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Blue Fair Basket
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Pondering on your next move for the morrow, you ultimately retire to your lodging for the evening -- alone this night, but not lonely, the pleasant company having proven revitalizing after the ardors you have faced thus far. Settling comfortably in to bed, sleep's embrace ferries you off once more to your starry subconscious where inspiration bristles keenly as you traverse your latest experiences and reflect. It's time for more character advancement!
Presently, your primary focus is the Path of Shrouds, with lesser foci in Stars and Roots; this directs Kaia's growth most expeditiously in stealth and subtlety, but provides options for further attuning with occultism, sooth-saying, acrobatics and athletics. With your current Inspiration, you now get a few additional picks you can make -- this time, in developing Kaia's talents as well as growth for C.C.! We'll get to C.C. next, but first we'll focus on Kaia since there's a bit of ground to cover...!
Talents! - Along the course of the adventure, Kaia (and others, should you gain additional companions) will also be able to develop and improve on a number of 'talents' -- which can be likened to perks, feats or similar fare you might be familiar with from elsewhere. Your choices and growth in the 'paths' available to Kaia (and others) are what inform which talents become available to you and as your talents develop, their benefits become more potent and varied. Talents are rated in ★ Stars, and generally 'max out' at anywhere from three to five stars!
Kaia began the adventure with a few talents at her disposal based on your original choices -- now you can see a bit more about the buune. Mechanically, you don't generally have to worry about these elements and they'll be largely handled 'off screen' -- just know that your choices and accomplishments will gradually reward additional opportunities for character advancement and achieving more adventurous, daring or unexpected feats may sometimes be worth bonuses.
Even the very basic form of a talent can offer significant boons, so it is up to you if you want to try to place your focus on strengthening your existing talents to reach their deeper ability or to broaden your access to a wider variety of talents, to help in more varied situations. As part of unlocking talents, you get to vote for how you allocate talents you'd like to gain or improve, ranked in order of your preference -- when I tally up your votes, your first picks will have more weight than your second and third in determining which selections are ultimately made.
Currently you have four TP or 'talent points' at your disposal -- giving you a fair bit of flexibility for this round. You can save up TP over time or spend it during downtime -- unlocking a new talent costs two TP, and improving a talent costs TP equal to its current rank (so for example, improving from one star to two stars would cost one TP, but from two to three would cost two and so on.) You can only improve a given talent once per round of advancement.
Here are Kaia's current Talents:
Witchcraft ★☆☆☆ - Cast cantrips, perform rites and rituals, utilize grimoires and scrolls to enact potent arcana; higher ranks increase available cantrips and spells, and improve the efficacy of those already known.
Herbalism ★☆☆ - Discovering, identifying and collecting useful herbs and plant-life for use as reagents, ingredients, food, poisons or medicinal purposes. Higher ranks increase success rate and yield, opens rarer finds.
Essence Weaving ★☆☆☆ - This talent is a separate but related aspect of your witchcraft, and primarily allows you to assess the corruption of your surroundings -- one of the most evident consequences of the PALL and its CURSE.
Enchanting ★☆☆☆ - Imbuing objects and equipment with magical enchantments and augmentations, empowering and improving them.
Cloak & Dagger ★★☆☆ - Stealth & subterfuge, efficacy at the finer arts of secretive actions, hidden movements and matters of espionage and misdirection.
Here are new talents currently available:
Alchemy ☆☆☆ - Utilizing mortar and pestle with special materials to produce a variety of concoctions and tools, including the likes of fulminating smoke bombs and black powder implements.
Soothsaying ☆☆☆ - Dabbling in divination, reading of portents and signs -- and an appraisal of omens for weal or woe. Used for active endeavors of fortunetelling -- and gleaning subtle hints and premonitions.
Martial Arts ☆☆☆ - When bereft of blade or implement, the ability to fight and maneuver in hand to hand combat with techniques honed by your ancestors.
Pathfinder ☆☆☆ - Among the most remote reaches of wilderness through the depths of the darkest caves, expertise in navigating and finding one's way in places others may become helplessly lost.
Markswoman ☆☆☆ - Honed excellence at range achieving challenging or tricky shots, with improved accuracy over greater distances and leading fast moving targets.
Fortunate Bun ☆☆☆☆ - When the chips are stacked and the hands are down, sometimes the wiles of fate may be a matter of luck alone. Rabbits are supposed to have lucky feet -- and you've got two of them!
More talents may become available as a result of further advancement, story developments and bonds formed with other characters along the way and some may also be provided by possible companions in the future as well!
To make it easier to review things like talents, inventory, magic and so on, I've created a Google sheet here: https://bit.ly/3HqtzU3 which will be maintained as we go; please note that because of the nature of this sheet being current, it may contain spoilers if you're reading this in the future and haven't caught up on posts!
I've also finally started a disthread for Sojourn here: https://questden.org/kusaba/questdis/res/137106.html
This post has ended up pretty beefy, apologies!
Please vote for how you'd like to spend TP (or save it)
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