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Spirit Cloud
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[4]: If any, are there specific factions you have a history with?
-Marquise De Chat
The Marquise de Chat is a Foreign invader from the far-off land of Le Chat with the leader of the colonization/integration of the title same name; they seek ultimately to exploit the woodland for its resources and increase Le Chat’s Power in the Wider World while changing governments, installing hospitals and other programs to end that goal.
They ultimately prefer integration rather than the conquering of unowned clearing. However, they are willing to use force and bloodily punish any crimes.
-Eyriee Dynasties
The Eyriee Dynasties are the former rulers of the Woodland, and they will stop at nothing to spread their influence and reconquer their “Birthright” of the woodland, The Eyiree in most recent times are pretty milltiristiac, however they are also well-known for their style of governance, and byzantine traditions which while flawed, ultimately restores order.
However, infighting and petty squabbling within the Eyriee is common, and soon new leaders may emerge, ultimately changing the Woodland's direction.
-Woodland Alliance
The Woodland Alliance is a collection of dissatisfied denizens, tired of another war within a time of restoration. They are trying to forge a new governance and a new way of life, rebelling against the status quo of the Eyriee and anyone who wishes to control the woodland.
However, there is a very new, disorganized faction within the woodland. While they are fighting for the denizens, the goals and, ultimately mission of the Woodland Alliance are a bit muddy. However, they are very driven and devout about their goals.
-RiverFolk Company
The Riverfolk company is from a nearby place to the Woodland, ultimately wishing to profit from the war-effortthey use an new currency callex selling anything an denizen, or other factions would want, they usually use mercenaries either from their own or from others on the more milltristiac side of things, however in all, they wish for nothing more then members of the colony to trade or barter for goods and services, usually at an marked up price due to demand.
They are also attempting to introduce a new currency into the woodland, River Scrip, a note which indicates a good or service to the owner.
-Lizard Cult
The Lizard cult is an group of ideolgeical lizards who worship an diety called the Grand Dragon, they are heavily opposed to birds, as they believe that they are mockeries of the Grand Dragon's form, while initially beloved on the outset, they have an seedy underbelly only known to higher members.
They try to spread thier influence through community support and projects, making grand expansive gardens, and giving and protecting the downtrodden, converting those to thier side.
-Corvid Conspieracy
The Corvid Conspiracy is spoken in hushed whispers, and deciphered code, while they aren’t many, and aren’t known through their military presence, they have some ties to important contacts and information, ultimately using crime, espionage and planning in order to bend thier influence on the Covid conspiracy.
-UnderGround Duchy
The Great Undeground Duchy have spent most of its time beneath the earth constructing passageways and exploiting various sects of the woodland. They all hope to ultimately subjugate and conquer all of the clearings in the woodland while convincing the woodland through propaganda that having the Duchy as their overlords is terrific.
The primary source which keeps the duchy from being a universal threat is its slowness and general bureaucracy; orders must be done in an increasing chain of command, and all tasks are designated only to a specific person, which ultimately results for the Duchy taking months to commit fully towards an task, however when they do; it is fast, quick, and usually deadly, in the meanwhile, the duchy hopes to rely on the support of their reign on the woodland.
-Keepers of Iron
Less an faction wishing to conquer the woodland, and more an faction with the interests of preserving religious artifacts, that are scattred throughout out both the ruins of by-gone cultures, and histories, and taking them as religious artifacts back home, their mission ultimately resides with this, and will respond only with brute force if others wish to counteract thier mission.
They are incredibly defensive and untrusting of others near their artifacts or wishing to peruse those artifacts, and usually rely on force of their highly trained knights in order to defend themselves. they tend to keep local populations alone, maybe elisting them for work for supply, and items to help them.
-Lord of the Hundreds
The Lord of the hundreds is a conqueror and exploiter, touting himself as the true voice of the woodland, attempting to spread distrust and discomtnemt within the dwellings that they occupy, inciting torch wielding mobs, and large swarming armies to march upon his rightful domain, amassing treasure, wealth and prestige for what game but the Lord.
-Knaves of the Deepwood
The Knaves of the Deepwood are a minor faction of a collection of Vagabonds. While there are quite different groups and places within the Knaves, and it is pretty easy to find hirelings and other positive groups, they are unfortunately most known for their banditry, miscreants and reverly, doing most ultimately for their own goal.
-Twilight Council
Ultimately sickened by the conflict of the war for the woodland, the Twilight council hosts assemblies to try to end the war, attempting to bring together everyone from all social classes into a united council.
The Twilight Council prefers diplomacy and connections rather than military might, attempting to steer the bloody carnage into a heated debate of ideology and politics within the shared clearing, ultimately manipulating other factions into their ideal.
-Lilypad Disphoria
The Lilypad Disphoria is a group of frogs and denizens who have lived within the woodland for a while and wish to integrate peacefully. However, they know that peace in a civil war doesn’t come easily. As they prepare their weapons and arm themselves, it is a constant struggle within the faction between treating outsiders with peace, and their more protective militaristic agendas, does not spiral into confused chaos within the woodland, and the denizens that live inside it.
N/A/Other:
Denizen, Traveller, Contractor, or those who do not have any political allegiance to any faction.
[5] Finally, what’s your name?
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