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File 172001181527.png - (58.38KB , 700x700 , hi guys you ready for another quest.png )
1093728 No. 1093728 ID: 127310

An experimental philosophical debate (combat) simulator with RPG elements. Will likely contain blood and gore. Will introduce more mechanics as time goes on.

Provide feedback at https://questden.org/kusaba/questdis/res/142424.html
Expand all images
>>
No. 1093729 ID: 127310
File 172001189388.png - (15.15KB , 700x700 , u1p1.png )
1093729

A figure enters the closed-off female bathroom of a once thriving store on Edgar Street.
>>
No. 1093730 ID: 127310
File 172001189504.png - (19.96KB , 700x700 , u1p2.png )
1093730

The far wall of this bathroom has had a hole smashed in it, large enough for the average person to comfortably walk through it. The wall next to it bears the Mark of the Lower House, signifying classified information, or worse, politics, beyond the threshold.

Being a Civil Servant, the figure has no qualms with dropping through into the space below.
>>
No. 1093731 ID: 127310
File 172001189814.png - (17.09KB , 700x700 , u1p3.png )
1093731

The Government has known about the Edgar Street Catacombs for a while now. It was a point of discussion in the Lower House for a few weeks, until the Minister for Spatiotemporal Anomalies professed to do something about it.

The topic settled after the Government became familiar with all the ins and outs of the Catacombs, and something was never done about them.

Having become frustrated by the Government’s inaction, or, more likely, bored by the lack of spatiotemporal anomalies in the City Centre, the Minister decided to investigate the Catacombs himself. He has since gone missing.

You are the aforementioned Civil Servant, a member of the Ministry of Memetic Philosophy, and you have been sent to find the Minister for Spatiotemporal Anomalies.
>>
No. 1093732 ID: 127310
File 172001190114.png - (19.56KB , 700x700 , u1p4.png )
1093732

You are now in the main chamber of the Edgar Street Catacombs. Three tunnels line the right wall, with a small amount of light coming out of the furthest one. There is one tunnel directly opposite you, but you will have to crawl through it. Two tunnels are on the left wall, though you can hear the hoots of the Mole People emanating from those.

The Mole People (officially known as the Edgar Street Humanoids) are an odd group of beings that inhabit the Catacombs. They are territorial, but mercifully slow and weak.

Regrettably, their numbers mean that combat with them will likely be inevitable, though you probably can avoid engaging with them for a while. Just don’t kill them. There is an irritating amount of paperwork associated with that. Just rough them up a bit with your baton.
>>
No. 1093733 ID: 4c750c

What exactly is our mission down here? I’m definitely interested in that glowing tunnel on the right, but if we’ve got directives to go somewhere else, then we should probably do that instead.
>>
No. 1093734 ID: 95170a

What doth right?
>>
No. 1093746 ID: b55e17

>>1093734
I wonder if we're some sort of memetic creature, but yeah right
>>
No. 1093748 ID: 273c18

>>1093732
Check the light.
>>
No. 1093750 ID: 127310
File 172006111932.png - (48.44KB , 700x700 , u2p1.png )
1093750

>I wonder if we're some sort of memetic creature, but yeah right

You are not some sort of memetic creature. You are nothing more than a Civil Servant.

>What exactly is our mission down here? I’m definitely interested in that glowing tunnel on the right, but if we’ve got directives to go somewhere else, then we should probably do that instead.

Your mission is to find the Minister for Spatiotemporal Anomalies, and get him back home. Ideally alive, but he can be replaced.

You go into the glowing tunnel on the right. The glow is being softly poured into the tunnel by a small device called a beacon. Ministers typically carry beacons in order to communicate with the Government in case things become too difficult or scary. This one is transmitting an ongoing distress signal to the Lower House. Probably how they knew the Minister had gone missing.

You deactivate and pocket the beacon. You could probably use it to communicate with people outside the Catacombs. It only has 24 hours of battery life at full charge, though, so use it sparingly.
>>
No. 1093751 ID: 127310
File 172006112906.png - (19.74KB , 700x700 , u2p2.png )
1093751

This tunnel seems to loop around to join the middle tunnel you saw earlier, so you decide to investigate around the bend.

There is a Mole Person sleeping on the ground here. It doesn’t seem to be sleeping very deeply. It gets more restless as you draw close. You back off slightly, but it still looks as though something within it knows it’s being watched.

Your impulses tell you to knock it out properly. It’s still a threat as long as it can still get up, and dealing with it now means you won’t have to later.

I give you a 75% chance of knocking it out with no problem. (D100 must roll greater than 25 in order to pass)
>>
No. 1093752 ID: 127310
File 172006114010.png - (18.29KB , 700x700 , u2p3.png )
1093752

>What doth right?

You leave the slumbering humanoid be for the moment and go to have a peek at the right tunnel closest to the entrance.

The tunnel looks to keep going for a while, but you can see an end to it. The subtle light dimly illuminating the very far wall makes you think that it’s another entrance to the Catacombs, further up Edgar Street, perhaps.

A Mole Person is standing here, facing away from you, slightly hunched over.
>>
No. 1093753 ID: 127310
File 172006114692.png - (19.35KB , 700x700 , u2p4.png )
1093753

It turns around to face you, startling you, but doesn’t look aggressive. Presumably, somebody had instructed it to prevent anyone from coming in through that entrance. You are already in, so you must be alright.

Once it has made this connection in its mind, the placid humanoid continues pretending to study several scraps of paper.

They look like the Prime Minister’s sketched maps of the catacombs from when they were first investigated. They were eventually brought back here to preserve the secrecy of the Catacombs.

You could probably take the maps, but it’s not clear whether your new friend would be all too happy with that.
>>
No. 1093754 ID: 273c18

>>1093750
Is that writing?

>>1093753
Look at the maps. Study them and commit them to memory and you won't have to take them.
>>
No. 1093755 ID: 5ebd37

Read over his shoulder. If he doesn't like it that's the perfect excuse to knock him out and take the map.
>>
No. 1093758 ID: 127310
File 172006514211.png - (14.09KB , 700x700 , u3p1.png )
1093758

>Is that writing?

No.
>>
No. 1093759 ID: 127310
File 172006514591.png - (24.05KB , 700x700 , u3p2.png )
1093759

>Look at the maps. Study them and commit them to memory and you won't have to take them.
>Read over his shoulder. If he doesn't like it that's the perfect excuse to knock him out and take the map.

You manage to memorise the first two chambers (including this one) and part of the third one, before the humanoid realises that what he has is valuable and refuses to let you peek.
>>
No. 1093766 ID: 273c18

>>1093759
This writing is hard to read.

Let's go knock out that sleeping mole person I guess.
>>
No. 1093768 ID: 4c750c

Yeah, sleeping mole ko seems like our best option. They seem at least semi-sapient. I’d love to study them, but that’s not what we’re here for.
>>
No. 1093772 ID: 127310
File 172010200711.png - (39.83KB , 700x700 , u4p1.png )
1093772

>This writing is hard to read.

The Prime Minister is not known for having good handwriting.

>Let's go knock out that sleeping mole person I guess.
>Yeah, sleeping mole ko seems like our best option. They seem at least semi-sapient.

You head back over to the sleeping mole person and raise your baton.

D100 rolls 82 (>25). Success!

With one fell swoop, you have knocked the humanoid into deep unconsciousness.

>I’d love to study them, but that’s not what we’re here for.

Nobody says you can’t later.
Unconscious Mole Person has been added to your inventory.
>>
No. 1093773 ID: 127310

You can hear the sound of the other Mole People shuffling towards the main chamber. Whatever meeting they were having must have just ended.
>>
No. 1093775 ID: 5ebd37

Lurk in wait to see if anyone comes in this chamber that you can pick off.
>>
No. 1093784 ID: d3521c

Do these beings speak our language? Because if they do, we could probably make our argument to retrieve the Minister and leave immedeatedly without them accosting us.

At any rate, pick a corner out of view where we can see without being seen.
>>
No. 1093896 ID: 127310
File 172033267621.png - (18.79KB , 700x700 , u5p1.png )
1093896

>Do these beings speak our language? Because if they do, we could probably make our argument to retrieve the Minister and leave immedeatedly without them accosting us.

All testing so far has indicated that they don’t. If they do, they are very good at pretending not to. Negotiated agreement is probably not an option with these guys.

>Lurk in wait to see if anyone comes in this chamber that you can pick off.
>At any rate, pick a corner out of view where we can see without being seen.

The other Mole People come shuffle into the main chamber single-file. There must be about six or seven of them. You recede further into the loop so that there’s even less chance of them seeing you.
>>
No. 1093897 ID: 127310
File 172033268060.png - (15.18KB , 700x700 , u5p2.png )
1093897

Oh dear! It looks like a Mole Person has stumbled into this tunnel and is about to realise that you are not where you should be! You can definitely run away from it, and you could also run around it, but by then it will put two and two together and alert its buddies.

If you stay and fight, it will not alert any other Mole People.
>>
No. 1093898 ID: 5ebd37

You have the initiative. Roundhouse kick!
>>
No. 1093903 ID: 273c18

Fight it!
>>
No. 1093911 ID: 4c750c

Yeah, stealth is key here. The more mole people we alert, the more we risk potentially having no choice but to kill at least one. Imagine the paperwork for more than one Mole Person Murder… I shudder at even the thought! Better to fight this one here and now where it’s easier to be non-lethal about things.
>>
No. 1093967 ID: ef62c1

Wait! Maybe this is a trick. This might be a philisophical quandary regarding the measure we value our objective over the well-being of this creature. Maybe we will later leave a trail of corpses and the realización we were the true villains all along.

We should likely broaden our philosophical horizons and base our next course of action on Kant's postulation that all people are good.

With this in mind, the decition is clear: we will hug the mole man!
>>
No. 1094044 ID: 1e982e
File 172059341352.png - (17.14KB , 700x700 , u6p1.png )
1094044

>Wait! Maybe this is a trick. This might be a philisophical quandary regarding the measure we value our objective over the well-being of this creature. Maybe we will later leave a trail of corpses and the realización we were the true villains all along.

Thankfully, your training has prevented you from needing to have thoughts like this. Besides, you won’t kill the Mole Person, that I promise. Hugging the Mole Person would also end poorly for you.

>You have the initiative. Roundhouse kick!
>Fight it!
>Better to fight this one here and now where it’s easier to be non-lethal about things.

You initiate with a kick! You catch the Mole Person with your shin, dealing 1 damage.

Alright, now I have to tell you about memetic philosophy. Basically, your opponent opens with their Thesis and comes up with new Arguments each turn to try to support their thesis.

If you want to avoid damage, you should try to logically reject their arguments. You must then also provide your own arguments to attack their thesis. If your opponent cannot reject your arguments, you may damage them. You don’t usually have to disprove an opponent’s thesis, you just need to deplete their health. Theses and arguments don’t necessarily relate to what’s happening at the very moment, some can get very abstract.

Think of it as using your psychic powers to break your opponent’s stance and open them for an attack.

Lots of enemies will also have Passive Abilities that will complicate the fight. I’ll provide a link to a google doc where you can read the passive abilities. Make sure to stay on top of them!
>>
No. 1094046 ID: 1e982e
File 172059351274.png - (27.23KB , 700x700 , u6p2.png )
1094046

Battle against Mole Person

Turn 1

You [20/20hp]

Opponent: Mole Person α [4/5hp]
Passives:
Protected https://docs.google.com/document/d/1gEJkxaTXmFsiHQ2f43KKy0jS5DrTCnQO2wMtecQU2HM/edit#bookmark=id.qn1mggc71iip

Thesis:
You should not be here.

Arguments:
You do not look like me, therefore you should not be here.

Alright, now’s your chance to use your Sick Rhetoric Skills.
>>
No. 1094047 ID: 4c750c

Seems like we have a pretty easy start! Counter Argument: It is possible for me to not look like you and also belong here.
>>
No. 1094048 ID: 4c750c

Also, this is a pretty nifty combat system! Love it!
>>
No. 1094049 ID: 273c18

>>1094046
Mole People look different from one another, yet they belong here. Is he judging you on your appearance? RACIST!
>>
No. 1094050 ID: 4c750c

>>1094049
This one gets it
>>
No. 1094051 ID: 1e982e
File 172060036848.png - (27.76KB , 700x700 , u7p1.png )
1094051

>Also, this is a pretty nifty combat system! Love it!

Thank you! I hope you enjoy all the stuff I have planned for it.

Turn 1 (Continued)

>Mole People look different from one another, yet they belong here.

Conceded as a rejection of Mole Person α’s argument.

You do not look like me, therefore you should not be here.

>It is possible for me to not look like you and also belong here.

Conceded as an attack on Mole Person α’s thesis on the basis that it was never conceded that you have to look like a Mole Person to belong here. The opponent provides no counterargument.

You lunge forward and strike the Mole Person. It winces at you.
1 damage dealt.

Turn 2

You [20/20hp]

Opponent: Mole Person α [3/5hp]
Passives:
Protected https://docs.google.com/document/d/1gEJkxaTXmFsiHQ2f43KKy0jS5DrTCnQO2wMtecQU2HM/edit#bookmark=id.qn1mggc71iip

Thesis:
You should not be here.

Arguments:
You have not been permitted in here.
You are attacking the people here, so you should not be here.

When responding to multiple arguments, please specify which of your counterarguments corresponds to which of the enemy’s arguments. Please also specify if you intend to directly attack the enemy’s thesis.
>>
No. 1094052 ID: f8f340

Thesis: You should not be here.

Argument 1: You have not been permitted in here.
Counterargument: Permission to be in this area has been granted by the relevant authorities.

Argument 2: You are attacking the people here, so you should not be here.
Counterargument: The usage or application of force is unrelated to the concept of belonging.
>>
No. 1094053 ID: 4c750c

>>1094052

Seconded
>>
No. 1094110 ID: 5ebd37

>>1094052
concurred
>>
No. 1094152 ID: 1e982e
File 172075636497.png - (28.06KB , 700x700 , u8p1.png )
1094152

Turn 2 (Continued)

>Counterargument: Permission to be in this area has been granted by the relevant authorities.

Conceded. You follow up your lunge with a smack from left to right.
1 damage dealt.
>>
No. 1094153 ID: 1e982e
File 172075636848.png - (36.25KB , 700x700 , u8p2.png )
1094153

>Counterargument: The usage or application of force is unrelated to the concept of belonging.

Conceded. The baton retraces its steps, injuring the Mole Person such that the bruises will be symmetrical.
1 damage dealt.

Turn 2 Summary:
Mole Person α [3/5hp] → [1/5hp]


Turn 3

You [20/20hp]

Opponent: Mole Person α [1/5hp]
Passives:
Protected https://docs.google.com/document/d/1gEJkxaTXmFsiHQ2f43KKy0jS5DrTCnQO2wMtecQU2HM/edit#bookmark=id.qn1mggc71iip

Thesis:
You should not be here.

Arguments:
(Not acting this turn)

>Seconded
>concurred

It doesn’t really matter right now, but in future you may want to come up with your own arguments. The Mole Person could have been defeated a turn earlier with just one more conceded argument. Future encounters will also try to rebut your arguments, so having multiple arguments will prove useful.
>>
No. 1094163 ID: 4591f8

Violently sagacious fanfare! Win for rhetoric! We were here to find the minister right? If this mole person can talk after the fight, we should find out what they know.
>>
No. 1094164 ID: 4591f8

Whoops shit early celebration. They still have a hit point remaining.

To attack the thesis directly, according to our own authority assigned to us, this is explicitly the location where your work requires to be. We act according to this authority. Thus, we are supposed to be here and we should be here.
>>
No. 1094175 ID: ab47f3

Arguement: the mole person is not here in any official capacity and thus has no say on who should or should not be here.
>>
No. 1095091 ID: 127310
File 172252244304.png - (41.81KB , 700x700 , u9p1.png )
1095091

>To attack the thesis directly, according to our own authority assigned to us, this is explicitly the location where your work requires to be. We act according to this authority. Thus, we are supposed to be here and we should be here.
>Arguement: the mole person is not here in any official capacity and thus has no say on who should or should not be here.

Though some foes could construe these arguments as fallacious, the thoroughly battered Mole Person concedes this. 1 damage dealt.

Turn 3 Summary:
Mole Person α [1/5hp] → [0/5hp] (Unconscious)

Since the Mole Person was [Protected], they fell unconscious, and you won the battle.

You gained 5 TP. Your current TP count is 5.
>>
No. 1095092 ID: 127310
File 172252244566.png - (19.21KB , 700x700 , u9p2.png )
1095092

I don’t want to alarm you, but the other Mole People in the corridor seem to be sticking together. You may want to avoid them. Unless, of course, you think you can handle a group?

>We were here to find the minister right?

Yes, the Minister for Spatiotemporal Anomalies is your VIP.

>If this mole person can talk after the fight, we should find out what they know.

Even if this Mole Person was awake, it’s generally accepted that Mole People don’t have the capacity for speech, and may perhaps only respond to basic commands after some training.

You may do well to seek a more… human interlocutor.
>>
No. 1095164 ID: 44c167

How is mole person eyesight? Could you sneak around the edge of the room to the next doorway?
>>
No. 1095586 ID: 127310
File 172321176614.png - (17.49KB , 700x700 , u10p1.png )
1095586

>How is mole person eyesight? Could you sneak around the edge of the room to the next doorway?

Mole people can see well in the dark but are such lumbering brutes that it doesn’t really matter. Considering the next doorway is more of a raised vent, sneaking into it will be a bit tricky.

Let me put it like this. I will roll a d20. 10 or above will get you through, 15 or above will get you through without alerting the mole people.

The mole people in the hall stop meaninglessly chattering to each other, and for a moment, you think you can hear muffled human speech coming through the vent.
>>
No. 1095596 ID: 63709c

Your sneakiest parkour into the vent then
>>
No. 1095605 ID: 4c750c

That’s definitely where we need to go then! Let’s roll those dice and see how well our vent sneak goes!
>>
No. 1096153 ID: 127310
File 172416156983.png - (19.62KB , 700x700 , u11p1.png )
1096153

>Your sneakiest parkour into the vent then
>That’s definitely where we need to go then! Let’s roll those dice and see how well our vent sneak goes!

Best of luck!

D20 rolls 20. Critical Success!

You effortlessly jump from your doorway to the coffin thing, to the vent, and slip in like letters into a mailbox. The Mole People in the corridor don’t even know there’s anyone here.
>>
No. 1096154 ID: 127310
File 172416157272.png - (17.13KB , 700x700 , u11p2.png )
1096154

The smell in here is not lost on you. Thankfully, the high ceiling of this room probably helps contain it, or something, since it hasn’t spread beyond it as far as you know.

The centre of the room is home to many a carelessly discarded bone. Most small. Some larger.
There are also some other seemingly meaningless odds and ends here.

A Mole Person shuffles towards this room. You can hear it.
>>
No. 1096155 ID: 4c750c

Hmm, could we hide around the corner? We might not be able to sneak past him, but we can at least get the jump on him if he misses us on the way in.
>>
No. 1096156 ID: 355e44

Hide, they'll probably just carelessly discard a bone and then leave.
>>
No. 1096355 ID: 127310
File 172443098989.png - (20.46KB , 700x700 , u12p1.png )
1096355

>Hmm, could we hide around the corner? We might not be able to sneak past him, but we can at least get the jump on him if he misses us on the way in.
>Hide, they'll probably just carelessly discard a bone and then leave.


>>
No. 1096356 ID: 127310
File 172443099201.png - (21.12KB , 700x700 , u12p2.png )
1096356

You sock the hapless mole person directly in the side of the face and it crumbles to the ground. In a very non-lethal way, of course. Your record continues to stay clean.
>>
No. 1096357 ID: 127310
File 172443099609.png - (19.94KB , 700x700 , u12p3.png )
1096357

Before you struck the mole person, it was carrying a length of green fabric. A tie. Not unlike the ties mandatorily worn by those who sit in the Lower House. Exactly like those, actually.
>>
No. 1096384 ID: 4c750c

Confirmation we’re on the right track. Excellent~ Is there any way to track where that thing came from? I can only assume more twists and turns lie ahead, so the further we can get without guesswork, the better.
>>
No. 1096401 ID: 355e44

Hmm, none of the bones on the floor look ministerial, right?
>>
No. 1096552 ID: 127310
File 172476626755.png - (19.76KB , 700x700 , u13p1.png )
1096552

>Hmm, none of the bones on the floor look ministerial, right?

You’ve never seen the inside of a minister before. Your experiences tell you that some of these bones are human, or close to human, however.

The tie still looks mostly clean, which it wouldn’t be if it was handled by too many mole people. It must have been removed recently.

>Is there any way to track where that thing came from? I can only assume more twists and turns lie ahead, so the further we can get without guesswork, the better.

You burst boldly into the next room, since that’s obviously the most recent place the tie came from.

The most immediately noticeable features of this room are the mole people along the floor. Asleep, about as deeply as the fella you knocked out. There’s room enough to get to every exit without stepping on a potential hostile.


Speaking of exits, not counting the one you just emerged through, there are four in total.


The leftmost has sounds like you’ve never heard coming from it. There’s also a trail of detritus and lesser rot trailing from that one to the one you’re standing in.

The next is silent, but you can make out a peculiar and pungent smell coming from it.

The next is silent, and has no identifiable odour. It’s definitely darker in there than any of the other rooms, though.
>>
No. 1096553 ID: 127310
File 172476627033.png - (19.50KB , 700x700 , u13p2.png )
1096553

The final exit, directly across from the one you’re standing in, has a draught coming through it. The first echo of fresh air you’ve felt in a while, actually. You can also hear the occasional murmur.

Wiped prints of dirt track from where you’re standing to this exit.
>>
No. 1096554 ID: 355e44

Check out one of the rooms that would connect guy with the tie to here. Investigate the tracks in dirt door first.
>>
No. 1096558 ID: 273c18

>>1096553
Whoa that looks spookier than the other openings. Let's check it out.
>>
No. 1096800 ID: 171efe

The rot trail clearly leads to their charnel pit. If the Minister is there, we don't have much time before they kill him. Best to prioritize it.

Also, in all likelihood, the dark, odorous passageway is their dumping grounds. Ulikely to find him in there, unless he really, really favours hiding tactics over hygiene.
>>
No. 1096829 ID: 127310
File 172528757352.png - (24.23KB , 700x700 , u14p1.png )
1096829

>The rot trail clearly leads to their charnel pit. If the Minister is there, we don't have much time before they kill him. Best to prioritize it.

Perhaps, but what does that make the other room you were in before? The other voices have spoken, I’m afraid, but you’ll leave a mental bookmark on that opening.

You hope that if the Minister is in there, he’ll be able to hold his own until you show up.

>Investigate the tracks in dirt door first.
>Whoa that looks spookier than the other openings. Let's check it out.

Alright. You head through the spooky opening.

Intersecting the corridor you now walk through is another tunnel, full of mole people on both sides. You quickly head beyond that so that the mole people don’t realise you’re there.

Now you come to a fork. Noise emanates from both tunnels ahead of you.

On the left, the cacophonous shuffling of what you can only assume to be mole people. The occasional vocalisation you’ve been hearing before too.

On the right, a cheerful humming. You’ve never heard a mole person hum before.

You must choose a path. Unless you choose to go back and investigate something else instead.
>>
No. 1096830 ID: 842163

The humming seems ominous. Well, admittedly both seem ominous, but I somehow find it hard to believe that the Minister, in his predicament, would be cheerfully humming.

Either way, it seems better than lunging into a den of Mole People for now. Head right, and pray that it's the Minister.
>>
No. 1096845 ID: 355e44

If it's not the minister then it should at least be someone you can question. stalk the hummer.
>>
No. 1097039 ID: 127310
File 172562646569.png - (22.12KB , 700x700 , u15p1.png )
1097039

>Head right, and pray that it's the Minister.
>If it's not the minister then it should at least be someone you can question. stalk the hummer.

You head carefully into the room on the right.

In this room is the hummer, a lady musing over some marks on the wall and making a cheerful noise while doing so.

Her black and red attire tells you that she works for the Hazard Association, which is like this organisation dedicated to categorising and ranking different hazards. Although it’s not officially affiliated with the government, it is generally respected by the government and community alike.
>>
No. 1097040 ID: 127310
File 172562646886.png - (20.80KB , 700x700 , u15p2.png )
1097040

“Oh, hey.” she says “I was wondering when you’d get here.”

You ask her your burning question.

“No, no, I haven’t seen the Minister. He’s actually why I’m here though. Since he disappeared, we need to re-evaluate the catacombs’ hazard level.”

You can see that she’s carrying a clipboard with some notes scribbled on it.

“I still haven’t seen everything here yet, so I can help you look if you want. Reckon the Association would get that kind of thing done faster than the pollies anyway.”
>>
No. 1097041 ID: 127310
File 172562647147.png - (17.68KB , 700x700 , u15p3.png )
1097041

You look at the wall she was inspecting before. The marks actually seem to be drawings. You didn’t know that mole people had it in them to draw. You didn’t think that they knew about most of the things they’ve drawn here.
>>
No. 1097043 ID: 355e44

Compare notes, what has she seen out of the ordinary so far. And what does she make of this diagram.
>>
No. 1097051 ID: 4c750c

An ally! Yay! Do we get to learn her name? Or shall she remain a nameless HA member in our eyes? As for game plans, we should definitely catch each other up on what we know. Being on the same page information-wise is the first step to successful collaboration~
>>
No. 1097516 ID: 127310
File 172667120225.png - (23.89KB , 700x700 , u16p1.png )
1097516

>An ally! Yay! Do we get to learn her name? Or shall she remain a nameless HA member in our eyes?

If you ask, you might get something.

If you decide not to ask her name, I’ll just call her the Rep.

>Compare notes, what has she seen out of the ordinary so far.
>As for game plans, we should definitely catch each other up on what we know.

After spending some time verbally mapping out the place, you come to realise that you’ve both pretty much been in the same places.

The only differences being she went straight to the end of the first hallway without checking any of the siderooms like you did, and she also checked the coffin at the end of that hallway. She says that there was nothing of interest in there, just bones.

Additionally, she went partway through the left tunnel that you rushed past earlier. She says that it goes for a very long time and branches, so she hasn’t explored all of it yet. Seems to be exclusively mole people in there, though.

“This is just what I’ve seen this time around though.” She says. “When the Association first scouted this place I went all over. There’s actually a pretty major storage room fairly close to here, if I’m remembering correctly, that is. Maybe your minister friend’s in there?”
>>
No. 1097517 ID: 127310
File 172667120489.png - (25.71KB , 700x700 , u16p2.png )
1097517

>And what does she make of this diagram.

I presume you mean the wall drawings.

The top leftmost etching is pretty obviously the Halberd, which is a constellation famously visible throughout very few countries, with this being one of them.

Next is fairly obviously a king. You are free to speculate on what exactly that means but the Rep seems to prefer not to read too much into it.

Next is what the Rep claims to be a depiction of a well, accompanied by what you both agree to be a skull and crossbones. You think you’ve only seen wells in country towns, so why mole people underground in the city would be drawing them is a mystery to you.

Next is a crude representation of a stretch of the shoreline, with the city’s approximate location marked by two long, crossing lines.

Off to the side is a group of four people. All armed with different weapons. The Rep seems to suggest that the crosses over their faces aren’t meant to be metaphorical or artistic.

Finally, a scene of the tunnels underground and the city above it. Three people stand in a tunnel, while a fourth seems to have fallen off of an underground cliff.
>>
No. 1097518 ID: f0d7ed

Speculation: could this be a history of the mole people, how they came to be underground. Or someone else occupying this space before them.
>>
No. 1097586 ID: d1fcc8

I very much would like to learn this young lady’s name~ Let’s ask about it~ Now, as far as going places, this storage room seems like a good bet. I like the idea of traveling together with this lass.
>>
No. 1097851 ID: 127310
File 172736385555.png - (30.93KB , 700x700 , u17p1.png )
1097851

>Speculation: could this be a history of the mole people, how they came to be underground. Or someone else occupying this space before them.

May well be. You’ll keep this in mind in case it ever becomes relevant.

>I very much would like to learn this young lady’s name~ Let’s ask about it~

“Alright, call me Mary.”

I like the idea of traveling together with this lass.

That’s good. She should make hacking your way through this place a bit easier.

>Now, as far as going places, this storage room seems like a good bet.

Mary grabs you by the forearm and leads you back the way you came, to the fork.

Mole people have filled in the gap now, enticed by your fleeting presence. They recognise you. Maybe. Regardless, they shuffle towards the pair of you, eager to grab and bludgeon you into submission.
>>
No. 1097852 ID: 127310
File 172736385896.png - (17.61KB , 700x700 , u17p2.png )
1097852

Mary leads you down the left path. After a few turns and narrow sections, a vast emptiness opens before you. The shrieks of lost fruit bats and dripping punctuate the sound of rushing water beneath you.

On the other side of this darkness is a huge column that stretches up as far as you can see, and down the same distance. A large door is conveniently set directly facing you. On either side of the door is a mole person, both taller and broader than any you’ve seen before. Mary looks puzzled at their presence.

Connecting the door to the cliff where you’re standing now is a thin and treacherous path that looks as though it could crumble at any moment. Another path starts out at the same place, but forks around and continues underneath the upper one. You can’t get a good look at what might be on the lower path.

“Either of these should lead to the storage room,” says Mary. “probably.”
>>
No. 1097879 ID: 355e44

take the sneaky low path
>>
No. 1098056 ID: 578f3f

Argument: Take the forward path. It will be direct and put us in full comfrontation of the mole men at thegate, but their threat is manageable and time is of the essence in this mission.
>>
No. 1101651 ID: febe9c
File 173530593631.png - (20.68KB , 700x700 , u18p1.png )
1101651

>take the sneaky low path
>Argument: Take the forward path. It will be direct and put us in full comfrontation of the mole men at thegate, but their threat is manageable and time is of the essence in this mission.

You weigh up the options. Sure, taking the lower path will allow you to avoid the bulky mole people, but mole people are stupid, and there are two of you.

You decide to directly confront the mole people.

[Note: I’m not crazy about the combat system so far. I’m going to be switching to narrative combat for a while. I’ll still judge your arguments in combat but I’m not gonna have health and stuff anymore.]
>>
No. 1101652 ID: febe9c
File 173530593937.png - (28.15KB , 700x700 , u18p2.png )
1101652

As you approach the mole people, they shift into more active postures. Mary pulls a flail from her bag and you are already holding your baton.

You interface with your opponent’s psyche. Defeating the following arguments will break their stance, if for but a moment.

You are not prepared for what lies beyond the gate.

Our king is not eager to receive you.
>>
No. 1101654 ID: 4c750c

That second one is tricky, (though one could always attempt “But what if he is eager to recieve us though?” as these mole people have been made out to be rather dull) but we can make progress with the first. “You know nothing of us. It’s completely possible that we are fully prepared for what lies beyond the gate.”
>>
No. 1101655 ID: f58fa5

For the first argument, this is a pair of indiviaduals trained for a variety of contingencies, as well as capable to asses and adapt to new, unforseen dangers. Even if the current threat proves too much for just two special agents, there is no harm in actual passing through to verify.

For the second, Your king needs not meet us at all! This is a rescue operation meant to retrieve a missing individual, without intent on intruding further. Passing near the king's chambers in order to fulfill this mission is purely incidental and bids no further thought.
>>
No. 1101656 ID: eb0a9c

1) "I am at least partially prepared to witness what lies beyond the gate, because I have eyes. I am not prepared for what happens if I give up on my mission."
2) "Do you have data on the emotional status of the king? Have you checked on the king?"

Start with the legs.
>>
No. 1101690 ID: 6c233e

Preparation only counts for so much, one must be able to improvise.

Finding the man we seek is more important than the whims of an unrecognized king.
>>
No. 1101743 ID: 7d2440

1. What evidence do you have for this statement? We have not displayed any sign that could possibly allow you to determine our preparedness. As such, your assertion is baseless.

2. As a representative of the Government of the land you occupy, I speak in this circumstance with its authority. As such, you must acquiesce to my demand to enter, as your King does not have recognition or authority, and is thus overriden.
>>
No. 1101769 ID: 127310
File 173561191675.png - (26.21KB , 700x700 , u19p1.png )
1101769

>“You know nothing of us. It’s completely possible that we are fully prepared for what lies beyond the gate.”
>What evidence do you have for this statement? We have not displayed any sign that could possibly allow you to determine our preparedness. As such, your assertion is baseless.

You appear to be of this world. If that is true, then you cannot possibly be prepared for what follows your audience with our king.
The mole person grasps at your baton. This point is still up in the air.

>1) "I am at least partially prepared to witness what lies beyond the gate, because I have eyes. I am not prepared for what happens if I give up on my mission."

Your baton smacks the shins of the mole person, certainly bruising it, but it still stands firm.

I would suggest that it would be less disastrous for you to give up on your mission. You may abandon your livelihood by doing this, but by continuing on this path you abandon your life.
>>
No. 1101770 ID: 127310
File 173561191913.png - (24.08KB , 700x700 , u19p2.png )
1101770

>For the first argument, this is a pair of indiviaduals trained for a variety of contingencies, as well as capable to asses and adapt to new, unforseen dangers. Even if the current threat proves too much for just two special agents, there is no harm in actual passing through to verify.
>Preparation only counts for so much, one must be able to improvise.

When I last visited the surface, no person would have been able to survive what lies beyond the gate. Could it be that you have the means to?

Your baton lands. Painfully. You’re sure that whatever kneecap this thing once had has now retreated far up its thigh. The mole person roars and stumbles in agony but continues to make a valiant effort to strike back.
>>
No. 1101771 ID: 127310
File 173561192235.png - (22.16KB , 700x700 , u19p3.png )
1101771

>“But what if he is eager to recieve us though?”
>2) "Do you have data on the emotional status of the king? Have you checked on the king?"

Word travels from his chamber to the gates every so often, so I have an idea. I have guarded this gate since the king ascended the throne. He has never accepted visitors.

The guard seems to have adapted to its injury and continues to resist you.

>For the second, Your king needs not meet us at all! This is a rescue operation meant to retrieve a missing individual, without intent on intruding further. Passing near the king's chambers in order to fulfill this mission is purely incidental and bids no further thought.

Your tone calms me, though your words aggravate. Unless you seek another of my kind, retrieving a visitor will interfere directly with the king’s matters. I am only aware of one of your kind inside here. He is currently being held by the king.

>Finding the man we seek is more important than the whims of an unrecognized king.
>2. As a representative of the Government of the land you occupy, I speak in this circumstance with its authority. As such, you must acquiesce to my demand to enter, as your King does not have recognition or authority, and is thus overriden.

Another blow to the mole guard. Unfortunately, it seems to gather itself quicker every time you hit it.

Why is your Government more important than mine?

You can feel the guard’s mind pulse with bated brainwaves. Its fist rushes towards your central mass.
>>
No. 1101772 ID: 7d2440

When I last visited the surface, no person would have been able to survive what lies beyond the gate. Could it be that you have the means to?
It is not possible to know for certain if we have the means to. However, as a highly trained government agent and a licensed private agent of the Hazard Association, I and my companion, respectively, have a high likelihood of possessing the means to survive (at least comparatively).

Why is your Government more important than mine?
The subjective 'importance' of our respective governments is of no matter. The fact of the matter is that the Government I represent possesses two factors that yours does not. Widespread international recognition, and a monopoly on violence over the land we currently occupy. As such, it is not a matter of 'importance', but a matter of power and recognition.
>>
No. 1101773 ID: 6c233e

Importance is a factor of scale. Our government is larger, has dealings with more countries, and has influence over more subjects than yours. Thus it is more important.
>>
No. 1101783 ID: eb0a9c

>>1101769
"If I fail to bring back intelligence, they will send another to do my job. They will suffer as I would suffer for cowardice."

>>1101770
"Times change, the nature of conflict does not. But what exactly are you implying?"

>>1101771
"My government may or may not be superior to yours. That is not the point. What is the point is that my government inflicts more impact upon a wider range of people than yours. It is impacting your people right now.
"
>>
No. 1101977 ID: 127310
File 173605851317.png - (14.73KB , 700x700 , u20p1.png )
1101977

>The subjective 'importance' of our respective governments is of no matter…
>Our government is larger, has dealings with more countries, and has influence over more subjects than yours…
>What is the point is that my government inflicts more impact upon a wider range of people than yours…

I grant that your government holds a monopoly on violence here - the guard absorbs a strike - and I know not of the international relations it has with others, therefore I choose to concede this point.

You draw blood this time.

>It is not possible to know for certain if we have the means to…
>Times change, the nature of conflict does not…

If you do not know for certain, then you are not ready. Your people are not prepared for the evil sealed within these walls.

>If I fail to bring back intelligence, they will send another to do my job. They will suffer as I would suffer for cowardice.

Then you shall all perish at the bottom of the pit!

As if giving up, the stocky mole person falls to its knees and slides into a lying position on the cold stone.
>>
No. 1101978 ID: 127310
File 173605851737.png - (44.64KB , 700x700 , u20p2.png )
1101978

You turn to Mary, who is already writing notes about how hazardous mole people are or something. Her mole person looks like it’s been out cold for a while now.

“You ready?”

She flashes an ever-so-slightly sinister smirk at you.

You laboriously force the gates open.

“WHO GOES THERE?!”
>>
No. 1101979 ID: 127310
File 173605852006.png - (25.09KB , 700x700 , u20p3.png )
1101979

The voice booms throughout the cavern. You can see a figure shrouded in darkness sitting atop a hideously tall throne. You also swear you can see something… dangling just behind the throne.

“Come into the light so that I may lay eyes upon you!” The figure commands.

“Who is it, King?” Another voice asks. “Oh, by the Crown! Whoever you are, come help me, please!”

Though the king quickly roars him into silence, you recognise the second speaker as the Minister for Spatiotemporal Anomalies
>>
No. 1101980 ID: 6c233e

Demand the release of the minister. Ask what terms his majesty would have you meet.
>>
No. 1101982 ID: 4c750c

Definitely specify you won’t be leaving without the minister. Also perhaps state that your goal is to remove yourself from the mole people’s territory as soon as possible once we’ve secured the minister’s safety. If this king simply wants us off his land so we’ll stop hurting mole people, there’s an easy and diplomatic way to go about it.
>>
No. 1102024 ID: 80d65e

>>1101982
This argument is good, plus begin by introducing yourself with a bow or other courtesy befitting nobility. At leaast it won't hurt.
>>
No. 1102135 ID: 8ba6a7
File 173647924689.png - (61.29KB , 700x700 , u21p1.png )
1102135

>Demand the release of the minister. Ask what terms his majesty would have you meet.
>Definitely specify you won’t be leaving without the minister. Also perhaps state that your goal is to remove yourself from the mole people’s territory as soon as possible once we’ve secured the minister’s safety. If this king simply wants us off his land so we’ll stop hurting mole people, there’s an easy and diplomatic way to go about it.
>This argument is good, plus begin by introducing yourself with a bow or other courtesy befitting nobility. At leaast it won't hurt.

You come into the light and bow. Mary remains just out of sight.

You explain your situation to the king, applying plenty of respectful language. Though he is still just a silhouette to you, you think you can make out some sort of long and pointy implement in his hand.

“Nice try,” exclaims the king, “but I can smell the surface on you! I know your objective is to annihilate my kingdom! As for this guy, he trespassed, and his punishment is to spend eternity bound in my chamber! And if you know what’s good for you, you’ll let me tie you up for eternity too! Otherwise, I will kill you.”
>>
No. 1102137 ID: 6c233e

Ask the king how much room he has for prisoners, for if you fail to return the government will send more agents. But if he is open to negotiation, then his kingdom could be declared off limits to the surface.

Also, if you were here to annihilate, then you would be fighting now, not talking.
>>
No. 1102140 ID: 273c18

There's not just the prison size issue. Every time an agent is sent, they have to fight their way here, which means his people suffer. The path of least suffering is for him to let the prisoner go.
>>
No. 1102141 ID: 273c18

As for the "You're here to destroy my kingdom" part, what gives him that idea? You have avoided conflict thus far. If you wanted to destroy his kingdom you could have chosen to do a lot more damage, and in fact it would be very unwise for you to be here in this room if you wanted to do damage to his kingdom. After all, he's far stronger than you, isn't he? Coming here would be foolish unless your objective was in this room, and since you are weak then your objective cannot possibly be to kill him.
>>
No. 1102144 ID: 4c750c

Ah! I have it! He thinks we’re here to eradicate his people, right? Well, perhaps an arrangement can be made that would allow for such an eradication to be completely off the table. Perhaps we can explain to the king that we cannot guarantee his people’s safety unless a temporary non-aggression pact is made. Whatever Spatiotemporal anomaly is down here is probably causing problems for the Mole People as well. If we have the means to possibly stabilize it, all parties involved will benefit. You get to get rid of the anomaly, and once that’s done, the ministry will have no more business down here and we can leave these Mole People alone. All that’s really needed is a temporary pass to locate this anomaly and do away with it. If your company is as efficient as it should be, the whole process shouldn’t take more than a few days, surely? Unless there are in world complications to this idea. I don’t think it’s wise to lie to this king just yet.
>>
No. 1103141 ID: 127310
File 173840821484.png - (19.33KB , 700x700 , u22p1.png )
1103141

>Ask the king how much room he has for prisoners

“Plenty! I am not for want of more room. In fact, I’ll show you, once I have learnt everything he has to tell me. He’ll be thrown into the pit with the others, where they shall forever wallow in blackness and silence. Forever!”

>Also, if you were here to annihilate, then you would be fighting now, not talking.
>You have avoided conflict thus far. If you wanted to destroy his kingdom you could have chosen to do a lot more damage

“Lies! I know better than any that regimes are not felled with spears and bombs. You wish to corrupt my very mind and seduce me into destroying my own kingdom! Now, allow yourself to be tied, or I will kill you and throw you into the pit.”

>Whatever Spatiotemporal anomaly is down here is probably causing problems for the Mole People as well. If we have the means to possibly stabilize it, all parties involved will benefit. You get to get rid of the anomaly, and once that’s done, the ministry will have no more business down here and we can leave these Mole People alone.

“Whatever what?! If you tell the truth- no. More trickery!”

The Minister now pipes up.
“It’s true! My king, that is what I first came here to do!”

The king now addresses you.
“Hmmmm. I have an offer. I will release this weak one to clean up or fix whatever issue there is, if, and only if, you throw yourself into the pit. It is behind my throne. Otherwise, I will kill you and send the prisoner into the pit.”

You get the idea that this fellow has a bit of an eroded sense of reason. You are also not entirely certain whether or not he could overpower you. He speaks very severely, but you think you can make out very skinny limbs moving in the darkness.
>>
No. 1103143 ID: 273c18

>>1103141
Ask the captive if the king is indeed strong, or if he got beaten by servants... or he lost in a battle of wits.
It occurs to me that we have not seen the pit, either. The proposed deal might work if the fall is survivable and then you could climb out.

You also have Mary's help. I wonder what help she can be here? She's been awfully quiet.
>>
No. 1103145 ID: 273c18

Heh, could be amusing to challenge the king to an arm wrestling match.
>>
No. 1103148 ID: 6c233e

This is a false dichotomy, as the king's description of the pit sounds much like death.
What assurance is there that the King will keep his word?
>>
No. 1103151 ID: b26ce2

Hmm… That’s certainly an offer. I think there’s still an “honorable” way to go about this, since I’m sure we have no interest in jumping in the pit. Since the only issue with the offer is the whole pit thing, I suggest we challenge the king to a duel. Whoever loses will throw themselves into the pit in exchange for the Minister’s release. Seems only fair to duel for which one of you throws themselves in, no? (This way the minister is released even if we fail, and can go with Mary, worst case scenario. We’ll easily best this king, surely, but it’ll feel nice knowing the mission is technically already completed)
>>
No. 1103152 ID: b26ce2

Wait! Better plan! Or alternative plan? Return his ultimatum with your own. We will throw ourselves in the pit if and only if we are bested in combat. Otherwise the minister is to be released with no sacrifice.
>>
No. 1103241 ID: 127310
File 173867590798.png - (18.92KB , 700x700 , u23p1.png )
1103241

>Ask the captive if the king is indeed strong, or if he got beaten by servants... or he lost in a battle of wits.

The Minister manages to explain before the king hushes him.
“I surrendered when I saw he had a gun. Good on you for mustering up your courage despite that though, mate!”

A gun is arguably the most deadly thing a layperson can have and operate on their own in this world. Hence why they are almost completely illegal here in Southshoals.

>You also have Mary's help. I wonder what help she can be here? She's been awfully quiet.

Mary presumably wishes to remain concealed so she can strike at the most opportune moment. Oh, nevermind, she’s now shouting at the king.

“Hey! Drop your firearm immediately! I’m arresting you for possession of illegal weaponry. As a citizen of Southshoals, of course.”

At least she has her flail drawn and ready.
>>
No. 1103242 ID: 127310
File 173867591087.png - (18.86KB , 700x700 , u23p2.png )
1103242

>It occurs to me that we have not seen the pit, either. The proposed deal might work if the fall is survivable and then you could climb out.
>This is a false dichotomy, as the king's description of the pit sounds much like death.

“You will survive the pit, interloper, but you will never, ever, ever, ever leave it!”

>What assurance is there that the King will keep his word?

“You have my word as king that I will keep my word.” He takes on a very solemn tone when saying this.

>Whoever loses will throw themselves into the pit in exchange for the Minister’s release. Seems only fair to duel for which one of you throws themselves in, no?
>We will throw ourselves in the pit if and only if we are bested in combat.

“You anger me with your words. I cannot understand what you want, you speak too much! You argue for a fairer bargain than the one I have given you? Do you wish to fleece me? I’ll kill you!”

With that, the king makes an almighty downwards leap from his throne, and rises, pointy thing outstretched towards you. You can also see the glint of the pistol he has tucked under his belt.

The king is pretty slender, so you think you might be able to scoot around him to get to the Minister, if you don’t want to fight him. As long as he doesn’t manage to shoot you in the process.
>>
No. 1103243 ID: 273c18

>>1103242
The crown, it says.... "W.O.L.A.N.T."? This guy isn't even a mole person. A false king.

>threatens to kill you
>doesn't pull his gun
Maybe it's out of bullets. Anyway, the best way to avoid getting shot is to not let him draw the gun at all. Get in there.
>>
No. 1103250 ID: 6c233e

Slip around him as a feint, so Mary can attack from behind. Try to keep moderately close so he isn't tempted to draw his gun.
>>
No. 1103370 ID: 127310
File 173884602930.png - (18.23KB , 700x700 , u24p1.png )
1103370

>The crown, it says.... "W.O.L.A.N.T."?

Does it? You aren’t entirely certain. Your eyes are on the knife right now.

>This guy isn't even a mole person. A false king.

Almost makes you wonder how he came to be king of the mole people in the first place. Or whether the mole people even know that they’re being ruled by a false king.

>Anyway, the best way to avoid getting shot is to not let him draw the gun at all. Get in there.
>Slip around him as a feint, so Mary can attack from behind. Try to keep moderately close so he isn't tempted to draw his gun.

You have an idea.

You barrel directly into the king (avoiding the knife of course), knocking him over and catching a whiff of his psychic aura. Something to the tune of you should throw yourself in the pit, because squadrons of braver warriors than you throw themselves in the pit without argument.

Anyway, after smashing into the king, you strafe around the throne to assess the situation with the Minister.
>>
No. 1103371 ID: 127310
File 173884603258.png - (19.84KB , 700x700 , u24p2.png )
1103371

Before you can process what you’re seeing, the king draws his gun and blows a massive crater in the wall, mercifully yet inexplicably far from where you or Mary are standing. You then hear the sound of a man in a ridiculous outfit being clobbered by a Hazard Association Agent.

The Minister for Spatiotemporal Anomalies is restrained very thoroughly. Although, if you could get to him, you’re fairly certain you’d be able to remove the ropes with relative ease.

The only problem is that he’s suspended over the dead centre of what you presume to be the pit. Surrounding the pit is a well-like concretion. Inside the well seems to be a slope, steep enough to ensure that almost nobody will be able to scramble out, but shallow enough to not necessarily mean certain death on impact.

Anyway, you reckon you can jump to the Minister and are strong and dextrous enough to hold on to him and untie him then and there, but the only problem is that you have no idea how to untie him in such a way that you and he will be able to jump out of the pit. You don’t even know if you can get back once you jump to the Minister regardless of whether or not you untie him.

“Thank you ever so much for coming, I thought I was going to hang up here forever.”
>>
No. 1103374 ID: 273c18

>>1103371
Maybe you can just swing? Hold onto the rope as you're untying the minister, make sure he's got a grip on it as well, and then the two of you swing on the rope until you've got enough momentum to jump over the side of the pit.

I'm wondering if you can use the rope to recover the people trapped in the pit? Seems pretty long, but we don't know how long the slope is.
>>
No. 1103403 ID: 6c233e

>>1103374
That seems like the best bet. It looks like there is a lot of rope to work with.
>>
No. 1103446 ID: e61200

And on the note of the king's combat-argument:

Jumping into the pit is neither required to be brave nor to prove it. Moreover, I'm not here to prove my bravery or combat prowess, but to rescue a person of import Jumping into the pit would be counter-productive to this goal.
>>
No. 1104374 ID: 127310
File 174092869193.png - (18.04KB , 700x700 , u25p1.png )
1104374

>Maybe you can just swing? Hold onto the rope as you're untying the minister, make sure he's got a grip on it as well, and then the two of you swing on the rope until you've got enough momentum to jump over the side of the pit.

You jump off the edge of the pit and grab on to the Minister. The sudden jolt of weight snaps a cord above you. It also jerks the Minister’s glasses off and into the pit. He assures you that retrieval of those will be unnecessary. The ropes continue to adjust to their new burden, and it’s not clear to you how they’ll eventually end up. You quickly start untying him.

>I'm wondering if you can use the rope to recover the people trapped in the pit? Seems pretty long, but we don't know how long the slope is.

Surely it can’t be that deep, right? Once you’ve managed to get yourself and the Minister to safety, you are free to decide whether or not to rescue the people in the pit.

>Jumping into the pit is neither required to be brave nor to prove it. Moreover, I'm not here to prove my bravery or combat prowess, but to rescue a person of import Jumping into the pit would be counter-productive to this goal.

If you have to fight the King at any point, you’ll keep this one in mind.
>>
No. 1104375 ID: 127310
File 174092869370.png - (24.93KB , 700x700 , u25p2.png )
1104375

Speaking of, here come Mary and the King now! Somehow, they both seem to be fairly evenly matched. Mary, although definitely stronger than the King, appears to be struggling to control his unwieldy body or her unwieldy weapon at such a close range. The King also waves his gun around ineffectually, threatening to shoot some random point in the cave. You see Mary’s psychic field flaring and flickering as she tries to predict his movements.

A terrible idea seems to occur to both of them, as they unanimously struggle over to the edge of the pit and try to force each other in, whilst keeping a firm grip on each other. There’s no telling who will come out on top here.
>>
No. 1104378 ID: 273c18

Better get in there and turn the tide. From my impression he's probably using the Argument from Authority fallacy a lot so you can be quick to counter him with that.
>>
No. 1104427 ID: 6c233e

Keep untying the minister so one of you can drop on the king.
>>
No. 1104437 ID: a3ad73

our duty as a public servant is first and foremost to the minister! we should untie him first and then all three of us can defeat the (quite illegitimate) king!
>>
No. 1104438 ID: 7d2440

Untying the minister ought to be our first priority as a servant of the state. However, as soon as we manage to untie him, we should rush to Mary's aid. Looking a bit too close to the ledge for comfort, there.
>>
No. 1104496 ID: 127310
File 174109770877.png - (16.78KB , 700x700 , u26p1.png )
1104496

>Keep untying the minister so one of you can drop on the king.
>our duty as a public servant is first and foremost to the minister! we should untie him first and then all three of us can defeat the (quite illegitimate) king!
>Untying the minister ought to be our first priority as a servant of the state. However, as soon as we manage to untie him, we should rush to Mary's aid. Looking a bit too close to the ledge for comfort, there.

You get to untying the Minister.

By the time he’s almost free (but still bound securely), you can see the pair of combatants tumble over the wall of the pit out of the corner of your eye. Damn!

Mary grabs a loose piece of cord. The King grabs her leg. All four of you can see that if she continues to hold on for much longer, the link to the ceiling will snap. For a brief moment, she engages your psychic field.

Something isn’t right. My arguments with the King… He seemed to indicate that the people he sent to the pit already intended to go there. Get the Minister out of here, and come find me if you also want to get to the bottom of this.

And then she’s gone.

You finish untying the Minister and get him to safety. You then get on with the “Okay, Mister Minister, let’s get you home” but he cuts you off. “If you’re going down there, I’m coming with you. Don’t try to stop me. Besides, I need my glasses back.”

You could carry the Minister all the way back to the Lower House if you really wanted. You consider that the Minister only wants to come with you out of guilt or embarrassment over not being useful thus far.
>>
No. 1104500 ID: 7d2440

Attempt to convince the minister to exit the catacombs and return to safety. Once again, we are a servant of the state, and thus our mission is of the utmost importance.

However, as a servant of the state, we also have a responsibility to safeguard its citizens, and Mary is (presumably) a citizen of Southshoals. If we are able to convince the minister to head back, we should do our utmost to assist her. In the case that we are utterly unable to, defer our next course of action to the minister's authority.
>>
No. 1104501 ID: 6c233e

Pull down the rope and secure it to the edge of the pit. If it reaches the bottom then fine, you'll go down and help. If not then the minister will have to admit you need more rope before you can proceed. You cannot allow the minister in the pit without a secure egress.
>>
No. 1104502 ID: 273c18

Only allow him to come if he's useful.
>>
No. 1104526 ID: de6ddc

I think we might need the Minister’s help. The spatiotemporal anomaly is still down here, and based on argument weirdness, probably down there. Think of it this way. Remember our point from our negotiation with the king? If the Minister can finish what he set out to do here in the first place, then he has no further business here, and we don’t have to risk disturbing the mole people any further. Two birds with one stone type deal. If we can safely ensure the completion of the Minister’s mission, at the very least we know we won’t have to save him from this hole AGAIN the next time he comes down.
>>
No. 1104771 ID: 127310
File 174160996948.png - (28.08KB , 700x700 , u27p1.png )
1104771

>Pull down the rope and secure it to the edge of the pit. If it reaches the bottom then fine, you'll go down and help. If not then the minister will have to admit you need more rope before you can proceed. You cannot allow the minister in the pit without a secure egress.

You try to see whether the rope will reach the bottom of the pit. It is impossible to tell.

>Only allow him to come if he's useful.

You think he probably won’t be. He may be the Minister of Spatiotemporal Anomalies, but his job is only to run a Ministry of people who know about the subject. You tell the Minister that you would really prefer it if he didn’t come.

“Fine. But you had better come straight to my office the moment you resurface. If I don’t see you again this week, I’m coming right back here.”

>I think we might need the Minister’s help…

You really hope you can finish the Minister’s mission without him, but you decide to leave him out of this for now.

You navigate the Minister back through the catacombs and deposit him back in the bathroom. You ask him for any information that could help you with his mission.

“A while back, when the catacombs were first discovered, they were just a complete no-go zone. Because of the mole people, you know. Of course, people went in anyway. Teenagers, mostly. They usually just went in to gawk at the residents, but eventually NESTPOL started receiving panicked reports of something weirder down there, with photos to back it up. People that aren’t quite right, formless blobs, things like that.

It was initially presumed to be a hoax, until this pretty well respected organisation, WOLAND I think they were called, applied for permission to investigate, saying that they had some ideas about what might be going on and might be able to clear it up for us.

So we had a joint expedition down here between some of the Lower House and some guys from WOLAND. They said they didn’t find what they were looking for, and nothing was out of the ordinary. I didn’t realise this in the rush to leave, but that throne room? I asked everyone from the House if they remembered going in it and none of them did. Some didn’t even know it existed. Of course, they were all comfortable saying that the WOLAND agents must’ve checked it thoroughly enough to say definitively that there was nothing there, but this has been keeping me up at night. And look! There was definitely something there!”

Before you head back down to the pit, you go to hand the Minister his beacon and tie.

“Keep it." He says, pushing back the beacon. "You can use it to send out a distress call. I'm sure it'll be more use down there than it is up here."
>>
No. 1104772 ID: 127310
File 174160997460.png - (10.19KB , 700x700 , u27p2.png )
1104772

You return to the pit. Now that the silence is no longer broken by fisticuffs or conversation, the room takes on an awfully sombre quality. You collect Mary’s belongings, grab a rope, take a deep breath, and leap in.

You slide down, into the dark, gradually building up momentum. You hold on to the rope ever tighter but that doesn’t stop it from being jerked from your hand the moment it goes taut. The slide steepens, then shallows, then steepens again. You are sure that this is death.
>>
No. 1104773 ID: 127310
File 174160997910.png - (20.94KB , 700x700 , u27p3.png )
1104773

In an instant, you see light, rushing towards you, then engulfing you. You skid across dirt interspersed with leaves and twigs before slamming into a tree.

You appear to be in some kind of forest of thin, densely-packed trees. You can see shapes moving in the distance ahead of you, obscuring the light of the sky. Short grey ones (which seem to be keeping away from the others), white ones, and a tall black one.

Taking some time to appreciate the subtler details, you notice a path. It’s not well defined, but it almost certainly has less debris covering it. Many footprints seem to have gone along the path, and have gone off it at various points.

At almost a right angle to the main line of footsteps, you notice another, clearer trail. This one is made of prints that look almost nothing like the main ones. Shoeprints, not an animal trail, but of a distinctly different shoe. They also only go in one direction, and there is only one set. They are also accompanied by a long, slithering pattern, which runs continuously, occasionally obfuscating some of the other prints.

Your observations are interrupted by a stiff thwack of something rather small impacting rather forcefully on a nearby tree, scaring off the birds that were perched there.
>>
No. 1104778 ID: 273c18

>>1104772
That's... that's not how you use a rope to descend...

>>1104773
Oh well I guess we're stuck here now, like all the rest.
>thwack
Probably an arrow, you're being fired upon. Get behind a tree that gives you cover from whatever direction the projectile came from then try to locate the aggressor.

I'd prefer to follow the path, to try to find the king and the allied agent. If we can do that while avoiding getting shot that'd be great.
>>
No. 1104788 ID: e61200

Guess we can investigate the noise and then, if the source of it is nothing too distracting, follow the main, heavily-threaded path.
>>
No. 1104795 ID: 6c233e

That sounded like a sling shot. Keep low and see if you can spot where it came from.

>Shoeprints, only one set, accompanied by a long, slithering pattern
That sounds worryingly like someone dragging a body. investigate
>>
No. 1104797 ID: 273c18

>>1104795
Wouldn't dragging a body be a straight line? Sounds more like a tail to me.
>>
No. 1105114 ID: 127310
File 174247688299.png - (59.14KB , 700x700 , u28p1.png )
1105114

>That's... that's not how you use a rope to descend...

Damn it! You knew something was off about the whole affair.

Tell you what, seeing as this was on me, say the word and I will retcon a rope into existence. Just for you.

>That sounds worryingly like someone dragging a body. Investigate
>Wouldn't dragging a body be a straight line? Sounds more like a tail to me.

The trail looks a bit small and wiggly to be a body. Maybe it’s a snake that followed directly behind and a bit to the right of whoever left these footprints? Must be a big snake.

>Probably an arrow, you're being fired upon. Get behind a tree that gives you cover from whatever direction the projectile came from then try to locate the aggressor.
>That sounded like a sling shot. Keep low and see if you can spot where it came from.

You hide behind a tree and keep your eyes peeled. As you scan for whoever (or whatever) shot at you, the white figures clarify themselves in your eyes. It turns out that they are people (or people-shaped things) clad in primarily white armour. There does not seem to be a consensus among these people for how much armour is necessary, as they all appear to be wearing different pieces of armour. Some are completely covered in it, some only seem to wear the parts that are convenient to them. All have a gleaming white helmet. They also seem to be carrying a number of weapons. Swords, maces, a crossbow, et cetera. They seem to be using the crossbow to shoot at birds.
>>
No. 1105115 ID: 127310
File 174247688712.png - (18.27KB , 700x700 , u28p2.png )
1105115

>I'd prefer to follow the path, to try to find the king and the allied agent. If we can do that while avoiding getting shot that'd be great.
>Guess we can investigate the noise and then, if the source of it is nothing too distracting, follow the main, heavily-threaded path.

You follow the main path, whilst keeping your distance in case any of those armoured people come near. After following the trail for a while, you see the tall black figure again. It seems to be a person clad in dark armour and some small amounts of cloth. It carries no weapon and is followed around by a number of other armoured people.

They all seem to be milling around some kind of campsite situated in a clearing. Several irregularly shaped deep grey tents are dotted around the clearing. Some fly white banners, some have people going in and out of them. After a while, the dark figure and a few white figures head off, leaving the rest of the soldiers to lapse into rest, having conversations, cooking, et cetera.

You can see the path continues through the camp and stretches away from you.
>>
No. 1105118 ID: 273c18

>retcon a rope?
Eh, even if the protag climbed down on the rope it was apparently too short to reach the bottom of the ramp, so it wouldn't have done much for us except possibly soften the landing.

>>1105115
Hmm. Alright, so there's a bunch of soldiers about and what looks like their leader. Considering you weren't chased, that crossbow bolt missing you wasn't actually aimed at you and was accidental, so we don't know if the soldiers are hostile or if they saw you.

Eavesdrop on the soldiers to see if you can get any idea as to what they're doing here, then go around and follow the path.
>>
No. 1105128 ID: a3ad73

>they are people (or people-shaped things)

how can we determine if they are actually people (and not say souped-up mole-people)? Can we hear/understand what they are saying?
>>
No. 1105158 ID: 6c233e

try to sneak into earshot, see what they're talking about.
>>
No. 1105428 ID: 127310
File 174299669804.png - (22.60KB , 700x700 , u29.png )
1105428

>Eavesdrop on the soldiers to see if you can get any idea as to what they're doing here, then go around and follow the path.
>how can we determine if they are actually people (and not say souped-up mole-people)? Can we hear/understand what they are saying?
>try to sneak into earshot, see what they're talking about.

You spot two very conveniently positioned soldiers. At present, they’re seated facing you (approximately), but once you go around the camp and get close they’re pointed the exact opposite direction from you. They seem to be enjoying lunch. You seem to be arriving at the tail end of conversation.

“Regardless, I hope they sub us out soon.”
“What, you tired of galah and roo already? Our supplies can’t be too far off.”
“I suppose.”
“Look, I think we can get out of here. Nobody else wants to take that government guy down, so we’ll volunteer and then they’ll have to send us back home. Maybe the next well won’t be so bad.”

As the two ponder on what the next well (?) could possibly entail, another soldier blunders into camp, rushing straight past you without even realising.

He’s most certainly panicked, but delivers his message in an almost calm tone. “An Engelkind,” he says “has been spotted downstairs.”

The entire camp is on their feet with a weapon in every pair of hands in the blink of an eye. A great deal of commotion is burgeoning, soldiers are asking each other for the quartermaster, the pair that you eavesdropped on earlier are well and truly assimilated with the bubbling crowd.
>>
No. 1105468 ID: 6c233e

There's that word 'Woland' again. Some sort of mercenary outfit? or a corporate interest?

Sounds like they have orders to find you so best to sneak away while they're distracted.
>>
No. 1106825 ID: 127310
File 174550711612.png - (15.34KB , 700x700 , u30p1.png )
1106825

You aren’t quite sure, but you think it might lean towards the corporate interest side of things. You seem to have fuzzy memories of brief and inconclusive discussion of this group in the Lower House.

>Sounds like they have orders to find you so best to sneak away while they're distracted.

Unless there’s another ‘government guy’ around here, but you find that unlikely.

You take advantage of the kerfuffle and continue along the still beaten but less defined path.

Ahead of you is a small clearing with a little blackish-brown rabbit sitting patiently in it. It beckons you. It wants you to come over. You are not sure why.

The clearing has two paths on opposite sides leading out of it. On the right is a sort of zig-zaggy path with long, thin footprints dotting it in pairs. On the left is a curved path through a serene looking thicket. This path has similar footprints on it to the earlier path to the campsite.
>>
No. 1106826 ID: 127310
File 174550712072.png - (21.52KB , 700x700 , u30p2.png )
1106826

Just as you’ve processed the choice ahead of you, another opens up behind you. You snap around after hearing trees rustling and branches snapping to see that several trees have vanished, allowing access to a pitch-black, densely-forested area.

You feel a dark presence emanating from within. Mixed with something a bit strange, undefinable, almost bureaucratic? Your instincts tell you to back off, but something else within you urges you to proceed with caution.
>>
No. 1106829 ID: 0f4891

Curved path seems like where slither creature went… So… I guess the road to Mary is probably the zigzag road? That just leaves whether we should take the ominous detour. I’d like to cautiously approach the entrance to it, maybe we can hear something inside that would inform our decision?
>>
No. 1106835 ID: 273c18

Approach the darkness. I suspect you are being contacted by the lord of the land.
>>
No. 1106836 ID: 63709c

See what the bunny wants
>>
No. 1107838 ID: 127310
File 174695274907.png - (24.66KB , 700x700 , u31p1.png )
1107838

>I’d like to cautiously approach the entrance to it, maybe we can hear something inside that would inform our decision?
>Approach the darkness.

As you cautiously approach the mouth of the darkened area you feel the rabbit melt away into the woods.

The presence grows stronger…
>>
No. 1107839 ID: 127310
File 174695275744.png - (21.54KB , 700x700 , u31p2.png )
1107839

Something long and quite sharp whizzes past your head and impales a tree behind you.
>>
No. 1107840 ID: 127310
File 174695276186.png - (20.39KB , 700x700 , u31p3.png )
1107840

A horrible creature, made of black metal and twisted ropes, bursts shoots out of the darkness.

Before you can react, you are all alone, you have no ally with you, and the beast bowls you over before latching onto the tree to try to extract the spear.

Now is your chance to act. You can try to rush past the thing and go down either path, retreat into the darkness, or potentially engage the horror in combat. What was it saying? Something about being alone?
>>
No. 1107841 ID: 273c18

>>1107840
That spear is shaped such that it will be nearly impossible to extract. Also that looks like a ministry construct to me. Blue aura, and wearing a suit. Maybe you shouldn't attack it?

Identify yourself to it, tell it that it is fine for you to be alone as you are strong enough to defend yourself, and your allies are not far away.
>>
No. 1107842 ID: 273c18

Also, it's alone too. So its own argument applies to itself.
...unless it's not alone and more of them are going to come out of the darkness to attack? In that case maybe you should run... I'd follow the thin footprints since the rabbit is gone.
>>
No. 1107895 ID: 6c233e

It seems too fast to outrun so try talking while its occupied.

Ask if they need any help with that. Not that you actually would, but it might confuse them enough to actually talk to you.
>>
No. 1109002 ID: 127310
File 174887293456.png - (20.28KB , 700x700 , u32p1.png )
1109002

>Also that looks like a ministry construct to me. Blue aura, and wearing a suit.

You don’t recognise it. You don’t think that the Ministry is keeping such big secrets from you, but you suppose they wouldn’t be very good secrets if you did think that. It could also be from another ministry under the Executive?

>That spear is shaped such that it will be nearly impossible to extract.
>Ask if they need any help with that. Not that you actually would, but it might confuse them enough to actually talk to you.

You ask how the thing is managing with its spear in a tree. In response, it snarls and yanks it out, taking a chunk of tree with it.

>Also, it's alone too. So its own argument applies to itself.

Naturally. But I am far stronger than you. You cannot defeat me alone.

Even if you had another person with you, you would still be too weak.
>>
No. 1109006 ID: 66de4b

>>1109002

He's another person and he can stop himself from violence. Therefore you would not be too weak if you had another person with you.
>>
No. 1109014 ID: fd169b

counterargument: even a weaker opponent can wound, and a wound can lead to defeat later. It is in both party's interest to avoid a fight.
>>
No. 1109042 ID: 273c18

Unconventional argument: Insist that you two are allies. You share the same color, the same style of clothing, and you don't know what eachothers' motivations are at all.
>>
No. 1109055 ID: 4c750c

I’m not sure we can validly assert we’re allies right now, due to the fact that one of us is currently very hostile towards the other. One could claim though, that we very much COULD be allies, should it be that our motivations are properly aligned. Surely further combat should be preceded by clearing this issue up? CAN we be allies?
>>
No. 1109056 ID: 273c18

>>1109055
Current hostilities could be explained by the hostile party jumping the gun. Why did they attack us out of nowhere? We don't know that, and positing this argument may clear that up, and possibly give us an opportunity to claim they are mistaken (by lying).
>>
No. 1109140 ID: 127310
File 174913648816.png - (18.05KB , 700x700 , u33p1.png )
1109140

>He's another person and he can stop himself from violence. Therefore you would not be too weak if you had another person with you.

This is irrelevant. ‘Another person’ quite clearly meant ‘another person aside from myself or you.’

The spear flashes in the thing’s hand. It’s nearly ready to advance another proper attack.

>counterargument: even a weaker opponent can wound, and a wound can lead to defeat later. It is in both party's interest to avoid a fight.

This is Crown land, and I believe you are an intruder. It is my duty to defend it. Still, leave immediately, and a fight can be avoided.
>>
No. 1109141 ID: 127310
File 174913650222.png - (21.13KB , 700x700 , u33p2.png )
1109141

>Unconventional argument: Insist that you two are allies. You share the same color, the same style of clothing, and you don't know what eachothers' motivations are at all.
>CAN we be allies?

Could it be? I see you bear the Broad Arrow of the Executive.

The creature taps its spear to your little blue lapel badge. Its frame relaxes noticeably. Something changes in the tone of its psychic messages now too.

Wonderful! Now we can help each other. I am the Collector-General of Southshoals, but please, call me Erica.

The Collector-General. One of the most prestigious and powerful positions in the country (that you know of). This individual is perhaps twenty times your superior.

Since we will be working together, you may like to know that I’m investigating illegal activity by a private company in this area. I believe that their stronghold may be further along that path.

She gestures to the curved path to the left.

But what is your job here? Perhaps there’s some overlap?
>>
No. 1109148 ID: 7889a6

We’re technically investigating a spatiotemporal anomaly, though that’s more of a side mission. Our current objective is a self imposed personnel rescue mission, stemming directly from our previous properly sanctioned personnel rescue mission. But that’s confusing. A teammate was lost during a rescue mission and you are searching for her is a fine summation of the circumstances.
>>
No. 1109154 ID: 273c18

Ha! I knew it.
Tell Erica that your official mission was to find the Minister for Spatiotemporal Anomalies, but you've completed that mission. You briefly teamed up with a member of the Hazard Association but she was dragged into the pit along with the king of the Mole People who had a very unusual firearm. You evacuated the Minister then came back to investigate the pit. Upon your arrival in this strange forest, neither of the two were to be found. You... did try to lower a rope through the pit so you could get back out again after looking around a bit, but now you're stuck.

So uh, in essence you don't have an official mission as such. You're taking it upon yourself to try to find the agents that are known to have gone down the pit, and also the Hazard Association lady. Not sure if you care about the king.

Tell Erica what you've seen since you arrived here, and ask if they have any orders for you, or lacking that, any advice or explanations.
>>
No. 1109158 ID: fd169b

Technically you are still on mission, as your objective is to rescue the minister and he was going to go down here if you didn't.

This private company wouldn't happen to be Woland, would it?
>>
No. 1109772 ID: 127310
File 175017447792.png - (39.62KB , 700x700 , u34p1.png )
1109772

>Ha! I knew it.

You make sure to give yourself a quick pat on the back for creative thinking and avoiding violence.

>A teammate was lost during a rescue mission and you are searching for her is a fine summation of the circumstances.
>You briefly teamed up with a member of the Hazard Association but she was dragged into the pit along with the king of the Mole People who had a very unusual firearm.
>Technically you are still on mission, as your objective is to rescue the minister and he was going to go down here if you didn't.

Ah, that’s good of you! Something tells me that your Hazard Association member must be up ahead.

>We’re technically investigating a spatiotemporal anomaly, though that’s more of a side mission.
>ask if they have [...] any advice or explanations.

I think we might be in the spatiotemporal anomaly you came here to investigate. We’ve been hearing tell of a pattern space-bending phenomena pop up in a few locations across the country, and we have officially designated this as one of them.

>your objective is to rescue the minister and he was going to go down here if you didn't.

The Minister for Spatiotemporal Anomalies? Did he come down anyway? I thought I saw him pass by.

>This private company wouldn't happen to be Woland, would it?

You’re quick! I don’t know if you’ve heard of them before. Their parent corporation’s a rival of Hazard Association.

>ask if they have any orders for you

Glad to see you’re ready to serve! We need to continue deeper into the forest. If this place is anything like the other reports we’ve heard, it’ll have layers or levels or something, and I’m fairly certain that WOLAND’s stronghold here is in the next level down. We can more effectively evict them if we can find their leader here.
>>
No. 1109773 ID: 127310
File 175017448822.png - (21.91KB , 700x700 , u34p2.png )
1109773

Erica leads along the gently curving path. You follow. As the two of you walk, you feel the prickle of someone’s gaze. Your following becomes subconscious as you tune your faculties to the forest. Soon enough, you pick up on the same cold frequencies you experienced in your misunderstanding with Erica.

Don’t look. Don’t speak. Keep walking.

When you make a concerted effort to act natural, it comes back more warmly, or at least more familiarly.

I’m glad you came, I really am, but what the hell is that thing? What is it doing with you? I’m not coming out until I’m satisfied everything is fine.

You see Erica’s extremities begin to tense up before you. Her brain is about to become aware that her body knows she’s being watched.
>>
No. 1109781 ID: 273c18

Red text? I'm guessing that's Mary. Can you silently communicate that Erica is the Collector-General of Southshoals? Audibly, tell Erica you believe your friend has spotted you, so she doesn't attack first again.
>>
No. 1109930 ID: fd169b

Tell Erica a possible ally is attempting to communicate with you.

Try to communicate back to the voice. Ask it to identify itself.
>>
No. 1109940 ID: 4c750c

Yeah, as much as red text is certainly Mary adjacent, it’d certainly help to confirm with this voice that it’s her. It might also help to specify to Erica the possible ally who might have spotted us has a decent chance of being the person we’re looking for.
>>
No. 1110020 ID: b71e93

Let's not forget to tell Erica of the Woland encampment we saw earlier, as well as the dark, armoured individual leading them.
They seemed to have entered through a well and have experience in exploring such places.
>>
No. 1111040 ID: 127310
File 175212515721.png - (20.54KB , 700x700 , u35p1.png )
1111040

>Try to communicate back to the voice. Ask it to identify itself.
>Yeah, as much as red text is certainly Mary adjacent, it’d certainly help to confirm with this voice that it’s her.

Yep, it’s Mary! I thought you’d recognise me, sorry.

>Can you silently communicate that Erica is the Collector-General of Southshoals?

That is NOT the Collector-General. That is some kind of monster PRETENDING to be the Collector-General.

>Audibly, tell Erica you believe your friend has spotted you, so she doesn't attack first again.
>Tell Erica a possible ally is attempting to communicate with you.

Dickhead! Why would you tell it??

Mary emerges on the path behind you. She has a sheepish look.
“Hey. Erica. And… you.”
Come to think of it, you never told her what to call you.

Two voices in your head unknowingly try to talk over each other.

Hey, I know this is your friend, but I’m not sure if I trust her. There’s something off about her, I think.

I’m sorry I called you a dickhead, but we’ve gotta shake this thing ASAP. It could definitely strike at any moment. Play along for now, but tell me if you think of a way to get rid of it.

>Let's not forget to tell Erica of the Woland encampment we saw earlier, as well as the dark, armoured individual leading them.

You fill Mary in on the situation with WOLAND, and that you’re looking for a leader who might be on the next level down.

“Alright, great! Shouldn’t be too hard with all three of us.”
...provided one of us doesn’t randomly turn on the others.

You then go on to talk about the camp you saw.

Erica pipes up first. You pass on her message to Mary.

The Quartermaster passed by my clearing earlier, we should seek him first. If we can’t negotiate with him, we can clean up the camp on our way out.

For what I’m sure will be the only time, “I agree with Erica. It’ll be easier to get these guys out of the well if we can convince their leader. Although, I wouldn’t be opposed to more exploring that area back there. I kinda rushed through it.”

And if we ever need to get rid of our monster friend for good, having some WOLAND support might not be a terrible idea.
>>
No. 1111041 ID: 127310
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1111041

The three of you continue along the path and, although nothing in particular happens, you can’t shake the feeling that something about what you’re doing is wrong. Perhaps unnatural would be a better way to describe it. Perhaps it's the tension between your allies, or perhaps the unfamiliar paramilitary force occupying an unknown location, or maybe that you aren’t sure when you’ll come across this ‘Engelkind’ that’s ‘downstairs’ or what that will mean, but something is distinctly off about this whole affair.

You don’t have too long to ponder this, as before long, you come to some happening.

The path stretches out before you. At the end (as far as you can see) there is a group of WOLAND soldiers with their backs turned to you. They all seem to have weapons drawn and ready.

About halfway between the soldiers’ formation and where you’re standing, there is an opening on the right. Your keen hearing tells you that some sort of machine is humming away there.

Closer towards you on the left, there is another opening. You can hear some murmurs coming through from whatever’s at the end of it. You can’t make out any words, but one of the voices is strangely recognisable. Not a voice you hear every day, but most certainly a voice you’ve heard before.

“Is that..?” Mary begins “No, no, nevermind.”

I think that there is a member of the Executive up ahead. I can sense their energy.

The soldiers up ahead are so focused that they probably won’t notice you sneaking up behind them until you’re in sniffing distance.
>>
No. 1111045 ID: 4c750c

You raise a good point actually. What even is our name, anyhow? I feel like it couldn’t hurt to properly introduce ourselves. As for where to go… that familiar-but-not-TOO-familiar voice sticks out to me as something worth investigating.
>>
No. 1111054 ID: 9ae84e

>something wrong, unnatural
I mean, yeah, Erica sure looks weird, but maybe there's an explanation. Did this feeling start suddenly when Mary joined, or was it building gradually after pacifying Erica? Well, even if Erica is an impostor (which does not match her behavior unless it's a self-delusion) we're gonna need more than Mary's help taking it down. It's possible the creature's self-delusion will break if you bring up its weird appearance, so don't do that before we get extra help.

>crossroads
Hmm. Ask Mary how sure she is that Erica is an impostor. Erica's appearance is certainly abnormal but it could simply be advanced cybernetics, or body alteration caused by an anomaly. Has Mary met her before, or something? Explain that Erica was initially hostile, not stating that she was the Collector-General until she saw your badge. Would an impostor do that?

Come to think of it, if we bring up Erica's appearance now, and she becomes hostile, we can flee to WOLAND to get their help. (even though they're not really allies)
If Erica has a good explanation for why she looks like that, Mary accepts it, and the wrongness subsides, then... hmm, actually. I'm suspicious of the left path. What does Mary think it is? It sounds familiar to you, somewhat familiar to Mary, and feels like an Executive to Erica, but is it possible that it's a mimic that generates a feeling of familiarity to lure in victims? (if Erica is something similar then meeting another one of them would be very bad)
If the wrongness subsides *and* you can't agree on what the left path feels/sounds like, then we go right and investigate the machine.
>>
No. 1111058 ID: 39237c

Look, weather one or both of you are some kind of skinchanger isn't important right now. We're here to stop Woland from committing crimes.

Should investigate the semifamiliar voice
>>
No. 1111138 ID: b71e93

Something is definitely off. Many things, in fact.

Why is Mary so confrontative and potty mouthed, now?

AAnd where did that crazed WOLAND executive she was fighting go to? Shouldn't falling through that pit have gotten him hurt? Shouldn't Mary be hurt?

Andalso, if Erica is an impostor, why wait until *we* risked our necks offering a truce to work together?

Many things off, indeed!

....Oh, and we should sneak by climbing a tree and spying from the canopy. No one ever checks the canopy.
>>
No. 1111433 ID: 127310
File 175310628558.png - (20.57KB , 700x700 , u36p1.png )
1111433

>I feel like it couldn’t hurt to properly introduce ourselves.

Your legal name is not something you typically share with people. In fact, it is so seldom used that it takes you several moments to recall it. This is not the name you share with Mary and Erica. You tell them to call you ‘Miller’.

>Did this feeling start suddenly when Mary joined, or was it building gradually after pacifying Erica?

Ever since you came down the well, actually, you’ve been feeling this uneasy feeling. But now, since Mary joined you again, it shunted itself into the forefront of your mind.

>Why is Mary so confrontative and potty mouthed, now?

Erica really seems to be peeving her. As for what she called you, it is a relatively tame word around here. Likely a way to express genuine annoyance at your actions without meaningfully debasing your relationship.

>Andalso, if Erica is an impostor, why wait until *we* risked our necks offering a truce to work together?
>Has Mary met her before, or something?

You inquire telepathically.

Yeah. I’ve met her before. And she definitely didn’t look like that. Same outfit and all but not a weird tall creature. Maybe she buys her own disguise? I’ve s, read about some cases where people undercover actually forget who they are and just live as their character.

>if we bring up Erica's appearance now,

Do you want to do that? I’m prepared to let you, but I’m not actually 100% sure of your intention here.

>What does Mary think it is? It sounds familiar to you, somewhat familiar to Mary, and feels like an Executive to Erica

This, you ask out loud.

“It sounds like our Minister friend. But you took him back outside the catacombs, right?”

[TO BOTH] Yes. I saw the Minister for Spatiotemporal Anomalies earlier. Maybe it’s him? But with some other distinct Executive energies.

>Should investigate the semifamiliar voice
>Oh, and we should sneak by climbing a tree and spying from the canopy.

You climb into the treetops. Erica and Mary are not impressed, and lay prone instead.

The three of you peer down the leftwards path. Another camp. It looks a little bigger than the other one you saw.

The darkly-clad soldier seems to be pacing near the entrance to the centre of the camp.

[TO BOTH] The Quartermaster.

While he’s not obscuring your view, you can see a seated man wearing a suit. He seems rather serene from what you can gather. On his left and right, eyes tracking the Quartermaster, stand two black-suited individuals. You spot the little sky-blue fleck on their lapels which instils a sense of solidarity and familiarity in you.

Mary hazards a whisper. “The Minister?!”
[TO BOTH] The Minister.
>>
No. 1111435 ID: 9ae84e

Maybe he got here due to the nature of the anomaly? Maybe... maybe it's connecting to a parallel universe? So this is the other universe's Minister, and the other universe's Erica.
It's either that or you suffered some sort of time delay when you went down the hole so that the Minister was able to go down after you but get here first.
Or it's an impostor, like Erica, but better-formed.

I don't get this at all. We need to eavesdrop I guess, gather information and figure out what's going on before we reveal ourselves to a group that could defeat our group.

I wish we had followed the damn rabbit.
>>
No. 1111454 ID: 4c750c

Well! This is certainly confusing! It seems like we might be aligned with them? Or at least “Erica” is. Perhaps we could open with a diplomatic approach? Just like, see what’s going on? Maybe Erica knows what’s going on? Or at least could scope out what the situation is solo, due to her being aligned with them?
>>
No. 1111486 ID: fd169b

Can you hear what they're saying?
>>
No. 1111605 ID: 127310
File 175328526378.png - (82.84KB , 700x700 , u37p1.png )
1111605

>So this is the other universe's Minister, and the other universe's Erica.

Some scientists and science fiction enthusiasts believe that there may be alternate universes out there. To your knowledge, nobody has ever actually proved the existence of these alternate universes and nobody has ever given a reliable account of actually having been to one.

>the Minister was able to go down after you but get here first.

Maybe. You wonder how long after you he would have come down if this was the case. Enough time to get two helpers, a new pair of glasses, a sword, and what seems to be a cape.

>Or it's an impostor, like Erica, but better-formed.

You hope not.

>I wish we had followed the damn rabbit.

No time for regrets now, Miller.

>It seems like we might be aligned with them?

If these people are truly ‘of the Executive’ then you and Erica are aligned with them, and Mary is likely in decent standing with them too.

>We need to eavesdrop I guess, gather information and figure out what's going on before we reveal ourselves to a group that could defeat our group.
>Can you hear what they're saying?

The three of you listen a little closer. First you hear the Minister’s voice.

“Please, Mister Koroviev, as long as I’m stuck here I may as well help with your… what was it?”

In response you hear the voice of the armoured man. He has a foreign accent that you find difficult to place with much precision. Mid-Eastern Continental, perhaps?

“Honourable Minister, we cannot allow you to come into contact with this Engelkind, it is far too dangerous. Let us deal with it first.”

[TO BOTH] An Engelkind is a kind of monster that WOLAND occasionally needs to deal with down here.

“Nonsense, nonsense! At least let me sneak past this thing so I can finish my report and get out of your hair. They’ll be getting worried about me up there by now. I must reach the centre of the anomaly as soon as possible, and that’s final!”

The Minister springs from his seat with all the energy of a middle aged politician, draws his sword, and does some triumphant wiggles in the air with it. This prompts Koroviev to place his hand to the temple of his helmet.

“Very well, Minister, but please stay behind your bodyguards. We should join the formation ahead shortly.”

[TO BOTH] Shame we showed up at the end of the conversation, hey?
>>
No. 1111606 ID: 127310
File 175328526762.png - (18.85KB , 700x700 , u37p2.png )
1111606

???: [ONLY TO YOU] You are not alone. We both work in the interests of peace, order, and good government. Reply ASAP. Show yourself when ready.

Oh dear. It seems that while you were eavesdropping on the Minister, someone else was eavesdropping on you.
>>
No. 1111611 ID: 9ae84e

>>1111606
Reply to the newcomer, tell them you are surrounded by impossibility and falsehood, how can you trust them? Can they explain the presence of the Minister, and the... strangeness of those with you?
>>
No. 1111645 ID: fd169b

"Apologies, but in light of the anomalous qualities down here I must consider any agents compromised. please identify yourself"
>>
No. 1112010 ID: 127310
File 175387357968.png - (19.82KB , 700x700 , u38p1.png )
1112010

>Reply to the newcomer, tell them you are surrounded by impossibility and falsehood, how can you trust them? Can they explain the presence of the Minister, and the... strangeness of those with you?
>"Apologies, but in light of the anomalous qualities down here I must consider any agents compromised. please identify yourself"

MARTIN: [ONLY TO YOU] My name is Martin Paganini, from the Bureau of Disrupted Space under the Ministry of Spatiotemporal Anomalies. I would be happy to show you my ID card if I can come close enough to you. The reason for the presence of the Minister should be relatively obvious. We are in a spatiotemporal anomaly, so he is here to investigate it.

You see Martin strain a little bit to look closer at your companions.

MARTIN: [ONLY TO YOU] I can only guess about the ‘strangeness’ of your friends, as they are surely better known to you than to me. One looks like a member of the Executive, but not quite right. Perhaps it a kind of being that WOLAND calls a well double. How did you manage to tame it? They are usually quite violent. The other just seems to be a regular Hazard Association member.

The group in the clearing begin to leave, walking past you and the others. Martin tails the party and looks you dead in the eye before leaving. Seeing him in the light for the first time, you realise that he is a clown. A member of the second most common extant human species. Of two.

MARTIN: [ONLY TO YOU] We’re leaving. You can come back to the surface with us if you and your friends reveal yourselves now. Otherwise, I wish you the best.
>>
No. 1112011 ID: 127310
File 175387359436.png - (30.72KB , 700x700 , u38p2a.png )
1112011

Martin flashes you his ID just long enough for you to take it in, then walks away. It looks pretty legitimate. Similar to yours. Only with someone else’s face and name on it.
>>
No. 1112012 ID: 273c18

>>1112010
>well double
Alright, now we know...

>join the clown's group?
You know what, yeah. We need backup.
Also tell him that you "tamed" the well double by accepting its assumed role, since that role was one that should have been your ally in the first place. Unfortunately, it's taken the identity of your superior so at some point you'll have to fight it if you don't agree with what it wants. Also tell him it should not be possible for the Minister to be here; you rescued him from the caves and left him on the surface, without his glasses.
Relay the "well double" terminology to Mary.
>>
No. 1112013 ID: a3ad73

which direction did Martin leave in?
>>
No. 1112041 ID: fd169b

Let's not make Erica mad, since she at least thinks she's in charge. Consult her on what to do next, but suggest joining the group to pool resources.
>>
No. 1112590 ID: 127310
File 175497138605.png - (27.44KB , 700x700 , u39p1.png )
1112590

>which direction did Martin leave in?

Martin and his group, led by Koroviev, are heading down the path to join the WOLAND soldiers at the end of it.

>Also tell him that you "tamed" the well double by accepting its assumed role, since that role was one that should have been your ally in the first place.
>Also tell him it should not be possible for the Minister to be here; you rescued him from the caves and left him on the surface, without his glasses.

You attempt to beam this into Martin’s mind, but he doesn’t reply. It’s possible that he’s out of range. Or simply doesn’t want anything more to do with you unless you team up with him.

>Relay the "well double" terminology to Mary.

MARY: [ONLY TO YOU] Good to know. Also good to know we can count on WOLAND if she turns.

>Let's not make Erica mad, since she at least thinks she's in charge. Consult her on what to do next, but suggest joining the group to pool resources.

ERICA: [TO BOTH] Great idea! It’s wise to minimise harm by all working together to fight the Engelkind. That’d also put us in a good position to speak to the Quartermaster afterwards. [ONLY TO YOU] And hopefully we can count on WOLAND to protect us if Mary uses this opportunity to turn on us.

The three of you emerge, and you call out to Martin.

You see Martin quickly whispering to the Minister and Koroviev.

The Minister walks a few paces towards you with his arms gently out in front of him, as if receiving a baby.
“Friends and family of the Executive! A pleasure to join forces with you. Allow me to introduce our party. I am Melvin Birtwistle, the Minister for Spatiotemporal Anomalies, this is WOLAND’s Quartermaster, Mister Koroviev. And behind me are two helping hands from my Ministry, Martin and Maxine. And you are?”

You introduce yourself and your two companions.

The Minister turns towards Erica and gives a shallow bow.
“A privilege to make your acquaintance, ma’am.”

Mary, possibly involuntarily, pipes up.
“Miller here was actually sent to rescue you, and we thought we did rescue you. How are you here if we left you back at the entrance?”

The Minister looks at Mary with perhaps a slightly hurt expression for a while.
“Oh, Crown save us! Another me? Mister Koroviev! How was my double ever allowed to escape the well? Nevermind. Miller, did you pick up my beacon?”

Before anyone has a chance to react, the Minister holds his hand over your inner pocket and produces a flash of green light which returns the beacon to him. He immediately starts fiddling with it.

“I’m sending word to the Lower House this instant. Who knows what he’ll do up there.”

Nobody seems to know what to do, so they just sort of stare at the Minister.

“What? You don’t honestly think I’m the double, do you? And if you really think that, shouldn’t you, you know…” he points his chin almost imperceptibly towards Erica “And besides, do you really think I, the Minister, would come investigate the catacombs on my own and without a sword?”

The Minister’s helping hands open a plenary with you, to the exclusion of your companions.

MAXINE: Admittedly… Martin and I did get separated from him for quite some time.

MARTIN: I definitely thought that the Minister we came with had a sword, though.
>>
No. 1112596 ID: 70f58a

>>1112590
Ask the Minister to produce his ID. The captured Minister not having a sword makes sense, because it could have been taken from him.
...him knowing there was a beacon at all is interesting, even if his casual way of taking it is suspicious. However, if he is the real Minister, your mission returns to its original state, which is to bring him out of here. Also, leaving the impostor on the surface unchallenged is dangerous. He should return, so that the matter can be settled, one way or the other.

The well will still be here to investigate later.
If he agrees to leave, then... hmm, do we have enough power to take out the well double? Or should we leave her be until we find an exit?
>>
No. 1112598 ID: 70f58a

His glasses could also be the ones the upstairs Minister dropped into the pit... His cape, though. That doesn't match. Ask why he has a cape.
>>
No. 1112606 ID: b1a7de

Ask Maxine and Martin to elaborate upon their period of separation with the Minister. Press them on whether they have noticed any differences in his behaviour or temprament as well.

Truthfully we cannot be certain that they are not well doubles as well, but mistrusting all of our (albeit perhaps temporary) allies is a surefire way to botch this mission.
>>
No. 1112609 ID: 70f58a

Oh, and ask who that man was the Minister's group was talking to.
>>
No. 1112611 ID: fd169b

It would be silly to come without his sword.

Ask if they've had any trouble with doubles before now?
>>
No. 1113460 ID: 127310
File 175695885802.png - (17.38KB , 700x700 , u40p1.png )
1113460

>Ask the Minister to produce his ID.

“Of course.” The Minister confidently reaches into his inner pocket, but then suddenly looks panicked and turns out every pocket he has. He produces nothing.

“Oh dear. I think I’ve lost it, mate…”

>do we have enough power to take out the well double?

Currently you seem to be part of a loose group of three civil servants, a Hazard Association member, a minister from the Lower House, and a group of about seven soldiers including the Quartermaster.

There’s no telling how that fight would go. If you were up against the real Collector-General, you reckon you’d have no chance, but it’s clear that this is not a particularly faithful recreation.

MARY: [ONLY TO YOU] You thinking what I’m thinking? I think we can take her.

>Ask why he has a cape.

“Well, I know it’s not exactly the peak of fashion anymore, but I just like wearing a cape. If the other me wasn’t wearing a cape I’d dare say that’s a point against him.”

“That’s true,” says Mary, “whenever I’ve watched the Lower House sittings, he’s always been wearing a cape.”

>Press them on whether they have noticed any differences in his behaviour or temprament as well.

Maxine and Martin mumble between themselves before replying that they hadn’t really noticed any differences that couldn’t be explained by being suddenly immersed in an unfamiliar space. Things like being a bit jumpy until grouping up with WOLAND.

>Ask if they've had any trouble with doubles before now?

The Minister and his helpers say that they haven’t, but now the WOLAND Quartermaster, Koroviev, sees it appropriate to speak.

“WOLAND has dealt with doppelgaenger many times in the past. Always important to figure out which one is real and which one is fake before one replaces the other. Wells in the past have been meek, shy, only copied citizens and weaklings. This well? Very bold to copy such important personages. But aside from those you know, we imprisoned a false Koroviev in this well. We keep him in there.”

Koroviev points at the opening with the humming noise coming out of it.
>>
No. 1113461 ID: 127310
File 175695886276.png - (25.91KB , 700x700 , u40p2.png )
1113461

But Koroviev’s pointing is cut short by a call from the soldiers at the front of the pack. Figuring out what to do the Minister and the Collector-General will have to wait.

It’s here.

All at once, truncheons, swords, maces, and more are drawn and ready. You turn to face the direction of the call and come face to face with the Engelkind.

The perplexing and ominous creature you find before you appears to be a marriage of metal spindles and a small amount of muscle and other organic tissue. It hovers on a vicious point and stares at you with three beady eyes, not quite human, not quite animal. It might be angry. But then again, it might be beyond anger altogether.

You lock eyes with the thing, and tendrils of energy emerge from whatever semblance of a brain it might have. Your mind converts its violent intent to a comprehensible argument so that you might clash.

ENGELKIND: WHAT. IS. JUSTICE?
>>
No. 1113463 ID: 70f58a

>>1113461
Justice is a subjective concept, existing only inside a social structure. Those that break the social contract are subject to fair punishment, such that fair is defined by the social structure- that is justice.
>>
No. 1113473 ID: d30887

Justice is the arbitration of conflict.
Without war, there is no justice. Without justice, there is no peace.
>>
No. 1113499 ID: 4c750c

That isn't exactly an argument. I'm guessing we're establishing definitions? I'm liking the definitions we're setting, but I'd like to add that as long as we're all getting on the same page, we should additionally ask this creature the same. "What do YOU think Justice is?"
>>
No. 1113514 ID: fd169b

Justice is an unobtainable ideal, of wrongs righted and wrongdoers punished. No judge can mete out true justice, because nothing less than an omniscient can know the facts well enough to discern who is right and who is wrong. We cobble together laws to define what is just, but the real world is full of circumstances that bend those rules. So justice is what we tell ourselves to believe what we are doing is right.
>>
No. 1113715 ID: 127310
File 175750247345.png - (28.74KB , 700x700 , u41p1.png )
1113715

>That isn't exactly an argument.

It isn’t, really. In all your years in the Ministry of Memetic Philosophy, this is the first combatant that has ever opened like this.

>Justice is a subjective concept, existing only inside a social structure…

ENGELKIND: Is that justice? Can that be justice? How can justice possibly be if it bends to the whims of the masses? When the people of the Commonwealth came to this land, to Southshoals, and tore it from the hands of its native peoples, subordinated and destroyed them in droves, was that justice?

The Engelkind twitches. It slashes at the WOLAND soldiers closing in on it but it seems to be devoting more attention to you.

>Justice is an unobtainable ideal, of wrongs righted and wrongdoers punished…

ENGELKIND: Justice is not unobtainable. A judge with the blessing of the vision and serenity of the Crown will act justly, and will only do so. Your statutes are incomplete, your judges ignorant, and your agents impotent, but this is not inherent or unchanging. A time will come when your Government will achieve what its forebears did.

>What do YOU think Justice is?

ENGELKIND: Justice is the enactment of the unchanging will of the Crown.

The Engelkind keeps invoking the Crown for some reason. Its arguments are prima facie coherent, the Crown is some kind of concept (perhaps) or philosophy that is considered the head of state in Southshoals. To your understanding, the Crown is also the source of your power, as well as all other Governmental power.

What confuses you is how this rather alien being seems to be channelling the power of the Judiciary.

Without warning, the Engelkind swivels around and jabs straight through the armour of a soldier, and apparently pierces quite deeply into her leg (judging by her scream of pain). Koroviev shoves her out of the way of the other two heads and starts viciously striking the creature.
>>
No. 1113716 ID: 127310
File 175750247734.png - (30.05KB , 700x700 , u41p2.png )
1113716

>Justice is the arbitration of conflict.

The Engelkind jerks strangely and refocuses. That might be a good sign? Mary takes this opportunity to launch her flail at central mass as you lock baton with blade. Her attack snaps the small, trifurcated pylon clean off, but the Engelkind’s purple arcs only burn brighter.

ENGELKIND: Do you find it just that a repulsive imitator may replace a Minister of the Executive and Legislature? How would a just state resolve such a hideous scenario?
>>
No. 1113723 ID: 4c750c

We definitely shouldn’t be replacing people with imposters. I suppose in the event that an imposter has been discovered, measures should be taken such that the proper person is put back into their role. It can be hard to tell which is the real one though. Also, this is a weird argument. It’s just been asking questions with subjective answers, based on our morality. There must be some point it’s trying to make? It’s being awfully roundabout with its line of questioning, in my opinion.
>>
No. 1113732 ID: 70f58a

>>1113716
>How would a just state resolve such a hideous scenario?
With evidence. I have little to none. If you have evidence, then present it, in the name of justice.

>When the people of the Commonwealth came to this land, to Southshoals, and tore it from the hands of its native peoples, subordinated and destroyed them in droves, was that justice?
>Justice is the enactment of the unchanging will of the Crown.
When the ownership of the land changed, so did the will of the Crown, did it not? The Crown was in the hands of the native peoples before, now it is the hands of the Commonwealth. Thus, justice changed, even by your definition.
>>
No. 1113750 ID: fd169b

The imitator's motive must be determined, their cause judged. If their reasons were for the good of others, or some kind of self defense, then they should be afforded the opportunity to cease deception and repay the state for their crime.
If their motive was purely selfish then they should be imprisoned or executed according to the severity of the harm they caused.
>>
No. 1113757 ID: 70f58a

For another point, consider this conflict right here. Who is on the side of justice? Surely you think you are acting in the name of justice. But what if we think we are as well? You are the aggressor here and attacked without warning; shouldn't that mean it is just for us to defend ourselves with an equal measure of force?
>>
No. 1113763 ID: d30887

What is the Imitator's intent in this scenario? What was the Originator's intent? As long as we do not have these, we cannot supply an answer.
>>
No. 1114010 ID: 127310
File 175820866971.png - (24.66KB , 700x700 , u42p1.png )
1114010

>The Crown was in the hands of the native peoples before, now it is the hands of the Commonwealth.

Oh dear, Miller, I’m afraid you’ve a mistaken idea. I really should have jogged your memory of your history and civics classes. Let me do that now.

You don’t make a point of remembering specifics, but you do know that the Crown was always ‘in the hands’ of the Commonwealth, right from its inception to its annihilation. When Commonwealth settlers colonised Southshoals, they brought the Crown with them and imposed what they believed to be its will on the land and native peoples through force.

When you learnt this in school, you were also taught that the Crown’s true will was far more peaceful, and was seriously misinterpreted by the people of the Commonwealth. It seems like the Engelkind also takes this view.
>>
No. 1114011 ID: 127310
File 175820867418.png - (28.76KB , 700x700 , u42p2.png )
1114011

>There must be some point it’s trying to make? It’s being awfully roundabout with its line of questioning, in my opinion.

You aren’t sure. The psychic fighting techniques you were trained in were intended to be used primarily against people and animals, and it’s not clear if this is either. It’s possible that raw logic may not be enough for this battle.

>With evidence…
>It can be hard to tell which is the real one though…

The Engelkind offers no response as you further bludgeon it. It’s now swivelling its blades around to point at Mary.

>The imitator's motive must be determined, their cause judged…

ENGELKIND: In a truly just state, dishonesty would never be necessary to promote the good of others.

>Surely you think you are acting in the name of justice…

ENGELKIND: Honestly, I might not think at all. This ‘mind’ that you are debating with is simply your own interpretation of my body, drawn to its limits and made aware of its own absurdity. It is just for you to defend yourself, since I attacked you first. But I would also argue that it is not unjust for me to attack you, since I cannot do otherwise.

The thing seems to be keeping at least one eye on you and at least one on Mary.
>>
No. 1114014 ID: 70f58a

Hmm, alright, considering all that...

>>1114011
Claiming the Crown determines Justice is simply the logical fallacy of Argument from Authority.
>>
No. 1114075 ID: 70f58a

Further assertion: laws and courts are at least partially made to prevent generally unjust actions such as vigilantism and lynchings. What is its aggression if not an attempt at vigilantism? That is not true justice.
>>
No. 1114897 ID: 127310
File 176010537516.png - (29.48KB , 700x700 , u43p1.png )
1114897

>Claiming the Crown determines Justice is simply the logical fallacy of Argument from Authority.

ENGELKIND: The idea that the Crown determines justice is the idea on which your society is built. The society that you work for. If you wish to reject that, you may see your life unravel.

However, the unseen hand of logic (or, the Crown (or, Providence (or, the Tides, depending on who you ask))) manages to move you close enough to the Engelkind to give it a gnarly bend in one of its blades. Doing this hurts your arms and chest a bit.

>laws and courts are at least partially made to prevent generally unjust actions such as vigilantism and lynchings. What is its aggression if not an attempt at vigilantism? That is not true justice.

ENGELKIND: Unauthorised aggression, perhaps. A lethal arrest and vigilantism may look the same, but the difference is that one is ordained by the Crown and the other is not.


You shift your weight onto one foot and quickly jab the other into the Engelkind, sending it careening off in Mary’s direction. She seems unaware, reaching for something in her bag.

The Minister attempts to parry the flailing thing with his rapier, but it simply bends out of the way. Before anyone can do anything else, the Engelkind has arrived as its destination.

You can see a blade cause a deep, burning gash in Mary’s arm, before a loud crack in the air causes your eyes to defocus.


When you overcome the surprise, you can see the Engelkind broken on the ground, lights dying. Standing over it is Mary, bearing a stern expression and taking the gun from her limp arm.

She points the gun directly at Erica and produces an awkward click. Her eyes widen.

Erica also freezes up, as though expecting to have been shot.

Koroviev steps not quite directly in between them. He is clearly making an effort to appear to mediate whatever happens next.

ERICA: [ONLY TO YOU] Did you see that? I warned you that it would happen sooner or later. It’s just lucky nobody’s been hurt yet.

[color=#ff0d01]MARY: [ONLY TO YOU] It’s time to stop this thing from showing us what it can do.

>>
No. 1114901 ID: 70f58a

>>1114897
To Mary: I agree, but that was bad timing. Is that the gun the king was using?

Tell Koroviev that you're not going to give him a choice. Tell Erica to look at her body. It's not supposed to look like that.
>>
No. 1114977 ID: fd169b

Tell Erica to stand down. Their appearance is incongruous with their claimed identity, and impersonating an inspector is a crime
>>
No. 1115193 ID: 127310
File 176070466119.png - (18.11KB , 700x700 , u44p1.png )
1115193

>Is that the gun the king was using?

It is, you recognise it. Unless Mary had another, near-identical gun.

>To Mary: I agree, but that was bad timing.

MARY: [ONLY TO YOU] I think it would have been pretty good timing if it had actually been loaded.

>Tell Erica to look at her body. It's not supposed to look like that.
>Tell Erica to stand down. Their appearance is incongruous with their claimed identity, and impersonating an inspector is a crime

ERICA: [ONLY TO YOU] What are you talking about, Miller? Is this some kind of joke?

It’s clear that ‘Erica’ is either fully convinced of her false identity or desperately trying to re-convince you of it. Still, it looks like she’s carefully looking over her arms now.

>Tell Koroviev that you're not going to give him a choice.

You take Koroviev aside and tell him. He claps his hands together and chuckles.

“Very good! When I give the word, we will capture Erica. Unless, you wanted me to do something else?”

Whenever Koroviev moves his hands, you can see things trembling in the cover of the undergrowth. As though anticipating their cue.

The Minister and his helpers watch from a distance. They have no intention of involving themselves in this.
>>
No. 1115219 ID: 70f58a

>>1115193
Ask Erica, aloud, if she can see that her body is made of wires. It's not supposed to be like that.
>>
No. 1115224 ID: fd169b

Warn Erica that everyone here is perceiving her some kind of monstrosity. If she has an explanation now is the time.
>>
No. 1115415 ID: 127310
File 176111430567.png - (25.89KB , 700x700 , u45p1.png )
1115415

>Ask Erica, aloud, if she can see that her body is made of wires. It's not supposed to be like that.

ERICA: [TO ALL] Are you feeling alright? I’m not made of wires. Do you need to sit down?

>Warn Erica that everyone here is perceiving her some kind of monstrosity. If she has an explanation now is the time.

ERICA: [TO ALL] Everyone?? This well must be having an effect on you. Isn’t that an explanation enough?

She holds her spear out before her and backs away.

ERICA: [TO ALL] Get back! All of you!

Mary steps forward. Erica lunges.
>>
No. 1115416 ID: 127310
File 176111431325.png - (19.79KB , 700x700 , u45p2.png )
1115416

Another gunshot rings out. Erica catches the bullet with her lower back and collapses. Her psychic field is no longer communicating anything intelligible. Ivory white soldiers close in silently, almost reverently. The Collector-General’s imitator is bound and carried off to an obscured part of the forest.

Mary is noticeably calmer now. Koroviev approaches you sheepishly.

“Excuse me, Government Officer, I assure you that man who fired the gun had a licence. I have sent for him so he can show you.”

You thank him, but tell him that won’t be necessary. The Minister and his helpers approach.

“Well done everyone! I say it’s high time we get out of here.”

“Agreed,” says Mary, “what’s the best way to leave?”

Koroviev now speaks again.

“The way out is just slightly deeper into the well. I will take you there now, unless anyone has anything else that needs to be done before going?”

If you wanted to arrest Koroviev for his alleged illegal activity in this well, now would be the time. Might not be wise to do this to the man who claims he can send you back to the surface, though.

If there was anything else down here you wanted to see or do, you had better say so now. Otherwise, I will assume you want to go back home as much as everyone else here.
>>
No. 1115417 ID: 70f58a

>>1115416
There's a doppleganger of the Minister on the surface. The top priority is getting out of here to stop THAT situation. Once that's done, we can return in force to arrest Koroviev.

I uh, don't think we have enough forces to arrest him right now anyway if he resists, and the Minister seems to be working with him. How about we try something low risk. Ask Koroviev if he would come with you to the surface willingly, to speak to your organization and report his findings on the Well. Once he's at your HQ you'd have an easier time arresting him for sure.
>>
No. 1115419 ID: 70f58a

Oh, is the sense of wrongness subsiding now?
>>
No. 1115443 ID: fd169b

A shame about Erica but, well, you tried. She shouldn't have tried to fight Occam's razor; it is a far simpler explanation that she is hallucinating than that everyone else is sharing a hallucination.

The situation with the minister is the mission. Arresting people isn't. Better get back topside and deal with it.
>>
No. 1115452 ID: 127310
File 176122831877.png - (32.03KB , 700x700 , u46p1.png )
1115452

>Oh, is the sense of wrongness subsiding now?

No, it’s still with you. It won’t leave you for a while. A few hours, at least.

>A shame about Erica but, well, you tried.

I suppose that’s how it was always going to pan out in the end.

>Ask Koroviev if he would come with you to the surface willingly, to speak to your organization and report his findings on the Well.

Koroviev checks his wrist for a watch that isn’t there.
“Of course, of course! It is also almost time for me to report back anyway.”

He leads the group further along the path. It doesn’t take long before it starts to dip into the ground.

The ground you stand on softens. It deforms as you step on it.
>>
No. 1115453 ID: 127310
File 176122832226.png - (19.15KB , 700x700 , u46p2.png )
1115453

Just as the path gets too dark for you to see, you emerge into light. You’re on a beach under a cloudless sky.

“Cor! Looks like we don’t have to wait until December to enjoy summer at the beach, hey?”
“You will not want to stay here, Minister, the fish are vicious and will throw rocks if we stay too long.”

You look around. It looks like there’s only beach here. As in, a seemingly endless stretch of sand next to water, although there’s also water where you’d expect the beach to connect to the land.

The cave you emerged from appears to go downwards into the water rather than upwards into the forest that was apparently above this beach the whole time. It’s as though the forest wasn’t even there.

Koroviev ushers the group across a series of pontoons towards a platform not far from shore. The Minister and his helpers look glad to finally be done with all this well business. Mary follows behind.
>>
No. 1115454 ID: 127310
File 176122833199.png - (20.81KB , 700x700 , u46p3.png )
1115454

Inside the platform, Koroviev has everyone enter a small booth. There are just enough booths for everyone.

“Alright everyone, now flush!” Koroviev calls with glee. You turn the small pole-mounted lever in your booth and hear a loudening hum. It grows louder, until you can no longer hear, or see, or feel.
>>
No. 1115455 ID: 127310
File 176122834140.png - (21.09KB , 700x700 , u46p4.png )
1115455

Before you even have a chance to consider panicking from your loss of most of your senses, they return to you. Although, you’re not on a drilling platform at the beach anymore, you’re in a bathroom cubicle.

You step into the bathroom for the third time.

“Mate, I’m so glad you’re okay.”

Before you stands the Minister for Spatiotemporal Anomalies, capeless, of course, but now with a sword. Behind him, just beyond the threshold of the open bathroom door, are a number of police officers. You can’t tell quite how many.

“Look, you’ve got to help me. We have to get rid of that other guy.”


Before he can continue, the other, caped Minister waltzes out of his cubicle and draws his sword. It surely won’t be long before Martin and Maxine follow.

Part of you wants to intervene, but another part wants to run. You look to the police, and can tell that they have no clue what to do now that there are two of the same person. Mary, who must have been standing there for a few seconds now, seems to be patiently watching and waiting for you to do something.
>>
No. 1115456 ID: a2651e

I feel like it’d be wrong to run, and I don’t know how I feel about leaving the discernment of which is the real minister to the police. I feel like we should be involved in this process
>>
No. 1115459 ID: 70f58a

>>1115455
Alright, tell them to both stand down. You will be doing this the right way, with a trial. Both of them present any evidence that they are the real Minister, and evidence that the other is the doppleganger if they have any. You and Mary can judge the validity of the evidence.
Also, any verbal evidence needs to be stated in separate rooms so they can't copy eachother.

We should also collect additional evidence. For instance, they will have full physical examinations, and all their belongings will be checked for discrepancies. Where did the uncaped minister get that sword?
>>
No. 1115460 ID: 70f58a

Oh, and to prevent them from getting mixed up, you will stay with the uncaped Minister from now on and not let him out of your sight. Some other agent can stick with the caped Minister.
>>
No. 1115468 ID: fd169b

A trial's the thing indeed. If they fight each other that won't really prove anything.

A good starting point would be for you and one of the police officers to compare what you've observed of your respective ministers, out of earshot of the prospective doppelgangers. This will form a basis to find discrepancies in the minister's statements.
>>
No. 1115471 ID: 127310
File 176129006994.png - (24.58KB , 700x700 , u47p1.png )
1115471

>I feel like we should be involved in this process

It’s the right thing to do. Your job was to rescue the Minister and now you have to rescue him from something that looks almost exactly like him.

>Alright, tell them to both stand down. You will be doing this the right way, with a trial.

Both sigh and reluctantly agree. The Uncaped Minister calls through the crack in the wall to “come out”. In addition to the ones that came out of the well with you, another Martin and Maxine emerge, each hand a dagger to you, and return to the side of the Uncaped Minister.

The Caped’s helpers also hand their daggers to you, which Mary takes “to prevent any mix-ups”.

You communicate your plan to Mary, who approves and takes the Caped Minister and his helpers, and a couple of police officers, through the hole in the wall and just out of earshot.

>Where did the uncaped minister get that sword?

“It’s my sword, from my office. I’ve had it for years.”

You take his sword. He’s sweating. You take his pulse. His heart is racing.

You take his coat, tie, and everything from all of his pockets.

“You might want to ask that other fellow how he got past the mole people. And if he says he killed them, then where are the corpses?”

You meet up with Mary to go over things you took from the Ministers.

Here are the things you took from the Uncaped Minister
- A sword
- A coat and tie
- A Lower House ID card
- A printed map of part of the city, with this address circled in pen
- A wallet, containing $12 in cash, a credit card, and a driver’s licence
- A notepad and pen

Here are the things that Mary took from the Caped Minister.
- A sword
- A coat, tie, and cape
- A Lower House ID card
- A small book of Lower House standing orders
- A pocket Constitution
- A notepad
- A distress beacon (he took this from you earlier)

You and Mary immediately think to scrutinise the ID cards. However, they are identical. Aside from a light scratch on one that might be in a different place on the other, but that may as well be evidence of nothing. It’s clear that these cards were identical at issue.

You tell Mary about the Uncaped Minister’s question and part ways.
>>
No. 1115472 ID: 127310
File 176129008048.png - (25.40KB , 700x700 , u47p2.png )
1115472

You reconvene after confiscating everything from the Minister’s helpers to compare.

Mary says that the Caped Minister allowed himself to be captured and taken directly to the well, where he accepted being dropped in by the king.

Here are the things you took from the Uncaped’s helpers.
- A dagger each
- A coat and tie each
- Martin’s hat
- Maxine’s Bureau of Disrupted Space ID card
- Martin’s Bureau of Lost Time ID card
- Martin’s slide whistle

Here are the things that Mary took from the Caped’s helpers.
- A dagger each
- A coat and tie each
- Maxine’s cape
- Martin’s hat
- Maxine’s Bureau of Disrupted Space ID card
- Martin’s Bureau of Lost Time ID card
- Martin’s pen

These ID cards are also basically identical to each other. That is, both Martins’ ID cards look the same and both Maxines’ ID cards look the same.
>>
No. 1115473 ID: 70f58a

>>1115471
Alright, so, the sword's different. Double check the beacon. He fiddled with it, so see if you can see what he did to it.
...hold on, we asked the Caped Minister for an ID when we were in the Well, and he said he didn't have it! That's a contradiction!

>>1115472
...wait, the helpers got duplicated too? Get their testimonies. If they were always up here at HQ, and have witnesses to that fact, then... they can't be dopplegangers, can they? If they claim they went down with the Minister, how come you didn't see them when you went down, and why didn't they assist you in rescuing him? Also, ask what items they usually carry on them. Same question towards the caped-Minister's helpers. Maybe we can figure out why one has a slide whistle and one has a pen. Did the Well get confused about the slide whistle and turn it into a pen? Hmm, one of the Ministers is missing a pen.

Also, crap. The ID Cards being identical means that the Well can perfectly duplicate items. All this physical evidence is useless. ...except, I suspect that the Minister's swords being different is important. Perhaps the Well can only duplicate people and things once they've been inside the well. One sword being bent up is because the Well didn't know what the sword from the office looked like, maybe. Ask where the caped Minister got HIS sword from.

You'll also want to ask other people here if the Minister usually wears a cape (out of earshot of the Minister). Does the uncaped minister have an explanation for why he's not wearing one? Ask about items he usually carries with him. Ask about his usual schedule, ask about his family, ask about what he did yesterday. Ask when was the last time he had a really good meal. Mary should ask similarly mundane questions of her twin. You can compare notes after, and then if there are any differences maybe you can confirm who's right from anyone who knows him.

Mary should check the caped Minister's vitals. Actually, check everyone's vitals. Get blood samples too. Maybe even urine samples. DNA analysis might be useful here, and analysis of other trace chemicals.

...ugh, how do we know Mary isn't a doppleganger, at this point?
>>
No. 1115474 ID: 70f58a

>>1115455
...wait a minute how did the uncaped Minister even know there was a doppleganger? He asked for your help getting rid of "the other guy" *before the caped Minister came out*.
>>
No. 1115514 ID: fd169b

The uncaped minister's possessions give the impression of someone who's been at the job for a while, and would be useful for the mission he was on.

The caped minister's possessions give the impression of someone who wants to appear to be a minister. The literature would be of no use on this mission, and what good a notepad with no pen?

Some things to check:
Is anything written in either notepad?
Does the drivers license match the id?
Do those standing orders have anything to do with the well or Woland?
>>
No. 1115643 ID: 127310
File 176164071743.png - (17.40KB , 700x700 , u48p1.png )
1115643

>Get blood samples too.
>Maybe even urine samples.

These kinds of tests take a fair while, and you likely won’t see any quantitative results during your ad hoc tribunal, but you figure it can’t hurt to just observe these fluids, so you send a copper to get some needles and little cups.

>we asked the Caped Minister for an ID when we were in the Well, and he said he didn't have it! That's a contradiction!

You bring this up with Mary.
“To be fair, it was clipped to the back of his pants and I took it after taking his jacket. It’s possible he just didn’t realise it was there. Still, something to keep in mind.”

>The ID Cards being identical means that the Well can perfectly duplicate items.

Well, if the resemblance between the duplicated people and the originals is surface level, perhaps the resemblance between duplicated items and their originals is too?

>Do those standing orders have anything to do with the well or Woland?

No, they’re just general conduct rules for the Lower House. You could quiz the Ministers about their contents but aside from that they might not be that useful.

>Does the drivers license match the id?

It seems to. The only difference is that the ID gives his name as ‘Hon Melvin Birtwistle MP’ and the licence gives it as ‘MELVIN ANDREW BIRTWISTLE’.

>Is anything written in either notepad?

The Caped Minister’s notepad is full of observations about various spatiotemporal anomalies he knows of. Deepest into the notepad is information about the well.

The Uncaped Minister’s notepad has a number of shopping lists, addresses, phone numbers, and what might be bullet points for speeches in it.

>Double check the beacon. He fiddled with it, so see if you can see what he did to it.

You flip open the beacon but can’t make much out of what you see. You recognise the switch you toggled to deactivate the distress signal when you first found it but not much else.

When you ask the Ministers, both of them give more or less the same explanation.

There is a dial which selects who the beacon is to communicate with, between the police, the Lower House, and the Minister’s office. It is currently set to ‘police’.

There are two buttons, marked ‘L’ and ‘R’ respectively. The inside cover of the beacon has a diagram which assigns each letter and digit a sequence of L and R presses.

As previously mentioned, there is also a covered switch which sends a distress call. The switch is currently off.
>>
No. 1115644 ID: 127310
File 176164072166.png - (18.86KB , 700x700 , u48p2.png )
1115644

>Get their testimonies. If they were always up here at HQ, and have witnesses to that fact, then... they can't be dopplegangers, can they?

You manage to speak to the Uncaped Minister’s helpers in private.

Both of them say that they were sent to find the Minister by their respective Bureaus not long ago, but they bumped into the Minister that you rescued having an altercation with the police on their way to the catacombs.

It’s possible that you could verify this with the directors of the Bureaus of Disrupted Space and Lost Time, but based on the glimpses of the sky you’ve had since you emerged, it’s not unlikely that they’ve already gone home for the night.

The police officers that you ask seem to agree with this telling of the facts, at least insofar as the helpers met them after they had gotten hold of the Minister and then took them to the catacombs.

>Also, ask what items they usually carry on them.

Maxine says she usually just has a bag with her wallet, dagger, drink bottle, books, and whatever else she might need in it. Martin says he usually carries his wallet and dagger, but also occasionally carries a sword, and sometimes a pen depending on what he plans on doing that day.

Then you ask the Caped Minister’s helpers. Maxine says she usually carries her dagger and ID card. Martin says he usually has his dagger, ID card, hat, and pen.
>>
No. 1115645 ID: 127310
File 176164072692.png - (26.47KB , 700x700 , u48p3.png )
1115645

>Ask where the caped Minister got HIS sword from.

“It’s my sword, from my office... I bought it recently.”

>You'll also want to ask other people here if the Minister usually wears a cape (out of earshot of the Minister).

A few police officers seem to think he usually wears one. At the very least, nobody is adamant that he doesn’t usually wear one.

>Does the uncaped minister have an explanation for why he's not wearing one?

“You know, I just decided not to wear one the day that I came here. It was warmish that day. For winter, I mean”

>how did the uncaped Minister even know there was a doppleganger?

“Because he called the police on me! Good thing my helpers came to vouch for me.”

>the questions

Q: “What items do you usually carry with you?”

CAPED MINISTER: “Usually my sword and beacon for when I’m out and about, and these books and my ID card for when I’m going to the office. Sometimes all of it if I’m doing both.”

UNCAPED MINISTER: “Always my wallet and ID, and just whatever else I think I might need. Usually a map of wherever I’m going.”

Q: “What’s your usual schedule?”

CAPED MINISTER: “You know, spatiotemporal anomalies are a rapidly growing concern for the Government around now, so I’ve been spending a lot of time working pretty closely with the Prime Minister to figure out our party’s policies about them.”

UNCAPED MINISTER: “It really depends on the day. You know, spatiotemporal anomalies are a rapidly growing concern for the Government, so I’ve been visiting a lot of them, but I also do a fair bit of office work.”

Q: “Can you tell me a bit about your family?”

CAPED MINISTER: “Sure! I’ve got a wonderful wife, a daughter, she’s in year 12 now and wants to study law, and a young son in year 5. I’d show you some pictures but I must’ve left my wallet in the office.”

UNCAPED MINISTER: “What? Alright, I’ve got a wife and two kids. They’re both still in school. I’m sure they’d love to know I’m not missing anymore.”

Q: “What did you do yesterday?”

CAPED MINISTER: “I was poking around in here! Then I met up with Mister Koroviev down there in the evening and the rest is history.”

UNCAPED MINISTER: “Well, I spent most of yesterday poking around in the catacombs, but as you know I was captured and then spent a fair bit of time dangling over the pit.”

Q: “When was the last time you had a really good meal?”

CAPED MINISTER: “There’s this place not far from the Lower House that does really good bagels. I’d say probably one of those. I usually have one a week.”

UNCAPED MINISTER: “Hmmm, I’d say the day before yesterday. My wife made this great cottage pie. There might be some left over, come to think of it.”

>Actually, check everyone's vitals.

After you’ve asked these questions, you personally check everyone’s pulse, temperature, and breathing.

The Caped Minister pulse is fairly normal. Not sluggish, but not racing. He is sweating, but his temperature is what you’d consider a normal resting temperature. His breathing is a bit fast. Possibly out of nervousness.

His helpers both have normal heart beats, have normal temperatures, but are also sweating. Maxine breathes shallowly and quickly, but Martin’s breathing is normal.

The Uncaped Minister’s pulse hasn’t changed much since you checked last. It’s still fast. He’s relatively warm to the touch and is breathing quickly as well. If anything, it’s a little slower. It’s possible the questions calmed him a bit.

Maxine’s pulse is quick, like her breathing. She is also sweating and quite warm. Martin is also warm, but his breathing is controlled. You struggle to find his pulse, but it’s quite faint and fast when you do. You ask him if he’s feeling alright. “Just nervous,” he says. You remember reading somewhere that clowns have thicker skin than humans, on average. Maybe.
>>
No. 1115652 ID: 70f58a

>>1115645
>clipped to the back of his pants
Ah. That would explain it. He patted his pockets looking for it.

>sword bought recently
>sword had for years
Aha! That's something we can check. Ask someone else who works with him, see who's seen his sword before he went down there. Was it old or new? Oh! We could also ask where he bought the sword and call them to confirm that. Ah, we should also find out if there's any security footage, either for this building or anywhere nearby that would have seen him. That can confirm if he was wearing a cape, as well as if he arrived with his helpers or not.

The other questions weren't too useful unfortunately. Seems like the Well can copy backstories pretty well. We could ask more questions but I think just checking the sword's history is enough to pin it down. Video footage would be better, of course.

>heartbeats are different, as is temperature. breathing not consistent between groups except for Maxine
Interesting! I suspect the high temperature and fast resting heartbeat are a way to spot dopplegangers. That's definitely not normal, unless they're all sick with a disease. I wonder if Maxine has some kind of breathing disorder, actually, considering both instances of her are doing the same thing there.
Did you take any blood yet?

Check Mary's pulse and temperature once you've confirmed which group are dopplegangers.

...maybe we should've asked Koroviev what he knows about dopplegangers and how to identify them. oops. I'm guessing he didn't arrive with us, and used some other exit if he came to the surface as he said he would?
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No. 1115654 ID: 18d5ff

I’m not the brightest when it comes to analyzing evidence, but I do wanna point out, even if we find the right Minister, there’s a minor possibility that the helpers could still be impostors. Even if there weren’t any mixups in gathering them, I wouldn’t blame the right helpers if either of them found the wrong minister, and started helping him unawares. Gotta be careful!
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No. 1115700 ID: fd169b

> I bought it recently.
What happened to your old sword?

> just general conduct rules for the Lower House.
You've been a minister for a while right? Why would you be carrying something like this?
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No. 1115716 ID: 70f58a

>perhaps the resemblance between duplicated items and their originals is too?
Oh, I missed this. Try cutting into the cards. See if they are both made of the same plastic all the way through. Replacements can be issued of course.
Also strange that neither Martin mentioned the slide whistle. We *did* ask what they "usually" carried, so maybe he just doesn't usually carry it? Might as well ask both of them about it, but do so indirectly, like ask if they play any instruments.
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No. 1115717 ID: 70f58a

Oh, we can use the beacon to call the Minister's Office. Why don't we do that to ask about the minister's sword? I assume there is at least one more employee there we can talk to...

We can also ask if he has a receipt for the new sword.
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No. 1115934 ID: 127310
File 176183198299.png - (156.51KB , 700x700 , u49p1.png )
1115934

>maybe we should've asked Koroviev what he knows about dopplegangers and how to identify them

Koroviev was definitely the last person to come up, but he surely came up the same way and not long after Martin and Maxine. He has been staying very still, very quiet, but has made a point of always remaining in view of the police. You consult him in private.

“The doppelgaenger is very clever. Everything you say, everything you do, he knows. Even everything you do in privacy, maybe. But he cannot tell what is inside you. Whatever never comes out will always be mystery to him.”

>Even if there weren’t any mixups in gathering them, I wouldn’t blame the right helpers if either of them found the wrong minister, and started helping him unawares. Gotta be careful!

It’s possible, though it’s important to keep in mind that you have a Minister that claims to have been in the catacombs and the well, a Minister that claims to have only been in the catacombs, a set of helpers that have claimed to have been with the first Minister for more or less his entire journey, and another set who have claimed to have had no involvement with this debacle until they met the second Minister leaving the catacombs.

>Ah, we should also find out if there's any security footage, either for this building or anywhere nearby that would have seen him.

You know for certain that this building’s security cameras were disconnected long ago. You could ask a member of the Lower House security staff to check the cameras for you.

>Oh, we can use the beacon to call the Minister's Office. Why don't we do that to ask about the minister's sword?

You turn the dial, work out the exact message you want to send and then key it in flawlessly. Before long, a fellow appears, a security guard, and gets past the blockade of police officers with your help.

“Evening. You the one who sent the call? ‘Fraid I don’t know about the Minister’s sword. I looked in his office and I think there might be something in his weapon cabinet. The cabinet was locked though. Needs a keycard.”

You hand him one of the Ministers’ ID cards at random. You later note that you handed him the Caped Minister’s ID.

Before he leaves, you have a bit more of a discussion with the security guard. Unfortunately, the people guarding the Lower House tonight aren’t able to access the security footage. However, he did see the Minister leave, without a cape, and called out to him telling him to come back and get it so he wouldn’t get cold in the catacombs. The Minister apparently said he had his cape in his coat.
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No. 1115935 ID: 127310
File 176183198749.png - (16.28KB , 700x700 , u49p2.png )
1115935

You take some time to interrogate the Ministers some more.

>What happened to your old sword?

CAPED MINISTER: “It got pretty bent up. I don’t remember where I put it after I got this new one, but it’s bound to either be in my office or at home.”

>You've been a minister for a while right? Why would you be carrying something like this?

CAPED MINISTER: “Hey, the standing orders are important, alright? I’d be out of a job if I couldn’t quickly and easily reference them.”

>We can also ask if he has a receipt for the new sword.

CAPED MINISTER: “No, I must’ve thrown it away.”

You take some initiative and asked the Uncaped Minister about the security guard’s cape claims.

UNCAPED MINISTER: “Yes… Yes, I did tell Owen that I had my cape. It was a lie, though, I just didn’t want to go back and get it.”

>Might as well ask both of them about it, but do so indirectly, like ask if they play any instruments.

You also take some time to make casual conversation and fish for more details with the Martins. When you finally get to asking them about instruments (covertly, of course), this is what they both say.

CM’s MARTIN: “Sometimes, at festivals. I also sometimes carry a slide whistle.”

UM’s MARTIN: “No. That whistle you took from me was someone else’s. I keep it as a reminder. It usually doesn’t leave home.”

>Did you take any blood yet?

The officer is back with a truly monstrous amount of blood lancets. He must’ve visited every pharmacy in town. In short, you can probably afford to take blood from as many people as you want as many times as you want.

The Uncaped Minister and his Martin watch carefully as you prick Maxine’s finger and the blood squirms, as you prick Maxine’s finger and the blood drips into a little cup. Aside from that trick of the light, it comes out quite normally. Not to fast, not too slow. About as red as you’d expect, and the correct viscosity too.

The rest of the tests go rather unremarkably. You’re no blood expert, but it all seems to be a similar kind of stuff. You take some from Mary, yourself, Koroviev, and a random police officer too, and you make sure to look at all of the blood in as many different lights as you can (two). Nobody’s blood really seems to stand out.
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No. 1115943 ID: 127310
File 176186072142.png - (25.14KB , 700x700 , u49p3.png )
1115943

Eventually, the security guard, Owen, returns empty handed.

“Something’s up with this card you gave me! Couldn’t open the weapons cabinet, and wouldn’t unlock anything else it should either.”

“Odd,” says Mary, handing him the other card, “try this one.”

Sure enough, Owen returns not half an hour later with a pristine sword, almost exactly like the Caped Minister’s.

After the working card is returned to you, you snap both cards in half. You can see no noticeable difference between the plastic inside them.

“What do you make of all this, Miller?” Mary looks as you as though she’s already made up her mind and is testing you. “Have you come to a conclusion? I think our Ministers are getting antsy.”

Before you forget, you check Mary’s pulse and temperature. Her heart is beating at a nervous pace, similar to the others. She’s also slightly warm, but not sweating, and her breathing is quite steady.
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No. 1115945 ID: 70f58a

>the Caped minister's ID doesn't work
Well, that seems like good evidence. We should test everyone's ID cards. Those that don't work are now highly suspect as dopplegangers. I think we will find that the Caped Minister's party all have nonfunctional ID cards... and are the dopplegangers. ...wait, we can't test the helpers' cards as easily, they're from different bureaus. So, considering what Koroviev said, I think we can conclude the Well does not know about secret information. It definitely did not know how to replicate the ID cards' security functionality since you can't tell what the code is imprinted on them by looking at them. Hmm, this implies that it somehow does not know what Erica looks like? Has she never come near the Well? It would also mean nobody that has come close to the Well has seen Erica, or simply doesn't clearly remember what she looks like.

Also there being another brand new sword means the Caped Minister's story now doesn't make sense. Why would he have bought a new sword when he already had one? I think we can FIRMLY state that he's a doppleganger. Also, since the uncaped minister is NOT a doppleganger, that means his story regarding his assistants is the correct one, which means they did not enter the well, and the Caped Minister's assistants are the dopplegangers. To be sure, we can get a more detailed story from them about what happened before they entered the well. Was the Minister wearing a cape at that point? I'm guessing they'll say they were captured along with the Minister and dropped into the well, which conflicts with the uncaped Minister's story. At this point, since the uncaped Minister is cleared of suspicion anything that contradicts what he's said is now clearly a lie. They also can't have come down after the Minister was captured, because 1, they would have seen him tied up and tried to rescue him, and 2, he would have seen them since he's directly above the pit.

This also means that those *without* elevated temperature are the dopplegangers, which is weird. Why is the uncaped Minister's group so warm, is that a symptom of anxiety I'm not aware of?

>Nobody’s blood really seems to stand out.
I don't suppose there's a microscope somewhere? If not, we can just send all the samples off to be tested to see if they can be used in the future to confirm dopplegangers.

Lastly, I guess this means the Engelkind's dialogue about there being a doppleganger Minister in place on the surface was wrong. Or, that there's a different Minister that's the problem... Well, if the blood tests are useful then we can recommend every Bureau test their members to see if any dopplegangers have already infiltrated their ranks.

As for what to do with the dopplegangers, well, assuming they don't become violent then I say we keep them prisoner and somehow permanently mark them as dopplegangers so there's no possible confusion in the future. They *seem* to be sapient and fully believe they are real, so they should be treated with dignity. Permanent marker will work for now, like a D on the top of their hands or something. The mark can be refreshed daily so it doesn't wash off fully.

After all that business is settled, arrest Koroviev.
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No. 1116060 ID: fd169b

This all makes sense for the uncaped minister to be the real one.
- Grabbed old bent sword out of habit
- forgot his cape
- needed a map to find this address
- has a notepad full of reminders

All this portrays a man who is kind of forgetful. The well copied him while he didn't have a sword, knowing he had a new sword in the office. But when he went back he grabbed the old sword by mistake. And since the real new sword was still in the office, it only makes sense that the caped minister is in possession of a copy, and is himself a copy.
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No. 1116180 ID: 127310
File 176209310796.png - (23.55KB , 700x700 , u50p1.png )
1116180

>To be sure, we can get a more detailed story from them about what happened before they entered the well. Was the Minister wearing a cape at that point?

As expected, the Caped Minister’s Martin and Maxine say they were captured alongside the Minister and entered the well with him.

>If not, we can just send all the samples off to be tested to see if they can be used in the future to confirm dopplegangers.

There is no microscope easily accessible, so you hand the blood over to your errant police officer and he ensures you that he will keep the Minister for Memetic Philosophy informed as to the lab results.

>We should test everyone's ID cards.

You hammer into your little squadron of coppers the importance of due process and make them promise to figure out a way to test the Caped Minister’s cards when they get the chance. To put your minds to rest, I’ll tell you now that all ID cards were later rigorously tested and only the Uncaped Minister’s party’s cards worked.

Then, you send them in to make the arrest.

All three are cuffed and marked.

FALSE MINISTER: “You’ve made a mistake, mate! Come on! We can’t let that other guy get away like this.”

The False Maxine and Martin follow without words.

The cops tip their hats, say their good nights and proceed right out the door they came in. The room is a lot less crowded once they drain away.

“Well… That was weird,” says Owen, “but I’d better get back to work now. Melv, if you get the chance to explain what just happened sometime, I’d appreciate it.”

He then leaves.
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No. 1116181 ID: 127310
File 176209311270.png - (38.26KB , 700x700 , u50p2.png )
1116181

However, that’s not all the excitement for tonight. And, unfortunately, it seems the authorities left too early to help you with what you have in mind next.

>After all that business is settled, arrest Koroviev.

You discuss with Mary. She pulls out a long length of cord.

“Alright, you go arrest him, and I’ll wrap him up if he resists.”

You march up to the tall man right before he can say “Thank you, Alexey” to the little guy handing him a large yellow envelope.

“Ah, Government Officer! Forgive me, but whilst in the well I was rudely unable to properly introduce myself. Here is my WOLAND identification card, a licence for WOLAND to enter the Edgar Street well, and a letter signed by the Governor permitting my presence here. Please examine them if you wish.”

You take the documents. Both the licence and letter look quite legitimate at first, and at second, and perhaps at third too. You have Mary, the Minister, and his helpers scrutinise them in case you missed anything, but none of them can find any fault. You can do nothing but thank him for his help and hand his papers back.

“A pleasure to be of service. I must go report to my superior now, but I hope to see you again someday. Goodbye.”

The Quartermaster turns heel and walks off into the night.
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No. 1116182 ID: 127310
File 176209311607.png - (54.98KB , 700x700 , u50p3.png )
1116182

The Minister takes a deep breath in and lets it back out before speaking.

“I’m really glad that’s all over. Thanks for bearing with us, guys.”

He sneaks a glance at Mary’s watch and a cheeky grin grows on his face.

“Well, the pubs’d still be open. Anyone fancy a couple of after-work pints?”

You could use a drink, honestly. And surely this would be a good opportunity to discuss anything else you need to with the people here, if there’s anything on your mind. What’s your drink of choice, Miller?
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No. 1116198 ID: 70f58a

>>1116181
Huh. Kinda looks like he knew he was gonna get got, and bribed someone for the proper paperwork while we were busy with the doppleganger trial. That, or he doesn't keep the papers on him at all times and had to call his base to have them delivered. ...well, nothing we can do about that I guess. At least now he's got papers, and we can just hope he doesn't do anything sinister with the Well's dopplegangers and other weirdness.

>>1116182
Yes! Drinks! Tell the Minister about the weird stuff you saw in the well. The rabbit, the fake Erica, the Engelkind... Actually, doesn't he still want to investigate?
Presumably the wrong feeling has gone away now? ...shouldn't it have stayed longer than expected, since we were still partied with dopplegangers after not-Erica was captured?

As for what drink, just get the usual. (nobody can tell what it is exactly and you dodge questions about what's in it)
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No. 1116245 ID: fd169b

Ask the minister what precautions he'll be taking next time he continues his investigation.

get the drink that comes in an opaque bottle
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No. 1116391 ID: 127310
File 176235315093.png - (91.64KB , 700x700 , finale.png )
1116391

>Kinda looks like he knew he was gonna get got, and bribed someone for the proper paperwork while we were busy with the doppleganger trial.

It’s very odd. You might tell someone about it when you’re back at work. But probably best not to get bogged down in it tonight.

>Presumably the wrong feeling has gone away now?

The streets are fairly empty tonight, so the odd feeling persists until you make it to the pub and see the relatively reserved bustle of people drinking and chatting.

>As for what drink, just get the usual. (nobody can tell what it is exactly and you dodge questions about what's in it)
>get the drink that comes in an opaque bottle

You get the usual. It comes in an opaque bottle.

MARY: “What have you got there, Miller?.”
MILLER: “Oh, you know, the usual.”
MARY: “What’s it taste like?”
MILLER: “Would you like a sip?”
MARY: “I’m all good. Thanks for offering, though.”

>Tell the Minister about the weird stuff you saw in the well. The rabbit, the fake Erica, the Engelkind

You start detailing your journey to the Minister. He takes a deep pull of his drink before speaking.

MINISTER: “That’s some heavy stuff, mate. It’s a bit scary to think that the well could potentially fake anyone. Here’s hoping we find someone it can’t. I’m not sure what to think about the rabbit, though. Anyway, this Engelkind thing sounds sort of familiar to some things I’ve heard of outside of wells before, but I’ll have to have a chat with Mister Koroviev about it later. Still, not really any comfort knowing these wells are all over the country, is it?”

>Actually, doesn't he still want to investigate?

MINISTER: “I sure do! I think the Lower House will be a bit more open to investigation now that we know about the well. I was pretty annoyed they weren’t doing anything about the catacombs, so this seems like a potential win-win.”

>Ask the minister what precautions he'll be taking next time he continues his investigation.

MINISTER: “That other guy had the right idea when he brought a sword along. I’d love to bring some others along, too. Martin, Maxine, you, if you’re up for it. Hopefully some other members of the Lower House as well.”

You have many more conversations with the Minister, and, indeed, Martin, Maxine and Mary throughout the night, but they tend away from the day’s events and more towards casual merriment and socialisation.

It’s a good night. Once everyone decides they’re all rather tired and should be heading home, you ensure everyone has a safe way to wherever they’ll be staying for the night and say your goodbyes.

When you arrive home, you have a quick shower, brush your teeth and go straight to bed. Your day tomorrow will surely be full of verbal and written reports and meetings with your Minister. For now, you can rest, knowing that you have done your part in maintaining Peace, Order, and Good Government.

Thanks for playing!
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No. 1116392 ID: fd169b

alls well that ends well

thanks for the good story
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No. 1116409 ID: 70f58a

And justice was done!


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