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Singing Butterfly
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>Oh good, the glitches stopped!
Yeah... that thing.
Something still feels different after that. Maybe it's just me. I haven't seen any glitches on my part, but I'll have to keep it in mind.
>Change can be imperceptible. Like cracking a geode - sometimes it is necessary to damage something to uncover the secrets within.
>Intel Review
Huh? Just what kind of things are you seeing while you're not around?
From the sound of it, I guess you're talking about the past Project Leaders. I don't know much about them and I guess the classes about them weren't especially interesting so I'm not sure I'm actually understanding everything you're talking about.
Given that there's only one woman in the Project Leads, you're talking about Leeza, right? Never heard anything about her being a princess sort - and I don't actually know what happened to her, considering she's left her stuff in the locker last we went looking. I'd have to ask Ozone about it, which isn't exactly something I want to do.
All of this... greater stuff, I'm going to have to consider it later. For now, I've got a Sector Boss to defeat. We'll review it when I've got time to look into it.
>Try beating Astrolysis without using more than three cards.
Are you kidding? What's the point of having these things if I don't actually use all of them? I get saving a few for the next fight, but resources are meant to be spent. I'll try, but if I lose because I didn't use enough of 'em, it's on you.
Alright, let's take a look here...
From the suggestions you've provided, I'll be taking this loadout:
Blink Capacitor, with Barrier Generator and Beam Unit integrated into it.
With some quick tests, the effects are clear - when I teleport in to an area, it ends up creating a short-lived barrier around me that means I won't be surprised by anything unpleasant. And the Beam Unit slotted in there means that the teleport's fairly quick to use - so I don't have to wait around all too much.
The Beam Unit's effect doesn't really improve the Blink Capacitor's range however, so we'll still be operating within a similar range as before.
The Blade Printer simply has the Explosive Discs in it so they become timed-detonation knives. No matter how good Astrolysis' defenses are, a point-blank explosion'll do a lot of damage to anything.
I didn't think it would've been this easy getting sticky bombs of a sort, but hey, this'll help teach that beast who's the real boss around here!
Finally, I take the Pitch Prefect (you guys do realize it's Prefect, not Perfect?) since the tar'll help slow Astrolysis down. It would actually be nice to mod it a bit more, but I just don't have the gadgets for this.
Still - with this loadout? I'm sure I've got a good chance behind me of succeeding. So it's go time.
Getting the new gear on - I think it feels pretty good. Easy to move in. Haven't really had a change of clothes in a long time so.... thanks. I don't think I've gotten a present like THIS before.
>Once, heat flowed forth from the doorways leading in and out of the foundry, the war machine fuelled through the production of weapons and equipment.
>Though it lays dormant, the only war machines left are the people who dwell in the facility itself.
Pwah. Feels like a layer of dust's starting to settle now that nobody's around any more. No need to make more weapons on a bigger scale - nowadays all of the new stuff being put together's what you can do yourself. We're lucky there's still enough parts lying around to do stuff with.
And there, in the middle of the Sector... there she is.
Astrolysis... she's all by herself.
She's got a wrapped thing at her side - is that a weapon?
She's all armored up. Guess she's as serious as me.
I warily approach, but she doesn't need to see me to feel me coming.
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