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Queen High Circles
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DWARVES: Visually, they're based on Arabs. Culturally, they're the England to the Elves' France - a more liberal alternative, but less willing/able to get shit done internationally. I'm playing the difference like it is in modern times, so the two have a history of warfare but now it's just mean jokes and sporting rivalry.
DROW: The Drow used to be a Byzantine matriarchy, but all that changed about 50-60 years before the campaign in a violent revolution. Now they're far more egalitarian, and their society is essentially socialistic - from each according to their ability and all that. There's an air of grim efficiency about them, but they're pretty decent people overall.
DRAGONBORN: The unholy amalgamation of every theocracy I can think of. They're the closest I'll go to an evil civilisation, but even they have their good points. I haven't decided what aesthetic to use for them yet, but I know that the females will be flat chested because GOD FUCKING DAMN IT WOTC LIZARDS DO NOT HAVE TITS.
GOBLINS: The Goblins live on a chain of Islands, and so one of the defining features of their society is how disunified it is. Think of the EU: Goblins will usually unite on really important issues, but good luck trying to get them to agree on something during peacetime.
Finally, GNOLLS: Gnolls are based on tribal Africa, so there's lots of loincloths and beads and junk. They're also hermaphrodites, because you need one race with weird sexuality. Also, they tend to be poor at magic, so their society is fairly primitive.
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