prefer making their settlements safe to the silver deal.
>>
No. 606042 ID: 3009b4

> Your people would be safe in their homes. The only ones at risk would be those who left and gave Nemian sufficient reason to consider using the wolf.

:faeadmin:
>ADMIN: A Hearthing agreement would be most...

:: CAPE NOTE ::
:: Agreement goes against basic Cape contract - No Hearthing agreements of any kind will be allowed. ::

:faeadmin:
>ADMIN: ... unfortunate.

>Willing to swear not to wolfmurder anyone who shows you they're carrying silver? Or would you rather put more conditions on it, like maybe a clause so you can still act freely against anyone who knowingly threatens your family.

:iconnemnormal:
Nem: I have a feeling that we should put more conditions in. Many faeries are supposed to love silver and gold and I would be surprised if Grendel didn't have some.

>return the collar to the vault
>In short, Nem and her descendants agree to never kill or cause the death of someone who carries a piece of authorized silver that can be held, until they return the collar.

:faeadmin:
>ADMIN: No, I'm afraid this fails on two counts. First, the authorization would then fall to Nem - we would have to deliver silver to her first. This is extremely inconvenient for both parties - Nem will find that people do not trust anyone who gets regular faerie visitors. Second, if you are going to use the collar as intended it is very, very highly recommended that you do not remove the collar once you place it on the Black Wolf. I can't imagine how you will get it on the creature in the first place and would not want to be around when it is removed.

>Say... I have a question. How difficult would it be to bring the wolves back into the Court of Beasts?

:faeadmin:
>ADMIN: What a strange question! I'm immortal and I can't see the wolves returning in my lifetime, if that gives you an indication. Don't get me wrong, it would be wonderful to have them return, I just don't see it happening while the Court of Four exists.
>>
No. 606044 ID: 4f004c

>ADMIN: A Hearthing agreement would be most...
What is a hearthing agreement?
>Second, if you are going to use the collar as intended it is very, very highly recommended that you do not remove the collar once you place it on the Black Wolf.
Nemain intends make a pact with the wolf. The wolf has shown an understanding of things and has agreed to things, at least in the short term, already, so we do not believe it is impossible.
Our agreement would be thus: The collar would go upon the wolf to allow her to see the Red Cap Grendel, and the orders for who to kill would include only the faerie wearing a Red Cap. After Grendel is slain, the collar shall be removed.
Would this agreement be more fair, Lord of the Hollow? All your people would have to do is not wear a red cap, and they would be safe.
>>
No. 606046 ID: 9b57d3

>>606042
The Court of Four? Well, you could change the Court system. I'm not entirely familiar with how it's set up right now anyway.

How about we just mess with the conditional contract a bit. How about we agree not to unleash the Black Wolf on Fae that have not harmed Gaelanders, half-blooded or not, within the past 10 years and have no plans to do so?
>>
No. 606047 ID: e855f9

>Agreement goes against basic Cape contract - No Hearthing agreements of any kind will be allowed.
Well, that's annoying. Thanks for that, unknown programmer.

Even if we cannot swear to it, or make a binding agreement to that effect, it is not our intention to use the wolf as a means of extermination or invasion. Your people are not are our enemy.

>What a strange question! I'm immortal and I can't see the wolves returning in my lifetime
*cough*. What if we were to tell you that were were certain that the wolves will eventually return? Even if we cannot how this will come about.

>Many faeries are supposed to love silver and gold and I would be surprised if Grendel didn't have some.
Agreed. Could we agree to a less common material to be used as a token of protection? With either a stipulation that the agreement not take effect until our conflict with Grendal is resolved, or with a stipulation that Grendel is specifically excluded from being protected by a token.

>it is very, very highly recommended that you do not remove the collar once you place it on the Black Wolf
It's also in the fae's best interest for the wolf to remain collared, and under the control of someone sane and non-aggressive, as I understand it. You would prefer the wolf contained rather than free.
>>
No. 606051 ID: e855f9

>>606044
I have to say that I don't recall Nem ever making that plan. And I object to it myself. I'm really not sure we'd want to release the wolf, for our own personal reasons. A bound wolf is a possible long term solution to the children in Nem's family being forced to sacrifice their elders to survive. If Nem ever wants children, it's important we resolve that.

...also, stop calling him the lord of the hollow. We don't need to be pretentious, sheesh.
>>
No. 606052 ID: db83ac

>>606042
... I just spent about thirty minutes on a contract and you burned it in twenty.

Look, we're not worried about the inability to kill people on a whim. We're more worried about the inability to kill people when it MATTERS.

Silver protection? Great. That wolf is a merc and has killed people whose crimes against Nem were negligible or pathetic. If we give silver to Nem, she could give it to her friends, protecting them. However, what happens when someone who intends to kill Nem gets a hold on the silver?

I guess it's a matter of trust.

Regular visits from fae might make Nem an outcast, but she has been thinking about a job as a ranger, where those visits are still disturbing but understandably practical. Your main issue is that by giving Black Wolf more 'properties', you really put yourselves in serious danger. So, all things considered, why not just authorize some silver now, give some to Nem for any friends she has, and code each silver piece with a genetic lock? Each piece of silver then only works for descendants, unless it's broken in half and shared. This will only work a specific number of times, at which point your people will likely have better defenses against the Black Wolf, and the descendants of Nem's friends will only have a familial connection, and may be corrupt or don't deserve protection.

If anyone has a better idea, now's the time.
>>
No. 606057 ID: 9b57d3

Oh, let me modify what I said further- the retribution/protection clause should not just include Gaelanders and half-bloods, it should include anyone we or Nem happen to care about.
>>
No. 606058 ID: 3009b4

>What is a hearthing agreement?

:: Contextual Help: Hearthing Agreement ::
:: A Hearthing Agreement is a faerie contract which forbids acting on individuals within their homes. Within Faerie terms, the faerie world itself counts as a safe hearth -- one of the methods the fae use to maintain immortality. The cape's nature is work against standard hearthing agreement by allowing avatars of Death to obtain access to a safe hearth if the designated cape wearer is able to obtain access first. In short, the cape nullifies all hearthing agreements in terms of protection against death and this is why no hearthing agreements will be allowed to be made. ::

>The collar would go upon the wolf to allow her to see the Red Cap Grendel, and the orders for who to kill would include only the faerie wearing a Red Cap.

:: The Cape will not allow this criteria. As part of the contract, potential substitutes may not be restricted. ::

:faeadmin:
>ADMIN: I was afraid of this. Cape, please list all restrictions pertaining to substitution selection.

:: Contextual Help: Substitution Selection ::
:: Substitutions may not be restricted in terms of classification - age, sex, mortality, race, location or protective mark. ::
:: Preferred Substitutions are Faerie, Unliving or Protected classifications. When faced with multiple possible substitutions, the least susceptible to death under normal circumstances becomes the highest priority. Mortal selection is used when there are no other available substitutions. ::
:: True Name and other remote targeting is not available; the cape wearer must be in close proximity or mark the target for death. ::
:: Substitution is handled by the Black Wolf. When separated from the cape wearer without a marked target, no substitutions may be made. ::
:: Targets are only marked while in close proximity with the the cape wearer and with no other mortal witnesses. Only one target may be marked at any one time. Targets may be alternatively marked regardless using the token of Death, but only substituted when the target is alone or in proximity only with avatars of Death or the cape wearer. ::

:iconnemnormal:
Nem: I think we shouldn't allow any restrictions that would stop us from confronting Grendel regardless of who is around us, since our town guard will surely be around.

:faeadmin:
>ADMIN: An identification geis, then. Before you may call upon the Black Wolf, you must identify yourself as the wolf's keeper. It will not prevent you from claiming your target, but it will allow other fae to know you are there so they can at least have a running start -- good sportsmanship, yes? You plan to execute Grendel anyway, he might as well know who is bringing him down, yes?

:: CAPE Contract allows this arrangement ::
>>
No. 606063 ID: 3009b4

>... I just spent about thirty minutes on a contract and you burned it in twenty.
>Look, we're not worried about the inability to kill people on a whim.

** I had to spend a fair amount of time myself because it's not so much "let's make this hard" but the cape contract has some pretty clear clauses. It's not so much a matter of trust but the cape has been designed to work a very specific way and it includes the behaviour of the Black Wolf, and it does require to be able to kill on a whim when the appropriate variables are in place. **

>Oh, let me modify what I said further- the retribution/protection clause should not just include Gaelanders and half-bloods, it should include anyone we or Nem happen to care about.

:faeadmin:
>ADMIN: ... I've never been fond of using hostages, it is simply not sporting. So in the agreement, the Fae shall agree that as long as Nem declares herself as the Black Wolf Keeper, we may not act to harm anyone she cares about. All those who try will be marked with the sign of the Black Wolf upon their head and heart. In exchange, I think it's only fair that your victim's death be announced across any nearby Fae.Nets. Fair warning in exchange for the protection of loved ones?
>>
No. 606064 ID: e855f9

>Cape, please list all restrictions pertaining to substitution selection.
Well. That's useful. We'll have to query the cape about restrictions pertinent to other things, later.

>Before you may call upon the Black Wolf, you must identify yourself as the wolf's keeper.
As Nemian does not intend to operate as an assassin, this is acceptable, in principle.

We will identify ourself to targets. However, it is not our responsibility if a target refuses to receive this information. One cannot protect themselves by closing their eyes and stopping their ears.

I would like to include this identification to include non-verbal means, in case of language barriers, or deliberate attempts to stop Nem speaking. To this end, Nemian should carry some kind of wolf-token to identify herself should we be unable to verbally communicate.

Nemian, your thoughts? Are these terms, in principle, something you could accept?

>now
We have terms we could agree to, in theory. What concessions and terms are you willing to agree to in return for our making this oath?
>>
No. 606066 ID: e855f9

>>606063
These terms are also acceptable. Protection for friends and family in return for being accountable for our use of force is a fair trade. We are willing to be accountable.
>>
No. 606067 ID: db83ac

Sounds good. The fact that our kills will be posted across Fae.Net seems dangerous, but it's only fair that such acts be declared as a consequence of execution - should keep Nem honest.

Also, can this contract extend to Nem's descendants? If not, we understand.

Oh, and one final request: Rather than just marks on the head and heart, can we have a holographic sigil appear one foot above the target that can be seen only by specific persons related to the mark and can be seen through walls?

Let's just say that it's REALLY fun.
>>
No. 606068 ID: 91cfcf

>>606063
Fair with the restriction >>606064 mentioned- we will make a genuine effort to warn the target, but if they choose to ignore it, too bad.
>>
No. 606069 ID: 3009b4

>We will identify ourself to targets. However, it is not our responsibility if a target refuses to receive this information. One cannot protect themselves by closing their eyes and stopping their ears.
>I would like to include this identification to include non-verbal means, in case of language barriers, or deliberate attempts to stop Nem speaking. To this end, Nemian should carry some kind of wolf-token to identify herself should we be unable to verbally communicate.
>Nemian, your thoughts? Are these terms, in principle, something you could accept?

:faeadmin:
>ADMIN: Agreed, the purpose is not to restrict target claim -- I don't think the Cape would allow that anyway -- but to provide warning.

:iconnemnormal:
Nem: I think that's fair, too. I'm hoping I don't have to do this more than once.

:faeadmin:
>ADMIN: The cape is not disallowing the agreement - are we all satisfied? If so, I will have the collar delivered to you immediately.
>>
No. 606070 ID: 9b57d3

Yes, I like this compromise as well. However, we need specific wording. Please state the terms clearly, all at once, and we will check your wording for loopholes.
>>
No. 606073 ID: e855f9

>are we all satisfied?
We haven't discussed the nature of our departure yet.

You are willing to allow our party to leave, unmolested, including Macha and the girl Emily?

You also implied Macha might not be willing to leave without further violence, no matter what agreement we come to here. And that she would return to harm you in the future. How do we intend to resolve this? Are you trusting us to persuade her to leave? Or do you intend to take decisive action against her?

Do we need to discuss consequences for the lives lost here, today?
>>
No. 606074 ID: db83ac

Nem, be careful. The administrator is looking for an honorable challenge, not an acceptance between mortals and fae as equals. Respect his honor, but be ready for one last challenge.

Unless, Administrator, you will respect the spirit of the law and allow everyone to leave, with no extra conditions or restrictions that we have not discussed and/or do not fully understand? Anything we forgot to talk about?
>>
No. 606077 ID: 4f004c

The Ward of this HMES will be granted the right to use the collar to control death, and to issue orders to the wolf should the need arise. However, in return for being given this right, she or us will announce, through voice or network, that the Wolf of Death is coming to slay a faerie; although this warning suggests the intention to slay only one, it can be used to slay more than one should others group up with the intended target. If announced through voice, it must be audible to the targets, whereas if announced through network, the targets must have access to that network.
In the event a decided upon target is deaf and not connected to any network, alternate means of declaring our intentions will be used, such as the image of a wolf upon an object delivered to them. The wolf will not be called upon to attack a target without any warning, unless both HMES and their Ward are somehow prevented from announcing it. Should such a situation arise, this contract will be temporarily driven null, until either the Ward has escaped the Target, or the Target has been slain.

Does this sound agreeable to everybody? Any loopholes that need covering?
>>
No. 606095 ID: 3009b4

>We haven't discussed the nature of our departure yet.
>You are willing to allow our party to leave, unmolested, including Macha and the girl Emily?

:faeadmin:
>ADMIN: If I may be blunt, the longer you're here the more damage you're likely to do. We'd be relieved to see you all go as soon as possible. In fact, as part of the agreement of safe passage from the Hollow for all three of you, we would like you to leave peacefully. We're concerned that Macha will not take this news well and would prefer she not take it out on anyone unfortunate enough to be in her path. And you needn't worry about repercussions from the Hollow on your village as we are sadly more interested in evacuation of this area before you deal with Grendel than petty revenge.

>The Ward of this HMES will be granted the right to use the collar to control death...
>...or the Target has been slain.

:faeadmin:
>ADMIN: Agreed, although I should note that the geis will take care of the notification as long as you are willing to announce it -- it is not for the benefit of your target so much as the fae nearby. Deaf, blind or unconnected with a network, those around will know when you make your mark.
>>
No. 606096 ID: e855f9

>I should note that the geis will take care of the notification as long as you are willing to announce it
That's handy, then. If the geis enforces itself, targets trying to prevent Nem from being able to announce itself isn't a viable tactic.

>If I may be blunt, the longer you're here the more damage you're likely to do.
No offense taken. We're a disruption, and fate has seemed to conspire towards escalation around Nemian. Our swift departure is likely best for all involved.

...I offer our apologies for the damage we have already committed. I understand this does not absolve us, but we regret lives were lost.

>We're concerned that Macha will not take this news well
Likely. Might I suggest when you deliver the collar, your representatives present it as submission, rather than a compromise? She might be more accepting of an enemy yielding before her onslaught than compromise with enemies.
>>
No. 606128 ID: 3009b4
File 141713989811.jpg - (377.29KB , 800x600 , Macha is upset.jpg )
606128

Near by Nem, there is a puff of smoke and lying on the ground is what might be an ordinary looking collar with a circular gold fastener, with the emblem "XIII" on it.

As Nem moves to retrieve it, Macha turns an in an icy voice asks "What is that?"

Nem: It's the collar we're after. The faeries have surrendered it so...

Nem never gets a chance to finish as Macha seizes her by her collar and yanks her up with one arm to her eye level.

Macha: WHAT HAVE YOU DONE, NEMAIN?!

Nem: I...

Macha: I am NOT HERE for the collar, I am here for the blood OWED TO ME! DID YOU MAKE A DEAL, NEMAIN?!

Nem: Ye...

Macha: YOU LITTLE IDIOT! YOU HAVE NO IDEA OF WHAT YOU'VE DONE!!

Macha throws Nem to the ground. Her voice is shaking with rage and frustration.

Macha: Oh but you will, and you will be SORRY. You will wish you had just left things to Macha, but it will be too late and you'll regret everything you've done today. You'll WISH you had just lead the wolf to your grandmother's, just like your mother, but NO -- you were fool enough to stray from the path and too cowardly to follow through. I am DONE here Nemain, you are on your OWN.

Macha storms off.

:: MACHA has left the party ::

Emily helps Nem to her feet. Nem collects the collar.

:faeadmin:
>ADMIN: Honestly she took it better than I thought she would. I have to admit, it's very tempting to send someone down to finish you off now that you're without your beast, but a deal is a deal. You'll find the way clear. I even had the spider set up a bridge for you to leave by -- but it will destroy it after you cross. I sincerely hope we do not cross paths ever again Nemain.

Emily asks Nem if she is all right.

:iconnemsad:
Nem: I guess. I've got an awful sinking feeling in my stomach.
>>
No. 606133 ID: 9b57d3

You can't kill Grendel without collaring the wolf.

Go after Macha. She doesn't know what the terms were. Tell her the deal does not prevent us from killing anyone in here, it only prevents us from killing them without warning.
>>
No. 606138 ID: 9b57d3

...hell it doesn't even make us warn them until we collar the black wolf.
>>
No. 606140 ID: 3009b4
File 141714264355.jpg - (371.13KB , 800x600 , collar is active.jpg )
606140

Nem glances at the collar. To her, it looks ordinary.

Nem: Spirits, can you see anything?

You can definitely see the collar is active and capable of TEN connection.

>Go after Macha.

Nem intends to, but first she's going to take Emily to one of the fallback towers and hopefully find her family.
>>
No. 606141 ID: 9b57d3

Ugh fine, if you want to leave then come back, go ahead. Just be aware that there will probably be guards at the entrance once you get back. Plus you'll have to figure out another way across the river!

[test TEN connection with collar. Request details on how it works]
>>
No. 606142 ID: 9b57d3

Oh and yes Nem, it's a TEN device of some sort.
>>
No. 606144 ID: 3009b4

** Author Error - When I said "Macha storms off", I should have noted that Macha has assumed that she is to leave peacefully or suffer the consequences of breaking the deal - she has left the Hollow **
>>
No. 606145 ID: 17a829

...you know, it retrospect, we should have put the admin on hold, told Macha the fae were offering us a deal, and given her a chance to give us a good reason not to accept it.

>I have to admit, it's very tempting to send someone down to finish you off now that you're without your beast
Hmm. If your ability to surviel us was good enough, you could have learned what we wanted and dropped the collar to drive a wedge between Nemian and Macha without any deal at all.

>Spirits, can you see anything?
Yes. It's almost certainly what we were looking for.

>I am NOT HERE for the collar
>YOU HAVE NO IDEA OF WHAT YOU'VE DONE
You wouldn't tell us. Nem tried to ask why you were here and you did not give an answer.

>Macha storms off.
Is she headed for the exit, administrator? If she's not, we're obligated to go after her.
>>
No. 606149 ID: 9b57d3

>>606144
Well then it's even more important for Nem to catch up with her and tell her we don't have to leave.
>>
No. 606152 ID: 3009b4

>Hmm. If your ability to surviel us was good enough, you could have learned what we wanted and dropped the collar to drive a wedge between Nemian and Macha without any deal at all.

:faeadmin:
>ADMIN: My only interest was getting rid of Macha. I'm not sure what you're driving at but the risk of allowing Macha to run rampant in the Hollow was worse than giving up the collar. It's my hope I don't regret this.

>You wouldn't tell us. Nem tried to ask why you were here and you did not give an answer.
Macha can't answer and left too abruptly for the network to have any impact.

:faeadmin:
>ADMIN: She's a killer. You're better off without her.

>Is she headed for the exit, administrator? If she's not, we're obligated to go after her.
:faeadmin:
>ADMIN: Your sense of honour is admirable spirit, and I'm happy to say she knows enough about fae deals to know that not leaving would put Nem at great risk. Interesting that despite her rage she can't turn against you, isn't it?
>>
No. 606153 ID: 9b57d3

>>606152
Us leaving wasn't part of the deal. You merely said you'd like us to leave. Not that we had to.
>>
No. 606154 ID: 3009b4

>test TEN connection with collar. Request details on how it works

The collar will not respond to connections until it is worn.
>>
No. 606156 ID: 17a829

>I'm not sure what you're driving at
Sorry, sometimes we can't help but problem solve problems that don't need solving. It's a fault. I simply found it interesting to realize you had an unusual option neither of us considered!

>She's a killer. You're better off without her.
For the record? We're killers to. Even Nemian is not without blood on her hands. And whatever her motives, she helped us, and I'd like to think of her as a friend.

>Interesting that despite her rage she can't turn against you, isn't it?
Or chooses not to. Or she plans worse for us than simple violence.

We're leaving now. Goodbye, administrator.
>>
No. 606157 ID: 9b57d3

>>606154
Can we at least tell that Nem can wear it without rendering it unusable for binding the wolf?
>>
No. 606158 ID: 3009b4

>Us leaving wasn't part of the deal. You merely said you'd like us to leave. Not that we had to.

:iconnemnormal:
Nem: We have what we came for. I don't know where Macha intends to go but I have a feeling she won't go too far. I really don't want to stay any longer in the faerie world than I have to and Emily needs to go home.

:faeadmin:
>ADMIN: Macha is leaving the Hollow. At a brisk pace.
>>
No. 606159 ID: 17a829

>>606153
We did agree to leave peacefully. There's nothing to be gained by delaying, at this point.
>>
No. 606161 ID: 9b57d3

>>606158
Oh my god I was saying to intercept Macha before she gets too far away so that we can at least let her have part of what she wants.
>>
No. 606162 ID: 9b57d3

Also can we block this guy from continuing to talk to us and spy on what we're saying?
>>
No. 606164 ID: db83ac

...Well.

@#$%.

We screwed up, we're sorry. We forgot to ask Macha about her opinions about the contract.

Nem, don't blame yourself. You saw the bloodshed, we found it pointless and unjust when there was a diplomatic solution, and I don't think Macha is in control of her own hatred. But, it's possible that the administrator has just screwed you over, and that we don't have the intelligence to overcome this. Either way, you have what you came for. Get Emily to safety and get out. Be sure to thank Jimmy for helping you this far (whether or not he has his own agenda, he did right by you and that deserves thanks).

Nem, don't lose track of Macha. Having her as an enemy is one of the worst things you can do right now. Stay close to her but not too close.

Get to Grendel. Try to kill him without equipping the Black Wolf with the collar - it may be a trap. Once Grendel starts threatening your life or the lives of others, slap the collar on and mark the target. Call it a day.
>>
No. 606170 ID: 9b57d3

>>606164
I'd like to note that I didn't even accept the deal. I wanted it phrased as a contract, but I got ignored. Hell, NOBODY accepted the deal! Everyone wanted to keep messing with it.
>>
No. 606171 ID: 3009b4

>Sorry, sometimes we can't help but problem solve problems that don't need solving. It's a fault. I simply found it interesting to realize you had an unusual option neither of us considered!

:faeadmin:
>ADMIN: I don't think it would be a very sound decision; from our observation Nem was barely managing to keep her from doing more damage. The least beneficial thing for either of us would be to let Macha off her leash.

>Can we at least tell that Nem can wear it without rendering it unusable for binding the wolf?
:iconnemnormal:
Nem: Let's not find out until we have to.

Nem and Emily leave the Hollow. As they return to the water spider's lair, they find it in a trance and a neat web bridge has been made so Nem and Emily can cross easily. After the two girls cross, the spider snips the bridge free and it is carried down the river. Nem notes that Macha has clearly passed this way at great speed; her powerful form has left deep hoofprints. Her tracks become less pronounced on the other side; she must have stopped running.
>>
No. 606174 ID: 17a829

Macha is probably either waiting nearby, or off trying planning something to get her revenge.

If she's nearby, we should try talking to her.
>>
No. 606175 ID: 9b57d3

>>606171
Alright now that we're out of there, let me tell you something about that Admin guy. I'm fairly sure that he lied to us at least once.

Also, uh, if you're alone with Emily there's a good chance she'll get eaten. I advise escorting her only until you are about to get out of the spider's eyesight. The spider likely counts as a witness.
>>
No. 606176 ID: 3009b4
File 141715000107.jpg - (363.40KB , 800x600 , Nem Returns Emily.jpg )
606176

>Also can we block this guy from continuing to talk to us and spy on what we're saying?

It's a local connection and has limited range.

** Author Note: I would have done a screen of "The Administrator would like to contact you, accept?" but I anticipated from the group's previous approach that it'd just be wasting time and everyone would want to accept. He hasn't hacked the cape. **

>We screwed up, we're sorry. We forgot to ask Macha about her opinions about the contract.

** Author Note: No, you didn't screw up. If you let Macha know about communicating with the Administrator she would have done the same thing except she'd also stop the negotiations. **

>I'd like to note that I didn't even accept the deal. I wanted it phrased as a contract, but I got ignored. Hell, NOBODY accepted the deal! Everyone wanted to keep messing with it.

Devils use contracts; faeries tend to go with verbal agreements. It's a done deal. Rest assured, nobody will come after Nem's loved ones and her geis will cause her to announce her identity when she calls the Black Wolf.

>Get to Grendel. Try to kill him without equipping the Black Wolf with the collar - it may be a trap. Once Grendel starts threatening your life or the lives of others, slap the collar on and mark the target. Call it a day.

The collar has to be placed on the Black Wolf first before it will obey Nem.


Nem and Emily head to the closest retreat tower; since Cutter is dead and the village knows (they found the gravestone and are assuming *something happened* but are too busy dealing with everything else) no one is using the towers near Grandmother's house, and instead are using the ones farther South where there's an active ranger.

The scout spots Nem approach with Emily and suffice to say is shocked to see the girls. When Emily explains who she is, he is flabbergasted but immediately agrees to take her to where her family is camped. Nem travels with them only long enough to ensure Emily's safe arrival. He doesn't really believe their story initially, but Emily's family immediately recognize her. In the excitement of their reunion, Nem slips away before anyone can ask any more questions. The last thing she needs is for anyone to ask too many questions considering some of the unfortunate implications.

Nem quickly hoofs it back into the woods to figure out her next move.
>>
No. 606177 ID: 17a829

Good job getting Emily to her family.

>what do
We need to locate the wolf, and/or Macha. We left things badly with Macha, we should resolve that if possible. And you need the wolf for obvious reasons.

Do we get to save soon? I wouldn't want to do the hollow over again, and there's a lot of room for something to go fatally wrong with Macha, the wolf, or Grendel.
>>
No. 606179 ID: 9b57d3

>>606176
Track Macha's hoofprints. Or just go back to your house, she might be there again, ready to chew you out.
>>
No. 606184 ID: 3009b4
File 141715132651.jpg - (184.72KB , 800x600 , collar checkpoint.jpg )
606184

** CHECKPOINT **
** Manual reload is no longer available. **

Nem examines the collar in the quiet of the forest.

>Track Macha's hoofprints. Or just go back to your house, she might be there again, ready to chew you out.

Nem's no tracker but Macha wasn't trying to disguise her trail either and they seemed to be heading back towards Cutter's place. Macha *shouldn't* know where Nem lives.
>>
No. 606186 ID: 9b57d3

>>606184
Cutter's house is your house, though.
>>
No. 606187 ID: 3009b4

>Cutter's house is your house, though.

Nem doesn't really consider it her house. It's been left to her but she's never even stayed a night so "her house" translates to her family home in her mind.

Nem will go to Cutter's place.
>>
No. 606195 ID: db83ac

If you see Macha at Cutter's house, one good strategy is to stay outside and reply when spoken to. She might assault you. You might want to let her.

As far as we know, she may have had an opportunity to do something important, an opportunity that took years to find, and Nem closed that opportunity by taking the diplomatic route. Or maybe the administrator has an agenda and intentionally played us so that he could set up the right situation to his advantage, and Macha is furious at Nem (and us) for being a sucker (and a pack of idiots). You never know.

Right now, she does NOT trust you. If you can prove that you're here to partially amend things, and not assassinate her, it-

WAIT.

Make sure you bring a friend. Macha might think you're trying to use the Black Wolf to assassinate her. Even if it doesn't work that way.

Look, just let her rant at you (and us), or even hit you a few times (remember, your HP shield will prevent her from killing you in a rage during the first few strikes). She might realize that a tiny part of this - literally tiny part - is her fault, for being so cryptic. Or if she's bound by laws to not talk about it, she might realize that Nem had a lack of intel and just made the decision she thought was best for everyone involved.

But do not go to Macha's house alone. Find someone who is willing to go to a killer's house, and will not interfere if Macha gets violent. Rekki, perhaps? Or her grandmother or mother, or maybe even her dad.

If you can't find anyone, go home and think about what you're going to do about the collar. You may want to ask the wolf for permission before collaring it, or outright discard the collar in front of the wolf as a sign of trust.
>>
No. 606196 ID: 9b57d3

>>606195
Dude, we've been alone with Macha so many times she must be immune to the Black Wolf if she isn't the wolf. Also, when we warned Macha about the wolf eating anyone Nem is alone with, she just laughed.
>>
No. 606198 ID: 9b57d3

Oh, also, if she goes to find anyone, she'll have to find more than one person. If she only brings one person then that person will get eaten.
>>
No. 606210 ID: 17a829

The interesting problem is that Macha blames you for a betrayal here- that you prevented her from doing what she wanted by making a deal. This, despite the fact she didn't tell you what she really wanted, and was essentially using you. One could argue she betrayed you, but she was still hurt by your actions, despite her plan. That says something. You got through through to her?

We do know she was deeply wronged in the past, and believes she is owed something.

I would like to preemptively allocate IP (5?) towards perception. We really need to read Macha right to react appropriately when we meet her.

>You'll WISH you had just lead the wolf to your grandmother's, just like your mother, but NO -- you were fool enough to stray from the path and too cowardly to follow through.
Interesting to note as well- she knew the full details of Nem's curse and history. I'm pretty sure we never told her all of that. She's more involved in this than she's admitted previously.

>what do
She sees herself as a warrior. Don't approach with a weapon drawn, or you make yourself an enemy she can attack. Unarmed, she may still be very angry, but she has to compromise more of her nature to attempt to physically harm you.

Announce yourself, no sneaking. You want to talk.

>Make sure you bring a friend.
Terrible idea. We'd just put someone else in danger and in the middle of an emotionally charged situation based heavily on breaking trust. A third party would make that worse.
>>
No. 606218 ID: 8f01e8

Might be shooting yourself in the hoof to rub it in, but, yeah. Macha just hasn't got a leg to stand on, here, screaming about poor decisions made due to ignorance of the facts which Nem directly asked her about, and was denied, only minutes earlier.

There is a striking correlation between people having opened up, explained to Nem what they know and what they want, and those people actually getting what they want (to the extent that Nem could reasonably have provided it). Jimmy Squarefoot's sob story involved him being the high bidder at a slave auction and he still got sympathy! If Macha's blood-debt thing has enough legitimacy to stand up to any scrutiny at all, she really should have just spilled it, and has no one but herself to blame for leaving the hollow unsatisfied.

Unless she's literally compelled by some manner of supernatural binding to be a jerk and only speak about it in riddles. That sort of thing seems annoyingly plausible.
>>
No. 606307 ID: 3009b4
File 141720975183.jpg - (300.72KB , 800x600 , Macha broods.jpg )
606307

>Terrible idea. We'd just put someone else in danger and in the middle of an emotionally charged situation based heavily on breaking trust. A third party would make that worse.

Nem is not going to bring anyone else into this mess. This is her problem.

>Interesting to note as well- she knew the full details of Nem's curse and history. I'm pretty sure we never told her all of that. She's more involved in this than she's admitted previously.

Nem picked up on that, too.

>Announce yourself, no sneaking. You want to talk.

Agreed.

Nem travels to Mr. Cutter's house and listens carefully; she hears nothing and notes the house is dark. She skirts across to the back to look in through one of the less obvious windows, but sees Macha by Mr. Cutter's gravestone.

She does not respond to Nem's approach. Nem announces herself with a "Hello," but it's several long moments before Macha speaks.

Macha: Is Emily home safe?

Nem: Yes. Thank-you for your help.

Macha nods slightly but doesn't turn to look at Nem. While she's not acting hostile she's definitely still angry.
>>
No. 606309 ID: 9b57d3

>>606307
It occurs to me that despite all the time you've spent with Macha, you don't know much about her. Why not spend some time just talking to her, and ask her about herself?
>>
No. 606317 ID: db83ac

Well.

She looks like she's taking it better than we expected.

But you need to be careful, Nem. Macha is in a state of high-stress. You need to discuss things carefully. Do not go on the initiative. Do not make sudden gestures or movements towards Macha. Discuss things but let her have control of the conversation. If she thinks that you're trying to interrogate her, right after screwing things up, she will probably hate you.

You have three points to get across, but do not push your arguments. Let Macha agree or disagree on these points and come up with a plan for what comes next:

1. Emily got home safe... we think. Will she be as safe as the rest of the town, or is she (and/or the town) in grave danger? We need to know what the best possible strategy is for ending this unholy nightmare.
2. How exactly did we screw up? We know now that making deals with fae (in this world) is a horrible idea, but we don't know why. Let Macha explain just how horribly we screwed up.
3. Ask what Macha's goal is. It's obvious that she needs a specific set of fae killed. Do not ask why, but do ask who we prevented her from killing by screwing up with a pansy contract. Do not ask how we can fix things, Macha is too hurt and distrusting of us to consider us capable of fixing anything.
>>
No. 606319 ID: 06188a

We could say we're sorry. Kind of... high charged though. I think it would more remind her of why she's angry than make her feel any better.

Maybe... ask her if she'd like to talk about it? It doesn't seem like she's had anyone to listen, for a while.
>>
No. 606331 ID: 3009b4
File 141721660098.jpg - (162.66KB , 800x600 , Macha ignores you.jpg )
606331

>It occurs to me that despite all the time you've spent with Macha, you don't know much about her. Why not spend some time just talking to her, and ask her about herself?

Nem asks Macha how she's doing, where she's from and to talk about herself a bit. Macha ignores her.

>1. Emily got home safe... we think. Will she be as safe as the rest of the town, or is she (and/or the town) in grave danger? We need to know what the best possible strategy is for ending this unholy nightmare.

Macha ignores Nem.

>2. How exactly did we screw up?

Macha ignores Nem.

>3. Ask what Macha's goal is.

Macha ignores Nem.

:iconnemsad2:
Nem: So far we haven't seem to touch anything she's interested in. I've got a feeling that we're going to demonstrate what we know instead.
>>
No. 606334 ID: 9b57d3

>>606331
Okay, tell her what the terms for the deal were.
>>
No. 606343 ID: 223071

>>606334
I don't think Macha will particularly care if we have to announce ourselves to our foes or not before trying to kill them.

>I've got a feeling that we're going to demonstrate what we know instead.
Well, you could let her know she slipped up before.

I never told you my mother lead the wolf to her grandmother, you know. Once more, you seem to know more about me, and the wolf, than you should.

I know I hurt you. I'm not sure how- apparently you were content to use me without telling me, to plan against me, but still considered us close enough to be hurt by my betrayal. That means somehow, whatever they did to make you hate them so is important to you, but that I was too.

What's the connection, Macha? You may as well talk to me. I'm not sure you have anyone else to speak to, none of the other villagers seem to remember you.
>>
No. 606345 ID: 15d500

Let's just...Leave her be. We've made our choice ultimately, maybe without knowing what's going on but it's been done.
If we can put it on the wolf then good, but if not we might need a new plan of some sort.
>>
No. 606346 ID: db83ac

>>606331
...Okay...

I guess you just sit down and wait for Macha to talk. Or go to bed, think about the collar, and deal with Grendel in the morning.

Write down the specific details of the verbal agreement. We have it stored in databanks, so you can write down the entire conversation you had with the administrator, and even a portrait of his avatar! Fold it up and give it to Macha, so that she can analyze it and see how badly we screwed up, and how she can deal with it.

Remember, this is your house. You're not trespassing on property that you own.

Also, you're sure that Emily won't be assassinated by the Black Wolf for following you alone, right? I don't think that's how the Black Wolf works but it's good to double-check for these things.

Macha might have been able to get the kills that were hers if we double-checked. Personally I think we got suckered by that "Macha has a background understanding of the TEN posts", because we may have talked to her if that ability didn't exist. Whatever, that was well played.

I'd tell you to [[CENSORED]] to earn Macha's trust but that's offensive and may be an insult to your culture. Just cook her a meal or something.
>>
No. 606353 ID: 3009b4

>Okay, tell her what the terms for the deal were.

:iconnemsad2:
Nem: I don't think it was the terms, just the fact that we made any kind of deal at all.

>I never told you my mother lead the wolf to her grandmother, you know. Once more, you seem to know more about me, and the wolf, than you should.

:iconnemsad2:
Nem: I've tried bringing that up before, even asking her directly and she NEVER responds. I think if we're going to go that route we'll need action instead of words.

>I know I hurt you. I'm not sure how- apparently you were content to use me without telling me, to plan against me, but still considered us close enough to be hurt by my betrayal. That means somehow, whatever they did to make you hate them so is important to you, but that I was too.

:iconnemsad2:
Nem: I don't think Macha is going to respond to that, I don't think she cares about whether or not I felt betrayed.

>Personally I think we got suckered by that "Macha has a background understanding of the TEN posts", because we may have talked to her if that ability didn't exist. Whatever, that was well played.

** No, Macha really did hear suggestions as an inner voice while she was part of the party, but ONLY when she was part of the party. Now that she isn't she's not impacted anymore. Certain words triggered more rash behaviour more than once. **

>Also, you're sure that Emily won't be assassinated by the Black Wolf for following you alone, right? I don't think that's how the Black Wolf works but it's good to double-check for these things.

:iconnemnormal2:
Nem: I'm pretty positive she's safe. I think the trigger is the Black Wolf taking faerie blood; if what we're told is true, my great-grandmother satiated the wolf by sacrificing herself for my mother's sake. Blind Yaga probably did the trick - especially since she's almost as directly related, now that I think about it. She was my great-grandaunt.

>I'd tell you to [[CENSORED]] to earn Macha's trust but that's offensive and may be an insult to your culture. Just cook her a meal or something.
:iconnemnormal2:
Nem: Don't mention anything to me you're not willing to elaborate on! I've gone my whole life dealing with half-truths and secrets, remember? Don't you start now.
>>
No. 606359 ID: d5f3c4

Macha is the one that told us about the collar. Why would we she want that to happen. If she's not the wolf she's bound by the same rules as it. Clearly now is not the time for collaring though, she doesn't trust us.
>>
No. 606365 ID: 3009b4

>Macha is the one that told us about the collar.

Actually the collar information was first mentioned in the Black Wolf lore book. Macha claimed it was kept in the Hollow.
>>
No. 606366 ID: 4c5cf2

>I don't think she cares about whether or not I felt betrayed.
The bit I was trying to hit on was the fact that she placed some value on the loyalty of a person she was using, suggesting for some reason that you were important to her (when, as the random girl she met in the woods, you shouldn't be. It points to a connection she hasn't admitted to).

>Don't mention anything to me you're not willing to elaborate on!
It's wasn't anything productive. They were making the flippant and crude suggestion you make up via sex.

And I think we've established we're not interested in trying to explain that any longer, and you're sick of our explanations.

>what do
We're not left with much to say. That leaves actions. What are the things we could do?

You could sit down next to her and try to out-stubborn her. Wait until we see who cracks first. Fairly simple, but there is the problem we're on a deadline.

You could leave. Obvious drawbacks, but it resolves things.

You could... go into the house? Prepare a meal, bring her something. Wear her down, that way. Pretend things are 'normal' until she drops it.

You could attack her. It's a pretty obvious means to provoke a reaction from a warrior. Of course, I'm not sure that will accomplish anything, and it could very well get you killed.

You could try and hug her. She's very alone, and hurt, right now. I don't know if she'd take it well or if it would only make her angrier, but she probably wouldn't just ignore it.

We could... try to collar her. Also dangerous, and possibly very stupid if our past guesses have been wrong. Or even if we were right.

You could throw the collar at her feet. That's bound to get some reaction. Something along the line of "This is yours, not mine. I made the deal, but you paid for it".

...you could apologize. I don't know if words will work, but they're the one thing to say we haven't tried.
>>
No. 606368 ID: d5f3c4

You could tell her you aren't going to be her innocent eyes anymore. No more inadvertant slaughters.
>>
No. 606369 ID: 9b57d3

She's sitting at Cutter's grave. Ask what he meant to her.
>>
No. 606370 ID: 3009b4

:iconnemnormal2:

>The bit I was trying to hit on was the fact that she placed some value on the loyalty of a person she was using, suggesting for some reason that you were important to her (when, as the random girl she met in the woods, you shouldn't be. It points to a connection she hasn't admitted to).

Nem: Some people are just like that, but you're right -- Macha seems the rough type and she's scary but she does behave like I'm important.

It's wasn't anything productive. They were making the flippant and crude suggestion you make up via sex.
Nem: We're both girls! How would that even work?

Nem has never even been to second base.

>And I think we've established we're not interested in trying to explain that any longer, and you're sick of our explanations.
Nem: We've established you really don't know where babies come from either and I'm tired of the nonsense you use to cover that up. I'm pretty sure you can't make a baby with two women, or how that would even fix anything.

>You could... go into the house? Prepare a meal, bring her something. Wear her down, that way. Pretend things are 'normal' until she drops it.
Nem: I guess. Kind of an odd way to go about this.

>You could attack her. It's a pretty obvious means to provoke a reaction from a warrior. Of course, I'm not sure that will accomplish anything, and it could very well get you killed.
Nem: I'll need a better weapon than a survival knife then since she's much, much bigger than I am.

>You could try and hug her. She's very alone, and hurt, right now. I don't know if she'd take it well or if it would only make her angrier, but she probably wouldn't just ignore it.
Nem: I suppose? Couldn't hurt.

>We could... try to collar her. Also dangerous, and possibly very stupid if our past guesses have been wrong. Or even if we were right.
Nem: What happens if she's not the Black Wolf and I put the collar on her? I don't suppose it would do anything at all?

>You could throw the collar at her feet. That's bound to get some reaction. Something along the line of "This is yours, not mine. I made the deal, but you paid for it".
Nem: No, I don't think that will work.

>...you could apologize. I don't know if words will work, but they're the one thing to say we haven't tried.
Nem: I don't think that will work either. I could try that in combination with a hug.
>>
No. 606371 ID: 9b57d3

>>606370
Maybe you should just join her in paying respects to Mr. Cutter. Ask how he died.
>>
No. 606375 ID: db83ac

>>606370
Okay, I think it's obvious that we're not making good progress. We're on a deadline here, and most of the suggestions we've made aren't good ones, or choices that you are willing to make. I apologize for my own.

Still... maybe you could ask Macha where babies come from? It might lighten the mood.

Also, it's kind of strange, but you were just at a market full of various foods, all usable in cooking right now, and you didn't get anything but a collar. And the blood and lives of simple fae. You might be able to make a joke out of that.

>>606366
Right, good idea. Giving Macha the collar is a way of saying "I put my goals ahead of yours, so it's only fair that you keep my goals until such a time as I deserve them".

...I also apologize for not telling you what I meant by [[CENSORED]]. My bad.
>>
No. 606376 ID: 4c5cf2

>We're both girls! How would that even work?
>I'm pretty sure you can't make a baby with two women, or how that would even fix anything.
You're right that you can't make a baby that way, and it wouldn't fix anything here. Hence, the flippant suggestion label.

As to how it would work, well, honestly, if you ever find yourself in a position where you needed or wanted to know, you'd likely have a better teacher at hand than we could be.

>What happens if she's not the Black Wolf and I put the collar on her? I don't suppose it would do anything at all?
Or it could do something very bad! It could be stuck to her instead of the wolf, or it could kill her, or... who knows. We really don't know how the collar works, yet. That's one reason why attempting to apply it blind would be risky.

Sorry, I was brainstorming everything we could try that might accomplish something. Attacking, for instance, would likely snap her out of it, but I don't think we could expect to win a real fight. We'd be gambling on getting through before getting hurt, or worse.

From your reactions, it sounds like you're learning towards the hug and apology?

>>606371
Joining her in paying respect to her father isn't the worst idea to try and show some support and respect for her.
>>
No. 606389 ID: 3009b4
File 141723392188.jpg - (261.87KB , 800x600 , Macha does not listen.jpg )
606389

>Maybe you should just join her in paying respects to Mr. Cutter. Ask how he died.

Nem tells Macha she's sorry for her loss, and asks how Mr. Cutter passed. Macha groans in irritation and snarls "After all that's happened I had expected you to have learned something by now. You've made a real mess of everything Nem,"

>Or it could do something very bad! It could be stuck to her instead of the wolf, or it could kill her, or... who knows. We really don't know how the collar works, yet. That's one reason why attempting to apply it blind would be risky.

:iconnemnormal2:
Nem: I think we're running out of options. Whatever Macha is hiding, she is either unwilling or unable to explain. I don't think she is Mr. Cutter's daughter. We need to put this collar on the Black Wolf, which I haven't seen since she devoured Blind Yaga. Grendel will return this evening. It's clear we need to find the wolf, and we need to know how this collar works. I'll try putting on myself if I have to; my cape should protect me. Also there was a lot of talk about a 'shield' -- didn't Macha have one? If the collar has any bad effects her shield should still protect her too, right? If nothing else we could see if Grandma has any ideas. But I'm tired of trying to reason with Macha, she's clearly not a reasonable person. (PERCEPTION BONUS via 5 IP expended) She didn't look like she was grieving to me -- she looked like she was SULKING. I expected Macha to brood, not sulk. There's a lot more to this than appearances would indicate.
>>
No. 606402 ID: 4c5cf2

>relying on the shield
Think of the shield as a reserve of luck. Until it runs out, you get lucky with things that should seriously hurt or kill you. What should be a deadly attack becomes a near miss, for instance.

And yes, you and Macha both have one. Her shield is bigger, even. You're right that it would probably stop you from putting on the collar if it were going to kill either of you. I'm less sure about more abstract harm, but that's a risk we may have to take.

>I expected Macha to brood, not sulk.
Yeah, sulking is much more... childish. Which would suggest she's more upset she didn't get what she wanted than anything else?

>need to test collar
I guess then it's a question of the possible risk to your safety of putting on the collar versus the potential risk to your safety trying to force the collar on Macha, the risk to her wearing the collar, and the possible further damage to any trust between you in doing so.

...she does seem to know more about the collar, you, and the wolf than she should. If there's reason you shouldn't wear the collar, she might be driven to speak up if you start trying to put it on yourself right in front of her.

If you were going to sneak it on her, I suppose you could use the hug and apology as the opportunity to get close enough. We'd probably also want to spend IP to make it happen.

I suppose, personally, I'd be more inclined to test something risky on myself than someone else. Your call, thouhg.
>>
No. 606408 ID: 9b57d3

If she's sulking, why is she doing it in front of Cutter's grave?

What's the difference between sulking and brooding anyway?
>>
No. 606415 ID: db83ac

Alright.

Nem, you did what you could. Getting help and/or advice from your grandmother (who was a ranger) seems like a good idea.

Tell Macha that you know how much of an idiot you are right now, but that you're learning.

And it hurts. (Be ready to dodge if Macha takes offense to this. You did learn what type of swing she uses for an opening, right?)
>>
No. 606419 ID: 9b57d3

You know what, let's quit beating around the bush.

Tell her you didn't make a mess of everything, you just made a mess of her plans. Plans which she neglected to tell you, mind. Now, if you wanted, and you found another way across the river, you and her could go back there and kill more Fae. The deal you made does not prohibit that. However, we don't really want to do that. Maybe, if she stopped keeping everything to herself, she could come up with a reason that would make us want to go back and kill more fae.

For now, though, you need to collar the Black Wolf. Tell her that everything she has said and done makes it look like she's the Black Wolf. Is she even going to deny it? Is she going to wear the collar or what? Does she maybe want to come to an agreement before she puts it on?
>>
No. 606424 ID: d5f3c4

You made a deal with her enemies to gain a device that lets you control her, of course she feels betrayed in this situation. You have to remind her you will still help her fulfill her purpose. Maybe you won't be so innocent about it anymore, but you will lead her to the places she needs to go.
>>
No. 606444 ID: a19cd5

>>606419
I second this motion heartily. Macha's being kind of a huge baby.
>>
No. 606664 ID: 3009b4
File 141730977614.gif - (2.02MB , 800x600 , nttc1.gif )
606664

Nem moves in front of Macha so she can see what she's doing. As she retrieves the collar from her pack and prepares to put it on, Macha watches with interest.

[ANIMATED]

Nem never manages to quite put the collar on. When she looks over at Macha, the woman titters in a way that is neither expected from a person of her stature nor appreciated.

Macha: I think that collar is only meant for the Black Wolf, Nem.

:: Nem is unhurt and her HP shield is unaffected ::
>>
No. 606669 ID: d90668

You know Macha if I had a bit of guidance that was not wrapped in riddles and confusion I would not have to experiment randomly to figure things out.
>>
No. 606672 ID: 9b57d3

>>606664
Ask her where her axe is.
>>
No. 606688 ID: 69b167

You okay, Nem? That looked unpleasant.
>>
No. 606698 ID: 3009b4

>You know Macha if I had a bit of guidance that was not wrapped in riddles and confusion I would not have to experiment randomly to figure things out.

Nem doesn't think Macha really cares that much about her discomfort.

:iconnemsad2:
Nem: I don't think that was funny.

:macha_normal:
Macha: Oh please, you enjoy experimentation.

Nem considers this.

>Ask her where her axe is.

:iconnemnormal2:
Nem: Macha, where's your axe?

:macha_normal:
Macha: Wherever it needs to be.

>You okay, Nem? That looked unpleasant.

:iconnemnormal2:
Nem: Thank-you for asking. It... was an experience that's difficult to describe. Stressful, frightening... but not painful. I certainly get the message that the collar needs to be worn on the Black Wolf; my hands locked up and I couldn't actually put the collar on.
>>
No. 606703 ID: 9b57d3

>>606698
Well then! Want to try seeing if it can go on Macha? That ought to prove conclusively whether or not she's the Black Wolf. You don't have to try to put it on fully, just get as far as the collar let you when you tried it on yourself.
>>
No. 606737 ID: ec2e47

Ask her if she knows how you can contact the Black Wolf. We want to make a deal with the Wolf regarding the death of Grendel.

>>606703
Lets see if we can get anywhere with other questions before asking that now that she is in a better mood.
>>
No. 606785 ID: 3009b4
File 141732297329.jpg - (358.43KB , 800x600 , one truth is revealed.jpg )
606785

>Well then! Want to try seeing if it can go on Macha? That ought to prove conclusively whether or not she's the Black Wolf. You don't have to try to put it on fully, just get as far as the collar let you when you tried it on yourself.

Nem agrees and attempts to put the collar on Macha. But as soon as she gets close to her, something happens.

Macha places a strong palm on her forehead and rudely (but not too roughly) pushes Nem to the ground.

Nem looks up into some familiar eyes. Then Macha takes a step back and the darkness pulls away from her so she appears as her usual self.

:macha_normal:
Macha?: You didn't think it would be that easy, did you Nem?
>>
No. 606789 ID: a19cd5

>Snap it around her thigh
>>
No. 606790 ID: 9b57d3

>>606785
No, that was mostly to see her reaction. Tell her you would like her to submit to it willingly. What would she want from such an arrangement? You won't use her as a slave.
>>
No. 606791 ID: d5f3c4

Oi you guys have messed up every part of this as badly as you could. You should know by now that we basically need Macha's approval for this. She doesn't trust us anymore, because you made a deal possibly directly with someone she was targeting.

This is very simple she won't allow this until she believes you will lead her ably on her quest for vengeance.

Nem, say clearly that it is not fair to you, to have to lead her to these bloodbaths.

And personally, Nem needs to ask herself if she wants to collar the wolf. This isn't an easy answer to all her problems, this is a huge responsibility, and the beginning of a life filled with strife. The wolf may need her "innocent eyes" to lead it to targets, but it's not going to go away just because she puts the collar on, and it's crusade won't end until it's done.
>>
No. 606794 ID: 9b57d3

>>606791
The wolf will be fully under Nem's control once she collars her. If Nem chooses she can just not kill anyone else until she runs out of years. Of course, considering the deal we made, some Fae will be marked as enemies, and Nem should not hesitate to kill them. Her descendants can do the same... if the deal extends past Nem's lifespan. If not then it doesn't matter much because the warning won't be required either. Of course, the descendant could strike the same deal again to get the death marks back...
>>
No. 606795 ID: db83ac

WELL THAT WAS A BAD IDEA SORRY MACHA ARE YOU LAUGHING OR JUST REALLY ANGRY WE CAN'T TELL

Yeah, as if putting the collar (or any collar, for that matter) on someone whose mission we screwed up is ANYWHERE near a good idea.

Still, it's likely that Macha is taking this series of jokes pretty well. Where "joke" is defined as funny acts connected to slavery and/or torture. Mostly torture.

Please put the collar down. You have a lot to talk about that doesn't involve slavery or torture. Mostly death. Lots and lots of homicidal fae death. Macha likes that, right?
>>
No. 606797 ID: 69b167

>You didn't think it would be that easy, did you Nem?
No, not really. But you did say to experiment.

Would it help if I asked your permission?
>>
No. 606800 ID: d5f3c4

Keep in mind the black wolf is not force of nature, it has a clearly defined character that Macha has shown us. It does not end when Nem puts the collar on it, because it's not going to let that happen unless she wants it to.

Go back and think of the dream after the witch debacle. Nem, clothed in black, walked amongst the field and chose specific grains to be culled from the field. The symbolism is obvious, and based on what we've seen from her, Macha will most likely not submit until Nem is aware and accepting of that role. Our focus shouldn't be on Macha at the moment, but in explaining all this to Nem and making her understand the ramifications.
>>
No. 606803 ID: 3009b4
File 141732512035.jpg - (164.96KB , 800x600 , Macha explains what she wants.jpg )
606803

>No, that was mostly to see her reaction. Tell her you would Cap Grendel is *mortal* Nem, and while it is not his natural time I may take him anyway if you will do what I ask.
like her to submit to it willingly. What would she want from such an arrangement? You won't use her as a slave.

Macha: This doesn't end until I claim your Grandmother, Nem. Her borrowed life has run out; it's her time. The Red
You have to finish your part. You have to lead me to Grandmother's house. It doesn't matter where she lives, just that YOU lead me to her. If you prefer, she may come to me on her own.

It does not end until I claim Grandmother.

>>
No. 606805 ID: 3009b4

>WELL THAT WAS A BAD IDEA SORRY MACHA ARE YOU LAUGHING OR JUST REALLY ANGRY WE CAN'T TELL

Macha was amused, just FYI.
>>
No. 606806 ID: 69b167

No.

You said before I strayed from the path, but was not brave enough to follow through.

You're asking me to return to the path. What's the alternative, what is it I must be brave enough to face instead?
>>
No. 606807 ID: 69b167

Also, ask her, why the act? Why the different faces?
>>
No. 606817 ID: 3009b4
File 141732695432.jpg - (466.00KB , 800x600 , Nem will make her own damn path.jpg )
606817

>You're asking me to return to the path. What's the alternative, what is it I must be brave enough to face instead?

Nem: The alternative is I make my own damn path.

Nem: I will not sacrifice my Grandmother. If Macha's not going to put the collar on willingly, I will have to trick her or force her to put it on. I don't think she expected me to go off the path, I don't think anyone did. If Macha wanted my blood she's had every opportunity to take it. There's more to this than killing. She *needs* me. I'm not sure why or how yet, but she can't let me die. I don't think that means I can just stroll out to confront Grendel -- I think she'll stop me from doing something suicidal with restrained force.

So I must fool her or force her. I suppose I could always appeal to whatever goodness she has inside too -- I don't think Macha is evil, just childish. She reminds me of... well, other girls my age, actually. Just with a lot more power and a lot less people to answer to.

So spirits, what should we do?

>>
No. 606824 ID: a19cd5

>>606817
Forcing her wont work, we know this already. So... how are we gonna trick her into wearing it? Wait a few years and give it to her repainted as a birthday present?
what?
>>
No. 606826 ID: 3009b4

>Also, ask her, why the act? Why the different faces?

:iconseriousnem:
Nem: Why the deception, Macha? Why claim to be the ranger's daughter? Why Macha? Why follow me around the woods when all you needed was Grandmother?

:macha_normal:
Macha: I like you.

:iconseriousnem:
Nem: It's a bit late for lies and flattery, isn't it?

:macha_normal:
Macha: No, it's the truth. I like you, Nem. You remind me of your Grandmother. Your mother tried to coddle all that spirit out of you, keep you safe, stay on the path, and be a good girl. You can't blame her, she meant well and she had all that guilt when she realized she was responsible for her grandmother's death. She wasn't of course but you can't expect a girl to really understand that. Would you like to know a secret, Nem?

Nem sighs and rolls her eyes. Of course she wants to know a secret. Why don't people just say it?

:iconseriousnem:
Nem: You already know the answer.

:macha_normal:
Macha: I want you to say it.

:iconseriousnem:
Nem: Yes, I want to know a secret.

:macha_normal:
Macha: The substitution element of the deal your great-grandmother made was not Death's suggestion. Death wanted HER in exchange for her daughter. Delaying the inevitable was her idea, using substitutes. It did not pay off her debt, it only kept Death away awhile longer. It wasn't until she understood real grief from losing her husband -- someone she could not save -- that she surrendered herself. As to the generational element, I'm not quite clear on the details -- it was a long time ago and my memory is a funny thing, but only one of you may enters this world, and the price of entry is that another has to leave.

:iconseriousnem:
Nem: Why tell me now?

:macha_normal:
Macha: To illustrate the difference between the kind of person your great-grandmother was and the kind of person your grandmother is. Your great-grandmother was selfish and only did the right thing after she had a taste of what she had been doing to so many others indirectly. Your grandmother would willingly sacrifice herself to save her village. Take me to her.

:iconseriousnem:
Nem: No. It doesn't explain why you followed me around like that and toyed with me. You... wait, you stole my pants? Did you know about the coin?

Macha grins wickedly and then shrugs.

:macha_normal:
Macha: I can't explain it. Here you were, this scared little girl and then you have the gumption to turn around and come at me with an axe. You were on an adventure... and I guess I wanted to share in it. Granted, helping you reach the Hollow meant I could finally get at all those damned cowards hiding in the shadows. Still, I felt something different being around you. I liked it.

:iconnemnormal2:
Nem: So you're not mad about the deal with the faerie administrator or my trying to put the collar on you just now?

:macha_normal:
Macha: Don't fool yourself, I knew that ANY deal they would have struck would have meant my leaving peacefully and that really PISSED ME OFF NEM. You've had a soft life and you've never known what it's like to be truly hungry. But... I don't really hold a grudge. Hmmm... all this honesty is rather refreshing. I can see why you might like it. Still, you should consider learning how to deceive, Nem. It's an important life skill.

:iconnemnormal2:
Nem: And the coin?

:macha_normal:
Macha: Of course I knew about the coin. It was a token of Death. Other than using you, it's the only thing I can use to find anything here.
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No. 606843 ID: 4c5cf2

>She *needs* me. I'm not sure why or how yet, but she can't let me die.
I would agree with assessment. Her actions so far are consistent with needing something from you she can't, or won't, ask for.

I think, on some level, she wants you to collar her. To force a change in her status quo. But she's bound by the deal, or her own nature, from just asking or letting you.

>wait, you stole my pants?
>We're both girls! How would that even work?
There you go!

...kidding. Sorry, couldn't resist.

>you've never known what it's like to be truly hungry
Have you? People die every day; I have a hard time imagining death not having something to eat.

What do you want Macha? Not what your deal demands, not what your role says. What do you want for yourself? It's obviously more than you've said.

>one possible tact
You took pleasure in hunting cowards who hide. You took a man who would push himself on children. You express contempt for my great-grandmother's careless callousness. You care about motive. You've gone after wrongs, and you seem to respect my grandmother and I for what's good in us.

How does it make you feel, wanting to send her to the same end they deserved?

>a trick
One possible trick, if we can't talk her into putting on the collar. Walk away. Act like you're going to find some way to make it work. Then you disguise yourself as your gran and return. Macha said sending Gran to her was an option. We pretend as if you caved and sent her, or as if you went to talk to her for advise and she came on her own as soon as you left (because, Macha's right. If she knew, she would sacrifice herself for the village). I'm not sure what you'd need to make the costume convincing (you'd need clothes, and to leave the coin behind, at least) but it might get you close with her guard down.

Gamble with that plan is I don't know what you'd need to fool her eyes, a wolf nose, or whatever senses she might use. And not accidentally getting killed, of course.

I'd prefer to see if we can talk or trick her into the collar by other means, first, though. Call it a plan B.
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No. 606844 ID: ec2e47

>I suppose I could always appeal to whatever goodness she has inside too
What if instead of appealing to her better nature, we appeal to her worse nature?
Consider: Macha's path with us ends in Grandmother's death, since she is living past her time. But not all paths with the same end point are the same, and when our path went through the Hollow it led to the deaths of no less than three fae who had surely lived far further past theirs. Three fae beyond the reach of death on its own now lie dead because our path took a little detour, so imagine what we could do if we took such detours indefinitely via use of the collar.
What I am proposing is this: Macha dons the collar as part of an agreement wherein we use the collar to kill Grendel, then just keep going to find more fae who need killing and doing the same to them? Macha gets some revenge and a major net gain in unnatural lives ended, and Nem gets a longer life for her Grandmother, a chance to save other mortals harmed by the fae, and something to do with her life (since a normal life would be practically impossible regardless after being seen calling the Wolf to kill Grendel). While Nem is not the most violent sort, judging by Grendel, the Red Hats, and most to all of the Unseelie Court there is a vast supply of fae who I think we can all agree the world would be better off without. And while that would keep Macha from killing Grandmother in the near future, no binding lasts forever, and what are some more years on one half-blood's life compared to what we could bring to the true fae during that time?

In short, what if you and Macha use the collar as a means to put the whole grandmother thing on hold while the two of you run off to fight crime evil fae?
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No. 606850 ID: 25b17e

>>606826
So... Would Macha be willing to help us against the Red Cap? That's pretty much all we wanted the collar for.

Also, Macha needs another hug before we part ways. Maybe not right now, though
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No. 606881 ID: d5f3c4

Fight crime is an interesting way to put it, but I'm not sure nem is really up for that sort of thing. This is kinda the only arrangement I can see working, Nem agrees to be Macha's eyes, on the condition Macha submits to the collar. I'm fairly sure Macha doesn't see Nem as someone who would abuse that power, or be dishonest about it, but at the same time... Nem just doesn't strike me as the harbinger of death. I don't think that's something she'd want.

Maybe we should just ask her. If she can hear us talking she has to have figured it all out by now. Innocent eyes no more.
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No. 606929 ID: 9b57d3

>>606826
Why don't you collar her during a hug?
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No. 606945 ID: f55ad9

>>606929
betrayal of trust, bad.
>>
No. 606963 ID: 563dc1

>ADMIN: What a strange question! I'm immortal and I can't see the wolves returning in my lifetime, if that gives you an indication. Don't get me wrong, it would be wonderful to have them return, I just don't see it happening while the Court of Four exists.

Ask her about her past with the Fae, Nem. About what happened to drive her out, and what the Court of Four is and what role they play in keeping her out. She's not just hunting Fae for the fun of it; there's a specific history you could get at, and that she's likely interested in seeing resolved.
Depending on just what the situation is, you might be able to make her an honest offer to resolve it permanently. That's likely to be of more interest to her than slaughtering random fae.
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No. 606987 ID: db83ac

...Nem, this is the point where you need to decide who you are. This is an important point in your life where you make a decision that determines who you are - for a while.

1. Sacrifice your grandmother.
- Your grandmother is old. Like Macha said, she's living on borrowed time. She had a full life, a loving family, a hero's journey. Would you be willing to risk that - her family, her reputation - in exchange for a few more years with her?
1A. Let your grandmother decide.
- This is the life of your grandmother, not your own. It is her life that is at stake, so why not make it her choice? You may already know the answer, but giving her the power to decide may show a level of respect and honor in yourself that only you can see. And us, but yeah.
1B. Bring Macha to your grandmother.
- Are you going to just let your grandmother and Macha decide so that you don't have to? You've made many decisions. Some were made with our advice, but you were the one who ultimately made them. Some people would say that we have taken your responsibilities as a young adult. Are you going to prove them right?
- You've killed before. On accident and on purpose. You've slowly learned the costs of murder. You understand the consequences of such an action. You know what awaits if you allow your grandmother to be sacrificed to your best friend. You are not ignorant or out of control, you are Nem the Black Wolf Ranger. Now show us what you got.
2. Refuse to sacrifice your grandmother.
- Each act of death you performed was due to some reason of honor or ignorance. You accidentally led the wolf to two men - a 'good' one and a 'bad' one - and you executed Blind Yaga in self defense. If you sacrifice your grandmother, you are making a conscious and definitive choice to murder a sentient being in exchange for personal gain - your safety and the safety of the village. Is that worth it?
2A. Put the collar on Macha.
- Macha may be your best friend, but she's spiraling out of control. She might not help you after you simply refuse to do as she says. Maybe she'll go back to murdering random passerbys. Or just watch as you try in vain to kill Grendel on your own.
2B. Don't put the collar on Macha.
- Macha is your friend. You've fought together, worked together, hugs and kisses for all. And now you're going to just enslave her? Like the other fae did to mortals? Does that make you more fae than mortal? Perhaps worse than eithers' worst, if you're enslaving her to your family for all eternity.

But remember, you are alive. You have free will. If you have any ideas of your own, if you have a plan that involves something other than these binary choices, now's the time. Say it loud and say it true - we will criticize.

And then we'll help you.
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No. 606988 ID: 4c5cf2

>>606987
Nem pretty strongly decided that grandma-sacrifice wasn't an option already. I don't think we need to consider it.
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No. 607051 ID: 8f01e8

The deal said you had to leave the hollow, and they didn't want you back, but it wouldn't be a violation of the deal to return, so long as you announced yourself, would it? Grandma's only squeaking by on borrowed time, while Grendel and whoever else have been positively feasting on time they outright stole.

Tell Macha that if she accepts the collar, you'll lead her to Grendel, and this new path of yours won't end there. Malicious death-dodgers far and wide will flee from your polite introduction and into her waiting jaws.
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No. 607053 ID: d5f3c4

Lets force Macha's hand in killing Red Cap. Nem goes alone to do it herself, Macha will have to choose between coming along and helping or letting Nem die in the attempt. Lets be honest, we never needed the collar to make this happen, all we needed to do was kill red cap.

In fact, Nem should tell Macha this. If she doesn't wanna hold the leash for the rest of her life, she doesn't have to. The wolf can stay free, all we need is for it to come along voluntarily.
>>
No. 607065 ID: 4f004c

>>607053
Macha is likely to restrain Nemain if she does that.
>>
No. 607185 ID: 07a835

Ok ok, let me try my hand at making an actual good suggestion.

Tell Macha that you don't like her. She's manipulated you, stolen your underwear, lied to you, and is excessively violent, angry, and hateful. However, you have seen a side of her that you would like to know better. The side that remembers what life is, not what death is. The side that wanted to go on adventures with you. Tell her you can show her what life with a family would be like, if she lets you put the collar on her. You can bring her into town, she can meet your friends (you have friends right), she can fight to protect and serve justice instead of fall prey to a feud that's lasted who knows how many years. Probably thousands of years.

As for your grandmother, didn't she outright say she expected you to lead the wolf to her? Maybe you should talk to her again and explain the situation. Perhaps she will tell you to let the wolf kill her, as it would satisfy her bloodlust. I... don't think it's possible for Macha to come along and not kill her. It's probably a compulsion. Macha can probably stay behind here though, as you were able to deliver Emily safely, and you did reach your grandmother safely once before.
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No. 607189 ID: 3009b4
File 141740623601.jpg - (208.61KB , 800x600 , Nem wonders about Macha.jpg )
607189

>What do you want Macha? Not what your deal demands, not what your role says. What do you want for yourself? It's obviously more than you've said.
>Ask her about her past with the Fae, Nem.

:iconnemnormal2:
Nem: Macha, will you tell me more about yourself now? I suspect you take people as part of the role you play, but what do YOU want from life? Do you have any dreams or ambitions? What do you want for yourself?

There is a long pause - Nem watches Macha's features closely. There is a moment of startled confusion in her eyes - then she breaks the gaze.

:macha_normal:
Macha: Don't worry about me, girl. What I want out of life is of no concern to you.

:iconseriousnem:
Nem: She's hiding something.

:iconnemnormal2:
Nem: ... I don't think she's lying. I think she doesn't know the answer herself. The question must be significant but I'm not sure *how* yet.

>Have you? People die every day; I have a hard time imagining death not having something to eat.
:iconnemnormal2:
Nem: I don't think she's THE incarnation of Death, I think she's 'a' incarnation of Death. If she's specific to my family's curse maybe she's only active when the cape is?

>Nem pretty strongly decided that grandma-sacrifice wasn't an option already. I don't think we need to consider it.
:iconseriousnem:
Nem: It is *NOT* an option.

>Ask her about her past with the Fae, Nem. About what happened to drive her out, and what the Court of Four is and what role they play in keeping her out. She's not just hunting Fae for the fun of it; there's a specific history you could get at, and that she's likely interested in seeing resolved.

:iconnemnormal2:
Nem: Macha, what about the Fae? Why do you hate them so much?

Macha continues to avoid direct eye contact.

:macha_normal:
Macha: It's a predator and prey relationship, nothing more.

:iconseriousnem:
Nem: You're lying to me.

:macha_normal:
Macha: So what if I am? What will you do about it?

:iconseriousnem:
Nem: Why keep lying about it now after spilling so many secrets?

Macha considers this. She shrugs.

:macha_normal:
Macha: My memory is a bit of a funny thing, Nem. It doesn't just go backwards like yours does... mine tends to go a bit... sideways. To be perfectly honest, all I can remember is that they've done a lot of wrong.

:iconnemnormal2:
Nem: I think she's telling the truth again. I wonder what she means by 'sideways'? If her mind's a bit addled, we might get some straighter answers if we can help her figure out what she really means.

>One possible trick, if we can't talk her into putting on the collar. Walk away. Act like you're going to find some way to make it work. Then you disguise yourself as your gran and return. Macha said sending Gran to her was an option.

:iconnemnormal2:
Nem: Interesting. Maybe from a distance, if we had the right disguise. We might find some suitable things at Grandma's place, but I think we'd have to be absolutely sure of it because we won't get more than once chance.

>2A. Put the collar on Macha.
:iconnemnormal2:
Nem: That's not an option, I think it's the only way we can do this.

>Lets force Macha's hand in killing Red Cap. Nem goes alone to do it herself, Macha will have to choose between coming along and helping or letting Nem die in the attempt.
:iconnemnormal2:
Nem: More than likely Macha will just drag me away; she's much larger and stronger.

>Why don't you collar her during a hug?
:iconnemnormal2:
Nem: I could try that but I'll need more than just a hug to disguise my intentions. Macha's emotional, not stupid. I'd have to do something unexpected to really distract her.

>I think, on some level, she wants you to collar her. To force a change in her status quo. But she's bound by the deal, or her own nature, from just asking or letting you.
:iconnemnormal2:
Nem: I agree. If she didn't want me to get the collar she's had too many opportunities to stop me. She might not even be aware of it herself. From our conversations I'm pretty sure not even Macha understands entirely why she does what she does.
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No. 607194 ID: 07a835

>>607189
...I think that by taking that form, she's begun to think like that form. It's affecting her. Or maybe that form is an expression of her desires. She wanted, maybe subconsciously, to be Cutter's daughter. To have a father like that, a family. Did she respect him?
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No. 607205 ID: d5f3c4

Macha doesn't know what she wants, all she knows is she doesn't want to continue this cycle as it has been. The only thing you can offer her is to be her companion and friend through her journey through life as an embodiment of death. You both know what it's like to be alone, and there's no reason for that. Nem is weak, but smart and perceptive and adventurous. Macha is strong but bound to a very narrow path in life.

Nem, you need to offer to guide her down a different path.
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No. 607214 ID: 01745f

Does she remember anything about what she did before becoming the fate of one particular family, or know what she will do afterwards?

> I wonder what she means by 'sideways'?
By "sidways", she means she remembers alternate versions of current or future situations? Has she been experiencing cycles of 'reloading'?
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No. 607217 ID: 4c5cf2

>... I don't think she's lying. I think she doesn't know the answer herself.
That's fair. She's a force that became a person. I think she wants to be a person, but she doesn't know what that means, or how to do that.

>I wonder what she means by 'sideways'?
Well, she doesn't remember the past well. I assume she doesn't remember the future. Sideways could mean she's immersed in the present.

Or... other presents. She remembers alternate timelines? So she knows what is, and what could have been (how things would be different), but not what was.

The fey have a lot of power, and influence. There's a lot of things they could do that are bad. If she can see all the worlds where they did something a little different, it would be easy to have constant reminders to hate them.

>We might find some suitable things at Grandma's place, but I think we'd have to be absolutely sure of it because we won't get more than once chance.
Yeah. It would have to be perfect.

>Did she respect him?
That is a line of questioning. Why this house? Why Cutter? I don't think the wolf has buried anyone else.

Another possible line of questioning: what do you expect to happen after this?
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No. 607222 ID: 07a835

Well, if she doesn't know... you could tell her you'll help her find out what she wants. Which would probably mean putting on the collar, because otherwise your relationship is going to be based on death, not life.
>>
No. 607224 ID: 3009b4

>Macha can probably stay behind here though, as you were able to deliver Emily safely, and you did reach your grandmother safely once before.

:iconnemnormal2:
Nem: Macha, will you wait here if I ask you?

:macha_normal:
Macha: Yes, I promise.

>Nem, you need to offer to guide her down a different path.

:iconnemnormal2:
Nem: Macha, you know you don't have to take the path set out for you.

:machadifferent:
Macha: I don't have the luxury of choice.

>Does she remember anything about what she did before becoming the fate of one particular family, or know what she will do afterwards?

:iconnemnormal2:
Nem: Macha, do you remember anything before my family's curse?

:machadifferent:
Macha: No. I followed your grandmother, then your mother, and now you. I will follow your daughter, and her daughter. It begins and ends with your bloodline.

>By "sidways", she means she remembers alternate versions of current or future situations? Has she been experiencing cycles of 'reloading'?

:iconnemnormal2:
Nem: Macha, when you say your memory is 'sideways', do you remember multiple versions of the past, present and future? Do you relive anything?

:machadifferent:
Macha: It's more like... I remember things differently with every girl I travelled with. When I was with your grandmother, I remember being self-reliant but terribly lonely and I knew I when we would return to the village. When I was with your mother, I remember hating faeries and myself for being a weak half-faerie and I knew her daughter would never be burdened with the same knowledge she had. I remember I hated faeries because they were so selfish and hurt me so badly.

:iconnemnormal2:
Nem: And me?

Macha considers this.

:machadifferent:
Macha: Conflicted. You were so weak, so sheltered, I felt that there was no way you could possibly survive on your own. You should have just done what you were told, gotten married, had a child. You defied the path, defied me, and have done things I didn't think you were capable of. Your grandmother was bold but she was hardened. Your mother was innocent but afraid. You? You are naive, foolish, curious and brave. I don't know what to think now, and if I may be very honest I'm not even sure what to do. It's like you were domesticated but went feral.

I remember what Rekki will be like when we see him again, but I don't remember if we ever see him again. If you asked me "When will we meet again" I will not know, but I will remember what it could be like.

That's what I mean by a 'sideways' memory. It never goes backwards, it always sort of leans towards the one I follow.
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No. 607230 ID: 07a835

>>607224
It sounds like her personality is shaped by what those she follows are like. She is, in a way, the people she follows. So if you are able to defy the path, then she must be able to as well.
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No. 607235 ID: 4f004c

Macha remembers maybes of the future, maybes of the past, but never anything set in stone. She's been living "Recalls," something that you had the potential to live through, but managed to not. "Today is the day everything will change... or nothing will." Indeed, everything changed on that day. We slid right through, and accomplished what should not have been. I understand that statement is likely still confusing, but that's just how it is. We are meant to live in a sideways manner, but went straight forward. Our memory looks back, and the possibilities look forward, no longer sideways. With luck, as our path has straightened out, perhaps Macha's will as well.
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No. 607238 ID: 4f004c

>>607235
Er, wait... I just thought that through a bit more. If Macha and we both have maybes of the future and the past, that means she's of a similar origin as we are.
>>
No. 607241 ID: 4c5cf2

Observation: she's never killed anyone she's traveled with before. She followed your grandmother, your mother, and you. Everyone she claimed as payment was further back along the line. If she were to claim your gran, that would be the first time she'd turned on a ward. Broken her role as protector.

Possibly one reason why this is coming to a head in your generation? I'm not sure if that's psychologically important to her, or symbolically important to the magic here, or both.

>I will follow your daughter, and her daughter. It begins and ends with your bloodline.
And what would happen if I didn't have a daughter?

>how sideways memory works
You know, it strikes me that's going to make any deception much harder. It's not exactly precognition, but there's the problem she might remember a trick before we try it.
>>
No. 607243 ID: d3be40

Wait, is THAT what Macha meant by "Am I the Black Wolf"? That she's a partial A.I. who uses a fraction of your memory and personality to exist? That some dark subroutine of your mind, one you would never normally consider a part of who you are, was extracted when you put on that TEN cape?

Nem, the mortal mind is a very strange thing. Some of our researchers believe that is actually little different from an insane and powerful construct or golem, except that it uses specialized override controls from the pituitary gland (the thing in your brain which gives you physical emotions such as rage and joy). In theory, there are parts of your mind that are their own being; voices in your head not unlike us, but those that you NEVER talk to, the ones that you don't even realize are suggesting things like we are. What happens when one of these voices is given a body and a soul?

Nem, I think she's trying to say that YOU, or rather a fraction of yourself, are the Black Wolf. That Macha is part incarnation of death and part you. Macha may have her own memories, but apparently her personality shifts according to whoever is in charge of her... Wait. What if she EATS THE MINDS of fae and mortals to absorb the portion of her memory that is lost when she switches from one user to another? What if she needs a fae mind because it is required to control her body? And what if the best way for her to restore her mind is simply to eat a former user?

Ask her about this. Ask her if her mind fractures when the cape changes hands, and that she needs the thought processes of other beings to act as food for her brain.

If this is too confusing, just ask if she loses her mind when your daughter is born, and needs to consume minds (and unfortunately, bodies) to repair the damage, and if eating you or your mother or your grandmother is the easiest way to repair the damage.

Think about it Nem (sorry about this). What would happen if you and Teddy and Mr. Cutter and Blind Yaga all had a... love-grandchild?

Yeah, sorry, sorry, but it's a valid point. Just - look, maybe Macha's mind is literally a fusion of the people she has eaten, plus a fraction of your own mind when you first acquired us.

This one guy we know, a prince who is trying to become emperor? He said that when this gypsy cursed him, a portion of the decision-making part of his mind was placed in a crystal ball. Only it wasn't his mind that was in there. It was a communication router - connected directly to us. It's like the cape, only it's a crystal ball (funny stuff, really). So where the hell did that part of his mind go?

I don't have a clue. But I think I know what happened to a part of yours.
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No. 607257 ID: 4c5cf2

>>607243
>is Macha just a reflection of Nem
>or some kind of franken-mind
Um. If she is, is it really a good idea to bring it up? We're working on humanizing her, kind of. Dehumanizing her might be kind of undermining.
>>
No. 607260 ID: d3be40

>>607257
Sorry.

But it's quite amazing what fae are capable of! All this technology, utilizing magic but using similar concepts to our own of networking and machine learning! I'd say that this is a very powerful subject to be talking about.

Also, we might be able to help Macha with knowledge of such subjects. I'm not saying dehumanization, I'm talking about upgrading her humanity!
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No. 607284 ID: 3009b4
File 141741503652.gif - (207.77KB , 800x600 , nam1.gif )
607284

>And what would happen if I didn't have a daughter?

:iconnemnormal2:
Nem: What happens if I don't have a daughter?

:machadifferent:
Macha: If you never have a child, if you die before you bear a child, then it is over. I will cease to be.

>Nem, I think she's trying to say that YOU, or rather a fraction of yourself, are the Black Wolf. That Macha is part incarnation of death and part you.

Nem thinks about this.

:iconnemnormal2:
Nem: Macha... are you part of me? Am I the Black Wolf?

[ ANIMATED ]
>>
No. 607285 ID: 4c5cf2

Wow. That's weird.

Reach out and touch her, if she'll let you. It's like a reflection. Or... like you had a sister. Does that make her your sister?

>what do
...if the wolf is part of you, and you are the wolf, I don't think you need to trick anyone to collar the wolf, anymore.

You just have to collar yourself, with the intention of collaring the wolf.
>>
No. 607286 ID: 07a835

>>607284
Hmmmmm. It might be time... time to wear the collar, Nem. That was part of what we glimpsed when you tried the first time. "NOT YET".

But what happens to Macha if you do that? Will she be free to be her own person, perhaps? Also, what does this mean for the terms of the deal we made with the admin?

Well, maybe it's not quite time yet. Your eyes are red, but hers are not yellow.
>>
No. 607288 ID: d3be40

>>607284
Congratulations.

You have both successfully reached a high level of creepiness without sacrificing your cuteness.

Yeah, by "cease to be" does that mean that Macha returns to her home plane as an incarnation of death, or does that mean she simply ceases to exist as a sentient being period?

Because that would be terrible.

In any case, it would be harsh to know that any and all evidence that you existed would DIE some time after your death. Even an avatar of death would likely be horrified at this concept.

You may want to discuss future plans for survival. If you can find a way to help Macha survive past the extinction of your bloodline, to die as a real soul and reach the afterlife instead of being re-absorbed into Death (whatever defines death here), you might be able to earn her loyalty.

Keep the collar anyway, I have an idea.
>>
No. 607300 ID: 534cc4

Wear the collar nem, have the intention of reuniting macha with yourself.
>>
No. 607301 ID: 89b2a2

>>607284
Okay, now let's use the chrono-recall to go back to the beginning.
>>
No. 607307 ID: d3be40

>>607301
How about NO.

We've come this far without chrono-recall! What if it just sends us to an alternate timeline at a previous point in time and we leave poor Nem behind?! Also, I'm worried that we will be unable to explain what just happened.

Wait until the world burns and there is nothing we can do for Nem. And then, ask for permission from Nem to leave to an alternate timeline and try to make things right from there instead.

Nem, if you're reading this, we're pretty confused about chrono-recall too.
>>
No. 607308 ID: 3009b4

>Okay, now let's use the chrono-recall to go back to the beginning.

** Ha ha, but the last checkpoint disabled recall/reload, remember? **
>>
No. 607362 ID: e77771

Do not try to pretend to be your grandmother - best case, Macha will have the ability to see peoples "life timers" allowing her to know who it is and it will make her laugh. Worse case, she kills you instead.

Sudo collar restrictions off
>>
No. 607363 ID: e77771

>>607308
Sudo Smik Chrono-Recall enable
>>
No. 607450 ID: 3009b4
File 141745782584.jpg - (151.79KB , 800x600 , final hug.jpg )
607450

Nem gives Macha one last hug.
>>
No. 607452 ID: 3009b4
File 141745786823.jpg - (236.41KB , 800x600 , Nem puts the collar on.jpg )
607452

She then steps back and puts the collar on.
>>
No. 607456 ID: 3009b4
File 141745811089.jpg - (65.47KB , 800x600 , dc.jpg )
607456

...
>>
No. 607458 ID: 3009b4
File 141745814523.jpg - (80.07KB , 800x600 , dc2.jpg )
607458

...
>>
No. 607463 ID: 3009b4
File 141745885749.jpg - (51.41KB , 800x600 , dc3.jpg )
607463

:: Cape Program Terminated - Mission Completed ::
:: Congratulations! ::
:: The End ::

...

:: === 2 unknown connections ::
:: =-= User mode for "M" is now +ixn
>>
No. 607464 ID: 3009b4
File 141745892948.jpg - (77.87KB , 800x600 , dc4.jpg )
607464

<M>: No, no. It's not going to end like that. We're much too fond of the girl to finish it like this, right? We gotta see this thing through.
>>
No. 607466 ID: 3009b4
File 141745907619.jpg - (50.26KB , 800x600 , dc5.jpg )
607466

:: Re-connecting to Nemain Morrigan ::
:: Connection Established ::

:: Loading Statistics ::
>>
No. 607470 ID: 90504c

Mission complete?

What just happened.
>>
No. 607471 ID: 4f004c

>>607464
Ooh, is that an eyepatch? But I agree, it is much better to see it all through.
>>607466
Thank you for the reconnect, M!
>>
No. 607473 ID: 3009b4
File 141746011971.jpg - (190.25KB , 800x600 , Back to Nem.jpg )
607473

Nem: YOU'RE BACK! I was so worried -- I thought I lost you! I really didn't want to face Grendel alone. What happened? Are you OK?


:: Current HP is 210 . ::
:: Attack Power is Normal (Above Average/Olypmic) ::
:: Defensive Power is Normal (Exceptional/Supernatural) ::
:: Agility is Normal (Exceptional/Supernatrual)::
:: Inventory consists of Comfortable Clothes, Dusty Rose Cape, Backpack - contains one survival knife. Nem has a Personal Weapon of the Harbinger's Axe ::

:: Skills::
:: Herbalism +15% ::

:: Perks ::
:: Offence +5% ::
:: Perception Bonus +15% ::
:: Advanced User Functionality Available ::

:: Nem's title must be announced physically/across global/local networks when claiming a target - Nemain Morrigan, the Black Wolf and Harbinger of Death, handled automatically by GEIS ::
:: A new skin is available - Nem (default) ::
:: A new skin is available - The Black Wolf ::
:: A new skin is available - Macha ::

:: Primary TEN Network - Collar XIII. Secondary TEN-Enabled Network Cape is off-line ::

:: Updates - The Harbinger's Axe may be customized ::
>>
No. 607475 ID: 4c5cf2

Nem, you okay? The program tried to kick us out, but we didn't feel right leaving you alone, yet.

>unknown connection
The figure in the background has a third eye. It seems like Rikki is interfering, again.
>>/questdis/87309
>>
No. 607477 ID: 3009b4

>The figure in the background has a third eye. It seems like Rikki is interfering, again.

Rekki would be insulted to hear that. He would also point out that he's only got one glowing eye, it's green, not cyan and it wasn't his idea.
>>
No. 607479 ID: 4c5cf2

>What happened? Are you OK?
We're fine. The cape decided you'd completed things, and tried to put us to sleep until we were needed again. Like we were between your mother and you wearing us. An outside force stepped in and reconnected us, though. We've been shunted from the cape to collar. Which we're grateful for, but leaves me wondering why they're interfering. I suspect Rikki, or his patron, again?

>The Harbinger's Axe may be customized
So... it can take a shape you might be more comfortable with? You had the shears, in your dream, and that's more of a herbalist's weapon, and more of a finesse tool.

Not sure it would be the right weapon to bring against Grendel. Although you might need to shrink the axe down to your size to use it as an axe, unless you borrowed Macha's shape.

Actually, were you aware you could do that? The interface is telling us you can choose to wear Macha's form, or the Wolf's form, if you wish. Wolf-shape would probably be handy for covering ground through the forest, quickly. Macha's form would probably be better for, well, actual battle, should it come to that.

Um. Speaking of Macha... is she in here with us? I wasn't sure if she'd maintain a separate consciousness after that reveal or just slip back into the gestalt. I mean, it's good that you're whole, but a little sad.

...you get any of that sideways memory now?

>Advanced User Functionality Available
...list advanced user functions?
>>
No. 607480 ID: 563dc1

It's good to be back, Nem. How do you feel? Well integrated? Stable? If there's something you need to talk about after this, we should get it out of the way before getting into a deadly combat situation.
If you're fine ... you may want to take out Macha's Axe and experiment with it a bit. I suspect you got her skill with it when you merged, but we should check.

Aside: How do those two-tuple stats work? Dependent on body shape? Or do we only get the higher values when going after a declared target?
>>
No. 607487 ID: 4f004c

Nemain, please do take a look at your cape. It's lost its vibrant color--We're a part of your collar now.
Anyways, as long as you're wearing that collar, it seems you'll be able to change your appearance, something the network calls "skins." I would recommend putting on the Macha skin so that nobody will recognize you when you head off to take out Grendel. Other than that, it would seem you've inherited her strengths, as well, so it's unlikely Grendel will give you too much trouble.
>>
No. 607488 ID: 07a835

>>607473
Congratulations, Nem! YOU ARE BECOME DEATH. Try out your other forms, maybe get used to moving around as them. You're also going to want to figure out how to customize your weapon. You could try making it into a sword, since you've mainly used knives so far and it's a similar weapon. You did use an axe briefly though, you could try seeing how its previous form feels.

I recommend fighting Grendel as Macha, which means you're going to have to go introduce yourself to the village in that form. You won't have to tell them much, just that you're responsible for Blind Yaga's death and you are here to set things right. But first, go tell your grandmother what happened. I'm sure she will be very interested in the news, and proud of you. Same with your mother, but your gran's closer at the moment.
>>
No. 607489 ID: 3009b4

>So... it can take a shape you might be more comfortable with? You had the shears, in your dream, and that's more of a herbalist's weapon, and more of a finesse tool.

:: Contextual Help - The Harbinger's Axe must remain in an axe-like configuration. Modifications can be made to length (limited), blades (limited), and counter-weight set-up (currently Grappling Hook). Available counter-weights are Pick, Grappling Hook (usable as weapon), Blunt. Additional options may be added with new content.

>Actually, were you aware you could do that?

:iconnemnormal:
Nem: I am now.

>Um. Speaking of Macha... is she in here with us? I wasn't sure if she'd maintain a separate consciousness after that reveal or just slip back into the gestalt. I mean, it's good that you're whole, but a little sad.
:iconnemnormal:
Nem: I've always been here, I don't know what you mean.

>...you get any of that sideways memory now?
:iconnemnormal:
Nem: No, things seem pretty normal.

>If you're fine ... you may want to take out Macha's Axe and experiment with it a bit. I suspect you got her skill with it when you merged, but we should check.
:iconnemnormal:
Nem: Sounds like a good idea.

>Aside: How do those two-tuple stats work? Dependent on body shape? Or do we only get the higher values when going after a declared target?
:: Contextual Help - higher values trigger upon applying Black Wolf or Macha Skins. It would be advisable to use the default Nem skin in polite company. Shifting to Black Wolf or Macha forms will apply the GEIS and will announce Nem's location on all available networks. ::
>>
No. 607494 ID: 07a835

>>607489
Wait, just shifting would trigger it? Even if we don't have a target?
>>
No. 607496 ID: 3009b4

>Nemain, please do take a look at your cape. It's lost its vibrant color--We're a part of your collar now.

:iconnemnormal:
Nem: I noticed; I was worried you had all passed on when I saw it happen.

>Congratulations, Nem! YOU ARE BECOME DEATH.
:iconnemnormal:
Nem: No, I am claimed by Death. This is the other thing great-grandmother was trying to avoid. I think I understand Mr. Cutter's will now.

>Try out your other forms, maybe get used to moving around as them.
:iconnemnormal:
Nem: No, the Geis will announce my presence and will give Grendel a chance to run, and I can't have that. He's a mortal fae - they are far more dangerous out of necessity, and I suspect that if he knows what he's up against he might take the chance to bolt. Odd thing about the Geis -- if I don't act directly to claim someone I'm not obligated to announce my title. So I can take warning shots. As soon as I reveal my true nature though, everyone around will know. If I'm close to a Fae.Net, every faerie on the network will know where I am. I think the Administrator *knew* what I was to become; that geis basically will prevent me from ever taking down more than one target. We can safely say that the moment I reveal my nature to Grendel, every faerie in the area will either flee or make plans to do something about me.
>>
No. 607498 ID: d3be40

...Wow, you're really brave.

...

That may have been a bad idea.

If that collar does what I think it does, you just re-integrated your mind by the seams where that part of you which was integrated to Macha once was. The thought subroutine(s) that made up Macha are now back where they were in your mind, except now they're more complex.

On the plus side, we have already noticed that your worst stats have been upgraded to equal Macha's, while your strengths stayed roughly the same. On the downside... you might be hearing voices of the people that Macha ate.

Not to mention, it's possible that... and I am sorry, but I should bring this up... it is possible that you will have to keep eating your children to survive.

Yeah. Disgusting, I know. I once did research on this hydra who started out as innocent as you, but discovered that when she gave birth, she had to die or eat her own children to survive. She got married to a sociopath, so you can guess how badly that went. Note that at least five of her kids survived to have good lives. I'd say six, but the pirate princess doesn't count.

Well, at least you can die childless and not have the destruction of Macha's soul on your conscience... I guess. Ish.

Yeah, this was disturbing.

Okay, you need to decide what glamour (if any) you will use to kill Grendel. I suggest you go as yourself, no glamour. It may permanently disgrace you from the village, but you need to cement yourself as a champion and not a serial killer - prove that for all the wrong you did, you're the one who has the best chance of making things right.

Remember to let go of your axe when you hug Emily after the battle.
>>
No. 607499 ID: 3009b4

>Wait, just shifting would trigger it? Even if we don't have a target?

:iconnemnormal:
Nem: I think it's safe to assume that we're always going to have some sort of target from now on. Changing forms is like drawing a weapon - one shouldn't do it unless one means it. Right now, my target is Grendel. I know it, and there's nothing I can do to prevent it's announcement if I change forms... but if I stay as Nem, at least I can get closer. At least that's how it feels for right now, maybe once we've had time to examine the advanced functions we can change things.

>...list advanced user functions?

:iconnemnormal:
Nem: It brings up some sort of manual. I'll have lots of time to look at it later.
>>
No. 607500 ID: 4f004c

Alright, if just shifting will alert him to your presence, then you'll have to be near before you shift, so that he doesn't even get the chance to run. The Collar tells us you won't get the strength of Macha unless you take her form or the wolf's... But all the same, you also don't want every mortal knowing you're a shapeshifter. That means no warning shots, you've got to sneak somewhere, shift forms, and quickly assault him before he gets the chance to run.
>>
No. 607503 ID: 3009b4

>Not to mention, it's possible that... and I am sorry, but I should bring this up... it is possible that you will have to keep eating your children to survive.

:iconnemnormal:
Nem: No, that's past. That particular curse was linked to the Cape. I... more or less belong to Death now. The sad thing is that I don't think I ever really had a choice. If I was to know that day that I could either become a Harbinger of Death or just stay on the path and repeat the cycle, I'd go with Death. I don't relish this decision, but it's better than the alternative. That's probably why the truth was kept from me for so long.
>>
No. 607507 ID: 563dc1

> I... more or less belong to Death now.
What does that mean, exactly? Are you going to cause people to die even if you'd prefer not to? Or did it warp your values so that you'd like to do it more?
The specifics we've heard so far make it sound like you just gained some extra abilities. Powerful ones - ones mostly suited for killing other powerful entities - but none of this means you have to use them unless you choose to.
>>
No. 607510 ID: d3be40

>>607503
...What... does that mean?

...I hope it doesn't mean you're as good as dead within twenty years after you kill Grendel. You've been a great team player.

...Well, either way, this was an awesome adventure. So, I was working on this sweet battle cry that you can use to intimidate Grendel and look awesome and stuff:

An Auroch in every field, a Mouflon on every hill! A Boar in every puddle, a Junglefowl on every windowsill!
AND A WOLF TO SHEPHERD THEM ALL!

Then kick his ass. (Aurochs, Mouflons, Boars, and Junglefowl are considered the ancestors of modern-day farm animals.)

...Good luck, Nem! If you find others that we've talked to (or friends of those who we have talked to), be sure to make friends with them!
>>
No. 607511 ID: 3009b4
File 141746407016.jpg - (255.38KB , 800x600 , Nem and her axe.jpg )
607511

Nem: The weapon is light and quick in my hands, and it feels natural. It seems to know what I want it to do; no wonder Macha could take on three fae guards at once.

So if we are to customize it, I think now would be the time. Am I the only one who thinks it sort of looks like a wound symbol?

>>
No. 607516 ID: d3be40

>>607511
Make it STING.

And then make it fire deadly lazers. (If you don't know what lazers are, they're basically light-based projectile attacks that cause heat damage to the target. if you need something with more physical force, have the axe take any grains of sand on its blade and encase those grains in the same light as the axe, and then fling them at your opponent.)

You may want to practice the lazer throwing. Preferably after you've beaten Grendel, AWAY from the crowds of bystanders. Lazer throwing is dangerous and is likely to accidentally kill someone if you aren't careful.
>>
No. 607517 ID: 3009b4

>What does that mean, exactly? Are you going to cause people to die even if you'd prefer not to? Or did it warp your values so that you'd like to do it more?
The specifics we've heard so far make it sound like you just gained some extra abilities. Powerful ones - ones mostly suited for killing other powerful entities - but none of this means you have to use them unless you choose to.
>...I hope it doesn't mean you're as good as dead within twenty years after you kill Grendel. You've been a great team player.

:iconnemnormal:
Nem: It means I am the one to repay my family's debt to Death. Since I am mortal, it means that one day I will fail and Death will come for me -- but my child will be exempt from the curse. Thanks to that GEIS, my family will be safe too.

As to my values... well, I guess I'll do what I have to do.
>>
No. 607518 ID: 3009b4

>Make it STING. And then make it fire deadly lazers.

:: Contextual Help ::
:: No Laser content found. No Fire content found. ::
>>
No. 607519 ID: d3be40

Okay. That's surprisingly lenient. Be sure to-

*THWIIIP*

>>607511
Wait, where did your collar go?
>>
No. 607521 ID: 3009b4

>Wait, where did your collar go?

** ARTIST ERROR: Not used to drawing Nem with Collar. Please assume Nem's collar is tucked under her cape at that moment. I will remember the collar next time. **
>>
No. 607523 ID: 88960e

>>607511
That symbolism never occurred to me. But feel free to shape to the symbols that appeals to you.

Two faces? Leaves? I'm not sure.

>will always have a target
I'd agree it's better than the alternative, but a life of conflict isn't what we wanted for you. And I know we won't be able to see you through all of it.
>>
No. 607533 ID: 4f004c

Hmm. How's about we give it the shape of inverted shears? Like, the inside of the blades would be the dull, but the outside the sharp. The part that's tear-drop shaped now could be replaced by the "Handles" of it, while it would still have the rod. You are, after all, cutting down select grains...
>>
No. 607534 ID: d3be40

I suggest you optimize the shape so that it looks like a professional wood chopper's axe.

And then hit Grendel with the blunt part until he stops moving.

And then HIS face becomes part of the - no, sorry, that's creepy

Just put Macha's face on one of the blades and yours on the other blade so that you don't ever forget how you got this axe. Use small portraits; they're just there so you can look at them when you're bored or forget who you are.
>>
No. 607571 ID: 3009b4

>Just put Macha's face on one of the blades and yours on the other blade so that you don't ever forget how you got this axe. Use small portraits; they're just there so you can look at them when you're bored or forget who you are.

** This is not going to happen because that would be a royal pain to draw, especially when angles and flat surfaces with portraits mix **

>Hmm. How's about we give it the shape of inverted shears? Like, the inside of the blades would be the dull, but the outside the sharp. The part that's tear-drop shaped now could be replaced by the "Handles" of it, while it would still have the rod. You are, after all, cutting down select grains...

** Can't really picture it, but the customization was more along the lines of one or two handed. To rephrase the question, the idea behind adjusting the axe is based on the type of combat to be used - throwing, one-handed, two-handed. **
>>
No. 607574 ID: 88960e

I would still suggest some kind of leaf or plant motif for Nem's herbalism. Though actually making the blades leaves would be too corny.

Could the handedness vary? As Macha, two handed makes sense. But as Nem, we're smaller and nimbler, and it makes sense to put speed and maneuverability before strength. So it could be one handed then.
>>
No. 607582 ID: 07a835

It's a returning axe and long-range weapons are useful. Make it specialized for throwing.
>>
No. 607587 ID: 3009b4

>Could the handedness vary? As Macha, two handed makes sense. But as Nem, we're smaller and nimbler, and it makes sense to put speed and maneuverability before strength. So it could be one handed then.

Handedness may vary. Also note that the axe may be configured to change when Nem changes form (although unavailable as The Black Wolf). Changing the Axe configuration mid-combat will cost IP, but otherwise may be changed freely during calm circumstances.

>It's a returning axe and long-range weapons are useful. Make it specialized for throwing.

A one-handed axe may be used for either. In terms of speed it will be rather similar to the Warrior in the classic Gauntlet arcade game -- powerful but slow. The only counter-weight option for a Thrown Axe configuration is a non-weaponized version of a grapple line.

Regardless of configuration, the axe will always be a double-header -- its unusual nature making up for the lack of proper leverage. (Normally throwing axes are not double-headed).
>>
No. 607593 ID: 88960e

Right, go for the dual config then. Nem gets the one hander, Macha the two.
>>
No. 607609 ID: 2f4b71

Could we keep the two-headed nature, but go a bit more wild with the rest of the axe? It's almost got a point between the heads, so extended, with the blades slightly shrunk, it could become a polearm (kind of a cross between a Halberd and Bardiche). That would fit Nem's stile of being slightly more defensive, keeping opponents at bay, rather than Macha's more aggressive milling-in.
>>
No. 607616 ID: 3009b4

>Could we keep the two-headed nature, but go a bit more wild with the rest of the axe? It's almost got a point between the heads, so extended, with the blades slightly shrunk, it could become a polearm (kind of a cross between a Halberd and Bardiche). That would fit Nem's stile of being slightly more defensive, keeping opponents at bay, rather than Macha's more aggressive milling-in.

You can, but you need to specify if you want this style for Nem, Macha or both.
>>
No. 607650 ID: d3be40

Hm. Methinks we're getting too gaudy. Sorry Nem.

This is supposed to be a simple mission: neutralize Grendel (lethally or non-lethally), go to bed, have a great remainder of your life.

If we spend too much time accessorizing Nem's new upgrades, do you think that's a form of corruption? We may want to finish this day as soon as possible.
>>
No. 607675 ID: 3009b4

>If we spend too much time accessorizing Nem's new upgrades, do you think that's a form of corruption? We may want to finish this day as soon as possible.

** Nah, you're fine. I'm actually working on an animation that will also have a YouTube link to an appropriate theme to go with it. Current time within story is only taking moments, and I have a lot art to do**
>>
No. 607676 ID: 4c5cf2

>I've always been here, I don't know what you mean.
Sorry, it's just kind of weird to have one person where we're used to having two. Feels like something is missing, when it's not. Probably weirder for us than you, since for you it's natural. That, and for the first time in your life you're whole, rather than divided against yourself.

Was it weird putting on the collar this time? We cut out before the light show, if there was another one.

>customizing the axe
Actually, do we know anything about what weapon Grendel carries? If we're going to customize our weapon in advance, it might be intelligent to plan for our enemy's capabilities.

Did anyone see what he was using when he first attacked the village?
>>
No. 607854 ID: 3009b4
File 141755421305.jpg - (267.88KB , 800x600 , Grendel.jpg )
607854

Nem decides to use a one-hander throwing axe and a larger axe that can be used one-or-two handed as Macha.

She heads for the village and waits for dusk, when Grendel will appear. Just as the sun's light is beginning to fade, he storms out.

Grendel: MUUUUUUUUURDERSSSS!! Which one of you cowards killed my sister? BLACK SMITH!! YOU ought to know who! TELL ME or I gut yer wife, and your children next!
>>
No. 607860 ID: d3be40

Explain the truth, plain and simple. You have caused the deaths of many through your actions, accidental and intentional, innocent and guilty.

You are also responsible for the murder of a slaver, who has been selling children to abusive fae. So, you know, you're not the overlord here.

Use the battle cry and mark the target! Kill or incapacitate him and get this over with!

If the townsfolk form a mob, tell your parents to meet you at Mr. Cutter's house. Go there even if everyone applauds, because you may lose control of your power and you don't know what the consequences are for merging with Macha.

And tell your parents to have more babies, because the old curse has been lifted, it's just you that's marked now.
>>
No. 607862 ID: 3009b4
File 141755489762.jpg - (112.18KB , 800x600 , klkang.jpg )
607862

Before any of the villager's defenders can speak or move, they hear a strange sound -- like the wind, but faster. What they hear is something we would attribute to the sound of a helicopter blade -- shortly before Grendel's sword is sent flying as something spins by.

The sound of spectral metal on metal echoes throughout the village and woods.
>>
No. 607864 ID: 3009b4
File 141755496634.jpg - (176.69KB , 800x600 , Nem Staredown1.jpg )
607864

Nem: I killed your sister!
>>
No. 607865 ID: 3009b4
File 141755502897.gif - (466.92KB , 800x600 , nemacebw1.gif )
607865

Nem: I am Nemain Morrigan, the Black Wolf and Harbinger of Death!

[ animated ]

ALSO: Highly recommended to be played in the background - http://youtu.be/SX43op0oOD8
>>
No. 607868 ID: 3009b4

(Yes I realize now I miscoloured Nem's cape)
>>
No. 607870 ID: d3be40

>>607865
...Next time, envelop yourself in darkness. That was creepy.

Nem, I thought you had more fashion sense than that, muscling up tends to work on GUYS. And masculine-oriented girls. Whatever, not the point, you're the client here.

Okay. This is important: do not kill anyone other than Grendel. Tag him. Make sure that the local Fae.Net has recognized your mark. Be sure to check Fae.Net after the battle to make sure he's dead. Then decapitate him, pike his head, and burn the body just to be safe. Outside of the village, of course. Or, if you capture him, be sure to keep an eye on him at all times, no talking or getting distracted.

Your best bet is to lure him away from the other townsfolk. You need to make sure that he doesn't take hostages, or position himself so that one wrong move will 'accidentally on purpose' kill a civilian.

Good luck, Nem!
>>
No. 607874 ID: 2ec61a

isn't the story have grendal as immune to all weapons, so choking it to death is the only way to kill it.
>>
No. 607875 ID: 687279

>>607865
Haha, what a transformation sequence. Alright, let's wreck his face. Recall the axe and get a strike on him before he can recover his weapon. We know how HP works, so let's use that knowledge to our advantage. Use disabling strikes to bypass his HP shield. Stack up problematic but nonlethal and non-critical wounds so that it's easier to fight him and start wearing down his shield.
>>
No. 607877 ID: d3be40

>>607874
Didn't Beowolf "Choke" Grendel by lemon-pressing Grendel's arm against a door and a frame until it fell off? Or was that only in the movie?

Well, his weapon certainly wasn't immune to other weapons! Use the axe to stun him, and then choke him with it until he passes out!
>>
No. 607879 ID: 88960e

So much for the village ever seeing you as normal, again.

Close for battle, recall the axe at the last moment so he's not prepared for it.

When the Geis announces his death over the network, can we append our reasons for killing him? Grendel was slain has a different message than Grendel was slain for attacking the village.
>>
No. 607940 ID: 3009b4
File 141756945972.jpg - (230.03KB , 800x600 , Nem challenges Grendel.jpg )
607940

Nem: Grendel! You try to run and I'll have no problems planting this in your back regardless if you're armed or not. You want a fighting chance, you go get your sword and you come at me.

>>
No. 607946 ID: d3be40

>>607940
Okay.

Nem, what you're feeling is a power rush. Right now, you're the only citizen of the town who has the most supernatural power. Right now, you are fighting an "acceptable target", a being who you are willing to commit atrocious acts against, acts that you would never perform on a fellow citizen, because of their own personal beliefs and crimes.

But right now, the entire town is looking at YOU.

You need to prove that you are the one in control, or this duel may cause more death and destruction than if you just ran away with your parents. And the citizens know that. They know that you could end up causing more harm if you don't fix your mistakes carefully. Some of them are likely afraid of you - a title like "Harbinger of Death" says a LOT.

Especially the "Harbinger" part.

And that transformation sequence? Not doing you any favors. Now people know that you can increase your muscle mass at the slightest whim. Not that this is what actually happens, but it's what they saw. Even if some of the adults like you, don't expect ANY of them to let their kids play with you for the next two years.

Every act needs to be thought out; not just for the sake of ending Grendel, but for the sake of keeping the town calm about your new powers.

It's not just so that you can be (relatively) accepted back into the town. You make people panic, they start thinking in ways that you would never believe they would. Mortal minds, Nem - many thoughts, one big network.

Don't let the bad subroutines take over anyone's will. That's more damaging than any power that you currently have.

If the town DOES form a mob, remember that you have a second house, and your family can follow.

And can you please look more like Macha the next time you decide to use your strength form? Thanks.
>>
No. 607957 ID: 3009b4
File 141757240468.jpg - (139.02KB , 800x600 , Nem Stomps Grendel.jpg )
607957

>You need to prove that you are the one in control... if the town DOES form a mob...

:iconseriousnem:
Nem: I am in control. I will have to leave the village, and I will be on my own, but that is the price for leaving the safe path. My family caused this mess, I'm the one who has chosen to fix it.

Nem quickly closes the distance between herself and Grendel by the time he reaches his sword. She allows him to pick it up, but Nem sees his swing coming and with startling speed leaps over the attack and stomps on his head, deftly rebounding and in a ready stance. She allows Grendel to get to his feet.

>And can you please look more like Macha the next time you decide to use your strength form? Thanks.

:iconseriousnem:
Nem: Honestly, Kome -- if you're not going to help, please be quiet. You're wrecking my concentration.
>>
No. 607960 ID: 687279

>>607957
Whomp. So you're going for an honorable battle? Fair enough. Go for like 3 nonlethal wounds before starting to chip away his HP.
>>
No. 607964 ID: d3be40

>>607957
Sorry.

Okay, I suggest you keep using dirty tricks to incapacitate him, and if you want a fair and honorable duel to the death, then move his unconscious body to a safe clearing away from the town, and duel there.

Grendel wants YOU. If you die, he gets what he wants, but he might chop off some poor guy's head for fun before he leaves. More importantly, if you duel in the village you run the risk of accidentally hitting a bystander, or Grendel may stoop low and take a hostage.

While you still have the advantage, knock him unconscious. It may be dishonorable, but someone who threatens to kill a person's family for bravely standing up for their own is NOT a paragon of honor.
>>
No. 607981 ID: 3009b4
File 141757722761.jpg - (160.16KB , 800x600 , Nem comes close to ending it.jpg )
607981

Grendel tries to take a swing at Nem, but she's faster and counter-attacks! Grendel barely avoids a fatal blow as Nem's axe cuts through his check and ear.
>>
No. 607984 ID: 3009b4

>Whomp. So you're going for an honorable battle? Fair enough. Go for like 3 nonlethal wounds before starting to chip away his HP.

:iconseriousnem:
Nem: Well, I did kill his sister. But it's more about being better than him.

** Side note: Non-lethal wounds don't chip at HP but they do cause penalties to act. What Nem is looking for is more in the way of IP assist; if you want her to do specific actions putting IP towards them will greatly entice her to listen. This isn't the same as when Macha was fighting; Macha wasn't directly aware of suggestions -- Nem is. **
>>
No. 607986 ID: 88960e

What would be the point of spending IP here? Not that I have any desire to draw this out unnecessary, but Nem clearly outclasses her opponent, here. It doesn't seem like she needs help making combat actions stick.

Unless someone's got a good idea to finish things in an improbable manner. Or has a clever idea to get around his hp shield.
>>
No. 607987 ID: 687279

>>607986
She could just be rolling well.

>>607984
+2 IP to delivering a disabling blow to his weapon arm.
>>
No. 607991 ID: 0de40a

Looks like you've got this covered! Buuut just to be sure, I suppose, >>607987
I guess I'll throw in +1 IP, just in case.
>>
No. 607995 ID: 3009b4
File 141757934668.jpg - (234.90KB , 800x600 , Disabling strike successful.jpg )
607995

Disabling strike successful.
>>
No. 608003 ID: 3009b4
File 141758081915.jpg - (343.73KB , 800x600 , Nem claims Grendel.jpg )
608003

Nem sees Grendel drop his weapon and stagger back. He's finished.

She claims him.
>>
No. 608006 ID: 687279

>>608003
Well done, Nem! Take his cap. Red Cap devices are... valuable, I think. Oh! Don't forget to take any gold he has, don't forget Rekki's request. Unless it's taboo to loot the dead? Not sure what to do with the body.

I think it's time to explain yourself to the village, and your family.
>>
No. 608007 ID: d3be40

That was AWESOME.

You may want to make a joke or do something funny so that the town doesn't think that they're next. You did well protecting them.

Okay, time to leave for lands unknown and stuff. You've got an entire adventure waiting for you as a ranger. Remember, your family can leave with you. Say bye to Emily and have her promise that she will either be safe or be fierce.

Well Nem, it's been one hell of a ride. Thanks.

Oh, and did you get Grendel's cap? It's a good cap.
>>
No. 608011 ID: 3009b4

** Author's note -- got called on condensing the rolls, which I really should have elaborated more on, but yes -- I condensed a lot of rolls that would have involved chipping away at Grendel's HP Shield. Also in this situation Nem has much bigger advantage than Macha did -- she's not on faerie turf, she's not fighting 3 on 1, and she's more complete than Macha was **
>>
No. 608031 ID: 3009b4
File 141758426748.jpg - (222.21KB , 800x600 , Sorry Mom.jpg )
608031

It's over.

Nem feels herself return to normal.

Nem's Mother: Nem! NEM!!
Nem's Father: Nem!? What... Nem... are you all right?

Nem's Mother: Oh God, Nem... what did you do? What did I do? Oh God... oh God... oh...

:iconnemsad:
Nem: ... I did what I had to. I'm sorry mother... father...

Nem's mother breaks down into uncontrollable sobbing. Her father is torn between trying to comfort his wife and rushing to his daughter -- he decides to carry her mother over to where Nem is getting to her feet.

The rest of the villagers begin to gather around slowly in bewilderment and confusion. Some hang back in fear, others who know Nem better are much closer and concerned.

They ask what happened, and Nem avoids lying by simply omitting a few critical facts.

She tells them that she made a deal with Death to save the villagers from Grendel, the Red Cap. They ask how she found Death, and Nem replies that Death found her on the path to her grandmother's house.

Emily is there, and she repeats her story of how Blind Yaga stole her away as a small child, and how she was bought by Jimmy Squarefoot who treated her kindly, being a former slave faerie slave himself. Emily explains how it was Nem and her companion Macha who freed her. She says that Macha then got very angry at Nem and went away.

Emily describes Macha and as she does so, Nem glances at her mother, whose eyes are wide with recognition and her face withered with guilt.

No one knows who Macha is. Nem replies that Macha was a form chosen by Death. This answer seems most plausible to her people. They herald Nem as a hero.

But as expected, they treat her like a dead hero walking and they fear her.

They hide it well at first, but as Nem anticipated (and as it is with any exposed half-faerie) they walk on eggshells around her and avoid her. Her 17th birthday comes and she is given gifts from everyone in the village, but she can see the stress behind every smile.

Except from Emily and her family. They don't care what Nem's relationship with Death is, all they know is that she brought their daughter back from the grave itself.

Emily speaks well of Jimmy, and her family wishes they could thank him. Speak of the devil of course and... a few days after Grendel's death, Jimmy wanders cautiously into the woods. Nem senses him, and welcomes him. She introduces him to the village, and is received warmly by Emily's family. Nem offers Jimmy Mr. Cutter's place -- it's a comfortable distance from the village to give both fae and Gaelish people a chance to get used to each other.

Nem tells her family the whole story. Of Macha. Of the Black Wolf and Blind Yaga, talking skulls, Rekki, the gnome, and the gold token of Death... she lets all her secrets out.

And she tells them she must leave.

She knows the village is uneasy. And she has a family debt to repay to Death. She assures them that she has been promised that her geis will prevent her people from coming to harm. Her father suspected there was something unusual about his wife's side of the family but he never expected this -- yet he appears to take it in stride. Nem promises her mother that she will be all right, and that she will return to visit when she can.

When Nem leaves her home, her packed stuffed with supplies and what gifts would be useful on the road, her parents and Emily's family see her off.

But there is one more thing Nem must do.
>>
No. 608034 ID: 687279

>>608031
Visit your gran!
>>
No. 608037 ID: d3be40

A famous superhero once said: "Heroes don't exist because they're wanted. Heroes exist because they're NEEDED."

I guess that the last person in the area who needs a hero is your grandmother. And to help her, you don't need to use any of your fancy powers or HP shields or even us.

You just need one hug.

Nice work, Nem.

...I'm totally ruining this moment, aren't I? Bye.
>>
No. 608039 ID: 4c5cf2

Hmm. Odd than Grendel didn't speak at all once you revealed himself. Did fear or anger hold his tongue? Or was he just competent enough of a fighter not to waste any thought of replying when life was on the line.

>>608034
Yeah. You shouldn't leave without speaking to her. And that's a circle that should close. This starts and ends with you visiting her.
>>
No. 608045 ID: 3009b4
File 141758560306.jpg - (319.78KB , 800x600 , Goodbye Gran.jpg )
608045

Nem: I hate this.

Grandma: I know dear, but it must be done.

Nem: No.

Grandma: Sweetheart... my little Nem... you know this is part of your new path. It's my time, Nem. It's all right. I've been waiting so long.

Nem: I don't want to do this.

Grandma: It's been so long since I've seen your grandfather, Nem. It's time.

Nem: It will hurt.

Grandma: Death is very kind to those who go willingly, who know when their time has come, and who know that it's not a demon taking their life away, but an angel guiding them to Heaven. Nem. It's time.

Nem gently takes her grandmother's hand, and she lies back peacefully. She gives Nem a last hug, and a last smile.

Grandma: Some day you're realize how very lucky you are to be able to get to say good-bye. I love you, Nem. Your mother will understand. I've written you both letters so you'll have something to remember me by.

Nem can't reply. She can't see through her tears, and she can't talk because the only sound she can make is a sob. But she does what she is asked. Her grandmother passes peacefully. Of all the people Nem has seen die these past few days, she is the only one who leaves with such poise and gratitude.
>>
No. 608046 ID: 687279

>>608043
Yeeeaaaah you probably should.

>>608045
I'm sorry, Nem. That must have been incredibly painful.

What does the letter say?
>>
No. 608051 ID: 4c5cf2

...she went in her own home, in the company of family who loved her. That's as much as anyone could ask for.

There's a story about a people who didn't fear their deaths. Their deaths weren't strangers to hunted them, but their closest friends, who lived besides them their entire lives. Something familiar and comforting.

I know it hurt to do that Nem, but that's what you gave her. A kindness. Her death was no stranger, but someone she knew and trusted and loved.

If there's any way we can spend IP on a phantom hug or something, now would be an excellent time for it.
>>
No. 608054 ID: 3009b4
File 141758822125.jpg - (347.91KB , 800x600 , Hello again Rekki.jpg )
608054

>What does the letter say?

The letter is personal and just for Nem.

As Nem is taking the road away from the village, she stumbles across a familiar figure by the side of the road.

Rekki: Thought you could use a friend.

Nem: A friend? Is that what you consider yourself to me? I don't recall you hanging around very much -- you were just a messenger.

Rekki: I'm sorry Nem.

Nem: Everything changed, by the way.

Rekki: I figured, or you wouldn't be out here. Would you like a travelling companion? A scout's a handy person to have on the road.

Nem sighs.

Nem: ... Actually yes, I would like some company.
>>
No. 608058 ID: 3009b4
File 141759098175.jpg - (289.84KB , 800x600 , Nem and Rekki.jpg )
608058

Nem: I found some gold, by the way.

Rekki: A coin with a skull on it?

Nem: You want it back?

Rekki: I'm sorry Nem. I didn't know it was in there. I get some really strange missions some times and I was just hoping it wasn't one of those.

Nem: "One of those"?

Rekki: Two others before you. The first was a girl named Sami. I didn't know what the coin did then. Then when I found out, I tried to warn the second, a guy named Remmington. He was... rather relaxed about the whole situation.

Nem: And me?

Rekki: I was told you to give you the bun, tell you not to let anyone follow you to your grandmother's place, and to let you know that it was the day that everything would change or nothing would.

Nem: And everything did, just like you said. Or nothing would have -- I would have repeated the cycle and gone on to live a normal-looking life while harbouring the secret of taking the faerie years from my grandmother and knowing that if I ever had a child, she would have to do the same to my mother.

Rekki: If I knew the coin was in there, I would have never given it to you.

Nem: Oh, don't feel bad about that Rekki -- it came in VERY handy.

Rekki: Yeah, I heard about that. You stole my bit.

Nem: I beg your pardon? How did you know?

Rekki: Same boss, Nem. And tossing my mark the coin is sort of my signature. You're not the only one who has to do claims, Nem. Although I suspect that most of the work you do will involve them.

Nem: That's how you knew about Mr. Cutter?

Rekki: It was his time, yeah.

They walk together in silence for a few moments.

Nem: So who gave you your coin?

Rekki: Long story. Suffice to say, never make a deal with Death if you have any other option -- the best you can hope for is to break even, he NEVER loses. Problem being is that Death only ever offers a deal is when the alternative is something you can't live with. In my case, I'm in debt up to my eyeballs to him.

Nem: Gold? But why? What would Death need with gold?

Rekki: Hell if I know. He sort of made it sound like sometimes gold is just convenient to have on hand and it's less trouble to have me fetch it. What's your debt?

Nem: I should have never been born.

Rekki: Damn.

They walk together in silence for a few minutes, when Nem speaks up again.

Nem: Rekki. Macha said you have problems with the truth. To ask you if you're a thief, if you cut throats.

Rekki: No, I'm a sc...

Nem: And that you'd deny it because you're 'a scout'.

Rekki pauses.

Nem: Macha had a sideways memory. Do you know her? She seemed to know you.

Rekki: ... well, was Macha your age?

Nem: No. Older. Huge. Seemed to have a lot of experience. What was she?

Rekki: Spirits work differently. They sort of live in multiple times at once, especially if they're involved with Death. She might have been a spirit of things that could be.

Nem's lip trembles.

Nem: I don't want to be her, Rekki. I liked her, but she was bloodthirsty, childish, angry... and so lonely. I don't want to become her. She's not my Fate, is she?

Rekki: I don't believe in Fate. I can't believe in Fate. We get pushed into a corner, and sometimes we have to make decisions we don't like, but there's always a way out. Nem, if I can help you avoid that, I will. I promise.
>>
No. 608060 ID: 3009b4
File 141759123392.jpg - (316.02KB , 800x600 , Quest Complete.jpg )
608060

:: Quest Complete ::
:: Disconnecting from Nemain Morrigan ::

Nem: Good-bye spirits. Thank-you for everything. I'll miss you! :( I hope we meet again someday!

:: Disconnected ::
>>
No. 608065 ID: 3009b4

Any questions that I can answer (Rekki questions might be spoilers if I do his quest) can be done here or in the Discussion thread:
http://tgchan.org/kusaba/questdis/res/85148.html
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