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Yellow Evening Basket
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Our (first) hour of haughtiness and smugness and snideness arises! Pieter has been a thorn in our side for ages. While we’re slightly annoyed he’s showing up to mess with our plans AGAIN, we, in our genius, we’ve concocted the perfect plan to rid ourselves of him for good! (A, but with a side of C) Or at least until after a cool epilogue after we win. The plan is simple. Step one is to have one of your constructs detain him. Perhaps an illusion spell to make it difficult to discern the real construct while several seemingly surround him would be effective here. This will prevent him from interfering with your farm animal interference. Then, once the time comes for the dancing plague, we just hit him with it too, obviously. Then he’ll be helpless to do anything other than dancing his feet sore! It’s perfect! Unless we’ve failed to account for his sidekick, since we clearly have a henchman (henchwoman?) but that buffoon is so comically incompetent, Pieter probably won’t even bring him this time. We should probably have Nancy deal with him just in case.
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