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| {{Infobox
| | #REDIRECT [[Disappointment Quest]] |
| |author=Psithief
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| |thread1=323481
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| |thread2=327468
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| |disthread1=349705
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| }}
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| A quest by Psithief.
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| Runs with the Dungeons and Dragons v3.5 ruleset.
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| =Synopsis=
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| "some kind of hellish soap opera"
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| =Goal=
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| The goal of Bad End Quest is to continue questing such that Good Ends are avoided!
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| =Style=
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| Bad End Quest is told in the third person, shown from any of the player characters' perspectives. When they coherently subvocalise, their thoughts are displayed in italics.
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| They are not aware of the suggesters.
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| Bad End Quest has an extremely poor image to text ratio. There is a LOT of text.
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| =Characters=
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| ==Player Characters==
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| ===Abed Decimus the Red===
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| Abed was a male human. He transformed into a female and got pregnant, and now cannot change back to male until she gives birth.
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| She has a deadly temper and is a creature of lust.
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| ===Versparki Arisha===
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| Versparki is an undead necromancer. She has been given a quest by the Lord of Dust.
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| Until Abed spared her from oblivion she was an uncaring automaton, lacking all compassion whatsoever.
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| ==Non-Player Characters==
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| ===Valinoghtorklax===
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| Valinoghtorklax is a red dragon. He burnt down Abed's home and got her pregnant. The two of them have an unhealthy relationship based entirely on sex.
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| ===Minor characters===
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| *Thaae
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| *Maldrimir
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| {{stub}}
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| =Character Sheets=
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| ==Abed==
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| <blockquote><pre>
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| Abed Decimus The Red
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| Half-Vampire Human Warblade 4//Egoist 4
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| Medium Humanoid (human, psionic)
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| Hit Dice: 4d12+8 (39hp)
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| Initiative: +7 (+3 Dex, +4 feat)
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| Speed: 30ft.
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| AC: 24 (+3 natural, +5 armour, +3 shield, +3 Dex), 22 with Punishing Stance
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| Base Attack/Grapple: +4/+7
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| Full Attack: +2 frost scimitar +10 melee (1d6+5 magic piercing +1d6 cold, 18-20/x2)
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| and slam +2 melee (1d6+1 magic bludgeoning)
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| Special: +1d6 with punishing stance
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| Space/Reach: 5ft./5ft.
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| Special Attacks: blood drain (unused), charm gaze
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| Special Qualities: powers, manoeuvres, change shape, blood dependency (dormant), DR 5/silver or magic, fast healing 1, resist cold 5, resist electricity 5
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| Saves: Fort +6 Ref +4 Will +4
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| +3 Reflex if not flat-footed.
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| +1 vs. mind-influencing effects
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| Abilities: Str 16 Dex 16 Con 14 Int 16 Wis 10 Cha 12
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| Skills: Autohypnosis +6, Balance +10, Bluff +3, Concentration +11, Diplomacy +8, Heal +3, Hide +5,
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| Knowledge (arcana, dungeoneering, geography, local, nature, religion, the planes) +4 [+5 creatures], Knowledge (psionics) +10 [+5 creatures], Listen +2, Move Silently +2, Psicraft +12, Spot +2, Tumble +10
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| Feats: Weapon Focus (scimitar), Power Attack
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| Bonus Feats: Improved Initiative, Craft Universal Item [Item Creation], Blade Meditation (Diamond Mind)
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| Proficiencies: Simple and Martial weapons, Light and Medium armour, Shields
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| Alignment: Chaotic Evil
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| ECL: 6th
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| Manoeuvres Readied:
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| • emerald razor
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| • sapphire nightmare blade
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| • moment of perfect mind
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| • insightful strike
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| Manoeuvres Known but not Readied:
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| • wolf fang strike
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| • steel wind
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| Powers Known:
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| 1st – inertial armour, psionic grease, conceal thoughts, thicken skin, know direction and location
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| 2nd – sustenance, psionic knock, animal affinity, chameleon
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| 3rd – psionic darkvision, energy retort
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| PP per day: 32
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| Base: 25
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| Bonus: 7
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| </pre></blockquote>
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| ==Versparki==
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| <blockquote><pre>
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| Versparki Arisha
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| Female Evolved Necropolitan Wood Elf Dread Necromancer 4//Incarnate 4
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| Medium Undead (Augmented Humanoid)
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| Hit Dice: 4d12 (31hp)
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| Initiative: +1 (Dex)
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| Speed: 30ft.
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| AC: 18 (+1 Dex, +6 armour, +1 natural)
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| Base Attack/Grapple: +1/+1
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| Full Attack: charnel touch +1 melee touch (1d8 negative energy)
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| Space/Reach: 5ft./5ft.
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| Special Attacks: negative energy burst 1/day, charnel touch, spells, incarnum radiance 1/day, see invisibility 1/day
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| Special Qualities: low-light vision, rebuke undead, aura, detect opposition, undead traits (immunity to critical hits,
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| sneak attack damage, poison, nausea, ability damage to physical ability scores, ability drain, death effects, disease,
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| stunning, mind-affecting effects, sleep, paralysis, nonlethal damage, energy drain), DR 2/magic and bludgeoning,
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| turn resistance +2, resist control, unnatural resilience, fast healing 3
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| Saves: Fort +4 Ref +2 Will +7
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| Immune to effects that force Fortitude saves unless they also affect objects.
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| +2 vs. control undead
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| Abilities: Str 16 Dex 12 Con — Int 10 Wis 16 Cha 22
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| Skills: Bluff +7, Concentration +13, Knowledge (arcana) +2, Knowledge (religion) +2, Listen +5, Search +2, Speak Language (Common, Elven), Spellcraft +2, Spot +5
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| Feats: Corpsecrafter, Undead Meldshaper
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| Bonus Feats: –
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| Proficiencies: Simple Weapons, Martial Weapon (battleaxe, longbow, rapier, shortbow, longsword), Light Armour, Medium Armour, Shields
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| Alignment: Neutral Evil
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| ECL: 5th
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| Spells Known:
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| 1st – bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment
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| 2nd – blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II, ray of sickness*
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| Spells per day: 8/6
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| Base: 6/4
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| Bonus: 2/2
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| Essentia: 4 (Capacity 1, 2 for soulmelds)
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| Chakra Binds: 1 (crown, feet, hands)
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| Soulmelds: 4
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| • Necrocarnum Circlet: Detect undead within 30ft. as if using blindsight. Undead within 30ft. gain +1 turn resistance per point of Essentia invested
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| (or +2 per point if animated by the wearer). Bind (crown) - Can animate a corpse within 30ft. as a necrocarnum zombie until the soulmeld unshapes.
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| It must have 4HD or less. You have a penalty to hp equal to the zombie's HD. Essentia invested in this soulmeld counts as Essentia available to the zombie. [Bound, 2 invested]
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| • Fellmist Robe: Gain a 10% concealment miss chance, plus +5% per point of Essentia invested (up to 50%) against nonadjacent attackers. Soul - Gain concealment even against adjacent attackers. [1 invested]
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| • Cerulean Sandals: Lets one walk on water.
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| • Dissolving Spittle: Deal 1d6 acid damage to a target within 30ft. using a ranged touch attack. Provokes an attack of opportunity. +1d6 points of acid damage per point of Essentia invested. [1 invested]
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| </pre></blockquote>
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| [[Category: Quests]]
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| [[Category: Running Quests]]
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| [[Category: Image Quests]]
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