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Singing Basket
fce62b
(5-3 vote on staying at the motel)
>The door opens towards you, so if you need to rest you could prop the chair against the door.
>Put the coat rack back where it was. Close the bathroom door.
I’m suddenly hit with a flurry of differing thoughts:
What just happened to me not even an hour ago, everyone else having to leave me behind, the fact that whoever is staying here was harvesting the teeth from a zed. As much as I want to rush out -to get away from here- I can’t just act on instinct. I need to think and I need a plan.
>Sadly it looks like we took one of the back legs of the chair, so it will probably not be too good as a door brace. If we are not going to need to use the door, I vote we at least shove the mini-fridge against it in addition to latching and locking.
>Move the wrecked chair out of view of the door. Hide behind that wall so you can ambush whoever comes into this apartment-- whoever did this needs to be stopped, as there is NO valid reason to turn more people into zombies.
After putting the coat rack back I wedge the chair under the doorknob, it doesn’t even look remotely secure. I debate about moving the mini fridge as well, it’s kinda heavy and if I wedge it against the corner that the door swings in on it would make it hard to get into the motel room without breaking down the door entirely.
The only thing that gives me pause is the fact that I’d be giving up the element of surprise. Whoever this psycho is, they have to at least be strong enough to chop off the limbs of a zed and/or lug it up to their bathroom. I doubt that I’d be able to take that person in a straight fight.
>Unfortunately, I think our best bet for taking this fellow out would have been their own 'one hit' weapons and turning them into a zombie. As our current weapon(s) barely let us take out a limbless zombie. I think even a healthy child/teen could be too much for us. I don't think we can take whoever this is, but we may be able to warn others to look out for this kind of threat, if we can find a radio or our former group.
>No. This is their base of operations, and it's a good one. If you leave it intact, they'll upgrade it even further and become nigh-unstoppable psychos. They will hunt down other survivors in their bid for a power grab. You either need to kill the gang and take their base for yourself or tarnish the place with traps - possibly a grenade, if they've been stockpiling - so you can end them all before you escape.
Shit. I wish I had a gun or a grenade or something to even the odds. If I could get the drop on them and get in one good hit I might be able to take them. Zeds are tough, but aren’t people. People can die pretty quick if you can hit the right spot, but they could easily have a gun or something that could take me out in an instant too. Either way, I can’t let this person (or people) stay here doing this. If they are trying to find a way of infecting people they might go after Gwen, the others or even the safe-zone itself. I can’t let that happen. Not if I can still fight.
>Also how are zombies created? Are we dealing with infectious bite? Or is it something like the walking dead where if you die regardless of bites or not you’re turned?
>This seems to be a 'bites turn' world.
To the best of my knowledge, and this is mainly going off of Jessie’s account, bites are what do it. I doubt it's airborne, otherwise we’d all be dead, and from what I’ve seen we aren’t going by Walking Dead rules, thank god. In our month of trekking cross country, we have come across dead bodies who were from people who didn’t turn. Main one I can think of was some motorcyclist who looked to have gone off the bridge of an overpass. Broke his neck on the fall but didn’t turn.
What I don’t get is how it spread so fast initially. Sure, zeds are tough and decently strong, but they're all pretty slow. In the initial few days of all this people were still trying to figure out what was going on, but suddenly it was all over the country, maybe even the world. How did all those people get sick? There weren’t any reports of people biting or eating one another until things were going to hell.
>Oh hell. The darts and pulled teeth mean... someone made bio-weapons out of this zombie. The darts will infect whoever they hit. It takes too long to be an effective battle tactic and is thus strictly inferior to a gun so the person who was here just wants to make people suffer.
>These are also exactly the kind of sneaky weapons that would help cause a safe-zone to crumble from an internal outbreak... and this is near a safe-zone.
I can’t believe that even now, people are trying to find new and horrible ways of killing each other. If one of those darts managed to make its way into the safe-zone, god. Though it does make me wonder… What if someone has already attempted it?
>Oh shit, that makes a twisted kinda sense, but I think that probably also means that (double) dead zombies can't infect, so those teeth have to be from a 'live' zombie which is why 'Harmy-McButty' was kept 'alive'.
>We have no clear indication yet that a zombie needs to be alive to infect, or that only teeth are infectious. Stay cautious around things like blood or zombie bits, and don't touch it if you can help it.
>I like the idea of the teeth being the infection vector, but it would be weird for the zed to be alive to be able to use the teeth, that implies some sort of pseudo-magic exists, and if pseudo magic exists, then as a zed.
I imagine it would be pretty hard to get a zed bite after it was already re-killed, but I can’t imagine why the teeth would need to be fresh, unless its infecting potential goes down after a while. If that is the case, I’m not exactly sure how I could test that theory without ‘experimenting,’ and I’m not going to copy this person. Though, that does beg the question, why keep a limbless toothless zed in your bathroom?
>Though, if it is true that a zombie must be 'alive' for it or its bits to infect, it might be possible that an incomplete infection could be 'aborted' by killing the responsible zombie(s) in time.
I really hope that’s the case.
>We just learned a reason a zombie might be particularly quiet, and that teeth may be the infection vector. It is not inconceivable that an old lady might have lost their original teeth, and have something like dentures or other fake replacement teeth, and perhaps old failing vocal cords that, with a little extra strain/rot, failed completely. or perhaps Psycho Mc Teeth Extractor had got to her already.
I think the old lady bit me with real teeth, granted none of us checked to see if she had dentures or not -fuck- imagine if that was my lucky break. No, her and Harmy being quiet seems like a new thing, and it’s kinda weird that we ran into them back-to-back. In that split-second before she grabbed me she was hissing and growling as loud as any other zed would, but up until that point, nothing. Harmy on the other hand seemed to be trying to make as much of a ruckus as possible, but couldn’t since his vocal chords had been cut. Yet he didn’t even try to make a peep until I hit him with the bathroom door.
>Maybe eating things can grant intelligence or pseudo magic.
I haven’t seen any zeds levitate do anything super weird, beyond the hordes ‘herding themselves,’ but I imagine that the hordes do eat a lot…
>Eh. We haven't seen any zombies casting basic magic yet, so I'd err on the side of pseudo-realistic scientific horror. In this case, the implication is that a living zombie, at least certain types, will be capable of regenerating low-maintenance body parts, especially teeth. At the very least, zombie blood would be easy to replicate and use as an infection vector.
That actually makes a lot of sense. I’m not a dentist, but I don’t think one mouth’s worth of teeth could fill up a bowl that much. It’s not like any of us stuck around to see if an active zed could regenerate itself.
>If (human zombie) Teeth really are the infection vector, things like dental retainers, teeth grinding guards, and the like could be, basically, the equivalent to masks. They don't particularly protect you from being infected, but drastically reduce your ability to infect others. (and make it hard to eat while worn =P)
I think I saw a sporting goods store about a block away from the grocery store, grabbing a retainer or mouth-guard from there might be a good way of making me ‘less dangerous’ if I do turn.
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