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Calling Mountain
30df25
If your PCs are carrying around 1,000 gp in their backpack, then you're DOING IT WRONG. back in AD&D, 10gp would weigh 1 lbs. In the default campaign setting for D&D 3.5 it's 50gp to the pound. That's still fukkin heavy. It was intended that PCs would carry gemstones, or jewellery with high resale value, instead of coins.
If you want to know what gold pieces are really worth, check their buying power.
- ale, 1 gallon: 2 silver -- ancient-era beer was probably no better than malt liquor, and a 40oz of Colt 45 goes for $2, or $6.40 a gallon
- meals (per day), good: 5 silver -- anything we eat now would seem extravagant by typical D&D standards. Let's assume the adventurers are eating out, not cooking at home, and they probably have two meals a day. $10 a meal for typical USA? $20 then.
2 silver -> $6.40 -> $3.20/silver
5 silver -> $20 -> $4.00/silver
10 silver -> 1 gp -> $32~40/gold I'll say $40 for ease of use.
So 100gp would be like carrying $4000 in your wallet. 100gp buys a carriage, which is the local equivalent to a car without the engine. The "engine" would be another 75gp~200gp, so the local "car" would be $7000~12000.
A basic +1 sword is at least 2,000gp, or $80,000. The "Treasure Values per Encounter" table recommends 300gp per ECL 1 encounter, or $12000 to be split among the standard 4 adventurers.
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