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File 175886384479.png - (598.95KB , 1360x395 , beanstalk-sideways.png )
1114383 No. 1114383 ID: 5f5c2b

You've arrived at Jackson's Launch.

The Light'ning Beanstalk has two carriages. One is still stuck at its upper end, tens of thousands of miles away. The other has been persuaded to descend and disgorge its contents.

3x disabled chainpod, 3x mummified corpse, 1x cryptic journal fragment, and Many Further Questions added to inventory.
127 posts omitted. Last 50 shown. Expand all images
>>
No. 1118340 ID: 5f5c2b

>>1117966
>Natalina will attempt to prepare something for them; one level of Intellect Effort and an asset from the cookbook.
>rolled 2
Results are disappointing - tolerable enough by wilderness-camp standards, maybe, but you've got fresh ingredients and, in the backrooms of Zone Jaune, a nearly intact commercial-scale kitchen!
>>1118329
>No response?
>rolled 9
>trained in negotiation

After some further discussion, Natalina figures out that the conundary is deliberately teasing to get a rise out of her, and further manages to deduce that its nutritional needs are at least as much mental as physical - can't feed effectively on mimetans, despite their potential to be transformed into almost any material substance, because their minds are too simple.

>Is there just the one turret? It might not be able to handle a spread out group. Or can we see anything that looks like cameras, or other sensors it might be using for targeting?
Looks like there's a ring of emitters, maybe six or seven spaced evenly around the hatch. No more than one of them lit up at a time, though. Might be able to disable the whole system by severing that ring? Assuming you don't mind risking damage to the airlock of a ship you're planning to ride around in.
As for sensors... during Paprika's run, Natalina kept an eye on the spotlight's procession, and she knows as well as anyone how Paprika thinks mid-fight. Each time, another emitter started to light up as soon as she decided which way she'd be going next, before there was any clear outward cue. Consistently aimed ahead of her, at the next place she was intending to go, without regard for feints. Only reason she managed to dodge as far as she did is it's absurdly slow at ramping up to full power, or traversing to track lateral movement after having done so - much too slow for something actually designed as a point-defense weapon, considering what shinspinners managed with their own energy cannon.
>>
No. 1118401 ID: 7b9fa2

rolled 18, 9, 14, 10, 6, 2, 6, 19, 19, 10, 20, 2, 15, 7, 11, 13, 17, 13, 19, 7 = 237

Cricket hesitantly tests the chameleon cloak- seems like it detects thoughts in some way, rather than relying on visuals, but more test data couldn't hurt.

Also... can we see if it can tell the difference between a mimic and a normal object? Applying a level of intellect effort to see if we can successfully test that.
>>
No. 1118415 ID: 5f5c2b
File 176482329520.png - (94.63KB , 268x251 , The Nightcraft's hangar bay.png )
1118415

rolled 86 = 86

>>1118401
>rolled 18
>trained in stealth
>trained in understanding numenera
Cricket casually strolls down the gangplank to a point directly underneath the ship's hatch, occasionally kicking a five-gallon clear synth barrel full of angry mimic so that it continues rolling on ahead of her, being careful to think only of the present and the next single step. So far so good, no response from the spotlight. Now for the tricky part.
>chameleon cloak eases sneaking and hiding by two steps
>rolled 9
Silver wings unfold and Cricket flies straight up, pointedly staring at the floor as it recedes under her feet. Something moves in her peripheral vision - from all sides at once, panic-flinch of "surprised, surrounded, where am I going?" disrupting her concentration, spotlight starts to flicker on... but she's already through, inside the ship.

Entry hall is almost as organically curvilinear as the outside. Roughly trapezoidal, two stories high. About as wide as a small palace or two basketball courts awkwardly wedged together. Circular patterns on the floor seem to imply the central hatch could be made to open up MUCH wider, if necessary, and some of those fixtures on the ceiling vaguely resemble what Paprika and Natalina said about the shrine where they found Milaconi's Cousin.

There are four other visible exits, all on the second floor, which otherwise seemingly consists only of two relatively small balconies or stair landings. A recessed track across the ceiling leads from the sole door on the narrow wall, to the middle door on the wider side.

Rolling for chameleon cloak depletion. On a 2+, it's fine.
>>
No. 1118459 ID: d30887

rolled 7, 9, 20, 3, 5, 10, 9, 9, 17, 12, 2, 5, 8, 1, 11, 11, 16, 4, 13, 15 = 187

>Well if it's already happened once
"Fifth time. No, what really worries me is if Saharnya makes good on her promise to ensure my banishment. I like Saharnya, so I'm not going to drag her down. I have to rise up alongside her, prove I'm not expendable to the company."

>Sounds like this princess really likes you, at least.
"...Yes. That is literally the point I was trying to make. I'm gonna be blunt: I don't expect we'll get married, but I'm shooting for a spot in her future harem."

>Cricket was a princess
"Wait what? Is that what - wait, where'd she go? Again?"

"I wonder..."
An eye that stops the one thing that it stares at.
A room full of mimics.
An artifact that's too tempting to the mimics to resist mimicking.
And an anti-gravity plate to climb the ladder.

Reiko lets her ears twitch mindlessly as a plan comes together. By the time she's ready, another clutch of mimics have amassed into a stack on top of the Mechanic.

Reiko's plan is simple: Order the mimics to move (in a silly, David O'Reilly's Everything kind of way) in a spaced line formation towards the big juicy saucer. (Make sure the Mechanic artifact doesn't get taken along for the ride, that would be expensive.) Observe the effects, see if the ship escalates its response or is forced to stall each mimic one at a time.
>>
No. 1118469 ID: 7b9fa2

rolled 1, 8, 18, 19, 15, 13, 11, 8, 2, 8, 1, 12, 2, 6, 2, 5, 8, 19, 16, 3 = 177

>>1118415
>About as wide as a small palace or two basketball courts awkwardly wedged together
Cricket Moon has frame of reference for at least one of those comparisons.

>There are four other visible exits, all on the second floor
Alright, time to put her Jack skills to use. Sneak in first, disarm the traps, unlock the castle gates, and let down the drawbridge. Lets try the entrance that seems to go towards whatever she guesses the "bridge" is, try and shut down the grav beams first. If she can't find any obvious controls to let the others on up, work clockwise through the rest of the openings until she can find something useful to do.

Lets say 3 levels of Intellect and Speed Effort (Intellect for disarming and figuring out the controls, speed for if that goes wrong). That should cost me 4 int and 6 speed, putting me at 13/11/12. Ha, funny that.
>>
No. 1118485 ID: 138fc3

rolled 9, 3, 19, 11, 12, 6, 9, 4, 2, 11, 12, 16, 6, 14, 11, 6, 10, 12, 16, 12 = 201

>>1118309
>Paprika successfully crosses about four-fifths of the horizontal distance before that spotlight catches and pins her.
>Her Speed pool is down to zero, though, meaning she's impaired
Natalina sighs in relief when the spotlights make no effort to prevent Paprika's return, not stranding the arkus where the rest of the ground can't reach. "Are you all right? You're looking winded there."

>>1118340
>Natalina figures out that the conundary is deliberately teasing to get a rise out of her
Well, understandable, if they're bored and hungry up here. (Of course that's how one of Paprika's friends reacts).

>>1118415
>cricket is goat
"I'm not sure if applauding would be the correct response? That was impressive, but it feels somehow inappropriate to express appreciation for stealth with noisemaking."

>>1118459
>I'm gonna be blunt: I don't expect we'll get married, but I'm shooting for a spot in her future harem.
Caught off guard, Natalina lets out an undignified giggle. "Well, ah, it's good to know what you want?"

>Order the mimics to move [...] in a spaced line formation towards the big juicy saucer.
"If the mimitan haven't managed to board the ship, perhaps we shouldn't help them board? Though occupying all the spotlight emitters with distractions might allow someone else to pass."

If the beams truly are intent based, Natalina might be able to pilot the bartender bot into approaching remotely- her intent would be by the control panel rather than approaching (assuming the the remote controls reach that far outside the bar). Doesn't seem worth attempting at the moment though- she doubts that flimsy synth could support the large machine attempting climbing.
>>
No. 1119086 ID: 5f5c2b
File 176577180463.png - (175.63KB , 688x265 , The Nightcraft's main gun.png )
1119086

>>1118469
>Lets try the entrance that seems to go towards whatever she guesses the "bridge" is, try and shut down the grav beams first.
>3 levels of intellect effort
>trained in understanding numenera
>trained in clock unmaking
>rolled 1

Lone portal headed toward the narrower end of the ship seems as likely as any to lead to the bridge - or even if it doesn't, sweeping that area first means not needing to worry that something hostile is lurking there to emerge and outflank you while exploring the rest.

Door opens easily, revealing a cylindrical passage resembling the pneumatic mail tubes which connect upper-floor offices back in the City of Needles, but scaled up wide enough to accommodate chainpods. Exactly wide enough - there are even ferromagnetic rails in the walls, and traction strips matching the rim-tread contours, around each access hatch in the walls.

Said hatches lead out from the central tube into a swirling bird's-nest of baffling machinery. Power conditioning and field-shaping, maybe, spread out for maintenance access - sheer size implies that the weapon you're looking to shut down is capable of a lot more than it's currently doing. Somebody might hide by burrowing into all that, but they'd fry when whatever it's supporting energizes properly.

Tube curves just enough that you can't see down the whole length at once, but sure enough that wide spot visible from the outside (near where the narrow end of the ship rests against the dock structure) corresponds to a proper control room. Clearly not designed for human proportions - knee-high consoles, and a ceiling nearly five meters high with what look like touch-activated controls all the way up. Main interface seems to be a web of floating fist-sized synth orbs interconnected by intangible lines of light. Each such line has a string of 'beads' on it, evenly spaced like a measuring tape, with occasional sigils of some unknown language.

Fortunately the function Cricket is looking for doesn't require adjusting any of that. There's a great big knife switch, right in the middle of the room, which practically screams "main power on/off."
>>
No. 1119087 ID: 5f5c2b

Results are quieter than one might expect, though far from silent. First, an aura like the southern lights - or Elanyah, once she re-learned how to dance - condenses around the ship's narrow portion. (The neck, if you're thinking of it as a bird with forward-swept wings, or the tail if it's easier to conceptualize as a manta ray.) Coruscating ripples shimmer in and out of phase, visible analogue to an orchestra tuning up, then the final synchronized pattern is exponentially amplified, coalescing from the 'shoulders' down toward a single point just beyond the pointy end... which loses all cohesion as it intersects the dock, and explodes.

Screams of failing girders are felt in the feet and gut more than the ears, like an oddly high-pitched earthquake. Hundred thousand tons of spaceship descends two dozen meters, tilting about thirty degrees, as half the floor crumples out from under it. Overpressure equalizes along the now-shorter passage tube as a brief, gentle breeze.

>>1118485
>rolled 9, 3, 19
>inability at understanding numenera
>trained in using the Datasphere of the Giant's Tomb
>trained in tasks related to knowledge of current events and history
>trained in all tasks related to perception, detecting differences, and noticing minor flaws (or strengths) in the works of others
Before caches expire, Nat seizes the opportunity to request a formal incident report, with before-and-after snapshots of all of Zone Jaune's furniture. Lots of chair-mimics probably flinched in response to that disturbance, so such documentation should provide an asset on identifying them.
>>
No. 1119095 ID: d30887

rolled 10, 13, 8, 7, 15, 11, 10, 4, 3, 2, 4, 11, 1, 12, 12, 18, 12, 17, 2, 17 = 189

Reiko stares at the crush landing.

"...That just happened."

She slaps her forehead, double checks to ensure the mimics fled the scene, then rushes to the ship (with the mechanic and any other loose luggage around) dangerous as it may be to move towards the wreck, she'd rather be inside the ship once it crashes even further, rather than just outside the potential hull breach when it gets kinetic.

Once inside, Reiko does a quick search of the area, trying to find out what went wrong as soon as possible so the party can stop any further movement that could widen the breach.
>>
No. 1119126 ID: 138fc3

rolled 7, 5, 10, 20, 13, 11, 17, 16, 4, 5, 7, 3, 8, 8, 4, 19, 7, 6, 17, 7 = 194

>>1119087
"Is everyone all right?"

Not exactly the result expected, but Cricket certainly succeeded in making entrance easier. Natalina will advocate for getting onboard quickly, before it has a chance to move again, potentially separating them from Cricket. Once we're sure the situation is stable, we can worry about loading it with the larger cache of supplies back by the elevator.

Now that the door is so much more accessible, the first order of business is to attempt to close it behind us. Let's try and ensure no mimics migrate into what we can hope is a mimic-free space? Not in any particular rush, so applying Understanding. Training in Perception might be relevant to finding the control, or in the datasphere to operating... though the inability in using numenera may as well.

>a formal incident report
Behold, the power of proper protocol!
>>
No. 1119206 ID: db09e4

rolled 5, 2, 13, 8, 3, 7, 2, 9, 20, 1, 14, 11, 11, 6, 6, 7, 4, 9, 2, 2 = 142

>>1119126
Cricket Moon is a disheveled jumble on the control room floor when the rest of her party finds her.
"You need chain pods to reach all the controls properly" she says weakly.
Once she's recovered, she tries to help Reiko figure out how to stabilize the ship and get the take off zone safe.

One level of intellect effort.
>>
No. 1119243 ID: 3afa72

>>1119206
>"You need chain pods to reach all the controls properly" she says weakly.
"You can fly, can't you? Though on second thought, your restraint in keeping the controls from getting wet is reasonable caution."
>>
No. 1119300 ID: 5f5c2b

>>1119095
>double checks to ensure the mimics fled the scene,
>rolled 10, 13
Reiko doesn't see anything in or near the passage tube which could plausibly be a mimic, apart from maybe the extendable floor grating itself. Given that Cricket walked along the whole length without being attacked, such a possibility seems remote. Mimics of this type would take five or six minutes to cross that distance at the slug/inchworm equivalent of an all-out combat sprint (whereas a reasonably athletic human could do so in 20-30 seconds), or at least an hour if they were being at all sneaky. As such, perimeter seems secure for the moment.
>then rushes to the ship
>rolled 8
Gravity spotlight is still active.

>>1119126
>Cricket certainly succeeded in making entrance easier.
She simplified step 2 of entry from "fly or jump onto the roof of a ten-story building" down to an approximately horizontal gap that someone could reasonably hop across with a running start, or bridge with a portable ladder,
>rolled 7, 5
...but step 1 hasn't yet been fully resolved.
>Let's try and ensure no mimics migrate into what we can hope is a mimic-free space?
>rolled 10
If that spotlight has been keeping them out all this time, it probably still can. Main risk is infiltrating as supplies when those get loaded onboard.
>rolled 20
After a few more frustrating minutes pinned to the deck by unnaturally amplified weight, Nat doubles back to the reception desk, where the automated incident report compilation process has apparently initiated...
>Cricket Moon is a disheveled jumble on the control room floor when the rest of her party finds her.
>"You need chain pods to reach all the controls properly" she says weakly.
...a video call with one of the key parties responsible.
>>1119206
>Once she's recovered, she tries to help Reiko figure out how to stabilize the ship and get the take off zone safe.
>One level of intellect effort.
>rolled 5
That sort of tricky maneuvering would best be attempted from the main bridge, which Cricket realizes she's not actually in. Based on video call's captions, the ship is classified as a mineral-prospecting scout, and this control room is for the drill.
>>
No. 1119314 ID: d30887

rolled 12, 4, 3, 19, 10, 16, 4, 17, 2, 3, 14, 18, 4, 12, 16, 9, 17, 14, 19, 12 = 225

Reiko groans and lugs her way back to the chainpods - and tests each of them for signs of being replaced by mimics or worse. She quickly pilots one of the chainpods (others in tow) back to the loading dock.

"Okay, where's our entry point? Around the ceiling, or across the hull?"
>>
No. 1119338 ID: 3afa72

rolled 8, 6, 7, 19, 16, 17, 18, 18, 1, 6, 13, 1, 12, 16, 17, 13, 9, 6, 3, 1 = 207

>After a few more frustrating minutes pinned to the deck by unnaturally amplified weight
"I suppose we were premature to assume the path was clear," Natalina sulks. "Any desire I might have ever had to visit the Slant Milieu has been quite disabused."

>...a video call with one of the key parties responsible.
"Are you quite all right?"

>Okay, where's our entry point?
"We... could approach this like the laak and barm river-crossing riddle. Reiko, you could pilot a chainpod at range, couldn't you?"

Assuming Reiko linked with the chainpods for the purposes of her Machine Bond power: Natalina could use the augmech remote controls to have the barbot carry Reiko to the ship. So long as Reiko focuses on something else, there will be no intent to trigger the spotlights. Then, Reiko can remote-drive chainpod(s) with Natalina and Paprika onboard, and so long as they're distracted, there should again be no detectable intent (...she just conceived a plan where makeouts would increase the likelihood of success. Should she be proud of that?).

Applying Understanding to applicable rolls.
>>
No. 1119506 ID: 8fb1b1

rolled 11, 17, 9, 4, 13, 2, 2, 1, 14, 3, 1, 13, 12, 7, 12, 11, 6, 5, 1, 14 = 158

>Looks like there's a ring of emitters, maybe six or seven spaced evenly around the hatch. No more than one of them lit up at a time, though. Might be able to disable the whole system by severing that ring?
Would focusing on destroying the ring count as intent to enter the ship? Could I just walk up and hack the ring apart with my windslice spear?

Failing that, Paprika will politely ask her conundary friend if it can do something about the gravity turret. "If you can help us onto that ship, we'll get you whatever food you need! We'll get you food anyway, but we really need this."
>>
No. 1119509 ID: 5f5c2b

>>1119506
>Would focusing on destroying the ring count as intent to enter the ship? Could I just walk up and hack the ring apart with my windslice spear?
>rolled 11, 17

While Reiko and Natalina are arguing over a complex multi-step plan involving rigging an autopilot for one of the chainpods, Paprika simply walks up to the fallen behemoth's underbelly and chops a notch into the docking ring.

The ship is yours; it has no further noteworthy active defenses. However, until that seal is repaired, slow air leak means the hangar bay will be depressurized shortly after you're away from the dock - an hour at most. Atmospheric entry might instead see that space temporarily filled with fire.

Further unfortunate news is that said hangar bay serves as hub between the ship's four habitable internal sections. Engine room and main cargo connect to each other directly, but if you want to move between the engine room and the bridge, or the bridge and the crew quarters, only apparent options are traversing the hangar bay, or phasing through a wall. To cross between any of those and the control room where Cricket is, even wall-phasing isn't really an option - best case it would take hours, and there's energetic machinery in the way.

Similar to Zone Ivory's access points to the rest of the Giant's Tomb, this nightcraft's internal doors can stay airtight while allowing a chainpod through, so that isn't a totally unworkable situation... but it'll surely be inconvenient somehow.

Everybody gets 2 xp for reaching and unlocking the ship.

Internal layout, clockwise from the route Cricket started with, each arrow is an airtight door:
hangar => spinal power conditioning maintenance access => main drill control room (Cricket is here)
hangar => crew quarters (upper plaza) => crew quarters (lower maze) => storm shelter / cold storage
hangar => decon hall (not for pedestrians) => main cargo => portside sensor tusk access
----------------------------------------------main cargo => engine room => drive halo exterior access (emergencies only)
----------------------------------------------main cargo => starboard sensor tusk access
hangar => external comms / navigation => neural interface throne
>>
No. 1119513 ID: d30887

rolled 11, 6, 16, 6, 7, 13, 1, 7, 18, 16, 14, 9, 1, 15, 1, 5, 14, 4, 16, 17 = 197

Reiko wanders from room to room, sniffing around for a control panel or obscure access point she can hack into. After a few minutes, she finds one hiding inside the neural interface throne room. Rather than linking to the interface, she links her implant to the neural translators instead.

A few minutes are spent walking in the ship's sub-datasphere, until Reiko comes across a large library file. It's dictionary that attempted to categorize various numenera according to their inherent functions and sub-processes related to those functions. Though the file is grossly wrong in some aspects, there's an effective scientific methodology that the file adheres to analyzing numenera, one which the implant allows Reiko to adopt.

[4 XP - Understanding Numenera]

Once finished, Reiko runs various queries on the ship's status; how well it has detected the hull breach, where the other hull breaches are, how much fuel the ship has, if the ship can scan its surroundings for the fuel it needs, how the ship maintains life support, if it even has life support, etc. She spends max effort, pushing her concentration to ensure that she has a fully accurate status report to print out and shove in Natalina's face.
>>
No. 1119565 ID: 7b9fa2

rolled 19, 19, 19, 16, 15, 20, 10, 20, 12, 7, 15, 4, 6, 16, 6, 6, 3, 5, 1, 5 = 224

Okay, once they're all safely within the hangar, they have a few mission priorities:
1) Secure the hangar for safe habitation
2) Figure out ship controls
3) Repair damage to ship and hangar
4) Fly off and shoot things that are bad?

For my initial intrusion xp, I award... uhh, lets say Paprika, for good hustle getting the rest of the team in.
Then, I need to purn some so I don't overflow. Should have done this earlier, meant to, and then forgot.
4xp to train with armor, reducing the speed penalty by one, and 4xp to train another noun of my tier or lower- that'll be "Find the Way" from Delve.

For mechanical actions, I... don't actually really know the best way to go about advancing my objections. I think that results in Cricket Moon following Reiko around, a bit subdued, trying to learn about the ship and help her get familiarized as well. One level of intellect effort.
>>
No. 1119568 ID: 8fb1b1

rolled 12, 2, 12, 10, 19, 2, 19, 16, 16, 18, 14, 19, 15, 18, 17, 19, 8, 9, 13, 9 = 267

Spending 8XP to move Paprika up to Tier 4. Here are my purchases:

Advancement track purchases:
- Extra Effort [4XP]
- Increasing Capabilities (+4 speed pool) [4XP]

T4 Glaive selections:
- Skill With Attacks - Medium Ranged
- Amazing Effort (Might)

T4 Focus selection:
- Nanotech Resistance (Alternative to the halo of fire T4 power. Described on Numenera Discovery page 333)

Paprika's already taken to calling Nat "Captain."

"Captain! Permission to sweep the ship for hostile lifeforms?" She'll start with the crew quarters, exploring all the way to the storm shelter / cold storage. After that, she'll look around for EVA equipment since she'll likely be the one performing space walks. Drive halo exterior access seems the most likely starting point?
>>
No. 1119577 ID: 138fc3

rolled 20, 6, 7, 3, 6, 11, 17, 18, 8, 5, 8, 9, 18, 12, 11, 12, 5, 18, 16, 6 = 216

>Paprika simply walks up to the fallen behemoth's underbelly and chops a notch into the docking ring.
>The ship is yours; it has no further noteworthy active defenses. However, until that seal is repaired, slow air leak means the hangar bay will be depressurized shortly after you're away from the dock - an hour at most. Atmospheric entry might instead see that space temporarily filled with fire.
"Um, good work, love. Reiko, would you be a dear and look into what we need to make the ship vacuum-worthy again?"

>to ensure that she has a fully accurate status report to print out and shove in Natalina's face
"I'm sorry, have I offended you?"

>"Captain! Permission to sweep the ship for hostile lifeforms?"
"Granted," Natalina answers, with an indulgent smile.

>What do
First priority is the controls for the door we're using- it would be good to close it behind us to prevent any (hopefully unintelligent) mimetans or anything else from wandering onboard with the spotlight system offline.

If the decon hall isn't safe to traverse on foot, that "branch" can wait until we double back for a chainpod. While Paprika goes ahead to the storm shelter, Natalina will search the upper crew quarters, see if anything was left behind that might be of use, and ensuring there's no threats that would impede our using it.

Training in perception etc. from Cultured may be useful for either search, training in the datasphere of the giant's tomb might be useful for any interfaces (unless this counts as a different, unfamiliar system). Inabilities in numenera may kick in for some thing. Taking it slow and applying Understanding to rolls. Walk through walls might be useful if there's any sealed lockers, strongboxes, etc. in the crew areas.
>>
No. 1119601 ID: 5f5c2b
File 176744132535.png - (52.69KB , 1000x600 , The Nightcraft decon hall side view.png )
1119601

>>1119577
>If the decon hall isn't safe to traverse on foot, that "branch" can wait until we double back for a chainpod.
Not exactly to scale - the incoming lanes have more of an S-curve shape, close to vertical at the midpoint.
>>
No. 1119790 ID: 5f5c2b

>>1119513
>Reiko wanders from room to room, sniffing around for a control panel or obscure access point she can hack into.
>rolled 11, 6, 16
Comms and navigation room seems like a fairly standard CIC https://www.projectrho.com/public_html/rocket/controldeck.php#cicfunct apart from, first, design clearly optimized for people about four meters tall (leaving Reiko with the uncomfortable sense of reversion to a small child intruding on a sanctum meant for adults), and second, surreal dream imagery on most of the screens rather than legible data. Fractal black thorns, lurid flowers sprouting from rotten meat, clockwork half-melted yet somehow still functional.
Everything seems suspiciously clean. Spots close to the floor that ought to be access panels are sealed tight, and climbing up higher risks triggering unidentified buttons with your feet.
>After a few minutes, she finds one hiding inside the neural interface throne room. Rather than linking to the interface, she links her implant to the neural translators instead.
Wary of losing herself again by diving straight in, Reiko crawls around into the mass of cables behind the throne, mapping interconnections and speculating on the wider systems they correspond to.
>queries on the ship's status;
It's alive. Those aren't mechanical subsystems, for the most part, but organs.
>how well it has detected the hull breach,
Like a splinter in the soft tissue between teeth.
>where the other hull breaches are,
Lot of bruising but nothing else torn. Only exits besides the way you came in are the vast cargo bay - like the maw of a baleen whale - and emergency drive halo access.
>how much fuel the ship has,
Severely malnourished, outer skin is NOT supposed to be that color. https://pocketss.tumblr.com/784279836855271424/houseplant-type-friend
>if the ship can scan its surroundings for the fuel it needs,
The memory transfer process is two-way, though the ship-mind is not particularly self-aware or lucid - more like a sick dog noticing how your pockets smell like bacon.
>how the ship maintains life support, if it even has life support, etc.
Most of that air-and-organic-food functionality is entangled with the crew quarters. It wants to fly down to Jackson's Launch, rip that entire shell casing / poison-pond out of the ground and transfer it to the cargo hold. There's easily enough room - like adding a bedroll, or moderately large canteen, to a broad framed backpack.
>specialized in raider tactics
Problem is, as Reiko patiently explains to this hundred thousand ton drowsy-manic nightcraft-puppy, the order of operations. If full repairs require the sludge from the pond, and lifting the pond requires the gravity polarizer's maximum exertion, and the gravity polarizer requires full repairs... there's a hole in my bucket, dear liza, a hole. You can't go sprinting hundreds of miles across the desert to steal water and medicine when you're already badly hurt and dehydrated. Start smaller.

>>1119565
>mission priorities:
>1) Secure the hangar for safe habitation
>2) Figure out ship controls
>3) Repair damage to ship and hangar
>4) Fly off and shoot things that are bad?
>rolled 19, 19, 19, 16, 15, 20, 10, 20
While Reiko explains how repairs aren't currenly possible, Cricket is making progress on those same repairs.
>trained in clock un-making
>create various types of poison
Hangar bay door seems to mostly be a big iris - spiral of thin, overlapping, curved segments. Looks cool, but jams easily, and nigh impossible to get a true airtight seal. Paprika cut a notch into it, plus there's pre-existing patches of crud. Mold or something, but it sounds more like a rust-related jam when it tries to move. Maybe just try... filing down the visible burrs, solvents and gentle polishing for rusty spots, antifungal spray on the mold?

"Rust" absorbs the solvent near instantly, spreads out to twice its initial diameter, then fades into a pattern of yellowish veins, without leaving a single loose flake on the polishing rag. "Mold" seemingly rejects the antifungal spray like sweatdrops on a swamp lotus, but gets steadily darker, thicker, and spongier when massaged, until whole patches peel off as strips of black rubber with the consistency of salted fish, crackling and sizzling like frying grease even as they turn cold to the touch. Whatever the heck that stuff actually was, Cricket's efforts apparently worked - hangar bay door can now open and close on command.

Expedition supplies and chainpods are hauled in to the ship... except for that one crate of individually-wrapped tofu snacks which the four of you had eaten about half of on the elevator ride, which has "mysteriously" refilled itself, and is prudently discarded.

>>1119568
>She'll start with the crew quarters, exploring all the way to the storm shelter / cold storage.
Upper crew quarters can be confirmed clear at a glance - all one big brightly-lit open space. Sweeping the lower deck with certainty will take a lot longer, and probably at least three people. There are two sets of stairs leading down, at opposite corners, and it's a literal maze. Walls, floor, and ceiling are a continuous yet non-repeating pattern of diamond-shaped ceramic tiles. Dark green wider ones, pale blue pointier ones, creating the vague visual impression of a forest canopy with sky peeking throuh. Dim light and high humidity... a jungle-themed locker room. Dozens of cubbyholes, varying sizes and positions, including some that you might be able to climb into if you curled up. Set an item inside one, it floods with what looks - and to anyone else, feels - like gravity-defying vantablack molasses, but that goo or forcefield withdraws when you reach your hand in again, allowing the item to be retrieved. A few already have something in them, from before you arrived.
>rolled 12, 2
Unsure what those contents might be.
>After that, she'll look around for EVA equipment since she'll likely be the one performing space walks. Drive halo exterior access seems the most likely starting point?
>rolled 12, 10
Steering a chainpod through the decontamination corridor isn't difficult, but it's a bit of a rollercoaster ride.
>>1119601
Down a pit, hit a flap which causes another flap just ahead to pivot out of the way, back up and across the other pit for folks coming from the opposite direction. Seems like it was designed to block direct line-of-sight while simultaneously preventing head-on collisions.

Then that narrow pinball tunnel abruptly opens up into the cargo bay, with only a thin steel tightrope underneath - chainpod mainly clinging to a groove in the ceiling. As spacious as those crew quarters seemed, they're like a tiny tongue on to the roof of a mouth that could swallow ten-story buildings.

Engine room door admits the chainpod as far as its equator, but gives a familar "access denied" honk https://questden.org/kusaba/graveyard/res/1034928.html#1039869 rather than allowing Paprika through. Interior is visible, though, dominated by six tall cylinders filled with swirling mist.

>>1119577
>Natalina will search the upper crew quarters, see if anything was left behind that might be of use,
There's a food dispenser, but all it seems capable of is a sort of... semi-translucent salmon-pink hockey puck. Ugh.
Paprika reports that she's found adequate sanitation facilities on the lower deck, including at least one pleasantly warm shower easily large enough for two people.

Dry puddles on the floor at first seem to be ordinary cloth - when touched by any sapient being, even indirectly through a rigid pole, they drape and flow normally - but then when released, the fabric instantly rigidizes. This rigidity seems to be a function of the room rather than the cloth, since it doesn't work when brought out to the cargo bay, but resumes upon return.
With the right setup that could be an almost ideal privacy curtain, even capable of deflecting thrown rocks, yet collapsing to reveal eavesdroppers who get too close.

Stack of hexagonal metal plates leaning against one of the walls turn out to be tables, and possibly also chairs. Whenever they're within 45 degrees of horizontal, anywhere inside the ship (or at least, in the crew quarters, entry hall, and navigation / comms room, since the plates are slightly too wide to fit through chainpod-only corridors), whichever edge is currently lowest acts like a hinge. Let go of one and it'll lay flat with an audible click, no matter how high off the deck.
>inability at understanding numenera
More complicated behavior when those plates are touching a wall or ceiling, which Nat hasn't quite figured out all the nuances of yet.

>rolled 20
Ceiling itself is initially blank, and almost painfully bright, but moderates and redecorates itself in response to certain gestures. Some of the resulting symbols are relatively persistent, but others rapidly decay, or modify adjacent symbols. https://thecodelesscode.com/case/184
>>
No. 1119817 ID: d30887

rolled 9, 8, 17, 6, 15, 13, 9, 13, 10, 18, 7, 10, 3, 14, 5, 20, 2, 16, 18, 13 = 226

>>1119790
Well, dang. Reiko ponders about how, ironically, they could have shaved some time if they brought her doppelganger along for the ride. But they don't have 'Wonder Twin Powers Activate' to swap pla...
A wacky idea begins to form in Reiko's head. Those blueprints for a Transdimensional Body artifact. The one that lets her shift herself or others with alternate universe types, sisters with minute differences that could make or break a mission. What if, in one of her timelines, she nearly overdosed on antifreeze while getting acquainted with her doppelganger but survived, or simply took some antifreeze as a curiousity? And what if, in that universe, she has a glut of antifreeze but her ship-puppy needs a resource that Reiko currently has? Could they trade resources? Would it even work?

Reiko ponders a little more. How much antifreeze does the puppy need to get the automated repair systems running? Reiko can't remember if they packed some antifreeze to tinker with. She'll double check their current supplies. Maybe something else can act as a less-efficient replacement fluid, at least until they can get the real stuff...

[Scavenge (Primary: Something to replenish the fluid systems, Secondary: Mimics) Storage Areas, 2 Effort]

>Tofu snacks infested with mimics
"Aw. I wanted to finish those. Can we at least-"
*sound of crate thrown out the deck*
"-grind them up into gel okay fine."
>>
No. 1119841 ID: 0f5fc8

rolled 20, 4, 4, 14, 15, 19, 19, 7, 10, 20, 11, 3, 8, 4, 3, 11, 16, 16, 6, 9 = 219

>It's alive.
"Does she have a name? ...is it a she? I believe ships usually are, but I suppose human convention might not apply here."

>Paprika reports that she's found adequate sanitation facilities on the lower deck, including at least one pleasantly warm shower easily large enough for two people.
Certainly welcome news, and something to look forwards to, after days in the elevator.

> when touched by any sapient being, even indirectly through a rigid pole, they drape and flow normally - but then when released, the fabric instantly rigidizes.
>With the right setup that could be an almost ideal privacy curtain, even capable of deflecting thrown rocks, yet collapsing to reveal eavesdroppers who get too close.
Might allow for some creative artistic displays, as well. Out of curiosity, if Natalina attempts to phase through the fabric, does it detect that as touch?

>ceiling
Ooh! Is... it a language? (I have no idea if the arkus Babel power is meant to be applicable to programing languages, much less a Turing-complete cellular automata, but it could be interesting to attempt!)
>>
No. 1119846 ID: 5f5c2b

rolled 2, 6 = 8

>>1119841
>is it a language?
>Babel power
>rolled 20
A tiny subset of the possible symbols have effects on the life support settings - Nat manages to assemble a looping floral pattern which yields both pleasant background music and a localized warm, dry breeze. Somewhat larger subset of possible symbols can be used to reprogram the food printer...
>inability at crafting, salvaging, and understanding numenera
...but prior experience with the innkeeper-abbot revealed that random organic chemicals are likelier to be deadly than delicious, and you've still got plenty of stored food, so experimentation there can afford to wait on more thorough research.

>if Natalina attempts to phase through the fabric, does it detect that as touch?
>rolled 4, 4, 14
Felt like just a few minutes, at most, and an exhilarating rush - skydiving or ski-jumping or sprinting for the sheer joy of it, rather than the usual slog of phasing through thick walls - but everybody else agrees Natalina was gone for at least two hours, and there's a snail-trail of nearly microscopic Bayeux-tapestry-style embroidery from the entry point to the edge where she escaped, correlating with things she remembers reminiscing about. Take 4 intellect damage.

Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.

>>1119817
>scavenge, 2 effort
>rolled 9, 8, 17
Picking through the conundary's former lair in Zone Ivory - South (on the assumption that Paprika's monster pal will be coming along with you in the ship, so anything left behind is fair game), middle roll fails (yielding 1 unit of parts), but the first succeeds with effort, and the third would have even without. Rolling to see what you've won.
>>
No. 1119847 ID: 5f5c2b

rolled 8, 5, 7, 3, 2, 10, 9, 4 = 48

rolling for iotum type, and quantity of shins
>>
No. 1119848 ID: 5f5c2b

>>1119847
7 units of Responsive Synth, 2 cubes of Quantium, 3 plates of Psiranium, 13 shins worth of surgical-grade plumbing fixtures (complete with intact sterile packaging!) that could be used for giving the ship a blood transfusion, and a further 14 units of parts
>>
No. 1119856 ID: 756d6f

rolled 12, 18, 5, 4, 9, 2, 10, 4, 4, 4, 5, 3, 2, 19, 13, 12, 11, 1, 8, 3 = 149

>>1119790
>A few already have something in them, from before you arrived.
Can I push through the goo hard enough to retrieve the items? I'll apply a level of Might effort.

>Engine room door admits the chainpod as far as its equator, but gives a familar "access denied" honk
Paprika goes scurrying back to Reiko to ask if she can get the ship to provide access to the engine room.

>pleasantly warm shower easily large enough for two people.
Paprika is visibly very excited to show Nat the two-person shower.

>>1119817
>"Aw. I wanted to finish those. Can we at least-"
"Sorry Reiko. I can crack open a crate of something else, if you're hungry?"

>>1119846
>everybody else agrees Natalina was gone for at least two hours
Nat's startled by Paprika immediately pulling her into a tight hug when she emerges. "Sweet Pikachesus, Nat. Warn a girl before you go disappearing like that. Are you ok?" Paprika's been picking up a lot of Reiko's weird vocabulary lately. Seems like she's been waiting right next to the weird fabric the whole time. What did my Nat senses tell me while Nat was gone?

>Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.
"Huh. Does that...solve your food problem?"

>Paprika's monster pal will be coming along with you in the ship
Of course, unless they don't want to for some reason.

Did I find anything neat in cold storage?
>>
No. 1119858 ID: 5f5c2b

>>1119856
>Can I push through the goo hard enough to retrieve the items?
>rolled 12
Not without breaking part of the wall or figuring out how to hack the biometric lock. It's not actually goo, but rather some sort of stasis field.
>I'll apply a level of Might effort.
>rolled 18
Do you want to break part of the wall? You definitely could.
>access to the engine room
>rolled 5
Reiko explains that right now the engine room is not a good place for people who are made of meat to be breathing unfiltered air, or leaving skin exposed, if they plan on living to see the next week. Something about borated synth fabric and an inner layer of gold foil? Apparently the ship's hearth has been ill-tended, feverish, so its exotic embers need time to cool, and fumes dissipate.

Cherenkov-blue light coming from under water means you shouldn't dive in, but might be fine a few meters away. In open air, very bad news - you may have taken a mortal wound already, before even noticing. But such a light from hard vacuum simply indicates that a tachyon accumulator is working at all.

>What did my Nat senses tell me while Nat was gone?
She was inside the cloth, same as phasing through any other wall.

>Does that...solve your food problem?
"Not directly," the conundary says, while slurping on that embroidered section like a popsicle.
>>
No. 1119871 ID: 0f5fc8

rolled 7, 13, 12, 16, 10, 18, 19, 8, 18, 18, 13, 18, 13, 11, 9, 12, 19, 3, 17, 9 = 263

>>1119846
>on the assumption that Paprika's monster pal will be coming along with you in the ship, so anything left behind is fair game
The crew quarters are certainly spacious enough to accommodate another, and a construction assistant would be quite welcome on a ship in need of repairs.

>>1119846
>an exhilarating rush - skydiving or ski-jumping or sprinting for the sheer joy of it
>lost time
>Take 4 intellect damage
>Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.
Huh. Did she... accidentally discover the extradimensional travel equivalent of a recreational drug? (Possibly only for insect-adjacent extradimensional powers? She only has the conundary and herself for reference). Natalina isn't going to stop their arachnid companion from partaking, but will council caution, in case it experiences similar symptoms.

>>1119856
> Warn a girl before you go disappearing like that. Are you ok?
"I didn't mean to! I was just curious if the cloth would would still sense me and go limp if I was out-of-phase. I hardly expected that[i/]," the arkus replies while returning the hug. "I'm well; I'm sorry to have worried you."

She [i]really
needs some way to check which walls are safe to walk though- which are dangerous on the other side, or inside. Something like a specialized redlight chip or hoop staff?

>>1119858
>It's not actually goo, but rather some sort of stasis field.
Not interested in losing more time, Natalina is not going to attempt to wall-hack her way post those.

>>1119790
>Spots close to the floor that ought to be access panels are sealed tight, and climbing up higher risks triggering unidentified buttons with your feet.
"Oh! I found something that could help with that", Natalina says, showing the levitating hexagonal tables/chairs to Reiko. Seems simple enough to set one high-enough in-air to reach the upper panels.
>>
No. 1119872 ID: 7b9fa2

rolled 16, 1, 16, 11, 2, 19, 17, 7, 8, 10, 17, 9, 6, 13, 20, 16, 9, 3, 10, 18 = 228

Hanger bay doors working means we can now attempt to seal and clear the rest of the zone. Start by clearing and organizing any junk scattered around the room. Search it, catalog it, and put it in some semblance of a stockpile. That seems like it will primarily be intellect, for searching and organizing, but might or speed may be involved as well? One level of effort for whatever is needed, +1 if it's intellect.
>>
No. 1119875 ID: d30887

rolled 7, 7, 6, 16, 19, 14, 9, 12, 19, 12, 17, 2, 7, 15, 18, 5, 20, 16, 13, 12 = 246

After an hour of writing up inventory, Reiko concludes that there's no quick fix to the ship's motivity systems, but they can start working on helping the ship mentally. Maybe the ship has a solution in their databanks, but is too feverish to remember it.

Reiko spends downtime in the sub-datasphere using her Mechanic and implant to help the ship heal their mind. [Repair Numenera, Effort 3]

>>1119856
"Do we still have those salami burgers?"
>>
No. 1119933 ID: 756d6f

rolled 15, 14, 4, 6, 2, 13, 17, 9, 1, 7, 3, 9, 18, 1, 15, 4, 12, 10, 11, 18 = 189

>>1119858
>Do you want to break part of the wall? You definitely could.
Hmm, no reason to go breaking all the furnishings already. I'll just make a mental note to ask Cricket to take a look at it when she gets a minute.

>Reiko explains that right now the engine room is not a good place for people who are made of meat to be breathing unfiltered air, or leaving skin exposed, if they plan on living to see the next week.
Paprika listens attentively to Reiko's entire explanation, though she doesn't really understand the blue light thing. "Well thanks for not letting me get myself killed, Reiko! This is all a little over my head."

>"Not directly," the conundary says, while slurping on that embroidered section like a popsicle.
Paprika watches with mild unease until something else catches her attention.

>>1119871
>"I'm well; I'm sorry to have worried you."
"It's alright. I'm just glad you're safe."

>>1119875
>"Do we still have those salami burgers?"
Paprika cracks open the crate in question and sits down with Reiko for a quick meal.

"I didn't realize the ship was alive. And sick too? I feel bad for hurting the poor thing." She shifts, a little self-conscious. "I think it's amazing how much you know about fixing spaceships. Honestly Reiko, I feel kinda useless. Is there anything I can do to help?"
>>
No. 1119992 ID: 5f5c2b

>>1119871
>rolled 7
>Did she... accidentally discover the extradimensional travel equivalent of a recreational drug?
More like the telepathic equivalent of a second degree rug-burn, then a vampire bat licking the carpet clean afterward.

>She really needs some way to check which walls are safe to walk though
>rolled 13

>showing the levitating hexagonal tables/chairs to Reiko. Seems simple enough to set one high-enough in-air to reach the upper panels.
>rolled 12

>>1119875
>After an hour of writing up inventory, Reiko concludes that there's no quick fix to the ship's motivity systems, but they can start working on helping the ship mentally. Maybe the ship has a solution in their databanks, but is too feverish to remember it.
>Reiko spends downtime in the sub-datasphere using her Mechanic and implant to help the ship heal their mind. [Repair Numenera, Effort 3]
>rolled 7, 7, 6, 16, 19

Natalina can phase through any of those sealed panels, benefiting from Reiko's insight into the underlying design to know in advance which ones conceal potentially dangerously energies vs. which could benefit from some quick internal manipulation - or from leveraging previous goodwill with local datasphere-spirits to keep the noise down and let this ship's feverish mind re-focus, at least long enough to crawl out of bed without further tripping over the sheets.

>>1119872
>rolled 16, 1, 16

Cricket Moon finds three cubes of Quantium and five units of parts. Just as she's holding up that third cube into a sunbeam (to check that it's the real thing, rather than mere sparkly blue glass, or whatever the deal is with Paprika's heat-exchanger oddity), she sees a Locutus-class augmech descending the stairs with a huge crate full of wine bottles... and a shoulder-mounted slugthrower it didn't have before, which shoots that iotum right out of her hand.

Sixty seconds earlier, Cricket is careful not to distract her one-minute-younger self while pilfering the partially accumulated salvage, then scampering off to warn the others. So, overall net gain of five units of quantium, ten units of parts, and a brief head start on fleeing from Last Call, Lord of the Supernumerary Chairs.

By the time she's sprinted all the way back to the ship (along with one last case of tofu snacks, which somebody seemingly forgot)...

>1119933
>Is there anything I can do to help?
>rolled 15
...Paprika is sitting in lotus pose next to the door, with a long coiled tube linking the inside of her left elbow to a coolant duct in the disabled gravity-spotlight system. Apparently, to jumpstart the process of healing itself, ship needs something that can most readily be obtained from her blood. Supposedly it'll be a mutually beneficial trade, after everything's settled, but when Reiko warned that there might be itching (and importance of repressing the urge to scratch) she didn't say it'd be inside bone marrow. Or, intermittently, outside her own actual body, invisible stripes woven across the floor.

Wreckage disentangled. Tachyon halo spun up to minimal maneuvering power. The ship is as ready for departure as it's going to be today, or probably this week.
>>
No. 1120087 ID: 0f5fc8

rolled 1, 12, 2, 4, 2, 3, 11, 13, 10, 2, 11, 13, 11, 2, 8, 15, 3, 19, 14, 15 = 171

"I believed I was being responsible, you know, leaving the culinary augmech at the bar, where it could be used, rather than appropriating it for good. How kindly restraint is repaid!"

As she offers her facetious complaints, Natalina rolls up her sleeve on one arm and applies the injectable speed boost cypher, followed by a sharp breath as she feels the drug take effect.

"I don't think I can fell that thing on my own, but I can take it's measure and delay it's arrival."

Natalina isn't going to be able to deflect metal slugs with her rapier—so she picks up one of the hexagonal metal plates to use as an off-hand shield. The prior-world chair disputes the usurper-mimic's claim to chair lordship! Assuming the Jack doesn't object, she'll also snag one of those cubes of quantium from Cricket as a fallback.

Phase sprinting to engage Last Call. Trying to see what the range on the slug thrower is; when it takes a shot, two level of Speed Effort, trained in Speed Defense, asset from a shield, and another asset from phase sprint should ease Speed Defense by 5 steps (which should cost zero Speed). Will also attempt to catch it with Scratch Existence as she passes. Unfortunately, that's Might-based so Speed Effort can't help there. The light-weapon attack-easing from her ancestral rapier might, if it's the scratching-implement of choice?

If we get that far in a single post, Natalina's plan is to switch to drawing attacks to cover allies once Last Call closes enough to fire on them.
>>
No. 1120117 ID: d30887

rolled 16, 13, 13, 13, 18, 2, 4, 2, 10, 8, 10, 12, 7, 15, 2, 3, 20, 7, 11, 7 = 193

This is really bad. The last time Reiko had to deal with a homicidal gorilla-sized android chef, she was working with fourteen of Youngmason's seasoned glaives and they still took major casualties.
Whichever Arch-Nano cursed all culinary machines on the planet to have a small chance of going rampant at the mere mention of 'Crème Brulee' needs to be thrown into the sun.

"Aw damnit, not again! Need backup need backup need backup-"

Reiko rushes back to the neural interface throne, plugs herself back into her personal port, and speedruns a quick skim of the ship's abilities, looking for anything functional in its capabilities that could be used as a weapon or distraction.

[Intelligence - Max Effort]
>>
No. 1120286 ID: 7b9fa2

rolled 11, 20, 10, 9, 20, 11, 17, 11, 6, 13, 12, 11, 5, 18, 11, 16, 17, 17, 5, 19 = 259

>>1119992
Let the rain fall.
Okay, got a lot of actions, and I'm not sure how many I can do before the mimic-bot shows up. First thing is to activate Kingfisher Shroud. 11/16 Int. Then, I need to put down Rising Riptide at the entrance it's coming through. Then, prep another debilitating poison. If it's a mimitan construct, that should disrupt it's cohesion. One on my wrist blades for if it gets close, one on my dart thrower. Then, hide near the entrance- her shroud should help her avoid injury and help deal with mimitans who get close. After her screw up with the mining laser, she's looking forward to this as an opportunity to prove her worth and regain any respect she may have lost. After that, if there's time left we need to strategize with Natalina. Want to prepare more area denial with Rising Riptide but avoid hindering Nat. Further, if she can land a hit and poison the big guy, they should be able to make short work of the small fry- is there some way for Nat to help her get an alpha strike off? I'd be happy to spend effort but I wanna stack as many bonuses as I can, so if Nat can distract it and Cricket Moon goes for a sneak attack, or if flanking provides a benefit, or anything like that, I wanna set up for a not-quite fastball special with her.

Awarding one extra xp to Reiko for her help getting the ship up and running.
>>
No. 1120308 ID: 5f5c2b

Round 1
>>1120087
Natalina intercepts Last Call at the entrance to the docking tube, 150 meters from the ship.
>rolled 1, 12
>intrusion rejected, reroll
No time to build an adequate shield! Gotta work with what's already here. Nat lifts the (likely contaminated) tofu-snack box out of Cricket Moon's arms with her off hand, lobs it overhand, aiming to jam the augmech's forward sensor array in the manner of a slapstick pie while sliding between its legs, then grab the lid which broke off from Reiko's paint-mixer as it shook itself apart. Sturdy, buckler-sized, handle in about the right place, known with certainty to be indigestible to mimics.

This works out almost, but not quite, exactly according to plan. Rather than being directly blinded, Last Call slightly lifts the crate of wine bottles to parry. Tofu telefrag sends fermented fruit juice spiced with shards of wood and glass spraying everywhere except directly behind it, where Nat is.

>>1120286
>kingfisher shroud
>rising riptide
>rolled 11
In the moment of the explosion, something suddenly becomes clear that's been itching at the back of Cricket's mind since they dropped out of the elevator: it's far too quiet up here, and too dry. Fragments tear her exposed skin, dark vinegar soaks her clothing and hair, but rather than pain or disorientation it feels like coming home. Projectile from Last Call's shoulder-cannon clips her collarbone - the exact spot corresponding to that mounting point, as if acknowledging a peer. (Eight damage, reduced to six by armor. A 12 would have been enough to dodge.) With an act of will she picks up most of the spilled liquid that she's not already wearing, lifting it through the floor grating as if running the burst backward, gathers it into a ball to engulf and hinder Last Call's head and limbs.

Rounds 2 and 3
>>1120087
>Will also attempt to catch it with Scratch Existence as she passes. Unfortunately, that's Might-based so Speed Effort can't help there. The light-weapon attack-easing from her ancestral rapier might, if it's the scratching-implement of choice?
>rolled 2, 4, 2, 3

Oldest book in the family library, memory-crystal transcript of an incomprehensibly ancient original:
>The primary thing when you take a sword in your hands is your intention to cut the enemy, whatever the means. Whenever you must parry, hit, spring, strike or touch the enemy’s cutting sword, you must cut the enemy in the same movement. Is it essential to attain this. If you think only of hitting, springing, striking or touching the enemy, you will not be able to actually cut him. More than anything, you must be thinking of carrying your movement through to cutting him. You must thoroughly research this.
> —Miyamoto Musashi, The Book of Five Rings, The Water Book
Certainly thought she'd thoroughly researched that. Turns out if you think only of tragically spilled ancient vintages, and second-guessing every step you take to avoid stumbling through soft windows into hard vacuum, that ALSO means you will not be able to actually cut him.
Good news is, Nat did manage to draw Last Call's attention - even while Cricket's having a full-blown floating-amid-swirling-sparkles magical-girl transformation sequence (over there at the '120 meters from the ship' mark) - and that paint-mixer lid works great as a shield. A slug that otherwise would have hit bounced right off, and it's light enough to maneuver easily, yet hefty enough deflect what would have been a bone-jarring (or -shattering) kick after she returns to melee range.

>Trying to see what the range on the slug thrower is
It didn't try to shoot Cricket until closing to within about 30 meters, even though it had a clear line of fire, and started pivoting at the waist to engage Nat right about the same moment she got that close from behind (after equipping the shield). Low-velocity projectiles might need a relatively high arc that would've intersected the ceiling? Or it might have trouble tracking fast-moving folks further away than that.

>>1120286
>debilitating poison
>dart thrower
>rolled 20
Crushing it with hydrostatic pressure isn't working. No head-holes to drown or force-feed. A pair of mimetic horrors are trying to bloom from the wound on Cricket's shoulder - she absently crushes and twists them into a cloak of snow-white feathers, then stanches the bleeding. Aha, of course! If the armor's too solid, what you need is a drill. Shards of glass and frozen flash-distilled alcohol form up in a spiral around the humble dart launcher, the churning wine-dark sea around Last Call's upper body opens a narrow channel, liquid tendrils briefly link up as a hundred foot long single-use linear accelerator, ramming the dart through a weak spot on the pseudo-augmech's hip joint, then flooding the breach with nerve-disrupting chemistry.

The most potent poisons Cricket can formulate on the fly are only level 5, while Last Call is level 6. Imitation barbot remains sober.

As for physical injury... base 2 for a light weapon, +4 for major effect from the natural 20, +9 for maximum Effort on a single-target attack (which is free, also thanks to the 20) adds up to 15 damage, reduced to 11 by armor. Last Call stumbles, falls to one knee, grasping at the gaping hole where part of its pelvis used to be. One more hit like that, it'll be down for sure!

On its own turn that same round, Last Call lobs a slug at Natalina, which she parries (partly thanks to hindrance from Rising Riptide), and mimetic gel - along with some pink glassy stuff, halfway between cotton candy and fungal mycelia - pushes back into the wound, beginning to close it up, healing 2 damage.
Maybe... two more hits like that?
>rolled 11
Cricket's next dart plinks off of Last Call's armor ineffectively. It swings a leg out to kick at Nat while regaining its footing, and healing another 2 damage.

Looks like in round 4, it's going to spend its action tearing free of the Rising Riptide, then resume advancing toward the ship.
>>
No. 1120318 ID: 7b9fa2

rolled 20, 9, 11, 14, 11, 20, 13, 3, 16, 10, 20, 13, 12, 18, 2, 2, 2, 8, 10, 5 = 219

>>1120308
Okay new plan, she gave it her best shot, and it didn't cut it.

Current pools are 7/13 Might, 17/17 Speed, 11/16 Int. Putting down Rising Riptide and using Fleet of Foot will hopefully allow Cricket Moon to outpace their assailant and make a fighting retreat. One speed effort on defense per attack, don't wanna burn my whole pool but should probably put at least a little effort into staying safe since she can't take two more of those hits.

"I don't think I can pull that trick off again, and my poison isn't slowing it down at all. We need to get back to the ship and group up or get out!"
>>
No. 1120398 ID: 5f5c2b

Round 4
Last Call breaks free of the Rising Riptide, advances to 147 meters from the ship, heals 2 more damage.
Cricket Moon applies a new Rising Riptide, then retreats to 105 meters.
Natalina studies Last Call, setting up to apply Understanding next round.

Round 5
Natalina uses Scratch Existence, applying Might effort for more damage x1, more targets x2.
>rolled 11, 13, 10
Hits all three times, for 4 damage each, ignoring armor. Last Call's health is reduced to 5/22, but you're not sure it'll actually stay down at zero.
Nat continues past Last Call to 120 meters.
Last Call heals 2 more damage (7/22), and shoots at Cricket, who...
>rolled 20
...catches the projectile intact. Contaminated Slug Sample x1 can be immediately broken up for ten more darts, or brought back to a proper lab to formulate poison that'll be effective against Last Call, or salvaged for a random cypher up to level 6.
Cricket creates a third Rising Riptide at the 135 meter mark, retreats to 90 meters.

Round 6
Last Call breaks free of the second Rising Riptide, advances to 142 meters, heals 2 more damage (9/22)
Nat briefly meets up with Cricket at the 90 meter mark
Cricket retreats to 60 meters

Round 7
Last Call advances to 135 meters, gets caught in the third Rising Riptide, heals 2 more damage (11/22), spawns a slower-moving minion
Nat retreats to 60 meters
Cricket meets up with Paprika at the 30 meter mark

Looks like you've got at least five more rounds before it catches up, but it'll be back to full health by then.
>>
No. 1120400 ID: 2fabc4

rolled 17, 5, 11, 11, 5, 13, 10, 15, 8, 10, 17, 19, 5, 10, 17, 13, 10, 4, 1, 5 = 206

Paprika's been on her knees, teeth clenched, watching the fight in absolute agony. Fire seems to engulf the docking tube and all of Zone Ivory beyond and she can do nothing but watch another catastrophe unfold, taking two more people she cares about away from her forever.

>>1120398
>Cricket meets up with Paprika at the 30 meter mark
Paprika speaks in a low drawl, dropping her usual bubbly demeanor. "Girl, you tore that beast apart. You're really something special. Now help me pull this thing out of my arm."

>Looks like you've got at least five more rounds before it catches up, but it'll be back to full health by then.
Paprika will sever the transfusion, however she can.

>you're more than just a glaive.
Then she'll burst into flames. Revenge was never the point, though not a single day's gone by that she hasn't dreamed about it. The ninth world is full of monsters, and she needs to be ready to face them.

Change of plans! Sticking with flame blade. Gonna hack this thing into molten chunks. Fleet of Foot to close the distance, one speed effort on dodge actions. One might effort on attacks and three on damage. That should work out to 17 damage per hit, before armor. Here's the math:

8 (windslice spear) + 1 (combat prowess) + 2 (flame blade) + 6 (3 levels of effort) = 17!
>>
No. 1120401 ID: d30887

rolled 5, 3, 9, 1, 7, 1, 11, 15, 7, 5, 4, 12, 18, 8, 17, 11, 8, 10, 10, 2 = 164

Reiko's review of the ship's offensive capabilities: it's a crate of lemons... that can talk. The comms systems are still functional. Every other weapon has some flaw or damage that can't be fixed in a few turns.
Would have been better if she'd just fought on the ground, but there's no time to regret her choices! Reiko uses the ship's network and hacks into Last Call to jam everything she can find with recursive code!

[Disable Machine, 3 Effort, Repeat until Last Call is dead]
>>
No. 1120410 ID: 0f5fc8

>Paprika will sever the transfusion, however she can.
Before Paprika can, her girlfriend's gloved hand blurs into place on her arm, heedless of the fire. "Please. It's not worth hurting yourself."
>>
No. 1120411 ID: 5f5c2b

>>1120400
>rolled 17
>inability at understanding numenera
>+1 to rolls when fighting alongside Cricket
>support from Natalina
That pink fuzzy stuff in Last Call's almost-fully-healed wound... you've seen it before, or heard of it at least.
>>1064824
>Actual structure is two layers of armor-grade ironwood sandwiching a layer of fluffy pink stuff - looks like cotton candy, tastes like itchy razor wire, completely inorganic but grows when exposed to fire, similar to (but even faster than) the way mushrooms grow when it rains.
>>
No. 1120412 ID: 5f5c2b

hm... link formatting trouble. Should be https://questden.org/kusaba/graveyard/res/1064679.html#1064824
>>
No. 1120413 ID: 2fabc4

>>1120410
>Before Paprika can, her girlfriend's gloved hand blurs into place on her arm, heedless of the fire. "Please. It's not worth hurting yourself."
All of Paprika's fire, which had even started creeping up the handle of her spear, winks out in an instant. She's crying.

"Nat I'm sorry! Did I burn you? I'm so sorry...I don't know what to do! Should we run?"

>>1120411
>That pink fuzzy stuff in Last Call's almost-fully-healed wound... you've seen it before, or heard of it at least.
Paprika starts pointing at the approaching mimicbot and rambling on about meeting a slug who asked her to set a house on fire. Seems like her fury has fully reversed into panic.
>>
No. 1120417 ID: 0f5fc8

rolled 5, 7, 3, 1, 20, 4, 7, 17, 15, 3, 16, 17, 17, 3, 17, 2, 18, 10, 16, 1 = 199

>>1120413
>I'm so sorry...I don't know what to do! Should we run?"
"I believe in you."

>Did I burn you?
Ah. That would have been hypocritical of her, wouldn't it? Thank goodness for fireproofed armoring cloth.

>what do
Going to take a recovery roll and proc Understanding while we let Last Call close to within Paprika's tether. When Paprika goes on the offense, Natalina's going to follow with Phase Sprint, and focus on drawing attacks.
>>
No. 1120418 ID: 0f5fc8

rolled 6 + 3 = 9

Recovery roll.
>>
No. 1120424 ID: 2fabc4

rolled 12, 19, 10, 20, 10, 5, 11, 9, 10, 18, 7, 18, 9, 4, 10, 7, 15, 1, 11, 3 = 209

>"I believe in you."
Paprika's suddenly all steel and confidence again. She retreats back to the ship with Nat and Cricket, ready to lure Last Call into melee range.

Change of change of plans! For the sake of record keeping, after some discussion and in response to Nat's intervention, I'm going with Nanotech Defense after all.

Gonna cut this thing into room temperature chunks. No flame shroud, but effort applied in all the same places.
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