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Orange Evening Sea
105b91
>I hate to say it, but Squeegy's handling of the MUD has hardly been admirable. Seeing the project as-is just makes me thing 'Awesome idea, terrible execution' - mostly on account of Squeegy's rather poor sense of what makes a good MUD, and his utter refusal to take any form of feedback.
Not much can be done about that, but lately it has been toned down. Hopefully seeing posts like these have made him second guess the way he says things.
>There are so many things that should have been done differently, from the ground up. Some of the gridwork is labyrinthine. The MUD as a whole doesn't really feel as tightly integrated with tgchan as it sells itself for.
>Right now, the only real thing it's got going for it is a neato race selection, a handful of cool players, and a not-bad built-in MUD system which, as I understand it, came as part of the package he built it with. So yeah.
It's sort of a catch-22. tgchan has taken to denouncing the mud wholesale because of the drama and lack of content. The mud needs tgchan to be interested in it so it can receive additional tgchan-related content. Tgchan won't do that until it's already a tgchan game. And so on.
Someone's got to take the first step to break the cycle, and it probably won't be the guy everyone's complaining about. So the question is who? And what?
If you have ideas, share them. They've been pretty proactive about adding stuff from what little Ive seen.
Basically tgmud cant be tgmud without the tg, so help out even if it's just in constructive criticism.
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