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717301.jpg
Braided Petal
717301
Levels so far are:
A- CSF battlefield- designed
B- Cave of mushrooms
C- Engsami desert
D- city-Rastin
E- Deep darkness
F- facility
G- water level
H-
I- Breaker Fleet
J- Lava
K- /tg/
L- Organic works- designed
M-
N- The Fluffy
O-
This is subject to change, and we need a few more level ideas to fill out the chart. Levels don't need to be based off of a quest, and some of these ideas might get merged or discarded as we work through the design process.
We really need some people to design level layouts including enemy patterns, powerup locations, and bosses. If you want to try one of these levels or have an idea
Send me (capt_slowpoke) designs on IRC so not everybody knows everything about every level in the game before it's released. If you want to try spriting some enemies, level elements, or anything else send me some examples and I'll pick the best one. It should at least look as good as the sprites I've already done.
We also need designs for enemies, including patterns, death explosions if they won't use the default, and custom projectiles.
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