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Dawn Wind
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>> The table suggests they have Improved Evasion, but not in the rules text and they never get plain Evasion.
My fault. Updated.
>>I don't see a HD anywhere.
Updated.
>> They're lawful, but they have a creed of action? I'll admit to disliking Steven King, but the creed is also unclear in meaning. Perhaps it's just a concentration aid, and could thus be split up into the ability names to give flavor?
>> I'll change the alignment. The Creed is similar to a mantra to focus the Gunslinger's energy.
>> I'd move some of the later abilities (Know Your Shot, etc.) down but give them Concentration or firearms checks.
Will try to work on balance.
>> Fan the Hammer is a massive timewaster- roll six attacks, a limited number of times per day? I can see it being ridiculous with Vorpal bullets or something (CHAINSAW BULLETS) but it's still nonsensical and odd. Change it to something that allows a Flurry, or an improved version of same.
I imagined it as like burst of damage, 6d8+6xmodifiers. Also, if the Gunslinger had taken the precaution to load his revolver with enchanted bullets, he could potentially have a large and variable effect on the target.
It's quite restrictive in role and has little that is attractive in the higher levels. I'll compare it with the Monk's FoB, but I actually like this feature.
Legacy weapons sound like an interesting idea. I had originally considered having the guns unable to be enchanted even though magically (because of interfering magic or some explanation), but perhaps with legacy weapons, each with a different style like you said. THe class was actually made for a guy that is newish to DnD and I wanted to make a class that was more than just 'I hit him with my axe'.
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