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Royal Noon Dancer
43d730
>>1706
Granted Abilities: The Master of Nine grants familiarity with his disciplines, as well as a taste of their power and his unflappable calm.
Ninefold Path- Choose a maneuver of up to sixth level from each of the nine disciplines. You may use these once per combat, as though you had taken the Martial Study feat nine times. Once you have chosen these nine, you may not change them until you rebind Reshar. Your initiator level is equal to ¾ your binder level.
Master’s Knowledge- You gain a +16 bonus on Martial Lore checks, and may make such checks untrained. You also gain a +4 bonus to Balance, Jump, Diplomacy, Hide, Sense Motive, Concentration, Intimidate, and Tumble checks when initiating maneuvers.
Nine Swords- The weapons left in the summoning circle gain the Martial Discipline special ability, but only in the hands of the binder. The weapons must include a focus weapon for each discipline or the summoning fails. Unarmed Strikes, while valid focus weapons for the Shadow Hand, Tiger Claw, Stone Dragon, and Setting Sun schools, are disallowed. The weapons otherwise retain their special abilities.
Master’s Skill- You gain proficiency in all focus weapons for all disciplines. For ease of reference, these will be reproduced here. Desert Wind-Scimitar, Light Mace, Light Pick, Spear, Falchion. Devoted Spirit- Falchion, Greatclub, Maul, Longsword. Diamond Mind- Rapier, Trident, Shortspear, Bastard Sword. Iron Heart- Bastard Sword, Dwarven Waraxe, Longsword, Two-bladed Sword. Setting Sun- Short Sword, Nunchaku, Unarmed Strike, Quarterstaff. Shadow Hand- Dagger, Sai, Siangham, Short Sword, Spiked Chain, Unarmed Strike. Stone Dragon- Greatsword, Greataxe, Heavy Mace, Unarmed Strike. Tiger Claw- Kama, Kukri, Handaxe, Claw, Greataxe, Unarmed Strike. White Raven- Longsword, Battleaxe, Warhammer, Greatsword, Halberd.
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