Hat Quest: Difference between revisions

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Summary goes here
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==Major Characters==
==Characters==
===Anansi===
===Anansi===
He's poor in bed
He's poor in bed

Revision as of 20:51, 23 December 2009

Hat Quest by How do I shot trip
File:Image

Chapter 1: [ Of Hats and Heists ]

Chapter 2: [ Of Dragons and Spiders ]

Chapter 3: [ Of Gods and Churches ]

<br--> Summary goes here

Characters

Anansi

He's poor in bed

Coyote


Ella


Hattori Delarosa


Jax


Jerasp


Raven


Sal'an


Shi




Plot

Spoiler.gif This article contains spoilers! You were warned.

Chapter One: Of Hats and Heists


Chapter Two: Of Dragons and Spiders


Chapter Three: Of Gods and Churches


Items

Death's Watch

Dragon Cane

cane abilities, lore, description, summary go here

Magical Cuff Links

Magical Hat

The magical hat was obtained in a large mansion, where it was guarded by about ten people. It was placed on a teleportation rune. If anyone touched the hat, they would have been transported to the other rune by the front door, which was lowered and hidden by a regular stone.

  • The Hat may be used as a storage device for anything that could fit into the brim. The storage is infinite, and when reaching inside, you will always find what you are looking for, unless your terms are vague, like 'what I need to solve this'.
    • As a collorary to this power, turning the hat inside out will dump all the contents of its storage. You can will the items to be expelled at normal speed or very, very high speed when commiting to the action.
    • Things placed inside the hat are frozen in time, so living creatures, food, time-sensitive objects, and the like will last indefinitely.
  • You may reach through the hat, and out into real space wherever you can see. This is only limited by the acuity of your own sight, but only one such bridge may be made. In other words, you may not put both arms into the hat and have them pop up in different locations.
    • Velocity is maintained between points using this power. Speedy thing goes in hat, speedy thing comes out hat.
    • Objects pulled back out may either be placed into storage or retrieved immediately. Living tissue is locked in place if this power is used on, say, an arm. The same goes for anything pulled partially through.
  • When you place the hat on the head of another creature, whether alive, dead, or in between, besides yourself, you may choose to teleport it forcefully as far as you like within sight.
    • You may, at the expense of a great deal of your own energy, decide to only teleport the head.
    • Creatures that do not have heads are not affected by this power.
    • You must be holding the hat for this to work. The hat does not teleport along with the target.
  • When wearing the hat, if you tip the hat in a direction, you will instantly teleport a distance relative to the distance the hat was tipped. This power may be deactivated and reactivated with an application of will.
    • Be forewarned, this is the only power that you can use that can target outside of your range of vision! It is also the only power of the hat that can kill you!
    • Looking up allows you to teleport up, looking down allows you to teleport down. You do not teleport where you are looking, however.

Hat Tricks

Hat tricks are combat applications of the Magical hat.

Arcane Slam
This is executed by using the "slam" command of the cuff links through the magic hat.

Cunning Assassination
This can be used to kill an enemy with precise assault through the hat.

Cunning Blockade
This can be used to block an attack with the hat, forcing the enemy to disarm themselves.

Cunning Disarmament
This can be used to steal an enemy's weapon through the hat. This can be done in very rapid succession. This can also be used to store items in the hat.

Dimensional Lock
This can be used to pull a limb through the hat. This causes both the hat and the victim to be trapped in there respective positions

Show Stopper
By placing the hat on the victim's head, it can be used to tear an enemy's head off.

Sneak Attack
This can be used to attack an enemy through the hat.

Magical Lockpick

  • It molds to the correct form of a lock by testing the various pins within.

Monocle of True Sight

  • It reveals things meant to be hidden.


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