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Evening Dancer
e31d52
>>314071
>This can be used as a spell-like ability 1/day.
hurr
Dwarves are people of the earth, animated when Farnle and Oosa had a contest of song in a rocky chasm. Farnle's song gave birth to the Dwarves from the ore-filled boulders. They have eyes of gold, silver, or copper, and flesh of a stone similar to marble. Thir beards are similar to steel wool, and their blood is like very hot sand.
>+2 CON, +2 STR, Damage reduction 2/magic. This damage reduction increases by 2 every third level, capping at 10. Dwarves are always provicient with Axes, Maces, and military picks, regardless of class.
Halflings are cousins of the Dwarf. When Oosa and Farnle had their musical duel in the chasm, Oosa's song animated the loam and pebbles and jewels, giving birth to the Halflings. Halflings are nomadic, clever folk, who are happy to help others and just as happy to relieve them of their wallets. Thier philosiphy is that if one cannot keep an eye on their money, they do not deserve it, and the same generally goes for everything: Women, belongings, land, cities, and even kingdoms, the last resulting in a centuries-long fued with the Kobolds.
>+2 DEX, +2 CHA, +2 to pick pocket and bluff. Halflings also blend in with natural surroundings, allowing them a Hide bonus equal to their highest class level when in such terrain.
Elves are split between the children of Hrya, the romantic, poetic, artistic elves, and the children of Nysta, the happy, outgoing, and passionate elves. The two are always at peace and rarely squabble, united as they are against the constant encroaching of the Orcs and Goblin tribes on their massive forest.
Nevertheless, they are represented by the same stats:
>+2 DEX, +2 WIS, -2 CON, -2 STR
>All elves have proficiency with bows and longswords. All elves also start with a lvl 1 Song of their Mother Song.
Gnomes are Oosa's greatest joy. People made of shrubbery, grass, and small herbs, they are joyful people, mischeivious and joking even in the darkest of times. They always love a good game of chance, and never pass one up. They are close to the Song, and thus make excellent Sorcerors.
>+2 INT, +2 CHA, -4 STR
>Gnomes may learn seperate two sets of spells as a Sorceror, or Wizard (though as a wizard they would need to keep two spellbooks) and switch between these sets during any extended rest of 8 hours or more. These sets cannot share spells.
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