Unnatural Selection Stats

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Revision as of 21:43, 6 April 2014 by Lagotrope (talk | contribs) (Deprecated UnSe Stats Cleaned)

Mechanics

Items

Items can be traded at a range of 1 platform (or 2 tiles on connected-tile stages) as a free action whenever desired, but a character can only give 1 item away per round.

Attacking items (red duel gloves, bombs, etc) must be done as an attack action.

Platform and Attack Mechanics

Each turn is comprised of three phases. In the first phase, everyone decides where to move before any attacking will be done.

In the second phase, after everyone has landed, they are free to attack. If someone holds their position, and another person jumps on their platform, they will be able to tell at this point whether or not the enemy is attacking, and can decide freely to attack or not. For all other cases, such as two people jumping on a new tile, they will not be able to tell if the other is attacking. Also, it should note, that if two people are on 2 tiles next to each other, and try to attack each other by leaping onto each other's tiles, they will not be able to attack each other. Instead, they will simply flip positions, unable to perform any midair attacks.

Once all of the attacks are decided, then all attacks will be performed simultaneously. With sufficient attack, they may kill one another. If not, then they may leap again next round before any new attacks come.

The third phase allows for any available non-attack abilities or spoken words if available, even if they received a fatal attack.

There are an unlimited number of people that can occupy a single tile.

These are the normal rules, but items may supersede any of the above, and some abilities happen in sub-phases - for instance, Remove Platform happens during the move phase, but after everyone has made actual movement

Connected Tile Platforms

Some stages are set to have all tiles connected, rather than a platform and light trail combination.

For these, all range capabilities are effectively set to be +1, such as protection and attack range. The exception being area of effect items or abilities, in which the effected region will still be as written.