Difference between revisions of "Quest Fighting Game"

From questden
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Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included. Every character will have three standard attack buttons, weak, hard, and unique. Unique would be something like having Tav shoot rods, or a power swing for Beardbeard. It's something that defines the character. If you're uncreative or your character doesn't have anything special at all, you could just have it be another attack button.
 
Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included. Every character will have three standard attack buttons, weak, hard, and unique. Unique would be something like having Tav shoot rods, or a power swing for Beardbeard. It's something that defines the character. If you're uncreative or your character doesn't have anything special at all, you could just have it be another attack button.
  
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===Storyline===
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Hope breaks the crystal of magic, time herniates space, and wacky magic shit ensues. Que crisis of infinite quests.
 
===Things to do===
 
===Things to do===
  

Revision as of 21:27, 5 November 2009

File:Picture.png
Artist's Rendition

A crossover fighting game, with a simplistic control scheme. It has a control scheme similar to the Touhou fighting games or Smash brothers, IE: the effects of hitting a button are not the same as hitting the button and forward, and neither of those two commands are the same as hitting a button and down.

Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included. Every character will have three standard attack buttons, weak, hard, and unique. Unique would be something like having Tav shoot rods, or a power swing for Beardbeard. It's something that defines the character. If you're uncreative or your character doesn't have anything special at all, you could just have it be another attack button.

Storyline

Hope breaks the crystal of magic, time herniates space, and wacky magic shit ensues. Que crisis of infinite quests.

Things to do

  • Decide on an engine: done. FM2K
  • Convince artists to submit sprites. Any quality will do!

Things the artists care about


Sprite References

QuestFighting game sample animations