Dollmaker Quest: Difference between revisions
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Gerald's Assistant. Maggie's doll is called Mage. | Gerald's Assistant. Maggie's doll is called Mage. | ||
==Street Racer Chick== | |||
Found in library. She has tits and a shirt that doesn't cover them. | |||
=Known Dolls= | =Known Dolls= | ||
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This doll belongs to Maggie, Gerald's assistant. | This doll belongs to Maggie, Gerald's assistant. | ||
==Twitchy Doll== | |||
Belongs to the Street Racer Chick. Its name is speculated to be speed. | |||
=Known Locations= | =Known Locations= |
Revision as of 23:30, 7 March 2013
Dollmaker Quest by How do I shot Trip? and Larro |
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This is a collaborative quest between Larro and Shot.
Setting
There are twelve doll frames in this world. The main character wakes up with but one memory - a smiling face that is half melted, with one green eye and one dull. He finds a note at the foot of a frame, instructing him to name the doll and defeat the others.
The location is revealed to be Washington State, USA. More specifically, the Graham Area. Wherever that is.
Chapter 1
Aleph wakes up in a garage. There is a note and a doll frame. He reads the note, then names the doll - Infinity. He explores the house s/he is in, while Infinity reads a math book and then a work of fiction. It seems to be in full working order, with a stocked fridge, power, and running water, as well as a working computer and a closet full of clothing. There appears to be someone on top of a roof across the street. It turns out to be Dregas and his doll, Bandita. Dregas asks Aleph if he/she would like to fight.Infinity takes some minor damage to her leg, but defeats Bandita with relative ease. Dregas and Aleph sit down and talk for a time. Dregas answers any questions Aleph may have, to the best of his ability. It is revealed that dolls have only been around for about a year, and for the most part, the public doesn't seem to know about them. Aleph is given a gun, Infinity collects her books, and they depart for a seemingly abandoned building. Dregas reveals the base by knocking on the wall, which causes the floor to open. Aleph is introduced to Gerald and Fullblade, and Gerald reveals that his goal is to discover the origin of the Dolls. Aleph and Infinity are shown to their room, where Aleph takes a short nap and Infinity reads for a while. Aleph wakes up to find a note taped to Infinity's face, revealing that Gerald has provided Aleph with money, a fake ID, and will be driven into town by an associate, who is revealed to be Dregas. They are dropped off at the park and given a horrible map, and then proceed to go buy more inconspicuous outfits. It turns out that there is an anime con in town, so for the next few days, at least, no one will think anything of Infinity's appearance. Despite this, they still buy semi-classy outfits.
Characters
They're probably all going to have owned dolls at one point or another.
Aleph Kliener
The Main character. Aleph's gender is unclear. There is nothing to point to his/her identity. The house Aleph is currently in may or may not belong to him/her. Kliener is the name Gerald put on Aleph's fake ID. Also according to the fake ID, Aleph is an organ donor and his/her birthday is on the nineteenth of April. Aleph is twenty.
Dregas
The first person Aleph met. He appears to be some kind of bandit/cowboy with a mustache. Dregas has some kind of devil insignia on his bandana/scarf/poncho thing. Dregas politely came busting through the window and requested a doll duel. He didn't seem to be distraught over his loss, saying that he knew it would end that way.
Willhelm
Someone who disables people. He's supposedly bad at it, as it was stated in the note that "...it is our only hope that you are not dead." He has a doll frame, but hasn't activated it, as he is searching for a way to create more.
Mysterious Note Person
The person who left Aleph the note and doll frame. It's likely that he/she is intelligent and/or has a bit of influence. It is likely part that they of an organization.
Gerald
A really handsome dude with moderately long hair and glasses. He seems quite nice, and his doll is named Fullblade. His goal is to discover the origin of the Dolls and their intended purpose.
Maggie
Gerald's Assistant. Maggie's doll is called Mage.
Street Racer Chick
Found in library. She has tits and a shirt that doesn't cover them.
Known Dolls
There exist a total of twelve in the world. Not all dolls are female, and some of them aren't even humanoids.
Infinity
Status: Active
Aleph's Doll. She is covered with patterns and carries an infinity symbol upon her chest.
Infinity's Abilities
- Absorb (B)
- Gain two abilities from each Named Doll destroyed. Learns quickly. Understands complicated concepts rapidly.
- Persistence (SS)
- Cannot truly be destroyed so long as Master wishes it. Reforms quickly, but not instantly.
- Martial Arts (D)
- Gives basic ability in hand to hand combat.
- Relate (E)
- Simple mental communication between owner and Doll.
- Word Power (E)
- The Doll gains a 'power' over their Word, designated with the selection of this power. The power is static - when new ranks of this ability are gained, a new power at that rank is selected, and does not replace the previous. At E-rank, only very simple powers can be granted.
Word Powers
- Divide (E)
- Once a day, Infinity may infinitely divide any item that is not a Doll or a Human. It is considered destroyed.
- Duplicate (E)
- Once a day, Infinity may duplicate any item that is not a Doll or a Human. It retains any supernatural qualities it had before.
Bandita
Status: Destroyed
The Doll of Dregas. She has twin pistols and Barbie physiology. As such, she is wearing nothing under her poncho. Bandita was active very briefly in Chapter One.
Bandita's Abilities
She was proficient with a gun and could pass for human. Bandita could pick locks.
Fullblade
Owned by Gerald. A male doll, covered in knight-like armor. Fullblade is very large, and, according to Gerald, that is one of his advantages.
Mage
This doll belongs to Maggie, Gerald's assistant.
Twitchy Doll
Belongs to the Street Racer Chick. Its name is speculated to be speed.
Known Locations
House
Located on 1813 Marshall Ave., it is presumably Aleph's house, as it is the house Aleph was found in. There is a car in the garage, but it is a lemon. There is a computer, a stocked fridge, electricity, and running water. The house is in a gated community. Dregas was able to gain entry to it because Bandita had the ability to pick locks.
Secret Base Place
Hidden under the floor of an abandoned building, Gerald refers to it as his lab.
Mall
Aleph and Infinity purchased outfits there in Chapter One. There are three clothing stores: Cool Story, which specializes in alternate fashion; The Close, which is "Cool Lady Central," and the Goodwill. Which is icky.
Library
Miscellaneous
Public Transportation is free in-town. Aleph's fake ID has marked him as an Organ Donor.
Quests by How do I shot Trip |
TGchan: Operator Quest | BeforeQuest | TalentQuest | Yorick Quest | Pathogenquest | War for the Holy Grail | Experimental | Fury Rising | Displacement | Trapmaster | Hat Quest | Rune Quest | Gearhead | Alchemist Quest | Phred Quest | Bardic Quest | Long Way from Home | Links: A Beginning | Artifice | -. --- - .... .. -. --. | Revenge | Red Sands | Bloodline Protector Redux | Reset Collaborations: R.A.M. vs G.A.C. | Black Bird | Dollmaker Quest | Red Sands Again | Humble Quest |
Quests by Larro |
TGchan: The Game | Yon Quest | Sevi Quest | InSanity | Quests TCG | Wonder Land | My Life | 32 | Amorphia | Pirate Quest | Mallo Quest | Magical Adventure of Happiness | Doll | The Test | How to be an Overlord | Esper Quest | Balance | Love Quest | Tales of Serda | The Pathfinder | Hero Quest: Shining Star | Hoodie Quest | The World After The End Shoujen Timeline: Shoujen | Item Quest | Guardian Quest (2) Collaborations: R.A.M. vs G.A.C. | The TGchan Caravan | Dollmaker Quest 4chan: Magical Academy Quest | Audit Quest |