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File 130416349459.png - (35.40KB , 600x600 )
3980 No. 3980 ID: 31cb7a

Repository for thoughts I want to share, and perhaps inklings of a setting

Here be kobolds

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35 posts omitted. Last 50 shown. Expand all images
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No. 8811 ID: 25d956

>>8794
I like this a lot.
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No. 8848 ID: 93af16
File 132255180786.png - (34.59KB , 700x525 )
8848

>>8811
Thanks. They are supposed to be some sort of tropical air grazer (aeroplankton not shown)

Also at left, forest of floater stalks.

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No. 8860 ID: 25d956

>>8848
Yep! Super neat!
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No. 9561 ID: 99350d
File 132480063825.png - (31.52KB , 700x525 )
9561


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No. 10416 ID: 04edce
File 132730684461.png - (271.58KB , 1280x800 , general boldworld calculations and bold payload sp.png )
10416

Ruminations on the world, and on a 10MT single-pulse nuclear space launch therefrom
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No. 10417 ID: 04edce
File 132730688223.png - (255.40KB , 1280x800 , bold payload spike dimensions.png )
10417

continued
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No. 10418 ID: 04edce
File 132730697443.png - (244.94KB , 1280x800 , bold payload spike profile.png )
10418

further development
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No. 10419 ID: c68cba

Holy shit.
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No. 10421 ID: 04edce

All in all, extremely rough calculations for a launch vehicle to (what I presume to be) low orbit, corresponding to a delta vee of some 11.6Km/s for my setting, yield a spacecraft total mass around 250000 metric tons. Using the volume equation for a simple cone, and height/diameter and density similar to figures given for an EM railgun launch system and for various real-life and imagined spacecraft hulls, respectively, reveals that such a vehicle could be around 5 times the breadth of a Saturn V and as tall as the Chrysler building. The top left graphic in the last upload represents my attempt at an educated guess as to what such a vehicle might really look like -- shorter, and perhaps fatter, with a large Orion-style shock absorption system taking up a good deal of the projected 250 kilotons total mass in order to dampen G-forces and make the launch blast more survivable to complex automated equipment. Not shown: "Scoops" and "bore riders", to aid the vehicle on its journey through the launch tube and to be discarded (by explosive separation?) after leaving the tube.
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No. 10422 ID: 9c7c3b

>>10419
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No. 10450 ID: 695c02
File 132736175439.png - (106.19KB , 550x750 , orion bold launch.png )
10450

Another other high-capability and relatively simple-tech solution to the question of how to lift tons of shit into space is, of course, the Orion nuclear pulse system (the one I portrayed in the first image of this thread was of the mini-mag variety, hence the "oddly" placed equipment for those who mentioned it) which would also be survivable to living creatures, albeit with a somewhat awkward acceleration profile.
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No. 10452 ID: 695c02
File 132736209989.png - (239.47KB , 1280x800 , bold ato systems.png )
10452

Pre-nuclear solutions that wouldn't launch a ton of shit but might cut down launch costs include the air-lifted booster and its mothership, which I presume to be more effective on a world with a much thicker atmosphere than Earth's, 1.5x higher gravity notwithstanding. I am sure there are holes in that theory, so please, feel free to demonstrate to me how wrong I am.
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No. 10454 ID: 695c02
File 132736254644.png - (70.76KB , 330x800 , boldwomancropped.png )
10454

And, in non-space-related developments, a picture a little more complete.
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No. 10455 ID: 695c02
File 132736266667.png - (248.16KB , 1280x800 , boldwomen4.png )
10455

And something a little less so.
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No. 10456 ID: 695c02
File 132736274568.png - (235.03KB , 1280x800 , boldwomen3.png )
10456

>>10455
fgsfds
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No. 10457 ID: 695c02
File 132736330579.png - (129.67KB , 800x600 , boldarmor-helmet.png )
10457

Development of armor concepts -- helmet
For a kobold to wear a helmet mapped purely to the facial structure I've designed seems like a fairly bad idea: A helmet that covers the snout would have at least some inward curvature at the nasal bridge/between the eyebrows, and would, I imagine, make things worse in the event of a particularly forceful strike. Correct me if I'm wrong, but to the end of protecting the nose I drew the armor with a sinus in the area covering the snout to make it more rounded, and thus be better able to absorb a blow. Floppy ears might simply be stuffed into a rigid helmet, but for purposes of decoration or as an alternate design the area over the ears could be adorned with scale/lamellar/laminar armor plates.
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No. 10458 ID: 695c02
File 132736382388.png - (199.70KB , 800x600 , lady o war.png )
10458

Title says it
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No. 10459 ID: 695c02
File 132736390973.png - (308.86KB , 1280x800 , lamel cuirasse.png )
10459

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No. 10460 ID: 695c02
File 132736472543.png - (60.70KB , 400x530 , dressbold modified.png )
10460

A somewhat diminutive bold in a dress that is somewhat diminutive, and exposes the shoulders.
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No. 10467 ID: 695c02
File 132738481397.png - (70.51KB , 800x600 , love.png )
10467

Most important of all
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No. 10487 ID: 1854db

Wryt, I... you... this...

THIS IS BOLD.
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No. 10594 ID: 695c02
File 132774819361.png - (538.28KB , 1280x800 , ORION.png )
10594

Thanks! Have an unrefined thing I've been working on for the past hour or so...
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No. 10648 ID: 1444d5

Question: why a single-pulse-to-orbit design rather than a smoother, easier to handle pulse-train?

>>10594
WHUD
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No. 11804 ID: 92ec52
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11804

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No. 11840 ID: 695c02
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11840

no, i'm just much more active on /f/lockdraw and http://zchan.org/

http://skycow.us/ -- home of /f/lockdraw

>>10648
because it eliminates fallout and EMP, but i'm leaning more toward pulse train anyway
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No. 11841 ID: 695c02
File 133250758906.png - (14.65KB , 400x750 , saracuse.png )
11841

so raise a glass
to the ones
who have passed
the ones that got away
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No. 13005 ID: f04e7d
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13005

Some stuff I did recently
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No. 13006 ID: f04e7d
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13006

Some stuff I did recently
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No. 13007 ID: f04e7d
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13007

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No. 13008 ID: f04e7d
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13008

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No. 13010 ID: f04e7d
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13010

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No. 13011 ID: 1cf9fb

>>13008
Odd question, but would those guns be something around a 5 millimeter given the size of the marksmen? I mean, part of the psychological base I give my kobolds is they hate sudden/loud noises.

Thus while they make objectively superior marksmen compared to my Verhimen (faster to train, slighter heartbeat, superior sight) they generally lack the discipline and inclination to use most firearms effectively, preferring suppressed airguns at most, and crossbows or blowpipes as a rule.
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No. 13013 ID: 1444d5

>>13010
That's one hell of a tether that can take thousands of nuclear pulses without ablating away or degrading in tensile strength from neutron and gamma ray bombardment. Though I hadn't thought at all about pulse-draggers before. Maybe pump the bombs out the front, and use an enormous combination solar/particle/magsail? You could be almost completely hemispherical and achieve higher efficiency than a convex pusher-plate. Though you'd still need to deal with particle erosion so would need a bulky sail, and the PRF might need to be lowered. High Isp, low thrust? At least your mega-sail wouldn't need to be as rigid as a giant hemi-pusher would be.
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No. 13015 ID: 9c1066

>>13013

Since you guys seem to know a lot about space travel, I want to ask a curiosity.


Would a biodome be feasible in space? One that can run on solar panels and produce oxygen? A sort of greenhouse, if you will? Bonus points if it's built IN a ship.
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No. 13016 ID: f04e7d

>>13015
Yes, it's feasible. In fact a "biodome" of some sort is a pretty important design element of at least a few proposed interplanetary missions to say nothing of a generation ship or something similar. Solar panels don't work very well beyond a certain point out from the star, though, so I usually design my cruisers as running purely off a nuclear reactor or some sort.

>>13013
It's supposed to be more like Project Daedalus than Orion—much smaller pulses at a much higher refire rate. If I recall correctly, the thrust was supposed to be directed by magnetic coils, so (at least in my speculation) it could be directed in a relatively tight column to avoid blasting the tether. But correct me if I'm wrong.
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No. 13017 ID: f04e7d
File 133720303721.png - (33.21KB , 483x481 , pilotbold.png )
13017

>>13011
My kobold aren't your kobolds. Enough said.
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No. 13018 ID: f04e7d
File 133720352520.png - (14.50KB , 312x451 , voluptuous.png )
13018

>>13011
Although to be sure, I don't really know what the guns are. .22 caliber? I just made them up on the fly.
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No. 13019 ID: 1cf9fb

>>13017
Apparently, yours are rather more... buxom.
>>13018
I would wonder what sort of penetration and stopping power their weapons would get, looks to be chemical propelled, they started messing around with flechette and gyrorocket ammo by any chance or going with the old FMJ standard?

Not that .22LR is a poor round, especially if one is fiddling around in a space station. Hell, the American-180 can chew through concrete if you care to empty the whole magazine.

It's just I could imagine them running into a bit of a shock if they found out most other species were rather less... space efficient (assuming there are other species to be feasibly found in your setting.)
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No. 13020 ID: 1444d5

>>13016
>mag confinement
Yeah, that would work. Aneutronic fusion or M-AM annihilation would mean you just deal with pure gamma (assuming perfect confinement of charged products). Most papers on gamma effects on carbon nanotubes are paywalled (from a cursory google at least), but from the abstracts it sounds like gamma bombardment in a vacuum causes defects (and interestingly, cross-linking) in SWCN and MWCN, but only above a certain energy (>~100kGy), so wrapping the tether in a blanket of Lead/DU/something dense to sap the gamma pulse energy should do fine for long-life tethers.

>>13015
If you've got ample sunlight, you can skip the solar cells and illuminate your plants/algea/whathaveyou directly (using chevron mirrors rather than glass/saphire/etc to avoid irradiation). Though as wryt mentioned, if you are far from a nearby star then you'll have to provide the lighting from on-board power.
You might get marginally better efficiency from a purely chemical CO2scrubber+O2generating process*, but plants have the benefit of occasionally providing something less monotonous to eat too, and being generally nice to walk/float about in when confined aboard a tin can for a few centuries.

* Per weight, which is generally all that matters in space. If you really need to keep volume down for some reason, then direct chemical is the way to go.
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No. 13021 ID: f04e7d

>>13019
>Not that .22LR is a poor round, especially if one is fiddling around in a space station.
Nooo, that's actually a pretty poor choice of round in a space station. Generally if you've already made it aboard the thing you don't want to let a perfectly good space station just go to waste by fucking up all its vital shit unless you have to. I envision them using shotguns, flechettes, or special rocket-propelled rounds of some type. The one standing in front of the jet fighter is holding a gyrojet.

>(assuming there are other species to be feasibly found in your setting.)
Probably. I dunno what you mean by space-efficient, though.

>>13020
Depleted uranium/lead it is, then.
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No. 13022 ID: 9c1066

>>13019
>>13020
>>13021

Thank youuu~
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No. 13025 ID: 1cf9fb

>>13021
I was comparing the .22 LR's 'space safety' to say a .45 or any other various larger or higher powered rounds, the ones most (human) shooters wouldn't laugh at for being so tiny (albeit I've heard statistics indicate well as to it's lethality.)

Not sure how gyrogets or shotguns would play into that though, fragments and shot arn't exactly something I would want floating around inside with microgravity and gyrojets wouldn't benefit much from the 'jet' in the close quarters of a boarding action.

The space efficiency was just a pun on kobolds building Orion engines, while still being short enough to stuff inside of the standard duffel bag.
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No. 13038 ID: 1444d5

For boarding actions, may I recommend the venerable Space Axe? Lensman tested, Valerian approved!

>>13025
Actually, a big & slow round like the .45 (ACP) would be preferable to a small fast .22LR in the Not Making Holes In Lots Of Important Spacecraft Bits department. You want something that dumps a lot of energy into the first thing it hits and then stops completely, rather than a fast round that keeps on going.
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No. 13122 ID: 5c94e7

>>13038
I know nothing of bullets and firearms, but that sounds an awful lot like a hollowpoint. It destroys liquid-based things, but shatters against solid things.
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No. 13133 ID: 1444d5

>>13122
To an extent: a hollowpoint is designed to splay apart (not necessarily breaking apart completely) creating a larger wound channel, and will do so when it hits something with enough resistance. They can still pass through a significant amount of solid material before fragmenting (see the original Box O' Truth: http://www.theboxotruth.com/docs/bot1.htm).
You may be thinking of frangible rounds (e.g. the Glaser Safety Slug), which are designed to break into a lots of very tiny (and almost harmless) pieces on impact with almost anything. The idea being that you can fire one in a plane without worrying about puncturing a hole in a vital bit of wiring or fuel line (NOT depressurisation, that's not a huge issue at commercial airliner altitudes), or to reduce the chance of a round passing through a thin wall and striking a bystander when used indoors.

I'd recommend reading through The Box O' Truth archives (http://www.theboxotruth.com/docs/theboxotruth.htm) and Buick O' Truth (http://www.theboxotruth.com/docs/thebuickotruth.htm) if you're interested in how various rounds and calibres behave when shot at things.
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No. 13183 ID: f04e7d
File 133775099416.png - (36.30KB , 800x600 , thankyou.png )
13183

Spanks for the info, y'all

Title not related.
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No. 14588 ID: ce03c5
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14588

dayum java crashes
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No. 14605 ID: ce03c5
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14605

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No. 14606 ID: ce03c5
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14606


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No. 14607 ID: ce03c5
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14607

might as well save my progress on this while i'm at it

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