Please do not Take these Organs: Difference between revisions
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| '''Stone''' || Hedge Witch || Spirits || style="text-align:left" | || [[Santova]] | | '''Stone''' || Hedge Witch || Spirits || style="text-align:left" | || [[Santova]] | ||
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==Notable NPCs== | ==Notable NPCs== | ||
===Contemporary=== | ===Contemporary=== | ||
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==Religions / Gods== | ==Religions / Gods== | ||
==Places?== | ==Places?==--> | ||
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==Languages== | |||
Characters can have fluency on a scale of 0-3, where 2 is enough to avoid "my hovercraft is full of eels"-level errors. Spoken and written tracked separately. | |||
This list merely covers those languages we have personally encountered; it can be safely assumed there are many more. | |||
*Humish / Low Draconic | |||
::The presumed default for most adventurers, unless otherwise specified. | |||
*High Draconic | |||
::Scholarly research tends to be written in High Draconic, but it'd be unusual for any non-dragon to have fluency in spoken High Draconic above 1, due to a mix of deliberate secrecy and physiological limitations. | |||
*Elvish | |||
::Elven language has two spoken dialects (green and white), which are similar enough that it's impossible to achieve full fluency in one without at least minimal comprehension of the other, but only a single written form, consisting of densely-packed ideograms. Elves also have their own system of sign language. | |||
*Elemental Languages | |||
**Elemental Fire / Flametongue | |||
**Elemental Water / Seatongue | |||
**Elemental Earth / Rocktonque | |||
**Elemental Air / Skytongue | |||
**Elemental Wood / Forest-tonque | |||
*Orcish Intertribal Trade Pidgin | |||
**Specific Tribal / Familial Dialects (Various) | |||
*Quenyl | |||
::No spoken form, just ideograms and sign language best performed by pairs of three-fingered hands sharing an elbow. | |||
*Ghoulish | |||
*Dwarven / Harpese | |||
::Thought to be a distant relative of rocktongue, though any lingering similarities are readily apparent only to the most cunning linguists. | |||
*Goblinese | |||
*Liturgical (Various) | |||
==Gallery== | ==Gallery== |
Revision as of 18:45, 27 May 2017
Please do not [T]ake these Organs by JamesLeng |
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Act 1 Act 2 |
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An old school dice-based dungeon crawl, where individual suggesters control their own hapless adventurers.
This article contains spoilers! You were warned. |
Player Characters
- For long form character sheets, see here.
Listed in order of introduction, sorted by act.
Act 2
The currently active session.
Character | Class | Specialization | Summary | Player |
---|---|---|---|---|
Maru Red | Tiefling Townie | Skald | A boisterous and bawdy musical brawler hungry for fame and afraid of being forgotten, with a spectral axe earned in an act of bloody vengeance at her beck and call. | Santova |
Hore Wutashi | Gnoll-Human Hybrid Hedge Witch | Outsider Shaman | An erratic, bloodthirsty, and shameless cybernetically-enhanced murder-gnoll, complete with variable arm cannon. | Kome |
Decaro Vos | Eel-man Soldier | Grappling | The friendly and good hearted paladin of a benign tentacle goddess, blessed with the power of holy mutation. Currently sporting a third eye, a crab claw, and naga tail. | strngy |
Davina / Viste | Human Rich Bastard | Fencer | A noble swordswoman capable of cutting portals in air, prone to hologram flickering, and host to an extraplaner horror. Moonlights as a magical girl and seeks to restore her fallen house. | mageykun |
Eric Grimwald | Human Rich Bastard | Commanding Others | A lonely soul, possessing a disquieting appetite and difficulties with conventional healing. He seeks the immortality of undeath and a bride with which to share eternity. | GB |
Yisheng Ji | Half-Avian Hedge Witch | Healing / Medicine | A dour and serious medical professional in the style of an eastern cultivator. Capable of moving weightlessly, possesses perfect balance, and seeks true immortality. | Tunic |
Maria Agate | Human Hedge Witch | Purifying Light | A fighting nun of a family order who wields a searing, purging light to combat evil and the undead. Skilled with knots and more abstract wards and bindings. | The Archivist |
Daniel Agate | Human Hedge Witch | Purification | Maria's brother, and the black sheep of the family due to his homosexuality and a non-combative manifestation of the familial gift: an aura capable of repelling or purging poisons, curses and disease. | The Archivist |
Djan Seriv | Elf (Orc) Soldier | Slinger | A soldier-turned-deserter who has the ability to manipulate most metals like putty, with the exception of a painful allergy to gold. He hopes to find both peace and revenge. | DanZapman |
Rhea | Half-goblinoid Hedge Witch | Empathic Fire | A cheerful and somewhat guileless half-goblin fire priestess, from the deep underground. On a pilgrimage to the surface in service of her real passion as a dessert chef (and an unhealthy fascination with the sun). | mageykun |
Geoffrey Vargas | Human Rich Bastard | Escapology and Evasion | A former Royal Guardsman, professional coward and most recently (and mostly accidentally) an ancestral sorcerer. A sigil burned into his flesh warns him of danger, but also attracts it to him. | Riotmode |
Helen Nabot | Human Townie | Deception / Gall | An older intellectual and scholar, bearing a curse on her back (literally and figuratively) which she believes is slowly consuming her past. She's turned to dangerous adventuring in search of ancient secrets and a possible cure. | strngy |
Azure Youngmason | Phoenix Blooded Harpy Rich Bastard | Entrancing Song | A self absorbed and flighty avian who expects to breeze through trouble with some combination of fast talking, sex appeal, her brutish slave, Pog, and conditional combustible immortality. | Kome |
Isaiah, son of Elohim | Necrolithograph Hedge Witch | Death Domain | An ambulatory suit of armor with the mind of a twelve year old boy who ineptly attempts to conceal his unnatural condition. Prophet of Hanspur, blessed with the power to divine the wisdom of roads. | Santova |
Pog Roastchester | Orc Soldier | Tank | Azure's slave and a being of astonishingly limited intellect and prodigious strength and resilience. Possesses porcine features and appearance. | Kome |
Malkov | Human Hedge Witch | Lightning/Undead-Bane Chi Powers | A clawed and scarred martial artist and former victim of necromatic experiments who now seeks to destroy both the undead and their masters. | The Archivist |
Wendy | Human Hedge Witch | “Miracles” | An ambitious tinker and gadgeteer with a holy touch, persecuted and driven from her home. Venom drips in both her words and teeth. | The Archivist |
- Group I, The (New) Fire Hawks
- Maru, Hore, Vos, Davina, Ji, Maria, Daniel
- Group II, The Jailbirds
- Rhea, Azure
- Group III, The Dungeoneers
- (a) Geoffrey, Helen, Isaiha, Pog
(b) Malkov
(c) Wendy
- Demoted to NPC
- Eric, Djan
Act 1
The original session, which died after we spent an entire thread faffing around setting up a pirate ship.
Character | Class | Specialization | Summary | Player |
---|---|---|---|---|
Marijke | Hedge Witch | Suggestion / Mental influences | mageykun | |
Sgt. Nick | Soldier | Intuition | ||
"Sir" Garaile | Soldier | Single combat | Tunic | |
Nico Nashville | Townie | Bluff / Acting | CalimariGod | |
Yeven Surgis | Rich Bastard | Demons | Bad transetor | |
Than | Soldier | Sharpshooter | ||
Dimitry "the White Snake" Nicola | Townie | Stealth, assassination, thievery | ||
Letkra | Rich Bastard | Spear-dancing | Mitsukara | |
Riv | Hedge Witch | Alchemy / Artificing | Santova | |
Ravenous Llyr | Soldier | Tracking / Hunting | Tunic | |
Stone | Hedge Witch | Spirits | Santova |
Languages
Characters can have fluency on a scale of 0-3, where 2 is enough to avoid "my hovercraft is full of eels"-level errors. Spoken and written tracked separately.
This list merely covers those languages we have personally encountered; it can be safely assumed there are many more.
- Humish / Low Draconic
- The presumed default for most adventurers, unless otherwise specified.
- High Draconic
- Scholarly research tends to be written in High Draconic, but it'd be unusual for any non-dragon to have fluency in spoken High Draconic above 1, due to a mix of deliberate secrecy and physiological limitations.
- Elvish
- Elven language has two spoken dialects (green and white), which are similar enough that it's impossible to achieve full fluency in one without at least minimal comprehension of the other, but only a single written form, consisting of densely-packed ideograms. Elves also have their own system of sign language.
- Elemental Languages
- Elemental Fire / Flametongue
- Elemental Water / Seatongue
- Elemental Earth / Rocktonque
- Elemental Air / Skytongue
- Elemental Wood / Forest-tonque
- Orcish Intertribal Trade Pidgin
- Specific Tribal / Familial Dialects (Various)
- Quenyl
- No spoken form, just ideograms and sign language best performed by pairs of three-fingered hands sharing an elbow.
- Ghoulish
- Dwarven / Harpese
- Thought to be a distant relative of rocktongue, though any lingering similarities are readily apparent only to the most cunning linguists.
- Goblinese
- Liturgical (Various)
Gallery
Official
Maps
Battle site, Greznek Fort |
Seacoast |
Eel-tick Base |
Goyle Base |
Fanart
Letkra By Mitsukara |
Vos By strngy |
Also Vos By mageykun |
Geoffrey By Riotmode |
Geoffrey By Riotmode |
By GB |
By strngy |
Davina By mageykun |
Rhea By Riotmode |
Maps
Cubic Cart of Holding By mageykun |
Bloodmist Labyrinth (Part II) By mageykun |
Overworld (initial rough) By mageykun |