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File 165932359006.jpg - (210.75KB , 1600x1200 , Motel1-1.jpg )
1039664 No. 1039664 ID: d63ea8

:unknowntalk: “You had one job! ONE JOB ASSHOLE!”
:unknowntalk: “Get off my back Gwen! I said sorry- shit!
:unknowntalk: “No! Don’t give me that! I told you to check the counter and you fucking didn’t!
:alextalk: “Hey guys, can you keep it down? There might still be some zeds around.
:unknowntalk: “Yeah Gwen.”
:unknowntalk: “Fuck you Brett. Do you need help up the stairs Alex?”
:alextalk: “I’m okay, I just need to sit down.”

:unknowntalk: “Pass me the keys Lisa…”
:unknowntalk: “Here.”

*Click.*
Expand all images
>>
No. 1039665 ID: d63ea8
File 165932364035.jpg - (215.32KB , 1600x1200 , Motel1-2.jpg )
1039665

The door swings open. Jessie carefully scans the motel room, bat at the ready. It looked to be in a lot better condition than the neighboring ones.

He leans back outside.

:jessietalk: “Looks clear… Let me check around…”
:unknowntalk: “I’ll wave the others over.”

:alextalk: “It looks like Jessie found a room.”
:unknowntalk: “Fine, lets get inside and I can look at your shoulder.”

The gang starts to head in.
>>
No. 1039666 ID: d63ea8
File 165932364750.jpg - (298.56KB , 1600x1200 , Motel1-3.jpg )
1039666

Jessie carefully pushes on the bathroom door, but it doesn’t budge. He starts moving to the sliding door leading to the balcony.

:bretttalk: “Are you crazy? We can’t let them in with us, they’re bit!”
:gwentalk: “And whose fault was that, Brett?
:bretttalk: “Hey- That old lady didn’t make a peep the entire time we were there and jumped us just as we were walking out. Any one of you could’ve seen her shamble out if you were paying attention.”
:alextalk: “I’m just going to sit down.”
:gwentalk: “It was your job to check that corner of the grocery store, and it’s your fault that we had to drop all the bags when that horde came when you shot it.”
:bretttalk:OoOOoh! So now you're upset that I tried to save your dumbass friend!”
:gwentalk: “That’s not-”
:jessietalk: “QUIET… I’m going to open the sliding door, we don’t want any of those things to hear us…”

I lean on the wall and try to lower myself to the ground. Fuck my shoulder hurts.
>>
No. 1039667 ID: d63ea8
File 165932365292.jpg - (301.23KB , 1600x1200 , Motel1-4.jpg )
1039667

Lisa closes and locks the door behind us. Gwen and Brett continue to argue, but they are a bit quieter about it.

:bretttalk: “Look, we’re going to have an adult conversation about this. Alex got bit, we can’t bring them with us.”
:gwentalk: “Like fuck we can’t. The safe-zone is barely a day away.”
:bretttalk: “I’m saying we can’t because they’ll turn-”
:gwentalk: “We don’t know that-”

Jessie closes the screen door with a solid *thud*.

:jessietalk: “I’ve seen it… Mom got nipped on the hand by one of her patients… She started to get sick, and then…”

He trails off. Brett looks from Jessie to Gwen, and then to me.

:bretttalk: “Fine, we’ll put it to a vote. I say we put them down now. We don’t know how the hordes work, if they turn they might just bring one straight to us.”
:gwentalk:Fuck that, asshole-
:jessietalk: “I vote yes… I can use my bat, I’ll try to make it quick Alex...”
:gwentalk: “Jessie-”
:bretttalk: “Alright, that’s two in favour, one opposed. Lisa?”

Lisa jumps a bit.

:lisatalk: “I -uh.”
:alextalk: “Don’t I get a vote?”
>>
No. 1039668 ID: ebb1b3

There's too much we don't know. Keep you isolated. Gag you if necessary. But you don't want to die on a maybe.
>>
No. 1039670 ID: e51896

this room in better condition than the others? that might mean that someone is camping here. be careful they might return...
>>
No. 1039672 ID: b4ab25

The big question here in my mind is the wound from a bite as is claimed or did we manage to get this wound from like a claw or something. Cause if we agree we were bit, death will probably be a mercy.
If we really think we have a chance, request to be bandaged up best that can be managed and request up to two days rations or up to 1/6th the party's rations (intentionally less than 1/5th) whichever is less, and leave the party.
This protects our party, gives us a chance at survival if we are not infected (or are immune or something), as well as ideally not taking too many resources from the party for your chance at survival.
Two days gives you a day to verify lack of infection, then a day to get to the safe zone. All this calculus changes if the safe-zone has a way to cure unfinished infections.
Also if we are sure we were not bit, request to be gagged for a day, so even if you were to turn you can't bite the others to spread it.
>>
No. 1039673 ID: cdbcf8

Just leave me here. If I go with you guys, and if I turn, I will take one of you down with me...But I won't be put down on a if.
>>
No. 1039674 ID: 9fd70a

Alright let's see, first question how would the bitten person fell about turning into a zed? Does he see it as a fate worse then death or is it a better alternative then to die? Second question is today Monday?
>>
No. 1039675 ID: 15c72a

>>1039667
Tell them they can't kill you yet, you're not sick.
>>
No. 1039676 ID: e5709d

Well, you're going insane, so...
>>
No. 1039677 ID: 9fd70a

>>1039675
Let's be honest we all know when he will get sick. At the worst possible time.
>>
No. 1039680 ID: a0a93b

Ask the guy who's seen it how long incubation was, and how long between symptoms and loss of control. That gives you a reasonable estimate how long you can afford to wait. And even supposing the wound is infected, perhaps they could still help the group, lead the zombies away or something - if they're ok with that.
>>
No. 1039747 ID: d63ea8
File 165939983930.jpg - (307.84KB , 1600x1200 , Motel2-1.jpg )
1039747

:gwentalk: “Of course you do.”

It looks like Brett is about to speak up, but I cut him off.

:alextalk: “Look, I won’t lie. This situation is beyond fucked up. We should be finishing up highschool, not hiking cross country trying to get away from a literal zombie apocalypse.”

>There's too much we don't know. Keep you isolated. Gag you if necessary. But you don't want to die on a maybe.
>Tell them they can't kill you yet, you're not sick.
:alextalk: “But this isn’t like the movies, there’s just too many unknowns right now-”
:bretttalk: “So you’re saying we just ignore the problem? Pretend that you're not even bleeding from a zombie bite on your shoulder?”
:alextalk: “I’m not saying that. I'm saying that I’m not even sick yet and you want to bash my head in.”

Jessie looks away.

:alextalk: “I get why everyone is freaking out, I’m freaking out too, but I don’t want to die because of a maybe. Okay?”
:lisatalk: “Yeah babe, I’m not comfortable with this. I’m voting no.”
:bretttalk: “Lisa-”
:gwentalk: “Looks like three to two on not killing Alex, glad it’s settled.”

Brett grumbles, but doesn’t seem to push back, instead he focuses on refilling his magazine.

:jessietalk: “It’s not a maybe though…”

>Ask the guy who's seen it how long incubation was, and how long between symptoms and loss of control. That gives you a reasonable estimate of how long you can afford to wait. And even supposing the wound is infected, perhaps they could still help the group, lead the zombies away or something - if they're ok with that.
>Alright let's see, first question: how would the bitten person feel about turning into a zed? Does he see it as a fate worse than death or is it a better alternative then to die?
:alextalk: “What am I in for Jessie?”
:jessietalk: “...”
:alextalk: “I need to hear it. How long do I have? What symptoms do we need to watch for? How… bad is it?”
:jessietalk: “...”
:lisatalk: “Alex he-”
:alextalk: Please. I still want to help the group, even if it means luring away a bunch of zeds I still want to-”
:gwentalk: “No way. No chance in hell. We’re not using you as bait.”
:alextalk: “We might not have a choice. Heck, depending on what I’m in for, getting torn limb from limb might be the prefered option.”

We all sort of sit there for a second, processing it. Why did this have to happen when we were so damn close to the safe-zone?

:jessietalk: “Fine, I’ll tell you…”
:lisatalk: “You don’t have to, we’ll all understand if it’s too hard-”
:jessietalk: “It’s fine…”

I sit up to listen.
>>
No. 1039748 ID: d63ea8
File 165939984683.jpg - (306.28KB , 1600x1200 , Motel2-2.jpg )
1039748

:jessietalk: “Hospital beds were already filling up by the time it happened… Mom had gotten a couple of shots, had her hand bandaged up, and was sent home so she’d be out of the way…”
:jessietalk: “At first we thought she had the flu… Coughing, fever, a general tiredness, so she went to bed… I brought her some soup an hour later and she was tossing and turning unable to get to sleep... She insisted on getting up, even though the rest of us told her to stay in bed, but even when she was up Mom couldn’t stop fidgeting…”
:jessietalk: “So my sisters and I watched her pace back and forth in the living room while Dad tried to call the hospital, but all the calls were getting dropped because… well, the obvious…”
:jessietalk: “This continued for about two hours, but she kept stopping and looking at us as if confused…. I tried asking her about it, but she’d wave me off….”
:jessietalk: “Suddenly she went into the kitchen and started opening up the cupboards and scarfing down all she could grab. I was worried that she was going to make herself sick, and at one point she nearly was… I tried to grab her to pull her away -to get her back to her room- but she-”

Jessie shudders and takes a deep breath.

:jessietalk: “She lashed out at me… Wildly swinging a hand and- She apologized of course, said that she… thought I was someone else. Dad and I brought her back upstairs and she just sat on the bed, looking over her shoulder… again and again…”
:jessietalk: “Dad tried again with the phone and was about to grab the car to drive Mom back to the hospital when the emergency broadcast went out…”
:gwentalk: “That was the one at 9:00 pm, right?”
:jessietalk: “Yeah… about six hours after it all started. They said all the roads were closed, and that we all needed to stay home…”
:bretttalk: “A fat lot of good that did.”

:jessietalk: “Then Mom was up and about -screaming her head off- saying that there were people in the walls- I… I went to grab her again, but when she looked at me… I froze…
:jessietalk: “There was something really wrong with her. It felt like she was looking at me but… couldn’t see me… or that she had forgotten what I looked like..”
:jessietalk: “Dad grabbed her and she collapsed in his arms, convulsing…”
:jessietalk: “I came back with our first-aid kit and with all the pill bottles I could carry -not twenty seconds later- she was-”
:jessietalk: “She…”
:lisatalk: “Jess-”
:jessietalk: “She had already torn out Dad’s throat! And Alice and Becky-!”

He stifles a sob, hands quaking.

:jessietalk: “My guess is the deeper the bite, the faster it is… Because I-”
:jessietalk: “I had to clean up the house after… When I was done I just sat on the porch…”
:bretttalk: “That was when Lisa and I… shit.”
:lisatalk: “I’m so sorry Jessie. You shouldn’t have had to go through that again.”

Jessie just shakes his head.

:jessietalk: “Talking about it won’t make then any more dead… I just… need a minute…”
>>
No. 1039749 ID: d63ea8
File 165939985314.jpg - (290.80KB , 1600x1200 , Motel2-3.jpg )
1039749

Jessie heads back towards the sliding door, and then out onto the balcony. After a few seconds Lisa follows, and then closes the door behind her.

Brett watches her leave, then looks back at Gwen and me.

:bretttalk: “I’d say that answers your questions.”
:gwentalk: “Brett-”
:alextalk: “It’s fine Gwen. I guess… it doesn’t look too good for me.”

>Just leave me here. If I go with you guys, and if I turn, I will take one of you down with me...But I won't be put down on a if.
>Let's be honest, we all know when we will get sick. At the worst possible time.
:alextalk: “You’ll have to leave me behind.”

Both Gwen and Brett stay quiet.

:alextalk: “If I go with you guys and end up… turning… I will end up hurting one of you, or worse, and it will probably happen at the worst possible time.”
:bretttalk: “All the more reason to go with plan A.”
:gwentalk: “Fuck off Brett.”
:alextalk: “I still want to live, because if there’s the slimmest chance I-”

Brett stands back up.

:bretttalk: “You’re delusional if you think you’re special, or some sort of chosen one.”
:gwentalk: “They’re just trying to hold onto some shred of hope shithead.”
:bretttalk: “Wishful thinking like that will just get them or one of us killed.”

>The big question here in my mind is the wound from a bite as claimed or did we manage to get this wound from like a claw or something. Cause if we agree we were bit, death will probably be a mercy.
:alextalk: “Is there any chance that it might be a clawmark rather than a bite? The zed grabbed me from behind so I…”

But I already feel like I know the answer. Brett scoffs, Gwen gives a very somber sigh.

:gwentalk: “I’m sorry Alex, but it is a bite…”
:alextalk: “Then maybe killing me would be a mercy.”
:gwentalk: “Don’t talk like that. Like you said, we’re still in a world of unknowns. The military could have a treatment -or a cure-”

Brett scoffs again and it looks like Gwen is about to retort when Lisa and Jessie rush back in.
>>
No. 1039750 ID: d63ea8
File 165939987038.jpg - (323.85KB , 1600x1200 , Motel2-4.jpg )
1039750

:lisatalk: “Guys, there was an ashtray on the balcony. It looks like someone used it recently.”

>This room in better condition than the others? That might mean that someone is camping here. be careful they might return…
:alextalk: “This place looks a lot better than all of the other rooms, the beds aren’t even dusty.”
:gwentalk: “Dammit, okay. I’ll go over our maps and we can plan our next route.”
:lisatalk: “Wait, Jessie you said the bathroom was locked right?”
:jessietalk: “No… I said it was…”

He looks at the door and then gets in a readied stance.

:jessietalk: “Blocked…”
:bretttalk: “Shit.”

We look at each other and then the door. God, what if there’s someone in there.


>Is today Monday?
>Well, you're going insane, so...
Wait, what? Why the fuck would I think that. No, shit. Get a hold of yourself. You’re not crazy, this situation is.

>If we really think we have a chance, request to be bandaged up best that can be managed and request up to two days rations or up to 1/6th the party's rations (intentionally less than 1/5th) whichever is less, and leave the party.
:alextalk: “Shit. Just toss me a granola bar and get out of here.”
:gwentalk: “Fuck that, we’re not-”
:bretttalk: “Done and done.”

Brett tosses a half-melted bar in my direction.

:bretttalk: “Come on everyone, we’re leaving.”

Crap, I guess this is happening. Gwen reaches out to me but I lean away. Part of me still desperately wants to say something, what if this is my last chance?
>>
No. 1039751 ID: 15c72a

>>1039750
Give Gwen a hug.
Tell them if you make a miraculous recovery you'll catch up later. Which way are they headed?
>>
No. 1039752 ID: b4ab25

I mean yea now would be the time for goodbyes, but we as readers don't really know how we relate to these characters to give good goodbye words. Though perhaps mention if you are still yourself tomorrow, (and haven't acquired any additional bites) you will see about trying to join them at the safe zone
>>
No. 1039754 ID: 5f4030

>>1039751
As nice as a hug sounds, Brett doesn't really seem the type to let that one go. He's all for putting that bat down on your skull. Best to just say your goodbyes for now.
>>
No. 1039764 ID: 90c451

Say your goodbyes and take stock, we still gotta holdout some hope that we can survive. Try seeing if we can rip up a sheet or something to use as bandages to cover the wound and try to find any strong alcohol to disinfect the wound.
Though getting access to the bathroom would probably allow us some disinfectant and towels...
Try knocking on the bathroom door after they're gone, see if anyone's in there, or if it's a zed.
>>
No. 1039767 ID: f2fb77

Tell her she's almost to the safe zone, and if by some miracle you survive, you'll catch up to them
>>
No. 1039776 ID: e51896

I think once the others leave, we should wait a moment to give them time to leave and distance themselves from us, and then exit this room too, just in case there are survivors in there and we don't bite them.
...
It's okay to cry.
>>
No. 1039807 ID: c1b1a3

Alright I have a crazy idea. Since the bitten man is already doomed might as well go all and do something truly reckless but maybe with that risk you might get a miracle of an result. Alright my plan is this simply for a bitten person to start to go outside and made as much noise as he can. This will make a giant conga line of zombies. Maybe this will get the attention of some people who could help you. In other words you can make yourself the giant and uncommon SOS signal, but again this is a really insane idea and I won't blame you if you ignore it.
>>
No. 1039973 ID: b4ab25

>>1039807
I think this would be a bad idea as an earlier concern was
>"We don’t know how the hordes work, if they turn they might just bring one straight to us."
This suggests they would rather have zero nearby hordes if possible, and your suggestion is to intentionally attract a horde.
>>
No. 1040010 ID: d63ea8
File 165958588204.jpg - (303.87KB , 1600x1200 , Motel3-1.jpg )
1040010

>I mean yea now would be the time for goodbyes, but we as readers don't really know how we relate to these characters to give good goodbye words.
Standing back up, I look at everyone and am at a loss for words. These are my classmates, my friends, the people I’ve spent nearly a month with just trying to survive. Why am I drawing a blank?
:alextalk: “I guess this is goodbye…”
:gwentalk: “I guess so…”
:bretttalk: “Are we really do-ow hey!”

Lisa steps on Brett’s foot.

:lisatalk: “Shh.”

>Say your goodbyes.
:alextalk: “Thank you, everyone. I understand that we haven’t always gotten along, but if it weren’t for all of you I don’t think I would’ve made it this far. Gwen, thanks for getting us out of that apartment, I just froze up, but you knew exactly what to do.”
:gwentalk: “We both looked out for each other, don’t you forget that.”
:alextalk: “Lisa, thanks for speaking up for us and letting us tag along.”
:lisatalk: “Hey, if it weren’t for you we wouldn’t have gotten that camp radio working again and wouldn’t even know about the safe-zone. Besides, Gwen was the one who got all her orienteering badges, bringing you two along was the smart choice.”
:alextalk: “Jessie, thank you. I’m sorry that I couldn’t pull my weight like you do, and sorry for pushing you, that was wrong.”
:jessietalk: “It’s fine… You wanted to know what would happen…”

His eyes are still fixed on the bathroom door as he speaks.

:jessietalk: “If you do turn… I’ll try to put you down… if I can…”

I just nod at that.

:alextalk: “Hey Brett?”
:bretttalk: “Yeah?
:alextalk: “I get that we don’t always see eye to eye, but I do hope you make it.”

Brett sighs.

:bretttalk: “I hope you make it too. And… sorry again about the zed. I fucked up. Bad.”

>Tell them if you make a miraculous recovery you'll catch up later. Which way are they headed?
>Though perhaps mention if you are still yourself tomorrow, (and haven't acquired any additional bites) you will see about trying to join them at the safe zone.
:alextalk: “In case I do make it, I’ll try to catch up with all of you or meet you at the safe-zone. Any particular route you’ll take out of town?”

Gwen presses a Map into my hand.

:gwentalk: “Take mine, it’ll have all my notes. The motel office had a rack full of brochures and local maps, so we’ll be fine.”

>Give Gwen a hug.
>As nice as a hug sounds, Brett doesn't really seem the type to let that one go. He's all for putting that bat down on your skull. Best to just say your goodbyes for now.
I hesitate about hugging her, what if I’m contagious? What if Brett-
But before I can react Gwen pulls me close.
I hear Brett mutter something, sounding exasperated.

:gwentalk: “Live, please.”

She’s barely keeping it together.

:gwentalk: “Just live and get back to us. We’ve come too far to lose you now.”

>Tell her she's almost to the safe zone, and if by some miracle you survive, you'll catch up to them.
:alextalk: “I will, I promise. Just get to the safe-zone, you’re almost there.”

With that she pulls away, wipes her eyes and smiles weakly. The gang starts to head out, Lisa pauses at the door and tosses me the Room Key.

:lisatalk: “You’ll probably need it more than us. And sorry about Brett, he’s a lot more rattled by this than he lets on.”
>>
No. 1040011 ID: d63ea8
File 165958588888.jpg - (216.16KB , 1600x1200 , Motel3-2.jpg )
1040011

And like that, they’re gone. Probably the last set of people still alive from my old life. I just…
>… It's okay to cry.
:alextalk: *sniff* “Fuck.”
>>
No. 1040012 ID: d63ea8
File 165958589550.jpg - (249.29KB , 1600x1200 , Motel3-3.jpg )
1040012

>I think once the others leave, we should wait a moment to give them time to leave and distance themselves from us, and then exit this room too, just in case there are survivors in there and we don't bite them.
>Take stock, we still gotta hold out some hope that we can survive. Try seeing if we can rip up a sheet or something to use as bandages to cover the wound and try to find any strong alcohol to disinfect the wound.
After a few minutes of quiet sobbing I try to sit back and dry my eyes. I can’t act like I’m already dead. Just gotta focus on the next thing.

Alright, first thing’s first. I got to tend to this bite. Even if the zombie stuff is already a problem, I can’t let it get infected. The pillowcases are a bit easier to tear than the heavy sheets, so I rip them up into makeshift bandages so I can wrap my shoulder. Luckily enough, whoever was (is?) staying here left a quarter-filled bottle of vodka in the minifridge alongside a very mushy orange, I use it to disinfect the bandages and the bite wound itself.
:alextalk: “Motherf-”
:unknownstatic: -rgency aler-
It stings like a bastard, but that probably means it’s working. Wrapping my shoulder up takes a fair bit longer since I’m having to both take off my shirt and bandage the wound one-handed. But after a couple more minutes it’s done.

Let’s see, all together I have:
- A kinda melted Granola Bar, better than nothing.
- A Map that Gwen had been using to navigate us to the safe-zone.
- A Room Key to room 203, this room.
- Some spare Makeshift Bandages that were left over from the pillowcases, though I didn’t have enough vodka to disinfect them.
- An Empty Glass Bottle that held the previously mentioned vodka. I could maybe use it as a weapon, but it wouldn’t be great against a zed.

In the room I also find:
- A Dead Rat, fortunately animals can’t turn into zeds.
- An Unlabeled Bottle of Pills, in one of the drawers of the desk.
- And a Half-empty Pack of Cigarettes.

I decide to leave those other items alone for now. I imagine this room’s resident will already be pissed off enough by the vodka.

It’s been about fifteen minutes, so the others should be gone by now, and I’m not sure if whoever is staying here would appreciate a possibly infected highschooler in their room.

>Crazy idea, attract a horde.
>This would be a bad idea.
If other survivors were like our group, we’d avoid hordes as best we could. Two or three zeds were dangerous enough themselves, but upwards or twenty and thirty, suicide. We ended up totalling Lisa’s car when we drove through one of them, we were lucky that no one got grabbed at that point.


>Getting access to the bathroom would probably allow us some disinfectant and towels…
I look over to the bathroom door, proper disinfectant would work better than the vodka, and I would be able to sterilize the other bandages. It might be worth the risk…

>Try knocking on the bathroom door, see if anyone's in there, or if it's a zed.
I gently rap on the door…
Nothing.
:alextalk: “Hello? Is anyone in there? Hello?”
Still nothing.

I carefully push on the door. It feels like there is something heavy on the other side.
Putting my good shoulder against it, I push a bit harder, and feel something shift.

The door opens a crack.
>>
No. 1040013 ID: d63ea8
File 165958593639.jpg - (1.24MB , 1600x1200 , Motel3-4.jpg )
1040013

:alextalk: “Hello-”

I’m suddenly hit with the rancid stench of old blood, and am barely able to stifle a scream.
>>
No. 1040014 ID: d63ea8
File 165958596814.jpg - (1.25MB , 1600x1200 , Motel3-5.jpg )
1040014

:zombietalk: “Hrrughh…”
>>
No. 1040016 ID: 629f2e

Break a leg off that chair and use it to safely brain that undead jackass from behind the door.
>>
No. 1040017 ID: e51896

that zed can't move without its arms and legs. But going near it is still a bad idea. Get that coat rack, and push him farther away from the door. Then, once the zed is far enough away, open the bathtub curtains, see what is inside.
>>
No. 1040018 ID: 7b2026

>>1040016
This. Find a weapon if you can. If you can’t, then curb stomp it’s head in provided you’ve got good shoes.
>>
No. 1040019 ID: e51896

Something to consider
if we leave that zombie alone and we become zombie, this guy can be one of our party members as zombie in arms :P

...

Either way, he doesn't have arms or legs. probably won't help much, but maybe you'll understand their language if we let this one survive and we turn.?
>>
No. 1040020 ID: b4ab25

Shouldn't need a tool to push this zed around, just your foot pushing it around from the waist or lower. No need to break a perfectly good chair
Looks like you should be able to get an angle from the door there to get a thin view of what is in the tub, if it doesn't look alive or undead open the curtain for a better look. If you can't tell use the coat-rack as a tool to open the curtain from a distance
>>
No. 1040022 ID: b4ab25

>:unknownstatic: -rgency aler-
Might want to figure out what this is saying too, would suck if it was saying something like the safe-zone had fallen
>>
No. 1040027 ID: 65bbdc

What the fuck happened in this bathroom? Yeah this is a tutorial kill so no problem, learn how much power do you need to kill one of them.
>>
No. 1040031 ID: 894419

>>1040014
get a bludgeon and finish it, but watch out, could be more threats behind that curtain
>>
No. 1040042 ID: 15c72a

Ok, something is wrong here. Who chopped up the zombie? Or... was that a living person who got mostly eaten then turned after death? The blood is coming from the bathtub. Well, it's old blood, not fresh blood, so it probably can't hurt to take a look at the tub after you bash the zed.
>>
No. 1040051 ID: 7c0da2

That's a messed up bathroom.
Don't go inside. No point risking another bite.
The blood is infected and you have an open wound. Anything from in there would likely be contaminated too.

Plus, that's a seriously gruesome sight, even without seeing what's in the bath. It's best to leave the motel, what kind of people keeps a limbless zed in their bathroom anyway?
>>
No. 1040053 ID: 4432a5

>what kind of people keeps a limbless zed in their bathroom anyway?

Maybe this zed was limbless before it became a zed, having their limbs torn off by another person before death.
>>
No. 1040056 ID: e5709d

No, keep this zombie alive.
* You can use them as a distraction. If you come across raiders, you can have it scream and freak them out.
* You can experiment, vivisect, and generally determine reactions from zombies with your experiment.
* You can also test out various stealth and distraction tricks, see what sticks.
* Also you need a pet zombie and you will now call them Steve Harmy-McButty.
>>
No. 1040307 ID: fce62b
File 165992660083.jpg - (223.21KB , 1600x1200 , Motel4-1.jpg )
1040307

(5-3 Vote on killing the zed)

>Break a leg off that chair and use it to safely brain that undead jackass from behind the door.
>This. Find a weapon if you can. If you can’t, then curb stomp its head in provided you’ve got good shoes.
>Get a bludgeon and finish it, but watch out, could be more threats behind that curtain.
I need something more sturdy than a glass bottle to use as a weapon. The coat rack is too heavy to swing with one hand, and the chair is too unwieldy. In lieu of that I will try to make one.

It takes a fair bit of effort to pry off a chair leg to use, but it’s worth it. I shouldn’t be nearly as defenseless now.

>Yeah this is a tutorial kill so no problem, learn how much power you need to kill one of them.
I’ve killed zeds before, but that was usually with the help of everyone else. Jessie would usually try to crack them in the knee so that they’d fall over, and Gwen or I would finish it off. But that was also when I had the crowbar and use of both of my arms.

We’ll have to see what I can do, one-handed.
>>
No. 1040313 ID: fce62b
File 165992671413.jpg - (1.25MB , 1600x1200 , Motel4-2.jpg )
1040313

>Shouldn't need a tool to push this zed around, just your foot pushing it around from the waist or lower. No need to break a perfectly good chair.
Even without any of its limbs, I imagine the zed would still try to gnaw on my ankles, given half a chance, and I need some more room if I want to hit it properly.

>That zed can't move without its arms and legs. But going near it is still a bad idea. Get that coat rack, and push him further away from the door. Then, once the zed is far enough away, open the bathtub curtains, see what is inside.
While I can’t use the coat rack as a weapon, I can still haul it around with one arm. Bracing the base against my stomach I firmly prod at the zed and start pushing it away from the door.

:zombietalk: “Grurhk..?”
>>
No. 1040314 ID: fce62b
File 165992674670.jpg - (1.26MB , 1600x1200 , Motel4-3.jpg )
1040314

*flop*

:zombietalk: “mmhrmm…”

There, that should be enough room.

>Something to consider…
>if we leave that zombie alone and we become zombie, this guy can be one of our party members as zombie in arms :P
I don’t think that would be possible due to its lack of arms. Though more seriously even if I were up for ‘joining the other team’ I imagine that this guy would be nothing but dead weight.

>Also you need a pet zombie and you will now call them Steve Harmy-McButty.
:alextalk: *snicker* “McButty. Nothing butt dead weight.”

:zombietalk: “Mrhmmrm...”

>Either way, he doesn't have arms or legs. probably won't help much, but maybe you'll understand their language if we let this one survive and we turn?
Brett had been theorizing that the zeds might have some way of communicating with one another, beyond the obvious sounds of snarling attracting more, and this one is oddly quiet. We’re not sure how hordes exactly form up, but they do seem to move from one location to another with at least a basic sense of coordination, and it always felt like more than a coincidence that a horde shambled into the summer camp.

But I’m no linguist, and I doubt that I’ll have a breakthrough anytime soon.

>Looks like you should be able to get an angle from the door there to get a thin view of what is in the tub, if it doesn't look alive or undead open the curtain for a better look. If you can't tell, use the coat-rack as a tool to open the curtain from a distance.
It’s hard to make out with the shadows, but I don’t think anyone is in there. Hefting the coat rack once more I start pushing the curtains out of the way and open up the door fully to let in more light.
>>
No. 1040315 ID: fce62b
File 165992676677.jpg - (818.33KB , 1600x1200 , Motel4-4.jpg )
1040315

>What the fuck happened in this bathroom?
Jeez. Someone really went hog wild in here. The tub is filled with more old blood, but it looks like most of it has gone down the drain. Welp, there’s the arm and leg. To the side there is a blooded set of Pliers and-

Oh fuck- Is that a bowl of human teeth?! And what’s that to the side? A small set of darts… made from teeth too…

:alextalk: “What in the actual fuck…”
:zombietalk: “Mrmmrhm...”

>The blood is coming from the bathtub. Well, it's old blood, not fresh blood, so it probably can't hurt to take a look at the tub after you bash the zed.
Yeah, bashing first, tub second.
>>
No. 1040316 ID: fce62b
File 165992678643.jpg - (806.66KB , 1600x1200 , Motel4-5.jpg )
1040316

It takes-
*Whunk*
-a bit of effort to-
*Wham*
-kill the-
*Whack*
-fuck Jessie made this look easy-

:zombietalk: “MrHhrRm..!”

*wh-CRACK*

Finally the zed’s head splits open and a bunch of horrific goo and blood sloughs out.

>Ok, something is wrong here. Who chopped up the zombie? Or... was that a living person who got mostly eaten then turned after death?
>Maybe this zed was limbless before it became a zed, having their limbs torn off by another person before death.
God, I hope all this happened to them after they turned, but it looks like someone hacked off all their limbs with a weapon, like an ax or a machete. Using the chair leg to tilt the zed’s head over, I am finally able to see that its throat has been slashed and all of its teeth removed. What kind of psycho is staying here?

>That's a messed up bathroom.
Yep. Looks exactly like something you’d see in a slasher film.

>Don't go inside. No point risking another bite.
Welp, the threat of a bite should be thoroughly neutralized now.

>The blood is infected and you have an open wound. Anything from in there would likely be contaminated too.
I am careful to try and step around the worst of the blood while in here, though I’ll definitely need to wash my shoes after this. Best to leave everything else in here untouched, especially the darts, why the hell would you even make those?

>No, keep this zombie alive.
>* You can use them as a distraction. If you come across raiders, you can scream and freak them out.
>* You can experiment, vivisect, and generally determine reactions from zombies with your experiment.
>* You can also test out various stealth and distraction tricks, see what sticks.
I wonder if whoever is staying here had the same idea. At the very least, blows to the head still seem to work, and cutting the zed’s vocal cords looked to have made it a lot quieter.

Beyond that I’m not sure what else I can learn from a naked limbless zed.
>>
No. 1040318 ID: fce62b
File 165992684614.jpg - (244.07KB , 1600x1200 , Motel4-6.jpg )
1040318

>It's best to leave the motel, what kind of people keep a limbless zed in their bathroom anyway?
Sticking around here seems like a worse idea with every passing moment. If that’s what they’d do to a zed, what would they do with a possibly infected person like me? Best not to find out.

>Might want to figure out what this is saying too, would suck if it was saying something like the safe-zone had fallen
I- What? I don’t…
The safe-zone has to be intact, they said that the military had fortified the area and had ammo and weapons to spare. It couldn’t have fallen, could it?

But what had that-? It didn’t sound like-

No. Don’t get distracted right now. Just figure out if you need to grab anything else and then get out of this serial-killer motel room.
>>
No. 1040320 ID: 461b1a

>>1040318
Let’s do a 10 minute look around, find what supplies we can then see if we can find a way to the safe zone. Also how are zombies created? Are we dealing with infections bite ? Or is it something like the walking dead where if you die regardless of bites or not you’re turned?
>>
No. 1040322 ID: aff302

Rip Steven Harmy-McButty you will be missed. Smack his ass for good luck. On the other note after you finish that get the fuck out of there! Whoever did this to a zed will probably do the same thing to a person who will become one.
>>
No. 1040335 ID: 15c72a

Oh hell. The darts and pulled teeth mean... someone made bio-weapons out of this zombie. The darts will infect whoever they hit.

Put the coatrack back where it was. Close the bathroom door. Move the wrecked chair out of view of the door. Hide behind that wall so you can ambush whoever comes into this apartment-- whoever did this needs to be stopped, as there is NO valid reason to turn more people into zombies. It takes too long to be an effective battle tactic and is thus strictly inferior to a gun so the person who was here just wants to make people suffer.

Actually, you might try using the entire chair as a weapon, if you can swing it with one hand.
>>
No. 1040365 ID: b4ab25

>>1040320
This seems to be a 'bites turn' world. Starting fragment:
>:jessietalk: “I’ve seen it… Mom got nipped on the hand by one of her patients… She started to get sick, and then…” >>1039667
Continued in earnest: >>1039748

>>1040335
Oh shit, that makes a twisted kinda sense, but I think that probably also means that (double) dead zombies can't infect, so those teeth have to be from a 'live' zombie which is why 'Harmy-McButty' was kept 'alive'.
These are also exactly the kind of sneaky weapons that would help cause a safe-zone to crumble from an internal outbreak... and this is near a safe-zone.
Unfortunately, I think our best bet for taking this fellow out would have been their own 'one hit' weapons and turning them into a zombie. As our current weapon(s) barely let us take out a limbless zombie. I think even a healthy child/teen could be too much for us.
I don't think we can take whoever this is, but we may be able to warn others to look out for this kind of threat, if we can find a radio or our former group.
Though, if it is true that a zombie must be 'alive' for it or its bits to infect, it might be possible that an incomplete infection could be 'aborted' by killing the responsible zombie(s) in time.

>:bretttalk: “Hey- That old lady didn’t make a peep the entire time we were there and jumped us just as we were walking out. Any one of you could’ve seen her shamble out if you were paying attention.” >>1039666
We just learned a reason a zombie might be particularly quiet, and that teeth may be the infection vector. It is not inconceivable that an old lady might have lost their original teeth, and have something like dentures or other fake replacement teeth, and perhaps old failing vocal cords that, with a little extra strain/rot, failed completely. or perhaps Psycho Mc Teeth Extractor had got to her already.

If (human zombie) Teeth really are the infection vector, things like dental retainers, teeth grinding guards, and the like could be, basically, the equivalent to masks. They don't particularly protect you from being infected, but drastically reduce your ability to infect others. (and make it hard to eat while worn =P)

We need to try pass this information on to other survivors. Lets take a dart or three as evidence and (hopefully now empty) threats, make a mess of/scatter the the rest of the teeth and darts into the tub. Unfortunately, I think it is safest to assume Mc Psycho actively got out of our way to avoid detection, and that our former party may be his next marks. That said, is this hotel room low or fire-escape-connected enough to leave via the balcony, because if so, we probably want to lock the door with locks/latches the keys don't help with. Sadly it looks like we took one of the back legs of the chair, so it will probably not be too good as a door brace. If we are not going to need to use the door, I vote we at least shove the mini-fridge against it in addition to latching and locking.
>>
No. 1040376 ID: 0838d6

A few things, anything under the mattress?
Anything in the toilet tank?
The door opens towards you, so if you need to rest you could prop the chair against the door.

I like the idea of the teeth being the infection vector, but it would be weird for the zed to be alive to be able to use the teeth, that implies some sort of pseudo-magic exists, and if pseudo magic exists, then as a zed, maybe eating things can grant intelligence or pseudo magic.

But unfortunately it's all speculation, if you cant find anything extra and don't have a backpack, what do you remember about your way in, other doors, rooms, etc.

Also where'd you get the room key from? Are there more room keys around?

And is there a window to the outside you can check?
>>
No. 1040435 ID: 7c0da2

We have no clear indication yet that a zombie needs to be alive to infect, or that only teeth are infectious. Stay cautious around things like blood or zombie bits, and don't touch it if you can help it.
Try to find the radio (?) that made the sound you heard. You checked the room already, so it's probably not in an obvious spot, maybe under the bed or in the mattress? Take all his stuff by the way.
Then get out of here fast. Don't bother locking behind you, whoever lives here will figure out you where here anyway.
>>
No. 1040440 ID: ea2a0c

That would actually make sense for somebody to make such zed poisonious darts. If we go ambush the one responsible, we'll have to consider that they're not alone, and prepare to deal with more than one crazy lunatic trying to turn people into zeds.
What if we wait in the next apartment over, and try to listen in through the walls if they return?
>>
No. 1040448 ID: e5709d

>but I think that probably also means that (double) dead zombies can't infect, so those teeth have to be from a 'live' zombie which is why 'Harmy-McButty' was kept 'alive'.
Eh. We haven't seen any zombies casting basic magic yet, so I'd err on the side of pseudo-realistic scientific horror.
In this case, the implication is that a living zombie, at least certain types, will be capable of regenerating low-maintenance body parts, especially teeth. At the very least, zombie blood would be easy to replicate and use as an infection vector.

>Leave
No. This is their base of operations, and it's a good one. If you leave it intact, they'll upgrade it even further and become nigh-unstoppable psychos. They will hunt down other survivors in their bid for a power grab. You either need to kill the gang and take their base for yourself or tarnish the place with traps - possibly a grenade, if they've been stockpiling - so you can end them all before you escape.
>>
No. 1040539 ID: fce62b
File 166018585526.jpg - (602.05KB , 1600x1200 , Motel5-1.jpg )
1040539

(5-3 vote on staying at the motel)

>The door opens towards you, so if you need to rest you could prop the chair against the door.
>Put the coat rack back where it was. Close the bathroom door.
I’m suddenly hit with a flurry of differing thoughts:
What just happened to me not even an hour ago, everyone else having to leave me behind, the fact that whoever is staying here was harvesting the teeth from a zed. As much as I want to rush out -to get away from here- I can’t just act on instinct. I need to think and I need a plan.

>Sadly it looks like we took one of the back legs of the chair, so it will probably not be too good as a door brace. If we are not going to need to use the door, I vote we at least shove the mini-fridge against it in addition to latching and locking.
>Move the wrecked chair out of view of the door. Hide behind that wall so you can ambush whoever comes into this apartment-- whoever did this needs to be stopped, as there is NO valid reason to turn more people into zombies.
After putting the coat rack back I wedge the chair under the doorknob, it doesn’t even look remotely secure. I debate about moving the mini fridge as well, it’s kinda heavy and if I wedge it against the corner that the door swings in on it would make it hard to get into the motel room without breaking down the door entirely.

The only thing that gives me pause is the fact that I’d be giving up the element of surprise. Whoever this psycho is, they have to at least be strong enough to chop off the limbs of a zed and/or lug it up to their bathroom. I doubt that I’d be able to take that person in a straight fight.

>Unfortunately, I think our best bet for taking this fellow out would have been their own 'one hit' weapons and turning them into a zombie. As our current weapon(s) barely let us take out a limbless zombie. I think even a healthy child/teen could be too much for us. I don't think we can take whoever this is, but we may be able to warn others to look out for this kind of threat, if we can find a radio or our former group.
>No. This is their base of operations, and it's a good one. If you leave it intact, they'll upgrade it even further and become nigh-unstoppable psychos. They will hunt down other survivors in their bid for a power grab. You either need to kill the gang and take their base for yourself or tarnish the place with traps - possibly a grenade, if they've been stockpiling - so you can end them all before you escape.
Shit. I wish I had a gun or a grenade or something to even the odds. If I could get the drop on them and get in one good hit I might be able to take them. Zeds are tough, but aren’t people. People can die pretty quick if you can hit the right spot, but they could easily have a gun or something that could take me out in an instant too. Either way, I can’t let this person (or people) stay here doing this. If they are trying to find a way of infecting people they might go after Gwen, the others or even the safe-zone itself. I can’t let that happen. Not if I can still fight.

>Also how are zombies created? Are we dealing with infectious bite? Or is it something like the walking dead where if you die regardless of bites or not you’re turned?
>This seems to be a 'bites turn' world.
To the best of my knowledge, and this is mainly going off of Jessie’s account, bites are what do it. I doubt it's airborne, otherwise we’d all be dead, and from what I’ve seen we aren’t going by Walking Dead rules, thank god. In our month of trekking cross country, we have come across dead bodies who were from people who didn’t turn. Main one I can think of was some motorcyclist who looked to have gone off the bridge of an overpass. Broke his neck on the fall but didn’t turn.

What I don’t get is how it spread so fast initially. Sure, zeds are tough and decently strong, but they're all pretty slow. In the initial few days of all this people were still trying to figure out what was going on, but suddenly it was all over the country, maybe even the world. How did all those people get sick? There weren’t any reports of people biting or eating one another until things were going to hell.

>Oh hell. The darts and pulled teeth mean... someone made bio-weapons out of this zombie. The darts will infect whoever they hit. It takes too long to be an effective battle tactic and is thus strictly inferior to a gun so the person who was here just wants to make people suffer.
>These are also exactly the kind of sneaky weapons that would help cause a safe-zone to crumble from an internal outbreak... and this is near a safe-zone.
I can’t believe that even now, people are trying to find new and horrible ways of killing each other. If one of those darts managed to make its way into the safe-zone, god. Though it does make me wonder… What if someone has already attempted it?

>Oh shit, that makes a twisted kinda sense, but I think that probably also means that (double) dead zombies can't infect, so those teeth have to be from a 'live' zombie which is why 'Harmy-McButty' was kept 'alive'.
>We have no clear indication yet that a zombie needs to be alive to infect, or that only teeth are infectious. Stay cautious around things like blood or zombie bits, and don't touch it if you can help it.
>I like the idea of the teeth being the infection vector, but it would be weird for the zed to be alive to be able to use the teeth, that implies some sort of pseudo-magic exists, and if pseudo magic exists, then as a zed.
I imagine it would be pretty hard to get a zed bite after it was already re-killed, but I can’t imagine why the teeth would need to be fresh, unless its infecting potential goes down after a while. If that is the case, I’m not exactly sure how I could test that theory without ‘experimenting,’ and I’m not going to copy this person. Though, that does beg the question, why keep a limbless toothless zed in your bathroom?

>Though, if it is true that a zombie must be 'alive' for it or its bits to infect, it might be possible that an incomplete infection could be 'aborted' by killing the responsible zombie(s) in time.
I really hope that’s the case.

>We just learned a reason a zombie might be particularly quiet, and that teeth may be the infection vector. It is not inconceivable that an old lady might have lost their original teeth, and have something like dentures or other fake replacement teeth, and perhaps old failing vocal cords that, with a little extra strain/rot, failed completely. or perhaps Psycho Mc Teeth Extractor had got to her already.
I think the old lady bit me with real teeth, granted none of us checked to see if she had dentures or not -fuck- imagine if that was my lucky break. No, her and Harmy being quiet seems like a new thing, and it’s kinda weird that we ran into them back-to-back. In that split-second before she grabbed me she was hissing and growling as loud as any other zed would, but up until that point, nothing. Harmy on the other hand seemed to be trying to make as much of a ruckus as possible, but couldn’t since his vocal chords had been cut. Yet he didn’t even try to make a peep until I hit him with the bathroom door.

>Maybe eating things can grant intelligence or pseudo magic.
I haven’t seen any zeds levitate do anything super weird, beyond the hordes ‘herding themselves,’ but I imagine that the hordes do eat a lot…

>Eh. We haven't seen any zombies casting basic magic yet, so I'd err on the side of pseudo-realistic scientific horror. In this case, the implication is that a living zombie, at least certain types, will be capable of regenerating low-maintenance body parts, especially teeth. At the very least, zombie blood would be easy to replicate and use as an infection vector.
That actually makes a lot of sense. I’m not a dentist, but I don’t think one mouth’s worth of teeth could fill up a bowl that much. It’s not like any of us stuck around to see if an active zed could regenerate itself.

>If (human zombie) Teeth really are the infection vector, things like dental retainers, teeth grinding guards, and the like could be, basically, the equivalent to masks. They don't particularly protect you from being infected, but drastically reduce your ability to infect others. (and make it hard to eat while worn =P)
I think I saw a sporting goods store about a block away from the grocery store, grabbing a retainer or mouth-guard from there might be a good way of making me ‘less dangerous’ if I do turn.
>>
No. 1040540 ID: fce62b
File 166018586189.jpg - (610.80KB , 1600x1200 , Motel5-2.jpg )
1040540

>Whoever did this to a zed will probably do the same thing to a person who will become one.
If they have those darts, then they’d probably try to do the same thing to me as they did with Harmy, if not someone else they’d try to infect. I need to find a way of stopping them.

>If we go ambush the one responsible, we'll have to consider that they're not alone, and prepare to deal with more than one crazy lunatic trying to turn people into zeds. What if we wait in the next apartment over, and try to listen in through the walls if they return?
>What do you remember about your way in, other doors, rooms, etc.
If there is more than one person staying here, then I’m probably screwed unless I get stupid lucky. From what I remember the neighboring rooms are in much worse states than this.
Room 202 had its door broken down, probably by a bunch of zeds and the interior was just a mess. Room 204 was unlocked but it looked like someone had already gone through it, furniture and trash was scattered everywhere. Now that I think about it, the reason why this room looks so good comparatively is probably because whoever stayed here took the best stuff from the surrounding rooms and moved it here.

The walkway that connects the second floor of this motel has a staircase on either end, and each second floor room has a balcony while every first floor room just has a window. The fence surrounding the property seemed pretty intact, hence why we chose to crash here after I got attacked.


>Also where'd you get the room key from? Are there more room keys around?
Lisa and Jessie searched the motel office in the north-eastern corner of the property, a lot of the spare rooms keys were either strewn about or missing, though Lisa said that she found this set tucked away under one of the desks.

Beyond that there are two nearby buildings on this strip of road outside of town. To the west is an auto parts store and to the east is a gas station. Would’ve been helpful if we still had the car with us.

>Actually, you might try using the entire chair as a weapon, if you can swing it with one hand.
While I can kinda swing the chair with one hand, I don’t think I could use it to any great effect. It’s awkward, unbalanced, and I’d be way too clumsy if I tried attacking someone with it. I need to be able to hit someone precisely since I don’t have the raw strength that Jessie has.
>>
No. 1040541 ID: fce62b
File 166018586620.jpg - (292.08KB , 1600x1200 , Motel5-3.jpg )
1040541

>And is there a window to the outside you can check?
Yeah, the sliding door is one of those glass ones, and since we're somewhat out of town, in the middle of nowhere, I can see a lot of the surrounding area.

I notice the ashtray Lisa mention alongside a few more empty glass bottles out on the balcony.

>That said, is this hotel room low or fire-escape-connected enough to leave via the balcony, because if so, we probably want to lock the door with locks/latches the keys don't help with.
The balcony seems low enough to the ground that I could probably drop from it without hurting myself. Heck, I might even be able to jump to one of the neighboring balconies, but that would definitely be more risky.
>>
No. 1040542 ID: fce62b
File 166018587065.jpg - (199.98KB , 1600x1200 , Motel5-4.jpg )
1040542

Looking out through the sliding door I see that the horde is still gathered around the grocery store, swarming about almost like ants.

At least they’re not heading in this direction. Gwen said that we needed to continue west for about a day or day-and-a-half before we’d hit the safe-zone. The one reason why we even went near the town was because the grocery store was just on the edge of it, and we were basically out of food and clean water.

Fuck we were so close.
>>
No. 1040543 ID: fce62b
File 166018587520.jpg - (284.23KB , 1600x1200 , Motel5-5.jpg )
1040543

>Let’s do a 10 minute look around, find what supplies we can.
>A few things, anything under the mattress?
>Try to find the radio (?) that made the sound you heard. You checked the room already, so it's probably not in an obvious spot, maybe under the bed or in the mattress?
>We need to try to pass this information on to other survivors.
If whatever I heard was a radio I might be able to warn someone. If it’s a short ranged one or even a walkie talkie I should be able to mess with it. At the very least I should be able to find out if this psycho has friends or not.

I do a more thorough search for the room, I find:
- Some Pornographic Magazines under the matress. They look stuck together, I’m not touching them.
- There are also some Assorted Coins that look to have fallen between the desk and the wall.
- Using one of the dimes I’m able to unscrew the air vent above the bed, but there’s nothing but dust in there.

I can't find a radio… but I think I did here something over my shoulder. Maybe it came from the bathroom or room 202?
>>
No. 1040544 ID: fce62b
File 166018589109.jpg - (796.13KB , 1600x1200 , Motel5-6.jpg )
1040544

>Let's take a dart or three as evidence and (hopefully now empty) threats, make a mess of/scatter the rest of the teeth and darts into the tub.
I carefully wrap up the darts in one of my makeshift bandages before putting them back in my pocket. I also upend the bowl into the bathtub. Hope they have fun cleaning that up.

>Unfortunately, I think it is safest to assume Mc Psycho actively got out of our way to avoid detection, and that our former party may be his next marks.
I won’t let that happen, not to Gwen, not to Jessie, not to anyone. They’ll make it, even if I can’t.

>Anything in the toilet tank?
The lid is a bit difficult to move with one hand, being made out of that ceramic-y stuff, but I do find a swtichblade tucked inside the empty tank. This should be helpful. It’d be basically useless against a zed, it being so small, but I won’t be fighting a zed.

I pause for a second, and look back over my shoulder. What was that?

>Take all his stuff by the way.
I grab the Pliers from the far edge of the tub. My pockets are getting pretty full, I think I’ll only be able to grab one or two more things.
>>
No. 1040545 ID: fce62b
File 166018592603.jpg - (250.97KB , 1600x1200 , Motel5-7.jpg )
1040545

Heading back out to the sliding door I see that the horde is starting to disperse and-

Shit.

That bike wasn’t here a minute ago, looks like I’m out of time.

How am I going to ambush or avoid this guy?

(You may take up to two more items previously found and add them to your inventory.)
>>
No. 1040552 ID: b4ab25

Their bike? What if our bike? Deprive em of er speed and gain it for ourselves. If we just have two more pocket slots, might take the bottles, (good fluid contains) or leave them open for a bike-by-robbery of the sporting goods store.
I again vote we latch the door. Then when the person tries to come in we will have a warning and some time to get away out the balcony, (while even if they knew our plan they would still have to traverse the motel building,) and then we get to their bike, at which point we can ride away.
(or if we are dead set on the ambush, put the chair back where it was when you got there and make the door as locked as when you got there, sadly we probably can't do anything about the bit of blood in the middle of the room and we can't un-use the bedding, prepare with the switchblade behind the wall that makes the little coatrack alcove. If we are going for kill first questions later a good stab up into the armpit should be able to cut an important vein otherwise just the upper chest/lung area should also have a good chance of critical damage. If we are not going for the kill first, we can try the classic knife-to-neck thing, though apparently that cut is harder to make than movies would have you believe.)
>>
No. 1040554 ID: 15c72a

>What if someone has already attempted it?
That's probably how the initial outbreak happened. Someone bio-engineered this plague, then spread it on purpose, and now those responsible are attempting to spread the plague into safe zones. It's an attempted genocide of the entire country. If you can interrogate this guy you can find out who did it, and then use your last remaining days reporting it to whatever remnants of civilization you can find. It's not solid proof but they might be able to follow up with an investigation to find solid proof...

Ashtray means you can potentially ID the right person by what brand of cigs they're smoking. If there was an empty pack in the room, make note.

>plan for ambush?
Well, they're gonna have to come out of the store eventually, and will go for the bike. Hide around the other side of the building from the bike, then when you hear the door open you can sneak up behind them and put the knife to their throat.
Do your best not to kill them until you know it's actually the person that was using this room. For instance, you can get them to empty their pockets, and if they have the same cigs or something dart-related then you know it's them.
>>
No. 1040557 ID: 15c72a

Oh, but go around the back so you won't be seen through the doors.
>>
No. 1040558 ID: aff302

I would probably take a coat hanger it could be used to make a makeshift spear. But maybe it is too big to be practical to carry around.
>>
No. 1040587 ID: b4ab25

>>1040558
Think our problem with that is that we only have one 'functional' arm and only normal human wrist strength to compensate for one-handing it (not to mention I think just lifting it with one arm is non-trivial)
Oh, is bathroom door closed or not? Cause we probably want it closed.
>>1040554 >>1040557
>Well, they're gonna have to come out of the store eventually, and will go for the bike. Hide around the other side of the building from the bike, then when you hear the door open you can sneak up behind them and put the knife to their throat.
>Oh, but go around the back so you won't be seen through the doors.
This whole plan seems to involve us already being outside and down one floor. Though it is a good point that they may be there for the place they parked their bike, Elmers' Auto & Truck.
Unsure what building's corner we are seeing in >>1040541 such that we are able to see so much of Elmers' Auto & Truck in >>1040542. If possible, probably watch the bike (and by extension the building) from behind the coat rack alcove wall. We don't really have a way to say with confidence that bike owner is also our Mc Psycho, unless they enter or at least attempt to enter this room.
>>
No. 1040593 ID: 90c451

Look, we may be psyching ourselves up here. I think we should at least get a read on the guy before we do anything drastic, for all we know the bike may belong to another survivor making their way to the safe zone. I mean, why would the guy stop at the auto shop instead of going to his room?
All I'm saying is to get a good look at this guy before we ambush him or steal his bike. We could just be leaving another victim for the psychopath that lives in this room that way.
>>
No. 1040735 ID: e51896

>>1040593
agreed
>>
No. 1040738 ID: 15c72a

There is one way we can confirm it's the same guy. Watch the lobby from a hidden spot. If the survivor goes directly to where the room key was stashed, we have our target. At which point, we can ambush them as they're reaching under the desk, or somewhere between there and the room that has a blind spot.
>>
No. 1040873 ID: fce62b
File 166052845374.jpg - (325.91KB , 1600x1200 , Motel6-1.jpg )
1040873

>Unsure what building's corner we are seeing.
((The building is Elmer’s Auto & Truck. Apologies, I’ll try to be clearer with the perspective next time.))

>If possible, probably watch the bike (and by extension the building) from behind the coat rack alcove wall.
Unfortunately because of the angle and how far back the alcove is I would only be able to see the top of the auto parts store, and staying here at the sliding door might let them spot me.

>I would probably take a coat rack, it could be used to make a makeshift spear. But maybe it is too big to be practical to carry around.
>Think our problem with that is that we only have one 'functional' arm and only normal human wrist strength to compensate for one-handing it.
I’m not that strong to begin with, and being stuck with one usable arm isn’t helping either. As much as I would love to have the extra reach, my overall speed is worth more. On my own dealing with more than one zed at a time will be extremely risky.

>Their bike? What if our bike? Deprive em of er speed and gain it for ourselves.
It might take some practice only using one hand, but a bike would be really helpful. You can outpace most zeds with a light jog, a bike would leave them in the dust.

>Ashtray means you can potentially ID the right person by what brand of cigs they're smoking. If there was an empty pack in the room, make note.
Quickly checking the half-empty pack of cigarettes I mentally note the brand and labeling. Each cigarette also has the brand logo printed around the base, so hopefully I can use that to ID them as well.

>If we just have two more pocket slots, might take the bottles, (good fluid contains) or leave them open for a bike-by-robbery of the sporting goods store.
Might as well take them for now. It usually takes hours for a horde to fully disperse or move on, and tossing an empty bottle can make for a good momentary distraction.

>Oh, is the bathroom door closed or not? Cause we probably want it closed.
>I again vote we latch the door.
I try to make it a habit of closing doors behind me if it doesn’t look like they're going to lock. Last thing you want is a zed wandering in behind you. But just to be safe I make sure that the bathroom door is closed and the front door is latched.

>Well, they're gonna have to come out of the store eventually, and will go for the bike. Hide around the other side of the building from the bike, then when you hear the door open you can sneak up behind them and put the knife to their throat.
>This whole plan seems to involve us already being outside and down one floor.
Alright, let’s be proactive about this. I toss my chair leg unto the ground below then carefully climb over the railing of the balcony. Using one hand, I lower myself closer to the group before dropping.
>>
No. 1040874 ID: fce62b
File 166052845804.jpg - (589.84KB , 1600x1200 , Motel6-2.jpg )
1040874

I land quietly on the dead dry grass and quickly retrieve my club.

>Someone bio-engineered this plague, then spread it on purpose, and now those responsible are attempting to spread the plague into safe zones. It's an attempted genocide of the entire country. If you can interrogate this guy you can find out who did it, and then use your last remaining days reporting it to whatever remnants of civilization you can find. It's not solid proof but they might be able to follow up with an investigation to find solid proof…
He’ll definitely have some questions to answer when I find him. Life is already hard enough with the zeds wandering around wanting to eat us, why the hell would you try to turn more people? Why would anyone do this at all?! Jessie lost his family, the rest of us don’t know what happened to ours. We’ve already suffered enough.

>Though it is a good point that they may be there for the place they parked their bike, Elmers' Auto & Truck.
Certainly makes it easier to steal if they try to keep it away from their room, but they’re probably inside.

>Look, we may be psyching ourselves up here. I think we should at least get a read on the guy before we do anything drastic, for all we know the bike may belong to another survivor making their way to the safe zone. I mean, why would the guy stop at the auto shop instead of going to his room?
>We don't really have a way to say with confidence that bike owner is also our Mc Psycho, unless they enter or at least attempt to enter this room.
I take a deep breath. Yeah, I could be missing something. Our group was probably one of many who heard that message about the safe-zone. They could be trying to get their bearing just like we were, and stealing their stuff would be a real dick move.

>All I'm saying is to get a good look at this guy before we ambush him or steal his bike. We could just be leaving another victim for the psychopath that lives in this room that way.
>Agreed.
At the very least I need to know what I’m going up against. If they're just another survivor I’ll be able to warn them about the psycho and maybe even get work to the safe-zone about the crashing shit going on at this motel.

>Oh, but go around the back so you won't be seen through the doors.
Luckily part of the fence is broken at this side of the property so I can just slip behind the auto shop no problem.
>>
No. 1040875 ID: fce62b
File 166052846276.jpg - (300.70KB , 1600x1200 , Motel6-3.jpg )
1040875

Just as I round the building I hear one of the doors open.

:blaketalk: “Should fucking dig an outhouse at this point.”

I hear the doors slam back shut as I edge up to the corner. In front of the store is a tall man decked out in a heavy leather coat, football helmet and has a machete strapped over his shoulder. Dude looks like he’s straight out of a Mad Max film and is probably in his mid-twenties.

:blaketalk: “Goddamn prick got the zeds all riled up. Gotta see if I can nab that gun.”

>Do your best not to kill them until you know it's actually the person that was using this room. For instance, you can get them to empty their pockets, and if they have the same cigs or something dart-related then you know it's them.
Reaching a hand into an interior pocket I see him pull out a lighter and cigarette. I narrow my eyes. With him turned away I can’t tell if those are the same brand, but I get the feeling that this is our psycho. With a helmet on I doubt the chair leg will be of any use and I carefully set it down behind me.

>If we are going for kill first questions later, a good stab up into the armpit should be able to cut an important vein otherwise just the upper chest/lung area should also have a good chance of critical damage. If we are not going for the kill first, we can try the classic knife-to-neck thing, though apparently that cut is harder to make than movies would have you believe.
I’m not sure well the switchblade would do against his coat, but at least his neck is exposed. I just hope I can take him down quick, because this guy looks way stronger than Jessie and will probably take me apart.

>There is one way we can confirm it's the same guy. Watch the lobby from a hidden spot. If the survivor goes directly to where the room key was stashed, we have our target. At which point, we can ambush them as they're reaching under the desk, or somewhere between there and the room that has a blind spot.
If he does go to the office to grab the keys I might be able to jump onto his back while he’s crouched down, or I could try to sneak back into the room.

I doubt I’ll be able to hold him down for questioning, not unless I get him a few times, and even then this guy is super dangerous.

How do I approach this? Attack now? Wait and see?
I could just go for his bike too.
>>
No. 1040904 ID: b4ab25

Decked out as he seems to be, almost no exposed skin and (presumably) hard to bite through leather, this guy seems prepared. I Would expect some skill behind that, combine that with our injury, and even by surprise I would say at best we got a 50/50 chance. I don't like those odds. (If we go for the surprise kill anyway, don't like yell before stabbing, and be sure that shadows, for instance, will not give away your approach)
Furthermore our injury marks us as 'high risk' to other survivors, which makes talking extra risky for us. (Just remember how our own party handled it, and they already knew us) just remember his voice and looks, hide and wait, if he leaves the bike behind, we can take it. Otherwise its too risky, and he would be properly looking after his belongings. We get the bike only through his negligence, not our skill.
>“Should fucking dig an outhouse at this point.”
Wonder if he is using this building as one, and it is getting full somehow

>>
No. 1040905 ID: aff302

For this big guy I would use the wait and see tactics. Maybe an opening will present itself for us to rob this guy, also it is good to see if he is working alone or with somebody.
>>
No. 1040906 ID: e5709d

He'll live if you steal his bike. So wait for him to leave, then steal his bike.
>>
No. 1041008 ID: e51896

>>1040904
agreed on this.
>>
No. 1041016 ID: 15c72a

If we're not gonna try to merk him now, it might be worth looking in the shop for a better means of killing him. Hard to say what that'd be though. All I can think of is trying to trap him somewhere then setting the place on fire, but none of the locations we've seen so far can be blocked in like that. Stupid fire safety regulations...
Well, maybe the bathroom? but there's no reason for him to stay in there for long enough to trap him, not anymore.
>>
No. 1041151 ID: fce62b
File 166079254510.jpg - (267.06KB , 1600x1200 , Motel7-1.jpg )
1041151

>Decked out as he seems to be, almost no exposed skin and (presumably) hard to bite through leather, this guy seems prepared. I Would expect some skill behind that, combine that with our injury, and even by surprise I would say at best we got a 50/50 chance. I don't like those odds. (If we go for the surprise kill anyway, don't like yell before stabbing, and be sure that shadows, for instance, will not give away your approach)
50/50 aren’t odds worth getting killed over. I wait for a moment, trying to glean any possible weaknesses, but there’s no use. His legs seem pretty protected by both the coat and a set of cargo pants beneath, and it also looks like he’s wearing hiking or work boots as well.

What catches my eye next is the set of heavy duty gloves he is wearing, they look to be from a roller derby ring and even look to have rigid plastic and pvc pipes extending over the forearms. Did he make those himself?

The only exposed point is a small strip of neck that is between the collar of his leather jacket and the bottom of his helmet. I might be able to reach it with a running jump, but if I don’t down him, I’m toast.

>Furthermore our injury marks us as 'high risk' to other survivors, which makes talking extra risky for us. (Just remember how our own party handled it, and they already knew us) just remember his voice and looks, hide and wait, if he leaves the bike behind, we can take it. Otherwise it's too risky, and he would be properly looking after his belongings.
>Agreed on this.
I slip back around the corner as he finishes his cigarette. The best I can probably do is warn others about him. I can’t fight him, not in my current state, and not while he’s fully kitted out.

Talking probably wouldn’t fare any better, judging by what he does in his pastime. If I do come across anyone else, I’ll need to be careful about this bite injury. The gang was pretty rattled by it, others might just freak out.

:blaketalk: *sigh* “Better check on ol’ Nubby, guy must be up in arms over that gunshot.”

He chuckles at that and I see him pitch his cigarette butt out into the street. A few moments later I can hear the faint clicking of his bike as he begins walking it up to the motel.

:alextalk: “Gotta get my hand on that thing.”
>>
No. 1041152 ID: fce62b
File 166079255014.jpg - (1.07MB , 1600x1200 , Motel7-2.jpg )
1041152

>If we're not gonna try to merk him now, it might be worth looking in the shop for a better means of killing him. Hard to say what that'd be though.
After waiting a minute so he’s properly out of sight, I quickly poke my head into the store.

The stench is overpowering.

>Wonder if he is using this building as one, and it is getting full somehow
It certainly smells like it’s getting full. You don’t realize how much of a luxury indoor plumbing is until you lose it. At least whatever ‘bathroom’ there is, it is confined to the store’s back rooms.

The interior of the is shaded, but I can certainly see:
- A tire iron on the floor, a bit too big to fit into my pockets, but it should definitely be able to crack a zed skull.
- A car tire on its side near the back wall, way too heavy to pick up with one arm.
- A box of screws and washers, nifty to have if you want to make something that rattles a lot.

There also seem to be other items on the shelves, but I can’t make out their labels in the gloom.
>>
No. 1041153 ID: fce62b
File 166079256631.jpg - (412.37KB , 1600x1200 , Motel7-3.jpg )
1041153

>For this big guy I would use the wait and see tactics. Maybe an opening will present itself for us to rob this guy, also it is good to see if he is working alone or with somebody.
I quickly scan the surrounding streets, but the only movement I see are the zeds in the distance. If this guy is working with someone else, they’re not here right now at least.

I do see that he’s left his bike at the bottom of the stairs.

Quietly circling the edge of the fence I watch as he enters room 203, pulling out another room key from his pocket, I guess we must’ve found a spare.

This is my opportunity.

>He'll live if you steal his bike. So wait for him to leave, then steal his bike.
>We get the bike only through his negligence, not our skill.
Guess he’s not expecting others to be around here, not with a horde so close. Definitely won’t let this go to waste.

I grab the handlebars with my good hand and quickly start walking it off of the property.
>>
No. 1041154 ID: fce62b
File 166079257954.jpg - (301.59KB , 1600x1200 , Motel7-4.jpg )
1041154

>All I can think of is trying to trap him somewhere then setting the place on fire, but none of the locations we've seen so far can be blocked in like that. Stupid fire safety regulations…
>Well, maybe the bathroom? but there's no reason for him to stay in there for long enough to trap him, not anymore.
If I had a firestarter of some kind I would definitely be tempted to do that, but Gwen was the one with all the matches, and she was adamant on rationing them as best as we could.

Otherwise yeah, he could probably get out pretty quick if I tried anything, and with Harmy put to rest I doubt he’s going to be spending a lot of time in his bathroom right now. Hopefully the psycho doesn’t check that room first.

I quicken my pace until I’m at the auto parts store again.

I can probably grab something small before I head out, but I’d have to drop something else first. I could also grab the tire iron and hold it under my arm while riding the bike, but that’ll make steering even more wonky.

But where should I go?
- Checking the map I can see the route Gwen plotted for the group to take. It looks like they’re going to circle around the southern edge of the town, hugging the edge of the forest. I could try to catch up with them.
- Or I could go into town, towards the grocery or sporting goods stores. Though I’d have to be careful about the zeds, most of the horde is still there, but they have thinned out a bit.
- There is the road to the north, judging from the map there are mostly farms up there.
- Otherwise I could head back east onto the highway, but there won’t be anything for miles around and would be in effectively the opposite direction of the safe-zone.

I feel a faint tickle at the back of my throat.

:alextalk: *cough cough*
>>
No. 1041170 ID: b4ab25

>I could try to catch up with them.
Still too soon for that.
That cough is a bad sign... Not conclusive, but not great. Also our new 'friend' may have heard it. If we plan to leave we better go now
I don't think any of the items are worth taking right now.
>Hopefully the psycho doesn’t check that room first.
Bad news
>Better check on ol’ Nubby
I think Nubby is exactly the one we killed, so that seems like definitely the place he is checking, part of why the going should be a now rather than a later thing.
As for direction, thinking north to the farms, as a potential place to stay the night.
Once away we probably want to write a note about our darts to keep on our person saying how we stole them from a guy at the motel. (wouldn't want anyone finding our body and thinking those are our darts and we were the psycho) We probably also want to fashion ourselves a makeshift gag in case we feel we are losing ourselves, since I don't think the sports store is really going to be viable, still too much of the horde around.
>>
No. 1041199 ID: cd5c4f

Yeah I think it would be for the best if you make as much distance away from this guy as possible. If you asked me he looks like a person who was waiting his whole life for a zombie apocalypse. Actually did you also daydream about just this kind of scenario before everything went to shit. Because if you did I would like to hear the plan that you had and it would be a good idea to get a idea of your surroundings.
>>
No. 1041201 ID: cd5c4f

>>1041170
Also hello Thk! I see that you are quick on the update, you are the quickest Updater the west!
>>
No. 1041203 ID: 15c72a

Quickly grab the tire iron. Head towards the zombie horde. The psycho won't be able to pursue you effectively if you're near zeds, and in fact that may be our best bet for killing him.
>>
No. 1041220 ID: b4ab25

>>1041203
If we could get the Tire Iron in zero (narrative) time and could prevent it from "mak[ing the] steering even more wonky" by like using two pocket slots or something it could (and probably would be) be worth it. But as it is we need to go now and we need all the help we can get riding this bike, if we fall/fail and he notices us, that will probably be the end for us.


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