Difference between revisions of "Ripple"

From questden
(Added system and character information)
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Abilities may range from -3 to +3 for a normal mortal, and represent a character's biological and psychological makeup as well as the maintenance that goes into keeping that make up effect. Each level a character may shift one point of their ability scores from one ability to another to represent changes in their lifestyle and routine. Abilities may be represented as a score by adding 10 to the ability. This is typically used when the ability has to serve as a defense against a hazard.
 
Abilities may range from -3 to +3 for a normal mortal, and represent a character's biological and psychological makeup as well as the maintenance that goes into keeping that make up effect. Each level a character may shift one point of their ability scores from one ability to another to represent changes in their lifestyle and routine. Abilities may be represented as a score by adding 10 to the ability. This is typically used when the ability has to serve as a defense against a hazard.
  
STR - Strength, used to indicate a character's physical strength. Strength determines what the character can lift and what type of weapons they can wield effectively in combat.
+
STR - Strength, used to indicate a character's physical strength. Strength determines what the character can lift and what type of weapons they can wield effectively in combat.<br>
DEX - Dexterity, used to indicate a character's reflexes and hand-eye coordination. Dexterity determines the accuracy of melee attacks and the skill defaults for Acrobatics, Contortion, Stealth and Ride.
+
DEX - Dexterity, used to indicate a character's reflexes and hand-eye coordination. Dexterity determines the accuracy of melee attacks and the skill defaults for Acrobatics, Contortion, Stealth and Ride.<br>
CON - Constitution, used to indicate a character's physical health. Constitution determines a characters Health and Health Regeneration, as well as certain stamina pools.
+
CON - Constitution, used to indicate a character's physical health. Constitution determines a characters Health and Health Regeneration, as well as certain stamina pools.<br>
AWR - Awareness, used to indicate a character's vision and mental health. Awareness determines the accuracy of ranged attacks, and the skill defaults for Perception and Insight.
+
AWR - Awareness, used to indicate a character's vision and mental health. Awareness determines the accuracy of ranged attacks, and the skill defaults for Perception and Insight.<br>
KNW - Knowledge, used to indicate a character's memory and recall. Knowledge determines the maximum number of spells a character can know, as spell as skill defaults for Appraise, Arcana, Craft Engineering, Heal, History, Linguistics, Nature, Profession and Religion.
+
KNW - Knowledge, used to indicate a character's memory and recall. Knowledge determines the maximum number of spells a character can know, as spell as skill defaults for Appraise, Arcana, Craft Engineering, Heal, History, Linguistics, Nature, Profession and Religion.<br>
CHA - Charisma, used to indicate a character's charm and emotional health. Charisma determines skill defaults for Deception, Intimidation, Persuasion, and Perform, as well as certain stamina pools.
+
CHA - Charisma, used to indicate a character's charm and emotional health. Charisma determines skill defaults for Deception, Intimidation, Persuasion, and Perform, as well as certain stamina pools.<br>
  
 
== Skills ==
 
== Skills ==
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The following classes have been seen in Ripple thus far.
 
The following classes have been seen in Ripple thus far.
  
Soldier - A type of combatant with a military background, usually associated with a militia, army or mercenary company. Soldier's stamina pools typically draw from constitution, though swashbucklers, vigilantes, and knights draw from charisma instead.
+
Soldier - A type of combatant with a military background, usually associated with a militia, army or mercenary company. Soldier's stamina pools typically draw from constitution, though swashbucklers, vigilantes, and knights draw from charisma instead.<br>
Warrior - A type of combatant with a less organized background that a soldier. Warriors are typically self-taught or tutored by a singular mentor. Warrior's stamina pools typically draw from constitution, though warmasters draw from charisma instead.
+
Warrior - A type of combatant with a less organized background that a soldier. Warriors are typically self-taught or tutored by a singular mentor. Warrior's stamina pools typically draw from constitution, though warmasters draw from charisma instead.<br>
Rogue - A type of character with a specialized skill set involving a particular set of skills and specialized attacks. Rogues stamina pools typically draw from charisma, though the alchemist and engineer draw from intelligence instead.
+
Rogue - A type of character with a specialized skill set involving a particular set of skills and specialized attacks. Rogues stamina pools typically draw from charisma, though the alchemist and engineer draw from intelligence instead.<br>
  
 
== Characters ==
 
== Characters ==
Alba - Alba is a vigilante who's mother left her at a young age, shortly after a ferocious white wolf made her an orphan ans she joined the communist militia known as the People's United Union that is attempting to overthrow the government in Orotera.
+
Alba - Alba is a vigilante who's mother left her at a young age, shortly after a ferocious white wolf made her an orphan ans she joined the communist militia known as the People's United Union that is attempting to overthrow the government in Orotera.<br>
Claire - ???
+
Claire - ???<br>
Boarkiller - ???
+
Boarkiller - ???<br>
  
 
{{Knit-i-Fine}}
 
{{Knit-i-Fine}}

Revision as of 16:51, 12 October 2015

Ripple by Knit-i-Fine
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Ripple is a quest that takes place on the continent of Midus. It follows the adventures of three playable characters and how their lives will develop, intersect and ultimately change the world of Gatinya forever.

System

The system the quest uses is considered a narrative guidline to resolve conflict rather than a firm set of rules. The base stats for the system are as follows.

Level

Level represent a character's overall growth as an individual. A character's level is factored into nearly all rolls made to determine their success at various actions and tasks.

Abilities

Abilities may range from -3 to +3 for a normal mortal, and represent a character's biological and psychological makeup as well as the maintenance that goes into keeping that make up effect. Each level a character may shift one point of their ability scores from one ability to another to represent changes in their lifestyle and routine. Abilities may be represented as a score by adding 10 to the ability. This is typically used when the ability has to serve as a defense against a hazard.

STR - Strength, used to indicate a character's physical strength. Strength determines what the character can lift and what type of weapons they can wield effectively in combat.
DEX - Dexterity, used to indicate a character's reflexes and hand-eye coordination. Dexterity determines the accuracy of melee attacks and the skill defaults for Acrobatics, Contortion, Stealth and Ride.
CON - Constitution, used to indicate a character's physical health. Constitution determines a characters Health and Health Regeneration, as well as certain stamina pools.
AWR - Awareness, used to indicate a character's vision and mental health. Awareness determines the accuracy of ranged attacks, and the skill defaults for Perception and Insight.
KNW - Knowledge, used to indicate a character's memory and recall. Knowledge determines the maximum number of spells a character can know, as spell as skill defaults for Appraise, Arcana, Craft Engineering, Heal, History, Linguistics, Nature, Profession and Religion.
CHA - Charisma, used to indicate a character's charm and emotional health. Charisma determines skill defaults for Deception, Intimidation, Persuasion, and Perform, as well as certain stamina pools.

Skills

Skills have associated abilities that they default too, however, they can also be brought up to 6 by being selected as a trained skill. Skills represent specialized training and every characters gets between 4 to 10 trained skills depending on their class at level 1. Further levels can allow skills to be reallocated, but otherwise skills do not improve.

Classes

The following classes have been seen in Ripple thus far.

Soldier - A type of combatant with a military background, usually associated with a militia, army or mercenary company. Soldier's stamina pools typically draw from constitution, though swashbucklers, vigilantes, and knights draw from charisma instead.
Warrior - A type of combatant with a less organized background that a soldier. Warriors are typically self-taught or tutored by a singular mentor. Warrior's stamina pools typically draw from constitution, though warmasters draw from charisma instead.
Rogue - A type of character with a specialized skill set involving a particular set of skills and specialized attacks. Rogues stamina pools typically draw from charisma, though the alchemist and engineer draw from intelligence instead.

Characters

Alba - Alba is a vigilante who's mother left her at a young age, shortly after a ferocious white wolf made her an orphan ans she joined the communist militia known as the People's United Union that is attempting to overthrow the government in Orotera.
Claire - ???
Boarkiller - ???

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