|Power Quest by Silence|
- There are multiple quests with a similar name. For other uses, see Power (Disambiguation).
Long after the age of man has ended, robots and a scattered few organics try to survive in the wasteland. To survive, takes power. Literally, in Volt's case.
|This article contains spoilers! You were warned.|
Our protagonist, a repair servitor. The seventh iteration of his personality, as he has wiped himself several times to stay sane over the years.
A crazy, bomb-throwing anarchist -- kinda obsolete in a wasteland like this. He's a Warbot skilled in explosives, and his latest personality has a short fuse.
A brain in a jar. Ran Eddie's security system, until she helped Volt and Madware escape the base with her in tow.
A shady carbon (organic lifeform) whose paranoia usually pays off. A good source of information in the wastes.
A shady robot who has all kinds of goods for sale, stranger.
A droid who only appears in the discussion thread to give backstory. Talents: Exposition, being mysterious.
Volt's current home base. Going nowhere fast without its reactor core.
A well-secured hideaway for the information broker in need of an extended vacation. Only a madbot would try to escape from here.
What passes for civilization on this side of the desert. The local vendors include Eddie, Honest Harold, the Archivist, and the Mixer.
Scrap Shelter (Madware's Shack)
Exactly what it says on the tin (and aluminum). Not much of anything here.
A massive, ancient robot buried beneath the sand. Possesses a machine spirit from before the war.
The only polis for miles. On the far side of the desert.
|Quests by Silence|