TGMUD

From questden
Revision as of 15:29, 8 March 2012 by Rosque (talk | contribs)
Jump to navigationJump to search
Well at least somebody is

TGMUD is a text-based action/adventure game run on an extensively modified version of the 5.6.2 CoffeeMUD Engine. It is developed mostly by quest authors and the project is headed by Raycaster. Its offshoots include RUBYMUD and StrataMUD.

Use some kind of client (MUSHclient is good) and connect tor
IP: www5.tgchan.org PORT: 5555
to get in the game.


STATUS PAGE: http://www5.tgchan.org:27777/pub/ <---Current server status, and helpful information about skills and abilities.


TGMUD

Build Team

Currently active staff/archons:

  • Raycaster, lead admin
  • Rosque, second in command
  • Shiitake
  • Jemli
  • Driblis

Additional builders:

  • Lagotrope
  • Squeegy
  • Midaychi

Stats

There are six stats:

  • Strength - Impacts accuracy and aim, movement, may impact damage. Increases maximum carry weight.
  • Intelligence - Item quality judgment, effectiveness of practice points, and spell critical damage.
  • Dexterity - Critical attack chance, and the ability to dodge blows with defense. Increases maximum item limit.
  • Constitution - Health, stamina, recovery speed, and resistance to status changes.
  • Charisma - Lowered prices, higher sell rates, and maximum amount of followers.
  • Wisdom - Some skill and spell resistances, and the ability to gain more practice/training points per level.

Classes

Basic Classes:

    • Apprentice (Common class. Artisan, Gaoler, and Engineer base class. Common classes can train into any other class)
  • Artisan
  • Gaoler
  • Engineer*
    • Mage
  • Abjurer
  • Alterer
  • Conjurer
  • Diviner
  • Enchanter
  • Evoker
  • Illusionist
  • Transmuter
    • Thief
  • Arcanist
  • Assassin
  • Burglar
  • Trapper
    • Fighter
  • Barbarian
  • Monk
  • Paladin
  • Ranger
    • Bard
  • Charlatan
  • Jester
  • Minstrel
  • Dancer
  • Gambler**
    • Druid
  • Beastmaster
  • Delver
  • Gaian
  • SkyWatcher
    • Cleric
  • Doomsayer
  • Healer
  • Missionary
  • Necromancer
  • Oracle
  • Purist
  • Shaman
  • Templar
    • Soldier*
  • Veteran*
  • Special Ops*

(* Denotes custom classes) (** Denotes classes in the works or being considered )

Playable Races

Races that are playable/implemented:

  • Burmecian
  • Clockwork
  • Curelian
  • Cutebold
  • Cyral
  • Dwarf
  • Elf
  • Ezilot
  • Gnoll
  • Goblin
  • Half Elf
  • Human
  • Kenku
  • Lamia
  • Lazuhrek
  • Lian
  • Lohrke
  • Lumera
  • Nedynvor
  • Nevrean
  • Northern Sergal
  • Olao
  • Scellor, all castes
  • Slime
  • Southern Sergal
  • Tezakian
  • Tozol
  • Umbral

You may also apply to use a non-player race among existing monster races. Demons are currently forbidden however.

Rundown of How To Play

Basics

TGMUD is made up of areas full of rooms. To look around the room, use the Look command. Look can also be used for other things, like looking at players, looking at mobs (creatures), looking at yourself, and looking at items. Sometimes, you will want to examine something more closely. Examine can be used to see more traits of rooms, items, mobs, and players. This will not show everything, however, some abilities may be required (depending on your intelligence stat and racial abilities) to see invisible or hidden things, in the dark, equipment values, and other traits.

To see your character's stats, use the Score command (or sc; many commands can be shortened). This will show general things like your size and age, your classes, stats, combat and defense levels, practice and training points (used to increase skill proficiency and learn new skills respectively), hunger/thirst levels, and some other values.

To see your character's inventory, use Inventory. To see what your character is currently wearing, use Equipment. As you gain levels, you may want to see what you can spend training points on to learn by using Qualify.


Movement

To maneuver through rooms, use North, South, East, West, Northwest, Northeast, Southwest, and Southeast, or contractions of each. (n, w, sw, ne, nw etc.)

Some rooms will have doors. the Open command can be used to open them. Sometimes the doors are locked. If you have the key, you can use Unlock, but if not you will have to get one or use an ability like pick locks.


Talking and Emoting

Channels will display the channels you can speak in. Stuff like Chat

Do not forget, you can turn off channels (especially auction) if you don't want to see the spam.


Buying, Selling, and Auction

Auction is not used very often, but if there is an auction going you can bid on it using Auction Bid # where # is the amount you wish to bid. Value can be used with shopkeepers to see how much they will pay for an item.