Kara Quest
Kara Quest by Reka |
Chapter 1-2 |
This article contains spoilers! You were warned. |
Because fuck it.
Main Characters
Kara Sigurd
Our Protagonist. Kara sets out with the arguably heroic goal of stopping Rastin's tyrrany, destroying shit and molesting people along the way. Kara is a drunk, and extremely tempermental and violent, although occasional evidence is shown that she might be smarter or kinder than she lets on, if only she weren't constantly ripped off her ass and people weren't trying to take over the fucking world all the time. As it stands, a day where she only brutally murders a few people is a good day.
Hope Tristam
Our Lancer. Hope joins the party at the beginning of the second chapter, although she can be seen in the background as early as the end of the first. Although annoying, Hope worms her way into the party after hearing how Kara is fighting Rastin, providing large amounts of exposition and healing for the party. Hope briefly interacts with /Quest/ on a personal level during the interlude chapter, revealing herself to be unexpectantly pragmatic and driven, forshadowing her intentions.
In the end, it turns out that Hope has been using Kara to get to the crystal, with the intention of using it to "create a perfect world, filled with nothing but hope"... this despite her earlier claim that "hope is the denial of reality". She intends to purge the world in holy fire, leaving only the chosen 'perfect' few, whereupon she will recreate the world under her watchful eye. She probably would have also reinstated prohibition. Kara rejects, and the two do battle, with Hope now revealed as the True Final Boss. In the end, Kara seals Hope inside the crystal, dooming her to nigh ultimate power and immortality with nothing to do.
During the interlude chapter, Hope admits to the Orb of Limited Psych that she is bad at planning, but she is apparently cunning enough to manipulate people into doing her work for her.
Pre-Crystal Powers: Healing, Gambits, Summoning?
Post-Crystal Powers: Blasting the shit out of things with pure light
Rastin
Our Designated Villain. Rastin takes over the city Kara lives in with the aid of his Magic Crystal and MIB Army, with the goal of eventually taking over the world, seemingly for no other reason than "Because I Can". During their inevitable meeting, Rastin explains several of the hazier plot points to Kara under the guise of a villain's monologue, although he is an admitted troll and it's unknown how many of his words can be trusted. Although informative, he seems to enjoy taunting Kara with answers that don't fully explain her questions, or bring rise to new ones. He enjoys drinking tea in front of other people and being a complete asshole. His favorite anime is Tengen Toppa Gurren Lagann.
Pre-Crystal Powers: ???
Post-Crystal Powers: God Hand, Spiral Energy
George
An adorable Cutebold, and Kara's best friend. George is found standing outside the Happy Trigger Gun Store near the beginning of the story. Kara briefly ponders over George's existance, then kicks him in the groin, and kidnaps him to drag along with her adventures. Originally intended as a minor supporting character, /quest/ took an instant shine to him, quickly resulting in his and Kara's improbable marriage. In the end, George serves a pivotal role in the final battle, causing effects with the Mox Wand and reviving Kara after her drunken Xom-induced blackout. He manages to survive until the end, despite being a mere cutebold.
George is completely unable to talk, the few times he speaks being voiced with an unintelligable "YAYA!", although he remains very expressive through most of the quest. Despite the language barrier and his general complacency, George has also been described as "the one who probably had the best idea of what was going on, with the information he was given".
Apparently, George is all for his Wife experimenting with lesbianism.
Supporting Cast
Lance
Row row fight da powah
Prevous
Prevous is one of the seven owners of the Seven Deadly Sammiches, although he was kicked out of the store by Jeslyn after eatting the entire inventory in a single binge. Prevous says he used to be a trucker, and is found hanging out at the Mister Pubb bar, where he's easilly recruited following the promise of a good meal. In retrospect, feeding Prevous is INCREDIBLY EXPENSIVE, costing about $500 a meal, but Kara has such an excess of money she never seems to notice at any point. Despite being an incredibly fat bastard with debatable hygeine, Prevous is incredibly tough, surviving explosions, being trampled by cats, and taking a hit from a massive godbeam of holy light.
Prevous's sin is Gluttony. His store special is a massive sandwich filled with forty different kinds of foodstuff, doused in butter and gravy, with beef patties for bread.
Jeslyn
Jeslyn is one of the seven owners of the Seven Deadly Sammiches, in charge of budgeting and anything else related to money. She appears watching the cash register during Kara's second visit to the store, and joins the party following both the destruction of her store and being paid a large amount of money to do so. Afterwards Jeslyn frequently reminds Kara that she expects compensation for her shop, although Kara never seems to get around to paying her. It's been stated that Jeslyn will do ANYTHING for money. Even that. However, Jeslyn does have preferences, which may effect the cost of her services, and her prices are usually exorbitant. Jeslyn is seen in possession of several items she wasn't given during the final chapters, including pistols, grenade launchers, and the Supervisor's yellow sunglasses and tie. It can be assumed she loots the items Kara doesn't bother to take, and simply doesn't tell anyone.
Jeslyn's sin is Greed. Her store special is a very small, very cheap, incredibly overpriced sandwich.
Jay
Row row fight da powah
Minor Characters
Cat Horde
A positively massive horde of cats, taller than most buildings. It was summoned shortly after Lance injests an entire bottle of cat attraction lotion, at the suggestion of /quest/. It includes some cat-based cameos, a Mega Neko, and at least several hundred regular cats. It proceeds to completely obliterate several MIBs, trample Prevous, and devour Lance. It then leaves, never to be seen again.
Laloth
Laloth is one of the seven owners of the Seven Deadly Sammiches, usually left in charge of low demand jobs, such as keeping an eye on the store while the others are out. He appears briefly to sell Kara sandwiches during her first visit, and seems to recite lines from memory, not even bothering to alter them for gender. Although cheerful, he is extremely unresponsive to all forms of influence, and is possibly a complete stoner. It's been said that, because of complacency, Laloth would have joined Kara if she'd only asked, but he would have been almost useless. His stats are also probably higher than listed, but Laloth's laziness would never show it, even had his life been in danger.
Laloth's sin is Sloth. His store special is a plain turkey sandwich, soaked in warm milk, taking a very small amount of time to craft.
Teabot
Teabot is a rather generic robot created almost soley for the purpose of serving Rastin and his guests tea. He is incredibly dedicated, and becomes very sad when people do not accept his tea. In addition to offering tea to Kara, Rastin, and eventually Prevous just before their battle, Teabot is seen carrying Rastin in the very final "Epilogue" panel of the story, which may or may not be canon, who appears to be alive if not exactly well. Teabot is incapable of saying any other word than "Tea".
Vresch
Mysterious figure who appears in the very final "Epilogue" panel of the story, which may or may not be canon. Who is he? What does he want? What is his connection to Rastin? Nobody knows!
Cameos
Kuhral
Kuhral appears during Hope's interlude as a tiny cat with two tails, probably a remnant of the giant cat horde. She follows along with the party on her own for awhile, mostly riding atop George's head. Although she fails to really contribute anything, she does allow Kara to make some last minute cash by letting Jay scan her for magic, although Kara fails to use this money for anything. Kuhral mysteriously disappears shortly into the siege on Rastin's Headquarters, presumably because it was getting too dangerous, but mostly because the author got tired of drawing her. Nobody noticed or cared.
Rudy
Rudy appears briefly along with the giant cat horde. He's the last of the horde to leave, giving Kara a parting Seductive Glance before he goes. Although no doubt capable, Rudy fails to assist Kara in any way, no doubt because his incredible manliness would have quickly derailed the quest and eclipsed Kara's status as protagonist, and Rudy is just too much of a suave motherfucker to stay where he is not needed.
Tom
Tom appears very briefly (ie, a single panel), riding atop the giant horde of cats. He fails to do anything of importance but wave enthusiastically, but was still apparently cool enough to get an image on the cast page.
Turk and J.D.
Turk and J.D. appear very briefly (ie, a single panel) to see Kara off from her departure from the Sacred Heart hospital. While Turk waves goodbye, J.D. stares off into space, no doubt imagining what fantastic adventures he would have at Kara's side. They don't even get an appearance in the cast image, the poor schmucks. No doubt they'll just have to be satisfied with all their wads of doctor cash.
Xom
Xom appears from the Magic Crystal after George accidently zaps it with the Mox Wand, unfolding from a large, strangely shaped shard "in a way that it could only do if it were composed entirely of lines". After thanking Kara for releasing him, Xom proceeds to 'help' the party by first rendering Kara so drunk as to pass out instantly, and then later unlocking the crystal for Kara to seal Hope inside (which Reka stated would have been impossible for anyone but Xom, who does impossible things all the time). Despite being a god, Xom apparently can't understand a damn thing George says.
Powers: Fuck near anything he wants to do, although in Kara Quest Xom only displays his ability to render people drunk, and an ability to fool around with the physical manifestation of all magic. Reka described him as "a walking Deus Ex Machina".
Notable Objects/Items
Hope's Magick Manual
A book visibly carried by Hope in 90% of the scenes she appears in. It's unknown what exactly is inside it, although she does open it briefly to assist her in summoning the Orb of Limited Psych. Presumably other spells were inside as well. The book, still technically in Hope's inventory, was sealed inside the Crystal at the end of Kara Quest along with her, so we'll probably never know.
The Orb of Limited Psych
Hope summons the Orb of Limited Psych with the aid of her spellbook during the interlude chapter, in order to help her save Kara from death and future apprehension. It's name is a play on words, due to both the small number or replies the author expected for the interlude, as well as its very brief appearance in the story. At the end of the chapter, having served its purpose, Hope destroys the orb so that it can no longer influence her decisions.
Magic Crystal
The physical manifestation of all Magic, the possessor of which can do just about anything. The crystal binds to whoever touches it, granting them unlimited power, but not the knowledge of how to use it. Rastin explains that he found the crystal deactivated and turned it on after binding to it, causing magic to flood the world. He further explains that the only way to relinquish ownership would be to kill him, provoking the battle between him and Kara. When Kara first sees the crystal, it appears to be hooked up to some kind of machinery, although the reason for this is never brought up or questioned. Hope then disconnects it during the final battle while attempting to use the crystal as a shield. At the end of the quest, Hope is sealed inside the crystal, still alive and bound to it, preventing anyone else from binding to it again. Its fate after is unknown. Although never actually stated in the quest, Reka admitted that Hope was looking for the crystal before the Quest began, and Rastin simply beat her to it.
Mox Wand
In reality Xom's Cane, supposedly created 'completely accidentally' by Ignometics, although it's possible it was actually summoned. Using it caused completely random and uncontrolled effects that flew in the face of logic and causality, usually coinciding with whatever the author wanted to happen at that particular time. After being used to unintentionally release Xom from the Magic Crystal, Xom asks for it back, whereupon it was quickly handed over. Xom keeps possession of it for the rest of the quest.