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File 169233547559.png - (34.34KB , 1185x873 , 8-17-23+The_Twimstiest_Drawthread+.png )
48373 No. 48373 ID: 69973e
Roughly 2 years later, a sona change, and a lot of self discovery I find myself with the vigor to return. Does this mean quests? Probably not yet.
Expand all images
>>
No. 48374 ID: 69973e
File 169233558013.png - (70.98KB , 1653x2301 , 8-11-23+Serline+.png )
48374
We'll start with something I've been workshopping recently: a race for a space fantasy setting I wrote up in a matter of minutes.

"Worshippers of brass, builders of tech. The Serline are strictly of the Mechanist Order, having a majority of the founders being of their kin. Fast thinkers, methodical, and sly these serpentine cats will doubtless find many creative outs and ins for any situation."
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No. 48375 ID: 69973e
File 169233565423.png - (187.02KB , 1575x1624 , 8-10-23+Faction_Planning+.png )
48375
>>48374
To elaborate a touch on this space fantasy setting, the basic writings came into play about a week ago. The general idea was to take your standard medieval fantasy setting, but make them explore the stars. I've still got some work to do on the whole thing, but it was a fun write-up
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No. 48377 ID: 2aa5f0
looks neat
>>
No. 48378 ID: 462d8c
Welcome back Golde! Can't wait to see more about these space critters
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No. 48379 ID: 69973e
File 169242112002.png - (93.52KB , 1682x2092 , 8-18-23+Goblins+.png )
48379
>>48377
Thank you!
>>48378
The space fantasy is definitely going to be a focus for a while. It's a fun little setting to build.
----

"Holding no focused alliance to any of the star-racing corporations, Goblins can be found in any such corporate factions. Goblins may choose their faction based on who they believe to be winning, or mayhaps even which they think will suit them best. However, Goblins are an uncommon sight in the Mechanist Order, being more common in Stone Tower.

This race of short felines has a matriarchal culture. Their women are typically quite bulky in comparison to their male counterparts, often able to lift nearly twice their weight. It is commonly assumed the reason for this extreme sexual dimorphism, is for the females to protect the nest while the males use their lighter frames to stealthy snag kills."
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No. 48380 ID: 2aa5f0
so is it rare to come across females unless you're near a goblin settlement or do they move around just as much as the males?
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No. 48381 ID: 69973e
>>48380
They move around as much as the males do, even after settling down. Goblin settlements were historically nomadic. Though, in the time of the space travel they live *slightly* less nomadic lives, bouncing from apartment to apartment in the case of those in the Mechanist Order, tower to tower in Stone Tower, and forest to forest in Aethyr Sect.
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No. 48489 ID: 69973e
File 169770181464.png - (370.28KB , 1321x1423 , 10-18-23+Pom_Waiting+.png )
48489
Pom doesn't really mind getting messy. In fact, she'd rather prefer you make as much of a mess as possible.

Shockingly, NSFW from me.

NSFW of a character of mine, Pom. She's, uh, got a really high libido. And has become something of an AD account mascot for me. Also she's internally like a bag of holding.
>>
No. 48490 ID: 69973e
File 169779323807.png - (1.07MB , 2849x2009 , 10-20-23+Lupi+.png )
48490
Second NSFW character is done now. Started to make some NSFW characters on the side to give a sort of separation for my work. Expect the NSFW stuff to contain these characters and such

If you aren't begging, or making racket you're probably boring Lupi. She likes to play around with her partners a bit, edging them. Lupi will only play top or power bottom.
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No. 48493 ID: 462d8c
Dang, she threatening
>>
No. 48495 ID: 69973e
File 169783115323.png - (729.32KB , 2304x2018 , 10-20-23+Epus+.png )
48495
>>48493
That's pretty much how Lupi prefers to be seen!

---
Quiet and eager to please, Epus is some kind of alien... probably? He has tentacles for a dick, and they can grow to various lengths, restrain and more! He's also able to have them cover his entire body, or simplify it down to one, whichever his partner prefers.
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No. 48512 ID: 69973e
File 169894332358.png - (3.02MB , 2058x2282 , 10-29-23+Kobold_Concepts+.png )
48512
Serline had a name change to Kobolds, and also got a written description!

“Once considered a member of the dragon gene tree, the Kobold are the result of irresponsible breeding by an unknown entity. Some Kobold believe that they were stripped of their dragonic status for their sins, while others wonder if it is a challenge by the gods. Both schools of thinking collectively agreed that to make up for their losses, they needed to get creative. Through centuries of intense study, the Kobold have become some of the brightest mechanical engineers in the world.

To create is to strive. To strive is to create. These feline-esque serpents take great pride in their mechanical works, often forming Lab Bonds with like-minded Kobold and even their Dwarven allies. Lab Bonds act as a miniature company, often crafting specific products. Oft treasured are Lab Bonds that produce firearms and vehicles. To craft a tool that gets adopted as Machinist Standard is considered one of the highest honors bestowed upon a Kobold.

Blunt, and analytical by nature, the Kobold do not sugarcoat their words well. They tend to hold specific interests in their crafts, a specific interest that they have great understanding of. Should a Kobold catch wind of a discussion involving such an interest, they are likely to butt into the conversation, adding their insight to the matter. They are known to dip out of conversation abruptly, however, if it is not stimulating enough.”

Rather unintentionally, I gave the Kobold ADHD. Write what you know, I guess!
>>
No. 48513 ID: 462d8c
Yesssss, space kobolds
>>
No. 48515 ID: 2aa5f0
>>48512
how tall are they?
>>
No. 48517 ID: 69973e
>>48513
They're a pretty fun little race to work with, currently my favorite in a TTRPG project I'm working on with a friend.
---
>>48515
When fully matured they range around 142-164 cm. Not the tallest critters out there, but typically taller than their Dwarven allies.
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No. 48522 ID: 5261cb
File 169976472956.png - (1.02MB , 2210x2486 , 11-11-23+Burumi+.png )
48522
Burumi is a monster of a cat, standing at 182cm. One should be wary not to indulge her too much, as she has a seemingly infinite amount of energy; being capable of banging for all eternity if allowed. Outside of sex, she is quite the foodie.
>>
No. 48524 ID: 462d8c
The tail makes me think I won't have a choice when the banging ends
>>
No. 48525 ID: 5261cb
>>48524
You will have the choice; she just likes to restrain. Hence the man catcher tail.
>>
No. 48539 ID: dc13c4
>>48522
Interesting idea for a tail attachment
>>
No. 48545 ID: 5261cb
File 170094437437.png - (944.03KB , 2957x1919 , 11-25-23+Sylth+.png )
48545
While other members of Pom's World have more... reasonable outputs, Sylth is almost excessive. Being able to cum literal gallons, her partners are certain to be leaking afterwards. Her sexual tendencies are typically rather vanilla outside of that aspect. This said, she is willing to try new things, especially if her believes it'll deepen the bond she has with whomever suggested it.

She's a romantic at heart, often reading saucy fanfics in her free time. Sylth tends to favor fics involving monsters.

>>
No. 48546 ID: 462d8c
Lady comes with a "battery below 15%" light
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No. 48596 ID: 5261cb
File 170340237743.png - (1.29MB , 1708x3737 , 12-23-23+Scav_hunt+.png )
48596
Artificer has a one-track mind. 'Least she's prepared for anything involving that one singular hyper focus of hers.
>>
No. 48602 ID: 5261cb
File 170366800190.png - (1.35MB , 3034x2039 , 12-26+Vinel+.png )
48602
Vinel likes to play fighting games while getting railed. Amusingly, he will also only play characters he'd want inside him. A good number of these characters are grapplers. Or monsters.
>>
No. 48606 ID: 462d8c
>>48602
Ooh, he's a fun design
>>
No. 48607 ID: 5261cb
File 170387087263.png - (553.87KB , 1110x1664 , 12-29-23+Fyrin_and_Chesire+.png )
48607
>>48606
Thank you! It was honestly hard to figure out a way to make the design work for NSFW as it's... not my normal field lol

---

A fighting game character concept this time. Her low would involve Cheshire shape shifting into a scooter to hit the opponent's shins.
>>
No. 48608 ID: 64faaa
>>48602
The straw makes me think of a spray bottle.
Is that blue circle on his front a trigger that makes him spray coom from his mouth/nose?

(I'm kidding. It's just a funny thought.)
>>
No. 48613 ID: 5261cb
File 170401257845.png - (612.09KB , 1387x1431 , 12-30-23+Varmit+.png )
48613
>>48608
More of a power indicator than anything, in truth. Around his chest is where the conversion process begins so he can power the rest of his body. His face is kind of a screen, however, so that end unfortunately ain't capable of much.

---

Another fighter concept. This time an item character. He can grab items from his magic bag, but they won't always be *exactly* what he wants. Sometimes there might be a poisoned food item. He can choose to either eat these or throw them to opponents.
>>
No. 48616 ID: 5261cb
File 170410152947.png - (1.06MB , 1555x2777 , 12-31-23+Vezsk+.png )
48616
Happy new year!

What's a fighting game without a final boss? So I designed a robot lady for that role. I kinda imagine her being a Vega situation of being able to be all over the screen.
>>
No. 48617 ID: 5261cb
File 170416093233.png - (581.71KB , 1757x2107 , 1-1-24+Cecelia+.png )
48617
How about a fighter that's just an old lady cat that's willing and able to throw hands? Probably a Shoto (and all-rounder essentially) with a leaning towards mix-up.
>>
No. 48618 ID: 462d8c
Always need more badass old ladies
>>
No. 48622 ID: 5261cb
File 170437696143.png - (813.09KB , 2059x2242 , 1-4-24+Rohawn+.png )
48622
>>48618
They're also shocking rare for fighting games! Partly why I designed them.
---
A grappler character for the fighting game concept I've been building. Starstone has a love of the spotlight, befitting of his nature as a neon Drakin.
>>
No. 48626 ID: 5261cb
File 170472333630.png - (693.69KB , 2373x1900 , 1-5-24+Leuko+.png )
48626
A new final boss, because the previous idea was kinda not workin' for me.
>>
No. 48627 ID: b3eab7
Keytar sword? nice.
>>
No. 48629 ID: dc13c4
So the final boss is a coomer
>>
No. 48630 ID: 31b231
>>48495
Is he able to manipulate his arms and legs as well as his tentacles, or is he only able to manifest/dismiss the tentacles themselves while his underlying body stays the same?
>>
No. 48656 ID: 5261cb
File 170589752674.png - (899.74KB , 1978x1680 , 1-7-24+Vera+.png )
48656
>>48627
The Roland Ax-Edge just *had* to be adapted into a weapon.
---
>>48629
Think of them more like an eerie white slime. For one reason or another, pure white is often considered to be a "good" coloration for things, but I've always found it to be kinda eerie and void of life.
---
>>48630
I'd say he is capable of manipulating both body and tentacles no sweat. He's more akin to a writing mass of tentacles that changes into a a more alien bunny-esque shape than anything.
---

Here's the puppet character! Vera is able to install Spade to double her attacks, at the cost of eating into her Shield Gauge. She can also place Diamond to attack anyone who comes close to them.
>>
No. 48657 ID: 5261cb
File 170598130735.png - (834.62KB , 1961x2244 , 1-12-24+Funny_Grapple_Man+.png )
48657
While we already got a grappler, now we have a *grappler*. I'd like to think of Donegan as being movement focused in his moveset, utilizing his grappling arms to great effect. Dude has had a lot of experience piloting the giant stone mechs that'll act as the transportation of this weird sky fantasy world. I wonder if he lost his limbs in some war?

I still have a *lot* to do when it comes to world building and designing those particular aspects, but I figure I'll get the main cast done first and build off of that.
>>
No. 48662 ID: 2aa5f0
>>48657
"Go Go Gadget GET OVER HERE!"
>>
No. 48668 ID: 5261cb
File 170642535421.png - (524.93KB , 1244x1124 , 1-27-24+Pom_vs_HUGE+.png )
48668
>>48662
Strangely, I find myself reminded somewhat of Maypul's tether from Rivals of Aether. Frankly grappling hooks or things similar to that seem to just be really solid for fighting games

---

Being sort of like a bag of holding, Pom can handle quite a lot. This said, she finds particular satisfaction with more... external goods.
>>
No. 48670 ID: 462d8c
A messy lassy
>>
No. 48683 ID: 5261cb
File 170694781195.png - (556.20KB , 1124x1620 , 2-2-24+CrimsonNu+.png )
48683
>>48670
And she prefers it that way!
---

Every now and then I like to revisit old designs and see what I can touch up on them. Fix things I no longer like, or maybe disliked for a while. This time I've been revisiting the designs I did for Spiritiary (basically think of a bestiary but like... for spirits). Crimson was done this time, and her old design was put on the corner as well to showcase the differences (both in style and design)

Crimson was the very first design I did for Spiritiary, and prior to the other designs was actually meant to be a hostile entity for a completely different project (that is since forgotten). As such, being the springboard for everything her design always felt the most bland to me. It only got worse as the months went on as the designs got weirder and weirder. By the time I stopped making designs for Spiritiary, Crimson was outclassed by designs that were *intended* to be bland. This said, Crimson is by no means alone in being a relatively plain design either. I'll point those ones out as they appear.
>>
No. 48686 ID: 5261cb
File 170703124221.png - (836.67KB , 913x1640 , 2-3-24+Robot+.png )
48686
Got hit with a 90 day notice from the person I'm renting from that the house I'm living in will be going up on the market. So that's fun. That aside, I drew a robot today to kinda distract myself from that for a bit.
>>
No. 48687 ID: 5261cb
File 170704034618.png - (691.68KB , 1736x1734 , 2-4-24+Eos+.png )
48687
"The god of Pom's World, and the creator of the realm overall. Bored by the nature of the world they ruled in tandem with other gods, Eos created Pom's World as a means to eternally entertain themselves. Their sexual appetite is genuinely endless, to the point where even with a whole world filled with the horny people it's simply not enough. As a result of this, they continue adding new individuals that explore different kinks of theirs. With the world being over 30,000 centuries old, however, it is clear they haven't even begun to scrap the bottom of the barrel of their fetishes."

I dunno why I wrote lore for Pom's World, but world building is in my blood and I can't stop.
>>
No. 48691 ID: 5261cb
File 170717662157.png - (824.26KB , 1768x2660 , 2-5-24+Vilith+.png )
48691
A creature from the dark. She takes great pride in her web restraints, utilizing them in many of her sexual acts. Vilith is also known to bite necks on occasion, though the strength of said bite is based on what the receiver is into.

Apparently I've gotten into a groove with designing NSFW characters lately.
>>
No. 48692 ID: 462d8c
A fine batch of designs
>>
No. 48748 ID: 5261cb
File 170891764252.png - (56.28KB , 808x1561 , 2-25-24+Pokesona+.png )
48748
Funny pokesona moment
>>
No. 48749 ID: 462d8c
Heck yeah Sneasel! An excellent taste in a pokesona
>>
No. 48750 ID: 5261cb
File 170892832155.png - (67.97KB , 1847x1525 , 2-25-24+Do_The_Serval+.png )
48750
>>48749
Sneasel is definitely one of my favorite Pokemon out there!

---
Incoming serval request! (It's been a bit since I drew my actual sona, Klee. And I don't think I've posted this particular version of them at all here)
>>
No. 48753 ID: 5261cb
File 170900923301.png - (125.76KB , 2599x1531 , 2-26-24+Vamit_Page+.png )
48753
Varmit, a funny weasel-like creature, cursed by a magic bag. I imagine him having a rather optimistic outlook on life, despite his situation.
>>
No. 48766 ID: b3eab7
Lovely designs

>>48753
And great intro!
>>
No. 48769 ID: 5261cb
File 170927633252.png - (66.07KB , 928x2258 , 2-29-24+Ivy+.png )
48769
Technically Klee to some extent; Ivy is more or less the Pom's World equivalent. Sharing the same personality and interests, with but the only real difference being the species. Given both seem to also share pleasure one might be lead to believe the two are more than simple equivalents.

(Sort of an NSFW sona, as a means for some separation on that.)

This was also a sort of style experiment, primarily with the head.

>>48766
Thank ye kindly! It's been fun working on the designs and writing. I've still got a lot of work on the fighter (working title "Azure Terra" before anything *huge* can be showcased, but the creation part is what I'm there for anyways lol.
>>
No. 48781 ID: 5261cb
File 170954056155.png - (94.03KB , 2806x1568 , 3-4-24+Arthur_Cross+.png )
48781
And with this I think I've got the general styling I want to utilize in the fighter. Something simple, and easy to animate but still holding a bit of personality. To showcase it, here's a pressure character with some light grappling elements (at least, that is the plan).
>>
No. 48789 ID: 5261cb
File 170971078343.png - (170.68KB , 1934x1802 , 3-5-24+John_Grave+.png )
48789
Another character. I'm definitely still working on getting used to drawing more... human designs, but I've been experimenting a lot lately, so it's only fitting.

John Grave would be a zoner-type, using a gun cane specifically. There is some rather obvious Van Helsing inspirations here (hell, the initial pitch was "Van Helsing but with a gun cane") and he might see some additional tweaks to help him stand out a bit more from his inspiration. John is ice-aspected, while this will likely never come into play (in the vein of elemental weaknesses) for multiplayer it *might* for single player stuff? We'll see.
>>
No. 48790 ID: 462d8c
That's a neat design for a gun cane

>>48769
Good kitty
>>
No. 48812 ID: 5261cb
File 171038464558.png - (393.22KB , 3782x3734 , 3-13-24+Pokeymans+.png )
48812
>>48790
The guncane was honestly a pain in the ass to design as I couldn't find any good references. I'll probably work on it some more as I flesh things out!

---
I did some Pokemon requests, and while I couldn't do *all* of them, I did tackle a good chunk of them! It's really telling though, that past gen 5 I'm completely in the dark when it comes to designs.

It was a fun experiment anyways! Some designs were changed a bit to make them easier to draw or be easier to understand (Swoobat's weird feet for example). I also included an extremely outdated meme to age myself immeasurably.
>>
No. 48818 ID: 5261cb
File 171065115285.png - (55.17KB , 1099x1661 , 3-15-24+Aiya+.png )
48818
A strange serval creature
>>
No. 48826 ID: 5261cb
File 171076820518.png - (47.38KB , 1045x1262 , 3-16-24+Jester+.png )
48826
Yet another creature
>>
No. 48827 ID: 462d8c
Good creatures
>>
No. 48885 ID: 052db3
File 171314484372.png - (70.89KB , 1281x1784 , 4-2-24+Funny_Serval_wants_to_bang_okay+.png )
48885
Pent up serval
>>
No. 48886 ID: 052db3
File 171316128382.png - (157.94KB , 2147x2256 , 4-4-24+Pom_ref_new+.png )
48886
After nearly 2 years... I finally revamped Pom's ref sheet lol

She originally started out as an adopt as I believe I've mentioned before (she never got sold so I repurposed her), but I eventually made her my NSFW mascot. So this ref sheet should reflect that a bit better.

Also sex lore
>>
No. 48893 ID: 052db3
File 171325127999.png - (55.93KB , 1497x1337 , 4-7-24+Vigas+.png )
48893
Strange packing creature

To be used for more self indulgent pieces
>>
No. 48894 ID: 052db3
File 171325135653.png - (142.54KB , 1873x1313 , 4-10-24+Serval_railed+.png )
48894
Speaking of one such self indulgent piece---


This is probably the first time I've drawn two characters actually... sharing a moment of any sort.
>>
No. 48895 ID: 052db3
File 171325279867.png - (109.18KB , 2539x1703 , 4-15-24+Kajir_But_I_Already_Forgot_His_Design+.png )
48895
As for a non-indulgent piece... Kajir! Or... Jherico... Shadow... the snake cat of many names at this point. I remember really wanting to play him when I first saw him, unfortunately by that point Gigantic was well and proper dead. Now that the game has been revived, I can play him and practice drawing more snake cats.

Likely not a surprise, but Kajir was actually the main influence to making the snake cat Kobolds of the Mechanist Order. Namely because I thought the idea would be forever lost, but I'll probably still keep the idea running because it's cool and I kinda want to see it become a more common thing in fantasy.
>>
No. 48898 ID: 462d8c
Woah, lots of good arts
>>
No. 48905 ID: 44480e
File 171355776192.png - (191.65KB , 2374x2299 , 4-18-24+Kristal+.png )
48905
>>48898
I stopped posting for a bit due to all the bot additions; was waiting for that shit to calm itself. But thank you!

---

A scientist and a fan of model kits... Kristal is a fun design, even if she follows the mouse scientist trope. In a funny way, she ends up being the second BDSM character of Pom's World! She just takes things in a direction I'm not into myself lol
>>
No. 48910 ID: 44480e
File 171399556258.png - (66.95KB , 1524x1670 , 4-24-24+Grimal2+.png )
48910
Protagonist for a platform fighter project that takes cues from Bushido Blade... wacky stuff? Yes. But it sounded fun to code up so here I am.
>>
No. 48911 ID: 462d8c
>>48910
Pretty badass
>>
No. 48913 ID: 44480e
File 171422996633.png - (207.03KB , 3256x2370 , 4-27-24+Kurogh+.png )
48913
>>48911
Thanks! I went into her design trying to make a protagonist that was a bit more wide-frame than most fighters as I feel it's not represented enough. Plus, cool cat lady with giant knife just sounded cool.

---

A cambion? That bites? Nice.

(Honestly I mostly just wanted a character that was more focused on biting)
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