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Sun Island
ec9127
Alright, shopping! Which of course means haggling, which of course means I need to finally go over dice checks.
As mentioned before, checks in this system aren’t so much about seeing if you succeed or not in a given task but rather more of gauging the consequences for doing said task. When you encounter an obstacle you’ll be given a DC value which is the number of damage dice being thrown at you against one of your stat bars, (in this case it’ll all be financial.) A damage dice is a d8 that has 4 hits, one crit, two blank, and one negate, which cancels out a hit on another dice. Once you’ve rolled the dice and taken your damage, you then succeed over the obstacle. You only fail at a check if you take too much damage to a stat and drop to zero, with consequences depending on the situation. (The other exception is if I think a task is impossible for you to do, but then I just wouldn’t give you a DC to work against.) But yes, you will always succeed at a check as long as you’re still standing. So be sure to take care of yourself to keep those bars up and you’ll be able to accomplish anything!
>How much does a gun cost? [...] You should buy a gun.
Thankfully, you’re actually quite near by an arms merchant! A not-so-friendly tozol scowls at you as you approach. Their customer service is pretty much what you expect.
“whatta ya want?”
You tell them that you’re looking to purchase a gun, or perhaps even two.
“I only sell serious weaponry here.” They reply. “Not toys for the passing tourist.”
You try your best to convince them that you’re also serious and you need to arm yourself for an upcoming job. Unfortunately, they were able to intuit pretty quickly how new to all of this you are and is able to successfully stonewall you with flat rejections.
“Look softguts, any piece of hardware I give you that’s used in a failed mission or errant murder will inevitably get traced back to me and that’s potentially lost sales from association. But fine, if you’re gonna be so insistent over it, here are the things I’m comfortable in selling ya.” They then bring up a small tablet to the window listing just a few items for sale.
Also, for all these prices I’ve already tacked on the debuff from your background.
-SATC-43 DC 5, x8, Financial
A gunpowderless sidearm that’s relatively quiet and is good for puncturing people, even if it won’t earn you the respect from firearm enthusiasts.
In a combat encounter, if all targets are far: -1 to the DC, if at least one target is near; -4 to the DC, if at least one target is close: -2 to the DC.
-Telescoping Shock rod DC 4, x2, Financial
Warning, do not use against those with known heart conditions.
Roll 2 bonus dice against the DC from a single close target. Then, after damage is calculated, incapacitate that target.
-Pepper spray DC 2, x2, Financial
Due to the fact that tears continue to stick to the eye in zero-G, this is actually illegal to carry in this part of the station.
Has 3 charges, you may spend any amount of charges and roll that many bonus dice against the DC from a single near or close person. This item cannot regain charges.
There is a surcharge of +2 to an items DC if you wished to have the serial numbers filed off.
>Clothes shopping!
For clothes, you drift about to find some affordable options. The first booth you find within your price range is ran by a strange mantis-like fellow who seems to keep all his stock inside garbage bags. At least none of the goods he pulls out smell soiled or anything like that.
-Random pieces of clothing DC 2, Financial
Conversely, if you want to do some proper thrifting, we could say you shop about and charge you per article of clothing. (This will lead to a paper doll) DC X, Financial
>Did the mob place a time limit on our task?
They did not give you that courtesy, no. Most likely they were thinking that the paranoia would help spur you into action, or maybe they’re hoping that it’ll lure you into a sense a complacency so they’ll have an excuse to bust your kneecaps when they do show up. Who can say? Anyways, here’s a small list of things that may help in your task:
-Lockpick (physical) DC 2, Financial
-Lockpick (digital) DC 4, Financial
-Fake ID (Low quality) DC 3, x2, Financial
-Mask (cheap) DC 2, Financial
-Smoke bomb DC 3, Financial
-Delayed noise maker DC 2, Financial
-Biometric spoofer DC 5, x10, Financial
-Polymetric tracker DC 5, x3, Financial
-Leaked documentation (outdated) DC 2, Financial
So what would you all like to buy? Now whether or not you have enough money ($17) does come down to the dice, so maybe put the priority items higher on your list in case you run out before we get through them all due to bad rolls.
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