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Prince Dream Dancer
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I taste ritual in the air, perhaps I'm turning into an unruly weed myself.
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Deem (Disperse Mode)
Level 2 Homunculus
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Power: B (C => B)
Vitality: B
Accuracy: D
Speed: D
Wits: E
Skill: C
Spirit: S
Luck: E
A mysterious golem girl from a lost era. A lush body fashioned of clay and stone that's embraced nature to house a frightful spirit, though she's not entirely comfortable in her skin. The engine of calamity that drives her goes where it will.
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Detected Abilities
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Woody Homunculus Body Deem's body is an amalgam of alchemically treated clay, stone and plants animated by her magic. This makes her difficult to injure and even her bare hands are effective weapons. She's refined an incomplete form of golemetry's Fourth Magic, the capacity to connect to the world, which makes her body more lifelike. She can eat and drink, and benefit from potions and healing magic. She gain small amounts of mana from respiring, sunbathing, eating and drinking. Living things grow and heal faster in her presence.
Distill and Disperse Modes: Deem has two forms. Distill Mode refines and process energy, while Disperse Mode spreads it. Disperse Mode loses access to Spell Revolution and instead gains Earth Surge.
Gigant Mode: Deem can heal and enlarge herself by absorbing additional earth, clay and loose rock into her body. The degree of physical improvement depends on size and the quality of materials used. Integrated plants grow to fit. A larger body is more mana intensive to move.
Hidden Reservoir: Deem's heart fragment allows her to replenish the mana reserves in her golem body by drawing upon the energy stored in her Dungeon Heart. This gives her a mana capacity that vastly exceeds that of an ordinary magic user. However, the majority of the spells she remembers are designed for use in dungeons or rituals and hence are quite expensive.
High-Speed Ritual: The extraordinary density of spell channels in Deem's body and her familiarity with multiple simultaneous activations of them allows her to cast high complexity rituals in a fraction of the time it would normally take. However, simpler spells can't take advantage of this parallel processing of spell elements as they are typically optimised to be cycled rapidly through a single channel.
Ancient Power: Deem has strong affinities for earth magic, reinforcement, enchantment and golemetry. However, she's accustomed to using these spells as a dungeon, not as a mage. Simple spells and spells similar to what she'd use as a dungeon, such as golem creation and advanced reinforcement shouldn't give her too much trouble, however other magic will require experimentation. Deem can only use Rote Spells via Spell Revolution
Damaged Spell Channels: The damage which removed a fragment from Deem's Heart has lingering consequences, as some of her channels cross the cleaved surface. These severed circuits are not entirely responsive to Deem's control and cannot open or close properly, causing slow mana leakage. If she's careless or unlucky when casting spells, she might activate a damaged channel and bleed mana or lose control of her spell casting.
Spell Revolution (Distill only): Nearly completed spells are circulated continuously in a closed loop of fully intact mana channels, allowing it to be cast very quickly when required. This is preset to a handful of rote spells and each spell takes a considerable amount of time to reconstruct following cast.
Rote Spells:
In My Image: Copies magical effects affecting Deem to the target. This can also be used to suppress magic currently affecting the target prior to casting the spell.
Sculpted Simulacrum: Conjures a effigy of the target constructed of materials based on its surroundings and animates it as a golem. It's able to mimic some of the target's abilities.
Earth Surge (Disperse only): Deem can momentarily amplify her physical abilities with a pulse of mana. It loses effectiveness if she's not in contact with the ground.
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New Ability Unlocked!
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Ritual Spells:
False Idol - Verdant Image (Active): Deem accumulates power within her golem body, gradually magnifying the power of her Distill Mode. This happens by her spending time in a shrine and people bringing her offerings or seeking her out. Her healing aura is intensified and magic items, treasures and denizens that spend time in her presence have a chance of being enhanced. This ritual remains in effect until she disperses the power as a dungeon spell, spends a day outside her territory or fights as an aggressor. Deem must accept a large offering to activate this rite.
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New Structure Unlocked!
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Shrine: A place people can gather to place offerings for Deem's guidance and blessings. The Heart Chamber is automatically a shrine.
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I am conflicted. Perhaps I am not being entirely honest with myself. I talked of being more involved with my denizens but this encourages me to step back.
>Hin has a very minor point. You have become a bit more mature in your appearance, why deny others the same if they seek it? That said, yes, there are limits and your dungeon should not risk getting too ludicrous a reputation. But sometimes those limits can be stretched a bit for cameraderie. Or comedy. Or both. Kallia would probably buy such a swimsuit for actual gold - for the laugh of it alone.
I suppose I would be a hypocrite at this point.
>As for the swimsuit, I wouldn't want people to be wearing something like that when the dungeon is invaded, since we don't want to get a reputation for being a salacious dungeon, but in downtime it doesn't seem harmful.
Fine, is there someone I should offer it to (if they want it)? Or should I see if Kallia might buy it.
>You're going to have to make a little golem to follow you around picking them up as they fall off your antlers.
I think I do need an attendant! At a minimum it might let me prove this rite. The ranks of my homunculi are becoming depleted but I have a number of golems to chose from all the same:
1)The homunculus with the shortest hair that tends to use knives. This one frequently leads the other golems.
2)The other female homunculus with spiky short hair, this one works well with the brutes.
3)The homunculus I had Merud model after Kallia but then we changed the face a little. I think it still somehow has a little of her attitude.
4)The homunculus modelled after my original golem body.
5)The male homunculus. Did we only make one of these?
6)The gardener golem with big hair and the big sword. Formerly a homunculus and already one of the more advanced golems.
7) The woody brute, already a highly advanced golem and I haven't tested the effects of the spores on it yet.
8) Big handed brute. One of the stronger golems, sleepy when not fighting.
9) Basic brute, the remaining brutre golem, a frequent flexer.
10) Puppet golem modelled after my first homunculus body.
11) The stick-in-the-mud golem. Technically two golems. Merud's already hard at work on upgrading it to show to Olan.
12) Belphejar Replica. A cauldron-like golem. Belphejar doesn't like it.
13) Golem horse - one of the two golems brought by Merud for use as beasts of burden.
14) Centaur.
15) Pancake. Pancake is currently sealing the chamber full of spores so I don't know why I'm even listing this.
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