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File 159822419625.jpg - (1.15MB , 1442x1470 , 8A0E2C7E-0C27-4F6D-A616-1D5577DD315C.jpg )
5004 No. 5004 ID: ce39da

For testing text HTML, icons, etc. in Detective Caillou’s quests.
Expand all images
>>
No. 5005 ID: ce39da

:boy_impatient:: “Test dialogue, 1, 2, 3!”
>>
No. 5006 ID: ce39da

:boy_queasy:: "O no"
>>
No. 5007 ID: ce39da

:boy_impatient:: "Dialogue 1!"
:boy_queasy:: "Dialogue 2..."
>>
No. 5008 ID: ce39da

rolled 1, 3, 2, 2 - 8 = 0

Testing FUDGE dice setup. Result should be closer to +/-0 than not; +/-4 is the outer limit.
>>
No. 5009 ID: ce39da

rolled 1, 3, 3, 1 - 8 = 0

Testing FUDGE dice setup. Result should be closer to +/-0 than not; +/-4 is the outer limit.
>>
No. 5010 ID: ce39da

rolled 2, 3, 3, 3 - 8 = 3

Testing FUDGE dice setup. Result should be closer to +/-0 than not; +/-4 is the outer limit.
>>
No. 5011 ID: ce39da

rolled 3, 3, 3, 1 - 8 = 2

Testing FUDGE dice setup. Result should be closer to +/-0 than not; +/-4 is the outer limit.

Last test after getting some variance.
>>
No. 5012 ID: ce39da

Testing to see if FUDGE dice are already built in.
>>
No. 5013 ID: ce39da

rolled 3 - 8 = -5

Testing for if a negative result is possible.
>>
No. 5014 ID: ce39da

rolled 3, 3, 2, 3 - 8 = 3

Testing multi-step modifiers.
>>
No. 5015 ID: ce39da
File 159837330250.png - (1.53MB , 2048x1536 , LoG (T1)-0a.png )
5015

Testing image size.
>>
No. 5016 ID: ce39da
File 159837352062.png - (373.01KB , 1024x768 , LoG (T1)-0a.png )
5016

Second size test.
>>
No. 5017 ID: ce39da
File 159837367219.png - (527.95KB , 1280x960 , LoG (T1)-0a.png )
5017

Third size test.
>>
No. 5018 ID: ce39da
File 159837368910.png - (181.87KB , 1024x768 , LoG (T1)-0b.png )
5018

Third size test, part 2.
>>
No. 5019 ID: ce39da
File 159837910009.png - (379.82KB , 1024x768 , LoG (T1)-0a.png )
5019

Size test 4.
>>
No. 5020 ID: ce39da
File 159837911509.png - (129.17KB , 768x576 , LoG (T1)-0b.png )
5020

Size test 4, part 2.
>>
No. 5021 ID: ce39da
File 159837919071.png - (69.61KB , 512x384 , LoG (T1)-0b.png )
5021

Size test 5.
>>
No. 5022 ID: ce39da
File 159837936079.png - (129.17KB , 768x576 , LoG (T1)-0b.png )
5022

Size test 6.
>>
No. 5023 ID: ce39da
File 159837947220.png - (373.01KB , 1024x768 , LoG (T1)-0a.png )
5023

Size test 7.
>>
No. 5029 ID: ce39da
File 159847659440.png - (167.03KB , 1536x512 , LoG (T1)-1b.png )
5029

Size test 8.
>>
No. 5030 ID: ce39da
File 159858362203.png - (126.90KB , 768x512 , LoG (T1)-1e.png )
5030

Size test 9.
>>
No. 5186 ID: ce39da

“!$@^###? 4647^^%$&#, %$^# $Y&$… $&*#*^!”

> “$^#&^#*, #^$*^#^&$ $^* ^$*# ^^ $&*%())^*^.”

“^$&*^#*$^*&#&*…(...”

> “@^#*HYY/77&/#/#/^/*8,UE&*,$*$((@&//@/@@/@@@@@@@@@@@@@@@@@@@@@@@@@@/@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@/@@@@@@/@@@@@/@@@@@@@@@@@@@@@/@@@@@@@@@@@@@//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@/@/@@/@@@@@@@@@@@@/@@@@@@@@@@@@@-”
>>
No. 5188 ID: ce39da
File 161186527430.png - (197.43KB , 1024x768 , GM_0_0_1.png )
5188

Size Test.
>>
No. 5189 ID: ce39da

Archeologist test.
Athlete test.
Beguiler test.
Diplomat test.
Engineer test.
Naturalist test.
Survivalist test.
Quick Thinker test.
Rogue test.
Tactician test.

>>
No. 5190 ID: ce39da

Diplomat test 2.
>>
No. 5191 ID: ce39da

Naturalist test 2.
>>
No. 5194 ID: ce39da

Beguiler test 2.
Survivalist test 2.
Naturalist test 2.
>>
No. 5200 ID: ce39da

Tiny dialogue test.
>>
No. 5299 ID: ce39da

[font="verdana"]Test.[/font]
>>
No. 5300 ID: ce39da

<style font-family="verdana">Single-line font test.</style>
>>
No. 5301 ID: ce39da

Alt-font test.
>>
No. 5305 ID: ce39da

HP: [ ][ ][ ][ ] - My HEALTH. When all the boxes are filled, I’m in trouble - not like instantly guaranteed DOWN bad, but still bad, seeing as my opponent could potentially end the fight either there or with ONE MORE HIT.
ATK: [>][>] - My ATTACK, aka the amount of health I shave off with every strike I land. When I first started, I could just do TWO, and I have my standard kit, warden-provided beam-katana to thank.
ARM: N/A - My ARMOR. This reduces how much damage I reduce the enemy’s ATK by. Or it would, if I could afford any.
>>
No. 5306 ID: ce39da

HP: [ ][ ][ ][ ] - My HEALTH. When all the boxes are filled, I’m in trouble - not like instantly guaranteed DOWN bad, but still bad, seeing as my opponent could potentially end the fight either there or with ONE MORE HIT.
ATK: [>][>] - My ATTACK, aka the amount of health I shave off with every strike I land. When I first started, I could just do TWO, and I have my standard kit, warden-provided beam-katana to thank.
ARM: N/A - My ARMOR. This reduces how much damage I reduce the enemy’s ATK by. Or it would, if I could afford any.
>>
No. 5307 ID: ce39da

HP: [ ][ ][ ][ ] - My HEALTH. When all the boxes are filled, I’m in trouble - not like instantly guaranteed DOWN bad, but still bad, seeing as my opponent could potentially end the fight either there or with ONE MORE HIT.
ATK: [>][>] - My ATTACK, aka the amount of health I shave off with every strike I land. When I first started, I could just do TWO, and I have my standard kit, warden-provided beam-katana to thank.
ARM: N/A - My ARMOR. This reduces how much damage I reduce the enemy’s ATK by. Or it would if I could afford any.
>>
No. 5308 ID: ce39da

HP: [ ][ ][ ][ ] - My HEALTH. When all the boxes are filled, I’m in trouble - not like instantly guaranteed DOWN bad, but still bad, seeing as my opponent could potentially end the fight either there or with ONE MORE HIT.
ATK: [>][>] - My ATTACK, aka the amount of health I shave off with every strike I land. When I first started, I could just do TWO, and I have my standard kit, warden-provided beam-katana to thank.
ARM: N/A - My ARMOR. This reduces how much damage I reduce the enemy’s ATK by. Or it would if I could afford any.
>>
No. 5311 ID: ce39da

Multi-line

test.

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