Last Trace

From questden

Last Trace by CrossTheLine
  1. Prelude
  2. Chapter 1
  3. Interlude 1
  4. Chapter 2
  5. Interlude 2
  6. Chapter 3
  7. Interlude 3
  8. Chapter 4

Something something sidelined super soldier seeks self-actualization.

A young delinquent soldier in a lonely facility ends up having a swarm of nanomachines injected into her, supposedly intent on keeping her bound to the place. When she discovers that it was actually a ploy to enable her escape, she fights through her superiors in an attempt to seize her own freedom.

Spoiler.gif This article contains spoilers! You were warned.




The protagonist, a young soldier in the facility. Seems to be disliked by many of her superiors.



Blue-coloured engineer who's one of Argine's few friends. Lanky and unassuming, a little meek. Comes into her own when it comes to technology.



Argine's handler and instructor. Cold-hearted and stern, was responsible for injecting Argine with the SAI.



The facility's medic and supporter of Argine's. Her face is always hidden behind a mask.


The Splintered Artificial Intelligence that currently resides in Argine's body. A digital ball of multiple personalities that provides the young soldier with advice and reprimands, supposedly intended to keep track of her wherever she goes. AKA - You, the suggestors! Currently named 'Sykes'.


  • Parasginia: A unique type of ability possessed by capable individuals, developed following an event of significant emotional turmoil.
  • Gadget: Engineered technology used to support a soldier's performance and abilities.


  • Argine - Ignition Complex: Allows her to combine multiple gadgets together into unique effects.
  • Diagram - ???: A small floating robot companion.
  • Nanoweaver - ???: The ability to deconstruct objects into 'threads'.
  • Judicium - Crystallospina: Ice manipulation and projectile creation. Also lets her slow down projectiles around her to the point of nullification.
  • Nickel - On Blade's Edge: A manifested knife that can grant the user invisibility when thrust into one's own heart.
  • Astrolysis - Split the Skies: Cuts made with bladed implements explode.
  • Ozone - ???
  • Mnemosyne - ???: Wind Control through portals leading to a dimension full of high speed winds. Described as something more than a Parasignia.
  • Amica - ???
  • Jin-R - ???



  • The Sound and The Fury: Twin Revolvers that Argine made. Coloured like the battle armour of two of her idolized heroes.
  • Creirwy D-3: Shotgun provided by Diagram. Supposedly named after a princess from one of Diagram's storybooks.
  • Silkweave Gauntlets: Provided by Nanoweaver. Can create a kinetic barrier in a short radius, allowing the user to block bullets with their arms. Has a limited battery life, and only protect against bullets.


  • Beam Unit: Shoulder-mounted Laser armament.
  • Explosive Discs (3): Standard-issue explosive. Can be stuck to surfaces and detonated akin to plastic explosives, or thrown similar to grenades.
  • Barrier Generator: Protective gadget that forms a rigid barrier upon being deployed. Can be placed for portable cover, or held like a proper shield.
  • Pitch Prefect: Wrist-mounted tar bomb launcher. Has been modified so that its projectiles can be detonated mid-air.
  • Blink Capacitor: Short-ranged intangibility and teleportation on a cooldown. Can't teleport through walls or to places Argine does not have Line of Sight to.
  • Blade Printer: On-demand creation of aerodynamic throwing knives.
  • Amp Rings: Short-term Physical Strength enhancement.

Tags for Combination:

  • Beam Unit - Focusing, Energizing, Pinpointing
  • Explosive Disc - Explosive, Volatile, Destructive
  • Barrier Generator - Reflective, Protective, Repelling
  • Pitch Prefect - Slowing, Sticky, Congealing
  • Blink Capacitor - Displacing, Replacing, Intangible
  • Blade Printer: Replicating, Cutting, Aerodynamic
  • Amp Rings: Empowering, Amplifying, Intensifying

Deck of the Storyteller

The effects are as follows -

Solburst - Upon use, a heatwave will emerge centered on Argine, staggering enemies and vaporizing ballistic projectiles coming towards you, as well as disrupting other types of projectiles.

Frozeneye - Upon use, this card slows Argine's perception down, allowing for you to better exploit weakpoints or avoiding specific kinds of attacks. Useful for precision, whether offensive or defensive.

Breezecycle - Upon use, card is consumed and allows Argine to change out her entire loadout, while refreshing both cooldowns and ammunition for her limited-ammo gear.

Briarspirit - Upon use, can either serve as a temporary barrier or a health recovery effect.

Voidsplit - Upon use, lets Argine take three actions in one turn.

Echoscribe - Upon use, creates a single-use copy of any gadget Argine has seen, even unobtained gadgets. Copied gadgets cannot have any sub-effects slotted into it.

Card Count

  • Solburst - 2
  • Frozeneye - 3
  • Breezecycle - 3
  • Briarspirit - 1
  • Voidsplit - 1
  • Echoscribe - 3

Additional Skills

Hard Cover: Cover is more effective for Argine and she can manipulate certain environmental props as protection.

Dead Silence: Improved stealth allows Argine to move without being detected, as well as ensuring that Argine's quieter gadgets and actions will not alert opponents.

Break: Dirty tricks and good posture allow Argine to escape from pins and grapples and to make distance during a fight. Usable while holding ranged weapons.

Blood Circle: Allows Argine to keep good evasive distance during extended hand-to-hand, reducing number of hits taken and increasing survivability.





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Quests by CrossTheLine

Questden: Last Trace

Collaborations: Grown Alone