TGMUD (outdated)

From questden
Well at least somebody is

TGMUD is a text-based action/adventure game run on the CoffeeMUD Engine. It is developed mostly by quest authors and the project is headed by Raycaster. Its offshoots include RUBYMUD and StrataMUD.

Use some kind of client (MUSHclient is good) and connect tor
IP: www5.tgchan.org PORT: 5555
to get in the game.

New /tg/MUD

Team

Currently active staff/archons:

  • Raycaster
  • Shiitake
  • Rosque
  • Jemli
  • Driblis

Areas

Areas open to exploration:

  • Phantom Star
  • The Pyramid
  • Turning Sands
  • Suburbia
  • Quake Dungeon
  • Flatwood
  • Abandoned Mines
  • Elemental Plane of Fire
  • Birthday Party
  • Alastine
  • Ersis Dache
  • Mt. Vumusa
  • Peaceful Prairie
  • Jreenglisblifum
  • Jreenglisblifum Crash
  • Jreenglisblifum Dwarf
  • Jreenglisblifum Meadow
  • Jreenglisblifum Mines
  • Jreenglisblifum Shore
  • Jreenglisblifum Undertemple
  • Jreenglisblifum Wilds
  • The Grindery
  • The Casino
  • Ofcol Swamp
  • Ofcol Hills
  • A whole bunch of areas from vanilla CoffeeMUD

Perhaps you could make something yourself! We are accepting builders.

Playable Races

Races that are playable/implemented:

  • Burmecian
  • Clockwork
  • Curelian
  • Cutebold
  • Cyral
  • Dwarf
  • Elf
  • Ezilot
  • Gnoll
  • Goblin
  • Half Elf
  • Human
  • Kenku
  • Lamia
  • Lazuhrek
  • Lian
  • Lohrke
  • Lumera
  • Nedynvor
  • Nevrean
  • Northern Sergal
  • Olao
  • Scellor, all castes
  • Slime
  • Southern Sergal
  • Tezakian
  • Tozol
  • Umbral

You may also apply to use a non-player race among existing monster races. Demons are currently forbidden however.

Stats

There are six stats:

  • Strength - Impacts accuracy and aim, may impact damage.
  • Intelligence - Item quality judgment, ability to gain greater proficiency in skills and spells.
  • Dexterity - Critical attack chance, and the ability to dodge blows with defense.
  • Wisdom - Intuition, wit, and the ability to gain more practice/training points per level.
  • Constitution - Health, stamina, hit points, and resistance to status changes.
  • Charisma - Lowered prices, higher sell rates, and maximum amount of followers.

Classes

Basic Classes:

    • Apprentice (Artisan and Gaoler base class, can train into any other class)
  • Artisan
  • Gaoler
    • Mage
  • Abjurer
  • Alterer
  • Conjurer
  • Diviner
  • Enchanter
  • Evoker
  • Illusionist
  • Transmuter
    • Thief
  • Arcanist
  • Assassin
  • Burglar
  • Trapper
    • Fighter
  • Barbarian
  • Monk
  • Paladin
  • Ranger
    • Bard
  • Charlatan
  • Jester
  • Minstrel
  • Dancer
    • Druid
  • Beastmaster
  • Delver
  • Gaian
  • SkyWatcher
    • Cleric
  • Doomsayer
  • Healer
  • Missionary
  • Necromancer
  • Oracle
  • Purist
  • Shaman
  • Templar


There are some custom classes:

  • Soldier
  • Veteran
  • Special Ops
  • Engineer (Apprentice base)


Old /tg/MUD

Areas

Area were open to exploration:

  • AlienQuest
  • Catarnia
  • Sorpigal
  • Jiflobrildus
  • Los Dongeles

The different areas were connected either by land or by the Realm of Infinite Psyche, which had five rooms. The downstairs was a hub of portals (cracks in reality) that lead to different places which could be viewed with the 'look' command. The upstairs was a lounge, including a respawning torch chest, a leather couch (for fucking resting your tired limbs), and water cooler of infinite psyche. It was a good meeting and regrouping area for players. You could also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.

Playable Races

Races that were playable/implemented:

  • Clockwork
  • Cutebold
  • Dorf
  • Elf
  • Gnoll
  • Goblin
  • Gour
  • Halfbold
  • Halfling
  • Human
  • Lohrke
  • Nedynvor
  • Ophian
  • Orc
  • Ratman
  • Sergal
  • Talyxian
  • Tonberry
  • Volto
  • Wolperting

Each had different bonuses and penalties that make them partial to one class or another. Races were added on the whims of the developers.