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File 169449106147.png - (9.55KB , 800x600 , 1672.png )
1072212 No. 1072212 ID: 46e818

After an absence that feels to stretch on for ages, I've finally returned home.

But so much has happened since I left.
Expand all images
>>
No. 1072213 ID: 46e818
File 169449107674.png - (10.20KB , 800x600 , 1673.png )
1072213

I discovered the identity of the Czar Anolei Bomba, who has sent a mercenary assassin after me and my people, and who now rules a city full of magical sprites, plotting some secret scheme for power.
I made a pact with the dragoness Sadie Hart, and a mutual alliance with the orcish spymaster, Lady Moira Mondegreen.

And I learned the name of the scholar who can help me learn more about the strange bone amulet I possess, for which the Czar seems so ruthlessly eager. Indeed, that scholar is Pendle Khaneh, a man already in my employ.
>>
No. 1072214 ID: 46e818
File 169449109197.png - (12.32KB , 800x600 , 1674.png )
1072214

Unfortunately, I have come to realize, in the wake of a wave of mutilation
that I have no idea who Pendle Khaneh truly is.
>>
No. 1072215 ID: 46e818
File 169449109983.png - (9.51KB , 800x600 , 1675.png )
1072215

>>
No. 1072216 ID: 1ab976

Then let the interrogation begin.

“To what name would you prefer you be called, demon?”
>>
No. 1072218 ID: 273c18

Did Wes and Ona survive?
>>
No. 1072220 ID: e5709d

>>1072218
We had to sacrifice our presentation. Those extra two minutes of jet-boosted transpiration had better have been worth it.

>>1072214
First, build a stockpile of antivenom doses and put them in the jail cell. No telling if Pendle can still spit acid from the hole in his jaw.
Interrogation's easy. Jack us back in and we'll drown him in memes.
We drove an elder god insane once.
>>
No. 1072222 ID: ce619a

Hot tip, Muschio: Touching an orb shard to him can allow the person being possessed to bypass the demon and communicate with us. It's how we learned about the venom antidote.
It also seems to disorient and agitate the demon.

Though, you might want to try talking to the demon first to see what it's deal is. And if you're feeling shrewd see if it wants to work for us.
>>
No. 1072223 ID: 46e818

>>1072220
stop.
>>
No. 1072224 ID: 273c18

I have a premonition of fire.
Are those bindings fireproof? Do you have fire extinguishers?
>>
No. 1072225 ID: 1a35ec

The shard trick may not work again now he's prepared for it; it knew enough to deny when we tried to reach Pendle before. And unfortunately nothing this creature says will be trustworthy. Perhaps we should think back on our prior interactions with Pendle himself. Is there a possibility he was aware of this thing's hold on him, to some level? Perhaps it had something to do with his odd insistence on access to... intimate company. Hm. Maybe we should talk to his previous employers - they might have useful information, or be able to help an investigation into his past, and we're still in good with them.
>>
No. 1072228 ID: e5709d

>>1072223
okay
>>
No. 1072229 ID: 0fbdcd

>>1072225
This seems like the smartest move to me. He certainly didn't get possessed in transit from the Mesa to here.

Speaking directly with the demon seems largely pointless. It will say absolutely anything to get out, and depending on what kind of demon it is, it'll either make some kind of deal we regret or just instantly try and kill some people, probably.

Inquiring with his old home might let us dig into his past, figure out how he was possessed, which will probably give us clues for undoing it. Maybe letters would be good enough for this? We could send a shadow scout boi to deliver quickish.

In that same vein- have the possessions he brought with him searched for clues.
>>
No. 1072230 ID: 8f9bc4

He mentioned he was new to the whole possession business, when he let it slip that he had. He also let it slip that killing Pendle would do nothing to stop him, so presumably he can possess others. As he hasn't vanished from Pendle's psyche, we've probably got him good and trapped at the moment. But he can and will kill Pendle to release himself, now that his status is known, and any other dark ritual he might know to transfer himself from one to another. Be careful when you look into his eyes.

We are not experts in interrogation to say the least, but I can speculate that the best way to get this demon talking is to make him think he has the upper hand. If you can make him feel like he's the interrogator, that somehow his disgusting preoccupation with cutting open girls and offering them to some unmentioned deity is getting under your skin and breaking you down emotionally, then in his triumph he'll probably tell you everything you need to know.
>>
No. 1072231 ID: 273c18

>>1072225
>insistence on intimate company
Oh? We should probably check up on everyone he's had close contact with. Make sure the demon doesn't have a backup body or something.
>>
No. 1072234 ID: 273c18

Oh, and did anyone tell the soldiers we found the culprit?
>>
No. 1072241 ID: 46e818
File 169455820876.png - (13.65KB , 800x600 , 1676.png )
1072241

Thankfully, Wes and Babrakus were able to procure an antidote in time. Ona is suffering some miserable lingering effects, but she and Tislomer believe she'll have a full recovery.
The girl they found on the road, too, should be all right, thanks to the stabilizer Ona was able to make before she was attacked herself.

Wes was bitten as well but seems less debilitated, as his antidote was administered much more promptly.

The Vault seems to be in a sort of low energy state this morning, as a result.
>>
No. 1072242 ID: 46e818
File 169455836956.png - (14.02KB , 800x600 , 1677.png )
1072242

As for Pendle himself, or whatever name is best suited for the man before us, he has suffered some grievous injury as a result of Mr. Fumo's attempts to disable him. His limbs are treated but in rough shape, but no serious damage has been done to his head or vitals.

I'm grateful my underlings were able to handle this in my absence with no further loss of life, but our next step will be... difficult.
>>
No. 1072243 ID: 654f5c

>>1072242

If we're gonna start an interrogation, I say we try the "good paladin, bad paladin approach". someone to tighten the thumbscrews, another person to offer to loosen 'em. I'm assuming that's why Finesse is here.
>>
No. 1072244 ID: 273c18

Warn the other captive (that was the princess I think?) that the new prisoner is a man possessed by a demon and she should not talk to him if possible.

Time for some cleanup. Tell the forces outside you have captured the murderer so they can rest easy. Ask Ona what kind of materials she needs for an exorcism. Toss any fallen summons back through the portal to see if we can get new ones. There was at least one.
>>
No. 1072245 ID: 7b65e9

>>1072244
Yes, poor Ethos got killed by the paladins of Heliantus.

As for your new prisoner, I would suggest sending a message to the mesas to ask for any information that might be relevant to Pendle, Leonid Travask and Kivas Sun. Surely if Pendle was a noble at the court of the Patriarch, there must be some records on him.

If I recall, our friend Ridder had a bugfolk in his entourage, maybe it's time to cash the favor he owes us for taking care of Geppa and ask him for his and his friend's assistance in the matter?
>>
No. 1072246 ID: e5709d

>>1072241
Hooray

>>1072242
First and foremost, Muschio, you need to make an extremely important personal decision:
Where will Princess Vittima reside?
I don't need to tell you that if the creep possessing Pendle breaks free, he's going to go straight for the nearest woman he can find. I know you sought revenge against her House, but you cannot allow any woman to come under that... thing's clutches.

To that end, I propose we expand the containment facilities. We're going to war against the Czar, but much of his populace is simply brainwashed and altered. Many of them will need cells with some standard of comfort to make them pliable to turn on their maniac leader. We can also negotiate with prisoners of war.
>>
No. 1072247 ID: ce619a

>>1072242
Talk to Pendle/the demon/whatever first. See if you can ply any information out of him. Name, affiliations, goals, abilities, attitude towards you, willingness to work for you, etc.
Then afterwards we can try the orb or a shard on him to see if the one that's being possessed in there can be communicated with again. Hopefully it's Leonid Travask, the apprentice demonologist, who would have any knowledge of how to deal with this demon, as well as the amulet.

In any case, let's not be too hasty tossing away this demon. In the best case scenario we could somehow turn them into an asset. Either as personnel or as "material." But first, we'll need Pendle/Leonid's advice on if it's possible or wise to do so.
>>
No. 1072248 ID: 1ab976

>>1072246
This is actually a good point, we may want to move her to a better location if only to keep her as leverage.

Aside from that let’s begin interrogations.
>>
No. 1072249 ID: eb7ce4

damn, the only guy who can tell us what the trinket does is possessed by a whack-job. There's got to be a reason that "pendle" had that symbol on him.
By the way, was that symbol on his chest carved, drawn, or tattooed on? And could it have been applied by pendle himself?
>>
No. 1072250 ID: 8f9bc4

Wes you are an absolute champion
>>
No. 1072251 ID: 0fbdcd

Ah, shit, he's in the same room as the Princess? Keep a muzzle on him whenever we don't need him.

I still think inquiring into his past via our contacts at the Mesa is the most fruitful avenue.
>>
No. 1072258 ID: 77a51f

I don't know how much we'll be able to yield out of a straight-up interrogation. He's already spilled a lot of beans to Wes at the confrontation, but like you said, boss, we have no idea who Pendle IS anymore.

Are there exorcism rites commonly known in these lands? I don't know that we have anybody here versed enough in religious or mystical matters to know them, at least not able-bodied enough to perform. (Take it easy Ona you've earned it)

At the risk of prattling on too long, I will say this; with Pendle possessed, things could very easily go from an interrogation to another hostage negotiation. Be sharp, everyone.
>>
No. 1072268 ID: 4d8b77

>>1072242
We have another magician, even if she's not exact reliable. As long as you didn't leave Erisol with the orcs accidently. We haven't established if we want her to work for us or if she's interested yet, but despite her seemingly limited intelligence, she does seem to have knowledge of magic even if she can't seem to articulate it well. It seems likely that she would know something rudimentary about whatever is possessing Pendle, which is a hell of a lot better than anyone else.
>>
No. 1072306 ID: 46e818
File 169463355321.png - (12.30KB , 800x600 , 1678.png )
1072306

There has been some concern as to Pendle's state of containment, of course. We're led to suspect whatever is possessing him may be able to jump to another host upon his death, so we've taken precautions to ensure he can't harm himself.

Wes says he was very chatty earlier, but since I returned home, he hasn't said a word.
Perhaps his attitude has become less flippant now that he lacks the upper hand.

All the same, I may want to expand the dungeon. I'm confident we will be taking more prisoners before our campaign is over.
>>
No. 1072307 ID: 46e818
File 169463363858.png - (11.87KB , 800x600 , 1679.png )
1072307

As for "Princess" Erisol N'Poa, she's a gregarious sort, high energy and outgoing. It's unsurprising she's already made fast friends with some of the residents.

She offered to stay "for a bit" and I think given her earlier shows of power it would be very much to my interest to keep her on. We could certainly use a sorceress.
>>
No. 1072309 ID: ce619a

>>1072306
>We're led to suspect whatever is possessing him may be able to jump to another host upon his death, so we've taken precautions to ensure he can't harm himself.

Any gags to prevent him from biting his own tongue and bleeding out? If not, better check that now to make sure he's not trying to jump to you.
>>
No. 1072314 ID: 8f9bc4

She very likely was a princess, given the confusion and amnesia the other sprites displayed about their past, remembering disconnected fragments like that. Won't be of much help unless her memories can be restored though. To be honest, you wouldn't care if she was a charnel house worker, if she had some idea just what the heck the Czar is doing in that sprite city of his.

Are there any signs of his promised attack? He could quite possibly have been boasting to intimidate you. He's had to keep his city strictly locked down with no one in or out, so maybe he's not as free to send out unstoppable armies of magic drenched sprites as much as he'd like you to think.

Just in case, you probably should stock up on dingle balls. Those would disrupt an unstoppable sprite army quite handily. Just throw them in the direction you want the sprites to go.
>>
No. 1072315 ID: 8a09d5

>>1072306
He's staring daggers at you, we're not gonna take that are we?

Should we begin the interrogation?
>>
No. 1072316 ID: 273c18

>>1072307
Sure why not.
>>
No. 1072318 ID: e5709d

You hold the macguffin he wants, but we don't know if destroying it will hinder his plans, agitate him from losing an advantage, or undo a seal he's been trying to destroy. You need to research the thing, but for now, have it placed in an extra secure location.
Perhaps Sadie could keep it in her hoard.
Or she could rig it to precariously dangle over the lava so they have a deterrent against a raid.
>>
No. 1072319 ID: 59fbfe

I am blinded by the might of an HD cutebold. My god.

Anyway yeah of course we keep NPoa. Hopefully she doesn't mind shared quarters until we fix the ood's and make more rooms.

Speaking of: begin the interrogation. We can't fix them until we fix Pendle or negotiate it out of the demon.
>>
No. 1072321 ID: eb7ce4

this is just me theorizing, but until we know more about exorcisms and the like, we can only assume that it "usually" works out in that once we excise him from pendle, it has to go somewhere. If I recall correctly, priests who did this usually had a sacrifice or of the sort that was useless in combat (think a pig or some other small farm animal) for the demon to end up into so it can be safely contained for the time being. Or if it's banished, but that's a more unlikely way.
>>
No. 1072329 ID: ce619a

>>1072307
Ask Erisol if she knows anything about demons or exorcisms. Maybe let her have a look at Pendle.
>>
No. 1072347 ID: 4d8b77

>>1072306
It may be the artifact he is reacting to, not a loss of power. If being restrained like that didn't shut him up, I doubt that the boss showing up would have. Him possessing one of the few people who can identify it is a long coincidence, especially since he seems likely to have killed the other, but since he they were demonologists as well in is possible.
>>
No. 1072348 ID: 93d066

>>1072244
Indeed we need Ona for an exorcism, if she is in no condition then at least she can point us in the right direction or at least to the right guy for the job. After all, the demon himself said Ona was the only one in our group that may know how to deal with him.

Also, we need to update Lady Moira or new ally on the events that transpired, maybe she can help us out.

Is Sadie still around?
Did the gang get to meet her?
>>
No. 1072349 ID: 93d066

Wes may be compromised, so it would be good to keep an eye on him.

Also ask Emmy if there's a way to revive our dealing friend. Maybe a funeral to send him off (chucking) into the portal to see if the Ether gives it back to us whole.
>>
No. 1072351 ID: 635eea

If interrogations continue to be at a standstill, perhaps you could have something rigged up to touch a shard to your new prisoner remotely at a moment's notice. He has the choice of cooperating or being eternally on guard against his host letting something slip.
>>
No. 1072367 ID: 445847

>"Literally the one person in this group who could do anything about me and they're the one I bit! AND she's the one who knew how to make the stabilizer for the last girl, so she can't make it for herself!"
>"I didn't even plan it this way! It just worked out! Is that luck or what?"

Huh, I guess Ona indeed can do something about the possession. However, we should let her recover until she can perform something as (presumably) taxing as a ritual.

As all interrogations go, let's start with the name. Maybe it'll be a familiar one, who knows.
>>
No. 1072368 ID: 46e818
File 169472174386.png - (35.80KB , 800x600 , 1680.png )
1072368

The entity controlling Pendle -- or perhaps on some level it is Pendle, it's hard to say at this point -- has refused any cooperation. No response to interrogation at this point, just that hateful stare.

Attempts to bypass the entity using the orb shard have failed, too. I can feel a palpable wall -- something powerful keeping me out.

I don't know how Pendle was able to communicate in that pivotal moment, or even if he's still in there. But whatever window to his soul was briefly left open, it's closed now.
>>
No. 1072369 ID: 46e818
File 169472191353.png - (11.74KB , 800x600 , 1681.png )
1072369

The idea of frequently retrying the shard is an interesting one. If the entity keeping that window shut requires effort or even attention to do so, sooner or later its guard would have to come down, right?

I'd probably need an assigned shardbearer rather than a complex mechanical device simple to poke the prisoner.
I suppose we could just leave him with the shard and attempt contact intermittently, but I'm not sure it's safe to leave a being like this in open contact with my mind.
>>
No. 1072370 ID: ce619a

So, it ignores interrogation, but have we tried bargaining with it? Demons love that stuff.
We want our scholar back and it wants freedom, so could we offer it a different body to possess with the stipulation that it leaves our domain?

If that's no good, we could have Tislomer, Ona or Erisol put it to sleep with spells or potions then attempt communication with the internal Pendle again.

Beyond that, does anyone else under our command have any exorcism or demon knowledge? Couldn't hurt to ask around. Also, show everyone the symbol that's on Pendle's chest and eyes, it might the key to this problem.
Maybe Embraddeus knows something about demons, seeing as she's kind of a demon(?). And speaking of her, is it possible to give her a shard? I believe she's our only personnel without one.
>>
No. 1072371 ID: 8f9bc4

Well, he apparently knows a thing or two about interrogations. At the very least commend him for his conviction, and hope that we can clear this up despite his... something of a bad habit.

If he can keep us out right now, then we don't know what else he's capable of doing to us. Probably best not to risk the chance he could meddle with your orb, rather than vice versa. I think the word "Palantir" is sufficient to say what happens when a vast telepathic network gets compromised. Your call though.

I'd like to reiterate what others have said, that contacting the people who knew him in the past could shed a lot of light on this. Send a message to the mesas, for anything they might know, talk to his previous employers, investigate his old home, examine his possessions etc.
>>
No. 1072372 ID: 445847

I don't trust the demon enough to leave any of our minions alone poking Pendle's body. We don't know how this possession works. All it takes is one fatal slip-up, and the demon will have a new body.

Perhaps we can afford to address this a little later. We need Ona on her feet, we need Pendle to get tired/exhausted so he's more susceptible to prodding. Short-term, time is on our side.
>>
No. 1072373 ID: ce619a

>>1072370
Adding one last random suggestion: What if we show him the amulet now? Even a slight reaction from a demon could be telling. It could be a device to control demons for all we know.
>>
No. 1072375 ID: df8ff0

Any chance we can weaken his defenses while Ona performs an exorcism?
>>
No. 1072376 ID: e5709d

There's nothing for it. We need to hire a specialist in exorcisms or demonic possessions. Contact all your allies for connections, then resort to requesting the paladins for help.
>>
No. 1072377 ID: 273c18

You should consult Ona on this matter, I think.
>>
No. 1072378 ID: 0fbdcd

We should not just try and brute force into his head, too many opportunities for a backfire.

We should ask our Witch Doctor what information or resources she would need to exorcise him. It might help narrow our search.
>>
No. 1072388 ID: 93d066

>>1072369
Even if a creature such as him having contact with the Curse that manifest "us" into being would surely be interesting

It would be better to see if Ona's glyph can help us in the exorcism.
>>
No. 1072389 ID: 3f3d5c

Gonna give a hard pass on the linking our mind with a demon, boss. Hard pass.
On another hand, Ona's the spiritual expert, and this guy's not going anywhere for awhile. What say we just leave him be until she's made a full recovery? There's lots of other things we could be doing.
>>
No. 1072394 ID: f29fe6

>>1072389

This.
And we can still learn about him in a roundabout way by sending letters to the mesas and ask for informations
>>
No. 1072416 ID: 46e818
File 169481494630.png - (15.33KB , 800x600 , 1682.png )
1072416

Yes, that's a good course of action: We'll make contact with the Red Mesas and learn what we can about Pendle's past.

Lady Mondegreen had a good idea about long distance communication. We'll send a courier now -- perhaps one of the denlings, Logos or Pathos. But if we could get a shard in an ally or even intermediary, we could reach them instantly in the future.

>"Master... that face. Is something wrong, or are you just talking to yourself again?"

The same is true for Salamander Tower. We can't leave Dompag and Geppa there indefinitely, after all, and it would be convenient to be able to contact them at a moment's notice. In a way, the orb's network is one of my most valuable assets at the moment.

Well, I suppose I'll leave the decision to you all.
>>
No. 1072417 ID: 46e818
File 169481515199.png - (16.64KB , 800x600 , 1683.png )
1072417

There's simply so much to catch up on!

Our Odds are finally back at work. It seems the purification process Wes and... pre-disaster Pendle were working on yielded results. Better still, Erisol showed us a "magic rune" she could draw on them and, combining her power with the refined peregast crystals we found during excavation, "supercharge" these stoneworkers.
The result is we're able to shift this stone through truly, uh... the magical extent of--

Well, look, we can redesign the base at a whim now, okay? Whole rooms can be shifted around, corridors rearranged. Which is fine by me, since I think we could use a bit of a reorganizing.
>>
No. 1072418 ID: 46e818
File 169481521859.png - (14.99KB , 800x600 , 1684.png )
1072418

That's how we were able to add a new cell so quickly, too! Doesn't it look much nicer?

In fact, while you all deliberate on what to do with our allies, why don't I prepare the tour of our improved lodgings?
>>
No. 1072419 ID: 7b65e9

Send Ashedel recover Dompag and Geppa from the tower, then directly toward the mesas.

On the way you could always contact Ridder again, ask for his help either on Pendle's case or with the bugfolk. He owes us a favor if we remember correctly and, frankly, his help could be appreciated.
Sending Ashedel his way might be the perfect way of getting his attention uh? Hell, seeing a reformed Geppa might even work this way, earning us points in the "trustworthy" department.

Though, I guess she'd have reason for wanting to avoid going back there....let's ask her first?
>>
No. 1072420 ID: 8a2d6a

>we can redesign the base at a whim now, okay?

Well, first of all, separate floors. Plump helmet farm in the soil layers, then masonry and carpentry below, then kitchen, brewery and living quarters below that. As for the smelt... oh, sorry, wrong fortress management.

Nevermind, please. Carry on.
>>
No. 1072421 ID: 654f5c

>>1072418

Oooh! Tour tour tour tour!
>>
No. 1072422 ID: ce619a

>>1072418
Make sure you have the Odds carve out some dragon sized quarters on a higher floor in the mountain, along with a dragon sized entrance higher up the mountain that only flying creatures could access.
You know, just in case Sadie ever wants to visit again for some diplomacy
>>
No. 1072423 ID: fb2ead

take us on the tour boss!
>>
No. 1072424 ID: ba9ee0

Our new prisoner seemed to have... tastes in women, so perhaps in the interest of pressuring him you should give your other prisoner a curtain or something? I know you're not moved by any generosity towards her, but practical concerns would promote preventing their collusion, as well as fostering a reputation for respecting basic considerations for prisoners you take - both to encourage similar treatment of any of your own people who end up in that position, and to encourage future potential prisoners to favor surrender over struggle.
>>
No. 1072425 ID: e5709d

I have an idea.
Make cylinder-shaped rooms, then build a device in the center that can clean most of the room in one fell sweep. This will cut down on cleaning labor.
Arrange cylinder rooms in a hexagonal format for maximized stability.

Oh and we need a sewer system below. Heating and ventilation goes above.
>>
No. 1072430 ID: 93d066

>>1072423
Tour! Tour! Tour!
>>
No. 1072431 ID: 421554

>>1072418
Just fyi, you're kind of looking like a dork in front of Finesse. And the prisoners too, I guess.

I mean, you are kind of a dork, but still.
Best to keep up appearances, right?
>>
No. 1072432 ID: 967173

>>1072416
"Hey Finesse! Yes, I'm just talking to myself. Let's do a tour!"
>>
No. 1072440 ID: cc1388

while we see the new vault upgrades for ourselves, can we ask finesse what she makes of the pendle situation? maybe shes got an idea on how to procede
>>
No. 1072445 ID: 347191

>>1072368
Awww look at the cute little demon trying to raise his walls to keep us at bay.

Boss, what we need to do is to bluff our way into getting Pendle back. It's clear that whatever we did to him, he didn't like it and doesn't understand it.

Tell him:

"The Many, in their manifold desires, doth beckon thy presence, a fervent longing to engulf thee whole. Yet, the dominion of my volition persists resolute, resplendent in its steadfastness. I shall reattain my comrade, for fate hath decreed it thus. Bestow him unto my care, unscathed and untouched by harm's cruel embrace, and I pledge to thee a departure most genteel and expeditious, a repatriation to the realm from which thou emerged."
>>
No. 1072446 ID: e5709d

I haz idea.
Ask Sadie if she would like to cash in her first favor: one gift-wrapped princess!
>>
No. 1072450 ID: ad60c7

>>1072418
In regards to base renovation, a male and female dorm as suggested previously is probably a good idea, unless there's enough space for all of your current subordinates (not future soldiers, they can be stationed at a more impersonal barracks) to have their own rooms. As for the demon, brandish the amulet at it, pretending you know what it is. It might provoke a telling reaction. You should also probably start keeping the amulet on your person, if you haven't. Gives the enemy less reason to go sniffing around your base harassing your subordinates.
>>
No. 1072457 ID: 46e818
File 169489554816.png - (13.41KB , 800x600 , 1685.png )
1072457

Yes, the tour!

Let's start at the grand entrance! This one was a massive change. It was far too cramped -- now it's a proper place to capture the grandeur and power I want this fortress to exude!

We've also installed fortifications with arrow slits where we can more safely hold off attackers, should another siege occur.
>>
No. 1072458 ID: 46e818
File 169489559934.png - (10.30KB , 800x600 , 1686.png )
1072458

Dompag's room is just off and above the left pillbox. A bit more spacious. Still needs some decor; I understand Geppa torched his original furnishings.
>>
No. 1072459 ID: 46e818
File 169489566879.png - (15.30KB , 800x600 , 1687.png )
1072459

The workshops! We've expanded them a bit and made sure to get both the kobolds some more equipment in their respective workbenches.

>"Mornin' boss."

We've also installed glowing crystal lights in place of torches, since nobody wants open flame around lacquer, sawdust, or mixed chemicals.
>>
No. 1072460 ID: 46e818
File 169489572611.png - (17.00KB , 800x600 , 1688.png )
1072460

We're jumping around a bit, but trust me, I want to save the best for last.

Here's the guest room, currently in use as an infirmary. Ona's recovering here for the time being.

"How is she, Tislomer?"
>"It looks good! Her blood stopped trying to turn into pudding!"
>>
No. 1072461 ID: 46e818
File 169489576920.png - (12.59KB , 800x600 , 1689.png )
1072461

Now here's Finesse's room. She insisted we keep it small. I suppose she likes the cozy feeling. I don't blame her. Too much space makes it hard to sleep.

>"Master please get out of my room."
>>
No. 1072462 ID: 46e818
File 169489580647.png - (13.52KB , 800x600 , 1690.png )
1072462

The forge! Up and running, but not much done with it yet, save the processing of those peregast crystals.

Embraddeus, our resident fire elemental is standing by, dutifully.
>>
No. 1072463 ID: 46e818
File 169489587985.png - (28.98KB , 800x600 , 1691.png )
1072463

And of course, my quarters! Very simple. No ostentatious display here. I prefer to keep it understated.
A fine desk, courtesy of Babrakus, makes it feel a little more like a bedroom and less like a room with one bed.

...Ona's witching mark or whatever that is she was so excited about setting up still remains on the wall for the time being.
>>
No. 1072466 ID: 46e818
File 169489621089.png - (15.19KB , 800x600 , 1692.png )
1072466

Ah, the barracks! Not much changed here, save for a nice new rug and some reorganizing. We've expanded the room a bit here as well, in preparation for any future enlistments, and there's space for private rooms to branch off should we need them. This could all be changed if we should so desire, but for now, it will do.

Perhaps some more furniture.
>>
No. 1072467 ID: 46e818
File 169489625357.png - (11.68KB , 800x600 , 1693.png )
1072467

And now, the grand hall! Yes, what a transformation!

Moving the table off to the side has given plenty of room which I've designated for my minions to enjoy in their off time. A table for games of chance, perhaps, a square to mingle or dance or wrestle or whatever it is they wish to do.

At some point I may wish to create a war room, so as not to find ourselves discussing strategy over breakfast, where any visitor may walk by on the way to the throne room.
>>
No. 1072468 ID: 46e818
File 169489634537.png - (10.31KB , 800x600 , 1694.png )
1072468

And that at last brings me to the throne room!

What power! What awe-inspiring presence!

Now this, finally, is a chamber worth welcoming foreign dignitaries and holding court! Room enough for my officers to stand at the ready with me!

A throne room worthy of a throne!

Ah, what a revitalizing change it's been.
A glimpse of dawning light against all the recent misery, I suppose.
>>
No. 1072469 ID: 8a2d6a

>>1072468
Is there a trap door under the rug in front of your throne? There should be a trap door under the rug in front of your throne.
>>
No. 1072470 ID: dc13c4

Impressive very nice let's see Paul Allen's throne room.
>>
No. 1072472 ID: 93d066

>>1072468

So, no store room tour, then?

(btw didn't you used to be two heads taller than the bolds?)
>>
No. 1072473 ID: e5709d

>>1072457
...Uh, Muschio? Do we have any archers?
>>1072460
Mull on it later. Geppa's going to be the main designer.
>>1072459
Hm. We should get enchantments for the circular saw; something that forces the saw downwards if it comes into contact with life force, to prevent accidents.
>>1072468
I recommend you place Red Fang's sword at your side instead of hanging it up there. It's... kind of hazardous keeping sharp objects above a person's head.

Nice work, Muschio. But let's see if we can improve further!
We can start with the fields outside. Right now, any paladin army can just march in from a 180-degree angle range.
Terraform a combination of roads and rivers. Adding quick access to fresh water for farming will drastically increase both defenses and property values.
>>
No. 1072474 ID: aa625a

>>1072472
Don't you know that its natural for Voltos to reduce in size (yes even their clothes) after they go through stressful situations, without proper downtime and nourishment.

Maybe later we can get Ona and Tislomer to get us into a proper diet with supplements to get us swole. Also a new hand.
>>
No. 1072476 ID: ce619a

Good idea changing up the base. The pretender might have memorized it's old layout, so the change might give us an edge if he comes back or worse yet, leads a force in here.
Any time there's guests or invaders that escape it'd be a great idea to have the odds shift rooms and hallways around to deter possible future incursions.

>>1072460
>Here's the guest room, currently in use as an infirmary.
Hopefully constructing a full infirmary is on the to-do list. We've entered into open hostiles with other forces and more casualties are sure to occur in the future.

>>1072462
She looks so cozy. We should ask her if she wants that to be her quarters and give her some furnishings is she does.

>>1072463
>A fine desk
Looks like of shoddy to me. It's just a plank with hinges suspending it. The chair's none too great either.
Might be an idea to get Babrakus some carpentry manuals (or diagrams seeing as he's not fully literate iirc) to expand his skills and repertoire of crafts.

On that note: constructing a library for everyone's use would be a fantastic idea.
Bring everyone up to full literacy, improve their skillsets, allow for archiving and research for the more scholarly of them. Perhaps even a fiction section for more leisure options to keep the minions' spirits high.
>>
No. 1072477 ID: 1ce70f

>>1072468
Other defenses/traps we should know about?
>>
No. 1072482 ID: ce619a

>>1072476
>Looks like of shoddy to me.
kind* of shoddy
>>
No. 1072483 ID: 0fbdcd

Much improved! But still more improvements to be made.

I think we should assign the Ood's to digging out male and female barracks while we're gone to the Mesa. I recall somebody had a complaint about that in the past, and it'll be helpful once we reach the point we can recruit faceless goons. We'll probably want individual quarters/offices for our heads of staff, too.

Oda has kinda claimed your bedroom for her witch work so you'll need a new one for yourself at the very least.
>>
No. 1072487 ID: 744f96

♦ Low priority, but perhaps add a Dirt-nap Room?
That is to say, a room to bury people in shallow graves, as an effort puzzle out what that did to Rungord Hookdon.
Also so you can put Princess Vittima in more, appropriate accommodations than her lavish cell.
At least for a spell, no need to kill her. Not like this.
♦ Also, if you plan on expanding orb-net, you should think of a cover for such communication.
EG: A magic bracelet which enables some sort of telepathic connection.
(More likely, something less obvious, you also need a reason it hasn't been seen beyond how it effected your officers...)
>>
No. 1072494 ID: 781c83

We should probably work out what the hell we're gonna do about Erisol.

If you hadn't noticed, she's pretty...

Erratic.
>>
No. 1072495 ID: e5709d

>>1072483
Instead of 'male' and 'female' barracks, make multiple divisions. Assignment will proceed as follows:
* First-come, first-serve. If a barrack is empty they can join automatically.
* Each new recruit can choose which barracks they wish to join.
* A majority vote (66%+ approval) means the recruit is enlisted to that barrack and may now vote for future recruits. If they are rejected they must select another one.
* If all barracks reject the recruit, select the one which had the highest approval rating. Recruit chooses the tiebreaker.
It's a 'progressive' edict, which nets you popularity with specialists.
>>
No. 1072496 ID: 781c83

>>1072495

Why do we need shared Barracks at all?

SupermODDs can just... carve out new rooms.

We're in a mountain and we need to stop thinking in flat single level planes.
>>
No. 1072502 ID: 8a2d6a

>>1072496
Hell, let's have an atrium area where several floors' worth of personal quarters open up into a shared large open hall. And have a lava fountain in the middle. Embraddeus's gonna love it.
>>
No. 1072533 ID: f2320a

>>1072496
Less assasination sucess and sex
>>
No. 1072536 ID: ea0606

>>1072416
>>1072461

...Sus

The Finnie we know, knows exactly what we are. And will never kick us out of her room.
>>
No. 1072543 ID: 4ef0bf

Sus indeed. She possessed too?
>>
No. 1072562 ID: 46e818
File 169499104143.png - (10.18KB , 800x600 , 1695.png )
1072562

Giving everyone their own room is quickly going to become an impossible task, especially as we're going to be recruiting whole armies in short order. It's one thing for high officers to get their own rooms but Babrakus is working on those big barracks outside so we can host a great many souls ready to wage war in my name.

One can't lay siege with a dozen officers and no soldiers, after all.
>>
No. 1072565 ID: 46e818
File 169499140719.png - (11.35KB , 800x600 , 1696.png )
1072565

Speaking of Babrakus, he fashioned me a wooden hand to replace my severed sinister.

It's not much, perhaps, but it's less unsightly than the dirty bandages.
Still strange to think my entire hand is gone. And yet I don't feel it's slowed me down.
>>
No. 1072566 ID: 93d066

>>1072562
For the time being, we can prioritize commando tactics and guerilla warfare.

The deal with the princes when spectacularly.
>>
No. 1072568 ID: 654f5c

>>1072565

Glad to know Babrakus gave you



a hand :)
>>
No. 1072569 ID: 1ab976

>>1072565
Do we also have an immediate weapon… to hand?

Eyyyyy..!

No, but glad you got that situated but maybe think about a weapon attachment for it as well. As for everything else how’s it looking outside? Any word since we returned on a dragon?
>>
No. 1072572 ID: fde242

>>1072568
A proper handjob I must say :D
>>
No. 1072574 ID: 05fc82

make sure to hand out some praise for the fine work.
>>
No. 1072575 ID: ce619a

>>1072562
>One can't lay siege with a dozen officers and no soldiers, after all.

Speaking of which, do we have any idea where we could procure a large amount of foddersoldiers?

Might want to check on the survivor that demon-Pendle savaged. She might be connected to a group that we could muster some troops from in return for saving her life.
>>
No. 1072576 ID: 3f3d5c

I feel like we could do something with that, maybe get a bunch of different attachments to stick on the end of our arm. It'd be quite handy.
>>
No. 1072579 ID: dc4bad

>>1072565
Good to see things are going comparatively well for the moment, ever since the paladin debacle things have felt a tad grim.

Speaking of armies and an unused forge, we need some progress on both fronts.

Did you get to keep that rapier from the red mesas or would forging you a worthy blade be a good first Vault Smithworks production?
>>
No. 1072580 ID: dc4bad

Also we really need to find some more mannikins for the Monster Portal.

I know this is more fortress than dungeon at this point but the interdimensional creature-summoning gate seems a touch tragically underutilized for the purposes of bolstering our forces.
>>
No. 1072584 ID: 0fbdcd

...you should have your wooden hand hollowed out and, like. Hide a dagger in it. Or something.
>>
No. 1072589 ID: 9fcee4

>>1072580
With no mannikins and no real way ro get more in numbers, the portal will remain underused.

At the beggining I believed the portal was gonna be the source of our footsoldiers but the more time passes the harder it is to get more monsters.

Makes you wonder how Red Fang managed.
>>
No. 1072596 ID: 744f96

Wasn't tossing mannikins into the portal not how they were intended to be used, but more a quick fix to get around the generating mana issue?

I think that was the case, but memory is Mustache's job, not the voices of the orb...
...You know, Mustache Malto? *gestures at Muschio*
>>
No. 1072597 ID: 273c18

>>1072589
Red Fang didn't have very many monsters either...
>>
No. 1072603 ID: 3f3d5c

>>1072596
I mean, the issue with that would be actually finding all those different mana types from before, and frankly by this point it's probably easier to just recruit normal soldiers.
I suppose if we just stumble across a font of mana we could revisit that, maybe we could ask some of our growing list of experts about it. But I'm not exactly holding out for it.
>>
No. 1072606 ID: 781c83

Yeah, no, Muschio.

We're not thinking that every single member of your army needs their own room, but your **Officers** should have them.

Soon, Babrakus will be your HEAD craftsman, Tislomer your CHEIF Herbologist...

Your close few should reap the benefits of their loyalty.
>>
No. 1072612 ID: 93d066

>>1072565
Really hope the wooden hand is a temporary fix, after all Ona's magic has already shown that it can regenerate body pieces. Also she even said that, if requested, she could reduce Finnie's arm to a normal size. So transmutation and regeneration are in her repertoire, just saying.
>>
No. 1072616 ID: 46e818
File 169507192590.png - (11.50KB , 800x600 , 1697.png )
1072616

Ah, hold that thought.

Ashedel has arrived. I'm glad she's back at the base with everything going on -- with Dompag away, she's the best muscle we've got.
Though Finesse is my second in command, Ashedel does manage something of a Quartermaster's role, looking after low operations and taking care of the crew's petty concerns.
>>
No. 1072617 ID: 46e818
File 169507209912.png - (9.18KB , 800x600 , 1698.png )
1072617

>"Lord Muschio, so good to have you back. The new throne room suits you."

"Thank you."

>"Wes seems only somewhat effected by the venom. I've given him the morning off but he's eager to return to work at the new forge.
>Tislomer says Ona is recovering well, and while she'll be feeling the effects for some time, she'll be ready to work again by tomorrow."

"Good. We need to get this exorcism figured out and done with as soon as possible. But if it must wait for tomorrow, at least Pendle isn't going anywhere."
>>
No. 1072620 ID: ce619a

Better make double sure Pendle can't hurt himself. Specifically any tongue biting.
Since he's not particularly chatty anyways, a gag might be in order. It'd also go a long way in preventing him from goading a guard or conspiring with our other prisoner.
>>
No. 1072621 ID: db0265

>>1072617
Our best shot is Ona. She may not be able to perform the exorcism but if she is able to talk we may set about gathering materials or otherwise needed for it
>>
No. 1072622 ID: 273c18

Ask how Ridder is doing.
>>
No. 1072639 ID: ba9ee0

With our new mining ability, in addition to being able to make new rooms (perhaps people having personal rooms to live 'above their shops', as it were, would be good?), I wonder if we should consider some exports. Whether or not there are more valuable ores around, there is a use for stone, and if we're extracting it anyway, some people might pay for a supply of bricks and blocks... or perhaps they could be put to use creating buildings and defenses outside, since secrecy is not much of a protection any more?
>>
No. 1072641 ID: 43c156

>>1072617
Call Ashedel "cutie snooty"
>>
No. 1072648 ID: 0fbdcd

"Thank you for the update, cutie snootie."

We should go see Ona, both to see how she's doing first-hand and to ask her what she needs to perform the exorcism when she's well, assuming she's able.
>>
No. 1072676 ID: ebae20

>>1072616
How is Dompag's group going anyway? Any news from them?
>>
No. 1072678 ID: e5709d

On today's agenda, we need a means of quickly recruiting an army.
* Our best source is obviously the Orcs. Their nobility is doing well for themselves, have moderate-high combat experience, and are well-defended even if they send a significant portion of their forces. I just wonder how the hell the nobles direct their commoners...
* Recruiting further from the cutebolds and goblins might be a bust, seeing as you've gotten multiple individuals... incapacitated. I don't know how well Riddler can recruit them or how long he can keep them from learning about little ol' city-burning you and your... (must...not...say...it...) but whatever the case they need to keep adequate defenses. If the Czar decides he can strike a pincer through their lands they'll be slaughtered.
* And finally, the insect kingdom, who... well. They'll be willing to rally their forces by your side, but their security is compromised. We can count on them but not as our vassals; that way leads to further amputations followed by death.

I propose we send a squad to further explore the world and recruit from towns and cities that haven't seen the Czar. It's time to Bait the Flag:
* Find some way to mimic whatever signals the trinket is giving off. We'll need a decoy that drives the Czar mad with predatory hunt-lust.
* Travel to different cities, fake trinket in tow, and give an honest attempt to recruit forces.
* While they laugh in our faces the dishonest signal will bring the Czar's forces to try and steal the mcguffin they need from you, convincing the potential recruits of the danger they face.
>>
No. 1072679 ID: f59d42

Ask her how well the wedding preparations are going with Sir Ridder.
Speaking of Ridder, do you think we can get him to subtly encourage the paladins of racism to investigate the Czar? Lets try to get those two fighting each other.
>>
No. 1072711 ID: 46e818
File 169515329787.png - (9.04KB , 800x600 , 1699.png )
1072711

"And what news, cutie snooty?"
what

>"Excuse me?"

"I said what news have you brought, Ashedel? Were you able to gather any intel before your mission was called off?"

>"Actually, yes. You may recall the nearby Timore Woodlands seemed to be in something of an uproar."
>>
No. 1072712 ID: 46e818
File 169515364261.png - (8.82KB , 800x600 , 1700.png )
1072712

>"Several of the largest goblin and kobold tribes are already discussing unification after hostile encroachment from nearby humans and elves, whose activities have grown more violent.

>On top of that, it seems that many of the locals revere some kind of sacred animal, a horse that roams the woods. And that holy creature has gone missing, perhaps abducted. They're ready to go to war.

>Lord Prince Muschio, I believe this is a great opportunity. If we act wisely, we may be able to unite the forest tribes under our banner. They already hold us in high regard after killing Red Fang. Promise them protection, drive the invaders from their homeland, and perhaps even discover what became of their sacred horse, and they may pledge loyalty to us."
>>
No. 1072713 ID: 46e818

Investigating this holy horse seems like a logical move, something Lord Muschio should take charge of himself to prove his worthiness to the locals. Ashedel for the additional muscle, plus Finesse and one of the Kobolds for their local knowledge would make a good party. We should recall Dompag and Geppa before we leave, though, the Vault would be dangerously unprotected if Muschio and Ashedel left without them present.
>>
No. 1072714 ID: 8f9bc4

WHAT HAVE THEY DONE TO VERITY THEY MUST PAY
>>
No. 1072717 ID: ca9df0

>>1072712
Promise them protection but such allegiances must come at a cost. If we offered to train them as soldiers who could we put in charge of training? This way if need be we can have the debt be we can call upon them to fight for us.
>>
No. 1072721 ID: e5709d

If that horse vomits blood, bug out.
But yeah, let's go hunt a unicorn!
>>
No. 1072722 ID: 273c18

>>1072712
Finding the horse seems something we can do. Driving away humans and elves though? Do we have the forces to do that, and would we be able to weather the political fallout?
Maybe we can negotiate with them, or otherwise convince them to stay out of kobold/goblin occupied lands... oh! We have some political sway, we can use that. Once we recover the holy horse we can tell the humanoids that we have taken over those lands and draw official borders they're not allowed to cross. We don't have to drive them away, exactly, just keep them from going where they're not supposed to be.
>>
No. 1072723 ID: 0fbdcd

An excellent side quest while we wait for info on our demon. Let's find that horse!
Leave Snootie as the primary guard, without Dompag here we're a bit light on defenses. Take Finnie and a 'bold for the knowledge about the locality.
>>
No. 1072737 ID: 93d066

>>1072712

Finding the horse takes priority, after all if we try to outright face the humans and elves, we may face larger numbers than what we're prepared for. On the other hand, if we focus in finding the horse with a task force. Even if the creature is being captive, we can play it as a commando stealth rescue.

We also can leverage our good standing with the 'Blins and the 'Bolds, so they can lend us their shamans/priests or the likes to helps us with Pendle. And we can promise to assist them in return.
>>
No. 1072739 ID: 3f3d5c

That sounds like a capital idea. I agree that we shouldn't leave the base undefended, though. Best not spread ourselves too thin before we have the army to spread.
But taking one of our cutie snooty cutebolds with us also sounds like a great idea! Tislomer is the more sociable of the two, so if she doesn't have any objections, I vote we bring her with. She can help act as an envoy.
>>
No. 1072743 ID: 273c18

Well, we might have to delay things until the base situation stabilizes a bit. We need to find out if Ona needs anything to exorcise the demon, for instance, and we can't take Tislomer on a trip when she's got a patient.
>>
No. 1072758 ID: ebae20

>>1072712
Let them know we already stopped a murderer who was stalking the forest. Just... leave out that it was our murderer
>>
No. 1072794 ID: 46e818
File 169524558651.png - (8.79KB , 800x600 , 1701.png )
1072794

Yes, all good points: We should approach this diplomatically so as not to start any wars between ourselves and the kingdoms of men, we should bring Tislomer as envoy (since she's a native), and we should act quickly while we can capitalize on this.
Also need to figure out if we're going to link the Mesas and Salamander Tower to our comms network at some point. I could send a Denling with a shard, but it would be precious cargo to lose, and they've been intercepted before.

"I should like to set out as soon as possible. However, given we are on heightened alert, it would be unwise to leave the Vault so understaffed again."

>"Then if I may, Lord Prince, perhaps we should recall Geppa and Dompag. They can be home by this evening, and you can set out in the morning and have enough officers both at home and accompanying you."
>>
No. 1072795 ID: e2e905

Would YOU like to accompany us?
We may see your fiancee on the way.
>>
No. 1072796 ID: ce619a

Between the Czar aggro'ing on us and our dragon ride, it should be fairly safe to recall our officers from the tower.
>>
No. 1072797 ID: a7a180

Our thoughts exactly.
>>
No. 1072799 ID: f3769a

>>1072795
Actually this does bring up a point, how are we doing in relations with Ridder's group? Should we coordinate something with them?
>>
No. 1072800 ID: e5709d

Nah, leave those two patrolling the tower. We need to keep our communication network up while our opponent has an OP assassin captain ready to strike.

Volunteers only, should increase morale.
>>
No. 1072802 ID: 0fbdcd

We should recall them, but in a silly and convoluted way.

Bring em home, give them a shard, send em BACK, implant Commander Salamander, then come home again and stay home. This sends a shard south with far greater security, and by the time they finish all that travel hopefully we'll be done with Horse Quest. If they happen to see an army marching during any of that, they book it.

I think bringing our key allies into the network is safe, but we absolutely need to either send the shards like they're gold. Who knows what magical bullshit could pollute our connection if it was intercepted, or, god forbid, tapped.
>>
No. 1072844 ID: 3f3d5c

That all sounds great. I know we like to be in constant busy mode, but we can take a night off to enjoy our new base and be off by tomorrow.
>>
No. 1072863 ID: 46e818
File 169532761926.png - (11.80KB , 800x600 , 1702.png )
1072863

"Could we recall them, then send them back with a shard?"

>"Well certainly, but assuming time to rest, they'd be back sometime late tomorrow, which means you'd have to leave two days from now instead of one. Which isn't necessarily a problem, but the situation in the woodlands could turn at any moment."

I notice Finesse has approached the throne as well.

>"Don't think of it as time off, master. There's plenty for all of us to do around the Vault. Wes, the kobolds and I all have our crafts to work on, Ona has rest to catch up on, and I'm sure Ashdel has plenty on her plate as well. It can still be a productive day if we stay in."
>>
No. 1072864 ID: ce619a

What if we have Dompag or Geppa remove their shard and give it to Coriander?
That way there's no need for a return trip and they can merely get a new shard when they return to base.

Also, ask Finesse if she's working on a new hand for you. Would be a good idea to tell her to manufacture multiple backups whenever she has free time just in case you lose it again.
>>
No. 1072865 ID: 3f3d5c

>>1072864
I like this plan. As long as they're near each other it doesn't really matter if one is missing a shard, and it'll just be until they make it back home anyway.

I know I literally just said we could take the night off, but I'm also not comfortable sitting on this plan with the kobolds longer than neccesary. These situations tend to be a powderkeg.
Ask D&G to pass along one of their shards, doesn't really matter whose, and then they'll come home.
>>
No. 1072866 ID: 59fbfe

>>1072864
This is a good plan.

Even if it wouldn't work and we have to do the return/back/return again daisychain I suggested, I think we should go on Horse Quest immediately anyway. We can leave Ash as the guard for the time being while we're off.
>>
No. 1072872 ID: ce619a

This plan will still take awhile before everyone's back, so we could use that little bit of downtime to do some more planning.

Might be a good time to plot out future dungeon layouts. Ask your officers if they have any requests or need for new types of rooms. Beyond expanding existing rooms and officers' quarters we could really use a library, armory and most of all an infirmary. Perhaps a room dedicated to magic usage and research, as well, should it be needed for whoever our magic expert will be.
>>
No. 1072879 ID: e5709d

>>1072864
Smart move.

I vote we get started on the Horse. We don't have an estimated time frame before something bad happens to the equine quest, and we don't have anything serious to work on right now.
>>
No. 1072884 ID: ba9ee0

>>1072881
don't post images in a quest thread if you're not the author, please, unless it's asked for
>>
No. 1072889 ID: 93d066

>>1072863

We need to build an elevator to the top of our mountain keep and set a proper platform for Ash to take off.

Ash is the fastest, the one with the top movement range and an excellent fighter to boot. She could get to the tower and back in the same time it takes Geps and Dom just to come back from there.

So let's send her with the shard and at the same time tell our agents in the tower to come back. If anything happens, then let them rendezvous half way and reassess.
>>
No. 1072897 ID: 5936b9

A king does need a horse...
>>
No. 1072899 ID: 46e818
File 169541211199.png - (11.77KB , 800x600 , 1703.png )
1072899

What!
That's brilliant!

I'll just have Dompag and Geppa drop off one of their shards, then fit them with a new one when they're home! No need for two trips and we can still set out in the morning.
Ah, what would I do without you? You, by which I technically mean me.
>>
No. 1072904 ID: 46e818
File 169541235831.png - (9.64KB , 800x600 , 1704.png )
1072904

huh oh hi
yeah we're still here just sitting

huh
oh
yeah i can take my crystal thing out no problem, i didn't even get a cool one
i asked for a red one and she was like 'there are no red ones' so someone else musta got it first

>"Everything okay?"
"Yeah I'm just talking to my crystal"
>"You don't have to talk out loud when you do that."
"Don't tell me how to do it big brother"
>>
No. 1072905 ID: 46e818
File 169541236324.png - (9.85KB , 800x600 , 1705.png )
1072905

"They want me to give it to someone where so I'm just gonna bite it out real quick"
>"Don't do that. I'm sure there's a medic here."
"Don't tell me how to do it."

>"Anyway, did they say who we're supposed to give it to?"
>>
No. 1072906 ID: 0dd407

>>1072905
Commander Coriander
>>
No. 1072908 ID: ce619a

>>1072906
This. Tell Commander big boobs it's her choice who at the tower gets it. And tell Dompag to explain to her how they work.
We're doing this so you guys don't have to hang out there all the time and can come back home. We'll see if we can get you a new shard that's red once you get back.
>>
No. 1072911 ID: eb7ce4

make sure to stick the shard into her boob
>>
No. 1072913 ID: 46e818

Coriander would be ideal, but we can let her know the arrangement we have with Mondegreen and she can decide if she wants to keep the shard herself or with a trusted subordinate. I don't think Arabella would mind too much.
>>
No. 1072914 ID: 315b2a

commander coriander. MAKE SURE TO EXPLAIN WHAT THE SHARD IS AND ASK FOR CONSENT BEFORE PUTTING IT IN. no stabbing missy >:(
>>
No. 1072917 ID: 0fbdcd

Captain Lizardtits of course.

Make sure it's fully explained first please. No surprises.
>>
No. 1072918 ID: 3f3d5c

I am willing to surprise Commander Lizardtits if we specifically stick it in her boob.
>>
No. 1072919 ID: 273c18

I think Geppa knows better than to stab a friend without permission.
>>
No. 1072968 ID: 46e818
File 169549386107.png - (11.30KB , 800x600 , 1706.png )
1072968

okay got it
"Hey lady big boobs"
>"We're sticking with that name, are we?"
"boss says you gotta make someone take my crystal out of my hand and then put it in one of you"
>"Excuse me?"
"My big bro will explain it, just call someone who can use a knife."
>>
No. 1072969 ID: 46e818
File 169549406142.png - (8.76KB , 800x600 , 1707.png )
1072969

"the crystal thingy's in here right now but if you put it in you or someone they can talk to the boss from far away in secret, you just gotta pick who"
>"I'll... discuss it with your brother, then. Dompag?"
>"Yeah, I'll fill you in real quick."
"YEAH he will he's talking about his dick"
>"NO I AM NOT"
"Oh yeah do you wanna have sex with my brother, he's real good at it"
>"GEPPA. We talked about this."
"I don't mean I had sex with him, that'd be weird."
>"Would you please excuse us for a moment."
okay I'll send you back now, see you at home i guess
>>
No. 1072970 ID: 1ab976

>>1072969
Switch to dompag?
>>
No. 1072972 ID: 654f5c

>>1072969

Dompag seems a bit more... emotionally equipped to communicate, so yeah, try to switch to him.
>>
No. 1072974 ID: ce619a

Bye Geppa, you're the best.
>>
No. 1072984 ID: 93d066

>>1072969
You're a great wingsis Geps, don't let anyone tell you otherwise.
>>
No. 1072985 ID: 8daf19

You totally deserve, like, a cookie or something after this, Geppa. Anyway, yeah better send us back and see if we can't get more in motion.
>>
No. 1073003 ID: e5709d

Let's switch to Finesse or Tislomer.
>>
No. 1073004 ID: 3f3d5c

I am completely fine with the events that are unfolding.
>>
No. 1073096 ID: 46e818
File 169558314029.png - (10.56KB , 800x600 , 1708.png )
1073096

>>
No. 1073097 ID: 46e818
File 169558326759.png - (11.98KB , 800x600 , 1709.png )
1073097

>"Thanks again."
"Anyone would've done it."
>"I think a lot of people would've just run away."
"N-nn-nnot with someone in danger."


>"...You don't have to stay with me, you know."
"I know. I just... I f-feel a little rresponsible."
>>
No. 1073098 ID: 46e818
File 169558345499.png - (11.24KB , 800x600 , 1710.png )
1073098

>"What, because you came from the same court?"
"You w--w-w-were in t-trouble and nob-b- nobody nnoticed until it was almost t-t--t-t-too l-late."

>"You can't be expected to babysit everyone in the Vault."

>"...I'm sorry I thought you were a creep."
"I get it. I know what I l-look like."
>"I thought I was better than judging people at a glance. Thanks again. Really."
"Y-you don't need to keep th-thanking me."
>"And you don't need to stay with me."
>>
No. 1073099 ID: ce619a

How are you guys doing?

Also, since you're a big damn hero now, got any accommodation requests? Specific food, drink, room furnishings, etc?
>>
No. 1073100 ID: dc4bad

>>1073098
Sorry to intrude, inaccuracy and all that.

Good to see you both though, pretty harrowing stuff there and we're glad you made it out the other side.
>>
No. 1073102 ID: 8f9bc4

One cannot identify a creep at first glance, for they must first be observed creeping before they can be considered a creep. Thank you for coming to my TED talk.
>>
No. 1073107 ID: e5709d

I wouldn't know, we're all creeps here.
We're going out, do you want anything?
>>
No. 1073112 ID: 273c18

>>1073098
Wes I think you're being a little annoying, take the hint and give her some space.
>>
No. 1073117 ID: 93d066

>>1073098
The guy has been in wars, he knows what death is. guess he just could not let it happen, specially since it was within he's grasp to prevent it.
>>
No. 1073120 ID: ba9ee0

Yeah dude she's intellectually recognized you're not a creep but it'll probably still take her a while to process that into being totally comfortable around you, sorry. Take a break. Ask her if she wants anything fetched.
>>
No. 1073133 ID: 3f3d5c
File 169560460286.jpg - (157.00KB , 520x800 , d3dp8l4-86845306-99d2-4e50-be12-c6a2ae014a0f.jpg )
1073133

Hey, Wes. So, like.
I don't know how often we'll pop in like this? Technically it could just be whenever, but at the same time we're juggling a lot over here. It kindof depends on the situation.

So, just in case it's awhile before the next one, or even if it's not, I just want to say:
Thanks.
You really came through for us.
You really came through for everyone.

Now go ahead and give that girl some space, okay? She's probably feeling really puny right now.
>>
No. 1073143 ID: 0fbdcd

The heart says "now kiss," but the mind says give her some space. Maybe see if you can bring her a book or something while she recovers.
>>
No. 1073152 ID: 1ab976

>>1073098
Take the hint, let her rest. You might want to go check on the forge.
>>
No. 1073155 ID: dba05a

>>1073098
You're a good man wes. A real good man.
>>
No. 1073210 ID: 46e818
File 169567800926.gif - (32.21KB , 800x600 , 1711.gif )
1073210

"I'm s-s-sorry. I think I m-mmissed the hint. I'll let you r-rest."

[Animated]
>>
No. 1073211 ID: 46e818
File 169567810768.png - (11.06KB , 800x600 , 1712.png )
1073211

>"Sorry. I didn't mean it like that. Wasn't trying to tell you to fuck off. I just...
>I guess I feel like I've already asked too much of you.

>We're basically strangers and you already saved my life. Making you keep me company on top of that feels... selfish."
>>
No. 1073212 ID: 8a2d6a

Come now, Ona. Weren't you making antidotes to save someone else's life? You were. Not because someone asked you to save them. Not because you were doing someone a favor, but because it was the right thing to do. It's what makes you one of the good guys.

The only thing different here is that you're on the other end of that exchange.

(You can tell her that, Wes)
>>
No. 1073215 ID: c93c80

>>1073212
A solid answer. This.
>>
No. 1073216 ID: dc13c4

just leave the room you don't need this drama
>>
No. 1073217 ID: 93d066

>>1073212
This, indeed we do good without looking at who.
>>
No. 1073220 ID: a2451b

It sounds like she feels a little guilty over being saved and being cared for. Let her know that you she isn't being any sort of burden to you.
>>
No. 1073231 ID: 93d066

(Steamy hand-holding action.)

Do you know by any chance why the last name "Smith" is so common?

Well you see in wars, in the loser side, almost all able body men die or are executed. But the smiths, you see, they are useful. After all, swords, armor and forks still need to be forged.

So in "interesting" times, smiths tend to spend their days in front of a roaring fire with the occasional knocking announcing a new management. And the short drop and a sudden stop of all acquaintances from the previous one.

Strike. Temper. Draw.
Day in, day out.
Strike. Temper. Draw.

But sometimes a smith may find himself in the field, and he may find himself called to action. To do the right thing.

Curious, the life of a Smith.
>>
No. 1073235 ID: 0fbdcd

"You're not MAKING me anything. I did what I did because it was the right thing to do."

"And because I care about you." And now some SMOKIN' hug action.
>>
No. 1073258 ID: 635eea

>>1073211
It is, but...
So?
Selfishness isn't an inherently bad thing, it depends on circumstance. There are times when you need to be selfish, it's how you ensure the things you need are taken care of.

I'd say surviving and recovering from a near-death experience, definitively falls within acceptable circumstances for selfishness

Sometimes, you need to be a burden, too, and there's no shame in that, either. Society, as a concept, exists for that specific purpose: to lighten the weight of hardship both collectively, and from those it weighs on most.

What's the point of having friends, or just decent people, if they won't help you move a couch every now and again?
>>
No. 1073271 ID: 273c18

Well if you want to keep her company then tell her that. It's not selfish if you're doing it of your own free will.
>>
No. 1073280 ID: 93d066

>>1073211
Come on Ona, give us a big chunky toothed smile.


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