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File 170520257653.jpg - (463.18KB , 800x600 , cadvere 00.jpg )
1080954 No. 1080954 ID: 5ebd37

(Will contain gore violence and death)

This winter has been harsh.
The snows started in September, by mid October the woods were buried.
Now the new year has brought the worst storm yet, and the dim sun overhead reflects the waning hope of those huddled around fading hearths clutching empty bowls.
Expand all images
>>
No. 1080955 ID: 5ebd37
File 170520260405.jpg - (172.76KB , 800x600 , cadvere 01 tem'rty in the forest.jpg )
1080955

You are Tem'rty, a young rat of the Gravel Pit Nest. With no nut harvest this year, the food stores have been depleted. You and the other youths of the nest have been sent out, scattered in all directions. To find food, or to join another nest, for to return empty handed is to return to your grave.

You have been wandering for days with no luck. Any nuts or plants are buried hopelessly deep. The fungal beasts have either migrated or hibernated. Your own meager pouch of jerky is empty.

Half remembered rumors have brought you dangerously close to the edge of the woods, where a great house is said to lie abandoned. Tales of a vault of gold now pale beside the though that there may be preserves or pickling in some forgotten cupboard.

Peering through the thick snowfall you see it, the dark slumping mass of the aged mansion crouches just ahead.
>>
No. 1080956 ID: 5ebd37
File 170520263977.jpg - (247.07KB , 800x600 , cadvere 02 looming wolf.jpg )
1080956

As you struggle forward a movement in the corner of your eye freezes you more surely than the storm. To your left, just visible through the gray, looms a wolf. For one to be this far from the deep woods, and standing on four legs, means this must be an exile, one who has tasted flesh. For as every animal knows, to partake of flesh and blood is to become a beast once more.

Its breath steams in the air as it slowly swings its shaggy head back and forth, as if searching for something. Snow clings to its thick, dark coat of fur. Your hunting knife, long as it is, will do nothing against such a giant. It shows no sign of having detected your presence, small as you are. The slouching gate to the house's grounds stands not but 100 rat-lengths away.
Will you make a run for it?
>>
No. 1080958 ID: e51896

look closer, the beast is tied up. it can't go far. just stay as far away as it's bounds can hold it and you can get around it.
>>
No. 1080960 ID: 273c18

Observe. See the leash. Note what it is attached to. Estimate its range of movement... then go around.
>>
No. 1080961 ID: 64faaa

>>1080960
This.
Try to avoid it's attention anyway. It might draw attention even if it can't get to you, or it's chain might be weak.
>>
No. 1080966 ID: dbe734

don't run, you need to conserve your energy and it may call its attention. walk at an even pace and circle around.
>>
No. 1080994 ID: 34713f

>>1080961
Agreed. Someone leashed the poor wretched thing. Even if it can't reach you either way, you shouldn't needlessly risk it alerting something more intelligent and far less restrained than it. Stealth should at least be attempted.
>>
No. 1080996 ID: dc13c4

Try to bury yourself in snow, that might protect you from getting sniffed out and spotted by that creature
>>
No. 1081079 ID: 5ebd37
File 170535060422.jpg - (224.23KB , 800x600 , cadvere 03 at the gate.jpg )
1081079

Despite your instincts urging you to run you keep calm and still. Digging down into the snow, you hunker down and observe. The wolf continues to stand eerily still, only moving its head as it scans the forest. Now you see that the beast is tethered, a cord leading from their ragged back to somewhere unseen overhead. Who could possibly have accomplished such a feat?

The forest is silent, save for the hiss of falling snow. You can feel the air grow colder as the ghost of the sun approaches the horizon. Rising as slowly as you can you creep away, towards the house. The crunch of your wide birch-bark shoes on the snow seems like thunder in your ears as you pray the wolf won't sense you. After what feels like an eternity you slip between the bars of the iron fence and onto the frozen grounds of the manor house.

The edifice towers above you, its windows dark, its paint peeling. The scale makes clear, this is the work of humans. Unpredictable creatures, but they often have great stores of food. Surely a house as grand as this had an extensive larder. But how to gain access? The front doors appear shut fast, and none of the visible windows are broken. You shiver as the wind begins to pick up.
>>
No. 1081081 ID: 462d8c

Circle around. Might be a less secure basement door, or maybe a drain spout you could climb up towards more vulnerable windows
>>
No. 1081100 ID: 52c264

You could find a sewer underground, and swim in a waterway inside and come out thru a toilet.
>>
No. 1081103 ID: eb0a9c

Just go in, act cute, and beg for food. If you're lucky, they'll throw you in a cage and remember to feed you.
>>
No. 1081105 ID: 64faaa

>>1081081
This.
>>
No. 1081123 ID: 273c18

Is that a hole in the wall?
>>
No. 1081146 ID: 5ebd37
File 170538718810.jpg - (203.34KB , 800x600 , cadvere 04 hole in the wall.jpg )
1081146

As you draw closer to the house, intending to explore its far side, you spot a small hole just above the snow line. It looks a tight fit, but you could probably squeeze through. Peering into the darkness you can't make anything out, and you lack a light source. Your ear twitches as you would swear you hear something skittering inside.

Do you go in? Or continue to the back of the house?
>>
No. 1081147 ID: 75b262

Holes are made for rats, this is our element. Go for it.
>>
No. 1081156 ID: 462d8c

Someone has already entered. With a house this large there should be more than enough to share. Head on in
>>
No. 1081163 ID: dc13c4

Beggars can't be choosers show your ass in that hole but at the same time be wary when entering. Maybe this whole place is falling apart, maybe there is somebody inside or maybe there is a dangerous reason why this place is abandoned.
>>
No. 1081182 ID: 34713f

If there wasn't already a hole there, our suggestion would've been to start gnawing. Head on in, but be on the lookout for others of your ken.
>>
No. 1081203 ID: 64faaa

Making decisions with more information doesn't hurt.
But, wandering around outside for too long may draw attention, & leave more tracks.

So: listen at the hole for a bit, maybe check for smells, but go on in if it seems OK.
>>
No. 1081285 ID: 5ebd37
File 170555357707.jpg - (368.22KB , 800x600 , cadvere 05 the empty hall.jpg )
1081285

Carefully, you stick your head in the hole and look around. Dark and brooding silence greets you. Taking a quiet sniff, you detect dust, some kind of insect, and a trace of something harsh you can't identify. As your eyes begin to adjust to the darkness you can barely make out the narrow space. Stretching up, down and to both sides, the space between the walls at least looks easy for a rat to navigate. Stowing your birch shoes under your cloak, you climb inside and clamber towards a dimly visible hole in the far wall.

The hole opens into a cavernous entry hall, dark and still. Three doors line the far wall, flanked by grand stairs that lead to yet more doors. A chandelier looms down from the high darkness like some monstrous spider. The light creeping in through holes in the curtains is already fading away to the coming night. A faint blue glow seems to be coming from under the stairs to the left, hopefully heralding the presence of fungal beasts.

And on the second floor, behind doors that leak threads of lamplight, a high-pitched voice can be faintly heard.
>>
No. 1081287 ID: 273c18

>>1081285
Let's check out the blue.
>>
No. 1081291 ID: e51896

we're mouse, light means big scary humans are awake and resides in them. lets investigate the room behind the door that has no light, which is the door under the right stairway
>>
No. 1081292 ID: 4591f8

the house seems to be occupied rather than empty. although the blue light is interesting, there is a high risk of getting caught if we pursue. if we were to sneak in, though, this is probably a quieter option than a door. unless it's trapped. it's probably not trapped, but check for traps just in case.
>>
No. 1081293 ID: 64faaa

>>1081291
This. See if we can squeeze under the door.
>>
No. 1081294 ID: dc13c4

Well, this place is not abandoned as it appeared, try to at least look and see who is in this place. Just so we would know what we are dealing with and be really stealthy about it, there is no need to freak out anybody.
>>
No. 1081353 ID: 462d8c

Check out the blue light. If it's dangerous we should know sooner rather than later when we're leaving weighed down with food
>>
No. 1081358 ID: b57fea

>>1081285
Blue is my favorite color, so go find the blue
>>
No. 1081371 ID: 5ebd37
File 170570008113.jpg - (391.00KB , 800x600 , cadvere 06 mouse with a lantern.jpg )
1081371

Scampering soundlessly across the musty carpet, you approach the blue glow. Rounding the stairs on the left, you find the glow is coming from a hole in the floor. As you draw near there is a rustling and a faintly glowing fungal beast tied to a stick pokes up, followed by a small mousy face. "Bloody he-" the mouse hisses, drawing back in alarm "What're ye doin up there? Git down 'ere afore yer seen!"
>>
No. 1081372 ID: dc13c4

wrap the blue thing in your cloak to stop it from revealing your position
>>
No. 1081374 ID: 2c8e43

Do what he says and get down in there. But Point out that they're more noticable than you are, that glow was like a beacon in this dark room, you could see it from far away which is why you investigated this area. Suggest him to move farther away from that hole so that it doesnt attract predators and follow him.
>>
No. 1081379 ID: 273c18

Go on in!
>>
No. 1081389 ID: 64faaa

>>1081372
>>1081374
This & this.
>>
No. 1081450 ID: eb0a9c

"I'm looking for a new home. Need a worker?"
>>
No. 1081715 ID: 5ebd37
File 170605684912.jpg - (526.70KB , 800x600 , cadvere 07 down in the floor.jpg )
1081715

You follow the mouse down under the floor boards, chiding him that if anyone is going to be seen its him with that glowy bug. He glares at you, then his eye's widen "Well I'll be damned, yer new ain'tcher?" You begin to explain how you're looking for a place to stay but the mouse cuts you off and softly calls down the passage "Ey, Horace! We got a new arrival!"

Another mouse pads up. Eyeing you up and down he shifts the bulging sack in his hands nervously. "Are ye armed?" he asks, to which you indicate your hunting knife "Right, keep quiet, stick with us, and ye won't get strung up." He turns to the other mouse "Come on Jasper, somethin don't feel right down 'ere and is not just the spiders."

Jasper pats him on the shoulder and begins creeping down the dark passage. "Ye coming stranger? We can lead ye to the only safe place in this house o horrors."
>>
No. 1081720 ID: 64faaa

If they seem trustworthy, follow them. Ask for the most urgent reasons it's a "a house of horrors" right away.

If they don't seem trustworthy, make excuses to get away from them.
>>
No. 1081723 ID: 273c18

>>1081715
Sure let's see what the town's like. That's our mission, in the end-- to find a new place to live.
>>
No. 1081734 ID: e807fe

They're called Horace and Jasper. That's already a red flag.

But yes, ask them what makes this place so dangerous and ask them how they live here and enumerate your many skills, especially the ones you need to be well and in one piece to perform.
>>
No. 1081751 ID: ca7ffc

Hmmm best to figure out what might harm you in this place, ask about the light that came from the upper floor and how many newcomers end up here? I am extremely suspicious of this place, like we entered a living thing that traps you inside until it completely eats you up.
>>
No. 1081964 ID: 5ebd37
File 170640423033.jpg - (437.33KB , 800x600 , cadvere 08 jasper's instructions.jpg )
1081964

Not quite trusting these mice, but feeling you have no other options, you follow them through the seeming labyrinth of the underfloor. Frequent detours past pipes and through holes in the beams has you soon disoriented. Horace and Jasper keep up a swift yet cautious pace, frequently pausing to peek around corners or cock an ear at the distant sound of scuttling. When you attempt to ask questions they shush you, "got t' keep a wary ear, lad. Wait till we get where its safe."

Pausing at an intersection, Jasper turns to you. "Right, so, we have t' pass under the library now, and there's more creepers there, so here's the rundown. If ye hear a spiderfolk coming, hide yer face. Their eyes catch movement like ye wouldn't believe but they'll miss ye if yer still. I'll toss the torch if they get too close and they oughta follow it. Don't worry bout yer breathin, they're deaf as a brick. And don't bother tryin to kill em." He grimaces, "They're already dead."
>>
No. 1081966 ID: f93fe1

Could he expand on that some? What does he mean they're already dead? Why is he still here if there's zombies running about?
>>
No. 1081968 ID: 32d7ee

Uh, what exactly does a spiderfolk sound like in the first place?
>>
No. 1081975 ID: dc13c4

I don't want to concern you but there is somebody staring at you in the darkness. Try to let the rat know it without saying it.
>>
No. 1081978 ID: 273c18

What is that, a bat? Point it out to them.
>>
No. 1082296 ID: 5ebd37
File 170685995740.jpg - (418.51KB , 800x600 , cadvere 09 swooping horror.jpg )
1082296

Before you can ask him to elaborate, the barest movement catches your eye. Just at the edge of the light stands a grotesque bat, dimly glowing eyes hovering above too-long fangs. Before you can do more than set your hand to your knife hilt the thing lets out a deafening screech. You shove Jasper out of the way as the bat leaps towards you, managing to duck under its out-stretched wings.
>>
No. 1082297 ID: 5ebd37
File 170686012727.jpg - (387.44KB , 800x600 , cadvere 10 just a nip.jpg )
1082297

Horace isn't so lucky. The bat rebounds off the wall and falls upon the reeling mouse. Collapsing to the floor in a monstrous embrace, the pair struggle in the dust. Horace desperately shoves the sack of supplies in the way of the snapping jaws that dive for his throat. The ringing in your ears silences his scream as fangs dig into his shoulder.
>>
No. 1082298 ID: 273c18

Get in there and fight it off!
>>
No. 1082300 ID: 9ac971

slice at the wings! or the... wires?
>>
No. 1082301 ID: 184595

Protecting Horace from harm is first priority. Go for a kill on the bat--its throat? The device on its back can be examined once it's dead.
>>
No. 1082302 ID: 273c18

I'll support cutting the wires.
>>
No. 1082304 ID: eb0a9c

Whether it's an augmentation or a mind control device, cut the wires and stab them through the back for good measure!
>>
No. 1082306 ID: dc13c4

Quick clarification, these guys aren't shady they needed to act that way because this whole place made them careful about their surroundings. They are just like you prey to the predators of this place, help Horace. If you can stab it in the neck or the eye. All predators no matter how opportunistic they are usually calculate all their attacks if you mess it up badly enough maybe it will retreat.
>>
No. 1082538 ID: 5ebd37
File 170710961929.jpg - (406.68KB , 800x600 , cadvere 11 get it off.jpg )
1082538

A struggle ensues in the cramped darkness. You draw your long hunting knife and slash the wires of the strange device clamped to the bat's back. Sparks flash as they are severed, but the bat doesn't seem to react, so you drive your blade into its back. You feel the knife scrape against something hard, and a sizzling, glowing liquid spurts out. As the bat begins spasming, Jasper rushes over. The frantic mouse jams his daggers into the sides of the bat's head ,struggling to pry its jaws from Horace. With your assistance the pair of you hurl the thing down the corridor.

Dust settles as the decrepit bat continues to twitch and leak hissing fluid. The two mice catch their breath on the floor, Horace clutching his torn shoulder. Yanking the hunting knife out of the bat, you wipe it clean and join them. Your ears still haven't shaken off the effects of the monster's screech, you can't hear a thing.

The darkness closes in as the glow fades from the crushed fungal beast.
>>
No. 1082539 ID: 273c18

>>1082538
Spiders are deaf, they won't have heard the screech at least... but what are we going to do without light?

I think it's time to recover from the fight. Stop the bleeding as much as you are able and wait until your hearing returns, then you can ask what they normally do when the torch dies.
>>
No. 1082543 ID: eb0a9c

Is there some way to re-wire the cyborg bat so they can be used as a makeshift flashlight?
>>
No. 1082630 ID: dc13c4

The very moment you stop moving you become easy prey, help out the wounded friend, and keep moving.
>>
No. 1083098 ID: 5ebd37
File 170761482346.jpg - (327.88KB , 800x600 , cadvere 12 long and full of spiders.jpg )
1083098

Inspecting the body, you can see the light fade out of its sunken eyes. Just as well, the prospect of carrying around a bat's head as a lantern seemed harrowing. You examine the glowing fluid that pools below the corpse. The cloudy liquid seems to glow brighter as it is exposed to the air, but it's also hissing and scorching the floorboard. You start to check your bag for something to poke it with, when you are startled as Jasper staggers up beside you. The shaken mouse thrusts the stick from his former lamp into the fluid until the end smokes and sparks. Your ears have recovered enough to hear, though not enough to hear the mice's footsteps.

Horace climbs to his feet, clutching his sack tightly with his one good arm. Jasper taps your arm "Can ye hear me?" You nod "Right, forget what I was saying before, we're making a run fer it. That passage there is a straight shot ter the exit. Ye get to the end, up through the wall, out the window. If we're not still with ye, go left round the corner, the woodshed has our mates." Jasper cocks an ear as you can barely make out the sounds of many legs scuttling closer. The mouse shudders and looks you dead in the eye. "We're off. Ye want to be on point, or taking the rear, stranger?"
>>
No. 1083101 ID: 64faaa

There's probably more danger in front. So take the lead, so you can give warning & try to keep the injured guy safe.
>>
No. 1083147 ID: dc13c4

Maybe falling behind because you are in better shape to defend yourself, at least they are familiar with this place and if something much stronger does start to chase you just have to be faster than the slowest member of your group. Be the shield but also be a calculative person, know when you can survive a fight and when you need to cut and run.
>>
No. 1083380 ID: 681cb5

Go in the middle of the group. Safest that way
>>
No. 1083428 ID: b3eab7

Take point. Best you see the monsters before they close in on you.
>>
No. 1083455 ID: 5ebd37
File 170806201657.jpg - (499.69KB , 800x600 , cadvere 13 tote.jpg )
1083455

Torn with indecision and panicking, you choose not the front nor the rear, but the middle. Scooping the two mice under your arms you break into a dead run. "What the feck, ye bloody fecking-" Jasper sputters invectives, clinging to his torch. Horace is quiet, blood running down his arm to drop onto the thirsty dust of the passage.
>>
No. 1083456 ID: 5ebd37
File 170806205399.jpg - (291.24KB , 800x600 , cadvere 14 spiderfolk.jpg )
1083456

The acrid light of the sputtering torch can barely keep pace as you rush pell-mell into the gloom. The sound of many legs scuttling seems to come from all directions. A bat shrieks, and from far too close another's answer screeches out. As you pass a corridor you glimpse glowing eyes coming closer. With the strength of desperation you increase your pace.

Suddenly you are confronted by a pair of spiderfolk emerging from a side passage. Their gaunt limbs end in wicked looking metal spikes, and their heads turn towards you, glowing eyes lurid in the darkness.
>>
No. 1083458 ID: 273c18

Remember, they catch movement. Stop, get to the side of the tunnel, hide your face, let the guy throw the torch.
>>
No. 1083465 ID: 426180

Try to avoid this fight, we are in no condition to fight the two of them at the same time while having a hurt ally.
>>
No. 1083481 ID: 64faaa

>>1083458
This
>>
No. 1083712 ID: 273c18

Oh and be sure to tell your companions about the spiders, in case they didn't notice yet.
>>
No. 1083761 ID: 5ebd37
File 170840652110.jpg - (430.36KB , 800x600 , cadvere 15 down in the dust.jpg )
1083761

A cloud of dust swirls up as you dive to the side of the passage, letting your thick wolf-hair cloak cover you. As soon as he spotted the spiderfolk Jasper tossed the torch, which tumbles to the opposite side from you. Peering out from under cover, you see the creatures stand still for a second, making an odd whirring and clicking sound. They abruptly break into motion, rushing the torch and stabbing it with their sharpened limbs. Just as suddenly the spiders halt, staring at the light as the contraptions on their backs scroll and click. lifting the torch by claw-tips, it is carried back down the passage behind you, leaving you in the growing dark.

Minutes pass, marked only by the sound of distant scuttling. A pair of spiders pass you by, accompanied by a bat. The thing lets out a barely audible screech, twisting its ears towards the distant echoes, then walks right past you. Scarcely daring to breathe, the three of you huddle until the susurration of tapping claws becomes a faint murmur.
>>
No. 1083772 ID: 273c18

>>1083761
Welp, no light. Time to carefully, slowly make our way out.
>>
No. 1083829 ID: 64faaa

>>1083772
Quiet is the word of the day.
>>
No. 1083832 ID: 2f41db

>>1083761
Hold your tail from disturbing the ground and progress slowly.
Trust your whiskers.
Both rat and mouse are soft of foot.
If your and your companions nerve can hold you will find safety or be well readied for danger between you and salvation.
>>
No. 1084067 ID: 6458c7

>>1083772
I agree with this one
>>
No. 1084390 ID: 5ebd37
File 170875677694.jpg - (254.04KB , 800x600 , cadvere 16 edge of the wall.jpg )
1084390

Climbing to your feet as quietly as you can, the three of you resume your trek down the passage. The going is slow, protruding nails and jutting pipes now serious threats in this inky dark. Jasper supports Horace, holding onto your tail with his free hand, while you proceed on all fours, feeling ahead to avoid obstacles.

Your fingers brush against open air as the way ends at the interior of the wall. Noticing you've stopped, Jasper whispers "Ye reached the gap? Good, Horace we're almost home." A faint groan is the only response "Hang on Horace, we've been in worse spots 'n this. Stranger, the window is right above us. There's a gap in the wall on this side, hidden behind the curtain. We just need to get up there."

Keenly attuned to the darkness, your eyes are drawn to a slight movement off to the side. Something glowing faintly blue is bobbing its way towards you.
>>
No. 1084392 ID: 273c18

>>1084390
Blue? A fungal beast, or someone carrying one? Well, we need a light, go take a look.
>>
No. 1084394 ID: 184595

The light warrants investigation, yes, but not without word first to Horace and Jasper. They'll know if it's cause for alarm, or a sign of the presence of friends. If nothing else, they should know why you're leaving their side.
>>
No. 1084412 ID: 64faaa

>>1084394
Yeah, this
>>
No. 1084415 ID: 8452b1

That blue light always came in handy, so we should go towards it. I mean they can't all be enemies that we are dealing with, there must be other friendly faces in this cruel place.
>>
No. 1085150 ID: 5ebd37
File 170943017084.jpg - (396.25KB , 800x600 , cadvere 17 lantern light.jpg )
1085150

Peering around the corner, you can make out a figure drawing closer, wielding a blue-glowing lantern. You whisper to Jasper, asking if this is a friend. "It was supposed te be just us two today. They sent some'n else?" he replies. The figure stops, and with a sharp snap the lantern light is cut off.
>>
No. 1085152 ID: 64faaa

Uh oh.
Did they hear us?
Are they friendly?

... ask if any of Jasper's friends have blue lanterns that are fancier than a fungal-beast strapped to a stick.
If that doesn't sound familiar, whoever-it-is is probably bad news.
>>
No. 1085153 ID: 273c18

Ask them to identify themselves.
>>
No. 1085198 ID: 08b744

Well, we have been spotted, and the only thing that we can hope for is a new person to be an ally. So far all the hostiles seemed animalistic or created to act like that.
>>
No. 1085199 ID: 273c18

Oh, at least draw your sword and be ready for a fight.
>>
No. 1085926 ID: 5ebd37
File 171002192417.jpg - (645.17KB , 800x600 , cadvere 18 whos there.jpg )
1085926

You inform Jasper that the figure bore a blue lantern. "Aye, must be one'a ours, the corpses make their own light." Still cautious, you set hand to hilt as you peep around the corner again. Just as you are about to whisper-call to the stranger, the lantern snaps open in front of your face.

"Who do we have skulking around, hmm?" a soft voice mutters, hidden behind the blue glow. "Ah, Jasper and... Horace, mmm, you've met the bats haven't you? Quickly, lets ascend before they hear us." The figure raises the light to illuminate the wall, showing a fairly easy climb up the laths.

Jasper helps Horace onto your back, and the two of you hurriedly make your way up. The newcomer follows, hanging the lantern from their tail as they climb.
>>
No. 1085927 ID: 5ebd37
File 171002204918.jpg - (412.56KB , 800x600 , cadvere 19 on the sill.jpg )
1085927

Emerging from a hole in the wall, you find yourself clinging to a thick curtain. Following Jasper, you climb until you reach the window sill. Outside the wind howls in the inky night, and snow swirls in through a broken pane to form a small drift.

The rat climbs onto the sill, and you finally get a good look at her. Her mantle and garb are of the deep woods style, but the weapon sheathed at her hip appears to be a repurposed needle of human make. She eyes you appraisingly, and grants a slight nod. "Well, you at least look capable. The wind should mask our voices, so its safe to talk here." She pulls out a length of bandage and sets to stanching Horace's bleeding shoulder. Jasper is peeking through a hole in the curtain to the silent room beyond.

"My name is Surrep. We haven't had a newcomer in quite some time. Tell me, who are you and what brings you to this wretched place?"
>>
No. 1085938 ID: 64faaa

"Things are wretched outside too, at least where I came from. A hungry winter. At least human places have food."
>>
No. 1085943 ID: 2d3b3d

Time to get some answers to what is happening here! Things are trying to kill and some of them look like they were constructed by somebody.
>>
No. 1085944 ID: dd3fe0

Humans are unpredictable. But as individuals, they can be allies, if capricious ones, can they not? Especially if you engage their nurturing instincts? They are capable of rational thought and moral choice and real communication, no? Even if they tend towards horrible cultures and madness.

...Right?
>>
No. 1086034 ID: 184595

It's quit relieving to see a friendly face after the terror in the earlier passage. Give thanks that Horace's wound can be tended so quickly.

Offer the truth: you are Tem'rty of Gravel Pit Nest in the meadow. Winter's privations have driven you and its other young rats to abandon the nest, and you've found this place in your search for a reliable store of food.
>>
No. 1086035 ID: eb0a9c

"Winter has come, and my clan is starving."
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No. 1086738 ID: 5ebd37
File 171082675672.jpg - (430.69KB , 800x600 , cadvere 20 rats at the door.jpg )
1086738

Introducing yourself as Tem'rty of the Gravel Pit Nest, you succinctly relate your family's plight, and your hope that a source of food could be found here.

"A story much like mine, I'm afraid." Surrep says "My family hail from the Shale Ledge Nest, before it collapsed under the weight of the snow. We dug most of us out, but without our food stores we were forced to wander. Eventually we followed the old rumors to this house, to look for old food, or fungal beasts feeding on the rot."
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No. 1086739 ID: 5ebd37
File 171082679899.jpg - (472.94KB , 800x600 , cadvere 21 they drop down.jpg )
1086739

It waited until we were all in the entry hall, then it sprang its trap. Lamps flared to life, blinding us. A voice screaming "Capture them! Bring them home!" Dozens and dozens of corpses, strung up like puppets, dressed in ridiculous costumes but bearing very real weapons, descended upon us.
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No. 1086740 ID: 5ebd37
File 171082684275.jpg - (386.71KB , 800x600 , cadvere 22 the doormen.jpg )
1086740

Some broke for the door, a few even managed to get out, but there came a screaming of crows, and I don't expect they got away. I made a run with a group for the doors opposite, when I heard someone calling. Some mice were showing us the hole under the stairs. We got under the floor just as the hall doors opened, and we scurried away as heavy footsteps strode over us.
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No. 1086741 ID: 5ebd37
File 171082687726.jpg - (330.39KB , 800x600 , cadvere 23 a prison.jpg )
1086741

"The mice lead us to the woodshed, where other survivors were hiding. And so we've been trapped here, for three, maybe four months? Getting by on what beasts we can hunt in the walls without drawing attention." Surrep finishes bandaging Horace, who is looking pale but a little better.

Jasper rejoins the group "Horace n' I came much the same way, only our group was lookin for th treasure. A year on and we've yet to find a glint of it." the mouse sighs, "If this was a ghost story we'd tell ye 'and those who try to leave are never seen again', but not so. We do see em again, dangling from those bleedin strings like the rest of em."

If you hadn't seen those monsters below with your own eyes, you would never believe these disturbing accounts. It is not only the raging wind that makes you shiver, as you consider these dire circumstances you find yourself in.
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No. 1086744 ID: 273c18

>>1086741
There must be someone controlling the corpse puppets. Kill them, and the house will be much safer.
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No. 1086748 ID: af6d69

>>1086741
Just how much longer will this winter last? Cause if we weren't facing starvation outside I'd suggest we just GTFO
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No. 1086786 ID: 0a23c8

I am more concerned that this puppet master wanted for all of you to become residents of its home. That is even worse than just wanting to kill or eat you, so how many of the others who are friendly and willing to fight are in here to help us? We have a target and we just need to get to it.
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No. 1086794 ID: 64faaa

>>1086744
This would be good.
Or sabotage the mechanisms, though I assume they've thought of that already.

>>1086748
I think they just said that most critters that try to leave end up as puppets? So it's probably harder than it seems.
Maybe the guard we saw outside is meant to keep critters in, not out.
... if that's the case, there's probably a lot more guards or traps that we passed without noticing on the way in. They just didn't go off because we were headed farther in.
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No. 1086810 ID: 184595

If all who leave meet a death and then a mockery of their living selves, there is nothing but to stand against the evil in the house. Join forces with these brave rats, and strive to vanquish whatever malevolence is animating these abominations.
>>
No. 1087195 ID: 5ebd37
File 171148969507.jpg - (494.77KB , 800x600 , cadvere 24 differing goals.jpg )
1087195

You question whether the house is really so inescapable. "Alright, mebbe some of em got away, but not many." Jasper concedes, "There's somethin on th roof that watches, and if it spots ye leavin sends crows after ye. Doesn't seem to look under the eaves though, so stick to the wall if ye go out."

"Anyway, there's no leaving while this winter lasts. Not a nibble for miles it sounds." You admit, you're nearly starving. Jasper elbows you conspiratorially, "Aye, but we've got a plan! The master of this house, whatever it is, it eats human food. Ev'ry month it sends it's servant to the town and comes back with a cart o' vittles. Cheeses, dried meats, crackers and jams, enough to last the likes of us for a year! Iffen we can just get a safe route to the pantry our problems will be over."

Surrep scoffs, "There is no safety here until the master lies dead. We must avenge our kin, and end that monster's reign!" Jasper rounds on her, "I've told ye missy, no one's been past the second floor! The guard in th walls is double what's down ere, and whatever they're doin in th rooms its got the master's attention full time. Whatever's in that attic must be ten times worse."

"And you would have us just hide? While more poor souls swell its ranks? Those bats will be listening in all the walls now, it's only a matter of time before they find where we hide." she counters. "We must act quickly to save all our skins." The pair glares at each other, though thankfully neither reaches for their weapons.
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No. 1087199 ID: 273c18

Hmm... I think the pantry is the answer to both problems. If we can gain access to it, we can get some food, but also it provides a safe route to the boss. If we can sneak in among the dinner plates then we can kill the leader at mealtime.
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No. 1087200 ID: 273c18

Oh, or maybe we can POISON the enemy's food!
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No. 1087203 ID: eb0a9c

We need to find out why the Master of the house wants prey rather than servants. Everyone in this group is, in some form or another, a mercenary desperate for food and pay. If the Master simply paid everyone, they'd have an army ready to conquer the province by the end of Fall!

Knowing this may give us insight into how we can end their reign.
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No. 1087219 ID: 7c1f1c

There's no need to pick a side at the moment; we're still in enemy territory. Offer a calm word, and mention that all the talk of food has reminded you that you'd very much like to get to where there's a bite to eat, if that's alright.

Long-term, our goal should be stability. If we choose the path of revolution, and prioritize overthrowing the master of the house, we risk sacrificing the source of the food that is our ultimate object. The most gainful plan would be not only to remove, but to usurp the master, and use the same powers the master does to keep the food flowing.
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No. 1087222 ID: ff1372

>>1087195
Hey calm down everyone, regardless of your disagreements fighting eachother will just make things worse. Save your energy for the things that are already trying to kill us all.
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No. 1087319 ID: 2c00c3

I got an idea, why don't we just try to hide on the vehicle of the servant and they can give a ride to the place where the food comes from. Better to be there than here where somebody is currently hunting us.
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No. 1088126 ID: 5ebd37
File 171246220129.jpg - (473.39KB , 800x600 , cadvere 25 the wind blows harsh.jpg )
1088126

Stepping between the two, you tell them they both raise good points, but its not worth coming to blows over. Also you're starving and Horace is injured. The pair move apart, looking chagrined.

"A-aye, we've dallied long enough." Jasper grumbles, "Stick close, we have to head outside so's nothing follows us. Over here, lets go."

Thick flakes streak past the window as you peer out into the night. At the edge of the pale lamplight a long string is tacked, whipping in the strong wind. Jasper grabs it and ties the end around Horace. The three of you struggle against the storm to lower the injured mouse to the ground without letting him bash against the house. Once he is safely down he braces against the wall to hold the string steady as you all shimmy down.

The storm rages. Even with the lantern you cannot see more than a foot in front of you. Keeping one hand to the wall, you are lead around the corner of the house and into the slumping woodshed.
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No. 1088127 ID: 5ebd37
File 171246223739.jpg - (507.90KB , 800x600 , cadvere 26 woodshed camp.jpg )
1088127

Inside you find the first warmth you've felt in a long time. A handful of ragged tents surround a cheerily crackling fire, stoked in an old tin lid. The harsh wailing of the wind is cut off as Surrep pushes the loose plank back into place. They lead you over to the hearth where a hedgehog sits, staring into the flames.
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No. 1088128 ID: 5ebd37
File 171246227414.jpg - (565.36KB , 800x600 , cadvere 27 Afton.jpg )
1088128

The grizzled urchin looks up at your approach. "Hrrm, finally back you two? Seems you found something at least." Rising, he offers you a hand which you clasp firmly. The one-eyed hog offers an approving grin. "Heh heh hrm, a fighter eh? A hunter? That's good, yeh might last a while. Name's Afton, been here longer'n anyone else." You introduce yourself, but before you can continue the conversation Horace staggers on his feet and drops his sack. Afton steadies him and looks at the mouse's injured shoulder. "Hrmm, got yerself a bite there young Horace? Come along, we've a bit of poultice left." The hedgehog lifts the mouse like a child and carries him off to one of the tents. Jasper follows, pausing to call to you "Thank ye for yer help tonight. I owe ye one. Good night."
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No. 1088129 ID: 5ebd37
File 171246231537.jpg - (608.69KB , 800x600 , cadvere 28 cooking fungos.jpg )
1088129

Surrep sits down beside the fire and opens the abandoned sack. Pulling out the fungal beasts held within, she arranges them along the edge of the tin. The sizzle and the smell have your hungry guts twisting, but you manage to hold back while they cook.

To take your mind off the hunger you discuss ways of getting to the mysterious master of the house. You ask why not simply poison its meal, or sneak up with it. She shakes her head "The kitchen is well guarded, with both the glow-eyes and the puppets active at mealtimes. They have some kind of little room that rises up to deliver the food, and it always has at least four armed rats on it. The pantry is no better. I don't know how Jasper plans to get in, the walls there are solid wood, not plaster like the others."

Surrep stares into the swirling sparks that dance over the simmering fungus. "We might not have a choice soon. The beasts are getting harder to find. This lot won't even feed half of us." she jabs at the cooking lumps, steam escaping from within. You ask about stowing away on the cart to escape. She frowns "It would be difficult, the cart is open with nowhere to hide, and the trip takes days." her expression hardens "My family won't be leaving, not until we have vengeance."

The smell is unbearably appetizing as Surrep finally stabs the fungals with her needle and moves them to a wooden trencher to cool. "Wait here a moment" She takes one beast back to the entrance and sticks it out into the frigid storm for few seconds. Returning to the fire she hands it to you. "Since you helped bring them back, you get one to yourself." You tear into the spongy flesh in a rush, abandoning manners in your ravenous need. Surrep takes a smaller piece for her own dinner.

A piece of wood crackles and collapses as you finish your meals. "You must be tired after your long journey. There's an empty blanket in our tent that you're welcome to. Anything else to discuss before we retire for the night?"
>>
No. 1088134 ID: eb0a9c

"Do you think the actual owner of this house would tolerate servant mice?"
>>
No. 1088135 ID: 273c18

>>1088129
Have they explored every unguarded room of the house?
>>
No. 1088274 ID: 9c049c

>>1088134

On that topic can we try to communicate with him, wright him a letter or create a drawing in order to tell him that we are willing to work along with that person. It is clear that the puppet master has a respect for you all since the corpses are dressed in human-looking cloths.
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No. 1088276 ID: 9c049c
File 171261116035.jpg - (30.53KB , 150x123 , 171246223739.jpg )
1088276

On a more lighter note I just can't get enough of this thing. Who is even pulling it, what is inside of it how was it built? So many questions for that little thing.
>>
No. 1088355 ID: 184595

There's the matter of food. You want to make sure that you won't be a burden, and that you'll be able to earn your keep going forward.
>>
No. 1089092 ID: 5ebd37
File 171341989310.jpg - (583.73KB , 800x600 , cadvere 29 sleepy now.jpg )
1089092

Feeling a little guilty at having downed a substantial portion of food, you ask about earning your keep. "We could definitely use another hunter." she replies "Talk to Afton in the morning. He's nominally in charge and organizes the hunting. Also he likes to get to know newcomers. He'll introduce you to the others, show you a map of the house."

You nod along sleepily, trying to think of anything else important that needs asked. You mumble something about just working for the puppet master. The look of appalled disgust Surrep shoots you would crush your little heart, but you're too busy slumping slowly backwards to see it. "Hey hey, don't fall asleep yet!" she hisses as you thump onto the ground "Hey, I'm not carrying you to bed." But it's too late, as the fatigue of many day's walking drags you down into quiet unconsciousness.
>>
No. 1089093 ID: 5ebd37
File 171341992896.jpg - (686.22KB , 800x600 , cadvere 30 sad news for bats.jpg )
1089093

Sounds of activity rouse you from your dreamless slumber. Blearily you sit up, finding yourself still beside the fire. Your thick cloak has been draped over you, and your long knife set carefully aside.

The mood in camp is dour, but not as bleak as you would have expected. Mice are moving about the camp, doing various chores. Up on the wood pile a pair are wielding a crude crosscut saw to take small pieces off one of the logs. With a clunk another pair deposit a tub full of snow by the fire. They eye you and whisper together, but don't approach.

You spot the hedgehog Afton among the bustle, head and shoulders above the smaller rodents. A pair of young bats are talking to him. As you watch Afton looks at them sadly and slowly shakes his head.
At this, the pair slump like puppets with cut strings. The smaller one starts weeping, keening in a pitch that scrapes the upper range of your hearing. The older bat stiffly leads them away, moving like all the life has been drained from them. Placing the younger on their back, the bat climbs up to the highest shelf and disappears. Afton shakes his head sadly once more, and spotting you, walks over.

"Morning, young Tem'rty. Hope ye slept well, as there's another hard day ahead of us.
>>
No. 1089094 ID: 5ebd37
File 171341995884.jpg - (647.43KB , 800x600 , cadvere 31 first floor map.jpg )
1089094

Afton leads you into one of the tents where hardened looking mice and rats are strapping on hunting equipment. A few shrews are running a grindstone, sharpening knives and repairing straps. Surrep is here, discussing something with her fellow rats in hushed tones.

The hedgehog brings you to a makeshift table where some rough maps and diagrams are arranged. "Don't know if ye have any experience with human's houses, but this'ns not much different, just bigger. Ye've the garb of a hunter, so I hope we can count on ye. We've mapped out most of the first floor, take a look 'ere"

1: The library: There are fungos feeding on the books, and the window makes for a quick escape. Tis usually quiet, but teams of puppets will occasionally come to take a book or clear out the fungos, so stay alert.

2: The entry and main hall: Empty, and sometimes patrolled by the glow eyed ones. Best to avoid unless ye need to bypass the underfloor.

3: The dining room: This is where we usually hunt. There's a rottin feast up on the table, but the fungos are runnin a mite thin lately. And keep quiet, the master gets upset when 'e catches folks here.

4: The kitchen: Puppets work here at mealtimes, but even when they're dormant there's glow eyes on guard. Some sort of moving platform takes food up to the higher floors. There's a pantry too, but ye'd never make it to the door without gettin caught. And don't expect any help for any foolishness, just don't mess with this room.

5: The water closet: Not much, a human toilet and sink, some cleaning chemicals. The tiled walls keep the fungos out, so no reason to go there.

6:The lounge: Some human furniture, that's about it. Might be some fungos, and the only time puppets show up is when they're carryin a book from the library. Probably the safest place to hunt.

7: The servant's quarters: Moldering beds with plenty of fungos to catch. The human servant stays in here, but he's away for at least the next several days. There's also the stairs to the basement, but keep out. The stone walls down there mean ye'd be out in the open with no easy escape.

"So" he claps you on the back "where would ye like to hunt?"
>>
No. 1089097 ID: 273c18

Huh, is it *possible* to work for the puppet master while still alive? Maybe someone could infiltrate their ranks, and serve as a double agent?

>>1089094
If the fungos are getting thin in the dining room then they're being overhunted. Gotta hunt somewhere else today.
...the chemicals from the bathroom might be potentially useful for a plan of some sort. Which chemicals are they? For instance, we could kill a human by mixing specific chemicals together in a place where the fumes would reach the room they're in, and sabotaging the exit so they can't get out.

The library is a good place to hunt today, I think. Might even find a book worth reading.
>>
No. 1089102 ID: e36f14

>>1089094
Quick question has anyone considered burrowing a hole into the shaft the moving platform goes through and swiping food as it travels, I assume no guards go with the plates.
>>
No. 1089172 ID: 7c1f1c

I think the servant's quarters are probably the best place to hunt. If this is a place we don't typically have access to, it's good to profit from it while the opportunity is still there.
>>
No. 1089239 ID: d2faab

Just have a question do any of you know how to write human language? To leave the message for the puppet master, will he freak out if he sees that we can talk with him. As for the hunting go for the servant's quarters.
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No. 1089720 ID: 5ebd37
File 171410242145.jpg - (585.06KB , 800x600 , cadvere 32 watch yourself.jpg )
1089720

The servant's quarters strikes you as the most likely place, if it's usually inaccessible. Afton nods "Aye, Most of the other teams will be hunting there as well. Got to get in while we can. There aren't any puppets in there but be careful, the glow eyes may patrol through, or hear ye from the kitchen."

The library doesn't seem like the best place to hunt today, but it intrigues you nonetheless. Reading is a skill in short supply in the forest, and you know but a little. You ask if any here know the ways of words. "Not many" Afton replies "But yer in luck, we have a scholar among us. A chemist even." the hedgehog directs your gaze to a small mouse in a big coat. "Just joined us last month. Iffn ye need anything to do with the alchemic craft, Lisel's your woman. She'd probably love having someone actually listen about salts n' fumes n' whatnot."

You wonder whether food could be stolen or poisoned on its way up. Afton shakes his head "We did steal some once, a long while ago. That's why the bastard keeps four guards on the thing at all times now." Considering how locked down the mysterious master of the house has everything, you ask about the possibility of contacting them, offering service in exchange for clemency.

The grizzled urchin grabs you by the shoulder and fixes his one good eye on you. "Yer a woods lad, so I wouldn't expect ye to know, but ye don't muck around with humans. First thing ye learn as a house raider, and I've seen enough good men n' women die that didn't heed the adage; 'keep hidden, keep alive'. They're fickle things, humans, and they'll as soon kill ye as look at ye. And this one's madder than any I've known, so don't ye dare bring 'is ire upon this refuge, got it?" Faced with his unrelenting glare, you cautiously nod. "Good lad. Now ye'll need t'partner up with someone, seein' as ye don't know these walls yet. Why don't ye ask around?"

Around you the other hunters are finishing up their preparations. Surrep has moved away from her group and is having her needle sharpened. The tent entrance brushes open and Jasper slouches in, looking like he's had a long night. Across the room, Lisel is eyeing you appraisingly. Seems like you have time to talk to one person before it's time to head out.
>>
No. 1089727 ID: 2b8229

Well if Lisel is eyeing you time to eye her back. Go and talk to her you fool.
>>
No. 1089728 ID: 7c1f1c

Lisel is the most interesting. I want to hear what sort of alchemy she can do, and understand better what she would most desire from a raid on the house. If we can help her advance her craft, her elixirs so advanced might prove to make life easier for everyone.
>>
No. 1089892 ID: 5ebd37
File 171427683067.jpg - (511.71KB , 800x600 , cadvere 33 science mouse.jpg )
1089892

Lisel peers at you through thick glass goggles as you approach. The white-furred mouse extends a slim hand from her voluminous sleeve to shake yours. "Tem'rty was it? Pleased to meet you." Glancing around, she drops to a whisper "I couldn't help but overhear, you are curious about the murderous master of this manor? That is an interest we share, my friend. We can talk more when we have a bit of privacy, but suffice to say, this house holds secrets that I have come a long way to obtain."

She reaches into her cuff and retrieves a pair of vials. "In the meantime, I have a few tinctures that, applied to your blade, should provide effects you will find most pleasing. This one" she shakes the greenish goop "has a stunning effect on fungal creatures. It is rather adhesive though, so not as useful in a fight." The other vial has a silvery fluid. "And this one slicks edges for smoother stabbing. It may make chopping a bit harder though, it has not been fully tested. So, would you like to try one?"
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No. 1089906 ID: 462d8c

Try the silvery fluid
>>
No. 1089917 ID: 184595

We're hunting fungal creatures; let us take the green goop.

If we want to make a secret ally of her, then it would do us well to make a gesture of goodwill. Ask what she's interested in finding within the mansion, and offer to keep a lookout for it during your hunting.
>>
No. 1089931 ID: d37872

greenish goop, getting stunned in video games is so annoying so use that for a hit and run strategy.


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