Strip Poker: Difference between revisions
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Started in Feb 2013, Samuel deconstructed the win16 *.dll files and wrote something that works using Python and Pygame. Works only on MS-Windows machines for now, but should be simple to convert to be platform-independent. Opponents are made using text files and a *.zip of images. Also has a mode where multiple characters play each other. | Started in Feb 2013, Samuel deconstructed the win16 *.dll files and wrote something that works using Python and Pygame. Works only on MS-Windows machines for now, but should be simple to convert to be platform-independent. Opponents are made using text files and a *.zip of images. Also has a mode where multiple characters play each other. | ||
* The discussion thread is {{thread|board=questdis|67641|>>/questdis/67641}} | * The old discussion thread is {{thread|board=questdis|67641|>>/questdis/67641}}; the new one is {{thread|board=questdis|95526|>>/questdis/95526}}. | ||
* Files are hosted [http://sourceforge.net/projects/tgchanpoker/files/ at SourceForge] | * Files are hosted [http://sourceforge.net/projects/tgchanpoker/files/ at SourceForge] | ||
Revision as of 09:07, 12 December 2015
Weaver dug up some crappy old Win16 strip poker program! Then some people from tgchan made some modules so you could see naked quest characters!
After you beat them in poker :V
The old win16 game
The original, scrappy strip poker program.
- WinStripPoker with DOSBox environment: Mediafire
- just the character DLL files: 2Shared
- Discussion thread
- Tools
- DOSBox - if you can't use Windows 3.x software directly
- OpenWatcom - for making character *.dll 16-bit files
- eXeScope - another tool for making 16-bit *.dll files
How To Play
This game is a 16-bit application, so won't run under 64-bit Windows. If you can't launch winsp.exe directly you may need Dosbox and Windows 3.1 or Windows 3.11. This is probably the easy path on Linux too if your distribution ships WINE without 16-bit support.
Once you got it started, click the title-page window to get the character select dialog box. Click 'Options' and set it to '(x) Show at normal size' because your screen is bigger than anything that was around back then. The characters show a preview headshot, their name - age , and a greeting message. You may need to drag the sub-windows around to find everything. 'T' cards mean 'ten'.
Every time either person runs out of money they'll sell a piece of clothing for the "Credit" amount to get back in the game. You can force a lose by raising more money than they have -- you don't have to play the hand, just out-bet them.
Characters available
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How To Make Characters
Copy one of the existing *.dll files to a new name. Using OpenWatcom or eXeScope, open up the new file and browse to the Resources collection in the file. You'll see two types of resources: strings and bitmaps.
The bitmaps are the portrait shot and the poker portraits. The portrait picture is bitmap #700, and should be 120x120 pixels. Bitmaps #701 and up are what you show the player after every time they sell clothes to get in the game. The game starts with 701, and the game is over when it reaches the last picture, so there must be at least two. Only two would kinda suck; 5-6 is better, though if you can think of a dozen interesting pictures/poses, go for it. Sixty-four pictures is a bit crazy. The 701-and-up bitmaps can be any size, though 300x400 seems to fit the original interface best.
The strings are a tiny description of the character and the character's text responses while playing. Here's a list for what we've figured out each string is supposed to be. In the strings, there are some special characters that get replaced: '$0A' is newline, so '$xx' can be used for the hex-code of any 8-bit letter from MS-Arial typeface. Other substitutions start with '%' and are mentioned below.
- String resource #57
- 900 - gender? (1= male, 2=female)
- 901 - name
- 902 - age
- 903 - how many bitmaps in the game
(ie. 9 means bitmaps '701-709') - 904 - shuffling cards
- 905 - does not raise after shuffle
- 906 - does not take cards
- 907 - exchanges "%d" cards
- 908 - does not raise the bet
- 909 - bets "%u" amount
- 910 - matches the raise and calls
- 911 - raises the bet "%u" amount
- String resource #58
- 920 - lost the hand
- 921 - lost the hand
- 922 - lost the hand
- 923 - lost the hand
- 924 - lost the hand
- 925 - won the hand
- 926 - won the hand
- 927 - won the hand
- String resource #59
- 928 - won the hand
- 929 - won the hand
- 930 - player folded
- 931 - character folds
- 932 - announces player's hand "%s"
- 933 - announces character's hand "%s"
- 934 - player lost all their money
- 935 - player lost all their clothes
- 936 - character losing their last piece of clothes
- 937 - character lost all their clothes
- 940 - character loses first clothes (bitmap 701 -> 702)
- 941 - character loses second clothes (bitmap 702 -> 703)
- 942 - etc etc
- 943 - etc etc
- String resource #60
- 944 - character loses fifth clothes (bitmap 705 -> 706)
- 945 - etc etc
- String resource #63
- 999 - character's greeting when choosing the opponent *.dll to play.
The new win32 game
Numbers is making something for our needs. It will have an actual character creation interface, as well as something for making custom art for playing cards.
The *.dll files made for the old win16 game should be usable in the new game.
- The discussion thread for updates is >>/questdis/360343
- March 2012 test version :: Win32
- March 2012 deck of cards maker :: Windows 32-bit :: Windows 64-bit :: Apple OSX
The new python game
Started in Feb 2013, Samuel deconstructed the win16 *.dll files and wrote something that works using Python and Pygame. Works only on MS-Windows machines for now, but should be simple to convert to be platform-independent. Opponents are made using text files and a *.zip of images. Also has a mode where multiple characters play each other.
- The old discussion thread is >>/questdis/67641; the new one is >>/questdis/95526.
- Files are hosted at SourceForge
The new javascript game
- See: JSPoker
Started in september 2013, a JavaScript-based poker implementation, by LionsPhil.