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Psychic powers are more believable than something ignoring the square cube law.
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8110 No. 8110 ID: 7971b5

So, I was sifting through my pawn shop recently, when I came across an interesting looking game system--7th Sea. Gonna be giving it a try tonight, if only to check it out and see how it is.

The only thing I have left to set up, however, is music to fit the mood. It can be video game music or film music or whatever, but aside from Pirates of the Caribbean/Alestorm/Running Wild, what would be good music to play for a pirate campaign?
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No. 8111 ID: 620bfb

Monkey Island music, see if you can't find some recorded sea shanties.
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No. 8119 ID: 649123

Here's 50. http://preview.tinyurl.com/33bqzoc

But basically, the Decemberists and Flogging Molly are your go-to guys. You can probably pick up an album of drinking songs cheap or free too.
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No. 8249 ID: f52552

>>8119
I played a character with somewhat loose morals in a campaign once, and the DM had someone chasing him as per the Mariner's Revenge song.
He'd start whistling the mother's refrain as the character's leitmotif, and it was quite effective.
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