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1111773 No. 1111773 ID: a49975

An RPG Quest with dice rolls and mechanics inspired by Pathfinder 1e.

Written by Capitulize

Art by Capitulize & Akwa’tim

This quest has themes of violence, depression, eldritch confoundery, suicidal thoughts, fuzzy animal people, harsh language, and risqué topics.

Chapter 1: https://questden.org/kusaba/questarch/res/1083617.html

Reference Guide: https://tinyurl.com/ytw6ex8f

Stats Sheet: https://tinyurl.com/yn567x36

Wiki: https://questden.org/wiki/Aldequest

This intermission will likely be short, depending. The intent is to move to Chapter 2 quickly, and that this small section will be used to clarify/set things before moving forward.
68 posts omitted. Last 50 shown. Expand all images
>>
No. 1116108 ID: 2e6314

>>1116105

Look at 3.5e D&D and Pathfinder 1e rules, which this system is based off of.

https://www.d20pfsrd.com/
https://www.d20srd.org/index.htm
>>
No. 1116109 ID: 52b8fe

>>1116105
These are types of bonuses! In terms of mechanical benefit, they're the same. The only thing that matters for them is that they don't stack. For instance, if you had something that gave you a +2[Enhancement] bonus to Dexterity, and something else that also gave you +1[Enhancement] to Dexterity, you would only benefit from the +2, the greatest bonus. But if instead, that +1 bonus was [Insight], you'd have +3 since they're different types of bonuses. This only applies to the singular thing it is improving. If you had a +2[Enhancement] to Dexterity and a +1[Enhancement] to Physicality, they would both be improved.

Some bonuses are rarer than others. [Insight] is a fairly rare bonus type. There's also some that break this rule, like [Dodge]. [Dodge] is the only bonus type that stacks with itself. Some of the bonus types also have certain rules. You can't benefit from [Dodge] if you're surprised or flat-footed for instance.

As for concealment. Let's say an attack has beaten Tanna's Defensive Rating would strike her, but she had 20% concealment. We would roll a 1d10 once more. If the dice landed on 1 or 2, the attack that would've had hit her normally is now considered a miss. Similar to the mechanic from before to prevent stacking, only the greatest concealment chance applies. Concealment is usually granted by being behind cover and walls, but certain spells (such as invisibility) and effects can also grant it. Having concealment also allows you to perform Sneaking checks. Concealment is different from miss chance, and if there is something granting that as well, then two dice are rolled on to see whether the landing attack would miss due to concealment or miss.
>>
No. 1116113 ID: 05f918

>>1116105
I've thought of a little more to say too. [Dodge] isn't exactly the only bonus that breaks this rule. Also, if there's just a number with no [] type listed, the bonus is typeless and essentially stacks with everything.
>>
No. 1116115 ID: 70f58a

Oh, there is another difference between the two buffs. Guiding Line requires allies to hear the performance, while Wind Dance requires allies to see the performance...

Fate Melodist seems like the purest "bard" specialist we can get here. Shadow Minstrel looks like a more rogue-y subclass, Death Caller looks like a tank, Wind Dancer looks like a fighter/dps, and Spider Song is ranger.

Seems like each one has a party buff... Fate Melodist and Wind Dancer are basically standard, Shadow Minstrel only buffs phys+dex stats but adds a dodge, Death Caller's is a strong debuff which makes it better against single targets, and Spider Song's is global damage reduction (which is VERY good) with no sight/sound requirement but lacks the offensive component. I think Death Caller's is the best offensively since we're probably going to want to focus fire in most situations anyway...

I'm gonna go with Shadow Minstrel. That concealment bonus on the party buff is very good, and at level 6 it rises to 50% which is absolutely nutty. Umbral Step seems real good too, that's an easy flanking maneuver, and potentially even useful for teleporting behind a guard or something just to bypass line of sight. We could also use Umbral Step to get *away* from something during combat, by targeting an ally or another creature further away. Shadow Bard is also very cool since it lets us use a second performance, plus it blocks a square. We could even use it to trigger traps safely. ...hold on, it can interact with light objects. Shouldn't that mean it can use combat-useful tools? Like potions or bombs?

Spider Song is really cool though, that would be my second choice. The thread cantrip is very versatile and having a pet is strong.
>>
No. 1116126 ID: 90684d

Since you can be two...

Those archetypes are difficult choices.

>>1116075
You are right that our Tanna is averse to killing. That doesn't mean combat skills are not useful, but maybe Death Caller combat style that seem focused on making the enemies die quicker with continue blood loss would make her unhappy.
>>1116104
>We need a class that can ensure survival against a single Juggernaut. We need a Death Caller.
You are right that this would improve her survival chances.

Spidersong seem to change her physically in a way I assume would make her look slightly unsettling to those that are not spider obsessed weirdos like Tanna. She might think it's cool.
It's the strange superhero specialization.
Cool dispel magic spell at tier three. Would be useful to combine with primal, but I'm sure that at that point we would have other options like a normal dispel.

>>1116089
>Plus, a little friend would be delightful.
>A Fuzzy little jumping spider.
>...Let it be something she can cuddle cause sometimes, that gal needs it.
Spiders are the opposite of cuddly. The ones that have fur have hard hair strands that irritate the skin and nose.

Shadow Minstrel have great utility options. At first it seem like like a group stealth specialization, and Song of Midnight Silence serve well for that, but everything else involve making sounds. I think stuff like Shade’s Song are more about avoiding damage than truly going unnoticed.
Being able to sustain two performances at tier two with a spell is amazing and could be worth just for that.

Wind Dancer on the other hand improve Tanna's stealth potential a lot even though nothing there is about being unnoticed. Because of verbal component requirements currently she need to announce whenever she cast a spell and can only surprise the enemies once. If she had Dancing Weave Manipulator there is a good chance Vax wouldn't have noticed and therefor forcing the initiation of combat when she casted charm on Evel'yee. Maybe Evel'yee wouldn't even have figured out she was under charm, not that this one made any difference.
Other than that it's a martial specialization in blades. It allow her to cause more damage but also doesn't involved supernatural bleeding or instant death spells so she probable still have control enough to not accidentally kill people.
On the plus side this path will certainly fascinate people watching her bardic ways.

>>1116115
>Fate Melodist seems like the purest "bard" specialist we can get here.
I was about to say... It's the one that improve a normal bard arsenal even though some of the prediction abilities are comparatively discreet. Even with her bashfulness Tanna would appreciate being able to Entrance people with her singing. Temporary bonuses to almost anything is incredible versatile and the premonition style abilities seem to be about helping the group avoid damage and social problems like investigation.

I'm tempted by the last three I mentioned. For now my vote goes to Fate Melodist because it's well defined magical bonus would be more helpful for the urban situation ahead than the social performances potential from Wind Dancer in the hands of an antisocial protagonist that can't get over herself. Maybe she would get past her agoraphobia, but no reason to force her to. I'm willing to change this vote if there are good arguments or one of the other two need a tie break.
>>
No. 1116131 ID: 3c6b03

A. Live by Honor, Kill by Stealth
>>
No. 1116134 ID: b6ea64

My vote's for The Wind Dancer.
>>
No. 1116152 ID: 2f41db

>>1116126
Yeah, s'true about the spiders, but given were talking to a flying mouse, amongst other things, i figured thered be a reasonable chance of A fluffy spider that is actually fluffy not just a mass of utrichating agony is a mild stretch in a world of magic.

However, you raise a very good point,
That being, if the traits mentioned do physically alter tanna in a permanent fashion.
spell by spell is fine, but permanent change is not a price worth paying.
Not when shes learning to build relationships and a connection to the wider world.
Itd be a burden she'd be ill equipped to carry.
>>
No. 1116153 ID: 2e6314

>>1116152

Well, this would be impacting how she interacts with the world in a very visceral, emotional way way.. So it behooves us to pick something that is healthy for her, right?
>>
No. 1116155 ID: 2e6314

Oh, since I implied it and didn't say it outright, let me be clear.

D. Wind Dancer
>>
No. 1116238 ID: 66de4b

Tanna is... close to darkness. She's had to fight blind before, and rely on her other senses. Having a sixth sense that didn't get blinded would help, I think. Er, seventh sense. The shadow walking and dodging do befit her as a proud member of the slinky race. I think my first choice for Tanna would be Shadow Minstrel.

The Fate Melodist is tempting because Tanna would no doubt love a little more control over her fate. It's a little generic though, and seems more about reading the fate of others, via Insight and such.

Death Caller would be an awesome class for Evel'yee. She really doesn't like being pushed around, and could use some security in power. We're talking about Tanna though, so... nope.

The Wind Dancer is also an awesome option for Tanna, and truly compliments her weasel war danciness. It's a little stereotypical, but she would definitely appreciate being able to dance within The Weave. I like Shadow Minstrel a little better, but this is also an excellent choice.

The Spider Song Uh, I'm not going to be the spirit who tells Tanna we thought it would be a great idea if she spontaneously grew chelicerae and spinnerets. It's weird, she wouldn't like it, and Hornet is an absolute bottom tier character.

That being said, if the uh... fabric of the universe really really likes Hornet, then sure. Go ahead!
>>
No. 1116240 ID: 71864d

>>1116152
Just to be clear, are you withdrawing your vote from Spider Song? And if so, are you changing it to something else?
>>
No. 1116270 ID: bcfbc8

Honestly I doubt Tanna would be AS adverse to Spider Song as much as some people here seem to believe. She seemed to take to us pretty well and all we did was give some decent advice and insight. The benefits of Spidersong will be MUCH more tangible and obvious. Sure she'll be weirded out at first but I doubt that'll last long.
As for the "but people wouldn't like her" critic... So what? If some fantasy racist decides they want to discriminate against the magical spider weasel than that's THEIR loss. I somehow doubt Tanna's changes would be nearly the weirdest thing they've seen in this world.

Also not related to that point but for people who want to pick Wind Dancer, I just want to point out that the magic would probably require her to A: have enough space to dance. And B: Require her to be on her feet.
Meaning that if she's knocked down then her magic would go with her.
>>
No. 1116271 ID: bcfbc8

>>1116270
(also since there's Drow in this world then they would likely absolutely ADORE Tanna)
>>
No. 1116272 ID: 2f41db

>>1116240
Yes.
I didnt catch the spidery traits part being physical.
And as much as i love the weasel war dance opportunity, shadow minstrel is the vote.
A. Strikes me as closest in aspect to what we did in the first chapter. Itd be a logical continuation and development.
We won our pivotal conflict by blinding our foe.
It fits.
Of the darkness, but not defined by it.
>>
No. 1116300 ID: 0321ea

For some reason I feel like she wouldn't like Drow and Lolth and all that. She seems more like an arachnologist type. Just really nerdy about spiders. Just a vibe I get...
>>
No. 1116313 ID: 903101
File 176222191737.png - (10.15KB , 500x500 , Page 6 Set 3.png )
1116313

Hey! Wow! That’s a lotta discussion! I’m gonna tally the votes… one second here…

A. Shadow Minstrel - 4 (1116115, 1116131, 1116238, 1116272) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 2 (1116134, 1116155) E. Spider Song - 1 (1116075)

Okay! Here's how they currently stand! If you think I've miscounted or missed your vote, let me know! I am going to cut off votes by the end of tomorrow. Then, there’ll be a run-off vote between the top two, considering a few people seem to have secondary votes.
>>
No. 1116325 ID: bcfbc8

Since it seems like my choice of Spidersong is nowhere close to winning, I guess I'll change my vote to my second choice. Shadow Minstral.
>>
No. 1116332 ID: 02f4ec

If Shadow is this far ahead by the end of the day I'll just move forward.
>>
No. 1116339 ID: 06a3f3

Drawing Tanna growing spider parts in combat would be a nightmare in more ways than one..

..But it would pretty metal!

Combat Support Spider Ferret for me.
We need that extra Pain threshold, people! I'm sick and tired of having to be bailed out of death after getting sliced up by a lizard man!
>>
No. 1116345 ID: 66de4b

Shadow Minstrel seems to be winning by a landslide, so changing my vote to Spider Song because 🙂🙃🙂🙃
>>
No. 1116346 ID: bcfbc8

>>1116345
Yeah ok. Going with those two that means I'm going BACK to my first vote.
>>
No. 1116347 ID: 2e6314

Hmmmm. Changing my vote to Shadow Minstrel.
>>
No. 1116358 ID: 042210

Alright, vote cut off is here. Here's how they currently stand.

A. Shadow Minstrel - 4 (1116115, 1116131, 1116272, 1116347) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 1 (1116134) E. Spider Song - 3 (1116339, 1116345, 1116346)

Fate Melodist, Death Caller, and Wind Dancer are officially out. The current votes for Shadow Minstrel and Spider Song will stand where they are. Whichever has the most by tomorrow 10pm EST will be picked.


A. Shadow Minstrel - 4
B. Spider Song - 3

>>
No. 1116362 ID: 90684d

A. Shadow Minstrel
>>
No. 1116374 ID: f9c4b2

A)
>>
No. 1116423 ID: 06a3f3

Oh, the chaos. The beautiful, beautiful chaos.

Say, uh Solo? Sir?
Are you, like, the universe in the abstract? A physical representation of the cosmos we are currently in?

Because there is this other quest where the literal universe became self-aware and she is bored to tears of having to selectively forget herself to experience something new and novel.
She needs to see other universes.
>>
No. 1116442 ID: 718e50

Alrighty, votes are cut off! I'll have to do some work here, I'll let you all know soon!

>>1116423
It's an interesting question, I'm actually a little hesitant to answer... I'll have figure out what to say about that in the next update.
>>
No. 1116459 ID: 06a3f3

Yeah, I get it. Meeting new people is hard.
...wait.
>>
No. 1117469 ID: 088f07
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1117469

So after tallying all the votes, I’m fairly confident in saying that Shadow Minstrel is the winner!

You know, I thought they were going to pick that too. What I didn’t expect was Spider Song coming second…

Yeah, I expected Wind Dancer to take that role if I’m being honest. And for Spider Song, last. It’s neat how things turn out sometimes.

I’m glad some of you thought they were interesting though! Just because one didn’t win today doesn’t mean we might not see aspects of them in the future…

For now though, when you next see Tanna, she will have primarily taken on the aspect of the Shadow Minstrel.

Oh, now that we’re caught up again, you like the place? What about our sick ass bathrobes?

Gosh, you’re a vain part of me, aren’t you?

Jealous?

Yeah yeah, you got me.

>>1116071
>Swanky! And there are unlimited margaritas, so I approve.

Thanks! It was easy to actually make! Though a bit taxing to uh…

Convey, right?

Drawing environments is a pain in the ass!

>>1116073
>Classy! And dont worry. We've come to terms with tannas nudist leanings. We can handle it from you guys too.

Haha, oh noooo! Our image, forever tainted!

Though gosh, you guys have really got your work cut out for yourselves in that department with Tanna. Knowing what I know about the poor girl, good luck with that if you go down that route.

>Since you can be two...

Winks at you.

Wha… why’d you say that outloud?

Why not? Doesn’t it work?

No, it’s weird. Just put it as a narrative action.

Like this?

No no, more like this...The mouse Solo said, rolling their eyes. He really must’ve made this particular aspect of himself too horny.

You really did.

I thought some levity would be appreciated…

Hey, I appreciate it, and I’m sure there’s someone out there that likes it!I said, shrugging in my sick ass bathrobes.

>Say, uh Solo? Sir? Are you, like, the universe in the abstract? A physical representation of the cosmos we are currently in?

Ah, I’ve been dancing around that subject a little, haven’t I?

Only a little. Or maybe a lot...I’d add-on mysteriously, wondeaodghsfgjo

Alright, enough of that. To answer your question as to whether or not I’m the universe in abstract, no, I am the idea of a concept. So is Hastur, and the rest of my friends.

Yeah, despite what we’re deciding to present to you, we’re something a lot more. At least within the context of our…
Setting.
…Sorry, it’s a strange topic. I’m definitely no physical representation of the universes, that honor belongs to another, but the rest of us are still pretty involved with them! And without giving away exactly what each of us are, the best word for us really is concepts!

Ideas!

Manifestations!

And the lack thereof!

>Because there is this other quest where the literal universe became self-aware and she is bored to tears of having to selectively forget herself to experience something new and novel. She needs to see other universes.

Ah gosh, doesn’t that re-

Hey, no more.

Ah? …Oh. Alright.

...Jeez, I apologize again, feels like all I’m doing. But yes, I’d love to meet her! Don’t think I’ve ever participated in something like that before, I’m open to new experiences.

Made this nice villa out in the middle of an ocean, jacuzzi and all, would be a waste to not have others over!
>>
No. 1117474 ID: 76ee89
File 176383558899.png - (673.17KB , 800x800 , Page 2 Set 4.png )
1117474

We could come up with an idea later if you like, it sounds fun. But speaking of jacuzzis, let’s take a swim and finish out the last few decisions we have left for Tanna.

I’m sure you all wanna get back to her as soon as possible, I do too! Luckily, we’re almost finished.

Part of reaching level 2 means that Tanna gets some other minor improvements, as well as some new spells!

For the minor improvement, we need to increase one of her defense saves as noted by this feature:

>Save Improvement I [Level 2] - Choose an ability category. Whenever a spell effect or ability attempts to affect you, you receive a +1 to the number the offender must beat. This does not apply to skills.

I know it’s a boring one, I won’t hold an extended vote on this like I did with the class. Simply pick from Physicality, Dexterity, Mentality, or Moxie. Whenever Tanna is affected by something that requires a save in that category, she’ll receive a +1 to her defensive DC against it.

And if you need some examples, Physicality is often used to resist poison and physical ailments, Dexterity against explosions and traps…

And a little more ambiguously, Mentality is effective against things that attempt to exercise some measure of control over the mind, while Moxie is more about maintaining your personality against those kinds of effects.

But way more interesting, the other thing we need to decide for Tanna as well are her new spells!

As part of being a Shadow Minstrel, she’ll automatically gain the cantrip Phantom Noise. No decisions need to be made there.

But, advancing to level 2 as she is, Tanna will learn two other spells that she’ll add to her repertoire. She does NOT automatically learn Umbral Step however. It is an option for her to pick up, whether now or for the future.

Though I imagine with a spell like that, you’ll be choosing it up here. You can find a list of other learnable spells (that I’m still working on, but should serve for now!) within the reference guide here: https://tinyurl.com/ytw6ex8f

We’ll provide a list of recommended spells for you to pick from below, but I recommend taking a quick look within the document. You might find something in there that fits better than what I’m listing below. Or funnier. There’s definitely some funny ones.

Remember, Tanna only has access to Tier 1 spells at the moment and can only cast Bardic spells, so keep that in mind when you make your selections.

Feel free to vote for as many spells as you’d like as well! The two with the most will be chosen, with tiebreakers being random selection.

>Choose a defensive save to increase.
1. Physicality
2. Dexterity
3. Mentality
4. Moxie


>Choose 2 spells to add to Tanna’s spell list.
Umbral Step
Components: Verbal, Somatic
Range: Close
Duration: Instantaneos
Tags: Illusion, Shadow
Meld into shadow and re-appear from another creature’s shadow within range. Creatures that are smaller than small sized are not valid targets for this spell. The caster may attempt a free stealth check after appearing out of the creature’s shadow, though if in battle, this stealth check is only valid against the targeted creature and creatures that cannot see the caster (be that due to physical obstructions, a target that is a size larger than you can count for this purpose).

Cure Light Wounds
Components: Verbal, Somatic
Defender Save: Physicality
Range: Touch
Duration: Instantaneous
Tags: Conjuration, Positive
Imbue a touched creature with positive energy equal to 1 + 1 point (maximum +4) per level. Positive energy typically removes pain from living creatures. If a creature is instead negatively aligned, deal 1 + 1 point per level (maximum +4) points of pain to the creature instead.

Ear-Piercing Scream
Components: Verbal, Somatic
Defender Save: Physicality
Range: Close
Duration: Instantaneous
Tags: Evocation, Sonic
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d3 points of sonic pain per two levels (maximum 3d3). A successful save negates the daze effect and halves the damage.

Haze of Dreams
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Round per Level*
Tags: Enchantment, Charm, Emotion, Mind-Affecting
You fill an enemy’s head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target moves at half its normal speed (round down to the next 5-foot increment). This spell lasts for a number of rounds equal to the caster’s spell-casting category or their level, whichever is greater.

Suggestion
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Hour~*
Tags: Enchantment, Compulsion, Language Dependent, Mind-affecting
Enchant a creature to do something the user suggests. The creature will spend up to one hour attempting to do this action. The suggestion must be worded in such a manner as to make the activity sound reasonable. If the creature completes the action, the spell ends. Actions that have hazardous or otherwise have self-harming implications increase the target’s save by 2.

Twisted Future
Components: Verbal, Somatic
Defender Save: Moxie
Range: Close
Duration: 1 Round per Level*
Tags: Divination, Curse
Twist a creature’s fate, forcing them to roll twice and take the worst result on all rolls for the duration of the spell. This spell lasts for a number of rounds equal to the caster's spellcasting category or their level, whichever is higher.
>>
No. 1117475 ID: 2e6314

Hmmm, there's a lot of interesting spells in that document! Solid Note, Rage, Hideous Laughter, Glue Seal, Cause Fear ... Intoxication ... Unnatural Lust...
>>
No. 1117477 ID: 90684d

Wink back twice, once for each.
Any drinks within reach? Alcohol hit different when you are immersed in hot water. Might as well toast.

>Save Improvement I [Level 2]
3.
+1 to her Mentality resistance because she too eagerly delve into eldritch things without considering.

For the spells, of course Umbral Step. It's incredible useful and we already picked the subclass so we can't just pass its benefits.
The other one that I want even more is Regnideorch’s Duplicity. It's usefulness as a trick is dubious, sure announce its presence. It might be a bit mind breaking, which could be good. The main reason I want though is for Primal combinations. I also imagine it could produce some interesting effects if used on The Box and witnessed by Evel’yee, Vax and/or Jackob because of their compulsion.
>>
No. 1117478 ID: 2e6314

>>1117477

Didja look at the extended list, the actual list of options?
>>
No. 1117480 ID: 90684d

>>1117478
Yes.
>>
No. 1117481 ID: 2e6314

I'm thinking Umbral Step and Glue Seal. I like things that can creatively interact with the scenery for utility purposes!
>>
No. 1117483 ID: 70f58a

3, mentality save.
Umbral Step, Suggestion.
Suggestion is so useful. Even in combat.
>>
No. 1117496 ID: d30887

Umbral Step + Suggestion
This will be great for stealth; get up close and whisper the Suggestion spell in their ear to convince them to do something distracting for an hour.
>>
No. 1117499 ID: b6ea64

For spells, my vote is for Umbral Step and Twisted Future.

And then my stat vote goes to mentality.
>>
No. 1117507 ID: 2f41db

Mentality save.
Our tanna has earned some mental fortitude.
Umbralstep for sure.

As to second spell...
Spirit of mischief says unnatural lust, but no.
Spotlight is tempting and useful if not as effective as suggestion.
Spotlight then.

>>1117469
Oh, im not chasing a rout with tanna.
Other than keeping her alive and, if achievable, happy too.
But, i just dont think ill ever be able to stop teasing her about her dungeon streaking in some form or another.
Im currently workshopping a way to bring up in passing that her guardian entity likes to lounge around with their robe open and all their floofy bits on display.
>>
No. 1117527 ID: 66de4b

>>1117507

I dunno, Spotlight seems more like it'd help guards or police. Unnatural Lust isn't such a bad choice! It's less dangerous to the caster than Rage, and not as mean as Twisted Future, which Tanna might not appreciate since her future was very much twisted.

But Unnatural Lust is a weak, ineffective spell because it only lasts for 1 round. Suggestion could do the same thing, and have the target unnaturally lusting for an hour! And Rage, and Twisted Future are both 1 round per level. Unnatural Lust wouldn't be useful for anything other than... shy friends who can't bring themselves to confess to their crush without that one little push.

So yeah Tanna will have to do that on her own. Seems The Weave doesn't much like compelling creatures to make out with each other.

I dunno which spell to pick, just wanted to warn everyone about Unnatural Lust's unusually short duration.
>>
No. 1117532 ID: 70f58a

>>1117527
Unnatural Lust affects two targets though. The victim gets grappled.

Not that I'm advocating its use.
>>
No. 1117534 ID: 09a499

>>1117527
I feel I should clarify, Suggestion does not implant feelings. It merely causes the creature to do the thing suggested. And while you could simulate a similar situation with the spell as Unnatural Lust, you would not be able to have a target get 'groped' for an hour. It'd simply happen and be done. Groping for an hour would be considered 'unreasonable' by most people.
>>
No. 1117535 ID: 90684d

By the way, Unnatural Lust is an official Pathfinder spell. Most of the spells on that list are.
>>
No. 1117538 ID: 2f41db

>>1117527
Unnatural lust isnt my vote.
I was sorely tempted for the mischief. Not in using it, vut having tanna explain her learning it.

Common sense says suggestion or spotlight.
Spotlight drew my vote as it potentially offered bonuses, has utility for a bard, offers a light source when needed. Being directional could be used to disorientate targets. Finally, could be used to create a shadow.

The last part seemed important as i dont know how strict the spell is on what constitutes a shadow.
We umbral step into and out of shadows.
Darkness is not a shadow, just the absence of illumination. Umbral step could be potentially useless in absolute darkness.
Actually, thinking on it...
hey whisper!
Clarify the definition of a shadow for point of origin and arrival if you would please, squeaky buddy?
Is it any darkness or is an impeded light source an essential sympathetic component?
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No. 1117547 ID: 13aca0

>>1117538
It's a good note I didn't think about. But seeing as how it's been written, a shadow is necessary. The spell would not work if the creature was not projecting a significant shadow (ie, something naturally observable). Though, not being able to use in complete darkness wasn't my intent. I've amended the language a little.

Umbral Step
Components: Verbal, Somatic
Range: Close
Duration: Instantaneous
Tags: Illusion, Shadow
Meld into darkness and re-appear from another creature’s shadow within range. Creatures that are smaller than small sized are not valid targets for this spell. The caster may attempt a free sneaking check after appearing out of the creature’s shadow, though if in battle, this sneaking check is only valid against the targeted creature and creatures that cannot see the caster (be that due to physical obstructions, a target that is a size larger than you can count for this purpose).

While you can use this spell in complete darkness, you must appear from another creature’s projected shadow. If such a creature is in Darkness (the stage of light, not the spell), under the shadow of something else, or does not naturally project a shadow, it will not work on them. As long as the origin of a creature's shadow is within your range, you can reappear anywhere within that creature's shadow.
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No. 1117803 ID: 66de4b

>>1117538

Spotlight isn't directional, it only shines down vertically from above. In particular, that means the target creature will not cast a shadow. And you can't shine it in anyone's eyes, unless they're looking directly upward.

More useful would be Feather Fall, or maybe Glue Seal, or Intoxication. (You'd be real popular at parties!)

Twisted Future is also a good one, but eh... considering the "what Tanna would enjoy" factor, I'd go with Feather Fall. I don't super care about it though.

It occurs to me that Unnatural Lust is literally TOM KISS RUBY
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No. 1117825 ID: 90684d

>>1117803
I considered Intoxication but the effects are too nasty. Seem to get closer to a dangerous level of alcohol poison than innocent fun.

Trip's argument about Spotlight is solid. Anything darker than Dimly Lit a light source would be needed.
Shadows projected down should still count. If the shadow is considered smaller because of the angle Umbral Step specify that only targets smaller than small sized are invalid, so most creatures would still project a large enough shadow if this is a factor.
Also remember that as a Shadow Minstrel she can reduce surrounding light sources with her performances. This means that Darkness can be induced by her and that Tanna can create the conditions to benefit from the bonuses from Spotlight.

I will add a vote to Spotlight.
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No. 1117838 ID: 84f394

>>1117538
I realize I might not have answered your question completely either. And this is to dispel any doubts as well, a shadow created by Spotlight would work for this purpose. It'd be a little awkward since Tanna would be arriving from directly beneath them, but it'd work. All that matters is a significant projected shadow from a sympathetic light source.

The bit about melding into darkness is for the most part flavor text. You can do that in any scenario basically.
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No. 1117877 ID: 2f41db

>>1117838
Understood. Thanks for clarification.

My misunderstanding over spotlight had me thinking of it as a directional thing. While it can shift, it seems to be in reaction to blocking environment, not controlled.
Less useful as such, but i still like it for what it does do.
However, personal like takes second place to utility.

Suggestion it is.
We currently have spells that target moxie. Something vs mentality could be good.
I do like twisted fate too, but suggestion just pips it for utility.
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