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File 170699145822.png - (10.78KB , 800x600 , 1991.png )
1082380 No. 1082380 ID: 46e818

515 posts omitted. Last 50 shown. Expand all images
No. 1084728 ID: 6c605b

Well, with letter of permit that means that someone ELSE is giving them permission to come to our land and take our people. That means that they're lower on the chain of command, and we should be working our way up to deal with this problem at the source.

...And it's probably best to not share that information with them. Oh and we should probably warn our allies we're gonna flashbang the camp before we do so they don't get caught in the burst.
No. 1084732 ID: 53560f

Do not use the flower here unless you are going to die.
Doing it here will barely solve the problem. Save it for the source and much more strategic opportunities will present themselves.
No. 1084738 ID: 6c605b

Saving the boon is important. We do not need to play our hand yet. We need to fish for more information...
No. 1084749 ID: e2e905

Look, we aren't allowed to use violence, but does the THREAT of violence count? On a related note, is Ashedel quick and precise enough to destroy those crossbows and give them a good scare?
Disarming them doesn't count as killing them after all.
No. 1084752 ID: debc82


Letter of permit? You mean someone has enabled this atrocity?

We demand to see it (to know the name of Lollypop's enemy)!
No. 1084757 ID: d01d94

You gave them a chance, now flower these fools before they get itchy with the crossbows!
No. 1084800 ID: dd3fe0

Save the boon, we're still gathering info.
No. 1084815 ID: 46e818
File 170914471628.png - (22.15KB , 800x600 , 2071.png )

"These woods are under my authority. What power dared issue that letter? I must see it."
>"No. We're not doing that."
No. 1084816 ID: 46e818
File 170914480897.png - (20.46KB , 800x600 , 2072.png )

>"The only thing you're going to say is how you found our little camp. And then you're going to leave. Or you're going to regret it."
No. 1084817 ID: 3ef2c1

What's the big commotion about I wonder
No. 1084818 ID: ce619a

Uhh... what are those guys in the back running from?
Look behind you and check the treeline if you don't immediately see something.
No. 1084820 ID: 58dd24

looks like the guys in back are talking and abandoning. If it was something behind us, the guys in front would see it too.

Tell them you located their camp because the peoples and spirits of the woods asked their prince for aid and pointed you straight here.
No. 1084821 ID: 89b4f4

Something is going on back there behind these guys.

"It seems some of you men may be going awol."
No. 1084822 ID: 065ad8

"I found your camp with the guidance of the forest itself - and if you don't understand what that means, perhaps your wiser companions can tell you." Look over at the ones fleeing. If that doesn't start some extra runners, then you can go on: "If you really want to find out from me, you can see the signs I was given in this flower..."

If any are left after they see their companions running, or if they call to them and any stop, then I doubt there's anything to be done diplomatically about the ones that remain. They seem hardened, and Ashedel did ask you to not be too cautious with it. Use the flower and be ready to duck those crossbows being fired off in a panic - hopefully your companions will ready themselves once you mention the flower.
No. 1084834 ID: 2f41db

Whatever you and your cohort are doing big m, its having an effect.

Id say look but at the moment their numbers are being winnowed to more managable levels.

On the off chance its not any of you, ride the wave a little longer.
Theyre almost at a point you can ask how he intends to enforce his will upon you, then let him realise hes abandoned.
No. 1084835 ID: eef602

we can ask ashedel for information on whats goin on behin them, she is the tallest
No. 1084843 ID: 3f3d5c

would you believe we are on a mission from god
No. 1084848 ID: eb0a9c

They're losing group cohesion. And those aren't automatic crossbows. We also have patronage from a literal god so magic healing should be accessible.
Take the hits, then grab their weapons before they can reload.
No. 1084849 ID: d4d22b

Their paperwork is meaningless if they cannot provide it. I wasn't going to recommend honoring it anyway but at least if there's any legal repercussions of some kind we've got witnesses who can prove a failure to provide the proper documentation. Also, please try to figure out why they're running in terror. Hopefully nothing we also need to run from.
No. 1084850 ID: 5f976d

"You and what army?"
Then pointedly look behind them and see that everyone's ran away.
No. 1084859 ID: 6894eb

Hah ya beat me to the quip.
No. 1084863 ID: 82e021

Why are you running? WHY are you running?
No. 1084871 ID: 940726

Seems like something is messing with their operation behind their backs. Let's stall them so they don't notice!

And oh, look at that! They just gave us the perfect idea for a distraction. How nice of them!

"You want to know how your kidnapping operation came to my attention? Very well. I'll tell you just whom you've transgressed against, and I suggest you pay close attention."

Inform them that their crimes not only attracted the ire of this land's people, but of the primeval guardian deity who is watching over them. He has heard their prayers and sent us here to see that they are returned safe and sound.

Let them know we're on a divine mission. It will give the kidnappers a reason to think twice, and help Mr. Lollipop gain more faith from the victims once they're rescued. Don't be afraid to get a bit theatrical; the longer we keep their attention focused on us, the more time we give to whatever's going on behind them. I'm guessing (hoping) that's a good thing.

There's another way you might lead this conversation, depending on how it goes. You could point out that we're acting with divine authority, and ask them what authority they have for their deeds. Maybe they don't actually have a "permit", or some of them aren't sure if it's legitimate.
No. 1084916 ID: 7c85fb

Bluff a little. Tellem that your people already know of this camp, it does matter if I tell you how I found out it's location. If I go missing, many, many more will come and they'll be a lot less polite. I'm questioning if this permit is even real or if it's a bluff as well.
No. 1084918 ID: 46e818
File 170923766063.png - (8.43KB , 800x600 , 2073.png )

>"If you've no letter to present, the legitimacy--"
>"We're not doing that."
No. 1084919 ID: 46e818
File 170923770885.png - (8.59KB , 800x600 , 2074.png )

>"We're not here to convince you of our legitimacy. I don't give a damn if you believe us.
>Now you didn't just wander in at random. How did you find our camp?"
No. 1084920 ID: 46e818
File 170923773338.png - (11.45KB , 800x600 , 2075.png )

"You watched the skies that night.
You know how."
No. 1084921 ID: 46e818
File 170923777678.png - (19.24KB , 800x600 , 2076.png )

>"Does no one in this fucking forest know how to give a straight answer? You're all--"
No. 1084922 ID: 46e818
File 170923779659.png - (15.31KB , 800x600 , 2077.png )

No. 1084923 ID: 281b41


Damn right we are. Now drop the crossbows.
No. 1084924 ID: 5ab3e9

And there it is.
We don't care on who's authority you claim to operate. This forest and all of its denizens, are under our protection. You know what kind of allies we have. You know what kind of power we call upon. So now you have a choice. Tell us what we want to know, release the children, and depart peacefully.

Or come an' have a go if ye fink yer hard enuff.
No. 1084925 ID: ce619a

Confirm that you are the one that rode the dragon and name drop Sadie on them. Maybe even her old name, too, since these are elves and they might know it.
No. 1084926 ID: eb0a9c

"The magnificent air-support archon I have gained the favor of isn't as important as the accompanying army of orcs I can call in. I engaged their leadership in polite discussion, with tea and crumpets on fine porcelain, and reached a suitable accord. Now, do you realize how much reverence I inspire if I can get a gaggle of spiteful, violent, and utterly short-tempered warchief barbarians to play house?!"

Of course, you're not going to mention that those warchief barbarians already love to play house as much as they love beating each other to bits at the drop of a hat.
No. 1084928 ID: 31d213

Good to see one of you has wits. Would you care to explain the implications? While you have brains your companions value brawn more so be *very* clear if you would? Whatever she's imagining is probably worse than our words would be.
No. 1084932 ID: 2f41db

"Your astute companion is correct."
Or however you would phrase it big m.

Make sure you enjoy the realisation as it spreads from his mind to his expression.

Also, when all this is done, thank finesse.
She timed that perfectly.
No. 1084951 ID: 8f9bc4

Do not pop a boner, boss!
No. 1084953 ID: 04b6f1

The way I see it Boss, we can play it as either
we are Sadie's emissary or rule with her patronage.

Any way we play it we need to leverage it carefully, after all, the crossbows are here, the dragon isn't.
No. 1084955 ID: 85a6e8

Consider throwing in the fact that Red Fang is dead and you're the one who did him in, so unless they think they're REALLY hot shit you won't even need backup. They can walk away now because if this goes south for them, the story isn't even worth free drinks at the bar.
No. 1084998 ID: 46e818
File 170932768243.png - (19.90KB , 800x600 , 2078.png )

I don't think further qualifications would be necessary, let alone heard. The camp seems to break rapidly, most of the soldiers fleeing without even bothering to take their gear.

Their leader screams after them, her voice strained with anger.
>"You fucking cowards!
>Anyone who leaves now forfeits backpay for the ENTIRE EXPEDITION!!"
No. 1084999 ID: 46e818
File 170932787182.png - (21.93KB , 800x600 , 2079.png )

The three who remained step back further, putting distance between our groups.

>"Well I don't care who you are. You don't mess with me and you don't mess with my crew.
>We've got crossbows. You can be the devil himself for all I care, if I put this bolt through your heart, you're dead before you hit the ground.
>And you don't get to where I am without learning how to shoot.

>Don't make me prove it. Turn around and leave. Now."
No. 1085000 ID: 56382e

Flower power, go!

But maybe do it in such a way that he knows you aren't reaching for a weapon?
No. 1085001 ID: 4d8b77

You don't even have enough crossbow to go around anymore. Which one do you think is the least likely to mop you all up while you're reloading, huh? You'd think one would have learned how to cut and run to 'get where you are now' too. You don't even have enough manpower to extract the slaves. If you really are too stupid to run now, you're too stupid to lead. And momentarily, you'll be too stupid to live too.
No. 1085002 ID: 980bee

looks like its time for the power of concentrated love
No. 1085004 ID: ce619a

Tell them you'll leave, but before you do you're going to drop a message on the ground for them to have after you're gone.
Then slowly pull out the boon and use it.
No. 1085005 ID: 273c18

You don't have to be facing him to use the flower. You can turn around, start walking away, take out the flower and raise it up to use it.
No. 1085006 ID: 46e818

>Which one do you think is the least likely to mop you all up while you're reloading, huh?
definitely finesse
No. 1085011 ID: 4d8b77

Hey, that's completely unfair. Out of all of the characters we've seen in DQ so far, no one has done more damage or posed a bigger threat to Muschio.
No. 1085021 ID: 9af117

"Fine." Head back at night while they sleep. Even if one or two is awake it'd be easy to take the 3 by surprise. Which frees the captives and if we get them alive we get intel.
No. 1085023 ID: 2f41db

"The devil himself"
Amusing he should use that phrase given your original goals big m.
I know youre not aiming for evil anymore but, if you feel like it, i think you could afford yourself a good old evil smile.
For nostalgias sake.

It is looking like its flower power time soon though.
No. 1085063 ID: 940726

They're getting antsy. One of them is looking really nervous, but the other two look ready for a fight. I'm not sure if we should keep the pressure on them and risk a fight, or back off and risk looking weak.

I say leave for now, but warn them not to cause any harm to the children. We've managed to scare off all but two of her minions, not nearly enough to transport her victims, and we still have plenty of options.

Our next step is to study their camp from a distance and plan our rescue mission. We can sneak in under the cover of night to free the kids, steal their supplies, or sabotage their weapons. Then we can get the children home safe, and they'll be neutralized as a threat, all without anyone getting hurt!
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