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Sun Island
ec9127
Now onto your character’s background traits. You get one negative, one neutral, and one positive trait and an associated starting skill. I believe all the skills are beneficial, but I haven’t read them all yet.
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[Debt Man Walking]
Your colony was in serious trouble when it came to money. Having suffered from decades of of compounding debt spirals your home planet an economic zombie waiting to be put to rest. All the various governments and boards were desperate to do something and, unfortunately, you were chosen to be the solution. All the world’s debts and bills were bequeathed to you and then you were promptly exiled from the sector to sever all legal ties back to the ruling bodies. So here you are now, an outcast in a strange land with a negative account balance worth more than the station you’re residing in. You have no idea if the planned worked nor do you particularly care.
All Financial DCs are at a +1. In addition, all formal sources of income give -1 bonus die to a minimum of 0.
Starting skill: Pauper Roach
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[Scoliophile]
While most have trouble living in the compact and noisy conditions of the Spine, you tolerate it well enough to almost be comforted by it. The constant elevators have become white noise to lull you to sleep, the cramped living feels like physical assurance, and the deranged neighbours as free entertainment. Unfortunately, what was once desirable, wealthy spaces feel so out of your comfort zone and unnatural as to be outright distracting.
You ignore the usual penalties for making checks while in The Spine. Instead, apply those penalties while in affluent locations such as the Emerald Mall, the Corona Towers, or the entirety of the Mishiga Plate.
Starting skill: Second-Hand Proficiency
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Velocitude
Put it simply, you like to be on the move. Whether it’s running at top speed, weaving through crowds, or even basic parkour you are driven to always be in motion. Not to say you can’t enjoy a moment of stillness, but you get a special kind of stimulation from feeling the air move around you as you push your body.
During situations or activities where you are quickly moving via your own power, you may choose to take 1 damage to Health to reroll any or all dice in a DC.
Starting skill:[/] Shmoovement tech
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And then we end this section with your secret objective. The “secret” part is a bit more relevant if we were gaming with more players, but it should still give you at least a starting goal.
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[[b]Coerced by the Mafia]
Through threats and blackmail, the mob sent you to the station to do a “favour” for them. (Given your financials, I’m guessing you owe them money.) They say if you do this one little thing for them, then they’ll reconsider things. They very notably did not promise anything. All you have to do is get access to a mainframe terminal or some mainframe data cables of the station and insert their data packet.
Gain item: Data Limpet
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Here are your associated skills. Pretty straight forward; they do what they say and if you want to use them again then you’ve got to meet the recharge condition. Easy-peasy!
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Bites You
It’s your natural instinct to bite someone during a social encounter.
After any Grace check involving another person and where you were to take damage, you may instead choose to take a Health check with DC equal to that damage. If you do, you do not take the damage to Grace.
Recharge: Whenever you take damage to Health. This includes the potential damage from using this skill.
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Pauper Roach
With your outflow of cash being a blackhole the size of the galactic core, you’ve made do with your inflow being anything and everything.
You may look through any bit of trash, refuse, or debris and roll a Financial bonus die. On a crit, gain an item instead.
Recharge: When you start a new day with less money than the previous day.
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Second-Hand Proficiency
The saying “one’s man trash is another man’s treasure” isn’t exactly true, but you’ve long since learned that people will still pay for trash over nothing.
When an an item’s price is a Financial DC you may reduce the number of dice by 1, to a minimum of 1; or when selling an item you may increase the number of bonus dice by 1.
Recharge: When you acquire an item by means other than purchasing.
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Shmoovement Tech
While they may be different skill sets, your inclination is to go fast in all situations.
You may apply the Velocitude traits to situations involving digital avatars or vehicles too.
Recharge: After preforming a relaxing or resting activity.
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