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File 177844377056.png - (474.91KB , 1280x1024 , zubtitle.png )
1126586 No. 1126586 ID: ec9127

Hey, before we begin, thanks for coming and if you need a refill there’s ginger ale and Dr. Yipp in the mini fridge.

Ahem

Out in a lonely system, orbiting a common Class-K star floats the Great Station Zub. A monument to many technological advancements, with many papers written and awards given over its engineering. A beacon of unity, years of negotiations were had, treaties were signed and ratified, and cooperative hopes realised to bring both the station and it’s following peace to life. A dream of a utopia and taking those steps towards a better future for all.
Of course, there were cracks in the dream before even the first ink dried. Corners were cut to save time and money, ulterior interests were prioritised in exchange for handling expenses, and exceptions to rights were carved out in the fine print.

It would be tragic if the tale wasn’t so common.

And so it is with this backdrop we find our spacefarers, (sorry, spacefarer). Currently a nobody living on the Great Station for reasons not even they fully know. Will they achieve a great destiny, or will they find comfort in their own purpose.


Okay, since this is a new game system, I was thinking I’d roll the character for you. I just want to avoid overwhelming and info dumping as much as possible. Got a lot of tables here that we’ll be rolling on and maybe down the line you can create something from scratch once we’re both comfy with the rules. I was also planning on holding off on explaining some of the core mechanics until we get to our first Dice Check. If you really want me to go over it right away I can but for now the main gist is that you’re going to be automatically succeeding at most checks and it’s more about mitigating and recovering damage from doing so.

And with that, let’s roll some bones!
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No. 1126587 ID: ec9127
File 177844379860.png - (246.82KB , 1280x1024 , zub02.png )
1126587

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[Name: TBA]
While I’m making this character for you, I feel like you should at least name them. You can come up with one at your leisure.
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[Race: Lachii] [Size: Small]
[Stat changes: +8 Health, -5 Grace]
A gremlin species of space sharks that seem to want to terrorize the galactic community but more just frustrate and annoy. They are infamous for their inclination to bite things in anger, curiosity, or affection. Thankfully, they seem to bear no grudge to getting punted in response, and their cartilage bones make them quite bouncy in zero-G.
They originate from the planet Katchaka, making their homes in the tide pools and atolls. They share the world’s vast ocean with their cousin species the Sela. with their relationship being a bit too complex to be put in a simple blurb. Semi-aquatic in nature, Lachii take to space environments fairly well and their omnivorous diets have allowed them to adept to new colonies in equal measure.
Starting skill: Bites You
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[Sex: Male, Male, Female]
The Lachii are a hermaphroditic species possessing three different sets of chromosomes, with your sets being XY, WZ, and HH. So this means you can reproduce with other Lachii who are male, male, male; male, female, male; fe- actually, I’m not going to go through all that.
We both know you’re just going to go after whichever alien cutie gives you attention first anyways.
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Alright, now I’m just going to do some quick rolls for your stats. Well, they’re called stats in this system even though they’re more of health bars, especially the “Health” stat... Really though, it’s best to view these not as how well you can do something but rather how well you can handle different kinds of failure.
Anyways:

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[Health: 33/33]
What you’re most familiar with, this stat represents how many physical and constitutional trials your body can handle at any given time.
I should probably note here that dropping to zero in any of these stats isn’t going to be a game over or even put you in a “dying” state. You’ll, obviously, fail the challenge you were doing and end up with a “Scar” that’ll take time to recover from. Dropping to zero in health will also probably send you to the hospital.
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[[b[Lucidity:[/b] 22/22]
The capacity of your mental faculties. This stat is for when you’re doing hacking checks, handling stress, or even just trying to do really good in a videogame. Dropping to zero in this stat would probably look like a panic attack.
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[Financial: $16TBC]
Even in the hypothetical future the world still runs on money and there will be checks where your cash is on the line. This is the only skill that isn’t capped for fairly obvious reasons.
Also, TBC stands for Treaty Backed Currency and technically represents a wide range of moneys of mandated similar value. For ease though I’m just going to use the dollar sign.
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[Grace: 18/18]
A mix of your reputation, how much people tolerate you, and your emotional well being. Taking damage here could be anything from badly flirting to finding out a love one died. Depending on the situation, this stat can be the most forgiving for dropping to zero as that will often just mean getting ejected from the party.
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No. 1126588 ID: ec9127
File 177844382890.png - (123.99KB , 1280x1024 , zub03higheffortthistime.png )
1126588

Now onto your character’s background traits. You get one negative, one neutral, and one positive trait and an associated starting skill. I believe all the skills are beneficial, but I haven’t read them all yet.

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[Debt Man Walking]
Your colony was in serious trouble when it came to money. Having suffered from decades of of compounding debt spirals your home planet an economic zombie waiting to be put to rest. All the various governments and boards were desperate to do something and, unfortunately, you were chosen to be the solution. All the world’s debts and bills were bequeathed to you and then you were promptly exiled from the sector to sever all legal ties back to the ruling bodies. So here you are now, an outcast in a strange land with a negative account balance worth more than the station you’re residing in. You have no idea if the planned worked nor do you particularly care.
All Financial DCs are at a +1. In addition, all formal sources of income give -1 bonus die to a minimum of 0.
Starting skill: Pauper Roach
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[Scoliophile]
While most have trouble living in the compact and noisy conditions of the Spine, you tolerate it well enough to almost be comforted by it. The constant elevators have become white noise to lull you to sleep, the cramped living feels like physical assurance, and the deranged neighbours as free entertainment. Unfortunately, what was once desirable, wealthy spaces feel so out of your comfort zone and unnatural as to be outright distracting.
You ignore the usual penalties for making checks while in The Spine. Instead, apply those penalties while in affluent locations such as the Emerald Mall, the Corona Towers, or the entirety of the Mishiga Plate.
Starting skill: Second-Hand Proficiency
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Velocitude
Put it simply, you like to be on the move. Whether it’s running at top speed, weaving through crowds, or even basic parkour you are driven to always be in motion. Not to say you can’t enjoy a moment of stillness, but you get a special kind of stimulation from feeling the air move around you as you push your body.
During situations or activities where you are quickly moving via your own power, you may choose to take 1 damage to Health to reroll any or all dice in a DC.
Starting skill:[/] Shmoovement tech
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And then we end this section with your secret objective. The “secret” part is a bit more relevant if we were gaming with more players, but it should still give you at least a starting goal.

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[[b]Coerced by the Mafia
]
Through threats and blackmail, the mob sent you to the station to do a “favour” for them. (Given your financials, I’m guessing you owe them money.) They say if you do this one little thing for them, then they’ll reconsider things. They very notably did not promise anything. All you have to do is get access to a mainframe terminal or some mainframe data cables of the station and insert their data packet.
Gain item: Data Limpet
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Here are your associated skills. Pretty straight forward; they do what they say and if you want to use them again then you’ve got to meet the recharge condition. Easy-peasy!

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Bites You
It’s your natural instinct to bite someone during a social encounter.
After any Grace check involving another person and where you were to take damage, you may instead choose to take a Health check with DC equal to that damage. If you do, you do not take the damage to Grace.
Recharge: Whenever you take damage to Health. This includes the potential damage from using this skill.
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Pauper Roach
With your outflow of cash being a blackhole the size of the galactic core, you’ve made do with your inflow being anything and everything.
You may look through any bit of trash, refuse, or debris and roll a Financial bonus die. On a crit, gain an item instead.
Recharge: When you start a new day with less money than the previous day.
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Second-Hand Proficiency
The saying “one’s man trash is another man’s treasure” isn’t exactly true, but you’ve long since learned that people will still pay for trash over nothing.
When an an item’s price is a Financial DC you may reduce the number of dice by 1, to a minimum of 1; or when selling an item you may increase the number of bonus dice by 1.
Recharge: When you acquire an item by means other than purchasing.
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Shmoovement Tech
While they may be different skill sets, your inclination is to go fast in all situations.
You may apply the Velocitude traits to situations involving digital avatars or vehicles too.
Recharge: After preforming a relaxing or resting activity.
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No. 1126589 ID: ec9127
File 177844385259.png - (477.47KB , 1280x1024 , zub03.png )
1126589

Finally! We can get into the game...


You awaken in your apartment comfortably buckled into your zero-G hammock. The place is tiny, but thankfully you’re tinier. “The regulatory minimum” is probably the best way to describe your current living conditions. On the one side you have a kitchenette wall complete with Guup dispenser. All the cupboards and food storage lay bare and empty. (Well, with one exception...) On another surface you have your Home Terminal System. From there you can access the stations intranet for various services and entertainment. Communicating beyond the station, however, will cost you so be careful. Then, besides the hatch out, the only door in the place is the one to the toiletry closet where you can do all your hygiene activities. Other than that... there are some drawers with spare clothes and the one nook where you keep your cash.

It’s a brand new day for you! You’ve been on the station for a few weeks now, so you’ve got a vague idea of the layout and some spots to visit, but there are still so much to explore and people to meet. Truly, you feel like you can do just about anything today.
So, what would you like to do?
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No. 1126590 ID: 35d66b

Frankly, I resent the assertion that the mafia has any true control over whats-his-name. Look up information about the mafia on your terminal, so we can plan on how to destroy them.
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No. 1126592 ID: 70f58a

>>1126589
Where are the mainframes and mainframe data cables?
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No. 1126593 ID: ef44a7

Consume Guup
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No. 1126639 ID: fd169b

check the news over a serving of guup
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No. 1126656 ID: 0404f2

take a shower to both get more comfortable and to not smell.


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