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Psychic powers are more believable than something ignoring the square cube law.
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File 146581379862.png - (102.58KB , 806x698 , CastPage.png )
27835 No. 27835 ID: 398fe1

Alright, this has been out for over a year and a half and as far as I know only one person has gotten all 77 bees. That person did not say HOW he got all 77 bees. Help me out, tgchan.

I can get 74 bees, and have unlocked all six characters the game claims are unlockable. I suspect there is another character that you can unlock, as I can tell there must be a way to either jump extremely high or outright fly. The character that does this probably needs to be 1 block tall as well.

According to the author there are only two passwords at the start (one to activate the game, another to grant access to the santa hat) so that's not part of it.
Expand all images
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No. 27836 ID: 398fe1

I forgot to link the page god damn it
http://www.beeserker.com/supercast/
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No. 27861 ID: 2f5847

Still working on the first 50. How do I make the platforms solid in the far left room?
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No. 27863 ID: 90f3c0

I got all the bees except for the last three, which seems to be impossible. After unlocking the final character and using him to find the hidden room, I hit a dead end. It seems like there should be a way through, but there just isn't.

Why did you post this dumb game? It's driving me insane.
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No. 27865 ID: 15a025

To get the last 3, you have to type out the entirety of the bee movie script beginning to end.
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No. 27868 ID: 398fe1

>>27861
Some are solid, some aren't. You can get across with the sciencemen.

>>27863
So you're in the same boat as me, huh?
This is what I know:

There's more than one hidden room. Apparently there are some rooms above the spawn room but I don't know how to get in there. There are pass-through blocks right above where you spawn in, and there's a pass-through block all the way up near the top of the map that you can detect by shooting it with beeserker. I think the pass-through block at the top is the exit from that hidden area.
There are some pass-through blocks at the top of the hidden room snuhbee can get to, which are under that platform in the room under the gap only Beeserker can cross.

With that information, and based on how things are laid out, I'd say there is some way to launch yourself vertically as snuhbee (or some way to move scootsie around) but you need a lot of vertical space to do it.

The author says:
"I should’ve warned everyone that the difficulty significantly spikes at 74 bees. It’s like originally accessing the game times eleven."

I feel like the "times eleven" bit is a clue, but the author also says that it's not a password you input at the start of the game. It might have something to do with the number 77?
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No. 27869 ID: 15a025

>>27868
>"I should’ve warned everyone that the difficulty significantly spikes at 74 bees. It’s like originally accessing the game times eleven."

>I feel like the "times eleven" bit is a clue, but the author also says that it's not a password you input at the start of the game. It might have something to do with the number 77?

7 times 11 is 77. Coincidence? I think not!
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No. 27871 ID: 398fe1

>>27869
...yeah? That's what I was saying. You push 7 to start the game, DAMNSON is 7 letters long, 11 times 7 is 77, which is also the number of bees you have to collect.
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No. 27874 ID: 20d4df
File 146842292720.png - (184.47KB , 777x671 , eleven.png )
27874

>>27868
>I feel like the "times eleven" bit is a clue

I was dancing in random screens to see if anything happened when I stumbled on this. When I first saw it I through it was just a random trivia from the webcomic that I couldn't get but this might have something deeper to it.

Otherwise, same deal here. At 74 bees, with a useless secret room found and otherwise no other leads to get.

>>27861
Only the 2nd, 5th and 7th tiles are solid.
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No. 27875 ID: 398fe1

>>27874
BLUH. Okay, it took me forever, but I went through the archive and matched all those images to the strips they were taken from.

Starting from the top, left to right:
http://www.beeserker.com/comics/sanctuary-2/ http://www.beeserker.com/comics/prevention/ http://www.beeserker.com/comics/victory/ http://www.beeserker.com/comics/the-scienceman/
http://www.beeserker.com/comics/queenie-ambrose/ http://www.beeserker.com/comics/crown-return/ http://www.beeserker.com/comics/its-a-feature/
http://www.beeserker.com/comics/moonman/ http://www.beeserker.com/comics/parade/ http://www.beeserker.com/comics/let-me-sleep-on-it/ http://www.beeserker.com/comics/the-lucky-one/

I'm not sure what the significance of this is.
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No. 27876 ID: 398fe1

>>27875
...oh hey these are all first pages of chapters. I didn't notice while going through the archive strip by strip because it's not explicitly stated for most chapters. I probably should have tried the actual archive link first...

Anyway, numbered by chapter:
9,7,6,1
8,11,2
10,4,3,5
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No. 27877 ID: 398fe1

...starting to think the author was lying when he said there were no other passwords on the character selection screen. He lied about Trigona's dance doing nothing, after all.
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No. 28857 ID: b1b4f3

I figured it out! The only lie was that Trigona's dance does nothing. Here's the solution:
The number sequence gained via dancing in that room is a combination, but you don't input it in the cast page.
You input the combination via snuhbee, in the room only he can access.
It's the order of collecting the coins!
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No. 28867 ID: 9c2d0c

okay but how do you get the four that are tucked in the various walls? I saw something about the robot koolade-ing through walls, but I cant make it happen.
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No. 28871 ID: b1b4f3

>>28867
There are walls you can walk through with Snuhbee and Trigona.
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