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9292 No. 9292 ID: 3acfba

ITT we discuss the Unified Setting. Anyone still interested in working on it, post here. Let's get the ball rolling again.

2 posts omitted. Last 100 shown. Expand all images
>>
No. 9297 ID: 3acfba

>>9296

I hate that the deities still have derivative names. Amaterasu and Bongo Bongo need to have the names changed to adapt them to the setting and cut off the ties to the source material. We're retaining the general concept and expanding on it to suit the setting, and the names just confuse people who think we've just transferred the gods outright.

>>
No. 9299 ID: 5e7389

Cool idea: every ideal or idea that is believed in by a person becomes a spirit. The larger the number of people and the strength that they believe in it determines the spirit's power.

Lets use Justice as an example:
Many people believe in justice. Many believe in it so strongly they are willing to give their life to uphold it. This would create an extremely powerful spirit, one strong enough to be considered a god.

Some spirits would have enough power to shape space and time while weak ones would not even be visible or able to do anything at all.

The spirits would be very interested in spreading their cause. That would kick the mortal/god interaction thing into play.

>>
No. 9300 ID: 6ab394

Unified Setting? Hell yes, I'm totally down with starting it up here.

Though whoever is spamming the link to this place all over 4chan's /tg/ needs to stop.

We could also use this thread to support write faggotry and drawfaggotry.

>>
No. 9301 ID: 87583b

>>9300
PROTIP: It's a troll

>>
No. 9303 ID: ca2f24

>>9299
Sounds like the "Small Gods" thing on the Discworld. It's my favorite god theory.
We'd need some rules to create custom gods, so people could make their own. Are there any systems that support "God Creating"?

>>
No. 9305 ID: 87583b

>>9303
GURPS.

>>
No. 9306 ID: 5e7389

>>9305
Yes, gurps was designed to help make stuff like this.

Anyway a custom god wouldn't be a god at all. If it were something only you believed in and didn't support it much you might get a tiny faintly glowing ball that wispers insults at your enemies.

>>
No. 9307 ID: 6ab394

>>9306

I actually like this idea. One could slowly build a religion on a simple glowing orb that shouts obscenties at people while it sucks out the power of the ones who worship it. By the time the character is leveled properly, it might even have the ability to spit at the enemy, heal small wounds (.5-1% of HP), and kick the shins of those who make it mad.

Think of all the trouble it'll get it's worshiper in?

>>
No. 9308 ID: 87583b

Just a little tip, if you want to paint yourselves as "The better /tg/" you might want to get rid of your tripcodes.

>>
No. 9310 ID: 5e7389

>>9308
Fuck off and have a nice day. :D

>>
No. 9311 ID: 667c91

>>9308

Hey, I only use mine in threads where it's necessary. Y'know, like quests.

>>
No. 9312 ID: 3acfba

>>9299

We did have a bit of this before, with dryads and other forest spirits functioning in a similar fashion. They'd be empowered by belief, but a lot of their power comes from the combined life force of the animals and other creatures living in the spirit's area. City spirits could arise similarly, as could spirits serving specific concepts. Would mean that there'd be a nice ambiguity as to whether the creator god actually created the world or whether it was a spirit, later empowered with the idea of "origin" and "creation".

>>
No. 9334 ID: 6faa8c

>>9310
You're the one who wants to be a special little snowflake on an anonymous imageboard.

>>
No. 9339 ID: 8309f0

>>9334

you are the one who gives a shit about people being non-anon in a anon-optional board.

>>
No. 9340 ID: 5e7389

Let's get back on topic.

ITT: Unified Setting

>>
No. 9342 ID: 87583b

>>9340

I don't think it's a good day to do this, given the death of one of the major forces in the setting.

General Rain Silves, R.I.P.

>>
No. 9346 ID: 5e7389

>>9342
Mick whateverthefuck is dead to me.

Rain lives.

>>
No. 9347 ID: 87583b

>>9346
I'm fairly certain this is where many of his fans will draw the line.

Since it's sort of implied that Mick won't draw Sergals anymore given that he only ever drew Rain and a few others to begin with... Yeah.

>>
No. 9348 ID: 87583b
File 1243558204597.jpg - (87.34KB , 320x256 )
9348

>>9346

When he made fluffy butt boob-clad Rain he was put on notice.

Now he has been moved one step down to "Dead to Me."

>>
No. 9361 ID: d2046c

Accumulated fluff on 1d4chan:
http://1d4chan.org/wiki/Unified_setting
http://1d4chan.org/wiki/Category:Unified_Setting

>>
No. 9399 ID: 7eda8b

How many times has Dot been drawn getting killed?

Nobody flipped out about that.

"OMG, now he's going to stop drawing Dot again!"

You guys are weird.

>>
No. 9400 ID: 43cb0f

furfags! fuuuuuuuuuuuuuuurfaaaaaaaaags!

>>
No. 9462 ID: 8e18cd

>>9399

That's because Dot listens to "My Chemical Romance"

>>
No. 9463 ID: ebf8f1

>>9361
Looks mostly done to me.

I skimmed around and it's really fleshed out.

>>
No. 9471 ID: 4470ad
File 1243897870031.jpg - (177.36KB , 625x900 )
9471

I'm irate about two things:
First is the direct copying over of the stats from SRD, and the complete lack of goblin stats.
The second is the bit from the last thread that put the Wila back in fetish gear.

Solutions: REHASH, and create a plausible alternative to the leather and studs.
For the second, I suggest very tight silky full-body sits, for indoor meetings. Going outside involves about thirty pounds of furs.

Pic unrelated because I really need to organise my damn image folders.

>>
No. 9474 ID: 718d88

I'd like to get some more guns and maybe some fringe element types who hate kings and rulers and gods alike.

been working on some different ideas like a sergal gun that's basically a spear with a large hollow shaft for a bullet to shoot out and a goblin "micro cannon" that can fucking end just about anything.

>>
No. 9475 ID: 183b27

>>9474

>>gun that's basically a spear with a large hollow shaft for a bullet to shoot out

You mean a rifle with a bayonet?

>>
No. 9477 ID: 4470ad

>>9475
I keep seeing a gun/lance, but that's just me.

I'd like to see a separate page for the Tome of Battle and Tome of Magic stuff. In the same manner as guns: In if you want them, out if you don't.

>>
No. 9481 ID: 718d88

>>9475

no, more like a spear that has a secondary function as a gun.

shit's like five feet long.

>>
No. 9484 ID: 183b27

>>9481
You mean a rifle with a bayonet used by a retard?

>>
No. 9485 ID: 718d88

no.

it is a spear that doubles as a rifle.

it has a spearhead and a long, thick shaft. the chamber and stock were added as an afterthought to existing sergal heavy spears.

it is impossible to fire this weapon without something to rest it on, like a parapet or the shoulder of the soldier in front of you.

it is made for stabbing and melee, the rifle part is just a secondary function.

>>
No. 9486 ID: 4470ad

>>9484
A really long rifle.

>>
No. 9489 ID: 183b27

>>9485
Oh, you meant STUPID.

Because that's what it is to want to take two perfectly functional weapons and turn them into one impractical and unreliable shitstick. You're either adding unnecessary and unbalancing weight that can blow up in your face to a spear or making an overly complicated gun that's more likely to blow up in your face than even threaten your enemy.

>>
No. 9490 ID: 4470ad

>>9489
Reliability of use is more dependent on the mechanisms involved than the shape of the weapon in this case.

>>
No. 9494 ID: 718d88
File 1243902724826.jpg - (91.23KB , 800x756 )
9494

>>9489

you're talking to a gunsmith, here.

one who frequently shoots a black powder pistol for fun.

there is nothing wrong with combining a gun and a spear, in fact that's what the bayonet was intended as, it's just the sergals, rather than replacing spears with bayonets, added a gun to their tried and ture spear. there is no "complex" apparatus involved. it's a gun with a long assed barrel with plenty of wood reinforcement and a non-removable spearhead at the end.

in short you are a contrary fag.

there is a HUUUGE number of weapons and other items that have been made with guns in them, such as swords, knves, dinner cutlery, and even axes(pictured). why the fuck not spears?

>>
No. 9495 ID: 718d88
File 1243902828017.jpg - (52.12KB , 750x578 )
9495

have sum more dwarf gunaxe.

>>
No. 9496 ID: 183b27

>>9490
Actually, in this case the shape of the weapon has a huge impact on reliability. A barrel strong enough to survive that kind of use in that form would be heavy enough to critically affect its funcion as a spear. A damaged barrel can literally blow up in your face.
And bayonets aren't just sharp things stuck to the end of a gun. An integrated bayonet must not affect things like loading and aiming negatively. A detachable bayonet must not require tools to attach and detach and it must attach securely.
If you're talking about a breechloader, your reloading speed is increased critically, making the use of that kind of rifle only secondary to a spear idiotic. If you're talking about a muzzleloader, the spear is either unnecessarily complicated - in essence, unbalanced and far from durable - or the gun is entirely useless and pointless.

Guns and spears balance and behave very differently. Trying to combine the two is to have a weapon that's bad at everything.

>>
No. 9497 ID: 718d88

>>9496

that's what wood reinforcement is for, retard.

why the fuck do you think that every military rifle up until the end of WW2 featured wood furniture that extended almost the entire length of the barrel?

also this is fantasy. it can be made of magic sergal steel or some shit.

>>
No. 9498 ID: 718d88

>>9496

finally; a spear's purpose it to stab. you hear some folks talk about throwing them, but that's only a small portion of spears and overall spearmen wer meant to stand in a line and stab anything that came near them, with long, unthrowable spears being ideal. since sergals' main force is spposed to be heavy spear troops, it stands to reason that they'd employ a formation of spearmen in the same way EVERYONE else has in the history of warfare. given their dedication to their craft it makes sense that they would, instead of entirely abandoning spears once guns became horribly reliable and accurate, that they would modify their spears to be able to shoot. thereby adding to their spearmen's capabilities and letting them fire accurate volleys into their enemies before charging in an ambush.

you're just against this because I'm the person proposing it.

>>
No. 9500 ID: 718d88

also, spears only need to be strong enough to stab something repeatedly and not break. they are not levers, and never were used for that purpose.

>>
No. 9502 ID: 718d88
File 1243904464283.jpg - (207.68KB , 1600x1200 )
9502

OH HAY WATS THIS!

A SPEAR MADE WITH A GUN!

okay, so it's not what I'm proposing, but fuck you.

>>
No. 9504 ID: 183b27

>>that's what wood reinforcement is for

And that's what adds even more weight to the whole thing.

>>why the fuck do you think that every military rifle up until the end of WW2 featured wood furniture that extended almost the entire length of the barrel?

Because in WWI hand-to-hand combat was something that had to be considered for in addition to normal infantry-type wear so the long infantry weapons were reinforced to protect the barrel and the OPERATOR's hands from barrel burns. WW2 saw quite a few of the rifles in their shortened version. And atleast the Garand's bayonet was shorter than WWI-era bayonets.

>>finally; a spear's purpose it to stab

And a spear is long, which means balance is an issue. Well, balance is important with KNIVES, so...

>>
No. 9505 ID: 183b27

>>rest of 798

Aren't they supposed to be more of a skirmishing type of force? Well, no matter, projectiles make quite the mess of slow-moving spear formations. And like "EVERYONE else has in the history of warfare", once muskets were produced in numbers, armies dropped the spears and picked up the muskets. But since reloading was slow and ball and powder finite, and infantry still having a bad habit of getting stuck in, they used bayonets.
And they pretty much did the whole volley(s)+bayonet charge thing as standard. Until they got smarter.

>>you're just against this because I'm the person proposing it.

Didn't even notice a name or a trip. Sounds like someone's ego needs to go on a diet.

>>
No. 9506 ID: 183b27

>>also, spears only need to be strong enough to stab something repeatedly and not break. they are not levers, and never were used for that purpose.

But a gun and its barrel aren't meant for either. And added weight affects the wielder's ability to "stab repeatedly".

>>A SPEAR MADE WITH A GUN! okay, so it's not what I'm proposing
>>there is nothing wrong with combining a gun and a spear, in fact that's what the bayonet was intended as

So GET A FUCKING RIFLE AND STICK A FUCKING BAYONET ON IT AND

>>it's just the sergals, rather than replacing spears with bayonets, added a gun to their tried and ture spear

WHY WOULD SERGALS BE THAT RETARDED SINCE YOU'RE REFLUFFING SHIT ANYWAY?

>>there is a HUUUGE number of weapons and other items that have been made with guns in them

AND THERE'S ALSO TWILIGHT AND LINKIN PARK AND POLITICAL CORRECTNESS. JUST BECAUSE THINGS EXIST DOESN'T MEAN THEY'RE ACTUALLY GOOD FOR ANYTHING.

>>
No. 9507 ID: 667c91

Geez, you people seem pretty angry over something that seems kinda silly.

>>
No. 9508 ID: 4470ad

>>9505

>Skirmishing

That is a good note.
I think these would mostly be used for one-shot sniping from cover.
I don't see sergals going for Napoleonic warfare in the slightest.

>As to the rest

They are a trifle stronger than humans, so added weight could just translate into more damage.

>>
No. 9511 ID: 183b27

>>I don't see sergals going for Napoleonic warfare in the slightest.

Yanks, Jaegers, Rifles...

>>They are a trifle stronger than humans, so added weight could just translate into more damage.

OR you could be smart and lessen the burden on the wielder's endurance. Because in real life a sharp object in the heart is a sharp object in the heart, not -n hitpoints.

>>
No. 9513 ID: ebf8f1
File 1243909982709.gif - (2.93KB , 303x144 )
9513

GUNSCYTHE

>>
No. 9514 ID: 718d88

>>9504>>9505>>9506

sergals like skirmishing.

spears are always held with two hands and pointed at the enemy when in combat.

it's very easy to set a rife on something so as to steady it for firing. just as it is easy to pick up a spear that was resting on something to run up and stab the enemy with.

>>
No. 9515 ID: 718d88

WHO THE FUCK IS REFLUFFING? sergals have heavy spear troops, these heavy spear troops become obsolete when guns become useful, spear troops, being typical soldiers love their heritage and routine and therefor instead of just throwing their spears away, adopt really long rifles with spear heads on the ends to give them a rifle while still being able to call themselves spear troops. over the years the gunspears get shorter until they are just normal sized rifles with fancy non-detachable bayonets.

>>
No. 9516 ID: 718d88

this is not hard to understand unless you're an idiot.

by saying "guns aren't good at stabbing something" you show that you've probably never even held a real gun in your life, let alone an old time percussion rifle that was designed with bayonet fighting in mind.
http://www.youtube.com/watch?v=h5dl3FEWrTg&feature=related
link is Russian bayonet fighting. you are a fool to think guns can't handle that kind of combat.

you are nothing more than a dumbass whose only fighting this for its own sake, and I'm not wasting anymore posts on you.

>>
No. 9517 ID: 718d88

okay, so what kind of military forces do all the races have?

most common soldier?
favorite weapon?
normal battle style?
any of them have special names?

>>
No. 9539 ID: 87583b

>>9516
A bayonet is not a spear. A bayonet is a small blade that's the equivolent of a knife at the end of the spear. A bayonet will do nothing against an armored opponent.

>>
No. 9540 ID: 87583b

Okay kiddies.

One: When we last left the Unified Setting, only Goblins had the tech to make guns, nobody else. Arrows are still the better choice for 99% of the world due to costs, technology involved and everything else, plus a bullet of the kind we're talking about here (single shot round ball) won't pierce plate-mail whereas an arrow will, and you can fire arrows far more easily without having to take four minutes to reload. Now you can still carry six pistols with you, but what's the point when they don't pierce armor and bows/crossbows are just plain easier for the adventurer to handle?

As for gun-spears, I don't think so. The sergals don't seem like a very tech friendly race or even magic friendly race.

Ah, that's another point. Why make a spear that shoots bullets while weakening the overall structure of it when you can just enchant it to shoot fireballs?

>>
No. 9541 ID: 183b27

>>spears are always held with two hands

Unless the other hand is holding a shield.

>>WHO THE FUCK IS REFLUFFING?

You, apparently. Bringing in guns and deciding by your lonesome how the indigenous personnel will react to it.

>>you've probably never even held a real gun in your life

OH BURN. Or not, since have held and fired more than one real gun. And a spear.

>>I'm not wasting anymore posts on you.

A likely story.

>>
No. 9544 ID: df409a

>>9540
This is a side thing that Major Max is doing- He likes guns so he's giving them to everyone.

That said.
>>9517
Usual, or with guns?
Usual, I think it's something like (Main units only)
Raiders/skirmishers/stealth - Gnolls (Cover of Night), Goblins (Short green vikings), Wila (Positioning is everything), Sergals (for the Chryssalid defense)
Footsloggan/Legions/Mobs - Humans (especially Baetica), Kobolds (No order, just going in the same direction with enthusiasm), Dorfs (Bricks)
Cavalry/outriders/etc. - Sidhe (Triple-Elite knights), Wila again (LOBSTERS)

Can't figure out where to put the Toltecatl or Doobies. I mean, they must have resisted the Empire a little, at least, but how?

>>
No. 9545 ID: 718d88

>>9544

does anyone use any special names for their soldiers?

like hoplites, triarii, samurai, dog warriors, ect.?

>>
No. 9546 ID: df409a

>>9545
Dunno.
That reminds me though, the Corgyn would have levees of troops; each village would be expected to donate a set number of soldiers, overseen by a council of the leaders of all the villages involved.

>>
No. 9547 ID: df409a

>>9517
Weapon:
Faestir: Lances, spears, crossbows, and probably whatever they can scavenge out of the ruins.
Corgyn: Shortbows, shortswords and shields, and luck.
Doobies: ... Fuck if I know. Warspoons? Hooked Hammers?
DORFS: Hammers, Axes, Beefy-ass swords, Picks, etc.
Gnolls: Anything looted, probably no specialised racial weapons that aren't tools.
Goblins: Cutlasses! Guns?! Ballistae! Endless Knives!
Humans: Divided up later by faction. For now, Baetica needs hammers and sickles, Solaris needs big shiny shields, and Gorgossa needs khopeshes or something.
Kobolds: Um... Rocks?
Toltecatl: Spears, weird swords, and buggered-up exotic weapons. Also nets.
Sergals: SPEARSPEARSPEAR with a minority of double-sword.
Sidhe: BOWSBOWSBOWS, SWORDSSWORDSSWORDS, and PRACTICEPRACTICEPRACTICE.
Wila: Daggers, crossbows, spring crossbows, or whatever deity-weapon.

>>
No. 9548 ID: df409a

>>9517
Style
Faestir: Hiding, first, then hit and run. Instead of sergal use of GIANT LANDS, they use rain and fog.
Corgyn: One insolent warrior with really good reflexes taunts them into ambush, then ARROWED.
Doobies: Trust in their unique superiority to pull nurglish tactics.
DORFS: Bricks. Blocks of heavy-armor dorfs.
Gnolls: Hide all day, skirmish all night.
Goblins: VIKING POWAH
Humans: Divided up later by faction. For now, Baetica needs MANSMANSMANS, Solaris needs kniggits, and Gorgossa needs quick cavalry.
Kobolds: MOBMOBMOB
Toltecatl: SPELLSPELLSPELLS
Sergals: Skirmish and land use.
Sidhe: ARROWSARROWSARROWS then CHARGANFULLATTACK
Wila: One, they've failed by it getting this far. In which case, where are your supply trains?

>>
No. 9549 ID: df409a

>>9517
Elites
Faestir: The Vaess uth Bahamut, or the Arrows.
Corgyn: Beserkers. Bronze weapons, piles of charms, and magic.
Doobies: EVERY DOOBIE IS ELITE WHAT ARE YOU TALKING ABOUT
DORFS: Hammers and Anvils. The former wears heavy armor and ride rhinos. The other wears superheavy armor and ENDURES.
Gnolls: Warleaders?
Goblins: Enders. Specialised undead hunters.
Humans: Divided up later by faction.
Kobolds: Leader?
Toltecatl: Doorkeepers of Rs. Immovable war-casters.
Sergals: Too many to count. General rule is ornateness of armor.
Sidhe: EVERY SIDHE IS ELITE WHAT ARE YOU TALKING ABOUT
Wila: We don't ahve any of those at all. Now, would you be interested in buying some of these jewels?

We need one of these for magic, too.

>>
No. 9616 ID: d6b212

>>9549
Magic organisations
Faestir: The Dancers and the College of War.
Corgyn: Minor Wisemen and Feylocks.
Doobies: ???
DORFS: Magi-Generals, the Council, and the Wise Guild.
Gnolls: Shamans.
Goblins: The Hunters in the Dark, and the Preservers. The latter studies necromancy to better counter it.
Humans: Divided up later by faction. Aurelia gets PRIESTS PRIESTS PRIESTS, for certain.
Kobolds: Smartest one in clan?
Toltecatl: Too many to count. Ruled by Archivists.
Sergals: Part of the Experts Division, along with engineers, sculptors, etc. Have supremacy in their field of study, but only then.
Sidhe: Lifewardens (druids who make sure lifewarping doesn't go too far) and the Invisible College (Floating crystal castle that trains wizards.)
Wila:Very few, mostly in raider groups as a counter to casters they might find.
Low chance of random magic in Sidhe, Sergals and Wila.
High chance of random magic in Kobolds, Humans, and Toltecatl.

>>
No. 9634 ID: ebf8f1

>>9616

>Sergals: Part of the Experts Division, along with engineers, sculptors, etc. Have supremacy in their field of study, but only then.

They can't ALL be in the military. Even North Korea doesn't have 100% recruitment.

>>
No. 9637 ID: f74047

>>9634
They should have a slave race, like the Spartans. Maybe they're enslavers as well?

>>
No. 9641 ID: ebf8f1

>>9637
Well, we know they conquered the southern sergals, but the spartans had nine slaves for every citizen. And that was wholly untenable.

It doesn't really fit, if you ask me.

Can't we just assume they have guys who AREN'T in the military? They can be really militaristic while still not all being in the army.

>>
No. 9644 ID: d6b212

>>9637
Southern Sergals.

>>9634
Well, they didn't have anything but tribal up to that point...
I can see it being a government thing, and the military handily controls the government.
Either way, the Military can request the use of experts from the government.

>>
No. 9646 ID: f74047

For some reason, I am fascinated by the thought of having sergals whipping long lines of chained cutebolds...

>>
No. 9647 ID: 87583b

Nah, the sergals definitely have non-military citizens. It's just, those who have served in the military or make a life out of it are seen as higher class citizens.

Maybe they have to enlist before they can vote, Starship Troopers style? Wait, who are we kidding, they don't vote, the governor-general and the heads of the clans decide everything...

>>
No. 9648 ID: 87583b

>>9646

Enjoy your new fetish.

>>
No. 9651 ID: d6b212

>>9647
The people in the military get to participate in the parades.
Every sergal really only wants to ride on the floats.

>>
No. 9652 ID: 87583b

>>9644

The sergal military IS the sergal government.

>>
No. 9654 ID: 87583b

>>9651

Okay, I lol'd heartily.

>>
No. 9655 ID: 87583b

Wait, are we talking US sergals or Vilous sergals or both here?

>>
No. 9657 ID: f74047

>>9647
Maybe only military personnel have the right to marry or something? Or it could be an India-styled caste system, where the lower castes are spit upon.

>>
No. 9658 ID: ebf8f1

Military rule of society is the standard for medieval societies, not the exception.

>>
No. 9659 ID: d6b212

>>9652
...
I just imagined a bureaucracy run by horrendous raptor/shark/wolves.
The mental image is quite amusing, whether it comes out to a sergal sitting in dusty tomes and scrolls with a pince-nez, or practical exams involving not being clawed to death by the examiner.

>>
No. 9660 ID: ebf8f1

>>9657
Or the knights and lords are the ones in charge. Feudalism.

You don't want to stop lessers from marrying, because you want them to continue breeding, or spit on them, because you need them to want to JOIN the military rather than hate it, and you need them to build equipment and stuff.

>>
No. 9662 ID: 87583b

>>9660

This. Though moving up or down in class happens through the military.

Disgraced? Down to peasantry with you. Kill more bird people than anyone else? Maybe you'll be knighted.

>>
No. 9666 ID: f74047

>>9662
So, Sergal peasants... what do they do? Herd cattle? I can't see Sergals munching on bread.

>>
No. 9668 ID: ebf8f1

>>9666
Cows don't make bread.

>>
No. 9669 ID: d6b212

>>9666
Lots of herding, yeah.
It's unclear from the US fluff whether it's bullettes with suck, horses, or cows, though.

And no, probably very little bread, if any at all.
...
I just had a mental image of a sergal baker.
Chef's hat and everything.
Wielding one of those pizza paddles like a longspear.

>>
No. 9674 ID: ebf8f1

In the US, the sergals have a LOT of territory. Even if it's just grasslands, they could support quite a ton of cows. If they don't drink milk, horses, or some fantasy animal, would work just as well.

>>
No. 9681 ID: 87583b

>>9666 They might, who knows? I'll send Mick a note later this week and ask him what Sergals are supposed to be. Carnivore or Omnivore.

>>
No. 9766 ID: d6b212

We need some canon characters, if only for examples.
Nothing of Elminster level.
I suggest >>9761 as a starting point.

>>
No. 9770 ID: 87583b

>>9766

Nah, but we do need a tordek and mialee of sorts.

We need to give them all names, really. One for each race. Well, one for each of the more popular races. We need a sergal, a corgi, a token human, a drow, a cutebold (driblis?) etc.

>>
No. 9773 ID: d6b212

>>9770
That's what I meant.
Characters to use for examples.
Sample party, writefagging for chapter intros, etc.

>>
No. 9789 ID: d6b212
File 1244095617698.png - (166.05KB , 300x218 )
9789

>>9766
1066 GET

Also >>9770, I think we could use more than one human, since we do have a lot of classes to fill out or replace.

>>
No. 9790 ID: ebf8f1

How hard could it be? Signature characters are generally pretty generic.

Fascist Sergal fighter, stout and noble Corgi cleric, awkward Cutebold sorceror or rogue, human pally with dreadlocks, etc...

>>
No. 9792 ID: d6b212

>>9790
Or we could be dicks and mix everything up.
Kobold pally, Corgi wizard, Sergal rogue, etc.

>>
No. 9793 ID: ebf8f1

>>9792
With signature characters, you're kinda supposed to be setting the baseline, not disrupting it.

Though it might be interesting to mix it up a little...

>>
No. 9796 ID: ebf8f1

SERGAL BARBARIAN
SERGAL BARD
SERGAL CLERIC
SERGAL FIGHTER
SERGAL PALADIN
SERGAL ROGUE
SERGAL SORCEROR
SERGAL WIZARD

>>
No. 9799 ID: 87583b

>>9790
Yes

>>9796
Undoubtedly what any party this board makes would look like, given their popularity here.

>>
No. 9801 ID: ebf8f1

>>9799
At least it wouldn't require a lot of bending over backwards to explain the party.

"YOU'RE ALL BRAVOS FROM VILOUS.

STOP MUCKIN' ABOUT."

>>
No. 9805 ID: 87583b
File 1244096719699.jpg - (39.30KB , 380x373 )
9805

>>9801

I like the way you think, Anon...

>>
No. 9809 ID: ebf8f1

Not to get all "omg haet moralfags" about it, but Evil parties can be fun as long as you don't get too into it.

Some of my most fun sessions have been idiotic rampages where we set half the city on fire and escape by the skin of our teeth.

>>
No. 9816 ID: d6b212

>>9792

>Kobold Pally

Armor made of tin pots.
A sword that was once a soup spoon.
Endless faith in the goodness of people.
A staunch defender of good.

>>
No. 9817 ID: 87583b

>>9816

I D'awww'd again

>>
No. 9818 ID: d6b212

>>9816
He'll smite your sorry ass and make you SAY YOU'RE SORRY.

>>
No. 9852 ID: e87382

I don't care for the setting but I love the idea of a Unified Setting.

>>
No. 9874 ID: a3a671

>>9801
Except that the Mensala badlands has pretty much all of the races in it fighting as mercenaries anyways. If explanation is needed beyond that, they went to Lindwurm in search of Draconian artifacts, where they met Elves, Dwarves, and kobolds (who are somewhat infrequent mercenaries)

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