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1111773 No. 1111773 ID: a49975

An RPG Quest with dice rolls and mechanics inspired by Pathfinder 1e.

Written by Capitulize

Art by Capitulize & Akwa’tim

This quest has themes of violence, depression, eldritch confoundery, suicidal thoughts, fuzzy animal people, harsh language, and risqué topics.

Chapter 1: https://questden.org/kusaba/questarch/res/1083617.html

Reference Guide: https://tinyurl.com/ytw6ex8f

Stats Sheet: https://tinyurl.com/yn567x36

Wiki: https://questden.org/wiki/Aldequest

This intermission will likely be short, depending. The intent is to move to Chapter 2 quickly, and that this small section will be used to clarify/set things before moving forward.
47 posts omitted. Last 50 shown. Expand all images
>>
No. 1113582 ID: 2f41db

Whisper!
We've missed you, squeaky buddy.

Huh.
Solo?
That a nickname from the cat in yellow?

Beach date sounds good.
There better be margaritas though.

Regarding your questions, i think the balance is fine as is, but whatever changes others wish sit fine with me too.
Im just here to do the job i promised.
Help tanna.
Which i guess is why were all here, right?
>>
No. 1113589 ID: 2e6314

>>1113580

Why don't you put terms like 'Nimbulasa' and 'Tachidoki' into a search engine and see what you find, dude.
>>
No. 1113592 ID: bcfbc8

>>1113589
I mean probably. But that's just such a boring way to learn about a fantasy world isn't it?
Besides that question also has a duel purpose.
Don't YOU want to see what his form of a nimbulasa would look like?
>>
No. 1113600 ID: 2e6314

>>1113592

You are making an assumption that is false in your reply. Empty your cup! ;)
>>
No. 1116069 ID: e26e22
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1116069

>Whisper! We've missed you, squeaky buddy.

Oh, hey! I’ve missed you all as well! Sorry for arriving and busting down the door like I did, didn’t really give ya’ a chance to say hi, did I?

Too dang excited though, it really is nice to talk with you again! You all did an amazing job in that last chapter!

>Ah.. So the heart and soul of the gods appears again. Unless I got your true identity wrong shapeshifter?

Ahah, nah. I’m not really a god or anything like that. Well that’s not exactly… depends on your definition? I don’t tend to think of myself like that, I’m more of a concept? Definitely not Soul, haha.

>Solo? That a nickname from the cat in yellow?

Yeah, sorta. The Whisper is such a ‘title’, y’know? King in Yellow, Serpent of Infinity… we ended up just making nicknames for each other. I got Solo! Has some funny subtext given what I am.

>>1113558

Yeah sorry. Score, category, interchangeable terms. Please do ask questions if things are ever unclear. To make sure there are no misunderstandings; each spell or effect will, if it requires a roll, use the relevant ability ‘score’ or ‘category’ belonging to each creature to determine the result. The spell or effect will normally detail the score the defender uses to factor the DC, while the offender typically uses the score based on their class.

I know it’s a bit of a mouthful, but hopefully it can lead to some intricacies within the system later on. Y’know, really make things tactical!

>What the heck is a Nimbulasa anyway? Some sort of cloud creature?

Oh, they’re just the cutest! Four winged stubby legged electric bat things! Hold on… lemme show ya...

*Snap!*

See! Aren’t they adorable? Whatcha think, me?

Can’t disagree with ya there! I’ve been a lot of cute things in my time, but these guys very high up on my list! Big ol’ hands n’ ears, taking their form once in a while’s pretty fun! Who knows, you might come across one while journeying with Tanna?

Anyways, ‘sides all that, you all pick a spot for our date?

>>1113543
>Who is Cassilda to you? I get the sense she is, or was, important.
>>
No. 1116070 ID: 547d3d
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1116070

O-Oh? You didn’t ask Hast about her, did you?

...They did… shoot.

Cassilda is… w-was a friend. She ended… ah…

She ended up…

...

Hey, it’s not really a part of the story, haha.

’Cept that’s Mina’s focus of worship.

Shit… you’re right. Really Hast?

Hmm. I don’t know what he was thinking, bringing her up like that. Certainly didn’t intend that. She’s something of a bad memory for us, moreso for Hastur than the others, but still…

Uh, if we could ask, could you maybe not worry yourselves about it? She’s no one important to you, really, you could treat the Cassilda that Mina worships as someone completely separate.

Yeah, let’s just focus on Tanna’s story. Way more interesting.

Anyways, date. Right? Let’s see whatcha got in mind.

>As for background environment... How about a bathtub?
>>1113554

A fantasy bathroom?

Classy place for a date and to discuss someone’s future, eh?

Not the first thing that comes to mind… but we can work something out there.

Any other ideas?

>Honestly I'll say let's go with the classic beach vacation date. That one's always a good locale.
>Beach date sounds good.

Ooh, that ain’t bad. Beach and bathroom…

Maybe some kinda rooftop jacuzzi overlooking an ocean, villa side deal?

Yeah, I can dig that!

>Would you wear a bath robe just to undress in front of us?

Sheesh, buy me a dinner first before you start asking me to undress.

We’d look pretty good in bath robes though, dont’cha think?

...Ehhh, maybe. Have to make some that’d fit our wings though.

Could just wink 'em out. Drawing them’s a pain in the butt.

Nope, nada. We figure these things out! Speaking of that…
>>
No. 1116071 ID: b3e8a5
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1116071

*Snap!*

There we are! Whatcha think? Ocean view, magic heated jacuzzi, bar with endless drinks…

Even got some floating ass lights, and a magic gate to get from here to the beach instantly! Not too bad, right?
>>
No. 1116073 ID: cdef6b
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1116073

And I couldn’t resist, check out these robes. Looking swanky.

Wah? H-hold on, if we put on a robe now, won’t we look naked from here on out?

Yeah?

...

Well, you were right at least. We do look pretty damn good in these. Haha, wonder what they’ll have to say about this. Maybe a little pose?

You got into that real quick, don’t you think?

Yeah yeah, whatever, let’s try to stay focused, eh? The story, what’d you think?

>I feel like we missed some things, though... maybe the key to that river gate existed somewhere and we could have just left if we hadn't seen the geas rune first. That certainly would have been a different ending!

Could’ve gone a billion different ways to be honest. At the end of the day though, only one path could ever be chosen.

You still do have that key though, who knows where it goes? Plenty of unexplored rooms down in that pit, but I imagine Tanna’d need a little bit of pushing to wanna go back down there and look around.

>I think you got the first thread just right.
>I'm satisfizer with how the game like elementos.
>Regarding your questions, i think the balance is fine as is, but whatever changes others wish sit fine with me too.

Hey, thank you! It’s good to hear, sorta self-conscious about how things were going. ‘Were things going too fast, maybe too slow? Gosh, I hope they aren’t getting annoyed with the pace…’ sorta thoughts.

What I mean to say is, ‘tis reassuring to hear that things went well. We’ll try to keep it up, though things will start to get a bit more complicated, both mechanically and narratively.

>be fine with more or less as long as the story and characters are the main focus
>Im just here to do the job i promised. Help tanna. Which i guess is why were all here, right?

And though they will, Tanna and friends, but especially Tanna, will always be the focus. Much as I love the ‘gamey’ side of things, they aren’t gonna be the be all end all. This story couldn’t really continue without your input. One of my goals is to make sure Tanna reaches some sort of ending under your guidance.

>There needs to be more 'animation' to the dice rolls and effect modifiers.

I could think about something like that. A little more impact behind the rolls? Maybe during drawings? Little effects or what have you?

Could be icons as well, certainly imagining some scenarios. I’ll implement something next time there’s a roll, see how it shakes out. Thanks for the idea!
>>
No. 1116074 ID: f2abca
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1116074

Alright, good stuff all around. Now enough yapping, let’s get to the real fun part. Tanna’s leveling up baby!

And with that, we’ve got to make some decisions… starting off with what will likely be the most important for this chapter.

Features described for each one go up to Level 4, so you can get a feeling for what the class will be like. Once one is picked, I’ll develop it further in later chapters. Can’t imagine actually going through all of them up to the maximum level.

Yeah, I would like to get this out before the end of the year at least… anyways, let’s go over some stuff!

Starting from the top, we have our basic bardic features. Tanna will be obtaining a performance resource that she can use to perform magical songs (or dances if you go down that route) of various effects.

There’s some other basic bard stuff Tanna will get as well, including a save category improvement that we’ll go over when deciding miscellaneous stuff.

But there’s a way more important thing to decide. What kind of bard she’ll be!

We’ve got five options to pick from here, based a little bit on who Tanna is and what happened in the previous chapter.

They come with secret spell options too!

Though keep in mind these are options, you’re not obligated to pick them, nor are they given to you for free. When it comes time to pick spells, you’re allowed to add them to Tanna’s list of castable spells.

If you’d like to view specifics about the spells or each archetype, you can read up on them here: https://tinyurl.com/k9su24n4

Or if you’re not interested in checking that out, I’ll give each one a bit of a once over here.

Okay, with that… we have…

The Shadow Minstrel

A tricky class that excels in shadow. They embolden allies with shades, making them stronger and swifter while also creating an effect that causes foes to occasionally miss their attacks. In addition, the Shadow Minstrel themselves gains the ability to see in complete darkness!

That even includes magical darkness! This isn’t exclusive to their performance, they simply gain this ability at all times. Their secret spells are very versatile too, with an early short-ranged teleport and the ability to create sounds on command.

While they’re not as offensively oriented, the Shadow Minstrel offers a versatile blend of abilities that can aid with infiltrations, subterfuge, and leaving enemies struggling in the dark. It’s a very good control archetype.

The Fate Melodist

With an odd blend of abilities, the Fate Melodist can do a little bit of everything.

Coming in with rare Insight bonuses, they can improve their ally’s ability categories across the board with their performance, or command an entire room’s attention. They can even learn skills on command for a short while!

And they’re no slouch in combat either. With their secret cantrip spell, Grace, they can avoid all attacks of opportunity on their turn! And once things get going for them, they can be very difficult to stop!

The Death Caller

Perhaps the most selfish archetype in our selection, the Death Caller is a terrifying slayer. To match their ability, their Base Combat modifier improves to 1 instead of ¾, and they gain 4 to their maximum pain per level. These bonuses are retroactive.

Their song singles out a foe, essentially marking them for death. When performing, the Death Caller becomes more resistant to them personally, and every creature has an increased ability to hit and deal additional pain to said creature.

In addition, pain does little to stall this tyrant. In fact, whatever negatives they would receive for being in pain actually makes them more defensive and deadly!

And lastly, while their cantrip, Bleed may be a little underwhelming initially, it can reap big benefits later.

The Wind Dancer

Similar to the Death Caller, the Wind Dancer also improves their Base Combat Modifier to 1. Their dance’s effect is also similar to the Fate Melodist, though the bonus they provide is competence rather than insight. Unique to only them though, they abandon the notion that song is necessary to make performances, instead relying on dance to embolden themselves and others.

Any spell they cast no longer requires verbal components. So feel free to cast those spells in Silence, or rush in and cut down your foes with the multitudes of attacks you’ll be dishing out!

With spells such as Kamaitachi’s Wind that allow them to spread damage everywhere! Along with using your Dexterity modifier for damage, you’ll be dealing a sizable amount to your main target as well!

The Spider Song

Likely the strangest amongst them, the Spider Song adopts aspects of arachnid kind upon themselves while serving a valuable defensive-support role. They even receive an improvement to their maximum Pain per level to help facilitate this, increasing to 4!

Their song reduces pain received for all allies, including the performer, and they can pull allies out of danger with their secret spell Web Pull. And their cantrip, Silken, is very versatile! I imagine you could get some wacky ideas with that.

They are also the only archetype available that will grant a familiar, an extension of a creature’s Soul that is bound and in service to the master.

An important choice unto itself, will you opt for the combative Sword Spider, the utility focused Thinweb, or the assassin Musclereaver? Whichever one, they’ll definitely come with some narrative impact as well!

.
.
.

And that’s all we got!

Hopefully you enjoy deciding! Again, here’s a reference in case you wish to read up on them: https://tinyurl.com/k9su24n4

Really recommend that. The descriptions we gave were pretty surface level and only covered up to current level. They get a bit more wild later on, and this one’s important! Feel free to discuss here or in >>/questdis/141736. I’ll be quick to answer any questions!

Yup! And to make things a little easier too for anyone wanting to chime in (and on me for tallying things up), make your choice below as such:

A. Shadow Minstrel
B. Fate Melodist
C. Death Caller
D. Wind Dancer
E. Spider Song
>>
No. 1116075 ID: bcfbc8

>>1116074
Honestly after what happened last thread. I'd say Tanna would probably appreciate the potential Life-saving abilities of Spider song.

Like all of the other ones seem cool (dancer especially) But it seems like our dear Tanna is not one for wanting to cause death if she can help it.

If WE have to pick which spider then I'd go with sword.
>>
No. 1116076 ID: 2e6314

>>1116075

I want to point out that Wind Dance is Inspire Courage. These rules very closely resemble 3.5e D&D and Pathfinder 1e rules, albeit with custom classes, and all the Bard Handbooks for both those editions talk about maximizing Inspire Courage as basically the main non-spellcasting combat ability of a Bard. Also, there should probably be some feat based way to Obtain a Familiar or a Wild Cohort or similar. Also, regarding healing and spellcasting, there should be some way to get healing on an item or a spell. We do have some money to get things to round out abilities, and are going to civilization.
>>
No. 1116077 ID: 2e6314

Also Performance should include Oratory, Storytelling, and Acting. We can't *always* use those in place of Persuasion, Lying, etc., but there should be *some* times where we can. Hopefully -- possibly with a small penalty. So Greater Effective Performance of Wind Dancer might sometimes have extra broad benefits.
>>
No. 1116078 ID: 2e6314

Waitaminute. Bite attack, and bonuses to it.

We were mostly making sword attacks. Can we also make a bite attack at the same time? If so, would we take multiweapon penalties? If so, would those multiweapon penalties apply to the SWORD attack as well or just the Bite, and if the latter, would that render it just a low-chance Hail Mary attack for each round we can take a full attack action?? Like, it's a Secondary Natural Attack? And if we do that, can we only do it when we aren't using lots of other skills during combat, like talking a whole bunch, trying to get people to surrender, or whatnot?
>>
No. 1116079 ID: 2e6314

Can we get a Partial list of Familiars that normal people who get familiars with the normal sorts of magic traditions to get them have? At least the highlights?
>>
No. 1116080 ID: bcfbc8

>>1116078
To quote Evel'yee from last thread "Yeah, I’ve seen him bite things while swinging his sword around. You know, you got a nice pair of chompers yourself, could learn something from him"

At the very least we can do multi-attacks it would seem.
>>
No. 1116083 ID: 2e6314

>>1116080

Yea but if it's at massive penalty to our sword attack I don't want to do it. So if we fight with sword + dagger + bite + kick or armor spikes or gauntlet punch or whatever I want the main sword attack to not, you know, get a lot worse. Everything that can be bonus without making the main one worse that we can add, without removing the ability to do narrative talk and short skill checks (can we use acrobatics to attempt to not get attacks of opportunity as we move with a move action? Also, can we do a short reposition as a swift action or a free five foot step or any tiny little Adjustment while keeping our full attack action and any extra attacks it adds?), we should.
>>
No. 1116084 ID: 2caf0b

>>1116078
>>1116080
Yes, so as part of a Full Attack Action, you can swing a sword and bite at the same time. I've included in the Reference Guide a clause to this. The bite would be treated as something 'secondary', which drastically reduces its effectiveness, although it is free! Doesn't affect the sword strike at all to do so.


>>1116079
I can work on that! Will probably take me some time though.
>>
No. 1116089 ID: 2f41db

>>1116071
Swanky!
And there are unlimited margaritas, so I approve.
>>1116073
Classy!
And dont worry.
We've come to terms with tannas nudist leanings. We can handle it from you guys too.

So...
A class.
Hmn.
As much as I want to see slinkys weasel wardance that we'd get from the wind dancer, I am thinking E. the spider.
The defensive utility and protective aspects would fit with her after everything as said already, but...
It also just kinda fits.
Her empathy for the spider we ran into. The affinity for venoms. Her stealth and aptitude in setting a trap.
Her ability to weave a tale.
Additionally,
Spiders are often viewed as a thing of darkness and reviled, undeservedly so. Despite this they at times have a facinating, alien beauty.
Given how tanna sometimes thinks of herself at her lowest moments, it may be quite beneficial for her to see the light in the presumed dark of another. Help her see it in herself eventually.
Plus, a little friend would be delightful.
A Fuzzy little jumping spider.
I mean, sure, we need it to have aome utility like the ones you mentioned, but i beseech you, our benign, squeaky beneficiaries. Let it be something she can cuddle cause sometimes, that gal needs it.
>>
No. 1116093 ID: 2e6314

>>1116089

I would like to point out two things.

1.) This is more of a subclass or class specialization

and

2.) Bards are spellcasters and should include a lot of healing and defensive things in their spell list, which we haven't made any choices for this levelup about yet, but not quite so much direct offensive things there, as a general rule, getting the damage enhancing things primarily from their songs not spells, if one follows the 3.5e/PF1e pattern.
>>
No. 1116104 ID: d30887

Might be bad for the narrative, but... we're dealing with @#$%ing corpos.
One 'Adam Smasher' is all it takes to completely decimate a full-fledged party of gun-toting cyberpsychos - and we don't have guns.
But corporate managers are typically selfish and will hoard all their gear on a single unit they can micromanage.

We need a class that can ensure survival against a single Juggernaut. We need a Death Caller.
>>
No. 1116105 ID: 70f58a

What does concealment do exactly? What are "Competence" and "Insight"? They're in brackets next to Wind Dance and Guiding Line. Guiding Line seems to be the same as Wind Dance except for that.
>>
No. 1116108 ID: 2e6314

>>1116105

Look at 3.5e D&D and Pathfinder 1e rules, which this system is based off of.

https://www.d20pfsrd.com/
https://www.d20srd.org/index.htm
>>
No. 1116109 ID: 52b8fe

>>1116105
These are types of bonuses! In terms of mechanical benefit, they're the same. The only thing that matters for them is that they don't stack. For instance, if you had something that gave you a +2[Enhancement] bonus to Dexterity, and something else that also gave you +1[Enhancement] to Dexterity, you would only benefit from the +2, the greatest bonus. But if instead, that +1 bonus was [Insight], you'd have +3 since they're different types of bonuses. This only applies to the singular thing it is improving. If you had a +2[Enhancement] to Dexterity and a +1[Enhancement] to Physicality, they would both be improved.

Some bonuses are rarer than others. [Insight] is a fairly rare bonus type. There's also some that break this rule, like [Dodge]. [Dodge] is the only bonus type that stacks with itself. Some of the bonus types also have certain rules. You can't benefit from [Dodge] if you're surprised or flat-footed for instance.

As for concealment. Let's say an attack has beaten Tanna's Defensive Rating would strike her, but she had 20% concealment. We would roll a 1d10 once more. If the dice landed on 1 or 2, the attack that would've had hit her normally is now considered a miss. Similar to the mechanic from before to prevent stacking, only the greatest concealment chance applies. Concealment is usually granted by being behind cover and walls, but certain spells (such as invisibility) and effects can also grant it. Having concealment also allows you to perform Sneaking checks. Concealment is different from miss chance, and if there is something granting that as well, then two dice are rolled on to see whether the landing attack would miss due to concealment or miss.
>>
No. 1116113 ID: 05f918

>>1116105
I've thought of a little more to say too. [Dodge] isn't exactly the only bonus that breaks this rule. Also, if there's just a number with no [] type listed, the bonus is typeless and essentially stacks with everything.
>>
No. 1116115 ID: 70f58a

Oh, there is another difference between the two buffs. Guiding Line requires allies to hear the performance, while Wind Dance requires allies to see the performance...

Fate Melodist seems like the purest "bard" specialist we can get here. Shadow Minstrel looks like a more rogue-y subclass, Death Caller looks like a tank, Wind Dancer looks like a fighter/dps, and Spider Song is ranger.

Seems like each one has a party buff... Fate Melodist and Wind Dancer are basically standard, Shadow Minstrel only buffs phys+dex stats but adds a dodge, Death Caller's is a strong debuff which makes it better against single targets, and Spider Song's is global damage reduction (which is VERY good) with no sight/sound requirement but lacks the offensive component. I think Death Caller's is the best offensively since we're probably going to want to focus fire in most situations anyway...

I'm gonna go with Shadow Minstrel. That concealment bonus on the party buff is very good, and at level 6 it rises to 50% which is absolutely nutty. Umbral Step seems real good too, that's an easy flanking maneuver, and potentially even useful for teleporting behind a guard or something just to bypass line of sight. We could also use Umbral Step to get *away* from something during combat, by targeting an ally or another creature further away. Shadow Bard is also very cool since it lets us use a second performance, plus it blocks a square. We could even use it to trigger traps safely. ...hold on, it can interact with light objects. Shouldn't that mean it can use combat-useful tools? Like potions or bombs?

Spider Song is really cool though, that would be my second choice. The thread cantrip is very versatile and having a pet is strong.
>>
No. 1116126 ID: 90684d

Since you can be two...

Those archetypes are difficult choices.

>>1116075
You are right that our Tanna is averse to killing. That doesn't mean combat skills are not useful, but maybe Death Caller combat style that seem focused on making the enemies die quicker with continue blood loss would make her unhappy.
>>1116104
>We need a class that can ensure survival against a single Juggernaut. We need a Death Caller.
You are right that this would improve her survival chances.

Spidersong seem to change her physically in a way I assume would make her look slightly unsettling to those that are not spider obsessed weirdos like Tanna. She might think it's cool.
It's the strange superhero specialization.
Cool dispel magic spell at tier three. Would be useful to combine with primal, but I'm sure that at that point we would have other options like a normal dispel.

>>1116089
>Plus, a little friend would be delightful.
>A Fuzzy little jumping spider.
>...Let it be something she can cuddle cause sometimes, that gal needs it.
Spiders are the opposite of cuddly. The ones that have fur have hard hair strands that irritate the skin and nose.

Shadow Minstrel have great utility options. At first it seem like like a group stealth specialization, and Song of Midnight Silence serve well for that, but everything else involve making sounds. I think stuff like Shade’s Song are more about avoiding damage than truly going unnoticed.
Being able to sustain two performances at tier two with a spell is amazing and could be worth just for that.

Wind Dancer on the other hand improve Tanna's stealth potential a lot even though nothing there is about being unnoticed. Because of verbal component requirements currently she need to announce whenever she cast a spell and can only surprise the enemies once. If she had Dancing Weave Manipulator there is a good chance Vax wouldn't have noticed and therefor forcing the initiation of combat when she casted charm on Evel'yee. Maybe Evel'yee wouldn't even have figured out she was under charm, not that this one made any difference.
Other than that it's a martial specialization in blades. It allow her to cause more damage but also doesn't involved supernatural bleeding or instant death spells so she probable still have control enough to not accidentally kill people.
On the plus side this path will certainly fascinate people watching her bardic ways.

>>1116115
>Fate Melodist seems like the purest "bard" specialist we can get here.
I was about to say... It's the one that improve a normal bard arsenal even though some of the prediction abilities are comparatively discreet. Even with her bashfulness Tanna would appreciate being able to Entrance people with her singing. Temporary bonuses to almost anything is incredible versatile and the premonition style abilities seem to be about helping the group avoid damage and social problems like investigation.

I'm tempted by the last three I mentioned. For now my vote goes to Fate Melodist because it's well defined magical bonus would be more helpful for the urban situation ahead than the social performances potential from Wind Dancer in the hands of an antisocial protagonist that can't get over herself. Maybe she would get past her agoraphobia, but no reason to force her to. I'm willing to change this vote if there are good arguments or one of the other two need a tie break.
>>
No. 1116131 ID: 3c6b03

A. Live by Honor, Kill by Stealth
>>
No. 1116134 ID: b6ea64

My vote's for The Wind Dancer.
>>
No. 1116152 ID: 2f41db

>>1116126
Yeah, s'true about the spiders, but given were talking to a flying mouse, amongst other things, i figured thered be a reasonable chance of A fluffy spider that is actually fluffy not just a mass of utrichating agony is a mild stretch in a world of magic.

However, you raise a very good point,
That being, if the traits mentioned do physically alter tanna in a permanent fashion.
spell by spell is fine, but permanent change is not a price worth paying.
Not when shes learning to build relationships and a connection to the wider world.
Itd be a burden she'd be ill equipped to carry.
>>
No. 1116153 ID: 2e6314

>>1116152

Well, this would be impacting how she interacts with the world in a very visceral, emotional way way.. So it behooves us to pick something that is healthy for her, right?
>>
No. 1116155 ID: 2e6314

Oh, since I implied it and didn't say it outright, let me be clear.

D. Wind Dancer
>>
No. 1116238 ID: 66de4b

Tanna is... close to darkness. She's had to fight blind before, and rely on her other senses. Having a sixth sense that didn't get blinded would help, I think. Er, seventh sense. The shadow walking and dodging do befit her as a proud member of the slinky race. I think my first choice for Tanna would be Shadow Minstrel.

The Fate Melodist is tempting because Tanna would no doubt love a little more control over her fate. It's a little generic though, and seems more about reading the fate of others, via Insight and such.

Death Caller would be an awesome class for Evel'yee. She really doesn't like being pushed around, and could use some security in power. We're talking about Tanna though, so... nope.

The Wind Dancer is also an awesome option for Tanna, and truly compliments her weasel war danciness. It's a little stereotypical, but she would definitely appreciate being able to dance within The Weave. I like Shadow Minstrel a little better, but this is also an excellent choice.

The Spider Song Uh, I'm not going to be the spirit who tells Tanna we thought it would be a great idea if she spontaneously grew chelicerae and spinnerets. It's weird, she wouldn't like it, and Hornet is an absolute bottom tier character.

That being said, if the uh... fabric of the universe really really likes Hornet, then sure. Go ahead!
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No. 1116240 ID: 71864d

>>1116152
Just to be clear, are you withdrawing your vote from Spider Song? And if so, are you changing it to something else?
>>
No. 1116270 ID: bcfbc8

Honestly I doubt Tanna would be AS adverse to Spider Song as much as some people here seem to believe. She seemed to take to us pretty well and all we did was give some decent advice and insight. The benefits of Spidersong will be MUCH more tangible and obvious. Sure she'll be weirded out at first but I doubt that'll last long.
As for the "but people wouldn't like her" critic... So what? If some fantasy racist decides they want to discriminate against the magical spider weasel than that's THEIR loss. I somehow doubt Tanna's changes would be nearly the weirdest thing they've seen in this world.

Also not related to that point but for people who want to pick Wind Dancer, I just want to point out that the magic would probably require her to A: have enough space to dance. And B: Require her to be on her feet.
Meaning that if she's knocked down then her magic would go with her.
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No. 1116271 ID: bcfbc8

>>1116270
(also since there's Drow in this world then they would likely absolutely ADORE Tanna)
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No. 1116272 ID: 2f41db

>>1116240
Yes.
I didnt catch the spidery traits part being physical.
And as much as i love the weasel war dance opportunity, shadow minstrel is the vote.
A. Strikes me as closest in aspect to what we did in the first chapter. Itd be a logical continuation and development.
We won our pivotal conflict by blinding our foe.
It fits.
Of the darkness, but not defined by it.
>>
No. 1116300 ID: 0321ea

For some reason I feel like she wouldn't like Drow and Lolth and all that. She seems more like an arachnologist type. Just really nerdy about spiders. Just a vibe I get...
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No. 1116313 ID: 903101
File 176222191737.png - (10.15KB , 500x500 , Page 6 Set 3.png )
1116313

Hey! Wow! That’s a lotta discussion! I’m gonna tally the votes… one second here…

A. Shadow Minstrel - 4 (1116115, 1116131, 1116238, 1116272) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 2 (1116134, 1116155) E. Spider Song - 1 (1116075)

Okay! Here's how they currently stand! If you think I've miscounted or missed your vote, let me know! I am going to cut off votes by the end of tomorrow. Then, there’ll be a run-off vote between the top two, considering a few people seem to have secondary votes.
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No. 1116325 ID: bcfbc8

Since it seems like my choice of Spidersong is nowhere close to winning, I guess I'll change my vote to my second choice. Shadow Minstral.
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No. 1116332 ID: 02f4ec

If Shadow is this far ahead by the end of the day I'll just move forward.
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No. 1116339 ID: 06a3f3

Drawing Tanna growing spider parts in combat would be a nightmare in more ways than one..

..But it would pretty metal!

Combat Support Spider Ferret for me.
We need that extra Pain threshold, people! I'm sick and tired of having to be bailed out of death after getting sliced up by a lizard man!
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No. 1116345 ID: 66de4b

Shadow Minstrel seems to be winning by a landslide, so changing my vote to Spider Song because 🙂🙃🙂🙃
>>
No. 1116346 ID: bcfbc8

>>1116345
Yeah ok. Going with those two that means I'm going BACK to my first vote.
>>
No. 1116347 ID: 2e6314

Hmmmm. Changing my vote to Shadow Minstrel.
>>
No. 1116358 ID: 042210

Alright, vote cut off is here. Here's how they currently stand.

A. Shadow Minstrel - 4 (1116115, 1116131, 1116272, 1116347) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 1 (1116134) E. Spider Song - 3 (1116339, 1116345, 1116346)

Fate Melodist, Death Caller, and Wind Dancer are officially out. The current votes for Shadow Minstrel and Spider Song will stand where they are. Whichever has the most by tomorrow 10pm EST will be picked.


A. Shadow Minstrel - 4
B. Spider Song - 3

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No. 1116362 ID: 90684d

A. Shadow Minstrel
>>
No. 1116374 ID: f9c4b2

A)
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No. 1116423 ID: 06a3f3

Oh, the chaos. The beautiful, beautiful chaos.

Say, uh Solo? Sir?
Are you, like, the universe in the abstract? A physical representation of the cosmos we are currently in?

Because there is this other quest where the literal universe became self-aware and she is bored to tears of having to selectively forget herself to experience something new and novel.
She needs to see other universes.
>>
No. 1116442 ID: 718e50

Alrighty, votes are cut off! I'll have to do some work here, I'll let you all know soon!

>>1116423
It's an interesting question, I'm actually a little hesitant to answer... I'll have figure out what to say about that in the next update.
>>
No. 1116459 ID: 06a3f3

Yeah, I get it. Meeting new people is hard.
...wait.
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