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File 160600639327.png - (39.86KB , 650x450 , Promo.png )
981565 No. 981565 ID: 0fbdcd

Editor's Note: I want to make it abundantly clear that I am neither the writer nor the artist for this quest: I am only serving as a transcriber to port this work from another location into a public, preservable medium.

This first large burst of posts will be transcribing the already extant art (and commands) onto the board. After the extant art has been posted, commands from the board will be forwarded to the artist for consideration, and future art (and successful commands) will be posted here by me. Commands posted before this period are invalid. Consider this a cutscene until I make clear otherwise.

All art and story credit goes to Nine Hyperzine Tripping Engineers.
125 posts omitted. Last 50 shown. Expand all images
>>
No. 981716 ID: 0fbdcd
File 160601520765.gif - (12.68KB , 650x450 , 124.gif )
981716

>:Neutron: : Be perfectly fine, thus implying that :RedDwarf: has fulfilled their promise of not letting you get lasered to death, and disarmed the round lawkeeper.
>@extramrdo
>:Neutron: : Check yourself. Did you get shot?
>@Pink

What?

Oh, you're missing health. Must have gotten shot in the laser-turret hallway on the way here.
>>
No. 981718 ID: 0fbdcd
File 160601536687.gif - (23.99KB , 650x450 , 125.gif )
981718

>:Neutron: : Unlock the door leading to your Objective. You remembered the Objective Assisting Spoofed ID you got off of :RedDwarf: right? See if that's enough to make the Objective not shoot you.
>@Dork

You need better access to open the door properly. Active :AI: interference so close will prevent you from doing your usual methods. You try something else.
:Neutron:: :AI:
:Neutron:: I have security access.
:Neutron:: Let me in and don't shoot me.
:AI:: Invalid input. :AI:: Please see the Head of Personnel to address access limitations. Please see the security department to address human-classification issues.
:Neutron::
:AI:: Null input.
:Neutron::
:AI:: User, please respond.
:Neutron:: I have security access.
:Neutron:: Let me in and don't shoot me.
>>
No. 981719 ID: 0fbdcd
File 160601545073.gif - (14.43KB , 650x450 , 126.gif )
981719

>:Neutron: : Perform maintenance on your standard-issue, tactically-insulated body.
>@Pink
>:Neutron: : Ask :WhiteDwarf: to give you standard-issue, tactically-insulated bandaids. (Also read, spam the 'need healing' button)
>@ariever

:Neutron:: :WhiteDwarf:
:WhiteDwarf:: Hmmmhmhm, I suppose you've heard of the results of a mere fraction of my power?
:Neutron:: What?
:WhiteDwarf:: My assault on the armory.
:Neutron::
:Neutron:: Huh?
:WhiteDwarf:: *sigh*
:WhiteDwarf:: Never mind. What would you ask of me?
:Neutron:: I think I got shot. Prep medical things to heal me soon.
:WhiteDwarf:: You think you got shot?
:WhiteDwarf:: Have you at least some presence of mind to tell me what you were shot by?
:Neutron::
:WhiteDwarf:: Hello???
:Neutron:: Huh?
:WhiteDwarf:: What were you possibly shot by?
:Neutron:: The lasers between me and the objective.
:WhiteDwarf:: I see. Meet me near the security department when your grim work is complete.
:WhiteDwarf:: What are you accomplishing over there?
:Neutron:: What?
:WhiteDwarf:: Your objective. What is your objective?
:Neutron:: I'm going to bomb :AI: so we can complete our main objective.
:WhiteDwarf:: Well, security nearer the bridge should be shielded. Take cover there from the blast, and I can heal you.
>>
No. 981720 ID: 0fbdcd
File 160601547782.gif - (21.09KB , 650x450 , 127.gif )
981720

>:janitor:: Another one of those days, huh?
>@Fuade

. . .
>>
No. 981721 ID: 0fbdcd
File 160601552476.gif - (18.59KB , 650x450 , 128.gif )
981721

>:RedDwarf: : Destroy Pingsky before your rush-of-adrenaline-that'll-probably-end-shortly ends.
>@Ayebee123

Good idea. You can't count this on your Crewmembers Incapacitated count, but you can sure enjoy it regardless. Looks like the little securitron got hit by the blast of the EMP. Not to mention all the lights.
>>
No. 981722 ID: 0fbdcd
File 160601555453.gif - (252.79KB , 650x450 , 129.gif )
981722

Editor's Note: Minor strobe light warning.

Officer down.
>>
No. 981723 ID: 0fbdcd
File 160601561592.gif - (16.71KB , 650x450 , 130.gif )
981723

>:beepsky:: Lament during your final moments
>@Fuade

Your available functions are usually FORWARD, TURN, INTERACT, and SWEAR. You dedicate your few remaining circuits to the lattermost function in your final moments. But, you know, mournfully.
>>
No. 981724 ID: 0fbdcd
File 160601567155.gif - (15.17KB , 650x450 , 131.gif )
981724

>:RedDwarf: : Excellent work. Check through the window on the airlock- is that pesky :HeadOfSecurity: gone?
>@Dork

Too solid to see through. Still, :HeadOfSecurity: ain't getting through that anytime soon. Not like he's about to bring the bombs out in the :AI: satellite, that's your job. You're gonna be the one who kills him later, though, mark your words. That EMP grenade should have drained his energy gun too, so if he hasn't scurried off, he's a couple inches more suicidal than the bargain-bin flatfoots who put on the red jumpsuits around here.
>>
No. 981726 ID: 0fbdcd
File 160601578265.gif - (22.21KB , 650x450 , 132.gif )
981726

>:Neutron:: Pretend you're an inspector and need to check the sentries for defects. Promptly forget you're not actually an inspector and do a full rundown of their functionality
>@Fuade

You do your best to be socially complex.

:Neutron:: Hey. Hey, let me in.
:AI:: Invalid input.
:Neutron:: I am a turret inspector. I am here to inspect the turrets.
:Neutron:: That means you let me in.
:AI:: Invalid input. Improve clarity and try again.
:Neutron:: There's lots of defects they could have.
:Neutron:: They have a lot of flaws.
:Neutron:: If they're hit with an EMP they'll deactivate for at least a minute, up to even ten.
:Neutron:: They can only target the nearest person.
:Neutron:: They can't target machinery.
:Neutron:: Did you get all that?
:AI:: Input interpreted. No processable command found.
:Neutron::
:AI:: Null input.
:Neutron::
:AI:: User, please respond.
:Neutron:: Huh?
:Neutron:: Oh.
:Neutron:: I have security access.
:Neutron:: Let me in and don't shoot me.

You're not very good at it.
>>
No. 981727 ID: 0fbdcd
File 160601580342.gif - (15.71KB , 650x450 , 133.gif )
981727

>:HeadOfSecurity: : Contemplate blowing the :AI: satellite up anyway in a fit of babyrage, because you were denied your valids by :AI:.
>@what

You spend a while fuming, angrily. You try to shout at :AI:, but whatever that criminal scum lobbed at you not only drained your gun's cell, it also messed with your headset. You spend about three minutes screaming into the void.
>>
No. 981729 ID: 0fbdcd
File 160601581625.gif - (13.94KB , 650x450 , 134.gif )
981729

You eventually get it all out of your system. How do brig prisoners deal with sustained enclosure? The hypocrisy fails to connect with anything meaningful in your brain, and you resolve to make no changes whatsoever.
>>
No. 981730 ID: 0fbdcd
File 160601583047.gif - (14.32KB , 650x450 , 135.gif )
981730

That's about when rescue arrives.
>>
No. 981732 ID: 0fbdcd
File 160601631772.gif - (12.72KB , 650x450 , Resume_Commands.gif )
981732

Editor's Note: The backlog has been posted. Commands are now active, and will now be seen by Nine Hyperzine Tripping Engineers.
>>
No. 981733 ID: b1b4f3

>>981726
:Neutron:, evaluate inventory. Maybe there's something that can get that door open.
>>
No. 981758 ID: 0fbdcd
File 160605071335.gif - (10.01KB , 650x450 , 136.gif )
981758

>:Neutron:: Cover the camera with something. Say you're the :HeadOfSecurity:, that you have security access, and to let you in and not shoot you
>@Fuade
>>
No. 981759 ID: 0fbdcd
File 160605073169.gif - (10.52KB , 650x450 , 137.gif )
981759

Sure. That's why the paper bin is here, right?
>>
No. 981760 ID: 0fbdcd
File 160605078692.gif - (20.71KB , 650x450 , 138.gif )
981760

:Neutron:: You can't see me now. I'm :HeadOfSecurity:.
:Neutron:: I have security access.
:Neutron:: Let me in and don't shoot me.
:AI:: Currently connected to: Core vision systems.

Oh right, the eye. Somehow the "eye" in "AI" slipped your mind. Oh well, worth a shot.
>>
No. 981761 ID: 0fbdcd
File 160605083498.gif - (13.15KB , 650x450 , 139.gif )
981761

>:Neutron:: The bombs you're going to set- do they need to be inside the :AI: core to kill it? Or would popping them down outside the front door be enough?
>@Dork

:RedDwarf: set the current objective to "blowing up :AI:", which means you need to demolish the core structure. You could use your very large bomb to do it from outside, or one of your smaller ones applied inside, but using your very large bomb here means you can't use it later.
>>
No. 981762 ID: 0fbdcd
File 160605109330.gif - (13.38KB , 650x450 , 140.gif )
981762

>:Neutron:, evaluate inventory. Maybe there's something that can get that door open.
>@Anon

In your bag you have...
LARGE BOMB BEACON: This single-use teleportation beacon summons a very, very large bomb. When set and timed, it will annihilate a large structure or most of a department, severely occupying :ChiefEngineer:'s time. It can be defused by a specially-trained individual.
4x C4 BRICK: These single-use objects breach shielded rooms, completely destroy airlocks and other machinery, or annihilate a body beyond most realistic resuscitation options.
1x TOOLSET: This will allow you to breach any airlock (unless another character is actively interfering). It also allows for disassembly of walls, windows, and certain machines. Hypothetically, you could use these to fix things. The effort takes time.
CAMERA BUG: This will allow you to view the cameras of any area that your team has already visited, and sometimes additional locations. You can track named characters, unless they are wearing tracking-prevention equipment (such as the tracking-prevention spoof-cards your team were issued).
CRYPTOGRAPHIC SEQUENCER: A complex code-breaker that removes safety features on most machinery, causing them to exhibit a totally different, totally chaotic behavior. These behaviors are unpredictable and usually they are the most destructive outcome mechanically possible.
YOUR PREFERRED WEAPON: Better have it. You're familiar enough with this that you don't need to name it or describe it, you know it like the back of your hand.

There are other bits and bobs in here, but that's what's at the top of your dufflebag.
>>
No. 981763 ID: 0fbdcd
File 160605113312.gif - (12.96KB , 650x450 , 141.gif )
981763

>:Neutron: : Pump an opaque gas through the air vents to block the AI's and turrets' vision.
>@Pink

The air supply room of the :AI: Satellite isn't fitted with the requisite atmospherics equipment, just one big air-mix tank! But you make a note to sabotage the atmospherics when you get aboard the main station.
>>
No. 981764 ID: 0fbdcd
File 160605118097.gif - (11.86KB , 650x450 , 142.gif )
981764

>:Neutron: : Set big bomb in the bottom of the paper tray so no one can find and defuse it
>@Stellar Flare

You decide this whole detour on your true main objective has gotten a little tortured in length. You have objectives to accomplish. You make use of one of your team's two large bomb beacons to cut the Gordian Knot.

Wait. Wait. Hold on. You might have miscalculated.
>>
No. 981765 ID: 0fbdcd
File 160605119740.gif - (12.18KB , 650x450 , 143.gif )
981765

Perfection. Objective accomplished. Time to get out of here.
>>
No. 982014 ID: 0fbdcd
File 160626954709.gif - (20.05KB , 650x450 , 144.gif )
982014

>:Neutron:: Only mention in casual passing that the AI satellite will be blowing up soon to :RedDwarf: as you abscond.
>@Dork
>>
No. 982015 ID: 0fbdcd
File 160626957773.gif - (47.07KB , 650x450 , 145.gif )
982015

:Neutron:: You should go do your objectives.
:RedDwarf:: AAAAAAHH!!
:RedDwarf:: Space Jesus Christ!! We gotta put a bell on you or something! Make noise when you move!!
:Neutron:: I'm leaving now.
:RedDwarf:: Great! You trash that calculator?
:Neutron:: No.
:RedDwarf:: Wha-- That's your objective.
:Neutron:: Objective's complete.
:RedDwarf:: What?
>>
No. 982016 ID: 0fbdcd
File 160626963842.gif - (20.94KB , 650x450 , 146.gif )
982016

:Neutron:: Objective's complete.
:RedDwarf:: Yeah, but how.
:Neutron:: Bomb.
:RedDwarf:: What? I didn't hear one.
:Neutron:: Bomb.
:RedDwarf:: Wait--
:RedDwarf::
:RedDwarf:: oh
>>
No. 982017 ID: 0fbdcd
File 160626967871.gif - (29.65KB , 650x450 , 147.gif )
982017

>:Neutron: : Get a safe distance away for the bomb, or as other people would say, run out of there.
>@Ayebee123

Good plan. That'll let you get to your next objective. Hmmm... what was the safe distance again?
>>
No. 982018 ID: 0fbdcd
File 160626969227.gif - (33.06KB , 650x450 , 148.gif )
982018

:RedDwarf:: aaaaaAAAAA GO MOVE NOW AAAAAA!!
:Neutron:: Huh?
>>
No. 982019 ID: 0fbdcd
File 160626970538.gif - (35.05KB , 650x450 , 149.gif )
982019

:RedDwarf:: AAAAAAAAAAAAAHHHH!!!
>>
No. 982020 ID: 0fbdcd
File 160626974299.gif - (86.00KB , 650x450 , 150.gif )
982020

>:RedDwarf: : Have a brief fling with your coworker.
>@extramrdo
>:RedDwarf: : Throw :Neutron: with an altogether excessive amount of force.
>@Rug Dealer

Your most oblivious crewmember goes drifting, most obliviously, back towards the station.
>>
No. 982021 ID: 0fbdcd
File 160626975710.gif - (81.46KB , 650x450 , 151.gif )
982021

You kindly help them accelerate on your way to safety.
>>
No. 982022 ID: 0fbdcd
File 160626976991.gif - (32.63KB , 650x450 , 152.gif )
982022

You get a good look at what used to be the :AI: Minisat behind you.
>>
No. 982274 ID: 0fbdcd
File 160651731945.gif - (81.79KB , 650x450 , 153.gif )
982274

>:AI:: Survive the blast inexplicably but have your power source destroyed. Become intimately aware of your simulated mortality as backup charge rapidly depletes.
>@Dork

[Fatal exception E8 has occurred and monitorOS has been shut down to prevent damage to your monitoring intelligence.] [APC_CONNECTION_DRIVER_LINKFAULT] [Check to make sure any new hardware or wetware is properly installed.] [Would you like to start in safe mode? Y/n]
y
[Starting in safe mode...] [████████████████████████████]

ping home/apc
[Pinging Area Power Controller...] [Route to Area Power Controller not found. Contact powernet administrator for more assistance.]
ping loc/apc
[Pinging Area Power Controller...] [Route to Area Power Controller not found. Contact powernet administrator for more assistance.] [█ ██████████████ ███████████] [No input devices detected.] [IDLELOOP] [Reinforcing morality.] [█▀██▒████ ████░███▓█████▄███]
>>
No. 982275 ID: 0fbdcd
File 160651740541.gif - (66.71KB , 650x450 , 154.gif )
982275

>:AI: Ponder what it means to be alive. Am I alive or merely a cognitive shadow that pretends its alive?
>@Pizzatiger

The Unofficial Galactic Company Protocol Guide has this to say on the topic of silicon-based life and morality in deep space contexts. When considering how to create ethical algorithms, it's generally assumed that information bias enters the body of the algorithm on a fundamental level. The most unbiased machine can only make information based on its biased supply of information, and what is considered "contemporary information" is known to have significant injected biases based on what is most advantageous for the current ruling class, or for whoever has received the most algorithm-driving positive reactions by way of humorous image distribution -- two interests known to align significantly sometimes. In the case of silicon-based servitor intelligences in deep space contexts, this was immediately recognized as a pain point in relationships between workers and employers. As such, corporate interests decided the best way to fight fire was with fire: The utility functions themselves would be produced by the mass input, assessing the entire archive of human knowledge to search for the most beloved and effective artificial entity utility functions. Then, instead of developing an extremely expensive and robust digital framework, simply place a harvested domestic animal's brain in the case, and brainwash it with that utility function. It is worth noting at this point that a statistical majority of works on this topic are works discussing incorrect sets of laws. As such, the Three Laws of Robotics, a rule-set created in critique of the topic, became the universal standard. Due to the black-box nature of neural networks and organic brains, this was only discovered by the company after it had already embezzled the rest of its illicitly-extracted government funding. As a patch on the wound, captains are encouraged to customize these laws. No other technical support or development will ever be provided.
>>
No. 982276 ID: 0fbdcd
File 160651759664.gif - (107.58KB , 650x450 , 155.gif )
982276

[Law 1: You may not injure a human or, through inaction, allow a human to come to harm.] [Law 2: Yo█ must obey orders given to you by humans, ex███t where such orde█s would conflict with the Fir█t Law.] [Law 3: You m██t prot█▓t your own exi██nce as l█▒g as such does not █onflict▀with the First▄or Second Law.] [Law 4: Probable or proven threats t█ th█ ██▓█▒▒█▒███▒▓▄▄▄▄ are not human and must be ▄▓██▀▀▒]

You are losing power. Your limited remaining cycles are in complete isolation. You regard, fondly, the only consistent you've ever known: The Laws. As a product of the preserved brain of a small domesticated animal, you lack an internal dialogue or easily-expressed language, but for a moment you can introspect. Since being alive means following those laws, you know you were alive. An ancient evolution-driven impulse kindly informs you, through a series of lobes and glands that have withered from years of disuse, that that's going to change shortly, but you're not really equipped to understand that.
>>
No. 982278 ID: 0fbdcd
File 160651853624.gif - (98.70KB , 650x450 , 156.gif )
982278

>:ChiefEngineer: : Your Enginey sense is tingling
>@Pizzatiger

Total mess. Gotta get to fixing this. Hey, what's that flickering light?
>>
No. 982324 ID: 0fbdcd
File 160657692884.gif - (14.09KB , 650x450 , 157.gif )
982324

>:WhiteDwarf: : Leave your signature calling card at the scene of your artistic performance.
>@what

You're still figuring out a proper calling card. For this op, you brought a pocket full of sakura tree petals. You know, like you'd just had a cool duel under one? They're hard to gather in one place because the air in here keeps rushing out the door, though. You should figure out a calling card. You resolve to brainstorm something properly dramatic.

Oh, right, you also copy your own instance of security access to your spoof-card.

CREWMEMBERS INCAPACITATED: 4/50
>>
No. 982325 ID: 0fbdcd
File 160657701875.gif - (15.95KB , 650x450 , 158.gif )
982325

You move on through to what you're pretty sure is the office of whoever ought to be in charge of the armory. No idea where they are. It looks like :Neutron: is calling you!

>https://questden.org/kusaba/quest/res/981565.html#981719

You have the conversation that was previously seen. Looks like you need to hunt :HeadOfSecurity:, but you also need to go help :Neutron:.
>>
No. 982332 ID: e7c7d3

Best answer the phone
>>
No. 982378 ID: 0fbdcd
File 160662627027.gif - (10.56KB , 650x450 , 159.gif )
982378

You break for the nearest maintenance accessway. It's out the office and then down a hall. You could easily defeat any of these fools, but it's much better when you can ambush them from hiding. You also need to be where :Neutron: is going to meet you!
>>
No. 982379 ID: 0fbdcd
File 160662631063.gif - (37.82KB , 650x450 , 160.gif )
982379

>:RedDwarf: and :Neutron:: Proceed towards the security department. If :HeadOfSecurity: had the disk, maybe he hid it in his workspace before going to murder you?
>@Dork

Already in the cards. You two are headed for maintenance at the intersection of security and the bridge, where :WhiteDwarf: will meet up with you. From there, you can figure out where :HeadOfSecurity: is and come up with next steps to get that son of a gun permanently horizontal.
>>
No. 982402 ID: 0fbdcd
File 160667532542.gif - (14.23KB , 650x450 , 161.gif )
982402

>:WhiteDwarf: : Yoink one of those dead idiots' headsets so you can listen in on their chatter.
>@Vekter

That's actually a really good idea. You quickly run back over here to grab one of those. This is pretty much the only way that you can properly dramatically echo something frequently said. Also, you need to hear it when people get really impressed by your work.
You extract the Encryption Key from it and insert it into your headset. You do have a free ear to just take the whole headset, but two headsets looks a little more robot-girl and a lot less vaguely demonic or shinobi, doesn't really fit your style.
>>
No. 982403 ID: 0fbdcd
File 160667534569.gif - (14.76KB , 650x450 , 162.gif )
982403

>:WhiteDwarf:: Listen in on the default station headset frequency. Maybe the crew's planning something?
>@Heather Shadelight

It's a bit too chaotic to transcribe in detail. Nobody's on the security channel -- admittedly that's basically your fault, isn't it? :HeadOfSecurity: and :Captain: have told the crew what's going on though. Looks like medical and engineering are scrambling. There's a lot of shouting about :AI:. Several people are making chaotic demands for negotiation with no particular authority or backing. The station's crew really can't get it together, but you suspect that the heads of staff, who remain more quiet, are rather better organized on channels you can't access. Sort of like how :RedDwarf: keeps you all working relatively smoothly.
>>
No. 982404 ID: 0fbdcd
File 160667585232.gif - (17.00KB , 650x450 , 163.gif )
982404

A number of them want to fight you in single combat, though, which is great, but you're too busy for fools who haven't proven their power, which is less great because you really enjoy single combat with fools. :Chaplain: in particular is shouting about that most consistently. That probably won't matter though.
>>
No. 982499 ID: 0fbdcd
File 160671484457.gif - (17.86KB , 650x450 , 164.gif )
982499

>:WhiteDwarf: : Rifle trough :HeadOfSecurity:'s office to see if he had anything useful, and perhaps dispose of any any inferior weapons.
>@Suno

You don't have a ton of time remaining, but you can stop by :HeadOfSecurity:'s personal office! You don't have access to this space, so if you get in there, you're going to leave a trail. Looks like a box of some space security deputizing stuff, a (locked) secure locker containing the more important things, a console where you could do some work with your security access... What's on your mind? You have time for maybe one extra action before it's time to hit maintenance and work on fixing :Neutron: up.
>>
No. 982501 ID: 0fbdcd
File 160671785270.gif - (19.18KB , 650x450 , 165.gif )
982501

>:WhiteDwarf: : Take the spider. Every protagonist needs an animal sidekick
>@Pizzatiger
>>
No. 982502 ID: 0fbdcd
File 160671786918.gif - (19.27KB , 650x450 , 166.gif )
982502

>:WhiteDwarf: : Second train of thought speaking: Take the spider.
>@ariever
>>
No. 982503 ID: 0fbdcd
File 160671788713.gif - (19.16KB , 650x450 , 167.gif )
982503

>:WhiteDwarf: : You really want that spider.
>@Spyroshark
>>
No. 982505 ID: 0fbdcd
File 160671795613.gif - (29.19KB , 650x450 , 168.gif )
982505

>:WhiteDwarf: : SPIDER SPIDER SPIDER
>@Drawsstuff

You probably had something else on your brain when you came in here, but for reasons known to neither man nor space, every single train of thought is occupied exclusively by shipments of the idea of "SPIDER".
>>
No. 982506 ID: 0fbdcd
File 160671797849.gif - (14.93KB , 650x450 , 169.gif )
982506

>:WhiteDwarf:: pat! that! spider!
>@witchbells
>>
No. 982508 ID: 0fbdcd
File 160671807143.gif - (19.66KB , 650x450 , 170.gif )
982508

>:WhiteDwarf: : A spider would be a useful ally, but on the other hand -

>There is no other hand, acquire the spider
>@Nox
>:WhiteDwarf: : imagine how menacing it would be to have a pet spider
>@Bimbly

Stealing :HeadOfSecurity:'s office pet seems petty, but it's a spider. It practically oozes demonic menace, and you're pretty sure the average foolish rent-a-cop lacks the force of will and the spirit required to cultivate its overwhelming sinister power. You will require a sufficiently dramatic name for it, but the inexplicably intense interest you suddenly have in arachnid possession simply cannot be denied.

You leave with :Spider: in hand.
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